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为了你的生命着想,建造一座房屋吧。(对了,你在建造房屋时需要用到一些工具) 此页列出了房屋的类型。

导航

为了便于导航,建议您使用“目录”,通过上面的导航,你可以找到不同的房屋类型。使得这页更容易使用。

编排

这些房屋是以建造的时间排位的,当然,建造的时间当然有时不同,取决于你建造的时侯的装饰多不多,仔细不仔细。
注意,这里所写的一天只是包括白天的部分,而不是晚上。此外,材料的收集时间不包括在内。

  • 流浪

最容易建造的,但提供不了太多防护,尤其对于爬行者更是手无搏鸡之力。这类房屋是你在日落时,没有多余时间起其它东西的房屋。建筑所需时间:几乎为零。

  • 简单

这些建筑大多都要配合地图里的环境而建造的。这些房屋能提供较少防护。建筑所需时间:半天。

  • 普通

这些都是独立式的建筑,能够提供较多的防护。建筑所需时间:1-2天

  • 困难

这些建筑建造起来十分消耗时间的。但这些建筑能够提供极大的防护。建筑所需时间:2-10 天

  • 新发明

虽然这些建筑是最难兴建的,但它有时不能提供最大的防护。它们专注于工程的技术性。建筑所需时间:不定。

  • 附加信息

虽然这部分不是说建筑,但它们都是值得一提的有用数据。

房屋

 

流浪

紧急避难所

建筑所需物料

建造

最简单的建筑可以通过往下挖三块方块,然后用一块泥土封住洞口来建造。这个建筑建起来只需时几秒。虽然正常来说不会推荐你往下挖,但从地表往下挖3个方块就掉入洞窟的几率非常小。因此这样建造一个庇护所是安全的。这种类型的庇护所适用于这种情况:你的基地已经建造,但是入夜的时候你离它太远。

可建造地点

地表为泥土的区域。

额外物品

  • 火把

悬崖式洞窟

建筑所需物料


详细描述

悬崖式洞窟可能是第一个晚上用得最多的庇护所了。它只需要几秒钟就可以完成,而且一旦进到内部,玩家可以安全地扩容它。它同样能为防止生物进入提供很好的保护(不包括爬行者:它们可以炸毁岩壁)。因为它是一个内嵌式的结构,所以建造它不会消耗建筑物料,反而能得到建筑物料。

可建造地点

这种庇护所最大的好处是你可以在任何悬崖上建筑它。动工前确认一下是固体墙壁(最好是垂直的山壁)。 从山顶下挖做成的庇护所通常不会比从悬崖中间直接往内开挖做成的庇护所来得安全。 有一个水瀑布在悬崖入口处的空间会更好,因为生物无法在水中产生。

建造 非常简单。在墙上挖一个2*2*1的洞,然后进入洞窟后将其封闭。从那儿开始,你就可以向更深处挖掘了。

额外物品

  • 火把
  • 开采工具
  • 一条从地面通到悬崖上庇护所的路


NPC 房子

物品 6 火把 1 床

描述

霸占一间NPC的房子定居,并修整成自己喜好的样子。

地区

一个NPC村庄

建造

开始部分是最难的,首先找一个NPC村庄 ( 在超平坦模式十分容易,有时你会在NPC房子里诞生)。在1.1中使你在NPC村庄出生的种子包括“666”,“gimmeabreak”,“benzyne”,“Butterscotch”, “walruswalruswalrus”和“Village”(只限超平坦模式)。然后只需要享受现成的房子,再略加修整。
此法一个缺点,你在村庄游历的时候村民可能会挡着你的去路。不过,你完全可以杀死他们。虐杀手无寸铁的村民或者把它们关起来折磨可能比较好玩,但千万小心保护村民的铁傀儡! 还有一点值得注意,NPC村到了夜晚会被无数的怪围攻~~在后期可以用栅栏或围墙把村子围起来并在村里插满火把来防御,但刚开始肯定是没有这个财力的。一到夜晚你就会发现根本没法睡觉。当然你可以龟缩在房子里熬过漫长的十分钟(放松一下眼睛,上趟厕所)然后目睹僵尸和骷髅在阳光下燃烧,最后走出门就被一只爬行者把房子炸掉一半。。。总之,不建议把第一个家安在NPC村里。 不过NPC村里的井是个好东西,可以在井底建造水下居所。同时,找到NPC村意味着你已经不用挨饿了。因为村里面有小麦种植区,留下来做个农民也是不错的选择。 额外

  • 屋子的第二层 (一些房屋本身自带)
  • 家具 (一些建筑本身自带)
  • 占领全村吧!在村庄里有可能生成的建筑物有图书馆,里面有书架(可用有精准采集附魔的工具采集)和一张工作台。村庄里同时还有铁匠铺,里面有2个熔炉、一小泊岩浆,和一个装着物品的箱子。教堂是一座三层建筑,你可以爬上第三层俯览全村。
  • 照亮村庄周围并建起围墙可以使你串门时保证安全。

鸟屋

材料

大量的泥土.或者大量无法穿越的各种方块.

描述

由一些方块搭成一根柱子,占据1x1的空间。当你有同种并且大量无法穿越的方块时非常好。只有在之后就拆掉鸟屋的情况下才用受重力影响的方块,例如:碎石。记住,要造就造高的鸟屋,别造低矮的鸟屋。

地区

任何地方!但最适合建于辽阔地区。

建造

首先,准备好你的无法穿越的方块。然后,对准地面,摁住你的右键,然后跳。重复以上动作直到你到了层或者其他骷髅射手无法够到你的地方。接着就取决于你要怎么处理你的避难所。为了体现出你在流浪,只要呆着直到太阳升起。挖掉你下面的方块,直到你到达地面。,

额外 记住!!! 如果你计划在上面做一个真正的避难所,不要在250层以上建造。

  • 避难所 (基础的房屋)
  • 梯子

瞭望台

材料

  • 大约40块泥土。
  • 少量火把。

描述

一个好的庇护所应该不只是在晚上保护你从任何敌对生物,也要预防一只突如其来的爬行者埋伏在早上。这个庇护所不需要复杂的材料例如玻璃或门来实现这一点,而且能十分快速地完成。这个设计基本上是一座塔加上边来作晚上庇护所,但是在早上有一段距离来观察下方,而已离开庇护所前需要打败所有敌人。

地区

这个房屋最适合建于辽阔地区或山顶。

建造

  • 建一座3x3x2的塔。
  • 在塔的每个边缘加一个方块,然后在这些方块外侧再加一个方块;拆除之前加上的方块,使后来加上的方块处于半悬空的状态。在这些方块的上面,搭一个5x5的外框。
  • 加上火把。
  • 在塔的中央挖一个2x2x1的洞,之后等待黎明到来。Dig a 2x2x1 shaft in the center of the tower. Wait for dawn down there.
  • 在黎明时分,你需要清出一条从塔里出去的路;从塔与外框之间的缝隙中看一看,并在你从塔里出去之前消灭所有聚集在塔周围的生物(注意:外框太高,如果从外框跳出塔的话就不能安全落地)。

露天式

不是你所想的。

材料

  • 泥土、石头、木头

描述

当然,它不一定能阻挡入侵的蜘蛛,除非顶上漏空的地方够小,但是最少它在第一晚是有用的!露天式基本上是以墙环绕你。没有屋顶。如果你愿意的话,你可以在建造房子之后加一个屋顶。但是这就不再一个露天式的建筑了。加上屋顶以后就是一个房子。

地区

平地,空地。

建造

首先,收集你的泥土和基本必需品。放置你的泥土在一个(建议大小,大小是由你决定)5x5的面积。当你已经完成建筑一层高的“墙”,建筑直到你有3层的墙。 4层,如果你真的想要安全感。完成的时候,应该是在日落。重复,时间是根据你墙壁的高度而有所差异的。当你完成你的墙壁后,便跳进你的“庇护所”。完成﹗记住蜘蛛是能够爬上墙壁并进入你的庇护所,但只要加上边便能预防它们入侵你的房子。享受你的晚上吧。记着﹗﹗﹗不要填地﹗一个更可取的方法来替代这是挖一个坑而坑的附近是墙壁。这方法能使你获得材料并代替使用它们。

额外物品

  • 火把
  • 屋顶 (这会使你的开放式房子成为房屋,而房屋能让你自由扩建)
  • 改良的墙壁 (石头,甚至是铁块或者钻石块)
  • 窗户 (如果你想加一个屋顶,强烈建议你去做)

蘑菇屋

材料

  • 一个蘑菇(哪个种类也可以) 和一些骨粉

描述

利用一个红色巨型蘑菇,你能快速地做一个帐篷来过夜。 或是在啡色巨型蘑菇顶上去射杀生物,但对于骷髅并不是很安全,当挖掘蘑菇方块时你能得到更多蘑菇,这样你能在以后制作更多的蘑菇屋,或是蘑菇煲来食用。

地区

几乎在任何地方。或是利用蘑菇群来略过种植。

建造

制作红蘑菇帐篷时,要确定附近有足够的空间,在地上挖一个方块大小的洞,种下蘑菇,然后在蘑菇上用骨粉。确保你距离蘑菇一个方块的距离这样你将不会使它在成长时窒息。接着去除蘑菇茎,然后等到早上,再把自己挖出。有时蘑菇会有一个可容纳蜘蛛的缺口,或是2格高的缺口,只需要用泥土覆盖。制作啡色蘑菇塔时,只需种植蘑菇及向它施肥。不需要挖一个洞。然后利用泥土或沙子支撑自己跳到蘑菇顶,或是制作蜘蛛防卫,放置梯子在茎上及放置舱口来阻挡生物。

额外物品

  • 火把
  • 如果你种植多个蘑菇在每一个蘑菇的顶部,你能创造一个塔 - 见下一条目。
  • 一个蓝精灵村
  • 由中央梯子相连的多个楼层及地下室

蘑菇塔

描述

为了额外的安全性及视线,为何不将你的蘑菇变成一座塔? 把红色和啡色巨型蘑菇堆在一起就可以建成一座很棒的实时地标或确保你旅行时的安全(森林地区或山区除外,因为敌对生物有可能由高处落到塔上)你要做的只是让3-5个巨型蘑菇在彼此的顶部长大。

材料

  • 3-5个蘑菇(哪个种类也可以)
  • 骨粉
  • 火把
  • 泥土
  • 大量的梯子

地区

一个上空有12-15个方块大小的空间,否则蘑菇不会长大.

建造

将一个蘑菇种在上方什么也没有的空间中,用骨粉催熟。在蘑菇茎上搭梯子直至蘑菇盖,并在梯子顶端打一个洞。在蘑菇盖上正对蘑菇茎的地方放一块泥土,之后重复前面的步骤两到三次。由于几乎所有类型的方块与物品都能安全地放在蘑菇盖上,棕色蘑菇便可以很方便地成为一个蘑菇塔休息小站,可以在上面放上火炬来防止生物生成并增加亮度提高能见度,还能放上床、箱子、工作台或熔炉。这种建筑只需要一些快速的改造,就可以在日落后躲开生物。红色蘑菇可以做为非常醒目的地标,但也可以用泥土或圆石来改造成为一个蘑菇塔小站。这种建筑也可使你远离骷髅的伤害!小心在基地外的爬行者(它们会炸掉蘑菇塔或者是玩家)。

额外物品

  • 工作台
  • 箱子
  • 熔炉(将蘑菇塔建在矿洞旁做为地标/休息站时特别需要)
  • 火把
  • 活板门

紧急树屋

材料

  • 大约5块泥土或沙。

描述

找一棵 (越大越好)以及利用方块支撑跳在上面。这是一个相当棒的临时居所,因为它只需要几秒钟就能建好并且拥有良好的户外视野让你能够射倒怪物们。但它最大的缺点就是没办法采矿,所以一个悬崖边的洞穴或洞穴性庇护所或许是更可取的。

位置

请挑选森林中的任一棵树. 由于蜘蛛可能会爬上某些小树, 所以尽可能挑选会分出枝干的树. 如果你刚好不在森林里, 你可以利用树苗骨粉长树, 但这种方法并不推荐,因为这样所长出的树有可能长不太高.

额外物品

  • 火把工作台
  • 梯子楼梯,使用活板门来阻挡生物进入。
  • 预留可以攻击怪物的射击巢(sniper nest)
  • 通往其他树的桥梁。干脆建造一个树顶村庄吧!
  • 墙壁及屋顶.
  • 扩建为真正的树屋 (见下文)

简单

树屋

建筑所需物料


描述

树屋提供一个高的基地.它们都是很有用尤其是对付爬行者, 因为大多数树屋的高度都是一只爬行者的爆炸无法炸到的. 在此可以经常使用,因为它们是绝佳的狙击点。树屋的另一个优点是:它们是相当好的了望点。在此你可以得到一个良好的视野来观察附近的区域,从而帮助你找到适合栖身的下一个地点。


建造地点

树屋建在上。最好的树屋都建在最高的那些树上----但要小心。虽然高大的树木由你随便挑,但你也因此要兴建出更多的楼梯用来抵达你的庇护所。建议在丛林生物群系修建它们,因为那里有自带楼梯----藤蔓的大树(丛林木,这是个非正式的名称)。


建造

在你建造树屋之时,你需要造的第一件东西就是楼梯。如果你没有楼梯,就不能上到树屋里去。使用的楼梯的数目可根据你建造树屋的那棵树的高度而变更。你需要将楼梯制造出来,并将它们放好。记得要在楼梯下面放上木板来支撑它们(这样做不仅能使放置楼梯变得容易一些,也能让你的楼梯美观一些)。

现在你应该有了通向树顶的楼梯。现在你要爬到楼梯顶,并用木板造一个4x5的“地基”。造地基时有一个比较普遍的习惯,就是先去除一层叶子,再造地基。This maintains the same level as you would have had without a base.

接下来,造一圈外墙。外墙应仅覆盖地基的边缘。如果你想节约材料,可以将墙的角落放着不造,因为墙的角落没有什么造的必要。外墙应该造3格高。

现在你需要造屋顶。你没有必要再多建一格高的外墙,因为在上一步中的外墙够高,可以造屋顶。你只需要将最高一层的外墙用木板填满。This roof should block out most of the light - look in the "Extras" section for ways to counter this.


替补方案 - 不造楼梯

建造一条进入树屋中的道路的一种更加有效与简单的方法,就是将梯子放在树干上,直至到达树屋的入口。这种方法不仅可以减少生物进入树屋的可能性,还使用了更少的材料。这里强烈推荐你将一扇活板门放在梯子顶端,以防止生物由梯子进入树屋。

替补方案 - 不造屋顶

这种方案在较高的树上使用起来最好。你只要造一层高的外墙,之后在上面放上栅栏即可。这种方案在你与生物(如爬行者)斗争时特别有用。

额外物品

  • 通向顶端的楼梯
  • 窗户
  • 树屋连接通路——能够将许多树屋连接在一起。如果将树屋建在树林中最好准备一下通路。

雪屋

建筑所需物料

  • 大量的


描述
如果你住在雪原生物群系,为什么不使用那些在你身边的东西呢?


建造地点
任何雪原生物群系


建造
首先取得一些,大量的雪。用破坏雪来取得雪球.当你取得足够的雪球,把雪球放在2x2 合成格内.合成来取得雪块.用它来建造你的房屋吧!

施工期间天空有可能开始下雪,不过嘿!免费资源!注意雪可以落在雪块上, 造成一层雪在雪块上。

这些雪屋在雪原生物群系通常看来很棒。

额外物品

  • 制成的窗
  • 一个有液态水的井
  • 一个火炉(雪块不会融化,但冰及雪会)

易拆装房屋

建筑所需物料

  • 木板,圆石或石头,可以是除了泥土的各种基本材料。最好是圆石。
  • 梯子
  • 木/铁门
  • 活板门

描述

不想在一个洞里呆5分钟吗?那就造一间只要5分钟造好,也只要5分钟拆掉的易拆装房屋吧!

建造地点 一个6x6或9x9的平坦空间。

建造

首先,造一座内部是1x1的塔,塔的四个角落要有6格高。接下来将各个角落连接在一起。然后建造墙壁,并挖一个1x2的墙洞用来装门,别弄窗户。再接下来,把屋顶弄好,别忘记在一面墙上留出1x2的洞用来放活板门与梯子。将梯子放在这个洞下面,之后在屋顶上弄一些城垛。现在将活板门安在洞里,然后你就造好了一间易拆装的房屋!这种房屋可以让你远离爬行者的伤害。而且如果一只蜘蛛进来了,你还可以从活板门处逃跑!

额外物品

  • 矿坑
  • 一些实用的工具
  • 额外的楼层
  • 防御塔楼
  • 活板门陷阱

伪装房屋

建筑所需材料

  • 一两堆泥土
  • 用来造内墙的木板(非必须)

描述

一间用泥土制造的,可以完全融入环境的房子。

建造地点

森林或草原生物群系.

建造

用泥土使房屋融入环境。记得要调整一下房屋高度,这样草就会长到你的屋顶上,使房子看起来好看多了。如果想要最大限度的安全性,那么你需要将你的门隐藏在一堆1x1x2的泥土后,并且不要装窗户。如果你很有抱负,也可以用泥土与粘性活塞做一扇活塞门,并将拉杆藏在一块泥土后。这样做在多人生存模式下可以将你的住所隐藏起来避免被恶意破坏者与小偷光顾。

额外物品

  • 床,火把,工作台
  • 在泥土下面的地下掩体。
  • 通往其它伪装房屋的隧道
  • 用泥土与粘性活塞做的活塞门
  • 装满各种财物的隐藏箱子

房子

对露天式房屋在细节上的扩展。

建筑所需材料

  • 请先参见在流浪部分的露天式房屋,我们需要一些更加坚固的材料,比如木板,来建造墙。我们还需要一些非实体的东西来建造屋顶(如果用玻璃建造屋顶的话,采光效果会比窗户好)。
  • 火把
  • 沙子(用来造窗户)

描述

你已经和墙做过游戏了,那么现在和屋顶做游戏吧!建造一间基本的房子。

建造地点

平坦开阔的地面。

建造

首先,建造一圈墙,就和露天式房屋一样。接下来,建好屋顶,加上窗户(用熔炉融化沙子得到玻璃后合成玻璃板建造),之后你就完成了对露天式房屋的扩展!如果你喜欢的话,可以把你的地板挖掉,并用任何你喜欢的方块填充。

额外物品

  • 矿坑
  • 更高的楼层
  • 更低的楼层
  • 陷阱
  • 一扇门
  • 用木头制造的墙角
  • 用楼梯做成的屋顶
  • 烟囱

注:这仅是将露天式房屋加上了基本的屋顶。

洞穴房屋

建筑所需材料

描述

以洞穴表面为基本结构的房子。这可能有一些危险因为洞穴十分黑暗,但是扩展房子将会变得很容易。同时在洞穴中会有原有的矿脉

建造地点

这种类型的房子可以建在任何被发现的洞穴中。如果你好运的话你可以在洞穴中找到一些煤炭,它们可以为你的房子供应火把。你也可以使用有多个入口的洞穴,不过这可能有一些不安全

建造

当你找到适合的洞穴时,首先封闭住所有的入口。你可以使用任何建筑材料封住洞口以防止夜间的怪物。如果你有足够的木头和时间,你也可以制作一扇木门。否则就完全封闭住所有的入口(确保你在洞穴中使用了火把,要不然你就会发现你处在一个黑暗的地方)

如果你继续深入到你的洞穴,而且你发现了怪物,你应该封锁住洞穴的后端。当然如果你能够打败所有的怪物,就不需要封闭住洞穴的后端了。

之后,你就可以根据自己的喜好挖空山洞了!

额外

  • 把你的家/山洞全部搜索一遍,然后把里面的财富提取出来。
  • 你可以通过挖空洞穴来增加房间,做这个不需要材料!

普通

水下居所

建筑所需材料

几乎没有

描述 这种房屋隐蔽性绝对是最高的,因为怪物不会潜水,pvp中也鲜有人注意海底。

建造地点 挑一个比较深的海或湖,不能一眼看到底的就可以了。最好水下能有竖直的墙壁。没有的话削平坡面制造一个,效果是一样的。

建造 首先要准备好锹和镐。在水下破坏方块耗时是正常情况的两倍。选好地点以后,深憋一口气,潜下去。如果有个竖直墙壁,那么直接在墙上打出一个人高的门框,然后向里打隧道。要随时注意呼吸,不要强撑。(顺便说一下,深度在你潜下去后正好剩一个气泡的地方。第一次肯定会耗点血,不过很快会补回来。)大概往墙里打两格站进去就可以呼吸了。然后把门或告示牌放在门框里挡住水流。接着就从这里开始打造你的水下基地吧。

其它 深度要保证在正常进出时不掉血。

火把不要放在门口。否则夜晚有可能看见光(只限pvp)

必要时可以用土堵住出入口。

你甚至可以把海水引进来种植小麦。

从这里探索地下洞穴可能更加容易些。

之后可以把简易的门框装上活塞门。

独立式的房屋

建筑所需材料

64-256 木板, 圆石, 石头

描述 这些独立式的房屋一般不是玩家建的第一个房屋,因为建造这些房屋会消耗很多时间。这些建筑物可以很好的防护生物.(爬行者).(小心爬行者!他们可能重生在你的房子的后面或者上面。为了防止爬行者在你的房顶生成,你可以在你的屋顶上放火把,或者使用玻璃建造屋顶!)

建造地点 你可以在任何平地上建造这些建筑,你也可以清理出一片平地,但是这会耗费你更多的时间并且在夜间让你变得十分脆弱。

建造 玩家可以自行决定房屋的大小,你也可以自行决定墙的大小,不过墙越大,耗费的时间越长。 首先,制作房屋的墙(你可以自行决定大小),然后将地面铺上木板(你也可以保持原本的地面做为你的地板),跳上墙然后放置一个方块在你的下方来令房屋更高。当你的墙建造完毕的时候,你也可以考虑建造一条通往屋顶的楼梯。制作门是非常重要的,因为气势汹汹的生物可能入侵你的房屋然后击杀你。你还需要确保生物不会在你的房屋中生成——你的房屋越大,你就需要越多火把!

额外

  • 瞭望塔 (用于狙击以及搜索资源)
  • 窗户
  • 温室 (详见耕种
  • 天窗 (给予你更多的光照令生物无法在这里生成,并且天窗看起来很酷)

中空山

建筑所需材料:

  • 一把稿
  • 最少16个火把

描述 标题已经告诉了你全部的内容:把一个最好不要那么大的山挖空,并且转换成一个庇护所!一些很好的保护措施,比如说:瞭望塔,护城河都可以在山里面建好一个庇护所之后轻易地建造出来!

建造地点 一个小的,独立的山(不是一个大山的一部分),差不多25到40个方块高。这种房屋的好处是当你在建造的时候,你是在获得材料,而不是使用他们。建造时间:1-2天

建造 找到一个符合上面要求的山,根据山的大小携带1-2个稿子。将整个山中间挖空,加上一些楼梯,梯子然后你就可以开始定制你的中空山了!

额外

  • 连接到附近山峰的的木桥
  • 温室
  • 活板门吊桥
  • 军器库
  • 瞭望塔

空中浮屋

材料:

  • 大量(至少200个)圆石,木板,或其它各式建筑材料.
  • 至少1个门
  • 其他额外需求的建筑素材

描述: 浮在半空中的房子!因为生物进不去而蜘蛛也没地方可以爬,所以能提供非常完善的保护。然而跟一般的建筑物比起来,必须花较多时间(约1-3天)才有办法开始建造。

建造位置: 最好的建设地点是峭壁旁的水面上。Any large hill is a good starting point (this option is assumed for the construction section). 随着越来越多的工作,空中浮屋可以建造在任何地方。你可以使用楼梯或水电梯进入空岛。

建造:

  1. 决定高度。建议10层以上高
  2. 在山上建一个延伸出去的1方块宽,5方块长的桥,然后就可以在方块末端任意发挥了=w=。如果你想要在桥下的房子(或许一个地下室),从地上制作一个支柱到所需的最低高度。在支柱周围建造地下室的地板。当你的地板完成的时候,移除支柱。
  3. 建立空中浮岛与普通建筑物一样。确保在桥上建立一扇门,这样你就可以跳到门上。记得在房顶上放置火把,这样生物就不会生成在你的房顶上!
  4. 做一个或两个块的间隙在门与桥之间。这个设计可以保护你的建筑物。当生物接近的时候,他们会直接掉到下面。生物几乎不可能跳过这些坑,不过还是有可能的!
  1. 继续建筑,这个建筑的一个好处就是你不受地形的干扰。综合来说,你可以朝任何方向建立建筑物。唯一的问题是,你需要建在新的地基上,因此必须使用更多的材料。

笔记 在进入你家的时候你可能会有一些困难。 One thing to make sure of is the door. Since the hinge area is solid even when open, you should jump to the door from the side opposite the hinge. Simply widen the bridge at the end to do so more easily. The area under the pit should ideally have some sort of fall-breaker in case misjudgment of the jump occurs. Once you are confident you can jump it consistently, you can build a mob trap for anything that approaches. Make sure that you can escape it if you DO fall, however.

额外: These will be the same as a normal house- except anything to do with the underground. Just build that sort of structure on the area opposite the bridge/stairs. Even grass can be brought up with a stair of dirt. Do not use a full stair with lower support, as to prevent intrusion while you wait for the spread.

这样做: 不要这样做:

碉堡

材料

描述 相对来说这是个较简单的藏身处, 即使这仍旧需透过大量的采集与冶炼工作以取得所需的材料.

位置 可在任何开阔的平地上建造.

建造 碉堡是个完全由石头所建造成的单隔间藏身处, 而其墙面通常至少会有两层以上的厚度. 一个外墙为12 x 12大小的碉堡可提供玩家一个含一张床、工作台、几个熔炉或箱子的空间,不过实际的建物大小还是取决于玩家的喜好. 理想来说,为了避免有时爬行者在晨间会潜伏于门外的状况发生,铁门必须要装在建筑物的不同侧上(至少两侧).石制按钮或拉杆可以同时由内侧或外侧控制门的开关.由于墙面至少有两层厚,玩家晚上就可以安稳的睡觉而不用担心突然被不怀好意的敌对生物叫醒.窗户应该装在建筑物的每一侧,好让玩家在早上出发冒险前能够确认屋外是否安全.

Bunker#2

Materials

  • 8-10 stacks of Stone Brick or Stone Slab, depending on location(Far or close to a stronghold)
  • Torches
  • Iron Doors
  • Glass

Description This is a harder shelter to build, mainly because it requires lots of stone or exploring.

Location Can be built on any wide open flat space.

Construction The bunker#2 is a single story shelter made entirely of stone, with the walls always being at least three blocks thick. Size is down to the player's preference, although a 12x12 outer wall perimeter will provide ample space inside for a bed, workbench and multiple chests and furnaces. Ideally an iron door should be placed on at least two sides of the building, in case a creeper remains lurking outside one door in the morning. Stone buttons or levers can be used to control the doors both inside and out. With the walls being at least two blocks thick, the player can safely sleep in a bed at night without having to worry about being awoken by hostile mobs. Windows should be added on all sides so the player can be certain that the outside of the shelter is clear before venturing out in the morning. This is especially effective against armies of players, as iron doors and stone bricks are much harder to break, plus, there's the added benefit of having silverfish coming out and attacking the attackers everynow and again.

Good idea would be to put guards on a bunch of these outside your pvp base, with tnt collaspable tunnels if someone breaks through.

人工洞穴

材料

描述 一个相对简单但是能提供很好保护的能长时间留存的庇护所。在游戏初期即可容易地建造,或在游戏后期将其作为区域性基地。

位置 至少 3 格高的大型峭壁。

建造 找到一个符合以上描述的峭壁。先挖一个四格深的 1x2 大小的隧道。之后,在里面挖出一个 3 格高的 7x7 的空间。装上门和一些火把,之后你的洞穴基本就完成了。你可以将基本的家具放在靠墙的地板上。你也可以将墙上或天花板上的丑陋的泥土或石头换成一些更好看的方块,比如木头,或者更像地下城的石砖。

提示 你的洞穴最主要的弱点在它只有一个出口。你可以再挖出一个 1x2 的“紧急出口”,这样在主出口门前有爬行者游荡时你就可以从紧急出口溜出。你也可以在基地上做上标记,以便在远处发现它。

额外

  • 从悬崖高处突出的“阳台”,便于观察生物。
  • 房间,房间,更多的房间。从主房间建造分支,通向其他房间,比如卧室、储藏间、熔炼室等。

困难

These homes are very complex and some may combine other shelters with large add-ons, making them different shelters like the ones below.


地下房屋

Description

These shelters are built entirely underground, usually at a depth of 15-25 blocks under the surface. They have the advantage of being difficult to detect from the surface and invulnerable to attacks from above-ground mobs. Disadvantages include difficulty of construction - usually involving committing the cardinal Minecraft sin of digging directly down - and the fact that it is difficult to escape if a mob -especially a creeper - managed to enter or spawn.

Necessary Materials

  • Torches
  • Ladders

Location

The entrances to this shelter can be anywhere, but in SMP, care should be taken to avoid making your location obvious to griefers or thieves. The top of a mountain, the middle of a desert, or even inside another, well-defended shelter are great locations to place the entrance.

Construction

Dig a 2x1 tunnel downwards, placing ladders on the walls every block, and Torches in small alcoves to the side. Once a suitable depth has been reached (20 blocks is recommended, but anything below 10 is acceptable. If you dig below level 16, the shelter will work as your mine.), hollow out a chamber. The size of this room is a matter of preference, but a 5x5x2 space is ideal. Light this area with torches, and your rudimentary shelter is complete. Add-ons can be expansions to the original chamber or separate "rooms" of their own. Separate some of the rooms with doors so if a monster does get in, you can hide in another room where you can figure out how to deal with the mobs.

This type of shelter can also be easily converted from the player's first shelter, provided it was built in the ground or in the side of a hill or mountain.

Extras

  • An escape tunnel - Absolutely necessary, as mobs inside your house will spell doom otherwise.
  • Connection to mine
  • At the base of the ladder, make a pool of water 2 deep so you can just jump down without harm instead of having to go down the ladder.
  • Subway/railway station
  • Farms (Make sure to have plenty of torches)

Island Stronghold

Description

A large wall and ceiling over an island for lots of protection against mobs.

Necessary Materials

About 100-2000 blocks of any building materials depending on the size of your island.

Location

On a small-medium island.

Construction

Find a decent size island and get lots of stone. Then You build a 6-9 block wall with your stone. When you've done this place torches everywhere over your walls and floor and get rid of them afterwards if you need to build. Next you add your roof and you can live hostile free!

Extras

  • A small tunnel leading to a secondary base.
  • A mine.
  • Obsidian shelter in case that Creeper one day gets you.
  • Extra rooms
  • A walled off passage to the mainland

Underwater Shelter

Description

An underwater base for total protection from creepers and other mobs, along with looking good.

Necessary Materials

Any block; preferably glass).

Some form of light, glowstone, etc. if your house is made of glass, as torches cannot be placed on glass.

Location

In a deep lake or in the ocean.

Construction

Start by filling the space where you are going to build your house, then dig out the inside, . Next start removing the wall and replacing it with the block of your choice. Then add your ceiling and replace the water on the top.For added ease build your house under water out of wood the cover it with any NON-flammable material. Now dig one block under your house and burn it which will remove all the water You now have a "creeperproof" house. (Unless it blows up the water without being in it, although this has only been proved with TNT.)

Extras

  • An underground base below this base.
  • Glass walls and roofs, as the strength of the blocks doesn't matter.

Freestanding - Hard

Description

The freestanding shelter, just bigger and harder to build and also with extra floors.

Neccesary Materials

  • Preferred building material (wooden planks, cobble. About 256-2048 blocks)
  • Log
  • Torches
  • Tools
  • Glass panes and blocks
  • Fences for patio and/or balcony
  • Stairs
  • Ladders (to get up or down your floors)
  • Doors
  • Trapdoors

Location

A large, flat area, with room for expansions, underground or to the side.

Construction

The size of the shelter is up to the player, however the bigger your house is the more room you will have for expansion.

1. Build the foundation of your house one block higher than the ground, so you can make a patio and as an added bonus you don't have to clear out the ground to make a floor.

2. Next, build your walls 5 blocks high so the ceiling isn't too low, and the windows don't look weird. The house will also feel bigger that way.

3. Make the ceiling. This means the inside of the house is currently 4 blocks high.

4. Make any rooms you want (crafting room, brewery, bedroom, etc.)

5. If you don't want a second floor, you're done! If you do want a second floor, continue on. Punch 1x1 hole in your ceiling. Pillar jump up on to your second floor, but as you keep going up and down you will have to destroy your pillar, so ladders are recommended here. For the second floor, repeat step 2, 3 and 4. If wanted, you can make glass skylights for both the roof and the floor of the 2nd level.

6. If you don't want an underground floor, you're done! If you do want an underground floor, continue on. Dig down 5 blocks from your floor. Next, hollow out the area you want to use. Dirt and stone don't really make great decor, so wooden planks is the preferred building material. Hollow out the wall and replace it with the planks. You can make entrances to all your expansions here. You may use ladders or stairs to get down to your underground floor.

7. If you don't want a balcony, you're done! If you do want a balcony, continue on. Go outside your house. Pillar jump to wherever you want to place you balcony. Use cobble or wooden planks. Extend your balcony about 3-5 blocks out. Add a fence and you're done! A nice extra is to put wooden steps and a sign by each side, so it looks like a chair.

Extras

  • Greenhouse made out of glass (consider adding a chest or two for keeping your seeds and tools and a crafting table to make quick bread)
  • Universal underground stopping point for all expansions (passageway to guardtower, entrance to quarry or mine, iron door to emergency bunker, etc.)
  • Craft Room - a room full of crafting tables and furnaces for quick crafting and smelting. Add a chest to store valuable ores and ingots.
  • Emergency bunker - Creeper invading your house? Make an underground shelter made out of obsidian or 3 layers of cobble and an iron door. A bed is a must. A chest full of food, weapons and tools are needed. A workbench and a furnace are useful as well.
  • Indoor fishing pond - Useful source of food if a greenhouse has not been created.
  • Storeroom. A room full of chests to keep less valuable materials (dirt, cobble)
  • Guardtower - Make a tall tower (5x4) and about 30 blocks high to survey the land. Add a chest full of arrows and a bow to 'snipe' some mobs.
  • Escape passage - This is a must! You can also add this to your bunker.
  • Emergency kit - Need to leave quickly? Found a group of zombies in your basement? A chest full of weapons, food, crafting table, furnace and tools is helpful if invaded by an army of monsters.
  • Tree farm. Although time-consuming, an indoor tree farm is very, very, very useful. Note the room will have to be very tall as trees are big. The room will have to be well-lit. Consider adding a chest full of axes and saplings.
  • Skylight. Extra light and looks cool. Why not even make your roof out of glass? No mobs can spawn on it!
  • Tunnel to another base - This is very helpful, if you need to go to another safehouse to collect more resources.


Ravine Shelter

Description A shelter situated in a Ravine. Rooms may either overhang on the side, or occupy the entire ravine. These are easier to build if the opening is close (if not breaking) the surface, and more difficult if deep underground. Sometimes a ravine may spawn above another ravine, so you can use the lower as your shelter, and upper as your farm(s).

Neccessary Materials

  • [Torches]
  • [Ladders]
  • [Cobblestone]
  • [Pickaxes] (Preferably Iron but Stone still works)
  • [Water]

Location In a Ravine

Construction If there is lava on the bottom, freeze it with water. Any water/lava from the sides should be plugged. Make the floor flat, and then light up the ravine with as many torches as you can. Start the walls, and put in the items you want in the rooms (Bedroom, Craft Room, Furnace Room, Store Room, Minecart Room). Rooms should be 3 - 4 blocks high (Or if you're building a staircase, whichever suits the staircase best), and once all rooms are at the preferred height, build the next floor. Repeat until the house has as many rooms as you need. You may want to seal off caves, but you don't have to smoothen the walls.

Extras

  • Surface additions
  • Branch Mine
  • Tunnel

Castle

Description

A castle capable of keeping out an army of monsters

Neccesary Materials

About 1000 blocks of cobblestone.

Location

A large flat plains, a man-made flat area, or the world type Super-Flat. If needed use map editors, unless playing survival(legit)

Construction

Take the cobblestone and make a 3 block wide, 1 block long, and 1 block high base. Continue across until the length stretches all across your flat area. Then clear out a 6 block long section for a primary entrance. Make the walls about 20 blocks high and make ladders or stairs leading up. Add an overhang to the walls to keep out spiders. Make shelters and useless buildings inside the walls. Takes about 3-7 nights, depending on size.

Extras

  • Castle Forge
  • Castle Home
  • Bed
  • Treasury
  • Castle Mine
  • Blocks on outer layer of wall, covering every other slot as a reinforcment from spiders, every five blocks change the material to something else.

Stronghold

Description

A castle built using a village with enough add-ons to become its own mass shelter. Can house many players and animals.

Neccesary Materials

  • Lots of Cobblestone (1000–10,000)
  • Water/Lava
  • Torches
  • Tools

Location

Any area with an NPC Village. The village will be a part of your home; keep that in mind.

Construction

Surround the village with Cobblestone. Be sure to add gate houses so you can enter and leave your stronghold. Optionally, leave room for some more structures in the village. When surrounding the village, create a two layer wall of cobblestone. Make the inner layer one block smaller than the outer layer. This will allow you to snipe mobs outside the castle.

Extras

  • Granary to Store Food
  • Quarry for Materials
  • Armory for Weapons
  • Extensions on NPC Blacksmith for Mass Smelting
  • Modify the NPC Houses with extra furniture, beds, etc.
  • Pistons to hold Water/Lava and release it when necessarily
  • Farms (Melons, Wheat, Pumpkins)

Circle Shelter

Description

A normal, circle shelter.

Neccsary Materials

3-6 stacks of building material, such as Wooden Planks, Stone, Obsidian, etc.
2 Doors

Location

A flat area that is over 15x15.

Construction

The same process as a freestanding shelter, but with the walls formed in a circle instead of a square.

Extras

  • 3 Floors
  • Floor
  • Kitchen
  • Bedroom
  • Attic
  • Chimmney
  • Mine

下界庇护所

描述

下界的庇护所。

必要材料

许多圆石.

地区

下界,最好在传送门边上

安全地建造

在建造你的房屋之前,推荐先在建筑区域中的任何一个地方造一个小避难所,这样一来就确保你不会被一些“不受欢迎的客人”光临。一般别在开放的地方建造,但如果你有这能力,那么你应该这么做。

下界避难所类型

'1 - 穴屋

这是最安全的类型,因为你在建造时远离恶魂,所以建造过程很安全,并且你被墙围着。建造一个下界穴屋比在正常世界建造一个类似的屋子更容易,因为你不会被生物攻击。僵尸猪人是你会遇到的唯一一个生物,不过只要你不惹他,他不会攻击你。

2 - 独立的

因为恶魂会攻击你,所以这个类型很困难。你的墙必须是由圆石组成。随时准备战斗。当然和平模式除外。

3 - 地狱要塞屋

这个类型相当容易——只要找到一座下界要塞。要注意的是,下界要塞很难被穿越。一定要清晰地标出你指定的"家"区域,或者把家具分散在整个建筑周围。恶魂是不是一个目标则取决于位置。僵尸猪人不会成为一个麻烦,除非你先攻击他们。岩浆怪烈焰人基本上不会对你有很大的威胁。 窗户

一个恶魂无法透过玻璃看到你(请看恶魂)。 Thus you can build windows in the Nether as long as you stay inside it is safe, to protect your self and your windows, you might want to use Pistons to put some cobblestone in front of the window, which can be relocated by pressing a button. Allowing yourself to be inside the home safely and have a good view of the nether. And when you go exploring you "close" the window, for in case you get hunted by a ghast.

Extras

  • Tree farm
  • Mushroom farm

Innovative Dwellings

These types of dwellings are mostly to impress other players, or are amazingly dangerous to live in.

Description

This type of shelter can vary in location and security. For example, a innovative dwelling could be located within a double dungeon (with the spawners still there), built into the bottom of an overhang, or above a lava lake! Innovative dwellings are usually much more difficult to live in and build; however, they work with the map and are great for impressing other players.

Location

The location of this type of shelter can vary drastically, depending on the map, and on the player's preference.

Types

     JUNGLE TREEHOUSE

This type of house is hard to make but almost no mobs can get you. first find a jungle and either pillar up a giant tree or use ladders (recommended) once on top of the tree just make a house. its an awesome idea to make bridges to other giant trees. make a huge treetop village!

Dungeons

Dungeon dwellings require very little setup on the part of the player. They are not very big, and there is also the risk of spawned enemies as well as caverns nearby. Many are located deep underground, so they can be relatively difficult to located and navigate to. Leaving the spawner in for decoration can serve as the player's death sentence. However, advantages of this type of home are little setup, free mob drops (if one decides to set up as a mob trap instead), and in SMP, difficulty by other players attempting to locate the home. A good map to use for this type of shelter is seed: 'Brock Obama' (pre 1.8) as you spawn near a sanded in zombie dungeon with attached alcove.

Overhang Bases

These nifty bases are built into the underside of overhangs of mountains. Unfortunately, suitable overhangs and ones located in scenic or easy-to-defend places can be difficult to find. Building is another problem, as you would either have to pillar upwards to excavate the home or enter from the top and use water to build on the underside of the overhang. Sand or gravel is recommended, as removing pillars made out of these materials is much easier and can be done directly from the ground. As difficult as this setup may be, one can use this type of base as a stealthy reconnaissance outpost, by dropping lava, arrows or even TNT on unsuspecting players or just for viewing epic scenery.

Lava Forts

These are arguably one of the most difficult bases to build, not only because aboveground lakes tend to burn wooden homes down, as well as the fact that returning home with a stash of diamonds could quite possibly be more risky than hugging a creeper on Hard difficulty. As the player must use nonflammable materials, such as cobblestone, players may not like how the home would look. On the other hand, the lava can protect against all types of mobs, allow animal spawns and is relatively easy to spot from a distance during the nighttime from a high perch.


Mountain Bases

These bases are some of the toughest to build because they are basically on top of a mountain. You're probably thinking, "Thats easy to build", but it isn't' because it requires a mountain a range or two mountains. The idea is you link the two mountains together with 10 block wide bridge, and rooms inside the bridge. That's only the start, to make a proper base you could add floating island around the base and make it better to look at. Think of it as the floating mountains of Pandora but instead of Na'vi you get creepers. It's one of the toughest because it requires a lot of stone - and I mean a lot: the one I have built required nearly over 2000 stone and I am still making it bigger, but the only problem is most mountains are on flat lands, so it's very difficult to get wood. I suggest you get 200 saplings and plant them around your base as well as in it. When all this is done it will look amazing and easy to protect from mobs because they fall of the edge of the mountain and plummit to their death, but it will take time to build, it takes a lot longer to build than a Lava Fort. But there is an easy way. If you clear the top of the mountain and make it flat it will be easier and you can just Build a simple house. Of course this is less safe.

Sub-Terranean Stronghold

This type of base is very hard to conquer. One first has to find a Stronghold in their world (a difficult task as it is), light up the entire structure, patch any holes made by caves, and then make a safe entrance from the surface. You can also use a cave entrance, but this makes it harder to find when coming home after a long day of exploring. You also must be wary of silverfish, and be careful not to break any walls. However, once you do conquer the entire Stronghold, nothing can get to you. The main thing to be wary of are creepers waiting outside your exit, wanting to kill you as you foolishly walk up and out.

Extras

  • Windows by your exit are very good to have, to stop the above mentioned creeper attacks.
  • A mushroom, wheat, sugarcane, melon, or pumpkin farms for food and miscellaneous items.
  • Escape tunnels are must haves, to get away from anything that could spawn in that dark corner you missed lighting up.
  • As said above you make farms for many thing's, you can make a tree farm but this will take a very LONG time even more to redstone it but if you finsh it you will not really need to go above ground a lot.

Add-ons

Forts/Walls

These are often just normal on-ground homes with walls around them.

Description

These shelters offer far higher protection, and if there in no dark places on the walls or inside, then you can roam freely at night without fear of mobs(as long as you are inside the walls), ofter a place to attack from, and allows you to build at night.

'Location Large flat area

Materials

  • A normal freestanding home.
  • As many blocks as you need (Cobblestone is suggested)to at least build a 4 block high wall around your home (preferably higher) and a lip on the edge (optional, but recommended).

Construction First pick a perimeter for the wall so you will have space to build in later on, then build a 1 block high wall there. After that keep making it higher and higher until you have the desired height. Then you will build a lip that is at least 1 block over on the top of the wall to prevent spiders and Spider Jockeys from climbing over.

Extras

  • Towers can be included on the sides to make it look better and give a better point to attack from.
  • A larger lip can be used to give a better point to attack from.
  • Windows can be added to allow you to see outside.
  • A ditch can be added to trap mobs, kill mobs with lava, or transport them to a lava pit.
  • Walls can be made thicker to resist explosions (not needed if the wall is made of Obsidian or Bedrock).
  • By building by the sea, part of the wall may not be needed.

Ports/Harbors

These are quite obvious additions if you are by the sea, and can be quite useful if you happen to have many bases and mines offshore.

Description

These are built next to water, by a natural sea or possibly a man-made channel, and allow the usage of boats to travel in and out of your base.

Location

Virtually anywhere there is water, most usefully if next to a sea.

Materials

  • Water(If an artificial inlet is to be constructed)
  • Any material,amount dependent on size of the docks
  • Slabs (for landing boats on without destroying them)
  • Doors(Optional, but very highly recommended to stop your boats from floating away)
  • Chests(Optional,used to store materials for voyages and spare boats)

Construction

First, pick a suitable area on the sea or dig a trench you can sail through and flood it. Once you have a waterfront ready, build as many units for boats as you wish. These are generally 2x2 squares that can be dug into land or built into the water, and usually have a double door at the front to stop boats from drifting out to sea. Place boats in each of these and make sure you can sail in and out easily. Place wool or stairs at the opposite side of the doors to stop high-speed boats from shattering when they hit the wall. Add storage, dispensers, or anything else you want.

Extras

  • You can build a redstone wire connected to a music block to be alerted whenever something is coming.
  • Dispensers can be built for boats instead of placing them in storage.
  • Towers can also be built instead as a lookout post.
  • Walls can be built on the sea with iron doors in the water to keep unwanted guests from getting into your harbor.
  • You can have several different sets of docks in a concentrated area, with buildings for whatever purposes in-between, to build an entire large-scale base around the harbor.

Railway System

This is useful if you have several mines, bases, or other places of intrest that are too far away to walk to from your shelter.

Description

These are built when you've got plenty of resources and you have need of getting somewhere regularly that is at least a few hundred meters away, or you simply don't have the patience to walk there and back.

Materials

  • 4-30 stacks of rail
  • 6 powered rails
  • A couple of water timers (see here), although other timers do work.
  • 2 redstone torches
  • 2 track switches
  • A mine cart (if it's powered it will simplify the making of the stations).

Construction

First, build a booster with three powered rails(for more information, see here). Connect the T switch to the booster and make a water timer. Wire it up to the track switch. When you enter you press a button to activate the timer. You may want to activate the button when you get in and add a wire to the powering torch. Now make your track and repeat at the other end. If you have 400 meter track, you'll want a 12 second booster. You may want to build the majority of the track a few blocks above the ground and have heavily guarded stations to avoid mobs (particularly creepers) damaging it. With this track you'll go 8 meter/second, which , depending on the terrain you're traveling through, could make your journey 50-75% shorter.

Extras

  • Multiple stations allowing you to have more than two potential destinations.
  • Alarms allowing you to peform an emergency launch or ready your weapons.
  • Some powered minecarts (with enough fuel for the journey) to serve as engines for storage minecarts, to carry chests filled with loot to a safe place (i.e., you're base).
  • A system to remotely control all the stations you have built using levers and redstone wire, allowing you to make a cart go past a station without stopping (useful with powered minecarts as you don't need to start them again after they reach a station).
  • A back-up in case creepers or other players destroy it.
  • Stations that are effectively fortresses to be sure you're system is safe.
  • An emergency armoury in case you're staion isn't well guarded and you don't want to carry around weapons and armour.
  • Towers to snipe from (with ample arrow supply) or to make sure you can find the nearest station if you've gone exploring and you want to go home (or to a mine, libary, NPC village. etc.).
  • A bed in your stations if you intend to take a prolonged visit to a point of intrest.
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