你可以幫助我們來翻譯此條目,但請勿使用機器翻譯。
為了你的生命著想,建造一座房屋吧。(對了,你在建造房屋時需要用到一些工具) 此頁列出了房屋的類型。
導航
為了便於導航,建議您使用「目錄」,透過上面的導航,你可以找到不同的房屋類型。使得這頁更容易使用。
編排
這些房屋是以建造的時間排位的,當然,建造的時間當然有時不同,取決於你建造的時侯的裝飾多不多,仔細不仔細。
注意,這裡所寫的一天只是包括白天的部分,而不是晚上。此外,材料的收集時間不包括在內。
- 流浪
最容易建造的,但提供不了太多防護,尤其對於爬行者更是手無搏雞之力。這類房屋是你在日落時,沒有多餘時間起其它東西的房屋。建築所需時間:幾乎為零。
- 簡單
這些建築大多都要配合地圖裡的環境而建造的。這些房屋能提供較少防護。建築所需時間:半天。
- 普通
這些都是獨立式的建築,能夠提供較多的防護。建築所需時間:1-2天
- 困難
這些建築建造起來十分消耗時間的。但這些建築能夠提供極大的防護。建築所需時間:2-10 天
- 新發明
雖然這些建築是最難興建的,但它有時不能提供最大的防護。它們專注於工程的技術性。建築所需時間:不定。
- 附加資訊
雖然這部分不是說建築,但它們都是值得一提的有用資料。
房屋
游牧
緊急避難所
建築所需物料
無
詳細描述
最簡單的建築可以透過往下挖三塊方塊,然後用一塊泥土封住洞口來建造。這個建築建起來只需時幾秒。雖然正常來說不會推薦你往下挖,但從地表往下挖3個方塊就掉入洞窟的機率非常小。因此這樣建造一個庇護所是安全的。這種類型的庇護所適用於這種情況:你的基地已經建造,但是入夜的時候你離它太遠。
可建造地點
地表為泥土的區域。
額外物品
- 火把
- 床
懸崖式洞窟
建築所需物料
- 無
詳細描述
懸崖式洞窟可能是第一個晚上用得最多的庇護所了。它只需要幾秒鐘就可以完成,而且一旦進到內部,玩家可以安全地擴容它。它同樣能為防止生物進入提供很好的保護(不包括爬行者:它們可以炸毀岩壁)。因為它是一個內嵌式的結構,所以建造它不會消耗建築物料,反而能得到建築物料。
可建造地點
這種庇護所最大的好處是你可以在任何懸崖上建築它。動工前確認一下是固體牆壁(最好是垂直的山壁)。 從山頂下挖做成的庇護所通常不會比從懸崖中間直接往內開挖做成的庇護所來得安全。 有一個水瀑布在懸崖入口處的空間會更好,因為生物無法在水中產生。
結構 非常簡單。在牆上挖一個2*2*1的洞,然後進入洞窟後將其封閉。從那兒開始,你就可以向更深處挖掘了。
額外物品
- 火把
- 開採工具
- 一條從地面通到懸崖上庇護所的路
NPC 房子
物品 6 火把 1 床
描述
霸占一間NPC的房子定居,並修整成自己喜好的樣子。
地區
一個NPC村莊
建立
開始部分是最難的,首先找一個NPC村莊 ( 在超平坦模式十分容易,有時你會在NPC房子裡誕生)。在1.1中使你在NPC村莊出生的種子包括「666」,「gimmeabreak」,「benzyne」,「Butterscotch」, 「walruswalruswalrus」和「Village」(只限超平坦模式)。然後只需要享受現成的房子,再略加修整。
此法一個缺點,你在村莊遊歷的時候村民可能會擋著你的去路。不過,你完全可以殺死他們。虐殺手無寸鐵的村民或者把它們關起來折磨可能比較好玩,但千萬小心保護村民的鐵魔像!
額外
- 屋子的第二層 (一些房屋本身自帶)
- 家具 (一些建築本身自帶)
- 占領全村吧!在村莊裡有可能生成的建築物有圖書館,裡面有書櫃(可用有絲綢之觸附魔的工具採集)和一張工作台。村莊裡同時還有鐵匠鋪,裡面有2個熔爐、一小泊岩漿,和一個裝著物品的儲物箱。教堂是一座三層建築,你可以爬上第三層俯覽全村。
- 照亮村莊周圍並建起圍牆可以使你串門時保證安全。
鳥屋
材料
描述
由一些方塊搭成一根柱子,占據1x1的空間。當你有同種並且大量無法穿越的方塊時非常好。只有在之後就拆掉鳥屋的情況下才用受重力影響的方塊,例如:沙、碎石。記住,要造就造雲高的鳥屋,別造低矮的鳥屋。
地區
任何地方!但最適合建於遼闊地區。
建立
首先,準備好你的無法穿越的方塊。然後,對準地面,摁住你的右鍵,然後跳。重複以上動作直到你到了雲層或者其他骷髏射手無法夠到你的地方。接著就取決於你要怎麼處理你的避難所。為了體現出你在流浪,只要呆著直到太陽升起。挖掉你下面的方塊,直到你到達地面。,
額外 記住!!! 如果你計劃在上面做一個真正的避難所,不要在250層以上建造。
- 避難所 (基礎的房屋)
- 梯子
瞭望台
材料
- 大約40塊泥土。
- 少量火把。
描述
一個好的庇護所應該不只是在晚上保護你從任何敵對生物,也要預防一隻突如其來的爬行者埋伏在早上。這個庇護所不需要複雜的材料例如玻璃或門來實現這一點,而且能十分快速地完成。這個設計基本上是一座塔加上邊來作晚上庇護所,但是在早上有一段距離來觀察下方,而已離開庇護所前需要打敗所有敵人。
地區
這個房屋最適合建於遼闊地區或山頂。
Construction
- Build a simple 3x3x2 solid tower.
- Add a single block atop each edge of the tower, then attach yet another one to the outside of each; remove the former blocks again, leaving the latter semi-free-floating. Atop these, build a 5x5 rim.
- Add torches.
- Dig a 2x2x1 shaft in the center of the tower. Wait for dawn down there.
- At dawn, work your way back up out of your foxhole; have a thorough peek though the gaps between the tower and the rim, and finish off any assembled mobs before leaving the shelter. (Note that the rim will be just too high above ground to jump off safely.)
露天式
不是你所想的。
材料
- 泥土
描述
當然,它不一定能阻擋入侵的蜘蛛,但是最少它在第一晚是有用的!露天式基本上是以牆環繞你。沒有屋頂。隨意加一個屋頂在你建好屋頂後,如果你想。但是這就不再一個露天式的建築了。加上屋頂以後就是一個房子。
地區
平地,空地。
詳細描述
首先,收集你的泥土和基本必需品。放置你的泥土在一個(建議大小,大小是由你決定)5x5的面積。當你已經完成建築一層高的「牆」,建築直到你有3層的牆。 4層,如果你真的想要安全感。完成的時候,應該是在日落。重複,時間是根據你牆壁的高度而有所差異的。當你完成你的牆壁後,便跳進你的「庇護所」。完成﹗記住蜘蛛是能夠爬上牆壁並進入你的庇護所,但只要加上邊便能預防它們入侵你的房子。享受你的晚上吧。記著﹗﹗﹗不要填地﹗一個更可取的方法來替代這是挖一個坑而坑的附近是牆壁。這方法能使你獲得材料並代替使用它們。
額外物品
- 火把
- 屋頂 (這會使你的開放式房子成為房屋,而房屋能讓你自由擴建)
- 改良的牆壁 (石頭,有人會嗎?)
- 窗戶 (如果你想加一個屋頂,強烈建議你去做)
蘑菇屋
材料
- 一個蘑菇(哪個種類也可以) 和一些骨粉
描述
利用一個紅色巨型蘑菇,你能快速地做一個帳篷來過夜。 或是在啡色巨型蘑菇頂上去射殺生物,但對於骷髏並不是很安全,當挖掘蘑菇方塊時你能得到更多蘑菇,這樣你能在以後製作更多的蘑菇屋,或是蘑菇湯來食用。
地區
幾乎在任何地方。或是利用蘑菇群來略過種植。
詳細描述
製作紅蘑菇帳篷時,要確定附近有足夠的空間,在地上挖一個方塊大小的洞,種下蘑菇,然後在蘑菇上用骨粉。確保你距離蘑菇一個方塊的距離這樣你將不會使它在成長時窒息。接著去除蘑菇莖,然後等到早上,再把自己挖出。有時蘑菇會有一個可容納蜘蛛的缺口,或是2格高的缺口,只需要用泥土覆蓋。製作啡色蘑菇塔時,只需種植蘑菇及向它施肥。不需要挖一個洞。然後利用泥土或沙支撐自己跳到蘑菇頂,或是製作蜘蛛防衛,放置梯子在莖上及放置艙口來阻擋怪獸。
額外物品
- 床
- 火把
- 門
- 如果你種植多個蘑菇在每一個蘑菇的頂部,你能創造一個塔 - 見下一條目。
- 一個藍精靈村
- 由中央梯子相連的多個樓層及地下室
蘑菇塔
描述
為了額外的安全性及視線,為何不將你的蘑菇變成一座塔? 把紅色和啡色巨型蘑菇堆在一起就可以建成一座很棒的實時地標或確保你旅行時的安全(森林地區或山區除外,因為敵對生物有可能由高處落到塔上)你要做的只是讓3-5個巨型蘑菇在彼此的頂部長大.
材料
- 3-5個蘑菇(哪個種類也可以)
- 骨粉
- 火把
- 泥土
- 大量的梯子
地區
一個上空有12-15個方塊大小的空間,否則蘑菇不會長大.
詳細描述
Plant a mushroom in a space with nothing above it, use bonemeal to enlarge, put ladder up the side, punch one hole at the top of the ladder. Put a square of dirt directly above the stem and repeat earlier steps two to three times. Since nearly any type of block or useful item can be placed on top of a mushroom safely, a brown mushroom can be easily used as a waystation, with torches to prevent enemy spawning and to aid in visibility, beds to sleep in as well as chests and crafting table/furnaces. Extremely fast process can be used to escape enemies at sundown. Red mushrooms are best used as a very visible landmark, but can be expanded using dirt or cobblestone to use as a waystation as well. Safe from skeleton archers!小心在基地外的爬行者(牠們會炸掉蘑菇塔或者是玩家).
額外物品
- 床
- 工作台
- 儲物箱
- 熔爐 , especially if built by a mine as a landmark/waystation
- 火把
- 地板門
緊急樹屋
材料
- 大約5塊泥土或沙。
描述
找一棵樹 (越大越好)以及利用方塊支撐跳在上面。這是一個相當棒的臨時居所,因為它只需要幾秒鐘就能建好並且擁有良好的戶外視野讓你能夠射倒怪物們。但它最大的缺點就是沒辦法採礦,所以一個懸崖邊的洞穴或洞穴性庇護所或許是更可取的。
位置
請挑選森林中的任一棵樹. 由於蜘蛛可能會爬上某些小樹, 所以儘可能挑選會分出枝幹的樹. 如果你剛好不在森林哩, 你可以利用樹苗和骨粉長樹, 但這種方法並不推薦,因為這樣所長出的樹有可能長不太高.
額外物品
- 床,火把,工作台
- 梯子或階梯,使用地板門或門來阻擋生物進入。
- 預留可以攻擊怪物的射擊巢(sniper nest)
- 通往其他樹的橋梁。乾脆建造一個樹頂村莊吧!
- 牆壁及屋頂.
- 擴建為真正的樹屋 (見下文)
簡單
樹屋
建築所需物料
- ~80 木材
描述
樹屋提供一個高的基地.它們都是很有用尤其是對付爬行者, 因為大多數樹屋的高度都是一隻爬行者的爆炸無法炸到的. 在此可以經常使用弓和箭,因為它們是絕佳的狙擊點。樹屋的另一個優點是:它們是相當好的瞭望點。在此你可以得到一個良好的視野來觀察附近的區域,從而幫助你找到適合棲身的下一個地點。
建造地點
樹屋建在樹上。最好的樹屋都建在最高的那些樹上----但要小心。雖然高大的樹木由你隨便挑,但你也因此要興建出更多的階梯用來抵達你的庇護所。建議在叢林生態域修建它們,因為那裡有自帶階梯----藤蔓的大樹(叢林木,這是個非正式的名稱)。
詳細描述
The first thing you will build when constructing a treehouse is the staircase. Without a staircase, you cannot reach the treehouse. The amount of stairs you build will vary depending on the height of the tree you are building in. Make these stairs and place them. Remember to place wooden planks under the stairs to support them. (Not only does this make them easier to build, it also makes the staircase look better.)
Now you should have a staircase that leads to the top of the tree. Climb this staircase and lay down a 4x5 base of wooden planks. One common practice is to remove a layer of leaves and then build the base. This maintains the same level as you would have had without a base.
Next, build a layer of outer walls. These should only cover the border. To be economical, you could skip the corners, as they are not necessary. Build two more layers on each of these.
Now you will construct a roof. You don't need to add another border level; this was compensated for in the last step. Instead, fill in the top border with wooden planks. This roof should block out most of the light - look in the "Extras" section for ways to counter this.
Alternate No-Stairs Method
A more effective and easy method to construct a pathway for access to the treehouse would be to use ladders placed on the trunk of the tree to reach the entrance of the treehouse instead of stairs to access the treehouse which makes it less likely for mobs to climb onto the treehouse and also the benefit of using this method is that it uses less materials. It is strongly recommended that you use a trapdoor at the very top of the ladders to prevent mobs from gaining access to the treehouse via the ladders.
Alternate roofless method
This method is best in high trees. Simply the same as before but only build walls one high and then place fences on top. It is useful when fighting mobs like creepers.
Extras
- Staircase to top
- Window
- Treehouse link - Multiple treehouses linked together. Best if treehouse is built in a forest.
雪屋
建築所需物料
- 大量的雪
- 鏟.
描述
如果你住在雪原生態域,為什麼不使用那些在你身邊的東西呢?
建造地點
任何雪原生態域
詳細描述
首先取得一些雪,大量的雪. 用鏟破壞雪來取得雪球.當你取得足夠的雪球,把雪球放在2x2 合成格內.合成來取得雪塊.用它來建造你的房屋吧!
施工期間天空有可能開始下雪,不過嘿!免費資源!注意雪可以落在雪塊上, 造成一層雪在雪塊上.
這些雪屋在雪原生態域通常看來很棒.
額外物品
- 由冰製成的窗
- 一個有液態水的井
- A fire place. (雪塊不會融化,但冰及雪會)
便攜式房屋
建築所需物料
- 木頭,圓石或石頭,總之任何基本物料除了泥土.最好是圓石
- 梯子
- 木/鐵門
- 活板門
描述
Don't want to spend 5 minutes in a hole? Build this mobile fortress that takes 5 minutes to build and 5 minutes to destroy!
建造地點 一個6x6 或者 9x9 的平坦空間
詳細描述
首先, build a 1x1 tower 6 blocks up on all the corners. Next connect each corner together. Now build the wall and dig a 1x2 hole for the door do NOT use windows. Now fill in the roof but leave a 2x2 space at a wall for the trapdoors and ladders. Place the ladders under the hole and then on the roof of the house make some battlements. Now place the trapdoor and you're done! You now have a mobile fortress that's safe from creepers! And if a spider gets in you can run down the hatch!
額外
- Mine
- Utilities
- Extra story
- Defence Turrets
- 活板門陷阱
偽裝房屋
建築所需物料
- A stack or two of dirt.
- Wood Planks for inside wall (非必須的)
描述
A house made out of dirt that blends in with the environment.
建造地點
一個森林或者平原生態域.
詳細描述
Use the dirt to blend in with the environment. Make sure to adjust to elevations. Grass will grow on your roof, so it looks even cooler. For maximum security, conceal your door behind a 1x1x2 stack of dirt and don't add any windows. If you're really ambitous, make a piston door with dirt and sticky pistons. Hide the lever behind a block of dirt. This is perfect in SMP as it hides your shelter from griefers and thieves.
額外
- 床,火把,工作台
- Underground shelter underneath the dirt.
- 通往其它偽裝房屋的隧道!
- Piston door made out of dirt and sticky pistons.
- Hidden chest full of valuables.
House
The expansion to the Open-Air, in detail.
Materials
- See Open-Air, in the Nomadic section, for walls but made of something preferably stronger like wood. For the roof, any non-entity. (If made out of glass, will be better than windows for lighting)
- Torches
- Sand (for windows)
Description
You've played the game with the walls, now play it with the roof! A basic house.
Location
Flat, open ground.
Construction
First, build a wall, just like the Nomadic Open-Air. After that, close the roof, add windows (smelt the sand with your furnace), and you're set for expansion! If you like, dig your floor and replace it with any block you like.
Extras
- Mine
- Upper Levels
- Lower Levels
- Traps
- A door
- Corners are made out of wood
- Make the roof out of stairs
- Chimney
PS. This is basically the Open-Air WITH a roof.
Cave Home
Materials
- Fair amount of construction-type blocks(Cobblestone, Wooden Planks, Dirt all work fine).
- Ample supply of Torches.
Description
A house constructed using a surface cave as its base structure. Can be dangerous due to its initially dark state, but allows for easy expansion. Being a cave, contains a mine already within itself.
Location
This type of house can be built in any surface cave one finds. It is a bonus if you find one with Coal already in it, as you have your supply of torches supplied by your house. A cave with multiple surface entrances can be used, but may prove more difficult to secure.
Construction
Once you have found a suitable cave, the first step is to seal off the entrances. Use any building material to create a complete seal to keep out night monsters. A wooden door may be added if you have enough wood and time. Otherwise, just seal the entrance off completely(make sure to use torches first, or you may find yourself in the dark) leaving no gaps.
If you proceed deeper into your cave, and monsters are found, it would be wise to seal off the rear end of your cave as well. That is unless you are able to deal with the monsters.
After this, you can hollow out the cave to your liking.
Extras
- Explore the entirety of your house/cave, and extract the riches hiding in your basement.
- Add more rooms by hollowing out more of the cave. No materials required!
普通
Freestanding
建築所需物料
64-256 Wooden planks, Cobblestone, Stone
Description These Freestanding shelters are not usually the first shelter that the player builds, because it usually consumes the time fast. These shelters provide good protections against Mobs.(Creepers).(Watch out for creepers! They can spawn behind or on top of your house. Best way to make sure that creepers don't get on your roof is to put torches on it or make your roof from glass!)
Location You can build these type of shelters anywhere where there is flat ground. You can also clear out a flat area, but this will consume more time and leave you vulnerable in the night if you don't have your house built in time.
Construction The size of the shelter is decided by the player himself. The foundation can be any size you want, but bigger building takes more time. First make the foundation of the building and then you can make it wide as you want. Then you can make a wooden floor, or you can just keep the ground as your floor. Jump and place a block underneath you to make the shelter taller. When your shelter is complete, you can make an access to the rooftop if you like. Making a door is very important, because the aggressive mobs can come inside your house and kill you. Also make sure your shelter is well lit to avoid mobs spawning inside - The bigger your house is, the more torches you will need.
額外
- Watchtower (used for sniping and looking for resources)
- Windows
- Greenhouse (See Farming)
- Skylight (extra light and mobs can't spawn on it. Also looks really cool!)
Hollowed-Out Mountain
建築所需物料:
- 一把鎬
- At least 16 torches
Description The title says it all: a mountain, preferably not too big, hollowed out and converted into a shelter! Good protection, as watchtowers and a moat can easily be added after making a basic shelter within the mountain.
Location A small, freestanding mountain,not part of a large mountain range, preferably 25-40 blocks tall. A good advantage is that as you build, you are gaining material, and not losing. Time: 1–2 days.
Construction Find a mountain that matches the description above. Bring along a pickaxe or two, depending on its size. Hollow out the entire mountain, add a staircase/ladders and some floors, and you are ready to begin customizing!
Extras
- Wooden bridge connection to other nearby mountain
- Greenhouse
- Trapdoor drawbridge
- Armory
- Watchtowers
空中浮屋
材料:
- 大量(至少200個)鵝卵石,木材,或其它各式建築材料.
- 至少1個門
- 其他額外需求的建築素材
描述: 浮在半空中的房子!! 因為生物進不去而蜘蛛也沒地方可以爬,所以能提供非常完善的保護.然而跟一般的建築物比起來,必須花較多時間(約1-3天)才有辦法開始建造.
位置: 最好的建設地點是峭壁旁的水面上. Any large hill is a good starting point (this option is assumed for the construction section). With more work, however, it can be built anywhere, using a staircase or water elevator for access.
Construction:
- 決定高程.建議的數值最少要10層高.
- Build a 1-block wide bridge out about 5 blocks from the hill, beginning the count from the furthest horizontal point on the hill within 3 blocks in any direction.
- If you want a house below the level of your bridge (a basement, perhaps), make a pillar from the ground up to the desired lowest elevation. Build around it to the desired foundation size. Remove the pillar when construction of the foundation is completed.
- From this base, build as usual, making sure to place a door at the level of the bridge, with an empty space above it so you can jump to and from the door. Don't forget you are still vulnerable to roof spawning if precautions aren't taken!
- Make a one or two block gap between the bridge and the door. This is the system that so secures the structure. Mobs coming to you will simply fall below if they attempt to reach you when the door is closed. It is unlikely that they would jump the pit, but it is still a possibility.
- Continue building. One great thing about this type of shelter is that you aren't nearly as hemmed in by hills or other terrain! Generally, you can build in any direction for a great distance. The only concern is that you must build the new foundations, and therefore must use a few more materials.
Notes You may have some trouble getting into your house. One thing to make sure of is the door. Since the hinge area is solid even when open, you should jump to the door from the side opposite the hinge. Simply widen the bridge at the end to do so more easily. The area under the pit should ideally have some sort of fall-breaker in case misjudgment of the jump occurs. Once you are confident you can jump it consistently, you can build a mob trap for anything that approaches. Make sure that you can escape it if you DO fall, however.
Extras: These will be the same as a normal house- except anything to do with the underground. Just build that sort of structure on the area opposite the bridge/stairs. Even grass can be brought up with a stair of dirt. Do not use a full stair with lower support, as to prevent intrusion while you wait for the spread.
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碉堡
材料
描述 相對來說這是個較簡單的藏身處, 即使這仍舊需透過大量的採集與冶煉工作以取得所需的材料.
位置 可在任何開闊的平地上建造.
建造 碉堡是個完全由石頭所建造成的單隔間藏身處, 而其牆面通常至少會有兩層以上的厚度. 一個外牆為12 x 12大小的碉堡可提供玩家一個含一張床、工作台、幾個熔爐或儲物箱的空間,不過實際的建物大小還是取決於玩家的喜好. 理想來說,為了避免有時爬行者在晨間會潛伏於門外的狀況發生,鐵門必須要裝在建築物的不同側上(至少兩側).石制按鈕或控制桿可以同時由內側或外側控制門的開關.由於牆面至少有兩層厚,玩家晚上就可以安穩的睡覺而不用擔心突然被不懷好意的敵對生物叫醒.窗戶應該裝在建築物的每一側,好讓玩家在早上出發冒險前能夠確認屋外是否安全.
Bunker#2
Materials
- 8-10 stacks of Stone Brick or Stone Slab, depending on location(Far or close to a stronghold)
- Torches
- Iron Doors
- Glass
Description This is a harder shelter to build, mainly because it requires lots of stone or exploring.
Location Can be built on any wide open flat space.
Construction The bunker#2 is a single story shelter made entirely of stone, with the walls always being at least three blocks thick. Size is down to the player's preference, although a 12x12 outer wall perimeter will provide ample space inside for a bed, workbench and multiple chests and furnaces. Ideally an iron door should be placed on at least two sides of the building, in case a creeper remains lurking outside one door in the morning. Stone buttons or levers can be used to control the doors both inside and out. With the walls being at least two blocks thick, the player can safely sleep in a bed at night without having to worry about being awoken by hostile mobs. Windows should be added on all sides so the player can be certain that the outside of the shelter is clear before venturing out in the morning. This is especially effective against armies of players, as iron doors and stone bricks are much harder to break, plus, there's the added benefit of having silverfish coming out and attacking the attackers everynow and again.
Good idea would be to put guards on a bunch of these outside your pvp base, with tnt collaspable tunnels if someone breaks through.
人工洞穴
材料
描述 一個相對簡單但是能提供很好保護的能長時間留存的庇護所。在遊戲初期即可容易地建造,或在遊戲後期將其作為區域性基地。
位置 至少 3 格高的大型峭壁。
建造 找到一個符合以上描述的峭壁。先挖一個四格深的 1x2 大小的隧道。之後,在裡面挖出一個 3 格高的 7x7 的空間。裝上門和一些火把,之後你的洞穴基本就完成了。你可以將基本的家具放在靠牆的地板上。你也可以將牆上或天花板上的醜陋的泥土或石頭換成一些更好看的方塊,比如木塊,或者更像地下城的石磚。
提示 你的洞穴最主要的弱點在它只有一個出口。你可以再挖出一個 1x2 的「緊急出口」,這樣在主出口門前有爬行者遊蕩時你就可以從緊急出口溜出。你也可以在基地上做上標記,以便在遠處發現它。
額外
- 從懸崖高處突出的「陽台」,便於觀察生物。
- 房間,房間,更多的房間。從主房間建造分支,通向其他房間,比如臥室、儲藏間、熔煉室等。
困難
These homes are very complex and some may combine other shelters with large add-ons, making them different shelters like the ones below.
地下房屋
Description
These shelters are built entirely underground, usually at a depth of 15-25 blocks under the surface. They have the advantage of being difficult to detect from the surface and invulnerable to attacks from above-ground mobs. Disadvantages include difficulty of construction - usually involving committing the cardinal Minecraft sin of digging directly down - and the fact that it is difficult to escape if a mob -especially a creeper - managed to enter or spawn.
Necessary Materials
- Torches
- Ladders
Location
The entrances to this shelter can be anywhere, but in SMP, care should be taken to avoid making your location obvious to griefers or thieves. The top of a mountain, the middle of a desert, or even inside another, well-defended shelter are great locations to place the entrance.
Construction
Dig a 2x1 tunnel downwards, placing ladders on the walls every block, and Torches in small alcoves to the side. Once a suitable depth has been reached (20 blocks is recommended, but anything below 10 is acceptable. If you dig below level 16, the shelter will work as your mine.), hollow out a chamber. The size of this room is a matter of preference, but a 5x5x2 space is ideal. Light this area with torches, and your rudimentary shelter is complete. Add-ons can be expansions to the original chamber or separate "rooms" of their own. Separate some of the rooms with doors so if a monster does get in, you can hide in another room where you can figure out how to deal with the mobs.
This type of shelter can also be easily converted from the player's first shelter, provided it was built in the ground or in the side of a hill or mountain.
Extras
- An escape tunnel - Absolutely necessary, as mobs inside your house will spell doom otherwise.
- Connection to mine
- At the base of the ladder, make a pool of water 2 deep so you can just jump down without harm instead of having to go down the ladder.
- Subway/railway station
- Farms (Make sure to have plenty of torches)
Island Stronghold
Description
A large wall and ceiling over an island for lots of protection against mobs.
Necessary Materials
About 100-2000 blocks of any building materials depending on the size of your island.
Location
On a small-medium island.
Construction
Find a decent size island and get lots of stone. Then You build a 6-9 block wall with your stone. When you've done this place torches everywhere over your walls and floor and get rid of them afterwards if you need to build. Next you add your roof and you can live hostile free!
Extras
- A small tunnel leading to a secondary base.
- A mine.
- Obsidian shelter in case that Creeper one day gets you.
- Extra rooms
- A walled off passage to the mainland
Underwater Shelter
Description
An underwater base for total protection from creepers and other mobs, along with looking good.
Necessary Materials
Any block; preferably glass).
Some form of light, glowstone, etc. if your house is made of glass, as torches cannot be placed on glass.
Location
In a deep lake or in the ocean.
Construction
Start by filling the space where you are going to build your house, then dig out the inside, . Next start removing the wall and replacing it with the block of your choice. Then add your ceiling and replace the water on the top.For added ease build your house under water out of wood the cover it with any NON-flammable material. Now dig one block under your house and burn it which will remove all the water You now have a "creeperproof" house. (Unless it blows up the water without being in it, although this has only been proved with TNT.)
Extras
- An underground base below this base.
- Glass walls and roofs, as the strength of the blocks doesn't matter.
Freestanding - Hard
Description
The freestanding shelter, just bigger and harder to build and also with extra floors.
Neccesary Materials
- Preferred building material (wooden planks, cobble. About 256-2048 blocks)
- Log
- Torches
- Tools
- Glass panes and blocks
- Fences for patio and/or balcony
- Stairs
- Ladders (to get up or down your floors)
- Doors
- Trapdoors
Location
A large, flat area, with room for expansions, underground or to the side.
Construction
The size of the shelter is up to the player, however the bigger your house is the more room you will have for expansion.
1. Build the foundation of your house one block higher than the ground, so you can make a patio and as an added bonus you don't have to clear out the ground to make a floor.
2. Next, build your walls 5 blocks high so the ceiling isn't too low, and the windows don't look weird. The house will also feel bigger that way.
3. Make the ceiling. This means the inside of the house is currently 4 blocks high.
4. Make any rooms you want (crafting room, brewery, bedroom, etc.)
5. If you don't want a second floor, you're done! If you do want a second floor, continue on. Punch 1x1 hole in your ceiling. Pillar jump up on to your second floor, but as you keep going up and down you will have to destroy your pillar, so ladders are recommended here. For the second floor, repeat step 2, 3 and 4. If wanted, you can make glass skylights for both the roof and the floor of the 2nd level.
6. If you don't want an underground floor, you're done! If you do want an underground floor, continue on. Dig down 5 blocks from your floor. Next, hollow out the area you want to use. Dirt and stone don't really make great decor, so wooden planks is the preferred building material. Hollow out the wall and replace it with the planks. You can make entrances to all your expansions here. You may use ladders or stairs to get down to your underground floor.
7. If you don't want a balcony, you're done! If you do want a balcony, continue on. Go outside your house. Pillar jump to wherever you want to place you balcony. Use cobble or wooden planks. Extend your balcony about 3-5 blocks out. Add a fence and you're done! A nice extra is to put wooden steps and a sign by each side, so it looks like a chair.
Extras
- Greenhouse made out of glass (consider adding a chest or two for keeping your seeds and tools and a crafting table to make quick bread)
- Universal underground stopping point for all expansions (passageway to guardtower, entrance to quarry or mine, iron door to emergency bunker, etc.)
- Craft Room - a room full of crafting tables and furnaces for quick crafting and smelting. Add a chest to store valuable ores and ingots.
- Emergency bunker - Creeper invading your house? Make an underground shelter made out of obsidian or 3 layers of cobble and an iron door. A bed is a must. A chest full of food, weapons and tools are needed. A workbench and a furnace are useful as well.
- Indoor fishing pond - Useful source of food if a greenhouse has not been created.
- Storeroom. A room full of chests to keep less valuable materials (dirt, cobble)
- Guardtower - Make a tall tower (5x4) and about 30 blocks high to survey the land. Add a chest full of arrows and a bow to 'snipe' some mobs.
- Escape passage - This is a must! You can also add this to your bunker.
- Emergency kit - Need to leave quickly? Found a group of zombies in your basement? A chest full of weapons, food, crafting table, furnace and tools is helpful if invaded by an army of monsters.
- Tree farm. Although time-consuming, an indoor tree farm is very, very, very useful. Note the room will have to be very tall as trees are big. The room will have to be well-lit. Consider adding a chest full of axes and saplings.
- Skylight. Extra light and looks cool. Why not even make your roof out of glass? No mobs can spawn on it!
- Tunnel to another base - This is very helpful, if you need to go to another safehouse to collect more resources.
Ravine Shelter
Description A shelter situated in a Ravine. Rooms may either overhang on the side, or occupy the entire ravine. These are easier to build if the opening is close (if not breaking) the surface, and more difficult if deep underground. Sometimes a ravine may spawn above another ravine, so you can use the lower as your shelter, and upper as your farm(s).
Neccessary Materials
- [Torches]
- [Ladders]
- [Cobblestone]
- [Pickaxes] (Preferably Iron but Stone still works)
- [Water]
Location In a Ravine
Construction If there is lava on the bottom, freeze it with water. Any water/lava from the sides should be plugged. Make the floor flat, and then light up the ravine with as many torches as you can. Start the walls, and put in the items you want in the rooms (Bedroom, Craft Room, Furnace Room, Store Room, Minecart Room). Rooms should be 3 - 4 blocks high (Or if you're building a staircase, whichever suits the staircase best), and once all rooms are at the preferred height, build the next floor. Repeat until the house has as many rooms as you need. You may want to seal off caves, but you don't have to smoothen the walls.
Extras
- Surface additions
- Branch Mine
- Tunnel
Castle
Description
A castle capable of keeping out an army of monsters
Neccesary Materials
About 1000 blocks of cobblestone.
Location
A large flat plains, a man-made flat area, or the world type Super-Flat. If needed use map editors, unless playing survival(legit)
Construction
Take the cobblestone and make a 3 block wide, 1 block long, and 1 block high base. Continue across until the length stretches all across your flat area. Then clear out a 6 block long section for a primary entrance. Make the walls about 20 blocks high and make ladders or stairs leading up. Add an overhang to the walls to keep out spiders. Make shelters and useless buildings inside the walls. Takes about 3-7 nights, depending on size.
Extras
- Castle Forge
- Castle Home
- Bed
- Treasury
- Castle Mine
- Blocks on outer layer of wall, covering every other slot as a reinforcment from spiders, every five blocks change the material to something else.
Stronghold
Description
A castle built using a village with enough add-ons to become its own mass shelter. Can house many players and animals.
Neccesary Materials
- Lots of Cobblestone (1000–10,000)
- Water/Lava
- Torches
- Tools
Location
Any area with an NPC Village. The village will be a part of your home; keep that in mind.
Construction
Surround the village with Cobblestone. Be sure to add gate houses so you can enter and leave your stronghold. Optionally, leave room for some more structures in the village. When surrounding the village, create a two layer wall of cobblestone. Make the inner layer one block smaller than the outer layer. This will allow you to snipe mobs outside the castle.
Extras
- Granary to Store Food
- Quarry for Materials
- Armory for Weapons
- Extensions on NPC Blacksmith for Mass Smelting
- Modify the NPC Houses with extra furniture, beds, etc.
- Pistons to hold Water/Lava and release it when necessarily
- Farms (Melons, Wheat, Pumpkins)
Circle Shelter
Description
A normal, circle shelter.
Neccsary Materials
3-6 stacks of building material, such as Wooden Planks, Stone, Obsidian, etc.
2 Doors
Location
A flat area that is over 15x15.
Construction
The same process as a freestanding shelter, but with the walls formed in a circle instead of a square.
Extras
- 3 Floors
- Floor
- Kitchen
- Bedroom
- Attic
- Chimmney
- Mine
地獄庇護所
描述
地獄的庇護所。
必要材料
許多鵝卵石.
地區
地獄,最好在傳送門邊上
安全地建造
在建造你的房屋之前,推薦先在建築區域中的任何一個地方造一個小避難所,這樣一來就確保你不會被一些「不受歡迎的客人」光臨。一般別在開放的地方建造,但如果你有這能力,那麼你應該這麼做。
地獄避難所類型
- '1 - 穴屋
這是最安全的類型,因為你在建造時遠離地獄幽靈,所以建造過程很安全,並且你被牆圍著。建造一個地獄穴屋比在正常世界建造一個類似的屋子更容易,因為你不會被生物攻擊。殭屍豬人是你會遇到的唯一一個生物,不過只要你不惹他,他不會攻擊你。
- 2 - 獨立的
因為地獄幽靈會攻擊你,所以這個類型很困難。你的牆必須是由鵝卵石組成。隨時準備戰鬥。當然和平模式除外。
- 3 - 地獄要塞屋
這個類型相當容易——只要找到一座地獄要塞。要注意的是,地獄要塞很難被穿越。一定要清晰地標出你指定的"家"區域,或者把家具分散在整個建築周圍。地獄幽靈是不是一個目標則取決於位置。殭屍豬人不會成為一個麻煩,除非你先攻擊他們。岩漿立方怪和烈焰使者基本上不會對你有很大的威脅。 窗戶
一個地獄幽靈無法透過玻璃看到你(請看地獄幽靈)。 Thus you can build windows in the Nether as long as you stay inside it is safe, to protect your self and your windows, you might want to use Pistons to put some cobblestone in front of the window, which can be relocated by pressing a button. Allowing yourself to be inside the home safely and have a good view of the nether. And when you go exploring you "close" the window, for in case you get hunted by a ghast.
Extras
- Tree farm
- Mushroom farm
Innovative Dwellings
These types of dwellings are mostly to impress other players, or are amazingly dangerous to live in.
Description
This type of shelter can vary in location and security. For example, a innovative dwelling could be located within a double dungeon (with the spawners still there), built into the bottom of an overhang, or above a lava lake! Innovative dwellings are usually much more difficult to live in and build; however, they work with the map and are great for impressing other players.
Location
The location of this type of shelter can vary drastically, depending on the map, and on the player's preference.
Types
JUNGLE TREEHOUSE
This type of house is hard to make but almost no mobs can get you. first find a jungle and either pillar up a giant tree or use ladders (recommended) once on top of the tree just make a house. its an awesome idea to make bridges to other giant trees. make a huge treetop village!
Dungeons
Dungeon dwellings require very little setup on the part of the player. They are not very big, and there is also the risk of spawned enemies as well as caverns nearby. Many are located deep underground, so they can be relatively difficult to located and navigate to. Leaving the spawner in for decoration can serve as the player's death sentence. However, advantages of this type of home are little setup, free mob drops (if one decides to set up as a mob trap instead), and in SMP, difficulty by other players attempting to locate the home. A good map to use for this type of shelter is seed: 'Brock Obama' (pre 1.8) as you spawn near a sanded in zombie dungeon with attached alcove.
Overhang Bases
These nifty bases are built into the underside of overhangs of mountains. Unfortunately, suitable overhangs and ones located in scenic or easy-to-defend places can be difficult to find. Building is another problem, as you would either have to pillar upwards to excavate the home or enter from the top and use water to build on the underside of the overhang. Sand or gravel is recommended, as removing pillars made out of these materials is much easier and can be done directly from the ground. As difficult as this setup may be, one can use this type of base as a stealthy reconnaissance outpost, by dropping lava, arrows or even TNT on unsuspecting players or just for viewing epic scenery.
Lava Forts
These are arguably one of the most difficult bases to build, not only because aboveground lakes tend to burn wooden homes down, as well as the fact that returning home with a stash of diamonds could quite possibly be more risky than hugging a creeper on Hard difficulty. As the player must use nonflammable materials, such as cobblestone, players may not like how the home would look. On the other hand, the lava can protect against all types of mobs, allow animal spawns and is relatively easy to spot from a distance during the nighttime from a high perch.
Mountain Bases
These bases are some of the toughest to build because they are basically on top of a mountain. You're probably thinking, "Thats easy to build", but it isn't' because it requires a mountain a range or two mountains. The idea is you link the two mountains together with 10 block wide bridge, and rooms inside the bridge. That's only the start, to make a proper base you could add floating island around the base and make it better to look at. Think of it as the floating mountains of Pandora but instead of Na'vi you get creepers. It's one of the toughest because it requires a lot of stone - and I mean a lot: the one I have built required nearly over 2000 stone and I am still making it bigger, but the only problem is most mountains are on flat lands, so it's very difficult to get wood. I suggest you get 200 saplings and plant them around your base as well as in it. When all this is done it will look amazing and easy to protect from mobs because they fall of the edge of the mountain and plummit to their death, but it will take time to build, it takes a lot longer to build than a Lava Fort. But there is an easy way. If you clear the top of the mountain and make it flat it will be easier and you can just Build a simple house. Of course this is less safe.
Sub-Terranean Stronghold
This type of base is very hard to conquer. One first has to find a Stronghold in their world (a difficult task as it is), light up the entire structure, patch any holes made by caves, and then make a safe entrance from the surface. You can also use a cave entrance, but this makes it harder to find when coming home after a long day of exploring. You also must be wary of silverfish, and be careful not to break any walls. However, once you do conquer the entire Stronghold, nothing can get to you. The main thing to be wary of are creepers waiting outside your exit, wanting to kill you as you foolishly walk up and out.
Extras
- Windows by your exit are very good to have, to stop the above mentioned creeper attacks.
- A mushroom, wheat, sugarcane, melon, or pumpkin farms for food and miscellaneous items.
- Escape tunnels are must haves, to get away from anything that could spawn in that dark corner you missed lighting up.
- As said above you make farms for many thing's, you can make a tree farm but this will take a very LONG time even more to redstone it but if you finsh it you will not really need to go above ground a lot.
Add-ons
Forts/Walls
These are often just normal on-ground homes with walls around them.
Description
These shelters offer far higher protection, and if there in no dark places on the walls or inside, then you can roam freely at night without fear of mobs(as long as you are inside the walls), ofter a place to attack from, and allows you to build at night.
'Location Large flat area
Materials
- A normal freestanding home.
- As many blocks as you need (Cobblestone is suggested)to at least build a 4 block high wall around your home (preferably higher) and a lip on the edge (optional, but recommended).
Construction First pick a perimeter for the wall so you will have space to build in later on, then build a 1 block high wall there. After that keep making it higher and higher until you have the desired height. Then you will build a lip that is at least 1 block over on the top of the wall to prevent spiders and Spider Jockeys from climbing over.
Extras
- Towers can be included on the sides to make it look better and give a better point to attack from.
- A larger lip can be used to give a better point to attack from.
- Windows can be added to allow you to see outside.
- A ditch can be added to trap mobs, kill mobs with lava, or transport them to a lava pit.
- Walls can be made thicker to resist explosions (not needed if the wall is made of Obsidian or Bedrock).
- By building by the sea, part of the wall may not be needed.
Ports/Harbors
These are quite obvious additions if you are by the sea, and can be quite useful if you happen to have many bases and mines offshore.
Description
These are built next to water, by a natural sea or possibly a man-made channel, and allow the usage of boats to travel in and out of your base.
Location
Virtually anywhere there is water, most usefully if next to a sea.
Materials
- Water(If an artificial inlet is to be constructed)
- Any material,amount dependent on size of the docks
- Slabs (for landing boats on without destroying them)
- Doors(Optional, but very highly recommended to stop your boats from floating away)
- Chests(Optional,used to store materials for voyages and spare boats)
Construction
First, pick a suitable area on the sea or dig a trench you can sail through and flood it. Once you have a waterfront ready, build as many units for boats as you wish. These are generally 2x2 squares that can be dug into land or built into the water, and usually have a double door at the front to stop boats from drifting out to sea. Place boats in each of these and make sure you can sail in and out easily. Place wool or stairs at the opposite side of the doors to stop high-speed boats from shattering when they hit the wall. Add storage, dispensers, or anything else you want.
Extras
- You can build a redstone wire connected to a music block to be alerted whenever something is coming.
- Dispensers can be built for boats instead of placing them in storage.
- Towers can also be built instead as a lookout post.
- Walls can be built on the sea with iron doors in the water to keep unwanted guests from getting into your harbor.
- You can have several different sets of docks in a concentrated area, with buildings for whatever purposes in-between, to build an entire large-scale base around the harbor.
Railway System
This is useful if you have several mines, bases, or other places of intrest that are too far away to walk to from your shelter.
Description
These are built when you've got plenty of resources and you have need of getting somewhere regularly that is at least a few hundred meters away, or you simply don't have the patience to walk there and back.
Materials
- 4-30 stacks of rail
- 6 powered rails
- A couple of water timers (see here), although other timers do work.
- 2 redstone torches
- 2 track switches
- A mine cart (if it's powered it will simplify the making of the stations).
Construction
First, build a booster with three powered rails(for more information, see here). Connect the T switch to the booster and make a water timer. Wire it up to the track switch. When you enter you press a button to activate the timer. You may want to activate the button when you get in and add a wire to the powering torch. Now make your track and repeat at the other end. If you have 400 meter track, you'll want a 12 second booster. You may want to build the majority of the track a few blocks above the ground and have heavily guarded stations to avoid mobs (particularly creepers) damaging it. With this track you'll go 8 meter/second, which , depending on the terrain you're traveling through, could make your journey 50-75% shorter.
Extras
- Multiple stations allowing you to have more than two potential destinations.
- Alarms allowing you to peform an emergency launch or ready your weapons.
- Some powered minecarts (with enough fuel for the journey) to serve as engines for storage minecarts, to carry chests filled with loot to a safe place (i.e., you're base).
- A system to remotely control all the stations you have built using levers and redstone wire, allowing you to make a cart go past a station without stopping (useful with powered minecarts as you don't need to start them again after they reach a station).
- A back-up in case creepers or other players destroy it.
- Stations that are effectively fortresses to be sure you're system is safe.
- An emergency armoury in case you're staion isn't well guarded and you don't want to carry around weapons and armour.
- Towers to snipe from (with ample arrow supply) or to make sure you can find the nearest station if you've gone exploring and you want to go home (or to a mine, libary, NPC village. etc.).
- A bed in your stations if you intend to take a prolonged visit to a point of intrest.








