为了你的生命着想,建造一座房屋吧。(对了,你在建造房屋时需要用到一些工具) 此页列出了房屋的类型。
导航
为了便于导航,建议您使用“目录”,通过上面的导航,你可以找到不同的房屋类型。使得这页更容易使用。
编排
这些房屋是以建造的时间排位的,当然,建造的时间当然有时不同,取决于你建造的时侯的装饰多不多,仔细不仔细。
注意,这里所写的一天只是包括白天的部分,而不是晚上。此外,材料的收集时间不包括在内。
流浪:
最容易建造的,但提供不了太多防护,尤其对于爬行者更是手无搏鸡之力。这类房屋是你在日落时,没有多余时间起其它东西的房屋。建筑所需时间:几乎为零。
简单 :
这些建筑大多都要配合地图里的环境而建造的。这些房屋能提供较少防护。建筑所需时间:半天。
普通
这些都是独立式的建筑,能够提供较多的防护。建筑所需时间:1-2天
困难
这些建筑建造起来十分消耗时间的。但这些建筑能够提供极大的防护。建筑所需时间:2-10 天
新发明
虽然这些建筑是最难兴建的,但它有时不能提供最大的防护。它们专注于工程的技术性。建筑所需时间:不定。
附加信息: 虽然这部分不是说建筑,但它们都是值得一提的有用数据。
房屋
游牧
紧急避难所
建筑所需物料
无
详细描述
最简单的建筑可以通过往下挖三块方块,然后用一块泥土封住洞口来建造。这个建筑建起来只需时几秒。虽然正常来说不会推荐你往下挖,但从地表往下挖3个方块就掉入洞窟的几率非常小。因此这样建造一个庇护所是安全的。这种类型的庇护所适用于这种情况:你的基地已经建造,但是入夜的时候你离它太远。
可建造地点
地表为泥土的区域。
额外物品
- 火把
- 床
悬崖式洞窟
建筑所需物料
- 无
详细描述
悬崖式洞窟可能是第一个晚上用得最多的庇护所了。它只需要几秒钟就可以完成,而且一旦进到内部,玩家可以安全地扩容它。它同样能为防止生物进入提供很好的保护(不包括爬行者:它们可以炸毁岩壁)。因为它是一个内嵌式的结构,所以建造它不会消耗建筑物料,反而能得到建筑物料。
可建造地点
这种庇护所最大的好处是你可以在任何悬崖上建筑它。动工前确认一下是固体墙壁(最好是垂直的山壁)Mining down does not usually make a good shelter. A cliff by a large body of water is preferred as hostile mobs cannot spawn in the water.
结构 非常简单。在墙上挖一个2*2*1的洞,然后进入洞窟后将其封闭。从那儿开始,你就可以向更深处挖掘了。
额外物品
- 火把
- Mine extension
- Link to an above-ground base
NPC 房子
物品 6 火把 1 床
描述
盜取一間NPC的房子及住在那裡,使其像自己的家。
地區
一個NPC村莊
建立
開始部分是最難的,首先找一個NPC村莊 ( 在超平坦模式十分容易,有時你會在NPC房子裡誕生)。 Seeds that spawn you near NPC villages in 1.1 include '666', 'gimmeabreak', 'benzyne', 'Butterscotch', 'walruswalruswalrus' and 'Village' (on Superflat only). Then just customize the inside of the house! Make it home.
One downside is that the villagers may block your way while trying to get around the village. But, it's perfectly possible to kill them off... you may find it funny to kill helpless villagers and cage them and torture them. Be careful when doing so as you might provoke the iron golems guarding the village.
額外
- 第二層 (一些房屋本身自帶)
- 家具 (一些建築本身自帶)
- Occupy the whole village! The buildings that have a chance of being generated in the village include the Library, which includes bookshelves (which you can later mine using the Silk Touch enchantment) and a crafting table. There's also the Smithy, which comes with two furnaces, a small pool of lava, and a chest of goodies. The Church is a three-story building, the third of which you can use to look over the entire village.
- Light up and build a wall around the village to ensure that you will be safe while going from house to house.
Pillar
Materials
Lots of dirt. Or lots of any kind of non-entity block.
Description
A pillar of blocks, occupying a 1x1 space. Great when you have lots of one type of non-entity block. Only use a block that is affected by gravity, e.g. Sand, Gravel; if you want to remove the pillar later on. Remember, not a short pillar. A cloud-level pillar.
Location
Anywhere! But preferably an open space.
Construction
First, equip your NON-ENTITY block. Then, point at the ground, hold your right-mouse button, and jump. Repeat until you are at cloud level, or any other level that Skeleton arrows cannot reach you. After that, it's all up to you on what you want to do with the shelter. For the Nomadic, just stay up there until the sun rises. Mine the blocks below you, until you reach ground level.
Extras REMEMBER!!! If you are planning on building a real shelter up there, do not build above layer 128.
- Shelter (basic house)
- Ladders
Watchtower
Materials
- About 40 blocks of dirt.
- A few torches.
Description
A good shelter should not only protect you from any type of hostile mobs during the night, but also prevent a surprise Creeper ambush in the morning. This shelter type achieves this without the need for sophisticated materials such as glass or doors, and can be set up pretty quickly.
The design is essentially a tower with a rim for nighttime protection, but with some gaps between the tower and rim to see what is going on below in the morning, and have a slash at any assembled hostiles before leaving the shelter.
Location
This shelter is best suited for wide open terrain or hilltops.
Construction
- Build a simple 3x3x2 solid tower.
- Add a single block atop each edge of the tower, then attach yet another one to the outside of each; remove the former blocks again, leaving the latter semi-free-floating. Atop these, build a 5x5 rim.
- Add torches.
- Dig a 2x2x1 shaft in the center of the tower. Wait for dawn down there.
- At dawn, work your way back up out of your foxhole; have a thorough peek though the gaps between the tower and the rim, and finish off any assembled mobs before leaving the shelter. (Note that the rim will be just too high above ground to jump off safely.)
Open-Air
Not what you think.
Materials
- Dirt
Description
Sure, it might not stop invading spiders, but at least it works for the first night! The Open-Air is basically walls surrounding you. No roof. Feel free to add a roof, after you build the walls, if you want. But then it's not an Open-Air anymore. It's a house after the roof.
Location
Flat, open ground.
Construction
First, gather your dirt and basic necessities. Place your dirt in a (preferably, size is up to you) 5x5 area. Once you've built a 1-layer 'wall', build until you have a 3-layer wall. 4, if you really want the safety. By this time, it should be sunset. Again, the time will vary, depending on the number of layers on your wall. After you have built your wall, jump down to your 'shelter'. Done! Note that spiders will be able to climb over the walls and enter your shelter, but adding a rim will prevent them from invading your home. Enjoy your night. REMEMBER!!! Don't fill the area! An optional way to do this is to instead dig a pit and dig out the blocks around where the wall is. This way you're gaining materials instead of using them.
Extras
- Torches
- Roof (which will turn your Open-Air into a house, in which you're free on expanding)
- Improved wall (Stone, anyone?)
- Windows (which is highly recommended to be built only if you want to add a roof)
蘑菇屋
材料
- 一個蘑菇(哪個種類也可以) 和一些骨粉
描述
利用一個紅色巨型蘑菇,你能快速地做一個帳篷來過夜。 或是在啡色巨型蘑菇頂上去射殺生物,但對於骷髏並不是很安全,當挖掘蘑菇方塊時你能得到更多蘑菇,這樣你能在以後製作更多的蘑菇屋,或是蘑菇煲來食用。
地區
幾乎在任何地方。或是利用蘑菇群來略過種植。
詳細描述
製作紅蘑菇帳篷時,要確定附近有足夠的空間,在地上挖一個方塊大小的洞F,種下蘑菇,然後在蘑菇上用骨粉。肯定你距離蘑菇一個方塊的距離這樣你將不會窒息當它在成長。接著去除蘑菇莖,然後等到早上,再把自己挖出。有時蘑菇會有一個可容納蜘蛛的缺口,或是2格高的缺口,只需要用泥土覆蓋。製作啡色蘑菇塔時,只需種植蘑菇及向它施肥。不需要挖一個洞。然後利用泥土或沙子支撐自己跳到蘑菇頂,或是製作蜘蛛防衛,放置梯子在莖上及放置艙口來阻擋怪獸。
額外物品
- 床
- 火把
- 門
- 如果你種植多個蘑菇在每一個蘑菇的頂部,你能創造一個塔 - 見下一條目。
- 一個藍精靈村
- 由中央梯子相連的多個樓層及地下室
Mushroom tower
Description
For extra security and visibility, why not make your mushroom into a tower? Stacking both Red and Brown Giant Mushrooms can make a great instant landmark/safe haven while traveling (especially in forests or mountainous areas) by growing 3-5 giant mushrooms on top of each other.
Materials
- 3-5 Mushrooms
- Bonemeal
- Torches
- Dirt
- Lots of Ladders
Location
A space with nothing above it for 12-15 squares, or the mushroom won't grow.
Construction
Plant a mushroom in a space with nothing above it, use bonemeal to enlarge, put ladder up the side, punch one hole at the top of the ladder. Put a square of dirt directly above the stem and repeat earlier steps two to three times. Since nearly any type of block or useful item can be placed on top of a mushroom safely, a brown mushroom can be easily used as a waystation, with torches to prevent enemy spawning and to aid in visibility, beds to sleep in as well as chests and crafting table/furnaces. Extremely fast process can be used to escape enemies at sundown. Red mushrooms are best used as a very visible landmark, but can be expanded using dirt or cobblestone to use as a waystation as well. Safe from skeleton archers! Be careful of creepers hanging around by the base.
Extras
- Bed
- Crafting Table
- Chest
- Furnace, especially if built by a mine as a landmark/waystation
- Torches
- Trapdoor
緊急樹屋
材料
- 大約5塊泥土或沙。
描述
找一棵樹 (越大越好)以及利用方塊支撐跳在上面。 This is a great nomadic shelter, as it takes seconds to build and has a nice view of the outdoors and you can shoot monsters down from it. The biggest drawback is the inability to mine, so a cliff-side cave or cave shelter may be preferable.
Location
A forest biome, in a tree. Spiders may be able to climb up smaller trees, so used a branched one if possible. If outside a forest you can also use a sapling and bone meal, but this is not recommended, because chances are, the tree will not be tall.
Extras
- Bed, torches, crafting table
- Stairs or a ladder up with a trapdoor or door to keep mobs out.
- A sniper nest to shoot monsters from.
- Bridges to other trees. Make a treetop village!
- Walls and a roof.
- Make it a treehouse (see next)
Easy
Treehouse
Materials
- ~80 wooden planks
Description
Treehouses provide a high base. They are useful especially against creepers, because most are too high for a creeper's explosion to reach. They are often used with a bow and arrows, because they are excellent sniping spots. Another advantage to treehouses is that they are a great lookout point. They give you a good view of the map, helping you find the place for your next shelter.
Location
Treehouses are built in trees. The best treehouses are in the tallest trees - but be careful. The taller the tree you pick, the more stairs you will have to build in order to reach your shelter. Jungle Biomes are recommended, as they have huge trees with built-in ladders - vines!
Construction
The first thing you will build when constructing a treehouse is the staircase. Without a staircase, you cannot reach the treehouse. The amount of stairs you build will vary depending on the height of the tree you are building in. Make these stairs and place them. Remember to place wooden planks under the stairs to support them. (Not only does this make them easier to build, it also makes the staircase look better.)
Now you should have a staircase that leads to the top of the tree. Climb this staircase and lay down a 4x5 base of wooden planks. One common practice is to remove a layer of leaves and then build the base. This maintains the same level as you would have had without a base.
Next, build a layer of outer walls. These should only cover the border. To be economical, you could skip the corners, as they are not necessary. Build two more layers on each of these.
Now you will construct a roof. You don't need to add another border level; this was compensated for in the last step. Instead, fill in the top border with wooden planks. This roof should block out most of the light - look in the "Extras" section for ways to counter this.
Alternate No-Stairs Method
A more effective and easy method to construct a pathway for access to the treehouse would be to use ladders placed on the trunk of the tree to reach the entrance of the treehouse instead of stairs to access the treehouse which makes it less likely for mobs to climb onto the treehouse and also the benefit of using this method is that it uses less materials. It is strongly recommended that you use a trapdoor at the very top of the ladders to prevent mobs from gaining access to the treehouse via the ladders.
Alternate roofless method
This method is best in high trees. Simply the same as before but only build walls one high and then place fences on top. It is useful when fighting mobs like creepers.
Extras
- Staircase to top
- Window
- Treehouse link - Multiple treehouses linked together. Best if treehouse is built in a forest.
Igloo
Materials
- A lot of Snow
- A shovel.
Description
If you live in a snowy biome, why don't you use what you have around you?
Location
Any snow biome
Construction
First get some snow, a lot of snow. Use a shovel to get snowballs by breaking snow. After you collected enough, go place them in a 2x2 square in the crafting grid. Get the Snow Blocks. Build your shelter with that.
During construction it might start snowing, but hey, free resources! Note that snow can fall on snow blocks, causing a snow layer to form on top.
These snow shelters often look great in snow biomes.
Extras
- Windows made of ice
- A well where you have liquid water.
- A fire place. (Snow blocks do not melt, but ice and snow do)
Portable House
Materials
- Wood, Cobble or Stone any basic material except dirt. Preferably Cobble
- Ladders
- Wooden/Iron Door
- Trapdoor
Description
Don't want to spend 5 minutes in a hole? Build this mobile fortress that takes 5 minutes to build and 5 minutes to destroy!
Location A 6x6 or 9x9 flat space
Construction
First, build a 1x1 tower 6 blocks up on all the corners. Next connect each corner together. Now build the wall and dig a 1x2 hole for the door do NOT use windows. Now fill in the roof but leave a 2x2 space at a wall for the trapdoors and ladders. Place the ladders under the hole and then on the roof of the house make some battlements. Now place the trapdoor and you're done! You now have a mobile fortress that's safe from creepers! And if a spider gets in you can run down the hatch!
Extras
- Mine
- Utilities
- Extra story
- Defence Turrets
- Trapdoor traps
Camoflage House
Materials
- A stack or two of dirt.
- Wood Planks for inside wall (optional)
Description
A house made out of dirt that blends in with the environment.
Location
A forest or plains biome.
Construction
Use the dirt to blend in with the environment. Make sure to adjust to elevations. Grass will grow on your roof, so it looks even cooler. For maximum security, conceal your door behind a 1x1x2 stack of dirt and don't add any windows. If you're really ambitous, make a piston door with dirt and sticky pistons. Hide the lever behind a block of dirt. This is perfect in SMP as it hides your shelter from griefers and thieves.
Extras
- Bed, torches, crafting table
- Underground shelter underneath the dirt.
- Tunnel to other camo shelters!
- Piston door made out of dirt and sticky pistons.
- Hidden chest full of valuables.
House
The expansion to the Open-Air, in detail.
Materials
- See Open-Air, in the Nomadic section, for walls but made of something preferably stronger like wood. For the roof, any non-entity. (If made out of glass, will be better than windows for lighting)
- Torches
- Sand (for windows)
Description
You've played the game with the walls, now play it with the roof! A basic house.
Location
Flat, open ground.
Construction
First, build a wall, just like the Nomadic Open-Air. After that, close the roof, add windows (smelt the sand with your furnace), and you're set for expansion! If you like, dig your floor and replace it with any block you like.
Extras
- Mine
- Upper Levels
- Lower Levels
- Traps
- A door
- Corners are made out of wood
- Make the roof out of stairs
- Chimney
PS. This is basically the Open-Air WITH a roof.
Cave Home
Materials
- Fair amount of construction-type blocks(Cobblestone, Wooden Planks, Dirt all work fine).
- Ample supply of Torches.
Description
A house constructed using a surface cave as its base structure. Can be dangerous due to its initially dark state, but allows for easy expansion. Being a cave, contains a mine already within itself.
Location
This type of house can be built in any surface cave one finds. It is a bonus if you find one with Coal already in it, as you have your supply of torches supplied by your house. A cave with multiple surface entrances can be used, but may prove more difficult to secure.
Construction
Once you have found a suitable cave, the first step is to seal off the entrances. Use any building material to create a complete seal to keep out night monsters. A wooden door may be added if you have enough wood and time. Otherwise, just seal the entrance off completely(make sure to use torches first, or you may find yourself in the dark) leaving no gaps.
If you proceed deeper into your cave, and monsters are found, it would be wise to seal off the rear end of your cave as well. That is unless you are able to deal with the monsters.
After this, you can hollow out the cave to your liking.
Extras
- Explore the entirety of your house/cave, and extract the riches hiding in your basement.
- Add more rooms by hollowing out more of the cave. No materials required!
Medium
Freestanding
Materials
64-256 Wooden planks, Cobblestone, Stone
Description These Freestanding shelters are not usually the first shelter that the player builds, because it usually consumes the time fast. These shelters provide good protections against Mobs.(Creepers).(Watch out for creepers! They can spawn behind or on top of your house. Best way to make sure that creepers don't get on your roof is to put torches on it or make your roof from glass!)
Location You can build these type of shelters anywhere where there is flat ground. You can also clear out a flat area, but this will consume more time and leave you vulnerable in the night if you don't have your house built in time.
Construction The size of the shelter is decided by the player himself. The foundation can be any size you want, but bigger building takes more time. First make the foundation of the building and then you can make it wide as you want. Then you can make a wooden floor, or you can just keep the ground as your floor. Jump and place a block underneath you to make the shelter taller. When your shelter is complete, you can make an access to the rooftop if you like. Making a door is very important, because the aggressive mobs can come inside your house and kill you. Also make sure your shelter is well lit to avoid mobs spawning inside - The bigger your house is, the more torches you will need.
Extras
- Watchtower (used for sniping and looking for resources)
- Windows
- Greenhouse (See Farming)
- Skylight (extra light and mobs can't spawn on it. Also looks really cool!)
Hollowed-Out Mountain
Materials:
- A pickaxe
- At least 16 torches
Description The title says it all: a mountain, preferably not too big, hollowed out and converted into a shelter! Good protection, as watchtowers and a moat can easily be added after making a basic shelter within the mountain.
Location A small, freestanding mountain,not part of a large mountain range, preferably 25-40 blocks tall. A good advantage is that as you build, you are gaining material, and not losing. Time: 1–2 days.
Construction Find a mountain that matches the description above. Bring along a pickaxe or two, depending on its size. Hollow out the entire mountain, add a staircase/ladders and some floors, and you are ready to begin customizing!
Extras
- Wooden bridge connection to other nearby mountain
- Greenhouse
- Trapdoor drawbridge
- Armory
- Watchtowers
Floating
Materials:
- Plenty (at least 200) of cobble, planks, or other general building material
- At minimum, 1 door
- Other material needed for house additions
Description: A house that floats in mid-air! Protects greatly, as mobs can't get in and spiders have nothing to climb on. However, it can take a bit longer to start building than freestanding structures, about 1–3 days.
Location: A cliff face, preferably over water, is the best place to build the structure. Any large hill is a good starting point (this option is assumed for the construction section). With more work, however, it can be built anywhere, using a staircase or water elevator for access.
Construction:
- Choose an elevation. Recommended height is over 10 blocks.
- Build a 1-block wide bridge out about 5 blocks from the hill, beginning the count from the furthest horizontal point on the hill within 3 blocks in any direction.
- If you want a house below the level of your bridge (a basement, perhaps), make a pillar from the ground up to the desired lowest elevation. Build around it to the desired foundation size. Remove the pillar when construction of the foundation is completed.
- From this base, build as usual, making sure to place a door at the level of the bridge, with an empty space above it so you can jump to and from the door. Don't forget you are still vulnerable to roof spawning if precautions aren't taken!
- Make a one or two block gap between the bridge and the door. This is the system that so secures the structure. Mobs coming to you will simply fall below if they attempt to reach you when the door is closed. It is unlikely that they would jump the pit, but it is still a possibility.
- Continue building. One great thing about this type of shelter is that you aren't nearly as hemmed in by hills or other terrain! Generally, you can build in any direction for a great distance. The only concern is that you must build the new foundations, and therefore must use a few more materials.
Notes You may have some trouble getting into your house. One thing to make sure of is the door. Since the hinge area is solid even when open, you should jump to the door from the side opposite the hinge. Simply widen the bridge at the end to do so more easily. The area under the pit should ideally have some sort of fall-breaker in case misjudgment of the jump occurs. Once you are confident you can jump it consistently, you can build a mob trap for anything that approaches. Make sure that you can escape it if you DO fall, however.
Extras: These will be the same as a normal house- except anything to do with the underground. Just build that sort of structure on the area opposite the bridge/stairs. Even grass can be brought up with a stair of dirt. Do not use a full stair with lower support, as to prevent intrusion while you wait for the spread.
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Bunker
Materials
- 6-8 stacks of Cobblestone or Stone, depending on size
- Torches
- Iron Doors
- Glass
Description This is a relatively simple shelter to build, although requires a fair amount of gathering and smelting to obtain all the required materials.
Location Can be built on any wide open flat space.
Construction The bunker is a single story shelter made entirely of stone, with the walls always being at least two blocks thick. Size is down to the player's preference, although a 12x12 outer wall perimeter will provide ample space inside for a bed, workbench and multiple chests and furnaces. Ideally an iron door should be placed on at least two sides of the building, in case a creeper remains lurking outside one door in the morning. Stone buttons or levers can be used to control the doors both inside and out. With the walls being at least two blocks thick, the player can safely sleep in a bed at night without having to worry about being awoken by hostile mobs. Windows should be added on all sides so the player can be certain that the outside of the shelter is clear before venturing out in the morning.
Bunker#2
Materials
- 8-10 stacks of Stone Brick or Stone Slab, depending on location(Far or close to a stronghold)
- Torches
- Iron Doors
- Glass
Description This is a harder shelter to build, mainly because it requires lots of stone or exploring.
Location Can be built on any wide open flat space.
Construction The bunker#2 is a single story shelter made entirely of stone, with the walls always being at least three blocks thick. Size is down to the player's preference, although a 12x12 outer wall perimeter will provide ample space inside for a bed, workbench and multiple chests and furnaces. Ideally an iron door should be placed on at least two sides of the building, in case a creeper remains lurking outside one door in the morning. Stone buttons or levers can be used to control the doors both inside and out. With the walls being at least two blocks thick, the player can safely sleep in a bed at night without having to worry about being awoken by hostile mobs. Windows should be added on all sides so the player can be certain that the outside of the shelter is clear before venturing out in the morning. This is especially effective against armies of players, as iron doors and stone bricks are much harder to break, plus, there's the added benefit of having silverfish coming out and attacking the attackers everynow and again.
Good idea would be to put guards on a bunch of these outside your pvp base, with tnt collaspable tunnels if someone breaks through.
Man-made Cave
Materials
- Shovels and Pickaxes
- Torches
- Door
Description A relatively simple but long lasting shelter with excellent protection. Can easily be made at the beginning of the game, or later as a regional base.
Location Any large cliff with an space at least 3 blocks high
Construction Find a cliff that meets the above specifications. Dig a 1x2 tunnel 4 blocks deep. Then, make a 7x7 3-block high space here. Put up the door and some torches, and voila! Your cave is pretty much complete. Put all of your basic minecraft home items on the floor next to the walls. You may also want to replace the ugly dirt and stone in the walls and ceiling with some more aesthetic blocks, like wood or (for a more dungeon-like feel) stone bricks.
Notes Your cave's main weakness is that is has only one exit. You may want to dig a 1x2 "emergency exit" out of your base, so that you can sneak out if there are creepers patrolling your main one. It's also preferable to mark the base so that it can be seen from far away.
Extras
- A "Balcony" protruding from higher up the side of the cliff, which you can use to snipe mobs.
- Rooms, rooms, rooms. Make branches coming out of your main room leading to smaller (or bigger)rooms, like a bedroom, smelting room, storage room, etc.
Hard
These homes are very complex and some may combine other shelters with large add-ons, making them different shelters like the ones below.
Underground Shelter
Description
These shelters are built entirely underground, usually at a depth of 15-25 blocks under the surface. They have the advantage of being difficult to detect from the surface and invulnerable to attacks from above-ground mobs. Disadvantages include difficulty of construction - usually involving committing the cardinal Minecraft sin of digging directly down - and the fact that it is difficult to escape if a mob -especially a creeper - managed to enter or spawn.
Necessary Materials
- Torches
- Ladders
Location
The entrances to this shelter can be anywhere, but in SMP, care should be taken to avoid making your location obvious to griefers or thieves. The top of a mountain, the middle of a desert, or even inside another, well-defended shelter are great locations to place the entrance.
Construction
Dig a 2x1 tunnel downwards, placing ladders on the walls every block, and Torches in small alcoves to the side. Once a suitable depth has been reached (20 blocks is recommended, but anything below 10 is acceptable. If you dig below level 16, the shelter will work as your mine.), hollow out a chamber. The size of this room is a matter of preference, but a 5x5x2 space is ideal. Light this area with torches, and your rudimentary shelter is complete. Add-ons can be expansions to the original chamber or separate "rooms" of their own. Separate some of the rooms with doors so if a monster does get in, you can hide in another room where you can figure out how to deal with the mobs.
This type of shelter can also be easily converted from the player's first shelter, provided it was built in the ground or in the side of a hill or mountain.
Extras
- An escape tunnel - Absolutely necessary, as mobs inside your house will spell doom otherwise.
- Connection to mine
- At the base of the ladder, make a pool of water 2 deep so you can just jump down without harm instead of having to go down the ladder.
- Subway/railway station
- Farms (Make sure to have plenty of torches)
Island Stronghold
Description
A large wall and ceiling over an island for lots of protection against mobs.
Necessary Materials
About 100-2000 blocks of any building materials depending on the size of your island.
Location
On a small-medium island.
Construction
Find a decent size island and get lots of stone. Then You build a 6-9 block wall with your stone. When you've done this place torches everywhere over your walls and floor and get rid of them afterwards if you need to build. Next you add your roof and you can live hostile free!
Extras
- A small tunnel leading to a secondary base.
- A mine.
- Obsidian shelter in case that Creeper one day gets you.
- Extra rooms
- A walled off passage to the mainland
Underwater Shelter
Description
An underwater base for total protection from creepers and other mobs, along with looking good.
Necessary Materials
Any block; preferably glass).
Some form of light, glowstone, etc. if your house is made of glass, as torches cannot be placed on glass.
Location
In a deep lake or in the ocean.
Construction
Start by filling the space where you are going to build your house, then dig out the inside, . Next start removing the wall and replacing it with the block of your choice. Then add your ceiling and replace the water on the top.For added ease build your house under water out of wood the cover it with any NON-flammable material. Now dig one block under your house and burn it which will remove all the water You now have a "creeperproof" house. (Unless it blows up the water without being in it, although this has only been proved with TNT.)
Extras
- An underground base below this base.
- Glass walls and roofs, as the strength of the blocks doesn't matter.
Freestanding - Hard
Description
The freestanding shelter, just bigger and harder to build and also with extra floors.
Neccesary Materials
- Preferred building material (wooden planks, cobble. About 256-2048 blocks)
- Log
- Torches
- Tools
- Glass panes and blocks
- Fences for patio and/or balcony
- Stairs
- Ladders (to get up or down your floors)
- Doors
- Trapdoors
Location
A large, flat area, with room for expansions, underground or to the side.
Construction
The size of the shelter is up to the player, however the bigger your house is the more room you will have for expansion.
1. Build the foundation of your house one block higher than the ground, so you can make a patio and as an added bonus you don't have to clear out the ground to make a floor.
2. Next, build your walls 5 blocks high so the ceiling isn't too low, and the windows don't look weird. The house will also feel bigger that way.
3. Make the ceiling. This means the inside of the house is currently 4 blocks high.
4. Make any rooms you want (crafting room, brewery, bedroom, etc.)
5. If you don't want a second floor, you're done! If you do want a second floor, continue on. Punch 1x1 hole in your ceiling. Pillar jump up on to your second floor, but as you keep going up and down you will have to destroy your pillar, so ladders are recommended here. For the second floor, repeat step 2, 3 and 4. If wanted, you can make glass skylights for both the roof and the floor of the 2nd level.
6. If you don't want an underground floor, you're done! If you do want an underground floor, continue on. Dig down 5 blocks from your floor. Next, hollow out the area you want to use. Dirt and stone don't really make great decor, so wooden planks is the preferred building material. Hollow out the wall and replace it with the planks. You can make entrances to all your expansions here. You may use ladders or stairs to get down to your underground floor.
7. If you don't want a balcony, you're done! If you do want a balcony, continue on. Go outside your house. Pillar jump to wherever you want to place you balcony. Use cobble or wooden planks. Extend your balcony about 3-5 blocks out. Add a fence and you're done! A nice extra is to put wooden steps and a sign by each side, so it looks like a chair.
Extras
- Greenhouse made out of glass (consider adding a chest or two for keeping your seeds and tools and a crafting table to make quick bread)
- Universal underground stopping point for all expansions (passageway to guardtower, entrance to quarry or mine, iron door to emergency bunker, etc.)
- Craft Room - a room full of crafting tables and furnaces for quick crafting and smelting. Add a chest to store valuable ores and ingots.
- Emergency bunker - Creeper invading your house? Make an underground shelter made out of obsidian or 3 layers of cobble and an iron door. A bed is a must. A chest full of food, weapons and tools are needed. A workbench and a furnace are useful as well.
- Indoor fishing pond - Useful source of food if a greenhouse has not been created.
- Storeroom. A room full of chests to keep less valuable materials (dirt, cobble)
- Guardtower - Make a tall tower (5x4) and about 30 blocks high to survey the land. Add a chest full of arrows and a bow to 'snipe' some mobs.
- Escape passage - This is a must! You can also add this to your bunker.
- Emergency kit - Need to leave quickly? Found a group of zombies in your basement? A chest full of weapons, food, crafting table, furnace and tools is helpful if invaded by an army of monsters.
- Tree farm. Although time-consuming, an indoor tree farm is very, very, very useful. Note the room will have to be very tall as trees are big. The room will have to be well-lit. Consider adding a chest full of axes and saplings.
- Skylight. Extra light and looks cool. Why not even make your roof out of glass? No mobs can spawn on it!
- Tunnel to another base - This is very helpful, if you need to go to another safehouse to collect more resources.
Ravine Shelter
Description A shelter situated in a Ravine. Rooms may either overhang on the side, or occupy the entire ravine. These are easier to build if the opening is close (if not breaking) the surface, and more difficult if deep underground. Sometimes a ravine may spawn above another ravine, so you can use the lower as your shelter, and upper as your farm(s).
Neccessary Materials
- [Torches]
- [Ladders]
- [Cobblestone]
- [Pickaxes] (Preferably Iron but Stone still works)
- [Water]
Location In a Ravine
Construction If there is lava on the bottom, freeze it with water. Any water/lava from the sides should be plugged. Make the floor flat, and then light up the ravine with as many torches as you can. Start the walls, and put in the items you want in the rooms (Bedroom, Craft Room, Furnace Room, Store Room, Minecart Room). Rooms should be 3 - 4 blocks high (Or if you're building a staircase, whichever suits the staircase best), and once all rooms are at the preferred height, build the next floor. Repeat until the house has as many rooms as you need. You may want to seal off caves, but you don't have to smoothen the walls.
Extras
- Surface additions
- Branch Mine
- Tunnel
Castle
Description
A castle capable of keeping out an army of monsters
Neccesary Materials
About 1000 blocks of cobblestone.
Location
A large flat plains, a man-made flat area, or the world type Super-Flat. If needed use map editors, unless playing survival(legit)
Construction
Take the cobblestone and make a 3 block wide, 1 block long, and 1 block high base. Continue across until the length stretches all across your flat area. Then clear out a 6 block long section for a primary entrance. Make the walls about 20 blocks high and make ladders or stairs leading up. Add an overhang to the walls to keep out spiders. Make shelters and useless buildings inside the walls. Takes about 3-7 nights, depending on size.
Extras
- Castle Forge
- Castle Home
- Bed
- Treasury
- Castle Mine
- Blocks on outer layer of wall, covering every other slot as a reinforcment from spiders, every five blocks change the material to something else.
Stronghold
Description
A castle built using a village with enough add-ons to become its own mass shelter. Can house many players and animals.
Neccesary Materials
- Lots of Cobblestone (1000–10,000)
- Water/Lava
- Torches
- Tools
Location
Any area with an NPC Village. The village will be a part of your home; keep that in mind.
Construction
Surround the village with Cobblestone. Be sure to add gate houses so you can enter and leave your stronghold. Optionally, leave room for some more structures in the village. When surrounding the village, create a two layer wall of cobblestone. Make the inner layer one block smaller than the outer layer. This will allow you to snipe mobs outside the castle.
Extras
- Granary to Store Food
- Quarry for Materials
- Armory for Weapons
- Extensions on NPC Blacksmith for Mass Smelting
- Modify the NPC Houses with extra furniture, beds, etc.
- Pistons to hold Water/Lava and release it when necessarily
- Farms (Melons, Wheat, Pumpkins)
Circle Shelter
Description
A normal, circle shelter.
Neccsary Materials
3-6 stacks of building material, such as Wooden Planks, Stone, Obsidian, etc.
2 Doors
Location
A flat area that is over 15x15.
Construction
The same process as a freestanding shelter, but with the walls formed in a circle instead of a square.
Extras
- 3 Floors
- Floor
- Kitchen
- Bedroom
- Attic
- Chimmney
- Mine
下界庇護所
描述
下界的庇護所。
必要材料
Lots of cobblestone.
Location
Nether, preferably next to your portal
Safe construction
It is recommended to build a small shelter before you start any of your construction area before starting to build your home, to ensure you won't get visited by "unexpected guests". If you build in the open, you can`t do this, but if you can you should.
Nether shelter types
- 1 - Cave home
Safest, because you build it safely away from Ghasts and you are surrounded by walls. Making a Nether Cave home can prove much easier than building a similar home in the Overworld, because you won`t be attacked by mobs. The only mobs you will meet are zombie pigmen which will not attack without reason.
- 2 - Free-standing
Difficult, as you are going to be attacked by Ghasts. Your walls MUST be made of cobblestone. Be prepared to fight at any time. Except on peaceful mode of course.
- 3 - Fortress Home
This one is fairly easy - just find a Nether Fortress. Be careful, as fortresses will be hard to traverse. Be sure to clearly mark your designated "home" area, or spread your furniture around the entire building. Ghasts may or may not be a problem, depending on the location. Zombie Pigmen won't be an issue unless you attack them first. Magma Cubes and Blazes will likely not be too much of a threat.
Windows
A ghast cannot see you through glass (See: ghast). Thus you can build windows in the Nether as long as you stay inside it is safe, to protect your self and your windows, you might want to use Pistons to put some cobblestone in front of the window, which can be relocated by pressing a button. Allowing yourself to be inside the home safely and have a good view of the nether. And when you go exploring you "close" the window, for in case you get hunted by a ghast.
Extras
- Tree farm
- Mushroom farm
Innovative Dwellings
These types of dwellings are mostly to impress other players, or are amazingly dangerous to live in.
Description
This type of shelter can vary in location and security. For example, a innovative dwelling could be located within a double dungeon (with the spawners still there), built into the bottom of an overhang, or above a lava lake! Innovative dwellings are usually much more difficult to live in and build; however, they work with the map and are great for impressing other players.
Location
The location of this type of shelter can vary drastically, depending on the map, and on the player's preference.
Types
JUNGLE TREEHOUSE
This type of house is hard to make but almost no mobs can get you. first find a jungle and either pillar up a giant tree or use ladders (recommended) once on top of the tree just make a house. its an awesome idea to make bridges to other giant trees. make a huge treetop village!
Dungeons
Dungeon dwellings require very little setup on the part of the player. They are not very big, and there is also the risk of spawned enemies as well as caverns nearby. Many are located deep underground, so they can be relatively difficult to located and navigate to. Leaving the spawner in for decoration can serve as the player's death sentence. However, advantages of this type of home are little setup, free mob drops (if one decides to set up as a mob trap instead), and in SMP, difficulty by other players attempting to locate the home. A good map to use for this type of shelter is seed: 'Brock Obama' (pre 1.8) as you spawn near a sanded in zombie dungeon with attached alcove.
Overhang Bases
These nifty bases are built into the underside of overhangs of mountains. Unfortunately, suitable overhangs and ones located in scenic or easy-to-defend places can be difficult to find. Building is another problem, as you would either have to pillar upwards to excavate the home or enter from the top and use water to build on the underside of the overhang. Sand or gravel is recommended, as removing pillars made out of these materials is much easier and can be done directly from the ground. As difficult as this setup may be, one can use this type of base as a stealthy reconnaissance outpost, by dropping lava, arrows or even TNT on unsuspecting players or just for viewing epic scenery.
Lava Forts
These are arguably one of the most difficult bases to build, not only because aboveground lakes tend to burn wooden homes down, as well as the fact that returning home with a stash of diamonds could quite possibly be more risky than hugging a creeper on Hard difficulty. As the player must use nonflammable materials, such as cobblestone, players may not like how the home would look. On the other hand, the lava can protect against all types of mobs, allow animal spawns and is relatively easy to spot from a distance during the nighttime from a high perch.
Mountain Bases
These bases are some of the toughest to build because they are basically on top of a mountain. You're probably thinking, "Thats easy to build", but it isn't' because it requires a mountain a range or two mountains. The idea is you link the two mountains together with 10 block wide bridge, and rooms inside the bridge. That's only the start, to make a proper base you could add floating island around the base and make it better to look at. Think of it as the floating mountains of Pandora but instead of Na'vi you get creepers. It's one of the toughest because it requires a lot of stone - and I mean a lot: the one I have built required nearly over 2000 stone and I am still making it bigger, but the only problem is most mountains are on flat lands, so it's very difficult to get wood. I suggest you get 200 saplings and plant them around your base as well as in it. When all this is done it will look amazing and easy to protect from mobs because they fall of the edge of the mountain and plummit to their death, but it will take time to build, it takes a lot longer to build than a Lava Fort. But there is an easy way. If you clear the top of the mountain and make it flat it will be easier and you can just Build a simple house. Of course this is less safe.
Sub-Terranean Stronghold
This type of base is very hard to conquer. One first has to find a Stronghold in their world (a difficult task as it is), light up the entire structure, patch any holes made by caves, and then make a safe entrance from the surface. You can also use a cave entrance, but this makes it harder to find when coming home after a long day of exploring. You also must be wary of silverfish, and be careful not to break any walls. However, once you do conquer the entire Stronghold, nothing can get to you. The main thing to be wary of are creepers waiting outside your exit, wanting to kill you as you foolishly walk up and out.
Extras
- Windows by your exit are very good to have, to stop the above mentioned creeper attacks.
- A mushroom, wheat, sugarcane, melon, or pumpkin farms for food and miscellaneous items.
- Escape tunnels are must haves, to get away from anything that could spawn in that dark corner you missed lighting up.
- As said above you make farms for many thing's, you can make a tree farm but this will take a very LONG time even more to redstone it but if you finsh it you will not really need to go above ground a lot.
Add-ons
Forts/Walls
These are often just normal on-ground homes with walls around them.
Description
These shelters offer far higher protection, and if there in no dark places on the walls or inside, then you can roam freely at night without fear of mobs(as long as you are inside the walls), ofter a place to attack from, and allows you to build at night.
'Location Large flat area
Materials
- A normal freestanding home.
- As many blocks as you need (Cobblestone is suggested)to at least build a 4 block high wall around your home (preferably higher) and a lip on the edge (optional, but recommended).
Construction First pick a perimeter for the wall so you will have space to build in later on, then build a 1 block high wall there. After that keep making it higher and higher until you have the desired height. Then you will build a lip that is at least 1 block over on the top of the wall to prevent spiders and Spider Jockeys from climbing over.
Extras
- Towers can be included on the sides to make it look better and give a better point to attack from.
- A larger lip can be used to give a better point to attack from.
- Windows can be added to allow you to see outside.
- A ditch can be added to trap mobs, kill mobs with lava, or transport them to a lava pit.
- Walls can be made thicker to resist explosions (not needed if the wall is made of Obsidian or Bedrock).
- By building by the sea, part of the wall may not be needed.
Ports/Harbors
These are quite obvious additions if you are by the sea, and can be quite useful if you happen to have many bases and mines offshore.
Description
These are built next to water, by a natural sea or possibly a man-made channel, and allow the usage of boats to travel in and out of your base.
Location
Virtually anywhere there is water, most usefully if next to a sea.
Materials
- Water(If an artificial inlet is to be constructed)
- Any material,amount dependent on size of the docks
- Slabs (for landing boats on without destroying them)
- Doors(Optional, but very highly recommended to stop your boats from floating away)
- Chests(Optional,used to store materials for voyages and spare boats)
Construction
First, pick a suitable area on the sea or dig a trench you can sail through and flood it. Once you have a waterfront ready, build as many units for boats as you wish. These are generally 2x2 squares that can be dug into land or built into the water, and usually have a double door at the front to stop boats from drifting out to sea. Place boats in each of these and make sure you can sail in and out easily. Place wool or stairs at the opposite side of the doors to stop high-speed boats from shattering when they hit the wall. Add storage, dispensers, or anything else you want.
Extras
- You can build a redstone wire connected to a music block to be alerted whenever something is coming.
- Dispensers can be built for boats instead of placing them in storage.
- Towers can also be built instead as a lookout post.
- Walls can be built on the sea with iron doors in the water to keep unwanted guests from getting into your harbor.
- You can have several different sets of docks in a concentrated area, with buildings for whatever purposes in-between, to build an entire large-scale base around the harbor.
Railway System
This is useful if you have several mines, bases, or other places of intrest that are too far away to walk to from your shelter.
Description
These are built when you've got plenty of resources and you have need of getting somewhere regularly that is at least a few hundred meters away, or you simply don't have the patience to walk there and back.
Materials
- 4-30 stacks of rail
- 6 powered rails
- A couple of water timers (see here), although other timers do work.
- 2 redstone torches
- 2 track switches
- A mine cart (if it's powered it will simplify the making of the stations).
Construction
First, build a booster with three powered rails(for more information, see here). Connect the T switch to the booster and make a water timer. Wire it up to the track switch. When you enter you press a button to activate the timer. You may want to activate the button when you get in and add a wire to the powering torch. Now make your track and repeat at the other end. If you have 400 meter track, you'll want a 12 second booster. You may want to build the majority of the track a few blocks above the ground and have heavily guarded stations to avoid mobs (particularly creepers) damaging it. With this track you'll go 8 meter/second, which , depending on the terrain you're traveling through, could make your journey 50-75% shorter.
Extras
- Multiple stations allowing you to have more than two potential destinations.
- Alarms allowing you to peform an emergency launch or ready your weapons.
- Some powered minecarts (with enough fuel for the journey) to serve as engines for storage minecarts, to carry chests filled with loot to a safe place (i.e., you're base).
- A system to remotely control all the stations you have built using levers and redstone wire, allowing you to make a cart go past a station without stopping (useful with powered minecarts as you don't need to start them again after they reach a station).
- A back-up in case creepers or other players destroy it.
- Stations that are effectively fortresses to be sure you're system is safe.
- An emergency armoury in case you're staion isn't well guarded and you don't want to carry around weapons and armour.
- Towers to snipe from (with ample arrow supply) or to make sure you can find the nearest station if you've gone exploring and you want to go home (or to a mine, libary, NPC village. etc.).
- A bed in your stations if you intend to take a prolonged visit to a point of intrest.








