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如果你曾对它思量过,红石看起来并没有什么用处还占你箱子的空间。这是因为你还没用它实现过什么东西!本文专注于用人们无用的红石粉进行红石创作。大胆地展示你的作品吧!
做一个发射器矿车
要做出矿车,执行这个命令:
/summon MinecartCommandBlock ~ ~ ~ {CustomDisplayTile:2,DisplayTile:23,DisplayOffset:10}
"CustomDisplayTile"让游戏以不同的样式渲染矿车内的方块,"displayTile"让游戏换上特定ID的方块(也就是发射器)。 看 看这篇Minecraft Forum的文章来获取更详细的描述与其它用法。
把这条命令放进"发射器"里:
/summon Arrow ~ ~ ~1.5 {Motion:[0.0,0.0,1.0]}
牛牛发射器
还记得Minecraft: Story Mode里的牛牛发射器吗?
红石显示器
在Minecraft里有很多种方法用各种活塞与染色羊毛做出一部很短的短片。但是这些方法系统庞大,结构复杂,每一个新视频都要重新做一次基础设计。还好,用上红石灯我们有了新的方法:LED显示器。这段文字将介绍这种装置并教你如何搞一个出来。
这个想法基于学校的那些体育馆和运动区域的记分板,但这么一个记分板在Minecraft单人游戏里几乎什么用都没有而且功能也很单一。一个小电视屏幕在单人游戏的用处还是比记分板大的。这就是本篇文字要教你的东西。要做一个“红石显示器”,你需要进入创造模式,一块大地盘,大约15x15x15的正方体。记住:最下面的两层必须在地底下才可以正常工作(链接失效,不要想下文了……)
Redstone False-3D Lighting Monitor
這是一種基於多種用途的構想,這可以通過多種方式進行,但在本教程中,我們只打算給你如何建立和使用這個玩意兒的一個例子。
This is the False3D Monitor, if you place a second row of Sticky Pistons above the first row you can produce 2x2 pixels. To complete the look of the monitor, you need to place blocks in front of the sticky pistons to determine what color the pixels are, example: Wool. This happens because when the sticky piston pushes the "pixel block" and then the shading and the 3D cause the pixel to be visible by the player(s). This can generally be used for any purpose regarding visuals, it can also be used for a mob trap if used properly. And there you have it.
Reloadable Machine Gun Turret
The concept is simple, you feel the need to shoot things. Having an automatic skeleton farm helps greatly with this mini-project.
A machine gun is made from these components:
- A timer
- A dispenser
- Ammunition (usually arrows)
Optionally, these components can be added:
- A reloading system
- An ON/OFF switch
- Shield
Diagram
A very simple and compact machine gun.
The device contains a clock circuit connected to a dispenser. The redstone torch stays on for 1 tick, starting up the clock, before shutting off due to the redstone block. A piston resistor can be connected to control when the device fires without breaking the device, and the fire rate can be adjusted by changing the delay on the repeaters.
Redstone programmable music
To make a programmable redstone music machine you need glass, redstone torches, redstone repeaters, note blocks, pistons, and of course, redstone. Make a vertical square of a building material missing two alternate corners. Then set up pistons to a clock to make the square rotate through the blocks. Repeat the square for each different note. Set up a redstone torch followed by redstone then a redstone repeater inside the square so the redstone repeater outputs a current into a block then set up redstone on the other side of the block and then connect to a note block. Repeat for each note. Then replace some blocks with glass and turn on the clock that rotates the square. Notice that the notes play when a block crosses the redstone repeater but not when glass crosses it. The clock speed is the tempo and the glass and solid blocks are the notes. The note blocks can also be seen as the instruments. With this you can program a tune for your house or a server.
Annoyance Redstone
In order to make a noise machine, you can simply put a door under someone's house and attach it to a pulser. Another type is to make a cobblestone generator and have a piston pushing it at a regular basis.
Fast spawner
This is a machine that relies on a clock to dispense items as fast as possible (Doesn't need a lot, You can handle it)
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Silicon-Controlled Rectifier(SCR)
An SCR is a machine that, once powered, holds a single pulse until it can no longer be powered. In redstoning, a simple SCR can be made by making a repeater power itself
This simple SCR can be used for many things.
分发器解除
A dispenser disarmer disarms a dispenser with snowballs or arrows by putting a slab or stairs in front of the dispenser.
Programmable Auto Cash Register / Store
This system is designed to allow you to create automatic stores so you can sell items to other players.
You can program it to take payment in the item you choose and the amount of that item required for payout. You can also set the amount of the payout item.
Say. 5 Iron for 1 Diamond. Or 2 Cobble for 3 sand. Etc.
This design includes an individual item counter, item filtering (only allow wanted item in), and automatic dispenser.
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