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甘蔗必须种植在直接与相邻的,泥土沙子上(不能在对角线上也不能高一格). 甘蔗成熟之后为三格.。对于成熟的甘蔗我们应该打中间的甘蔗来收获, 这样避免了重新种植。甘蔗的成长速度不会被光照影响。

甘蔗, 包括树苗, 小麦,和仙人掌, 只会在被内存加载的区块 中生长, 所以 玩家 不应该离开农场太远。

手工农场设计

甘蔗可以通过破坏中间的甘蔗来收割。 水和甘蔗可以用不同的方式摆放。

一个复杂的散布水的种植模式可以让你的农场达到80%的效率(每个种植农场), 但是手动收割就有点难了。台阶睡莲地毯, 可以被放置在水上,这样就可以缓解收割的压力.

直的长水道两端的甘蔗林效率达到了65%左右,但是收割起来简单的多。另外, 你会有一个很好的视线, 这让检查是否有爬行者或者是其他的怪物变得很简单。

记住甘蔗必须要紧靠水, 但是不只是水源可以. 因此你可让在一格深的沟设置八格长水流, with 水源 only at the outer ends. 3 canals with 6 rows of cane can feed into a 2-deep canal (also 8 blocks long), which in turn feeds into a hopper. Cover the 2-deep trench with slabs, and one piece of fence over the hopper. This gives you a 9×9 farm with 48 cane plants. Mirror this twice around the hopper, and you have a 17×17 farm with 192 plants. Any cane you miss running down the rows will end up in the hopper, which you can get at through the fence.

紧凑的甘蔗农场

简单和实用的教程.

半自动农场

一个半自动的农业设计采用活塞,破坏甘蔗,并将项添加到集合点,那里的玩家都能收集,或用1.5更新的漏斗自动收集。与全自动半自动设计不同活塞由玩家触发。

水流设计

In the following design a row of pistons push the sugar cane to a water canal:

塔式设计

不使用低速的 to deliver the items to the player, gravity can be used for a much faster retrieval, building a vertical tower farm, as shown in the following video:


全自动设计

A fully automatic design unlike the semi-automatic ones is triggered automatically either by redstone clocks or block detector mechanisms.

活塞虫设计

This design uses a lot less pistons, is fully automatic and picks up all of the drops. It can be a little bit unreliable, however.

日夜传感器设计

这个设计是触发一次Minecraft日(20分钟的游戏时间),的阳光光传感器连接的脉冲发生器。用漏斗收集物品一定量的物品并传送到箱子。这个设计是可堆叠的。


漏斗计时器设计

I finally got round to making another Practical Skills video (Couple months late I know) but I think this farm is well worth it, Utilizing the same diamond shape idea Dataless showcased in his latest LP showcase, this is going to give you a metric butt load of sugar cane!

Necolie (talk) 21:27, 29 January 2014 (UTC) I thought Mumbo Jumbo should be on this page


BUD设计

This design uses a block update detector (BUD) mechanism that triggers the mechanism when a sugar cane farm grows to its full size. Items are gathered by flowing water and hoppers, that store them into chests. The design is stackable. The more BUDs placed the more sugar cane rate collection achieved, as the sugar cane where the BUD is placed can take much time to grow, while other ones may be fully grown and not generating any new sugar cane blocks.


完全自动设计

A dispenser based clock can be fed via hopper (or dropper, depending on vertical level) chain directly from the farm output. A comparator can be used to measure when the last hopper begins to fill with items, triggering a secondary chain of hoppers to feed further harvest into a chest for pickup. A T-flop can be used to trigger the farm every ten minutes, or a counter can be used to pick any increment of 5, for better efficiency. Note: A pulse limiter is needed between the T-flop or counter output and the farm pistons, else the pistons will simply stay in the extended position and inhibit growth.


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