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挑战一个自定义地图需要组合不同的策略。该教程的大部分都是基于已完工的有纪念风格的地图而制作的,但是仍然会适用于任何形式的自定义地图。

结构

在挑战地图里通常会存在一些结构。

结构 描述
死亡之洞 1个方块宽的洞,这个洞可以让玩家掉落到虚空或岩浆。
避难洞 一个快速建造的或挖洞(通常是1×1×2),这通常用于防止死亡。
地牢 一个拥有刷怪箱的结构。在挑战地图里,它们通常包含一个羊毛箱子,箱子里面有有价值的东西。
鸟笼/羊毛/羊毛覆盖盒 一个环绕着羊毛箱子的一个盒子,通常用来防止爬行者破坏的,并且让它在地牢中更明显等等。通常是由玻璃环绕着的一个台阶层组成。
刷怪盒 一个带有刷怪箱的3×3的盒子。通常用石头覆盖。
刷怪箱 一个刷怪箱
胜利纪念碑 一个放置你的羊毛(详见下面)的地方。
羊毛 一个广义的结构,通常是“击败”灾变地图后获得的。这可以是一个记录、实际上的羊毛、植物等。
羊毛箱子 也称作羊毛覆盖盒。这个结构是一个放有羊毛的箱子(详见上面)。通常用萤石标记。
惊险石头 一个看起来像石头方块的陷阱,但是站上去时会生成怪物。你可以在黑暗的轮廓里设置。

一些有用的知识

这些东西是很有用的知识,并且可以在尝试挑战一个自定义地图时派上用场。

伤害

主条目:伤害附魔

当你知道使用武器杀死生物需要多少点伤害值时,生物就被更容易的杀死了。同时也可以让你知道一个武器的损害值以及你手上的武器哪一个是最强的。


武器伤害值
名称 伤害值
4(♥♥
5(♥♥♥
6(♥♥♥
7(♥♥♥♥
1(♥ - 9(♥♥♥♥♥,罕见的是 10(♥♥♥♥♥
伤害值修正
名称 修正描述
锋利 伤害值由 1(♥ 增加到 3(♥♥
亡灵杀手 僵尸骷髅僵尸猪人的伤害值由 1(♥ 增加到 4(♥♥
节肢杀手 蜘蛛蠹虫的伤害值由 1(♥ 增加到 4(♥♥
火焰附加 火焰附加 I 造成 3(♥♥ 点火焰伤害,火焰附加 II 造成 7(♥♥♥♥ 点火焰伤害。
力量 力量 I 加成1.5倍,等级递增将会带来额外的0.25倍加成(力量 II=1.75,力量 III=2,以此类推)。
火矢 造成 4(♥♥ 点火焰伤害。

在通常情况下,带有锋利 N 的剑(N是一个数值)比它材质更好的剑效果要好。因此一把锋利 II 的木剑比一把铁剑要好。

与生物进行战斗

这里列出了对付不同生物的策略。

一大群生物

如果有几群生物,最好跑回去,避开这群生物(扑空)。如果在这群生物里有爬行者,让它爆炸,它会杀死群内的大多数生物。


用2伤害值武器杀死的生物

这包含了像僵尸猪人的生物。如果你可以,在你周围建造一个障碍,防止它们进来。然后拿弓打它们,即使距离很近。


骷髅

如果你没有3伤害值的武器,尝试使用你的弓来对抗它。在 13w03b 中, Try and use your bow if you don't have at least a 3-hit kill weapon. As of 13w03b, skeletons will attempt to knockback players in close range by firing arrows quickly.

烈焰人

抗火药水在对抗烈焰人时很有用。不要忘记当你拿着一把剑攻击它们的时候离得太近,因为它们碰到它们会受到很高的伤害。

恶魂

恶魂非常恼人,因为它们不但可以发射火球摧毁方块,而且还可以飞离玩家,使它们难以被杀死。

你需要尽快处理恶魂,否则它将会很恼人。为了杀死一只恶魂,对准它的身体,或者反弹它的火球。这是因为它的碰撞箱。

恶魂不能破坏圆石或其他高爆炸抗性的方块,因此你可以使用你的优势。总是使用圆石进行建造,如果你有一些。

蠹虫

通常的,地图制作者将会创建一条通往怪物蛋的走廊。如果你破坏了这些方块,将会生成一只蠹虫,当它攻击时,生成于附近方块的蠹虫将会参与攻击。如果玩家对蠹虫一击必杀后或死于“自然”原因,其它蠹虫不会出来参与攻击。

一个蠹虫拥有 8(♥♥♥♥。这里是杀死一只蠹虫但又不会生成更多蠹虫的方法:

  • 完全蓄力向它射箭(造成8.5(♥ × 4.25)伤害)。
  • Using a Potion of Harming II (6 hearts of damage) 使用伤害药水 II(造成 12(♥ × 6)伤害)。
  • 使用带有锋利 I附魔的钻石剑攻击它。(造成 8(♥♥♥♥10(♥♥♥♥♥的伤害)。
  • 使用打火石点燃它(自然原因)。
  • 将它放在岩浆中燃烧(自然原因)。
  • 会心一击(造成 8(♥♥♥♥14(♥ × 7)的伤害)。

征服地牢

Funboxes

These malevolent groups of spawners are seen occasionally in more difficult challenge maps. A funbox can spawn more mobs than a player can kill, which makes it impossible to disable by rushing in and placing torches. Here are some strategies for disabling them:

Lava

Lava is the easiest and most effective way of disabling a funbox. It lights up the area around the funbox, preventing any spawns, and kills any monsters already spawned by the funbox.

To use lava, get within block-placing range of the funbox, and pour lava on it.

If the funbox is out of reach, bridge over to the funbox and pour lava from above.

Cannons

Using a TNT Cannon is a fun and fairly effective way to dispatch of funboxes. However, using these could blow up a wool chest, not to mention yourself. Be careful with this method.

Tunneling

The easiest way of tunneling toward a funbox is to go from below, as most funboxes are placed out in the open. Make sure to light up your tunnel very well while you tunnel towards it: you don't want your tunnel to be too dark.

After disabling

If the funbox is inside a dungeon, it's best to break it, since creepers can destroy lighting around a funbox (and thereby reactivating it). You'll also get Experience Orbs from the spawners.

If the funbox is near your base, you can turn it into a fast mob grinder for drops or XP.

Big rooms

Rooms that are generally, very big. They are difficult to light up because you have monsters attacking you from all directions.

Runthrough

Drink a Potion of Swiftness, and charge into the area, placing torches where you can. This is very dangerous, but very effective as well, as you will be covering large areas, and disabling lots of spawners.

Charge and retreat

Charge in, light up the area, and retreat. Effective, but snail-slow, and rather dangerous.

Tunneling

Tunnel around the room, lighting up the walls of the room at regular intervals. This will disable most of the spawners and will make the Charge and Retreat method much easier. (It will be more effective to use Lava to disable the spawners, rather than torches.)

Tunneling to the top of the dungeon and pouring lava from above is a much safer way of doing this.

Landscapes

Even bigger than a big room, they are vast areas with several little dungeons for you to conquer. As well, there are usually areas on the other side of these landscapes, making these areas much more annoying.

Transportation

Using Minecart Tracks is a very effective way of moving around the landscape. You could also make a tunnel under the landscape for safe travel at night, but this takes a lot of time, and is not worth it.

Void rooms

Areas which open up to The Void or Lava. If you fall off of the main platforms, you will lose your inventory most of the time.

Go slow and steady in these areas. Don't take unnecessary risks. Block off any holes to the Void that you can reach, and be very careful of sand or gravel.

Bridging

If there is a gap between two platforms, make a very secure bridge. Place blocks to the left and right of you, in addition to below you.

If there are too many mobs on the platform where you are heading to, it is best to make a Piston bridge, if possible. Place a Piston facing the platform, and repeatedly have it push blocks. Do this three times: one for the floor, and two for the rails on both sides.

Mazes

Bedrock mazes are found occasionally in maps. They're frustrating to solve and hard to get out of.

Hug a wall

Before starting, choose either left or right. Stick to one direction in the maze, it will make it much easier to get out later. When you're at a split in the road, mark the way you entered from somehow, and then follow the path in the direction chosen above. If you hit a dead end, then go back to the last split road, and mark that section correspondingly. Another way of pulling the maze off is to walk along side one side of the wall. It's a time consuming method, but it's sure to get you out of there.

Fighting in mazes

A common trick for mappers to do is to put spawners within the mazes, making it harder to move around. Use corners to your advantage when fighting in a maze. Don't use lava: it'll gum up the corridor too much.

What to watch out for

Sand and gravel

In general, a sand or gravel trap is a trap involving floating sand or gravel. When you place a block or a torch on it, it will fall, which will either reveal lava, a pit of monsters, The Void, fall onto a Pressure Plate, which will activate some redstone.

Sand traps that expose areas are unavoidable, however, you can avoid the redstone-style sand trap by being wary. If you see a chest, furnace, or something of that sort, make sure you have a way of getting away before breaking it.

TNT

If it's too good to be true, it probably is. Look out for innocent houses built on the landscape: it could be a deadly trap! TNT also makes a great big hole, making it rather difficult to fight. Also some maps contain TNT which acts like it did in beta, it will detonate on hit making it impossible to disarm. Map makers achieve this through external tools. Since 1.7, they can also use data values in commands.

Pits

Although easy to dodge within corridors, fighting can distract you, and you can walk off the edge of a pit! Cover up, or barricade every pit you see that might be a threat. If possible direct the fighting away from any nearby pits.

Redstone-related Items

This includes Pressure Plates, Dispensers, and Pistons. Redstone circuits can be made to do virtually anything, so if you see an "innocent" Pressure Plate lying about, block it off, or avoid stepping on it.

Movement-affecting blocks

These include Soul Sand, Ice, and Vines. Soul Sand makes you walk slower through an area; Ice makes the ground slippery; Vines can be distracting when fighting against walls. Try to stay away from Soul Sand or Ice, and avoid being cornered by mobs in a vine-filled area.

Preparations

Your inventory

It's best to pack lightly when going into a dungeon, you don't want to lose too many things if you die.

Here are some good things to have in your inventory:

  • Two Swords
  • A bow
    • up to a stack of Arrows
  • Two Pickaxes
  • A stack or two of Torches
  • A Water Bucket (for lava areas)
  • Armor
  • A stack or two of Blocks
  • Potions (if possible)

For rescue missions, you should have:

  • A sword/A bow
  • A pickaxe
  • Some Torches
  • Some Blocks
  • Light Armor
  • Potions (if possible, and only in heavily mobbed areas)

Here are some good potions to bring along:

  • Health: Good to have on your hotbar, because it not only heals, but it also damages zombies, skeletons, and zombie pigmen.
  • Regeneration: Great for runthroughs or spawner rushes, since any damage you receive will be negated quickly.
  • Fire Resistance: Blazes and Ghasts are very easy with Fire Resistance.

The base

A main base should have these characteristics:

  • It is completely safe from monsters.
  • Crafting Tables, Furnaces, and Chests is situated there.

Generally, most people build their bases around the Victory Monument, but some mapmakers have been annoyances within the monuments (e.x. dying zombies, growing vines), so it is best to build it relatively close, but not too close.

Some more things I recommend you have in your main base:

Food farm

In most maps, the best renewable types of food are Carrots and Potatoes. They are very easy to farm, and they feed a decent amount (Carrots heal 2 Food Points, Baked Potatoes heal 3 Food Points.) Here is a tutorial on Automatic Wheat Farms, which can be used to grow carrots or potatoes as well.

If there are cows or mooshrooms in the map, then it is best to get a wheat farm started in addition to the carrots/potatoes. Meat heals 4 Food Points, making it the best easily accessible food in the game.

A Melon farm, unless very big, is not recommended, as melons only feed one part, and melons grow rather slowly.

Monster EXP farm

主条目:Tutorials/Monster Spawner Traps

You'll only need a monster trap in extreme cases, where it's impossible to go on without enchanting your own gear.

Set up a spawner trap around a funbox, preferably very high up, so that the mobs are around 1/2 hearts when they fall (one punch kill).

Tree farm

主条目:Tutorials/Tree Farming

Wood is undeniably the most important resource in Minecraft. You'll need a lot of it too, in the case of challenge maps.

Cobblestone farm

主条目:Tutorials/Cobblestone Farming

This is only needed in extreme cases, where you have a great lack of Stone to use. The easiest farm to make is

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