你可以幫助我們來翻譯此條目,但請勿使用機器翻譯。
自訂地圖是由其他玩家建立和分享的地圖。你可以下載它們,放置到一個資料夾內然後遊玩。這不是一個地圖列表。(你可以在其他網站下載它們)
取得一張地圖
- 去地圖網站(參見首頁提供的連結)下載地圖。
- 解壓縮出地圖檔案(一個資料夾),按照下列所述的地址。
- Windows(限Java版):按下 ⊞ Windows+R,在路徑欄中輸入%appdata%並回車。進入「.minecraft\saves」資料夾,然後將資料夾複製進去。(僅限於在官方啟動器的預設安裝地址的情況。否則,請直接透過資源管理器進入你的安裝地址中的.minecraft\saves資料夾。)
- Mac OS X:在Finder中進入你的使用者資料夾,然後進入「Library/Application Support」,之後同上。
- Linux:進入「~/.minecraft/saves」,之後同上。
- 進入minecraft並找到你加入的世界。它有時候會在底部所以記得檢查那裏,找出它,並開啟它。
- 進入你的世界!
上傳一張地圖
- 進入上述的saves資料夾,之後壓縮你要上傳的地圖資料夾。
- 去類似MediaFire或百度網盤的檔案分享網站上傳該壓縮檔案。最好能在某些論壇或網站發佈你的地圖並給予相應的介紹。
- 其他人可以看到你的作品了!
遊玩自訂地圖
這就是你下載它的原因,對嗎?自訂地圖通常會有一些目標和一條故事線。它們可以非常有趣,還有許多不同類型。這裏有一些提示:
解謎
它們有許多充滿障礙的路線和謎題讓你完成。它們可能會有記分系統,和裝滿黃金的儲物箱。你收集的越多,得到的分數越高!你可能會遇到如下幾種障礙:
- 紅石謎題:舉個例子,它們會給你一些中繼器或紅石粉,讓你用它們重新連接線路,打開門。你可以瀏覽wiki的相關頁面來得到關於如何充分利用它們的提示。
- 迷宮:在狹窄的路徑中漫無目的地探索直到你看到一扇門。玩得高興!一個分支是你可以選擇路徑並用火把標記。這會幫助你了解你走過哪些路。
動作
通常,這些地圖牽涉很多戰鬥和生存技能.
- 生存地圖:就像一般的Minecraft生存,但是有一些不同。你可能在雲上,只有有限資源,等等。
- CTM地圖:這些是眾所周知的高難易度地圖。最終目標是填滿一個「紀念碑」,你必須用羊毛記錄,或其他物品。這些地圖有很多陷阱。
PVP
想和其他人戰鬥嗎?厭倦了苦力怕和骷髏?這些就是你想要的地圖!
- Race For Wool地圖:這些地圖讓幾個隊伍進入一個小巷,完成一個紀念碑。They include dungeons and crossfire form the otherlane.這是CTM的一個子類。
- Capture The Wool地圖:這些地圖讓人們衝進對手基地,偷取羊毛,之後返回自己基地。可在小組或大組內遊玩。
- Destroy the Monument/Core地圖:Self explanatory.經常只在大組內遊玩,有時可達到50v50。
跑酷
在平台之間跳躍。它們通常分成關卡。有許多種不同跳躍方式:從角落跳,S型跳,還有梯子跳。這些地圖是對敏捷性的測試。
創造
這些地圖沒有明確的目標。它們經常有令人震驚的風景或機械。Minecraft星球被這些填滿了。(其實就是觀光地圖。)
冒險
完成一條長而曲折的故事線。它們含有許多內容,有時是解謎,有時是動作,有許多關卡。你不能破壞任何方塊(除非特別說明)。
恐怖
Generally an Adventure map with jumpscares and a dark/ambiguous storyline. Ghosts, past memories, death, and locked-in are common themes.
分享地圖
- Java版
For importing a map, you will first need to open the minecraft saves folder. This can be found by opening the launcher, clicking Launch Options, and clicking Open Game Dir. Once you are in the .minecraft folder, navigate to the saves folder and find the world you want to share. To make it easier to send to others, you will probably want to compress the folder into a zip file.
Optionally, you can also go to a site such as MediaFire or CurseForge and find their uploads screen. Paste the file in and follow the instructions. The Internet can now see your creation!
- 基岩版
Exporting a map is easiest on Windows 10. In Windows 10, open Minecraft and click edit on the world you wish to share. Scroll to the bottom and click the "Export World" button and choose a location to save the .mcworld file to.
On mobile, you will first need to locate the Minecraft folder. In iOS, you can access this in the files app in the "On My iPhone" category. Once in the Minecraft folder, you will need to go to "Minecraft/games/com.mojang/minecraftWorlds/" In this folder, you can find all of your Minecraft worlds in folders with randomized names. It may be helpful to sort the folders by date modified.
Once you have found the desired world, you can verify its name by opening the "levelname" file contained inside. If you compress the contents of the folder (not the folder itself) and rename it to have a .mcworld extension rather than .zip, it should be easy to share and open in Minecraft.
壓縮地圖
Large maps files can get very big, however there are ways to combat this by reducing the total file size. Keep in mind that every map will have a file size, larger maps much more so. It is impossible to get a map below 1kb, but some can be as little as 200kb. Note that this information is written for Java版 and may not be the same for 基岩版.
刪除玩家資料
A lot of maps don't require prior knowledge of the player playing it before it is loaded for the first time, and most of the time the final release has no reason to keep old player data generated by the developer(s). If your map doesn't require any playerdata, such as someone's advancements, position, inventory, or otherwise player-specific data, you can remove the "advancements", "playerdata", and "stats" folders found in the root of the map folder. If your map has custom advancements, do not delete those. Only delete the advancements folder inside the root of the map. (.minecraft/saves/Map_Name/advancements, not .minecraft/saves/Map_Name/datapacks/Maps_Datapack/data/namespace/advancements)
刪除自動生成檔案
Both session.lock and level.dat_old are files that are not needed to be packed along with the map file. You can safely delete both these files, since they will be regenerated once the map is loaded. You can also remove the "poi" folder, but this will incur a slightly longer loading time. The "poi" folder will be regenerated on map load.
壓縮JSON檔案
JSON is meant to be read both with and without newlines. We can remove all newlines that are part of the JSON file (be sure not to remove any "\n" inside strings!) to reduce its file size. You can also remove spaces between JSON values. Minifying JSON files doesn't save that much space since they are made of text. However, over a large number of files, the space saved could add up.
For example, the JSON:
[
"",
{
"text": "To do list: ",
"color": "blue",
"underlined": true
}
]
can be shorted to:
[{"text":"To do list:","color": "blue","underlined":true}]
Here, we remove the spaces and newlines between the "text", "color", and "underlined" values. Note that spaces inside the "text" string were not removed. The useless "", at the start was also removed as it serves no purpose. Some generators erroneously add that. The trailing space at the end was removed; however this might not always be wanted. Be careful when editing "text" strings. If your resource pack has a custom language file, you can compress that as well.
壓縮資源包
If you are using a resource pack, the textures and sounds can add a hefty amount to the package size. Compressing them or making sure they do not have unnecessary high resolution can help lighten the load.
- 壓縮材質
A lot of textures can become very large without the benefit of improved quality. Some textures could be as large at 2048x2048 (almost 4K UHD) even if the player will never notice much difference. At most, textures should be 256x256 and they should not need to exceed this. Usually, textures can safely be in resolutions of 16x16, 32x32, or 64x64. Either way, try not to exceed 256x256, as this level of details is not easily be seen by the player. After finding an acceptable resolution, try using image compressors. These can sometimes reduce your file size by up to 90%, but may come at the cost of a loss of color depth (24-bit colors to 16-bit). This reduces the file size because there are not as many colors to store, but vibrant textures may become more "grainy", or "static-ey". If you still think there is data that can be shaved off, try removing all EXIF data from the image. Note that this will remove any copyright notes the image has (if any are present), and you may have to manually add credit (you should always give credit manually, but this is a legal matter).
- 壓縮.ogg音效
Ogg Vorbis is meant to reduce filesize,[1] but sometimes just the format isn't enough. You can also reduce the bitrate of the audio or reduce amplitude and manually increase it with /playsound. You can also try mixing the track down to mono, meaning the audio will have 1 track, instead of 2. This can result in quality reduction if not done carefully. It is recommended to mix small sounds down to mono, as players won't have enough time to distinguish the stereo version from its mono counterpart.
刪除region檔案
This is not recommended for most users as it can delete parts of your map. Be sure to make a backup before attempting this; you never know if something might go wrong.
Before you start, it is recommended to read up on chunks and region files. As a summary, chunks are 16x16 regions of a world, and region files are a 32x32 chunks. There are 1024 chunks, or 262144 blocks, in a region file.
Use Dinnerbone's Chunk Coordinate Finder and input coordinates of a block in every chunk in intervals of 16. For example, find the chunk file at chunk number 0, 0 and then at chunk number 0, 32. Make sure to find the blocks in positive and negative chunks, too. Once you have a full list of chunks that you want to keep, make a backup of your current world. Once you've made your backup, delete any chunk files that are not in your list. For example, if your list contains the regions:
- 0, 0,
- 0, 1,
- 0, -1,
- 3, 4,
you would not delete r.0.0.mca, r.0.1.mca, r.0.-1.mca, and r.3.4.mca. Delete all other files that do not match. This will remove any regions that are unused which can greatly reduce the map's total file size.