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以下一些对 Minecraft 新手的小提示。但是请记住,这里的提示通常是某物品页面的“你知道吗”部分, 且有可能会更加全面:
收集沙子
需要收集许多的沙子但又不想浪费铲子吗?用火把吧!在沙子下放置一个火把,然后破坏火把上面的沙子,这样上面的沙子就会掉下来碰到火把并变成物品。本技巧同样适用于沙砾。
裂缝指南针
需要知道东南西北吗?在你准备离家进行危险的旅程之前,从侧面挖一块方块,不要破坏它;注意观察上边的裂纹走向。应该会有一条裂纹向上延伸,一条向右延伸,一条直接向下延伸。接着把鼠标指向脚下,然后重复步骤。调整你的面向方向直到裂纹的形状与你从侧面看到的裂纹形状一致的时候。这时向“上”的裂纹的方向指向北方。跟着这个方向你就可以出发向北了。当你想返回的时候,挖你脚下的方块,确定南方,然后回家。
和平模式
不想遇到僵尸吗?速度没蜘蛛快而被蜘蛛追杀吗?担心建造不出适合的遮蔽所抵御爬行者吗?生命濒危却没有食物吗?把难度调至和平,然后……瞧啊!你的生命值马上就回满了,饥饿值不再是问题,所有敌对生物将会消失。这非常适宜于建造大型建筑物或者像素画;不过,大多数玩家不喜欢这样做,因为这样会大大降低 Minecraft 的趣味性和挑战性。
砍树技巧
如果你想砍掉一整棵树,但是够不到最上边的方块,试着在砍树时先保持最底端的木头方块完整(不要砍掉),然后站在它的上面就可以把剩下的方块挖干净了。然后再砍掉最下边的方块。如果这样还是无法够到上边的部分,你可以在脚下放置泥土或其他方块把自己垫得更高些。对于2x2的树木,可以采用阶梯的方式绕圈砍,从而上到树顶,然后再往下清理剩余的木头。
记住格局
记住制作物品的格局很费劲吗?想做一个桶,但实际上做出的是矿车(浪费 5 块铁锭)甚至是炼药锅(浪费 7 块铁锭)?仔细看物品格局,比如钓鱼竿的格局,注意木棍和线是如何排列成鱼竿的样子的。许多物品的格局都遵循这一特征,比如门就是用两列木板做出长方形形状的门,剑就是用两块木板、圆石、铁锭、金锭或是钻石做出刃和柄棍(也可以按下 ESC 停止游戏,访问合成页面寻求帮助);把物品堆积起来,避免浪费时间多余拖拽物品;尝试将钻石护腿格局的两块钻石放上去做成头盔的形状等等。
当然,你也可以在一堵3x3的墙上挂上物品框,里面的物品放置成合成某种物品需要的摆放方式的样子。(你可以用不那么珍贵的物品来制作这堵提示墙,比如用骨粉表示铁,用玫瑰花表示红石粉等等。)
| 材料 | 输入 » 输出 |
|---|---|
| 钻石 |
| 材料 | 输入 » 输出 |
|---|---|
| 铁锭 |
设置你的出生点
如果你的房子离你的出生点很远,而且你有3个羊毛和3块木板,那么你就可以制造床。当你在夜晚睡觉时就能设置你的出生点,而且会像真实世界一样直接跳到早上。注意: 如果你把床给破坏了那么你的出生点将会重置!因此,制作并带上一个新的床来去应对在其它地方睡觉(而不是拆掉原来的床带在身上)的问题或许是个好主意,这样你就不会重生在默认的出生点。
装饰床时请注意。有些方块会让你看起来可以接近你的床,但会使你无法在此床上重生。千万不要用方块堵住你的床,即使是诸如石台阶一样的半砖。
注意:想将床设置为重生点的话你得能够站在床上。
床和基地
你已经发现了要塞,或者一个废弃矿井?你为财富垂涎却害怕你死了之后会失去身上宝贵的道具,而且离家太远无法及时捡回它们?制造一张床然后睡一觉来设置一个新重生点吧。可是……在这之前你需要先思考,否则你会经历一场比一次死亡更加糟糕的灾难!
想想如果你死了,你重生时会掉落你的财产。如果你在很深的地底下死亡,很可能会有许多怪物在你与你掉落的道具之间的路上。如果你打算在附近建造一个重生基地,它最好有足够的资源供你武装到牙齿冲出去战个痛快!你重生基地的基础“工具”应该至少有半组铁(或者铁制装备,见下文),至少半组木头和四分之一组煤炭,以及弓与箭,还有食物。其它补给品(比如火炬,栅栏还有梯子等等)也很有用。
如果你没有足够的剩余资源来建造一个基地,你最好在远的那个基地重生,并且跑出你死亡处的已载入区块范围内。你的物品在没有载入的区块里不会消失,所以你可以在空闲时重新武装自己,到离死亡地点几百米外去,然后在五分钟内用最快速度冲回去。为了准备这件事,你可以彻底标记从地面到矿洞的路径,特别是那些专门通向那里的入口。
如果你决定就近建造一个重生基地,安全第一——你需要挑选一个有良好光照而且不与危险地区连接的地方,特别要防御爬行者(石头墙,一扇门,和用来往外观看门前状况的玻璃或栅栏制的窗户)。一个小房间就足够了,但你需要有足够的空间来放置一个工作台,一个熔炉以及至少一个两格箱子来储存你的补给品(如果需要,它们可以被镶嵌在地板里)。当然,你也需要给床和床头腾出空间来使你能够重生。你可能也需要一个可以藏一半在墙下的无限水房间。
需要为基地准备的东西有一张床,一个工作台和一个熔炉。如果你没有羊毛来制造床,你可以用蜘蛛丝来合成一些羊毛(废弃矿井里有很多)。箱子里至少得有一整套铁盔甲、铁剑、一个或两个水桶、一把铁镐、铲子和斧头、一把弓还有至少半组箭,当然一组箭更好。 如果你做到了以上这些,重新制造一些工具和至少半组火炬然后丢进另一个箱子里(以防你无法带上你死亡时丢失的所有物品)。一些熔炉,栅栏门,一扇门或其他什么玩意也会变得容易入手。你会需要一定的食物,至少四分之一组牛排和猪排或更多次要的食物。千万小心,放置多余方块时也是如此——半组至一组原石、泥土以及砂砾,还有木头。(沙子没什么用,但玻璃会因此很好得到)有一些容易入手的原材料——煤炭,线,红石等等,总是好的。如果可以,最后再用一份复制的地图和一个钟来装饰——如果你喜欢,它们可以被安在物品展示框中。
在探索挖掘深处前,记得在床上睡至少一觉。仅仅把床放在那里是不够的!(当你回到家,记得同样在床上睡一觉来重新设定重生点。)现在如果你死了,你将不会再无助地出生在一个危险的洞窟中央,而是出生在一个具备全套补给品可以让你回家以及寻仇或至少找到你的丢失物品的安全的基地。(不包括防御爬行者的进攻和其他事件……)
局域网模式
如果你有很多宝贵的道具在身上,比如钻石盔甲,钻石剑,钻石,金和铁,那么你会更害怕你辛勤劳动的成果化为泡影。不幸的是,你挖到了岩浆,你的道具永远被烧毁了。你准备删除这个存档。千万别这么做!另一方面想想你为建造基地付出的努力,它比找到你需要的道具花了更多的时间。如果你删除存档,那么你的这个世界就永远离你而去了……仅仅因为你失去了你的道具。别为删除存档担心!Minecraft里有个局域网模式,所以如果你的道具没了,你可以开启作弊然后使用进入创造模式命令来拿回道具。另外,输入/gamerule keepInventory true也是可行的,这使得玩家可以在死后保留物品,虽然一些人视之为作弊。他们的方法是反思错误然后重新开始。(不是指从头开始!是指从上一次存档开始。)
然而,如果你是在多人模式中,如果你不是服主,局域网模式是不能用的。这样的话你可以去让服主还回你的道具或者在单人模式里新开一个世界。
庇护所问题
已经到了夜晚,你的庇护所仍然没有造好?遇到了紧急情况必须保护自己?只要往下挖三格并填住洞口即可!确认你带足了火把;如果没有的话那将会一片黑暗。如果你需要一个空间来放置床,支柱跳跃(而不是往下挖)是另一种解决方案,如果你没有梯子,那么最好不要用这个方法,否则你会在离开时被完全暴露在怪物们之中。搭建一个至少12格高的支柱,这样骷髅就无法攻击你,在最顶端搭建一个3x3的平台使蜘蛛无法爬上来。当然,你可以简单地把游戏设置为和平模式(见上文)。
防止僵尸进入的门
僵尸在困难模式中可以把你的木门破坏(见僵尸围城)。除了使用铁门之外,这里还有一个办法保护你的家不被僵尸进入。首先把你的木门破坏(在白天没有怪物的时候),然后正对着你的家门口,视角向左或向右旋转90度,再把门放回原来的位置,右击它,这时你看到门关上了(事实上它是开着的,因为它旋转了90度)。这样,僵尸认为你的门开着,就不会去破坏,并且也无法进入。(注:这样做之后,你就无法通过放置按钮或压力板开关门了,因为它旋转了90度)
另外一个解决方案是在门外面放置任何一种可以挡住僵尸进入的方块(比如泥土或圆石),这样也会同时阻挡你进出。如果把方块放在门里面,僵尸破门而入后就无法进入你家。在门上面放置几个沙子或沙砾一类有重力的方块,门被破坏后就会被堵住,防止怪物进入。你也可以在门的上方放岩浆,但一定要小心不要让岩浆流出,对于木质房屋,也不要这样做。
最简单的方法是:用两个栅栏门代替木门。但是爬行者可以隔着栅栏门发现玩家,并在外面爆炸!最省事的做法是:在木门前面挖一个1x1x3的坑(横着挖)。僵尸只能在隔着门1格的地方把门破坏,而且只能破坏门上面部分的方块,所以僵尸站在坑前面必须跳起来才能破坏,当僵尸落下去的时候破坏程度会归零,因此僵尸无法破坏。
合法运动传感器
你曾想过在怪物到来之前就察觉到它们吗?现在你可以了!只需要把你的房子周围用大量木板铺上。怪物在木板上行走时会发出脚步声,因此会告知你他们的到来。你可以挖地逃跑,也可以准备战斗!铺上半径为5个方块的木板是比较适宜的。
注意:你必须比木板稍高一点才能生效。
终极矿车防卫系统 X-2000
这种终极方法可以搞定任何怪物!只需要建造一条环绕你房子的铁路,然后放三到六台矿车上去让他们围着房子动起来。有两个方法——手动或自动。
手动:坐上矿车然后重复攻击怪物。就连蜘蛛都追不上矿车! 自动:让矿车把怪物抓住然后带着他们行驶,坏处是你没法睡觉。如果想杀它们的话,随时都可以。
超级防御系统
这种超级方法几乎可以让安枕无忧!此方法仅限于出生点,或者中期时并找到一出2X2以上的岩浆池。 只需要在你房子周围挖一条环绕的1X1的沟渠(当然可以2X2X2的最好,怪物基本秒杀,你要不嫌麻烦NXN的沟渠也可以尝试。) 然后利用无限水井的原理,往里面注入岩浆。进出的话,建议提前先在2边预留好各一个方块,当然外出回家不要忘记破坏掉岩浆上面的“桥面”。
挖矿
游戏名称已经告诉了你挖矿是最重要的。你需要通过挖矿来获得资源。
小提示:如果你在PC(非和平模式下)按F3调出调试屏幕,BL值和SL值会告诉你哪里的光照等级小于7且会生成怪物。把火把插在BL值5或4的地方是最有效率的。(光照等级8以下会有很恐怖的声音,详见背景音效)很可惜用手柄或玩携带版时无法使用这个功能,因为按钮不够。(好吧也许携带版以后会有?)
树枝型矿坑
这可能是最安全的挖矿法,同时有着更高的回报。往下挖楼梯直至基岩,走到哪里火把就放到哪里。如果你打算挖1x2x2的矿道从楼梯延伸出去,请带上尽可能多的火把。当你下到第11层时(在PC上玩按F3,用手柄玩就用地图来看Y轴高度,携带版就向下挖直到碰到基岩的最高层后再返回六格)挖一条1x2或2x2的无限长的走廊(找钻石最好)。如果你打算挖更多分枝请做上记号(建议使用不珍贵的方块或矿石(你可能会误认为做记号的矿石是你遗漏了没挖走的))。
采石场
它可以是任意大小,比如说8x8大。挖空这8x8大小的整一层,但是留下角落里的一个方块。然后挖第二层,把第一层留下的那个方块下面那个挖掉,然后留下挖掉的那个方块旁边的那个,如此重复,形成楼梯。这可能是能得到最多矿石且最安全的方法,但也是最难实行和恢复的。你需要1-2组火把,或萤石等等,还有很多很多的镐子。
Aboveground
Make a 1x2x2 doorway in the back of your home. After that easy step, make a huge room and have several different ways to mine. Low and high, left and right - you're sure to hollow out a mountain soon, getting hefty supplies of coal and iron, however you will not encounter 金, 青金石矿石 or 钻石矿石, and there is still a slight danger of 岩浆.
Spelunking
Find the cave, and explore a branch of the cave. If the cave branches off while exploring your current branch, go down one of the paths at random. When you reach a dead end go back and mine the Coal, Iron, etc. that you passed. (Leave at least some of the torches you placed, to keep the area lit and prevent monsters from spawning.) After you do that, go down another branch of the cave, and repeat the above process until the cave is done. Now mark the cave in some way so that you know you've mined out this cave. This is best for 难度 or 简单, as whilst the ores are more obvious, there is more danger of 生物 attack.
通往矿井的水电梯
你需要约2组的梯子和一桶水,还有少量的铁锭(或者1个钻石)镐和一些牌子.牌子是可选的,即使牌子可以更方便地控制水。
首先, 往下挖并在基岩层挖1X2的水池.注意不要直直地往下挖. If you hit non-flowing lava, stop your mineshaft, or try and find a way around the lava.
当你完成后, (或者你抵达基岩层时),放置梯子让你能够上去. Place the 告示牌 3 blocks above the bottom on the opposite side of the ladders. Place your 水 just above the sign. Now you don't have to use the ladders to go down; instead you can just fall down.
Grid mining
Similar to branch mining, except make 2x2 tunnels instead of 1x2, and dig a new tunnel every 16 blocks, creating a grid pattern. This method isolates chunks (if built on a chunk border) which can then be mined out for ores.
Obtaining coal without mining
You have made your shelter, already mined some cobblestone and can't find any coal to fuel or light your environment? Just make a furnace, and smelt some wood logs (not already crafted to planks). Use the planks for fuel—2 planks for every three logs you want to cook. This will get you charcoal, which is in all ways equal to coal. (Note that charcoal and coal don't stack together.)
Building a house
There are some recommendations for early building:
For beginners, you might want to hollow out the side of a hill or mountain. This can be done quickly and turn into a good shelter, but keep in mind it will be harder to find your home if you wander off, or you could place torches if you have any around the entrance.Good thing mobs can't track you down by light sources, except zombies. A second design is to collect a lot of wood and build a house of wooden planks. These stand out easily, look good, and function well. The bad thing is they are flammable (please note that as of 1.3.1, wood slabs are flammable) and may be set afire by lightning.
A more durable shelter can be made of 圆石, but don't use 泥土 for anything but strictly temporary shelters (dirt is easily demolished by creepers). Don't build with or on 沙子 or 沙砾—they are influenced by gravity, which will make things very difficult when you decide to expand the shelter or dig a basement. The best material you can make a house with is 黑曜石 since it is impossible for creepers to blow it up, although obsidian is hard to get.
These are some recommendations for later building:
Take the time to make a dedicated storage area with a good amount of chests. Reorganizing every 30 minutes is a pain.
Make some farms that are modular and therefore can be easily expanded.
Darkness
缺少木炭和煤炭? 记住那些怪物们只能在亮度等级低于7的地方生成. 你可以利用这点来保持你的庇护所不会生怪: 即使这样会使庇护所有点暗, any space within 7 blocks of a torch is spawnproof. 还有, 怪物不会随机生成在你旁边(24格): You do want to light up a perimeter just to see what's coming, and light your home so you don't come back to find a new tenant, but monsters won';t be appearing in front of you.
Light Tip
To avoid vision problems (trying to see ores in dark places is very hard for your eyes, they get tired and vision degrades) change the brightness setting. By default, Minecraft has "gloomy" brightness setting. Set it up (bright recommended). This will save your vision. Moreover, you will not need as many torches. Especially in the Nether, where everything is lighted enough without torches on "bright" setting.
高级矿石
发现了红石,钻石, 还有其它不错的矿石? 请小心别用低级的镐去挖它们! 当你挖掘它们的速度相当于空手挖石头时, 这就意味着你挖掉它不会掉落任何东西! 的确, 如果有矿物需要超过2秒的时间来挖掉(除了黑曜石,它需要10秒来挖掘), 那么你就用错镐了. 木镐(或者金镐)只能挖掘煤矿和(圆)石, 石镐还可以挖掘铁矿和青金石矿. 而铁镐可以挖掘除了黑曜石的所有矿物, 同时钻石镐在铁镐的基础上还可以挖掘黑曜石. 注意 - 高级矿石一般都在很深的地方,因此你可能会因此而受到岩浆河的威胁.
Item durability
Mining deep underground and suddenly, inexplicably, your Pickaxe turns into your hand! Is it a bug? No, it's the 物品耐久 feature! Take care to look at the 'health' of your item (the little colored bar underneath the item) before departing on any long trips, be it exploring or mining, as the last thing you want to do is to take the long trip back home just for an Axe, or a Pickaxe. Time is precious, so try bringing along a 工作台, or stock up on 工具 if you have to. Try not to use tools up completely—instead, hang onto the almost-dead tool while you switch to a new one. Then when the new tool is itself mostly used up, you can 结合这两个. This pools their remaining durability, with a "repair bonus" for good measure. Also, if you press F3+h it shows the durability of your weapon/armor.
Ravine mining
We've all been there. The level generator has created a giant 结构. After you get past the initial "where did that come from?", you'll often see some rare 矿石 within. Well, don't think about jumping down, because that will lead to (nearly) certain death! There are two ways that you can use to get to the bottom without digging lengthy staircases. Either way, take a 小心 look down to see what you're descending into....
One way is to get plenty of 沙子 or 沙砾. Place blocks in midair (next to the edge), and allow them to fall to the bottom of the ravine in a stack. When they reach your own level, jump on and dig down. (Note: This is the only time when digging down should be attempted.) When you reach the bottom, give yourself a high-five, go get the ore, and re-stack the blocks to get back up. (See 支柱跳跃.)
Another method is to make a waterfall. Build a simple pool on the edge of the ravine, leaving the side that borders the ravine open. Make a 桶, fill it with 水, and fill the pool so that it overflows into the ravine. (Or you can just dump your water bucket a block or two away from the edge.) The water will leak out of the pool and fall to the bottom of the ravine. This can be used as an easy way to get down and back up. If you're really impatient, you can actually jump down the ravine into the water at the bottom, which will protect you from a fair bit of 跌落伤害. Be careful however, as most ravines found underground have lava pouring from the sides or in lakes at the bottom. Don't miss ;). Doing this over lava is dangerous: The water will quench lava directly under it, but if the lava extends more than 7 blocks away, you'll have a water current trying to carry you into the remaining lava! Be prepared to swim back up or deal with the situation: Fences or blocks might contain your original waterfall, or you can bring a second water bucket to dump (and then retrieve) closer to the edge of the lava. Either way, the idea is to get you some water-free obsidian to stand on.
Farming techniques
Rarely do passive mobs ever respawn after they have been killed, which means meat can only last so long (unless you have 2 of each animal and 繁殖 them). At this point, starting a farm is the best idea.
Wheat farms
Most people will start a 小麦 farm first because 种子 are one of the first items one can acquire. Note that all methods for wheat will work identically for potatoes and carrots, except that those don't have separate seeds—you replant the crop.
Besides seeds, you will need dirt/grass, a hoe, light, and water. One source block of water will hydrate farmland four blocks in every direction, including diagonally. Therefore, the most effective wheat farm is 9×9 with a source block in the middle. Again, that one source block extends to all tilled soil in the 9×9 area. That area yields 80 wheat after fully grown (9 x 9 = 81, minus one for the source block is 80). This not only saves water sources, but also gives more room to grow crops for less water.
If you want to farm more efficiently with only having to use a single bucket of water/Water source, it's best to make a multi-level greenhouse. Here is one plan:
Make the floors 12 long by 13 wide it will allow for a walkway to put torches on. The plots go as follows: 8 rows by 4 columns, a trench 8 blocks long, then another 8 rows by 4 columns. Make each level 5 blocks high minus the foundation layer. Place an extra layer of cobblestone or wood beneath each new level to prevent water drops from leaking. Place a hole in the ceiling where the water will enter from the top levels and on the ceiling of each floor, torches or glowstone can be placed to accelerate crop growth. Repeat for as many levels as desired. When flooding the trench at the top, remember this, it is necessary to have the holes in a zig zag pattern to allow the water to flow from level to level. This will net 64 Wheat per floor and will allow faster crop growth since the crops will all be in the same confined area. To clarify the trench system: If the ceiling of one level has a hole on one side of the water trench, make the hole of the floor above or below on the other side of the water trench. This allows for only one bucket of water to be used for optimal farming. Water flows 8 blocks in a trench and will spread the same for each level it goes to, the last block is purposely made to be a hole to capitalize on this.
Pumpkin/Melon Farms
You'll likely find pumpkins first, and these are far more useful—melons provide small-change food (similar to cookies) and are used for brewing, but pumpkins provide Jack-o-lanterns, which are valuable for marking your way and the direction home. (They also can be used to create 傀儡 and make pumpkin pie. You can also wear them on your head to prevent 末影人 from seeing you.) However, the two crops grow almost identically. They do use farmland, so that 9×9 plot with a water block works well, but instead of planting the whole field, you will plant half the squares, in strips. These will grow into stalks, each of which needs dirt or farmland next to it to place a fruit. When you harvest the pumpkins or melons, leave the stalk to grow another fruit. See the appropriate tutorial for advice on how to arrange the fields.
Sugarcane Farms
Once you are past the initial "I NEED FOOD NOW" stage in your world and are ready to craft some more complex items, you may want to start sugarcane farming in order to craft sugar and paper, sugar being a key component of cake, pumpkin pie, and some potions; and paper being required to craft maps, books, bookshelves, enchantment tables, and firework rockets. When you come across a patch of sugarcane (it grows near water), break it down and take it to your base. One more tip is that you can place sugarcane underwater (doesn't matter how deep) on sand or dirt that is adjacent to water. Doing this should create an air bubble so you can breathe underwater. You can use this trick to aid in the creation of underwater structures.
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