Sugarcane Farming, also known as Reed Farming, is a way to quickly destroy a large number of Sugar Canes at one time.
系统的方法
芦苇种植系统的方法是更少的资源密集型的比活塞的方法。它包括构建草金字塔水流过所以芦苇可以生长在上面。水流量在整个金字塔顶端的一块设置。删除源块造成连锁反应,使相邻的另一块,是最新流行离地面所有簧片块。
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Piston method
This method uses pistons to push the canes into water canals which deliver the items into a single collection point. By using this method, replanting sugar canes isn't needed. Example of a simple sugar cane farm can be found there.
If you wish for this to be completely automated, you can use a redstone clock to make the pistons pulse repeatedly. However, this method will get you only one cane at a time in a somewhat inconsistent fashion. So it would be considered more efficient and effective to operate this off a one click lever at the users wish. If you wish to harvest all of the canes simultaneously you can simply wire a button or lever to the pistons.
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Another video (with an English commentary) on this design is below
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Instead of usign water canals to deliver the items to the player, gravity can be used for a way faster retrieval, building a vertical tower farm, as shown in the following video:
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Completely automated design
With the introduction of hoppers and comparators in the Redstone Update, it is now possible to set up a completely automated sugar cane farm based of the piston method that leaves the base cane to continue growing. A dispenser based clock can be fed via hopper (or dropper, depending on vertical level) chain directly from the farm output. A comparator can be used to measure when the last hopper begins to fill with items, triggering a secondary chain of hoppers to feed further harvest into a chest for pickup. A T-flop can be used to trigger the farm every ten minutes, or a counter can be used to pick any increment of 5, for better efficiency. Note: A pulse limiter is needed between the T-flop or counter output and the farm pistons, else the pistons will simply stay in the extended position and inhibit growth.
Semi-automated design
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Fully automatic farm
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