放牧的经验是写给那些有一定经验的玩家和那些喜欢快节奏的玩家的,放牧能让你体验刺激的游戏经验。 随着附加的的饥饿系统在Beta 1.8, 这种方式甚至有着一种比普通模式更有挑战性和吸引人的经历。这个游戏方式是模仿现实社会中的那些游牧民族,没有固定的住所,在地球上流浪。这样的游戏方式有一些规则和风格。
基本规则就是:保持前进,把游戏难度调整成困难。 并且造的房子只住一个晚上。不能在同一个地方待上2个或更多的夜晚。下面有更具体的方法告诉你该往哪里走,该在哪里停,该如何生存
庇护所
游牧中的庇护所可以建立在任何地方并且非常简单。基本原则就是在那些容易通过和地形简单的地方建造庇护所。放牧最基本的工具就是床。 床非常容易建造,只需要3块羊毛和3快木头就可以建造。小提示:你可以用任何颜色的羊毛。你甚至可以用不同颜色的羊毛混合起来造床。不过你永远只能看到床单是红色的。只有一个方法能换床的颜色。就是更换纹理包。
| Ingredients | Input » Output |
|---|---|
| Wool + Wooden Planks |
"庇护所"
庇护所同样也是最基本的,一个能保证你安全的地方,不过你会失去很多奢侈品和功能。 庇护所是非常实用的当你在探索地图或者找到了稀有资源的时候。这意味着你要在5-10秒内造出一个庇护所来。无论是在外面还是在洞穴里。 这里有两种类型的庇护所你可以选择:
第一种是一个在地面以下的洞 这种庇护所就像它的名字一样。你需要挖一个洞,根据下面的示意图
这个庇护所能保护你防止生物攻击, 就算你在午夜建造它也没事。 不过当你要出去的时候尽量保持小心,因为如果有个怪站在你头顶上他会从你挖的洞里掉下来。你有可能因为有生物在你附近所以不能入睡。如果你不插一个火把在庇护所里,那么无光的环境足够生物繁殖。。
第二种方法就是把庇护所建立在一个支柱上。这样你就能入睡。不过你不能在附近有敌对生物的时候建造。
这个庇护所在你不想一醒来就非常吃惊的看到一堆生物在你身边的时候很管用 (你可以用弓箭去清理周围的怪)。然而造一个没有分叉的支柱是不可取的。因为在beta 1.2 之后蜘蛛就能爬墙了。造一个分叉可以有效的防止蜘蛛攻击正在睡觉的玩家。
巨型蘑菇庇护所 (or PESS (Portable Emergency 'Shroom Shelter))
这是另外一种方法去简单的建造一个应急庇护所。你只需要一个红蘑菇,1个骨粉,1个火把和1张床
第一步,你需要把红蘑菇种在土地上然后对蘑菇用骨粉,当蘑菇变大后把中间蘑菇柄给砍了.再在周围插上火把。这样就是一个临时庇护所了。剩下就是铺床和睡觉了。当然你也可以在醒来之后把剩下的蘑菇给砍了做成早饭吃。
If you dig a 1-block hole in the ground to plant the mushroom in, it will usually (but not always) grow its walls all the way to the ground, so you don't need to make a way to scale the mushroom.
蘑菇房同样也是一个不错的地方用来狙击怪物。用弓箭和箭
Basic hut
It's just what it sounds like. It's a ground level structure that can be a bit bigger than the "Instant Shelter". Just place your bed and build a space around it that mobs cannot penetrate.
Mountainside hut
Again, like the name implies, this is built on a mountainside for maximum protection. If your "bridge" to it is one block wide, mobs will have no chance of getting to you. Thankfully, Mountains have been increased in size and rarity since the 1.8 update.
Tree "house"
This might be one of the most efficient, and safest, ways of making a one-night shelter. All you do is go up in a tree and barricade yourself with any material. This works especially well with larger trees (the ones with branches). Note that spiders may be able to get up the smaller trees. Also, a plus-side to this shelter is that you have a natural way to see outside.
With the introduction of Jungle Trees you can make a really high tree house or even make a tree village in a jungle biome connecting each tree via a walkway/bridge.
Cave dwelling
If you happen to have a pickaxe with you (which I'll assume you do), this is an easy one. If you stumble upon a cave, you only have to barricade the entrance and you're done. Of course, barricading the side of the cave that leads into the earth is also a good idea, since lots of hostile mobs might spawn. Like always, proper lighting is a must-have. Besides natural occurring caves, you can also dig a hole into the side of a cliff or mountain yourself, and seal off the entrance.
Inventory management
The biggest part of this experience is the traveling. You'll need to pick up all your gear every morning and make off for the horizon. Storing your goods in chests won't help you come morning when it all has to fit into your personal inventory.
You also need to pack in the most economic way possible. Try to only carry the base materials, that way you can hold more per stack. For instance, carrying wood instead of planks will allow you to hold four times as much materials. Carrying wood (logs) instead of sticks will allow you to hold eight times more! Only craft as many items as you need and carry the rest in raw materials.
Then you have to decide what is worth taking and what is easy to make more of later on. Is taking up a whole slot for your workbench worth it, or is four planks easy enough to come by to build another? What else could you carry instead of that, a whole stack of wood? Another weapon or pickaxe?
Another good tip is to use those rare materials early. Using those couple of iron ingots to make a faster axe or pickaxe will save you a lot of time versus chopping with a wood or stone tool. That time is crucial when you're fighting the clock each day and night.
Tips & tricks
- Placing a bed is one of the basic things to do to your shelter, as this will make it your new spawnpoint -you might die, after all-, and it provides a unique opportunity to skip the night, at least in survival.
- Make sure your shelter is properly lit. If you don't, then you'll probably have the living daylights scared out of you when you hear the hissing sound of a creeper right beside you. However, mobs don't always spawn when you are in a bed, because you put the game on fast forward while sleeping.
- It's always a good idea to have a hole in the wall of your shelter, or have a clock with you. That way, you'll be able to see when it's day again. (Remember, spiders can't enter holes one block in width). However, creepers can see you through the hole and may explode if you are near enough, so be careful in small shelters.
- You can use glass for windows, but 16 glass panes can be made from 6 glass blocks, so glass panes are a more economic choice. Using glass is a luxury and will be a waste of resources and time as you cannot retrieve any glass after placing them unless you have a silk touch tool. You can obtain both glass and glass panes with silk touch.
- Make some shears. Always shear sheep of their wool, so you can keep your previous bed where it is. This way, if you die, you won't spawn back at the world spawn.
Advantages
This nomadic style of play lets you see and explore the world with only a few tools and items, stripping Minecraft down to the basics. It will also give a higher chance of you finding different biomes. The most common biome you will find is Pine Forest.
Disadvantages
As you could probably tell, the save files for the world will be huge. If you choose to use a mapping program, it will most certainly take quite a long time to load the simulated map of the entire strip of the world. Also, it is difficult to dig down and find diamond and other ores in a single day, so you will not have as many ores as you would otherwise.
Good nomad mods
There are some mods that improve the nomad experience.
- HUNGER MOD - offers a similar, but different experience from the official hunger system, and includes thirst and fatigue aspects.