机械(Mechanisms)是用于完成特定任务的复杂系统。比如远程开门或者展现隐藏楼梯。这样的系统由简单的元件构成,一般也会涉及一些用户输入,比如破坏一个火把,从而能产生一个结果,比如展现一扇门。机械所含内容广泛,简单的可以是从安全距离开门的开关,复杂的比如像是一些锁的组合,能用来阻止入侵者进入玩家的堡垒。
这个页面仍然在编写中。请随意添加你自己建造的元件。最好有图,但不是必须要有。
元件
这是最基本的模块,可以组合成任何复杂机械。注意游戏中单独的物品不是元件。
物理组件
- 沙子开关(Sand Switch,又名空气锁(Airlock))
- 放置在火把上方的沙子只有火把被破坏后才会落下。这能用来控制玩家上方的水流,或者使落下的那块沙子上连接着的火把被破坏。
- 坑(Pit)
- 水和沙子可以落入的坑。
- 水库(Reservoir)
- 天然的或者人工的湖。湖里存储着可供机械使用的水。
- 水沟(Water Channel)
- 能让水流过的一条沟。常用于破坏火把,引起物品下落。
- 管道(Tube)
- 用于发射TNT或冲击波的3*3的长条结构。
- 活塞开关(Piston Switch)
- 对于在地面以上一层的,上面放有红石的方块,移过的活塞会阻断电路。如此使用便可以通过按下按钮或者波动拉杆来阻断另一个电路。
红石元件
简单元件的概述请参阅红石电路,更复杂的红石机械请参见教程/高级红石电路。
机械
由元件组合而成的实用装置。
- 隐藏于地面的楼梯
- 通过破坏火把来开启的隐藏在地面下的楼梯。
- 用沙子或沙砾在房间的地板中制作一个由火把支撑的倒转的楼梯(一个方块宽)。在相邻火把的位置挖一条水沟,要保证水沟里充满水时,火把会被破坏从而楼梯会落下。(重要:为了防止水灾,要确保沙子或沙砾在落下之后会堵住水通过的洞。建造一个由沙子开关控制的水库,水流下水库后经由一条短水沟流到一个坑里。这个坑是为了让水落到到地板下面从而流向支撑楼梯的火把的。
- 隐藏于墙中的楼梯
- 通过拉动拉杆,按下按钮等方法来开启的隐藏于墙中的楼梯。
- 制作这种楼梯的方法很多,并且难以理解。
- 因此,请看视频:http://www.youtube.com/watch?v=Fd1XmabZqzc
- 隐藏于天花板的楼梯
- 隐藏在房间的天花板里的楼梯。
- 在房间的天花板上用沙子或沙砾建造楼梯。楼梯由火把支撑,火把所连接的方块由更多的火把支撑。在较低层的火把旁边挖一条水沟,水沟由一个水库引出。制作一个可以打开水库的沙子开关。当沙子开关上的火炬被破坏时,水应当沿水沟留下,破坏第一组火把,引起沙子落下。这些沙子会封闭水渠以防水患,同时也会破坏连接到这些沙子的火把,导致楼梯落下。
- 例:一阶楼梯与水库系统
%%%%%%%%%%%%%%%%%%%% %%+%%%%%%%%%% %% %%+%%%%%%%%%%+~~~~%% %%+%%%%%%%%O +~~~~%% %%^+%%%%%%%%%+%%%%%% %% ^O%%%%%%%%+%%%%%% %% %%%%%%%%%%+%%%%%% % %+%%%%%% % %+%%%%%% % ^%%%%%% % % %%%%%% %%%%%%%%%%%%%%%%%%%%
- % = 石头
- + = 沙子
- ~ = 水
- ^ = 火把
- O = 流向垂直网页平面指向网页平面的水沟
- 假设图中的两条水沟是互相连接的,那么当靠近地面的火把被破坏时,从水库流出的水就会涌向另一个火把,使那一级台阶落到地面。依序增加其他台阶就能建造出楼梯来。
- 隐藏于沙子中的楼梯
红石机械
- 组合锁
- 在一些拉杆中输入一个特定的组合才能打开的门。这些拉杆连接到一个与门,与门通过隐藏的红石电路打开金属门。进门之后,金属门边上有一个拉杆用于关闭身后的门。这里有一个建造组合锁的手把手的教程。
- 烟雾产生器
一个会产生烟雾的机械。想要建设的话,在地上挖一个1x1的洞后place a ring of cobblestone 1 block above the surface, with the hole of the ring above the hole in the ground.之后在圆石圈的中间放一桶岩浆,之后放一桶水在任何一个圆石上面。之后放2个中继器在水的旁边后设置成1刻。放2个红石infront of the repeaters next to the lava, 之后把红石连接到一个红石时钟的任何一个红石。他应该看起来是这样的:
然后你终于有个烟雾产生器了!
- Item Activated Door
- A door that only opens when an item is dropped into a pit of water.
- Make three-deep a pit near an iron door. Build a level channel away from the base of the pit. Place a wood pressure plate in the channel no more than 8 blocks from the base of the pit. Wire the plate to the door (not through the channel). You will have to run the wire back up to the surface, or very nearly so, but it can be concealed under well-placed walls. Cover the channel and place a block of water at the top of the pit, allowing water to flow down the channel. Any item thrown in the pit should flow down to the plate and cause the wire to activate, thus opening the door.
- Flashing Indicator Light
- A blinking red torch activated when a pressure plate is stepped on. Can be used to tell if mobs are sneaking through your caves.
- Make a pressure plate wired to the input of a red torch. Wire the output of the first torch to the input of a new red torch. Run the output of the new torch to its own input, creating a blinking loop. Wire the output of the new torch to the input of any other torch to carry the blinking effect.
- Example:
- The loop on the right will flicker on and off when the plate is stepped on.
Warning: This burns out quickly if a single torch is used, so take this fact in mind.
- Multiple torches hooked up:
- Sound could be added to make an alarm by wiring note blocks to the flashing torches.
- Block Destruction as a Trigger
- It is possible for an electronic output to be generated as a result of a block being destroyed. To achieve this, place a Redstone Torch on the side of a block facing away from you. Next, set up an inverter between the block and your mechanism. When the block is destroyed, the torch will fall, the lack of input will be inverted, and the mechanism will activate. This can be used to make traps, as shown in this video.
- Redstone Tower
The bottom torch powers the block above it, powering it and all redstone torches attached to the block. Each level (block with torch on top) acts like its own repeater. This also can go upward until the map ends while still producing power. If you want to dispose of this quickly or are making experiments just use Gravel or Sand for the block type.
- GlassSwitch
The glass allows the redstone current to pass through while the other moveable blocks do not. This can be used to operate doors, bridges, etc. The best part is you can use multiple buttons and make doors that open from both sides using the same circuit. The tutorial can be viewed here [1]. There are also images with pistons.
- 2 Wire Control
- With a lot of repeaters and AND-gates it is possible to control multiple outputs with only 2 wires. It can be very tricky to get the timing right. You need a pulse generators in both wires to get a pulse with a defined length and in most cases the output pulse needs to be made longer. As shown in this video you have a top wire and a bottom wire with repeater. On one side you have repeater between the buttons on the top wire and none (or as needed) in the bottom wire. At the other side none (or as needed) on the top wire and matching repeater (to the others top side) on the bottom one. between which you place AND-gates (matching the buttons). The Idea is that the signals only meet at one AND gate at the same time.
- Videotutorial: watch
- Example use:
Piston Doors
Piston doors can be as easy as 2 sticky pistons attached to blocks that move inwards revealing a 2x1 passage way, or as complicated as the one seen in the original piston revealer that mojang released. (as seen here http://www.youtube.com/watch?v=uZJr86d2IUo&feature=feedu ) Also, a compact, completely hidden door can be seen here: http://www.youtube.com/watch?v=Xmc_NLcKspU
More complicated Redstone circuit mechanisms are on Tutorial/Advanced Electronic Mechanisms.
Piston One-Way Elevators
The best, fastest, easiest to build, most resource efficient, the most compact piston elevator possible in-game and it enables you to connect and stop on any floor you want. The video also contains horizontal piston transport with the same good attributes mentioned above referring to the vertical one.
How to make your very own elevator!!
Piston Two-Way Elevators
Two-way elevators can be built, but they are slower and much more complex than the previous ones. They also require a lot more space and resources. The below is a slightly modified design by CxoLethe.
The two-way elevator can be built the following way:
The engine shown below of this text uses wool between the pistons and the fence gates/trapdoors. However, instead of wool any other block can be put there, as long as pistons can push it.
The engine
Front view schematic of the elevator
The schematics for the wiring assuming that you know how to make a 1 tick long impulse. A 1 tick long impulse can be obtained using a pulse limiter. In both of the schematics, empty squares represent air blocks, and repeaters all have the minimum delay possible.
Wiring that makes the elevator go down
Wiring that makes the elevator go up
A screenshot of an implementation of this design:
Screenshot of a two-way elevator using this design
Launcher Pads
A launchpad is similar in design to a TNT cannon, but instead of launching horizontally, it launches vertically either straight up or at an angle, depending on the design. There are many ways to create them, but some methods are more efficient than others. For instance, a simple design would be the cross pattern, as shown below.
This is what it would look like from above:
S S @~%~@ S~~%~~S %%&%% S~~%~~S @~%~@ S S
- ~ = Water
- S = Water source block
- @ = Building block
- % = Building block with Redstone on top
- & = Building block with pressure pad on top
The above design can easily be expanded in size and improved, but it is one of the easiest designs so far. Another simple design, yet much more powerful,is here:
Note that Redstone Cannot be placed on glowstone in minecraft 1.0.0, so glowstone has to be replaced with another block.
Cannons
A cannon is a mechanism that uses TNT to launch TNT or other entities. Cannons come in many sizes with many additional features including multiple shots, and semi-automatic reloading. Cannons have two main TNT groups, the Charge and the Shot. The Charge is primed first and the Shot is primed before the Charge explodes. Simple Cannons don't require much redstone knowledge, but as features are added (variable delay, for example), the redstone component can become much more advanced.
Anti-Grief Sensors
The following are circuits designed to prevent changes to your structures without the use of Admin Powers.
Wall Protections
There are multiple ways of protecting a wall. Firstly being the easiest which is to protect the bottom of a two high wall, players going through it would break both and ergo the bottom as well, this trips the circuit giving you a positive redstone circuit.
An example.
(X) stands for a floor / wall of any material that redstone can be placed on. (-) stands for redstone. Below is a 2D cut of a piece of the wall. The principle of it is that when the lower block is broken the circuit is then connected.
XXXX XXXX X X-- X-XX XXXX
Door Protection
Iron doors are good and strong, however their ability to be broken is their major problem. One of the best ways of avoiding this is as follows.
To avoid the problem with a torch being placed to open the door easily place an iron door in a position so that its ON state blocks the entrance, then by powering it from beneath, you can stop it from being opened.
To then avoid someone breaking the door, place a block of water above it, then another torch a block away behind the door. When the door is broken, the water falls down and breaks the torch, giving you a negative which can be used.
X stands for ground. w stands for water. I stands for torch. - stands for wire
XwXXXXX | | I--- XXXXXXX
Also, instead of water, try lava.
However, due to the slowness of lava (and water), it may be beneficial to make a sand or gravel block drop, dislodging a piece of wiring or a torch.
Liquid redirection technology
Redstone circuits can be used to redirect the flow of Lava or Water in the following manner:
These systems can be useful in many complicated mechanisms, or simply for aesthetic value.
Sensors
Light Sensor
As detailed in http://www.minecraftforum.net/viewtopic.php?f=1020&t=165642, flowers and mushrooms can be used to make light sensors.
Block Updates
See Tutorials/Block update detector.
Other
Bank System
This is an updated, better, expandable bank system. This video also has an older bank system showing how to make one without using powered rails.
This is a simple bank system using powered rails, which should be helpful for Minecrafters less experienced with redstone.
Guaranteed Death Landmine
This form of landmine causes mobs to fall through a wide sand pit being supported by TNT. the mobs will then fall into the pit and will be killed by the TNT.NOTE: This is NOT guaranteed to kill spiders, as they can climb out of the pit.
First, dig a 3x3x3 hole in the gound.Put a layer of torches on the bottom, then a layer of TNT, then a layer of either sand or gravel.Now, put pressure plates on top of the pit.To confuse players, put pressure plates around a large area.It should look like this: 1=torch 2=TNT 3=sand/gravel 4=pressure plate 5=obsidian(optional,to keep players from breaking the wall to get out) 6=another block
444 63336 52225 51115
NOTE: This is better to use on a beach or in a desert, because it is full of sand
High speed item transportation & making items travel upwards
Since pistons came out, upwards item transportation became possible, combining this with ice, makes a high-speed item transportation machine. Ice under water streams makes the items go a lot faster, so if you are living in a tundra biome, you get a big speed boost, if you, however aren't living in a tundra biome, it is still possible for you to make the machine. The only con will be that the items will travel a little bit slower. Anyways, heres the video:
This is not the final design, there are still some bugs with it but they're being worked on.
See also
- Redstone Torch
- Redstone circuits
- Traps

