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自从活塞 在Beta 1.7被引进之后,玩家一直在研究它潜在的用途。下面是一些示范和教程。活塞令人感兴趣的地方是它们能够操纵其他方块位置的能力。

秘密通道

简单的隐藏基地

本视频展示了一个简单易用的小型基地设计方案。

壁炉的秘密入口

这是一个2×2壁炉秘密基地入口的设计方案。

一格宽的双重活塞

这是一个一格宽的双重活塞(扩链器)。

隐藏的活塞台阶

下面是一些隐藏活塞楼梯的例子。

活塞自动扶梯

利用活塞和不同延迟的红石中继器来创造一个可以引起(活塞)波浪状运动来推动玩家上升一定高度的机器。

底部入口

紧凑的3×2活塞门

简单的2×2活塞门

虹膜螺旋门

简单的1×2活塞门

使用两个活塞分别去拉回门的首尾部,放置两个红石火把来给每个活塞充能而且以逆变器形式连接。在在一个方块上放置一个连接导线的拉杆,再在前面搭一堵墙,完工!

超级紧凑的3×3活塞门

自动重置的沙子门

简单的活塞门教程

活塞门的简化红石电路

活塞熔岩门

一个允许当玩家以正确方法进入房间时不会被烧到的熔岩门,使用活塞、红石和压力板来完成它!

完全隐藏的活塞门

这是一个完全隐藏的设计,你在外部看不见任何活塞或红石,而且,这个设计不仅可以从两个方向激活,而且在设计不太复杂,也不占用大量的资源的基础下,仍然可以保证整个设计是完全隐藏的。然而这个设计的缺点是:#1:天花板必须是2块高,否则你必须使门的设计更复杂。 缺点#2 则是门的底部必须从地板中出来,不能从两侧,或像之前提到的一样,你必须使门的设计更复杂。 这个门的设计只是有一点点慢 (大约5个火把的延迟),且不说这个原因会延缓整个处理过程,但这个设计是能在SMP服务器上顺利的运作的。 更复杂的版本 - 它很容易改变方向的隧道,混乱的人,他们不会看到活塞,使他们没有意识到的路径已经改变。这确实让声音通过,所以一定要确保他们获得远您激活它之前,如果你不希望他们听到它。下面仅视频展示了它是如何工作的,视频教程将作出,如果有很多人在评论中提出要求。

进阶的活塞隐藏门

这种进阶的隐藏活塞门是一个全平面崁装的2x2活塞门,可以通过在墙上使用红石火把打开。PearSquirrel通过压实和内部配置压力板改进了这一点。

2x1的内外完全隐藏无缝活塞门

这是一个外面看不到的活塞门,门打开时没有红石/活塞露出。下面的视频包括一个演示以及构建它的方法。

2x2的地面活塞门

这是一个被完全隐藏的活塞门,构成门的方块并非是被从两侧移动而是通过双重活塞从地下推动两格来到达其位置的;需要注意的是,这种设计对于空间和资源并不友好,建议在自定义地图等条件允许的情景下使用。

多路复接活塞门

这种非常复杂的活塞门使用了大量的中继器来实现它的功能。其中信号会从一个按钮发出并连接到很多小型的活塞门。

活塞门

这是其中一种最为紧凑并且可以相互组合的活塞门方案

地下门

隐藏门

如果你想要制作一个除了激活用的拉杆/压力板/按钮以外完全隐藏的门,那么活塞门是一个很好的选择。最简单的版本就是用藏在墙内由红石电路控制的两个粘性活塞拉开作为门的方块。更高级而复杂的方式是先让方块先被向后(远离玩家)拉动,再向一侧移动来打开活塞门,这样的方式可以允许2格宽的门“凭空”出现在墙的中间,而不像其它设计需要建设在墙角或者用一个和门一样宽的凹陷甚至隧道来隐藏,因为所有的活塞都处于墙体的后面。为此你需要进行一定的红石布线工作,如果你想制作一个2格宽的活塞门,则至少需要12个粘性活塞,其中4个将方块拉离墙体,4个将方块侧向移动,还有4个用于移动最早使用的活塞。对于前四个活塞你需要布置2红石刻的延迟。然后在连接到其它其他8个活塞之前,将红石线分支,一侧布置1红石刻的延迟, 另一侧布置4红石刻的延迟;在延迟之后, 你便可以将电路连接到剩下的活塞上。用书架作为活塞门入口的隐蔽性会更好。以下视频中可以找到此实例:

如果你想要让活塞门完全隐藏,可以舍弃拉杆或者按钮而使用红石火把来激活。将红石火把放置在原本开关所处的电路位置并通过强充能来激活电路是一个不错的做法,而活塞门会保持开启直到你在离开时移除火把——但是谁能保证自己一定随时带着这些东西呢?

你也可以将用于开关的按钮或者拉杆藏匿在除你之外无人知晓的地下某处,一旦你进入便没有人再能从外面打开。下面是一个实例:

构造

活塞桥

A redstone operated Sticky Piston Draw bridge that can be used to cross a lava pit, it also acts as a moat as it can expand and contract to reveal or hide a secret path.

活塞桌子

By placing an upward-facing Piston on top of a Redstone Torch, one can easily and effectively create a 1x1 table.
An example of a piston table with chairs below!

滚动显示

This will make a columns of blocks move in sync. Make two rows of a movable material (it can only be 13 blocks long because the piston can only move it that far, can be as tall as you want) and make your image/ message built into it. Use pistons to move the blocks across, then back, the across the other way, back to the front/ beginning.

垃圾处理

By placing a row of three cobble, then on top of it, a cobble on the left one, and piston (facing right) on the middle one, nothing on the third one and a hole in the ground at the end, one could create a Lava garbage disposal. After following those steps, put a bucketful of lava in the 2 block deep hole at the end, and place a button on the top left block. Unwanted blocks can be 'dropped', using the Q button (by default), onto the top middle block, then, after pushing the button the little blocks will be pushed into the lava. CAUTION! This device does not destroy placed blocks, only dropped icons of blocks. While it does demonstrate concepts of using pistons, and looks cool, this device is not as practical as most other incinerators/garbage disposals, which are much simpler. For example, you could make a small pit of lava and drop items in it manually. After adding a trapdoor, it is a safe efficient way to dispose of unused items. You could also clear out a plus 2 blocks down. Put a sand in the center place a cactus and trapdoor and one that if you fall in you can save yourself.

干船坞

A dry dock can be made by reversing a floodgate: instead of controlling the liquid, the player is controlling a solid. Place a piston facing upwards in a 1 block deep pool of water and wire this piston to a lever. When a boat comes over the piston, flip the lever to raise the boat out of the water. This will stop the boat from being influenced by currents or being bumped.

A dry dock with an water powered launcher feature:

As an upgrade, using Soul Sand for the parts that come in direct contact with the boat will help conserve its durability.

变形房间

This design has three settings - low-level, medium-level, high-level. You can choose a level range depending on how much levels you have. This design is optimized for 1.3.

自我修复建筑

Self repairing structures use a piston cobblestone generator to endlessly create blocks that get pushed into place by pistons. The following video shows how to create a cobblestone generator, a simple clock and connect it all together to push cobblestone.

The following video shows a bigger, selfgenerating floor. By removing some blocks the same machine can also generate a wall as shown in the video

Self repairing structures are not limited to cobblestone, however, it is by far the easiest material to manipulate as its generation can be fully automated.

Pistons can only push 12 blocks which limits the scale of the structure. Pistons can not push chests, noteblocks, Obsidian, Bedrock, Mob Spawners, or furnaces, so these can be used to stop a line of blocks before the 12 block limit is reached.

陷阱

会消失的地面陷阱

Side view of retracted state.

Note: The piston is a sticky piston. Note: You can use smooth stone or cobblestone instead of sand.

When triggered, the section of the floor will be withdrawn from below the target. This design is best used inside to hide the pistons and circuitry. This can easily be added to a tunnel. Under the floor, dig out a 2-block deep pit for each of the trap blocks you want to move. Mine out two blocks horizontally from each space where the trap floor will go and put a sticky piston at the back of each hole. In front of the sticky piston, replace the floor blocks (make sure that the trap block is the same as the regular floor blocks so as not to cause suspicion. In the space beneath the floor can be a long drop, lava, dispensers filled with arrows. For simplicity, we chose lava.

Floortrap1

The floor trap when the pistons are activated. Players who activate the pressure plate often have no time to react.

Triggering this is best done with a pressure plate, however, this can be difficult to hide from other players. You will need to wire the pressure plate to the input of a NOT-gate and the pistons to the output. A delay can be helpful to ensure the player is over the right blocks when the trap triggers, which can be accomplished by putting in redstone repeaters. Stone pressure plates will only trigger when players or mobs walk over, whereas wooden pressure plates trigger also for dropped items. This trap will be reset once the signal from the pressure plates is disabled.

Alternatively, the pistons could be connected to a lever. This requires input from the player, but can be activated when the target is above the trap, which removes the need for a delay.

You could also use sand or gravel to make a refillable trap as well. Make sure to hide the refilling station for secrecy!

If you think this is bad, feel free to revert to the previous "version".
Simple Floor Trap Tutorial!

隐藏的桥

Like disappearing floors but in reverse, hidden bridges show an impassible obstacle (usually lava or a long fall) to hinder other players or kill mobs. These bridges can be activated by lever to allow a player to cross then deactivated on the other side or by a set delay, done by placing redstone repeaters and setting the second redstone torch to any four positions (Right clicking it.) Adding multiple repeaters can make a longer delay if necessary.

窒息陷阱

Side view of retracted state.

When a piston moves a block into the same space as the head of a mob or player, the entity takes damage from suffocation. Tunnels work well for this type of trap because the area is small and can hide the parts.

In a tunnel, mine out the ceiling an additional two blocks high. At the top of every part of the tunnel, place a sticky piston then replace the ceiling with the same material used in the tunnel. This trap can be triggered in a number of ways, the most simple being pressure plate or lever. If you choose to use a lever, this trap can also act as a door, since aggressive mobs won't be able to enter. For this example we'll use pressure plate.

Since players are pushed into the nearest air pocket to avoid suffocation, the trigger should be in the middle of a series. To ensure the trap doesn't reset too early, add an RS-NOR latch that is either reset manually or by an automatic delay.

You can also make a piston door, mine two blocks down and place a slab on the bottom block(s) so the griefer/thief who activates it can't escape but can still be suffocated.

闸门

One of the piston's most important uses is its ability to stop fluids. A floodgate is a device that does just that. Fluids don't destroy pressure plates, which makes them ideal for triggering this trap. In a tunnel, have a pressure plate activate an RS-NOR latch that blocks the player into that tunnel, which will also minimize other damage caused by the fluid. From the same output, have the floodgates open, dropping lava on the target.

Storage

隐藏的箱子/商店房间

A redstone operated sticky piston hidden Room that is ideally big enough to hold a large chest, furnace and a crafting table, easily hidden but very bulky, remove lever to leave just a bare wall!
Easy To Follow Tutorial

农业

要查看活塞在农业中使用方法,请参阅 farming tutorial.

红石电路

光源开关

活塞可以用于遮盖或揭开拥有光源的洞。这可以在一个T-Flip Flop上使用一个拉杆或一个按钮来触发。

Players tend to use glowstone for lighting, however, lava is another viable method. A lava light uses an opaque block to hold the source block of lava from the area it will flow into (generally a glass tube). Since lava can flow, it can be a very space efficient light source. However, lava takes a long time to dissipate. If you need to flip a switch for immediate darkness, flowing lava lamps are not recommended.However, you may want to consider using a Redstone Lamp, as it tends to be more resource friendly.

Since light levels affect mob spawning, light switches can activate and deactivate a mob farm.


Caution: This video uses the piston mod, which was released before it was implemented in the game. They function identically though.

采矿

Cavedetector

To speed things up, a player can use an additional piston, a sticky piston and a redstone torch (2 or 3 is preferred) to move the testing piston.

Pistons can be used to locate caves through solid rock. In order to do so, one places the piston on the ground facing the ground, on the ceiling facing the ceiling, or facing straight into any wall. The piston is then powered. If the piston extends, it indicates an opening within 12 blocks. If it does not extend, then there are at least 12 blocks in that direction. This allows a player to find caves from nothing more than a 2x2 tunnel.

The effectiveness of this technique is limited. Close caves will have sounds (either mobs or ambient sounds) to indicate whether or not a cave is nearby. The limit of 12 blocks can also hinder this method.

A variation can be used in a 1x2 passage,

is a video of it in action. The basic idea is the same except the torches are placed on the wall above the pistons, and you use a piston facing to each side not just one. there are only 2 positions you place torches in, above the side-facing piston which is touching the sticky piston, and above the forward facing piston. As they are wall mounted, placing the torch above the side-facing piston powers both side-facing pistons as well as the sticky piston, saving time.

其他设备

Minecart Direction Shifter

This small device is a Shifter for minecart tracks. Using this device you can choose to ride your minecart afk or switch tracks at will

Showcase: Track Switcher

Tutorial: (coming soon)

锁箱

A chest with an opaque block above it can not be opened. A sticky piston can be used to replace or remove that block, effectively locking the chest and its contents. Note that chests themselves can not be moved by pistons. This can be combined with a combination lock for added security.

There is a disadvantage, though, griefers/robbers may just break the block protecting the chest or the chest itself.


Tutorial For a locking chest below!

Free standing self refilling anvil system Flush with floor!

This video showcases an anvil setup for easy access. It is huge but flush with the floor and easily usable. Anvil system

Modular Button Speedlock using Pistons

This video showcases a Modular Button speedlock, in which you have to press the buttons in a limited time and a very weird way in order to open the door. Button speedlock

Upgrade system for Minigames

In this video, the creator shows an easy design for an upgrade system with various uses in Minigames or adventure maps.

Tileable upwards 1 wide double extender

This video showcases a small tileable horizontal double extender in this design everything but the input is flush as well

Tileable ceiling double extender

Here we have a tileable ceiling double extender.

1 wide Double extender (downwards)

This is a Double extender. This time its directed downwards.

1 Wide Horizontal Double Piston Extender

Here we have a very small Double extender which is horizontal and directed upwards.

1 wide tileable infinitely expandable downward transmission

Of course downward transmission is rather easy, but using this design, you can place the output at any place

Lamp-BUD designs

Here we have a tutorial for different Lamp-BUDs.

JPE (Jesabel Piston Engine)

This is a machine that moves any block back and forth that runs on a repeating loop. It is started by pressing a button but can also turn sand back into item form when it is stacked between the pistons.

Making Sand Produce Light!

First, attach a lever to a NOT gate.

L = 拉杆

B = 方块

R = 红石

T = 红石火把

Side View: LBRBT

Then, attach it to a Redstone Clock.

P = 中继器 A = 空气

Top View:

BRR

TPR

AAR

Note: The repeater is facing the Redstone on the right. It must be set to two ticks.

On top of the torch, put a piston and then sand.

I = 活塞 S = 沙子

Side View:

S

I

When you activate the lever, the sand will go up and down. It will glow. What's more, when the game starts to lag, remove the piston and the sand will still float.

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