你可以幫助我們來翻譯此條目,但請勿使用機器翻譯。
生物(Mobs)特指在遊戲中任何屬於攻擊型、被動型、可馴服或中立型的生物。他們有着不同的形狀,大小各異,並且有着不同的生命值、攻擊力、長處以及弱點。對不同的生物,我們需要運用不同的策略去擊敗它們。
攻擊型生物和Boss
在快照12w38a中,遊戲中共有14種攻擊型生物和2種Boss(終界龍和凋零怪)。這個列表是按照與每種生物相遇的可能性排列的。
在沒有武器的情況下遭遇險情時,如果是在室外,玩家仍可以試着逃走;而當玩家在隧道或洞穴中時,可以試着向下走並在與怪物相遇前等待它被刷新。一個萬全的方法是把難易度調至和平,這會刪除所有的攻擊型生物。
喪屍
喪屍(Zombie)常被認為是最易擊殺的生物,因為它們只有很弱的近身攻擊,並且會在陽光下自燃(除非它們在頭上有頭盔或南瓜,或是身處水中)。不過它們有着更長的攻擊距離和一小部分的天然防護(8%的傷害無效),在與它們的近身戰中很可能攻擊到它們卻沒有造成傷害。而且,喪屍往往是成群生成的,它們很容易打敗你。喪屍的速度並不是那麼快,只是有點令人討厭,尤其是在你進行地下採礦時。當被一群怪物圍起來時,可以先把喪屍幹掉來逃脱。玩家可以用弓箭來射擊喪屍,但像之前説的,它們成群生成,所以把它們全部殺死會比較困難。如果有可能,將它們吸引到陽光下使它們自燃。它們會跌落腐肉,這只在你(或是狼)缺少食物或離穩定食物資源較遠時才有一點用。值得注意的是在快照12w06a後,喪屍可以在困難難易度和極限模式中破壞木門,所以在佈置防禦時你應注意這一點。如果你在困難難易度或極限模式中,你最好用鐵門來保護你的房子。它們也會攻擊村民並試圖打開門。它們在生成時可以穿着盔甲,在頭上戴着南瓜,或在手中拿着劍和鏟之類的鐵質工具(武器)。喪屍在被困住時就不是什麼威脅了。引誘它們的一個辦法是村民陷阱。在正式版1.6.1及之後版本中,喪屍會在被你攻擊後呼喚更多的喪屍出現。
骷髏骨
骷髏骨(Skeleton)在近身戰中可能很難被殺死,除非你有正確的戰略。因為它們會在你接近時射箭,所以儘管你在離它們足夠近時才有可能傷到它們,你仍然要用方塊阻擋它的箭並重複這個過程,直到殺死它們。或者,你可以在接近它時轉圈,然後攻擊它,繼續環繞並擊打它直到它被殺死。它們會像喪屍一樣在陽光下自燃,除非它們身上有任何盔甲或是南瓜。在近身戰中攻擊它們時,接近時連續攻擊,並在它們周圍繞圈。不要疾走攻擊骷髏骨,除非它們已經瀕死,因為擊退它們會讓它們在你接近前再輕鬆射你一箭。骷髏骨可以隱藏在角落或山洞中伏擊你,所以在你進行更深入的地下探索前,確保已經完全照亮洞穴。玩家可以在骷髏骨的搜尋範圍外射擊它而很快殺死它。和骷髏骨在同一水平面上時,在躲避了骷髏骨的箭後再快速對弓蓄力,以避免由於蓄力時的減速效果而被擊中。如果你的生命值或防禦值較低,等到陽光使它們自燃。但如果你在洞穴中,在生命完全恢復後再嘗試與它對抗。在地獄要塞中,有20%的情況生成骷髏骨而不是凋零骷髏骨。它們可以像喪屍一樣穿着盔甲或戴着南瓜,但不能執起物品或方塊。在和骷髏骨戰鬥時,你可以跑到牆後。不要試着衝出去攻擊它們(除非你不在意受到一些傷害)。你要做的事是在牆角拿着劍等待,當骷髏骨射擊你時,在它再次攻擊你之前回擊。骷髏骨的射擊非常精準,衝出去往往會導致被射中。所以一定要試着在牆角等待並攻擊骷髏骨身體的邊緣。用劍防禦可以減小受到的傷害。不要嘗試在近身戰中殺死一個在水中的骷髏骨(只用邊緣式攻擊),它們可以向你射箭以阻止你進入水面並有可能殺死你。如果你決定用其它的戰略攻擊水中的骷髏骨,潛到它的下面或從高處跳入水中。在沼澤地生物羣落中,你也可以試着讓骷髏骨溺死在荷葉下。
爬行者
爬行者(Creeper)不僅是遊戲中最臭名昭著的生物之一,也是最致命的。
爆炸機制
當你和爬行者的距離小於等於1個方塊時,在發現你的存在後,它會開始1.5秒的倒數計時然後爆炸。攻擊它並後退,或是疾走攻擊使它彈開足夠遠都可以使它停止倒數並開始冷卻。冷卻的時間和之前倒數的時間相同。所以如果在離開計時範圍前它倒數了0.75秒,那麼冷卻時間也將是0.75秒。如果你和爬行者有2個方塊的距離,你就是安全的,除非它已經開始了倒數。爬行者也會在離貓或豹貓較近時逃跑,而不會爆炸。
以下是一幅顯示爬行者爆炸傷害可能性的圖片。中央有着「X」的白色區域是爬行者的位置。這個網格以方塊代表距離,並表示出了玩家身處每一格的危險性。請注意,你可能認為自己離它有2個方塊,但實際上這個距離會更近。這與你的顯示卡和視角(比如仰視和平視)有關。
一個顯示爬行者爆炸傷害可能性的網格。
| 顏色 | 爆炸機率 | 預計傷害 |
|---|---|---|
| 紅色 | 一定 | 極高 |
| 黃色 | 高 | 中等 |
| 綠色 | 低/無 | 無 |
| 藍色 | 無 | 無 |
戰鬥策略
擊殺爬行者最安全的方法是在較遠的距離上用弓向它射出3支蓄滿力的箭,這樣它就不會在玩家附近爆炸。玩家也可以在射出1或2支箭後用劍殺死爬行者以節省箭。(除非你的弓有「無限」附魔)
水面的爬行者可以輕鬆的被玩家在水下用近身攻擊解決。玩家也可以利用爬行者的倒數系統,先攻擊它,再向後退幾個方塊,不斷重複這個過程直至它被殺死。玩家也可以找到一個足夠高的地方用近身武器從上方攻擊爬行者,而這不會啟動它的引爆流程。不過,玩家應該熟記爬行者在追擊時向前方和右側(你的左側)移動。
爬行者可以被疾走攻擊(或有「擊退」附魔的劍)擊退至範圍外。這讓玩家可以逐漸減少爬行者的生命值且保持在爆炸半徑外。在疾走時跳起並在下落時攻擊爬行者會很快地殺死它,並且令它保持在範圍外。
如果爬行者在玩家下方,玩家可以在爬行者上方放置一塊沙或砂礫使它(或很多其他生物)窒息。只要把方塊放置在牆上或玩家面前的一個方塊旁,使其在目標生物的正上方即可。通常需要1到2塊來覆蓋住爬行者,一旦它被埋住,它就會一直窒息,直到死亡。這是一個比較慢的方法,但他會使玩家遠離傷害並節約武器的耐久度。
用火殺死爬行者是可能的。你可以用打火石在地面上點火然後吸引爬行者走過。這會使它着火並受到傷害。你也可以吸引它走過流動的岩漿,這也有同樣的效果。要避開深的岩漿,因為這樣它的跌落物(火藥)就會被摧毀。「火焰附加」附魔同樣可以使爬行者着火。注意火和岩漿並不計為「玩家的攻擊」,這意味着生物如果是着火死亡,將不會跌落經驗球,除非你在最初的3秒內直接攻擊(用劍、工具或弓)過它。
另一個擊殺爬行者的方法是利用支柱。這個方法並不是最有效的,但爆炸的可能性會很低。利用支柱跳搭出一個3-4個方塊高的泥土或沙支柱,接着等待爬行者來到柱子邊,你就可以攻擊它而不用擔心它爆炸。
還有一個殺死爬行者的方法(尤其是在有多個爬行者的情況下):在它們和你之間隔着打開的門進行戰鬥。在你攻擊後,爬行者會立刻開始倒數。然後馬上關上門,這樣可以阻擋它們的視線,使它們中斷倒數。再次打開門並攻擊,然後再關上門。爬行者並沒有那麼快去走過門,門將會使你不在它們的視野中。這個方法有着唯一的不足:如果你反應得太慢,它們可能會引爆;如果喪屍看到了你,也有可能去破壞門。這非常的有效,特別是在你的資源和時間不足的情況下。這個方法也可以被用來阻擋骷髏骨可能射出的箭。
它們可能會在暴風雨時被閃電擊中而成為高壓爬行者。這種爬行者是遊戲中最危險的生物之一,因為它的爆炸威力強於TNT。然而,閃電也會對爬行者造成傷害,使它更容易被殺死。你應該了解的是,高壓爬行者會筆直的接近你,而不是走向右側(你的左側)。
但要記住,在和攻擊型生物戰鬥時,一定要與之保持距離,尤其是爬行者。
(提示:用有着「火焰附加」(不是「火焰箭矢」)附魔的劍攻擊爬行者會導致爬行者在死亡時爆炸,所以這不總是個好的方案。)
蜘蛛
蜘蛛(Spider)可能在沒有被正確應對時讓玩家很麻煩。它們是3種1格高的怪物之一,因此如果你的房子上有一個對它們來説足夠大的洞,它們就有可能潛入其中。不過,蜘蛛是2格寬的,所以一個1x1的洞並不允許透過。蜘蛛可以攀爬方塊,所以當你聽到蜘蛛的聲音卻沒有看到它時,它們通常是在你的屋頂上。在白天時,蜘蛛會變得中立——它們只會在你攻擊它們時才攻擊你。(但別認為它們在晚上追擊你時會放棄!)不過,它們可以在白天埋伏你,當你走出家門而蜘蛛就在屋頂上時,它就會在你離開時攻擊你的背後。蜘蛛有着跳躍式的攻擊,因此最好後退並不斷揮劍以避免受傷。在白天,它們可以被岩漿或打火石殺死而不會對你表現出攻擊性。在生存模式中,當你周圍的光線水平在12-14時,蜘蛛會變為中立。你也可以利用支柱跳來殺死蜘蛛:製造一個四周有邊緣的支柱,向蜘蛛掟出積雪球,然後只需看着它們攀爬上來又跌落下去。(參見蜘蛛粉碎器)蜘蛛會跌落0-2根線,並且自Beta 1.9pre2開始有可能跌落蜘蛛眼。線是很有用的物品,並在遊戲初期很珍貴,因為它是製作弓、魚竿和牽繩所必需的。它也可以被用來合成羊毛(12根線可以合成牀所需的),並且可以被直接放置於環境中成為絆線。
蜘蛛騎士
蜘蛛騎士(Spider Jockey)很少見,它們有1%的機率代替蜘蛛生成,或是以同樣的機率在創造模式中的蜘蛛生成蛋中產生。直接面對它是極其致命的,因為不僅蜘蛛會攻擊你,骷髏骨也會向你射箭。在困難難易度下,一個蜘蛛騎士會在正面(蜘蛛騎士也可以爬牆)攻擊你時共造成5.5顆心的傷害。如果蜘蛛爬到了只有1格高的地方,骷髏骨會窒息。
如果蜘蛛被殺死,它上方的骷髏骨將變為一般的骷髏骨繼續攻擊,反之亦然。
藉助狼與之戰鬥會有一些棘手,因為狼會攻擊最後攻擊它的生物,所以它可能會在蜘蛛和骷髏骨間不斷切換進攻目標。
玩家可以用弓在蜘蛛騎士的搜尋範圍外攻擊它。但要確保你在殺死骷髏骨前不要傷到蜘蛛。
洞穴蜘蛛
洞穴蜘蛛(Cave Spider)僅出現在地下的廢棄礦坑中,並且很難對付。它們不僅比一般的蜘蛛更小,意味着它們可以穿過1x1的洞,而且有着會使你中毒的攻擊(簡單與和平難易度下除外)。中毒效果會持續6秒,除非你喝下牛奶解毒。洞穴蜘蛛生怪箱很難被破壞,因為它總是被蜘蛛網環繞着。如果你想跑過生怪箱,確認你有鉸剪或劍用來快速清除蜘蛛網。(這樣劍會很快損壞。)另一個選擇是一鐵桶水。你同樣可以挖掘到生怪箱下方,再向上打破它。兩種蜘蛛均不會受到蜘蛛網的減速影響,所以注意它們不會像其它生物和實體一樣在其中卡住。
終界龍
終界龍(Ender Dragon)是在正式發行版中加入遊戲的第一個正式Boss生物。在每個世界中,它們只有1隻,並且有着極高的生命值(100顆心)。正常途徑下玩家只能在終末之界找到它們。一定要合成好盔甲並帶一把鐵製或更好的劍。帶着南瓜而不是頭盔,因為那裏會有很多的終界使者,戴上南瓜會讓你在看它們時不會激怒它們。與之戰鬥的一種方法是儲備一些梯,因為那裏有很多頂端有着終界水晶的黑曜石柱。然而,終界水晶在被破壞時會爆炸,並且爆炸範圍大於柱的高度,所以你會跌落。更好的話,挖掘很多的黑曜石或終界石,以使你可以自己搭一些柱子並從一定距離外射擊終界水晶。這樣的話,你就不會因跌落而死亡了。在沒有做好準備時來到這裏極有可能導致你死亡(如果你死於終末之界,你會像平常一樣重生在你的重生點)。當終界龍被殺死時,遊戲會播放一個獨特的動畫並產生一個傳送門。跳進去後,你就已經「完成」了這個遊戲。傳送門的頂端還有一個龍蛋。它沒什麼實際用途,不過你可以用活塞來收集。在一側放上活塞並在另一側放上任何一個方塊做阻擋,然後啟動活塞,龍蛋就會跌落。它可以被用來向你的朋友們證明,你擊殺了終界龍。穿過了傳送門後,製作人員列表會出現,之後你就會被傳送至主世界並獲得成就「結束了。」
凋零怪
凋零怪(Wither)是一種由玩家製造的Boss生物,可以透過將靈魂砂擺成「T」字型並將3個凋零怪頭顱放置在其上而生成。它們有着150顆心的生命值(比終界龍多50顆),會發射帶有凋零怪效果並與地獄幽靈火球威力相當的黑色凋零頭顱,和可以摧毀除基岩和終界傳送門框之外所有方塊的藍色凋零頭顱。所以在生成凋零怪時,確保你在一個封閉的小空間內(在生存模式中使用黑曜石),並且使用了很多有效的藥水以便更快地殺死凋零怪。一旦它生成了,喝下一瓶力量藥水、一瓶回復藥水和一瓶迅捷藥水,也可以吃下1-2個附魔金蘋果。凋零怪會在幾秒中內達到最大HP,並在過程中不斷獲得生命值且造成巨大的爆炸。一個好方法是用弓箭射擊它,直到它的生命值下降到75顆心,然後用劍快速殺死它並結束戰鬥。凋零怪會跌落1顆用於製作烽火台的地獄之星。
史萊姆
史萊姆(Slime)只能在特定區塊中海拔高度小於40的區域和夜間的沼澤地生物羣落中找到,不過它們總是成群出現。它們是得到用於製作粘性活塞的粘液球的唯一途徑,殺死它們也會跌落大量經驗。但在礦坑中,它們常常是主要出現的怪物。為了避免它們的影響,你可以只開掘一格寬的礦道,使其僅允許沒有攻擊力的微小史萊姆進入。但在天然洞穴或是大礦坑中,由於史萊姆可以任何亮度等級下生成,它們會對採礦者造成不小的影響。因為大一些的史萊姆要比1格寬一點,所以你可以把它們困在牆後並輕易解決。在高處擊殺它們同樣很簡單。當一隻史萊姆被殺死時,它會分裂為1-4個更小的史萊姆,一個大型史萊姆最多可以產生16個微小的史萊姆。微小史萊姆會在玩家身邊大量聚集,不過它們只是有點煩人而已。在它們上方攻擊或是後退都可以防止被很多史萊姆同時攻擊。水可以有效地使它們減速,在地面上這很常見,而岩漿可以大面積地殺死它們,所以這不失為一個最終手段。記住,微小史萊姆可以用空手一下擊殺(節省劍的耐久)。
在Beta 1.9預覽版本前,大的史萊姆只有在受到累計不超過生命值的傷害時才會分裂為更小的史萊姆。因此,如果你想使粘液球的產出效率最高,最好的方法是空手攻擊它們的下部。自Beta 1.9預覽版本開始,大的史萊姆在受到多餘傷害時同樣會分裂。
女巫
女巫(Witch)是一種與村民外貌相近的攻擊性生物,生成在沼澤地小屋中。它們會向你掟出具有負面效果的飛濺藥水,並可以喝下水中呼吸藥水、抗火藥水或治療藥水來保護自己;所以不要嘗試溺死它們,或是用岩漿與火來殺死它們。它們有着13顆心的生命值。如果你遇到了它,用弓箭射擊,或是用劍像攻擊骷髏骨那樣地攻擊它。如果你持有一把鐵劍或更好的劍,也可以試着向它衝刺,在女巫喝下治療藥水前攻擊3-4次。不過,不要對它們使用飛濺藥水,因為它們幾乎對此完全免疫。同樣,火焰的攻擊也對它們無效。在正式版1.7之前,女巫只能在沼澤地生物羣落中屬於生成建築的木質小屋中生成。然而,在正式版1.7及以後的版本中,它們會生成在任何足夠黑暗的地方,除了地獄和終末之界。女巫在死亡時可能跌落蜘蛛眼、糖、螢石粉、紅石粉、木棍或是空玻璃樽,這使它們極適合於生怪。
深海守衛
深海守衛(Guardian)有兩種攻擊方式,激光攻擊和尖刺攻擊。激光需要幾秒鐘充電,過程中不會造成傷害,且當充滿電時它會從原來的紫色變成亮黃色。一旦充完電,激光會突然消失並造成傷害。深海守衛在再次開火前會在周圍遊動幾秒鐘。當目標在深海守衛用激光攻擊時靠近它時,它會停止攻擊並遊走,直到處於一個合適的範圍內,之後它會繼續攻擊。不像其它攻擊型生物,深海守衛不會在玩家離開其視線後繼續跟隨玩家。它只是繼續遊動,直到再次看到玩家才開始充電。激光無法躲避,因為它會不斷跟隨玩家。但激光可以被固體方塊阻擋,且有着大約15格的攻擊範圍。
深海守衛的身上同樣有着尖刺。雖然在觸碰或近戰時它們不會造成直接的傷害, 但它們有類似於「荊棘」附魔的效果。深海守衛可以伸出或收回它們的尖刺。當深海守衛的尖刺伸出時,玩家攻擊它們會受到少量 傷害。
深海守衛在水下近戰中佔有十分的優勢,因為玩家在水的減速作用下無法快速接近它們。在它的目標玩家靠近它後,它就會遊走。在它的刺展開時攻擊它會對玩家造成1顆心的傷害。當玩家將它逼到死角時,即使是在近距離,它通常也會展開它的刺並使用激光攻擊玩家。
它在被帶到陸地上後可能會因為自己的快速移動受到跌落傷害。
如果玩家不得不與深海守衛近戰,則應將其逼至牆角並祈禱好運,或者可以將它反覆逼入近戰範圍內。
深海守衛的射速沒有玩家射箭快,所以有經驗的玩家應該有機會射中深海守衛然後藏起來躲避激光的跟蹤,如此反覆殺死深海守衛。但14w25a加入的新的箭物理效果可能會導致箭在水中速度減慢而掉入水底,這令玩家只能在離深海守衛很近時射擊。當深海守衛在淺水域時,玩家可以嘗試使用魚竿將其拖上岸,然後進行近戰攻擊。(在地上深海守衛仍能射擊,但在被沒卡住的情況下會不停地跳動而使玩家離開射擊範圍。)
不穿盔甲與深海守衛戰鬥非常危險。與深海守衛戰鬥時盔甲必不可少,特別是在海底遺蹟內時。不穿盔甲侵入它們的領地幾乎意味着馬上死亡,使用弓箭或劍也無濟於事。
結合「深海漫遊III」、「速度II」和疾走可以使玩家比深海守衛游得更快,進而能悄悄接近它們或躲避激光攻擊。
遠古深海守衛
遠古深海守衛(Elder Guardian)有超多的血量(80),這使近身攻擊變得更困難。遠古深海守衛比普通深海守衛能造出更大的傷害。建議給鑽石裝備附魔水中呼吸和深海漫遊,並拿上劍與弓。不穿盔甲與遠古深海守衛作戰一般都會變得異常艱難。不穿裝甲進入他們的領地幾乎會讓你立刻死亡,即使你裝備了劍或是弓與箭。
地獄生物
在正式版1.4.2中,除骷髏骨外,只有5種生物會在地獄中自然生成。這個列表是按照與每種生物相遇的機會排列的。
目前,所有的地獄生物都是攻擊型的,但中立的喪屍豬人是個例外。如果沒有合適的武器,與它們對抗可能非常危險,不過你可以用疾走來輕鬆地超越它們。除了岩漿史萊姆之外的生物都會在和平模式下消失。
喪屍豬人
喪屍豬人(Zombie Pigman)是一種中立型生物。這意味着它們在自然狀態下不具有侵略性,但會在受到攻擊時像狼一樣回擊。這種生物會成群地進行攻擊,沒有準備好的玩家一定要注意它們的數量優勢。
對於未準備充分的和粗心的玩家來説,一群衝過來的喪屍豬人會很快地帶來死亡;但當你了解了它們的習性和攻擊方式後,戰鬥會變得更簡單。喪屍豬人的攻擊方式有點像暴徒。如果你攻擊它們中的一個,其它的也會加入並開始攻擊你。當一個喪屍豬人被攻擊時,在32格半徑內的所有喪屍豬人都會顯示出攻擊性,並會在玩家處於其視野範圍內(16格以內)時沖向玩家。喪屍豬人會注意到來自牆後及不同高度下的攻擊。常見的誤解是它們僅在最後一次受到玩家的攻擊後的20-40秒內具有攻擊性,所以躲避與等待是無用的,但你仍然可以試着走進更小的空間(例如狹窄的山洞或瓶頸處)而安全地殺死它們。使其顯示攻擊性的半徑範圍以受攻擊的喪屍豬人為中心,而不是玩家。這意味着你可以用弓射擊遠處的喪屍豬人而不會使身邊的喪屍豬人顯現攻擊性(儘管這不被推薦)。同時注意,在17-32格範圍內的所有喪屍豬人仍然會像往常一樣地遊蕩,除非你與它們的距離在16格以內(或者反之亦然);而這時,它們會沖向你(假設它們還沒有平息下來)。而當你防衞自己時,所有在新的32格半徑範圍內的喪屍豬人都會被激怒。
它們手持金劍,因此它們造成的傷害比喪屍多一些。在困難模式中它們會造成13點(6.5顆心)的傷害。與喪屍的6點(3顆心)傷害相比,差別還是很明顯的。它們與喪屍有着同樣的天然防護(8%的傷害無效)。喪屍豬人總是攜帶金劍生成。有時,它們也會穿着盔甲生成,手中的劍也可能被附魔。如果有物品跌落在它們身邊,它們會執起。其中的盔甲和劍會被自動地裝備上。
注意,被激怒的喪屍豬人不會試着尋路。這意味着它們會毫不猶豫地衝下懸崖,掉入陷阱,或者卡在牆後。如果你缺少裝備,這或許是與一隻或一群喪屍豬人戰鬥的一種選擇。
地獄幽靈
地獄幽靈(Ghast)常被認為是地獄中最難擊殺的生物。這是因為它們有着極遠的攻擊範圍、爆炸式的火球、極佳的移動能力以及飛行的能力。它們同樣很常見;只要是在開闊地帶,玩家早晚都要對付它們,甚至是在走出傳送門的那一刻。地獄幽靈的火球對地獄建築有着很大的影響,所以玩家必須在建造外牆和外部配件時,在可能着火的位置使用抗爆炸材料。由於它們巨大的身體和極其麻煩的室內生成,地獄建築最基本的防禦措施應該是封閉而非光照。地獄幽靈在移動時射出的火球並不是很準。玩家在進行地獄建設時是很脆弱的,因為他們不經常移動,並且有可能是站在高牆上嘅。地獄幽靈也可以打破玩家下面的方塊,而這經常使玩家掉入岩漿或墜落死亡。
玩家可以手持任何物品,在火球撞來之前擊打而反彈它們,甚至是直接用空手。因為它們的速度很慢,連續地點擊滑鼠就可以彈開所有的攻擊。你可以把它們自己的火球反射給它們,以此來擊殺地獄幽靈;但這可能有點困難,因為它們很靈活,並且只有觸手是碰撞箱。你可以向火球射出箭、魚竿或是積雪球來輕鬆地控制它們反射的方向。發射後的魚竿會略微影響火球的彈道。這種影響是相互的,地獄幽靈的火球流也可能干擾你的弓箭飛行曲線。
出於很明顯的原因,大多數的地獄幽靈都是被弓箭擊殺的;但玩家也可以在地獄幽靈飛走前足夠地接近它而用近身武器殺死它。地獄幽靈在被困在地面上時非常脆弱,因為它們的攻擊有可能偏轉,生命值也很低——用石劍兩下就可以殺死一隻。可以用魚竿把地獄幽靈拉得足夠近來用劍攻擊它們。更近的地獄幽靈更容易用弓擊殺,儘管對火球的反應時間也會隨之減少。用弓瞄準時一定要跟上地獄幽靈,因為它們可以很快地改變彈道,同時移動也很快。根據地獄幽靈的活動範圍和相對高度,通常有必要用高彈道瞄準它們來獲得更遠的射程。可能時,利用高度優勢(比如説從地獄的頂層射擊)是有很大幫助的。同時,地獄幽靈在被困在岩漿瀑布或岩漿湖中時移動得更慢,所以等待這個時機可以讓箭射得更准。如果你不擔心彈藥消耗,可以試着以不同的彈道射出很多箭來找到能擊中地獄幽靈的彈道範圍。地獄幽靈的要害主要是觸手,瞄準過高可能使箭穿過地獄幽靈的身體而不造成傷害。然而,非常實用的方法是從上方俯射來穿過它們的身體而直擊要害。
就像在主世界中用中立或敵對的生物做骷髏骨的擋箭牌一樣,在地獄中用喪屍豬人做防禦地獄幽靈的盾牌也是可行的。這個方法可以對喪屍豬人造成傷害而永遠不會使它們對玩家有攻擊性。如果地獄幽靈打中了一個喪屍豬人,其它的喪屍豬人會試着殺死它,並在地獄幽靈接近地面時真的殺死它。
一個對抗地獄幽靈很有效的方法是建造一個庇護所,最好是用磚、石春、黑曜石或其它的抗爆炸材料。在屋頂留一個1x1大小的洞,修好到這個洞的梯,這樣你就可以把上半身探出屋頂了。當地獄幽靈靠近時,爬上梯,向它射一箭,再很快地下到你安全的庇護所裡。這意味着你可以用最少的生命損失輕鬆地殺死地獄幽靈。若要再提升這個辦法,可以在主屋頂的洞1格以上再加一個小的3x3屋頂。這樣大多數地獄幽靈的火球都會打到屋頂上而不是你身上;因此,你對於它的大部分攻擊都是安全的。
自Beta 1.9pre3開始,地獄幽靈的火球會在正面擊打時造成滿滿的10顆心的傷害。相反,這也意味着向地獄幽靈反彈回它的火球會立刻殺死它,然而遊戲代碼表明了直接與火球接觸會有1,000點傷害(500顆心)。
不過總而言之,附魔的弓和優秀的技術仍是對抗地獄幽靈最有效的方法。有着「力量IV」附魔的弓可以一箭擊落地獄幽靈,而精通弓術的玩家也可以把這當作一種體育項目。
岩漿史萊姆
岩漿史萊姆(Magma Cube)會跌落岩漿球,它們在地獄中並不少見並可以給玩家大量經驗。因此能夠與之戰鬥對每個經常探索地獄的玩家來説都是必須的,它們同樣是經驗和有用藥水材料的很好來源。較小的兩種即使很多也可以被石劍或是更好的劍輕鬆殺死,因為它們的生命值較低並且攻擊較慢。但大的岩漿史萊姆可能是致命的。由於它們的跳躍攻擊,玩家很難擊中或躲避它們,當它們有着比玩家少的8顆心生命值時,它們會有使48%的傷害無效的天然防護。這會令它們的實際生命值比玩家的高很多。最好是把它們困在你上方的縫隙中,攻擊後就跑開。但如果你不得不在開闊地區與之戰鬥,在它們跳起後的一瞬間擊打它們,這可以使你有時間躲開下一次攻擊。然而在這個過程中,你可能因它們錯誤的攻擊計算而受到傷害。一旦大的岩漿史萊姆被擊敗,和分裂出來的小號岩漿史萊姆戰鬥就會輕鬆多了。應當注意,大的岩漿史萊姆幾乎不可能被劍攻擊。這是因為它們的命中區域在單人和多人遊戲中都會出現錯誤。在這種情況下,你應該用弓射擊大的岩漿史萊姆直到它分裂為更小的。然而,這個命中區域錯誤也存在着弱點,可以使你在不受傷的情況下攻擊它:它們的腹部。你可以藉此有效地把它困在你上方。當在平坦區域和一隻岩漿史萊姆戰鬥時,地板門類的技術總是與之戰鬥的一種安全方法。站在岩漿史萊姆的攻擊範圍外,在它們跳起前走向它們。一旦它們跳向你,揚起視角攻擊,同時持續地移動。如果做得正確,岩漿史萊姆就會被擊飛,你也是安全的。如果它們被彈到了你的側面或後面,你就要分別地躲開它們。有着擊退附魔的劍同樣很管用。疾走攻擊也可以給它擊退的效果,只不過你在跑起來時就很難擊中它們了。這個技巧需要練習,但這可能是不用弓殺死它們最可靠的方法了。
烈焰使者
烈焰使者(Blaze)很稀有,生成在地獄要塞的生怪箱中。它們是烈焰棒的唯一來源,而烈焰棒有很多的用途,比如説用來製作釀造台。它們有時也會生成在地獄要塞中的其它地方。因此你一定要做好準備,即使你並不打算靠近生怪箱。
由於烈焰使者的攻擊擁有遠程、短間隔以及不可格擋等特性,烈焰使者可以説是最難對付的生物之一。由於烈焰使者會飛,所以玩家的劍可能就派不上用場了;而當玩家的弓在蓄力時,玩家的移動速度會減慢,更容易受到傷害。另一方面,同玩家相比,烈焰使者的射程略近,所以比較可行的辦法是遠程用箭狙擊。烈焰使者只在亮度等級為11或更低(在它們身體的下半部)時生成。類似於地獄幽靈,烈焰使者的飛行能力使其在被擊殺後難以拾取其跌落的戰利品。然而,有一種不錯的辦法就是先用魚竿把他們釣過來再近戰殺之,這樣就可以撿東西了。打烈焰使者時候先喝瓶抗火藥水能起到極大的作用。
烈焰使者的生怪箱只出現在地獄要塞中,而且將會在玩家距離其16方塊之內時立刻開始生成烈焰使者。生怪箱一次性可能會生成1-4個烈焰使者。「駐紮」在烈焰使者生怪箱旁是獲得大量烈焰棒的有效方法,因為它們總是出現在可以用劍攻擊到的很近的距離內,並且在攻擊前有着一段蓄力的延遲時間。這最好配合着抗火藥水來進行,而它能使玩家對烈焰使者的攻擊免疫,並能透過將岩漿球加入粗製藥水釀造出來。你也可以建一個門,2格高、1格寬,以便於你駐紮並在烈焰使者出現的瞬間殺死它們。這個策略在你覆蓋住生怪箱室的屋頂並手持鑽石劍守住門口時會非常地有效。不過你要小心,因為烈焰使者同樣有着近身攻擊,在玩家足夠近時會對玩家造成傷害。
烈焰使者會受到積雪球的傷害,並會在接觸水(如果在地獄中有)時受傷。可惜,雪人不會在地獄中生存,除非被立即提供了抗火藥水或回復藥水。
凋零骷髏骨
凋零骷髏骨(Wither Skeleton)是地獄中骷髏骨的等效怪物。如果你攻擊了它們,它們會用石劍給你凋零效果。它們生成在地獄要塞。如果你看到一個,對它使用弓箭或讓它們進入2個方塊高的陷阱。凋零骷髏骨有2.5個方塊高,但它們的碰撞箱只有2格高;然而它們將會無法行動。如果你太接近,不能在它的前面足夠快地放置一個方塊,就使用類似於對付喪屍豬人的攻擊策略。它們會很稀少地跌落凋零骷髏骨。它們可以穿盔甲和戴南瓜,並且可以拿起盔甲和武器,但他們不能執起方塊或物品。
中立型生物
鐵人
鐵人在包含15個或更多村民的NPC村莊中生成。它們的攻擊力巨大而且生命值高(100(
× 50)點),建議與其交戰時使用鑽石劍。如果你能透過激怒它或者把仙人掌放置在它的必經之路上而迫使它走向仙人掌,那麼你也可以用仙人掌殺死它。如果你能確定村莊的哪塊區域可以生成鐵人,那麼你可以建造一個刷鐵廠或者刷罌粟廠。
終界使者
儘管終界使者(Enderman)在嚴格意義上屬於中立型生物,但你遲早都要和它們戰鬥,無論是由於無意中看到了它們還是試圖得到終界珍珠。
雖然終界使者有着令人不安的外表,但它們可以受到來自火、岩漿、水、雨或是直接攻擊的傷害。終界使者不會在你戴着南瓜(放在你戴頭盔的格子裏)時看到你。或者,如果你在它發現你之前就注意到了它,你可以建造一個2格高,至少為3*3的天花板。接着看向它以激怒它,然後快速地在它(很可能地)傳送向你之前躲進你的天花板下。因為終界使者有3格高,所以你可以放心地攻擊它而不必擔心受傷。
把一鐵桶水倒在地面上可以對終界使者造成傷害且它不會對你產生仇恨,不過它會傳送到別處。所有類型的劍對付一個終界使者都是有效的,儘管使用木質,石製以及金質的劍可能會導致你還沒有對它造成足夠多傷害時,它已經殺死你。仙人掌也會傷害終界使者,所以一排仙人掌牆可以作為對付終界使者的被動型防禦工事。
在版本Beta 1.9 pre-release 4中,如果你在終界用水殺死終界使者,它只會消失而已。還不確定這一現象到底是錯誤還是故意設定的。
敵對的終界使者會在玩家逼近攻擊時傳送到別處。當此情況在一個狹小的地下空間中發生時,終界使者可能傳送到不可見的洞穴或者地面。它們只會在玩家移動到有足夠空間供其傳送的地點時才會傳送回來。在地面上,終界使者在玩家的攻擊逼近時會傳送的特性可以被用來擊垮一個攻擊性終界使者。因為終界使者傾向於傳送到玩家身後,玩家也可以按F5或Fn(Mac)切換至第三人稱視角來保證自己沒有背後受敵。
不論終界使者被哪種手段殺死,它們所持的任何方塊都會消失。這些方塊不會跌落或者被替換。
終界使者透過傳送來避免被箭或者飛濺藥水攻擊,如果被攻擊到也會傳送到新地點。在這一版本中,它們不再受到陽光的傷害,而且當接觸到水時會馬上載送走。
一個沒那麼刺激但卻能有效殺死終界使者的方法是盯着它們的身體下方,接着最好不斷地用劍或者斧頭攻擊它們的「腳」。但是,由於它們傾向於在玩家逼近時傳送走,你應該在攻擊它們的腳時要么保持不動要么向後退以保持距離(前提是有多個終界使者正在追擊你)。如果策略正確的話,你也可以只用拳頭殺死它們而不至於受傷,但這個方法對於一些玩家來説略顯乏味。
用頭戴南瓜看着終界使者的方式能避免它們變成敵對態度。此時,用任何種類的劍攻擊終界使者,它都不會傳送走,從而使得你可以安全地殺死它。
在版本Pre Beta 1.9 pre-release中,終界使者很容易被弓殺死,但是,從版本 beta 1.9 pre-release 2 開始,當一支箭或者飛濺藥水射向或者投向他們時,他們會立刻傳送開而不會受到任何傷害。
不過,有意思的是,如果用附有火焰攻擊的弓攻擊時,終界使者雖然立刻傳送開卻仍會着火,受到火焰傷害。利用這個特性可以有效地獵捕它們。但是這個特性在隨後的版本中被修復。
終界使者是基於Slenderman creepypasta.
可馴服生物
狼
狼生成時是中立生物,一旦被你直接攻擊,它們會變成敵對生物。如果你意外擊中一匹狼,它和附近的狼都會變得敵對。敵對狀態只有當你死亡時才會消失。想要逃離敵對的狼可以挖地洞(帶上火炬保證自己能看清道路),或者用石製或更強的劍,邊跑步撤退邊攻擊。
狼可以用骨頭馴服。一旦被馴服,他們會跟隨你,且幫你攻擊敵對生物(除了爬行者)。你可以對他們下達「原地待命」或者「跟隨」的命令。給狼吃任何種類的肉,包括生魚/肉以及腐肉,可以讓它們回血。
給狼吃肉也可以使它們繁殖。
豹貓
豹貓是在叢林生物系生成的一種可馴服的被動型生物。它是目前為止唯一會衝刺的生物,所以是遊戲中速度最快的生物之一,僅次於凋零。馴服豹貓需要手持生魚,站立不動或者緩慢移動直到它轉向你。然後慢慢地把滑鼠十字移到它的頭部並右鍵點擊豹貓直到它改變顏色,變成一隻貓。貓的主要好處就是它們能夠嚇走爬行者。如果只是想殺掉一隻豹貓,你只要悄悄地逼近它然後出擊。像狼一樣,殺死它不會跌落任何東西(包括經驗球),所以殺死它們是只是浪費精力和劍或弓的耐久度。
貓既可以被留在家附近用來嚇走爬行者,又可以帶在身邊確保你的安全。當你缺少弓箭,或者只有狼和傀儡時,貓是非常有用的,因為狼和傀儡都不會攻擊爬行者。由於爬行者在極限模式下十分有破壞力,豹貓就顯得非常有用。
效用型生物
雪人
儘管不會製造傷害,雪人在戰鬥中的應用是不容忽視的。防禦時,它們既可以把敵人從你的基地擊退,又可以引誘敵人進入陷阱。它們很容易被製造,且能主動引開敵對生物,便於你殺死這些生物,因為當敵對生物被積雪球擊中時,它們將忽略玩家而繼續攻擊雪人。這個特性使你能更容易殺死多數生物。當敵對生物從背後逼近時,雪人會提醒你並延緩它們。如果你需要撤退,可以用一兩個雪人來吸引敵對生物,為你爭取足夠的時間來逃脱或者回復生命值。可惜的是,它們不再攻擊爬行者,所以有可能的話你也許需要一隻貓陪伴你。
鐵人
除了Boss級生物外,鐵人是遊戲中最強的生物(生命值為100(
× 50)點),而且能夠用一兩次攻擊殺死大多數生物。但是,製造它的代價極其昂貴,需要36個鐵錠。除此之外,玩家也無法控制它。它的製造時間也比雪人長一些,所以不易發揮雪人最後一個作用。大體上,用狼更好些,因為它們更容易被獲得。但是,鐵人的好處是它能攻擊到你沒有顧及的地方,使得它們在生物陷阱或者基地防禦方面更有用。當你在地獄攻擊一個烈焰使者或者凋零骷髏骨時,它也能派上用場。
被動型生物
大多數被動型生物很容易被殺死,因為大多數被動型生物是不會反擊的。但是,由於它們因任何原因受傷時都會嘗試逃跑,它們還是不太容易對付。打火石和有火焰附魔的武器可以用做使這些生物死後跌落已烤熟的物品,如這樣可以直接使牛死後跌落牛扒(即使它們會在自己着火時逃跑,它們依舊有可能會在逃跑的過程中死去)。當你手中持有小麥、小麥種子 或 紅蘿蔔時,附近的傳統「農場動物」將會被他們各自喜歡的食物吸引(如你可以用小麥種子吸引雞)。
請避免不使用任何武器或工具來徒手攻擊這些被動型生物。即使這樣看起來讓你節省了武器或工具,但它不只會讓你因微薄的戰利品感到失望,也會浪費你珍貴的白天的時間。兩次來自石劍、鐵劍或鑽石劍的有效攻擊可以很輕易的結束這些被動型生物的生命。如果想一擊擊殺它們,請使用石劍或更高級的劍對他們產生一次暴擊(會心一擊)。備註:幼年生物被擊殺時通常不會跌落任何物品,也不會產生經驗球。
雞
雞(Chicken)的碰撞箱很小,所以有時你會覺得攻擊它們有點難,但它們有着最少的生命值(4(![]()
) HP),來自任何劍或工具的一次攻擊便可以殺死一隻雞。殺死一隻成年的雞可以跌落一個生雞肉和1-2個羽毛,殺死一隻幼年雞沒有任何跌落物,包括經驗球。
牛
牛(Cow)被殺死後會跌落1-3個生牛肉和0-2個皮革。牛擁有10(![]()
![]()
![]()
![]()
)生命值。殺死蘑菇牛除了會跌落和普通牛一樣的物品外,還會額外跌落最多5個紅色蘑菇。蘑菇牛和普通牛一樣都可以擠奶。如果你有一個碗,你可以從蘑菇牛身上得到蘑菇湯;普通牛則可以透過空鐵桶得到牛奶。
豬
豬只跌落生豬肉.它們有10(![]()
![]()
![]()
![]()
)生命值。1.3版本後,它們跌落0-3個生豬肉,之前則跌落 0-2塊。
You can also ride pigs by right-clicking a saddle on them, which are found in dungeon chests. After the saddle is put on the pig it can be right-clicked to ride. Before the 1.4 update, saddled pigs could not be controlled, so they would go in any direction they wanted to. This could only be useful in multiplayer by having one person ride the pig and the other holding wheat (now carrots) but even this is not practical unless the rider is AFK. Now, you can use the Carrot on a Stick to move the pig wherever you want it to go by holding it while riding and boost it by right-clicking it, providing effective mounts.
羊
羊有 8(![]()
![]()
![]()
) 滴血 (自從1.9pre3,它們有10(![]()
![]()
![]()
![]()
)滴血,和豬、牛一樣). 他們會跌落羊毛,但是沒有肉(快照14w27b以前) 。當殺死(你能獲得許多羊毛從他們身上在1.1以前)他們你只能獲得一個羊毛。在快照14w27b中,你可以獲得肉。
村民
村民是 NPC 在村莊裏。 它們有20(
× 10) 滴血,且很容易被殺死,但殺死後不會跌落任何東西。 村民不會跑當你攻擊他的時候,但是鐵人會攻擊玩家,它一次攻擊將會造成14(
× 7)到22(
× 11)的傷害。 和這將會降低你的知名度,所以不要殺村民。如果你殺死一個村名,使用一個藥水去治療或和他交易。
蝙蝠
蝙蝠是被動生物。他們可以在1x1x1且亮度<10的地方生成。 它們有6(![]()
![]()
) 滴血且殺死後不跌落任何東西。它們有第二小的碰撞箱(最小的是雞), 所以玩家難於攻擊他們。在1.4.2之後他們會在任何地方生成。
其他玩家
All other players have 20(
× 10) HP. If you are engaged in a duel, be sure to be prepared with armor and weapons as your opponent will make quick work of you if you are unprepared. It will be great if you could get some help. Engaging other players may possibly be the most challenging fights in Minecraft, depending on you and the other's skill. Observe battle tactics and use them to your advantage. Use splash potions and flint-and-steel if allowed. When the opponent attempts to spam you with sword hits, block at first, then backpedal and fire several arrows. Then sprint/critical hit them to finish them off. A failsafe is to drop an anvil on them from 24 blocks high, which will kill them.
裝備
蜘蛛網
蜘蛛網可以使用去在廢棄礦坑裡採集和做一個線很容易。 你能使用絲綢之觸工具去採集他。如果你進入它,你將會被困住在他/她的西安吉利。 在這之後你將沒有時間波西取出來、
劍
- Style: Offensive, direct
- Range: Melee
- Damage: Varies with material
The primary weapon which is the most versatile, effective and cheapest to use. A sword's damage varies on material and a rule of thumb is the rarer the material, the stronger the sword (with the exception of gold). A sword deals far more damage than by hand, and will greatly increase a player's chance of survival upon being faced with hostile mobs. Even the wooden sword, the lowest tier of sword, deals four times as much damage as the fist (and each further increase in material increases the damage of the sword by half a heart). The sword is the only tool that has the ability to block, which reduces melee and ranged damage dealt by mobs by half. A sword, like many of the weapons mentioned here, has a limited amount of uses, and disappears when its uses reach zero. Again, the higher tier the sword is, the more uses it has, and each tier approximately doubles the uses that a sword possesses, apart from the diamond, which has more than 5 times the number of uses as iron. Enchanting your sword can also greatly increase its power.
工具
- Style: Offensive, direct
- Range: Melee
- Damage: Varies with type and material
When a player is out performing tasks in the world, they may forget to bring a sword or set a sword onto the hotbar. Tools that have a shaft (more specifically, the Shovel, Pickaxe and Axe) can be used to deal mediocre damage when a sword cannot be drawn. The same rules apply to a tool that apply to the sword, except the tool cannot be used to block. Players should note that the wooden and golden shovels deal no more damage than the fist, and therefore the player should avoid using these in combat to prevent consuming their uses. The Axe deals half a heart more than a Pickaxe of the same material, and the Pickaxe deals half a heart more than the Shovel by the same criteria. Again, each tier of tool deals half a heart more than the previous tier (for example, a Diamond Axe deals the same damage as an Iron Sword, and a Diamond Pickaxe deals the same damage as a Stone Sword). When used as a weapon, tools will also incur double durability damage. As a result of this, it would behoove the player to only use tools as a last resort, i.e., if their sword breaks mid-battle.
弓
Style: Offensive, direct
Range: Ranged
Damage: no charge: .5, med. charge: 3, high charge: 4.5 - 5
The bow is the longest, easiest to use, and most widely employed ranged weapon in the game. However, it requires arrows as ammunition. As of 1.1, Bows can also be enchanted, which greatly enhances their usefulness. Enchantments include making all arrows fired from the bow be lit and cause fire damage on impact, similar to the sword's Fire Aspect enchant, and Infinite Arrows, for those who have trouble making enough ammunition, or have bad aim. There is also a Power enchantment that increases the damage done by your arrows,along with Punch,which behaves just like the Sword's knockback enchantment.
鐵桶
Style: Varies with contents
Range: Varies with contents
Damage: Varies with contents
The bucket can be filled with either Water,Lava,or Milk to become arguably one of the most powerful weapons in the game. It also does not have a use limit, and therefore can be used infinite times. A bucket is primarily used as a defensive weapon against approaching mobs, as the player must place the contents of it between the mob and themselves for it to be effective. A bucket can also be filled with milk which removes all potion effects.
水鐵桶
Style: Defensive, hindering
Range: 7 from source
Damage: None (Except for Endermen and Blaze)
A water bucket can be used to reduce approaching mob speed, leaving them highly vulnerable to arrow fire and sword damage. Combining this with height, a player can hold off hordes of mobs with little effort. A water bucket provides advantages over the lava bucket in the fact that it is safe to use, is easily removable, and also doubles as a fire extinguisher should the player be set alight. However, it cannot be used in the nether. Also, by using traps it is possible to drown an opponent. For drowning players it is best to encase the trap in obsidian. It also helps that blocks are harder to break underwater.
A water bucket also has the added benefit of being a guaranteed protection from Endermen, provided the player is standing in the water.
岩漿鐵桶
Style: Contact, flame, lasting
Range: 3 from source
Damage: Contact (Except for all Nether mobs)
A lava bucket can be used to cause immense amounts of damage to multiple mobs. It will provide light and will greatly slow mob movement, even more so than water. A player can dump it on the ground for quick use, however this will prove difficult for cleanup and the player may end up burning themselves or trapping their escape. A strategic player can quickly dig a 7x1 trench and fill the middle block with lava to hinder mob advances, inflicting enough damage on them to allow for an easy kill. However, this method is ineffective against spiders unless the trench was 7x2. However due to current Mob AI updates, the aforementioned method is no longer applicable as most enemy mobs will navigate around the trench. It is suggested swords and bows are used in accordance to knock the hostile Mobs into the trenches. Lava buckets are almost completely ineffective against all Nether mobs — their only use is to slow down land based mobs such as the Zombie Pigman or the Magma Cube in the same way that a Water Bucket is used. Also, the player should note that lava destroys any drops that the mobs would otherwise give, so lava should only be used for an outright kill.
Furthermore, with the bow enchantment update which gives flaming arrows the ability to do burn damage, the lava bucket can be used to place a block of lava and fire arrows through it. The best method is to create a two block high stack of cheap blocks (wool or wood is recommended), which you place the block of lava upon at the top, thereafter you remove the two blocks under the lava source block creating a lava wall/pile of sorts. You can now shoot arrows through the wall against enemies which will set them alight. This method is slow, and suited for long range combat, but is useful for players who do not have access to an enchantment table. This method is also able to ignite enemy TNT at a distance in the upcoming version 1.4 when not equipped with a flame bow.
優點
- Infinite uses, no durability.
- Large area of effect, depending on terrain.
- Slows down the mobs.
- Also acts as lighting.
- Can be used as a trap.
- Fast, almost certain kill.
- Can help players keep a distance from hostile mobs.
- It won't make Endermen hostile (unless you look directly at them).
- Use in accordance with a bow or power bow for devastating long range attack.
缺點
- Just as dangerous to the player, usually deadly if water is not near. To avoid this downside drink a potion of fire resistance.
- Takes long time to flow.
- Usually destroys the loot.
- Can take a long time to disappear, potentially blocking your escape route.
- Does not yield Experience.
- Since Nether Mobs are fire-resistant, lava will not harm them.
TNT
| Style | Offensive, Explosive |
| Range | ~10 blocks in diameter |
| Damage | Up to 15 hearts to all enemies in range |
As an explosive, TNT is an incredibly powerful weapon, doing damage to many enemies at once and making the area difficult to navigate for future mobs. Because TNT can be activated with Redstone, either directly or through a Dispensed Fire Charge, it is most effective as a trap, allowing you to dispatch an enemy indirectly. But because TNT does just as much damage to you, it is ineffective as a weapon in direct combat unless you can get away from the primed TNT faster than your foes can. In addition, TNT is expensive to make and nonrenewable, so using an alternative explosive method in this situation, such as a primed or lit Creeper or a Bed while in The Nether, is preferred.
打火石(火焰彈)
Style: Contact, Lasting
Range: Damage on contact
Damage: ½ heart per second, while lit
Flint and steel is a unique weapon, as you can set a block of fire, and while it burns, any contact with it sets a mob on fire, doing damage over time. This can be very useful when being chased by multiple mobs, as it will weaken all or most of them down to the point where a sword hit or two will be enough to kill them. However, there are several downsides to this method. First of all, mobs may elude the fire by pure luck, requiring another light. Second of all, if you are in a confined space, circling to avoid mobs, you could light yourself on fire accidentally. Lastly, it can take a long time for the mob to die, enough time for more mobs to join the party! A fast player could make a short 1-block netherrack wall and light the top. Mobs would have to jump and they would take damage instantly/over time. Particularly effective with a sword with the knockback enchantment.
沙或砂礫
Style: Ambush, Lasting
Range: Unlimited
Damage: From suffocating
Sand or Gravel aren't weapons in true sense, but they can be used to kill mobs. Best use is in caves — when you're on a high place and you have a mob directly below, you can place that block on a wall near where you're standing; the block will fall, and with right aim, it will fall on the mob, and thus suffocate it. However, killing with this weapon doesn't yield any experience, but that block will make the mob stuck, and you can finish him with the sword.
仙人掌
Style: Offensive, Trap
Range: 1 block
Damage: Contact (0.5 heart)
Cacti can be used to make effective trap against mobs. When in contact with the block, any mob (including the player) will lose mid heart (0,5) life. Those are effective against Creeper, however due to the new 1.2 update they might avoid it. But if you want make a trap, you can place three cacti plants, two blocks high, in a V format. You might want to lure them nearby (around 10 blocks far from the trap) and hide in the opposite side, where they will try pursue you but will not be able to reach.
積雪球
Style: Assistive, Hindering
Range: Ranged, up to approx. 50 blocks depending on aim.
Damage: 0 (Except for blazes and the enderdragon)
Snowballs may seem a useless weapon at first, as they deal no damage against mobs other than the blaze and the enderdragon. They have their use however because of their two important traits. Firstly, they push a mob backwards just as any hit does even despite the lack of damage. Secondly, unlike arrows snowballs can be fired as quickly as the player can right-click. This allows them to be used to keep even large amounts of approaching mobs at bay with relative ease, or to quickly interrupt a mob's attack when necessary. This speed combined with the fact that snow is abundant in certain biomes, renewable and easily gathered make it a cheaply obtained and useful long or short-range option, even after a bow has been located. Armor also takes damage from Snowballs, making it much easier to disarm a Juggernaut.
發射器
Style: Offensive/Defensive/Trap
Range: 10 - 30 blocks
Damage: Varied
They fire automatically when triggered by redstone. You need to put in what you want them to shoot, such as arrows, Snowball and eggs or splash potions.
Arrows: You can use those to damage mobs or use them as trap. Simply right-click the dispenser, and deposit your arrows inside the nine grid squares. The quantity of arrows inside is the number of times it'll shoot them. You can put up to nine stacks of arrows, making a powerful dispenser. Arrow dispensers will damage the target with arrow damage.
Snowballs/Eggs: Can be used to knockback mobs, for defense or offense (where the mobs will be knocked towards is a hole). Snowballs will do nothing but throw them back (but will damage Blazes), but Eggs may spawn Chicks. If you're in a tundra biome, those surely will be the easier to make, as you can take snowballs.
Fire charge: The Fire charge is a dangerous weapon that can light mobs from a distance. Try to use the Fire charge in deserts more often than forests, taigas, and jungles, unless it is raining. Usage in forests, taigas and jungles can create forest fires, which can kill large amounts of mobs but can short out your wood supply.
Splash Potion: (If you want know the different types of potions, look at Potions) You can damage, heal, poison your target. Those can be effective when using instant damage, where can deal a good amount of damage, however due to difficulty to make potions it's likely this will not be worth (if you can use the Arrow Dispenser). Make sure you know your potions! Using a potion of instant damage or poison on Undead (Zombie, Skeleton, Zombie pigman) will heal them, so use splash potions of instant healing or regeneration on them.
Dispense Water: Dispensing water on your target or near your target is not very efficient: it is much simpler to get close and place the water yourself. Dispense water only when your target is far away from where you are standing, yet you want to slow them down.
Dispense Lava: Dispensing lava to attack your foes is slightly more efficient than placing it. Thinking strategically, you can dispense the lava whilst far away from it, meaning that you are much safer from the threat it possesses. The Dispenser can also vacuum up the lava, meaning that you do not need to take the Lava by hand, and in the process, making Lava Dispensers much safer than placing lava by hand.
飛濺藥水
Style: Offensive, Hindering, Lasting(Varies)
Range: Varied
Damage: Varied
Splash potions can be a lot of help to hinder your foe or dealing damage, but use them sparingly! Remember that there is a big difference between throwing a splash potion of damage at one mob than at a group of mobs. Another good strategy is to know your potions. Splash potions of Healing or Regeneration can let you get closer to Zombies or Zombie Pigmen and receive the Healing/Regeneration boost while damaging your target. Splash potions that have increased time make for hit and run tactics, a good strategy if you are low on health. If you are being chased by a group of hostile mobs and you have a splash potion of Instant damage, remember that you still take damage from splash potions. Use the knockback from the potion to take shortcuts or get over walls two blocks high.
魚竿
Style: Assistive
Damage: none
Fishing rods are not a weapon, but useful nonetheless. Their ability to grab and draw in mobs is useful to keep passive mobs from running away when hit, or to draw hostile mobs into traps or hazards. To maximize effectiveness for combat, keep a sword in the item slot next to the fishing rod, so that drawing in an enemy, then striking them with a sword becomes faster.
鐵砧
Anvils deal as much damage when falling on an entity as that entity would take with no armor or potion effects falling from the same height. This means to kill a player, Zombie, Spider, Skeleton, Creeper, Zombie Pigman, or Horses with 20 health, it has to fall 24 blocks. This will damage the anvil.
戰鬥方式
近身戰
Requirements: diamond sword with sharpness enchantment, armor (preferably diamond) with protection enchantment, a few splash potions of regeneration/instant health II, cooked steak or porkchops
Pre-combat:
Be sure not to consume any of the following items before battle.
-melons
-rotten flesh
-any uncooked foods
-cookies
-apples
-carrots
These items have a very low effective quality and will make your hunger go down very quickly, especially while in combat. In combat, you will be sprinting, jumping, attacking, and taking damage. These all effect your hunger saturation, or the amount of time each hunger point will last, so you are going to want as much saturation as possible. The following foods are the best choice for pre-combat preparation and are recommended to have while in combat.
-golden apple
-cooked steak
-cooked porkchops
-golden carrots
-cake (unless you can't place blocks due to plugins)
All of these foods, except for cake, have an effective quality score above 20. Cake, with a score of 14.4, is useful because you can place and eat it without being forced into the speed of crouching. If you are on a server with plugins that keep you from placing blocks in certain areas, then cake might not be the best choice. Always be sure to keep your sword as set as your most easily accessible item in your hot bar, depending on how your controls are set up. If you are using the default controls, it is recommended that you set your sword as the leftmost item on your hot bar. Also, be sure to keep other important items such as food or potions to the left of your hot bar.
Engaging in combat:
When engaging your opponent, sprint jump towards them with your sword equipped and start your swing as you approach your opponent. Try to be in mid air when you attack to get a critical hit, which will increase the amount of damage you deal. If successful, it will leave a star-like particle effect. If you make contact, your opponent will be knocked back.
If you are the one that gets hit, and the damage is too much for you to re-engage combat, the best option is to use a splash potion. Don't immediately use the potion, because you might also heal your opponent. Instead, run out of your opponents range, and, while running, look down briefly and throw the potion. If it is an instant health potion, turn around and surprise your opponent with a quick attack. If it is a regeneration potion, wait for your health to regenerate to full and turn around and lay as many hits on them as you can, blocking between hits. The regeneration effect will be a huge advantage, allowing you to attack without fear of losing health too quickly.
If you are at a distance from your opponent and your opponent attacks with a bow, start to move towards them, sprint jumping and moving from side to side. If possible, block with your sword to protect against incoming arrows. Blocking with your sword will make you only take half the damage you would have taken.
Tips:
-When attacking with multiple hits at once, only attack when your opponent is not under the "red" damage effect. Your sword will take damage, but your opponent will not. Instead, block with your sword to protect against attacks until your opponent can be damaged again.
-Eating food, besides cake, can be tricky because of being forced into crouching speed. When being attacked with arrows, watch your opponent to see when they fire an arrow. As soon as the arrow is in the air, move some distance away from your current location, eat, and move out of the way quickly.
-Know when you are beaten. If you're in protection I iron armor with a sharpness III diamond sword, and your opponent is in protection IV diamond armor with a sharpness V diamond sword, then you are highly unlikely to win the fight.
無形之火
Required Items:
- Invisibility Potion
- Ender Pearls
- Knockback Sword (II is recommended)
- Lava Bucket
Steps:
- Step 1. Go Invisible.
- Step 2. Place the lava down in front of the enemy, but keep it around 5-15 blocks away depending on your knockback.
- Step 3. Throw an Ender Pearl behind the enemy.
- Step 4. Smack them from behind, pushing them into the lava.
Pros: Quick, and very effective on zombies.
Cons: Expensive requirements, won't work on endermen, you take damage from the ender pearl, unworthy use for invisibility, you might land in the lava.
Finn Fu戰術
Required: sword, bow(or other convenient ranged weapon), TNT, and a flint & steel.
- Step 1: From a range of 50-25 blocks open up with your bow
- Step 2: At 25 blocks use the F&S to make a "firewall"
- Step 3: Set down the TNT, light it and kite your foe into the blast radius(being careful not to blow yourself up!)
- Step 4:By now they should be dead!
Pros: Effective use of all weapons Cons: Expensive, not very useful if you want to kill creepers to get TNT, high risk of death, possibility to blow up drops (assuming you kill the mob prior to the explosion) (Feel free to add any cons you can find!)
Sato技術
- Place wooden planks all around an area, then mine two blocks down and place 1 TNT, place back the wood and place a wooden pressure plate above it.
- Shoot them once with a bow in the open to get their attention
- Then run forward and hit them with a sword 2-3 times.
- Then run back and lure them to the trap you have set.
- If they don't die finish it with your bow
Pros: Inflicts high damage, surprising. Cons: Doesn't work on endermen or flying mobs.
弓箭戰
- The player uses a Bow often, sometimes even in close combat, since a fully charged arrow is stronger than an unenchanted diamond sword. Note that a sword can hit much faster, however, and deals more damage per second.
- It is good to bring a sword anyway, especially if the foe is carrying an iron sword or better, as they deal significantly more damage over time.
- Punch and Knockback enchantments are especially useful, as the Knockback from such weapons increases the players chances of escape. This can backfire in PvP, allowing the player being knocked back to escape after being hit only once.
飢餓衝刺
- 為了持續使用這個戰術,你需要足夠的食物,因為衝刺、長時間戰鬥和恢復會消耗你不小的體力。
- 在不要被敵人發現的情況下儘可能接近敵人,然後迅速攻擊,如沒能一擊擊殺敵人,冷靜地迅速向一側移動來閃避敵人的還擊。
- 如果敵人很頑強,使用空格鍵進行不斷地跳躍並在跳躍中移動,合理使用衝刺來達到出其不意的效果。當你飢餓時,一定要吃東西,這能使你要比他們有更長的可持續戰鬥時間。
- 如果敵人使用以不變應萬變,原地攻擊你,你可以圍繞他旋轉並不斷攻擊他,這可以使他處於劣勢。儘量不要給敵人吃食物來恢復的時間,因為當他失去1.5個雞腿的飢餓值時他的生命值無法恢復。
- 總結一下,這個戰術的原理就是迅速移動,以壓制敵人為核心。
狙擊
- 藏在隱蔽的地方或身處高處,在自己能駕馭的範圍內使用弓箭進行攻擊。
- 在多人遊戲中狙擊戰術不如單人遊戲中更強大,因為你將箭射出時會短暫地有箭的飛行軌跡顯示出來,這個動畫效果會使一些敵人能夠確定你的大致方位,而弓箭的蓄力時間是很長的,你可能無法在被敵人發現後還能透過弓箭保持對敵人的壓制。
- 這種戰術在和爬行者、喪屍、蠹魚等需要接近你才能發揮威力的怪物來説有非常棒的效果。
- 推薦有經驗的老玩家使用可以向低處發射箭的地形。
- 重要提示:狙擊會使你更注意遠處的目標而非身邊的環境,狙擊前請確定你的身邊足夠安全。
- 多人遊戲中,敵人足夠強大的話可以對你進行反狙擊,請儘量保持狙擊一次後悄然地移動。
盤旋掃射
- Circle strafe around your target to avoid damage.
- Can only be done if you are using a Bow - Using a sword means you will be within attacking range of the foes blade, and making this technique less useful.
- Because the only handheld ranged weapons are bows, circle strafing lets you dodge the arrows if the target is aiming directly at you when firing.
擊退
- Put Knockback enchantments on all your weapons.(unless you have a weaker enemy that could use the knockback enchantment to their advantage and get away with the extra distance)
- If your foe does not have any ability to strike you at range (Foes that can strike you at range are Skeletons, Ghasts, Blazes, and other players with the bow) then knocking them back a considerable distance should greatly reduce damage taken by that foe.
- It is advisable to sprint while hitting a mob as this will knock it back even more.
終界珍珠
- Take a bow and at least a stack of enderpearls (it's also a good idea to have feather falling boots, as you will be using a lot of enderpearls).
- Hit an enemy to gain their attention.
- As they charge at you, use an enderpearl to teleport away from them (preferably to a high place where they can't reach you).
- From there you can simply shoot them with your bow until they give up and run away or try to get to you. If they run away you can use your enderpearls to teleport to them and harass them until they die, or if they try to get you, you can just teleport away and keep shooting them.
- If your opponent gets to you and is about to kill you, simply teleport away and run, he/she most likely won't be able to catch up to you.
狂暴攻擊
Be prepared with:
- A Diamond Sword with a sharpness level better than two
- Any tier of armor (even gold should do)
- Potions of Strength or Speed (Optional)
What to do:
- Run up to your target, while jumping.
- Keep smashing it with your sword, strafing or amplifying your attacks.
It is quite simple!
Philosophy and Notes: This comes from the saying "The best defense is a good offense." Basically, you are supposed to deal a lot of damage to your target, The more damage you do to the target, the faster you can kill it. The faster you can kill it, the less time it has to deal damage to you, making armor unnecessary. Also, if fighting a horde of hostile mobs, try not to advance toward the horde, as you can get surrounded by them and thus dooming you. This can kill an experienced player with full diamond armor.
Pros:
- Not too costly, as armor is more expensive to craft than a sword.
- Can be modified with potions or better armor.
- Good for mob hunting.
Cons:
- Not too good for player hunting.
- You need an enchantment table and experience levels. The former is somewhat expensive.
大清掃
- This fighting technique is efficient with Six or more people.
- You need the following-a full set of Diamond Armor with Protection enchanted on all the pieces, multiple bows and an Enchanted Bow (Preferably with Punch or Power), an Enchanted Sword (preferably with Knockback and Sharpness), Splash potions of Fire resistance Extended, Strength II, Regeneration II and lots of Splash potions of Harming II and Weakness II.
- First, Team one ambushes the large group of enemies, using the Splash Potions of Harming to clear a path, and the Splash potions of Weakness II to reduce damage taken. Next, Team two charges into the path made by Team one, One player with the Diamond armor, Enchanted Sword and Bow, While another throwing Potions of Fire resistance Extended, Strength II, and Regeneration II at the player with the Diamond armor. Meanwhile, Team three fires arrows and Splash potions into the fray, weakening the already weak group of enemies even further.
- This technique is relatively costly, but can cut through large groups of enemies considerably.
「火焰」之劍
- Bring a Flint and Steel and a sword (preferably iron or diamond) and a full set of armor.
- Approach the mob and set fire to the area around it, causing him to burn. To speed up the process, attack with your sword. If melee is not your style, then use a bow (advantage being that not as many arrows are needed). This is very effective while being attacked by large groups.
- If the mob is near the fire, then while it is burning, put the fire out, therefore not burning the loot.
隱形人
- 需要使用:隱形藥水,不用盔甲,鋒利III附魔鑽石劍,弓(可選)。
這種方法相當簡單。喝隱形藥水,用附魔鑽石劍「宰殺」任何攻擊型生物和Boss,使用武器立即攻擊任何攻擊型生物和Boss然後把它馬上離開,否則你的隱形不妥協。當隱形藥水耗盡再喝隱形藥水,讓敵人看不到你的軌跡。
- 優點:你可能不需要盔甲
利用村民
Use villagers to kill zombies! Isn't that fun? You still get experience and tons of items from villagers. All you need to do is lure a zombie villager to a place, cure him (use a splash potion of weakness, feed him a golden apple, then wait), and then trap him in a glass dome. (Make sure the roof has a trapdoor so you can trade with him.) Surround the area with lava. The zombies will try to turn the villager into a zombie villager, but they won't be able to.
To collect the loot, make the top some block and make lava flowing down. Keep an open trapdoor there so that the zombie's head is stuck inside. When the zombie runs to the villager, he will die, giving you his loot. Punch the zombie at least 5 times to get experience (sometimes this does not work).
Another way to get experience and loot is to make several villager cages, and build dispensers firing arrows activated pressure plates. Once the zombie gets shot by 10 arrows, use a fishing rod to raise it up to your floating platform (a house is OK, too but a floating platform is best), and finish it off with your fist or a sword.
Don't let a horde get too big though. You will be swarmed and killed.
陰影中的襲擊
- You will need a good sword for this, no enchantments are needed ( sharpness and fire aspect are most helpful for this method). You might want some armor but it's not required ( feather falling boots are good). A regeneration potion is also helpful but not needed.*
First, find a good hiding spot; not on the ground and away from sight. Drink a regeneration potion if you want. When your target comes, jump down to them and start swinging your sword. You will take some fall damage but you should finish the quickly enough to not take a lot of damage. It they aren't down by 3 hits, circle around them. Then, you can jump in and out, dodging and hitting. Now, you took down your target.
巨人
Required: Troll skin, enchanted golden apples, invisibility potions, splash potions of harming/poison, sword, armor
Say insults to a person in chat (Or /msg them). They will challenge you to a PVP fight or just attack you. Use your OP stuff to troll your enemy until you kill them.
寒冷積雪人
Required: Snowballs, armor, and a knockback sword
- You should be near either a 24+ block drop or lava for this.
Use snowballs and your sword to knock your enemy off a cliff, into a ravine, or into lava. If you want, you can do this in the nether except instead anger nearby Zombie Pigmen with your snowballs.
「萬能方法」Finn
Required: Bow, Snowballs, Sword.
Clear out a 3x3 area. Place two dirt block in the middle on top of each other. Build up 3, and mine the 2 second to top and the third to top blocks, so that there are 3 blocks, two floating, and one on the ground. Stand underneath the floating one(on top of the other one) and build a plus sign around eye level, which uses four blocks. You are now stationary. Wait till night,and mobs will crowd around you. They will not be able to hit you, and you can wreak havoc on them without being knocked off.
- Note: This does not prevent attacks from Enderman. To do that, build one additional block to stand on.
鬼屋
You will need: Sneaking skills, Invisibility (Extended) and Speed potions, Ender Pearls, a decent Sword, (Iron or Diamond should do, strong swords recommended.) and a target with a house.
Steps:
- Find a target (any target without Juggernaut equipment will do) from a tall place.
- Drink your Invisibility potion.
- Use your Ender Pearls to teleport down to him.
- Stalk them back to their house while sneaking. If you are running low on invisibility, use Ender Pearls to teleport away, drink your Invisibility potion, teleport back to him, and resume chase.
- Once he gets to his house, find the bedroom and break their bed. Make sure to break it with your fists, and make sure not to have the bed in your hand when you pick it up if you decide to.
- Once your target is vulnerable, pull out your sword and murder them.
- Find their Storage Hold and get all their loots.
- Break a window.
- Use the Ender Pearls to teleport out of their house.
- You are safe. Get the heck out of there and run to avoid getting caught.
- You are Finished!
- Pros: Good chest loot, your target would be pretty freaked out, your target has no idea who did it.
- Cons: Expensive, somewhat time-consuming, not 100% guaranteed to work as the bubbly effect may give you away.
蜘蛛粉碎器
Make a tall pillar, tall enough to kill a mob with fall damage. Make a ledge around the pillar. While standing on top of said pillar, throw snowballs at spiders to make them climb up the pillar to try and kill you. Any spiders will fall off and die, and provide you with free drops. Pros: Hilarious, somewhat safe Cons: fall damage when dismounting to pillars, cannot be done until the player has found snow, some drops might despawn before day.
忍術
Required: Good sword, invisibility potion, fire charges
Cheaper Method: Sword, black-dyed leather armor, flint and steel
Optional: Ninja-themed, all black skin, feather falling black-dyed leather boots, bow, flaming sword
To use the Ninjitsu technique, equip your sword, put fire charges next to it, and drink an invisibility potion. When an unsuspecting mob/player passes by, ring them with fire charges and chop them apart. Do not hold ANYTHING until a target shows, and put it away immediately after they are terminated. Once the invisibility runs out, get your butt home ASAP and make more invisibility potions.
To use the cheaper Ninjitsu method, equip your black leather armor. Hide in the shadows, in a ditch, or in/on a tree. When your opponent passes by, if it's a mob then just hit them. The cheap method works better with players. If it's a player, light fire in their path and chop them up. Make sure it's night! Try hooking up an ambush station by going up in a tree, putting a trapdoor under you, and using fancy graphics to see the enemy (Note that if your enemy has fancy graphics as well, you have a chance of being spotted(although not much people check trees)so hiding in a tree is not 100% reliable). Open the trapdoor while standing on it to fall out of the tree and bash your foes. Make sure you sneak while in the tree.
To make use of the optional stuff, then use the ninja skin to hide if your potion runs out. The bow can be used to take out people without getting up close and personal. The feather falling boots can be used to jump off cliffs to ambush people.
The Ninjitsu method is based upon the arts of the ninja. It makes use of suddenly freaking the opponent out and possibly burning them, and during the confusion, annihilate them before they can figure out what's going on.
主場優勢
Requirements:Previously set up traps;Bait;Good Boots(optional)
As the name suggests you use the terrain to your advantage. It is highly recommended that traps are set specifically for the purpose.
Execution: The player is lured to lower grounds when chasing a player with the "bait" afterwards falls in the trap: mines, holes, anvils, etc.
水陷阱
Note: This technique is useless against Endermen and Witches and not recommended to kill mobs larger than 1 block wide or long, such as Spiders or animals other than Chickens.
Materials: a hole, a Water Bucket, and two blocks that aren't sand or gravel
Setup: Dig a pit deep enough to house the mob you want to kill PLUS ONE BLOCK, as insurance. The hole actually can be as deep as you want, but don't dig it too deep, as you will have to enter it yourself later. Then place one of the two blocks next to the hole.
Wait for the mob you want to kill to spawn. Then herd it into the pit by your preferred method. If the mob doesn't have pathfinding, it's all the easier for you. Pour your Water Bucket into your hole. Then, BEFORE the mob can float to the surface, place your other block on top of the hole, but not into it, i.e. adjacent to the block next the hole that you placed earlier. This prevents the mob's head from breaking the water's surface, while not getting rid of the water source. If you mess up, the mob's still trapped anyway.
Wait for the mob to drown. Then just open up the hole, dive in to collect the drops, then remove the water with your now empty bucket to reset the trap.
Variation on the Water Pitfall: Simple Water Pitfall
Did you just start playing the game? Survived your first night? Don't have a bucket? Then just build the simple version!
Supplies: A natural water source (like a lake), a hole, and two blocks that aren't Sand or Gravel
Setup: Dig a pit as instructed previously, located next to a water source, with one block separating the pit and the water. Then place one of your two blocks as instructed, but DO NOT put it between the pit and water!
Wait for whatever mob you want to kill to show up, and herd it into the pit by however you like. Then, break the block between the pit and water, which will allow the water to flow over the mob. Then put the block over the pit without cutting off the water. Don't worry about the one block space unless you're trying to drown a Chicken, which makes no sense since Chickens are incredibly easy to kill.
Pros: Easy to set up, and works wonders on Creepers! Just don't get too close to the trap. Also skeletons can not shoot you.
Cons: No experience or rare drops, useless in the Nether, and impractical for killing more than one mob at a time. Plus you have to find a water source, which is not easy if you spawn in, say, a desert.
See any benefits or flaws that I missed? Add them yourself!
爬行者炸彈
Note: This is a dangerous technique and may not work on skeletons if mob-to-mob interactions are on since skeletons attack creepers. Flying mobs or high health mobs may need multiple uses of this. Ocelots cannot be around. Don't do this if you're fighting in your house.
Requirements: You'll need armor on to resist damage. You'll need to know the landscape. You'll need to move fast. You need an area that doesn't experience thunderstorms. You need to be able to find creepers. Finally, you'll need a lot of guts. If you have a sword, guarding helps a lot.
Setup: No setup needed!
Find a couple of creepers and lead them to the mob you're trying to fight. Then let them explode on the mobs!
Pros: Widespread damage to take out a group of mobs, and deals with the creepers by itself! Also doesn't need any weapons. Can be extremely handy if ambushed by large groups of mobs early game/when you forgot your combat gear. The creeper-crater somewhat helps stop more mobs/mobs that survived
Cons: No drops from the creepers or XP. You'll take damage and might die in Hardcore. Time-consuming. Also, the creepers might not explode when they reach the mobs, or explode before they reach them.
爬行者粉碎器
Turn a dangerous foe into a deadly weapon!
Equipment: Flint and Steel, Sword with Knockback (preferably Knockback II) side by side in the hotbar.
Ideally practiced on level surfaces, away from valuable architecture, lure a creeper near a cluster of mobs. Position the creeper between yourself and your targets and use the Flint and Steel on it to induce it into an unstoppable detonation. As fast as you can, switch to your Knockback sword and slug the creeper for all your worth into the mobs. Don't try to sprint/jump for extra knockback there is generally not enough time before the creeper explodes. Once the creeper has done its damage clean up any stragglers with your preferred combat method.
Note: You may want to practice this technique few times on easy or creative mode to get the timing down. Also armor enchanted with Blast Resistance will help soften damage from misfires or premature detonations.
防禦措施
Turtling戰術
- This technique is a defensive measure loosely based off the fighting game strategy of the same name.
- Carry a stack of Dirt or other common block with you and equip it to a slot next to your main weapon.
- If you are stuck out in the open with low health you can look straight down and hold space and right click to "turtle", that is, to create a tower on which you can temporarily stand while there are mobs around.
- This will work on all mobs which cannot climb/fly, and with Spiders provided they haven't seen you. If a spider has seen you, place eight blocks around the topmost block and stand on top, and if they climb up they cannot get to you and they will fall off and die.
躲避
- Holding the right mouse button while holding a sword will allow you block with it and reduce the damage a mob does to you by 50%, but causes you to move more slowly.
金蘋果
- A Golden Apple no longer restores full health, but heals two hunger units and grants quick health regeneration for four seconds, regardless of hunger level. The new Enchanted Golden Apple last much longer, and grants more potion effects such as resistance I, fire resistance I, absorption I, and regeneration V, but its much harder or more expensive to obtain.
- This is particularly useful when you have to deal with many Skeletons or Zombie Pigmen and the Enchanted Golden Apple is useful for fighting Blazes.
減益魔法
- If one has Sugar, Gunpowder, Spider Eye, Brown Mushrooms, and some Redstone Dust that they don't need, they can create an efficient battle strategy.
- Make a Splash Potion of Slowness (Awkward potion + Sugar, + Fermented Spider Eye, + Gunpowder), and a Splash Potion of Weakness (Mundane potion + Fermented Spider Eye, + Gunpowder).
- First, come up close with your foe. When right outside the Splash Potion radius, throw both potions at him/her.
- The slowness affecting your foe makes escape near impossible, while the Weakness makes it near impossible to win in a Sword duel, unless enchantments are used.
附魔
劍的附魔
- Knockback is effective when near Damaging terrain like large holes or Cacti. However, as much as possible, avoid using it on foes that have ranged attacks, like Blazes or Skeletons.
- Fire Aspect is one of the most valuable enchantments in game, as considered by most players. However, if you spend a lot of time in the Nether then this enchantment is virtually useless, since most Nether mobs are Fire-Resistant.
- Bane of Arthropods is very resourceful for exploring Abandoned Mineshafts. The sword itself can cut through Cobwebs like a hot knife through butter, while the enchantment itself (Bane of Arthropods V) can Instantly kill Cave spiders and spiders if the sword is Diamond.
- Sharpness is the most versatile enchantment for the sword-it does not have any disadvantages against certain mobs, but does not have good advantages against certain mobs.
- Smite is a good enchantment for surviving the night without a shelter-Skeletons and Zombies spawn in hordes.
弓的附魔
- Punch is more effective for Battle archers than for Snipers-The increased Knockback on mobs lets the user use Fully Charged shots more before retaliating with Sword strikes.
- Power is more effective for Snipers than for Battle archers, as the enchantment is used less in direct combat.
- Flame, like its Sword counterpart Fire Aspect, is very ineffective against Nether mobs. It is also better for Snipers, as they can focus on more than one target at once, while a Battle Archer rarely has time to think in Close Combat.
- Infinity is very good for Snipers and Battle Archers alike - A Sniper will usually be in an isolated spot, where he will likely run out of arrows in one point. The slightest bit of movement may alert the enemies, and not having to return to base to pick up more arrows can help. Battle Archers will need to worry about attacking and their own health, so they can be as trigger happy as they want.
盔甲的附魔
- Fire Protection is very effective in the Nether, since you have many fire-related things to worry about; Blaze Fireballs, Ghast explosions, fire everywhere, and lava pouring from the ceiling. It can also be considered as an Anti-Fire Aspect(Flame) Enchantment, since if the foe relies on fire to deal damage, Fire protection can give you a great advantage.
- Protection in its raw form gives you protection from may kinds of damage. It is recommended to use this enchantment with Diamond armor, since Diamond armor combined with a high Protection level can make you an unstoppable Juggernaut, plus damage taken from Protection-Enchanted armor instantly goes to your armor durability. Diamond armor has relatively high durability, making it the best choice for a Protection enchantment.
- Projectile protection is recommended if your bow is low on durability. This means that you will need to go into close combat to strike, and foes will often take advantage of this by striking you from afar.
- Blast protection is very good against Creepers and Ghasts, as their only form of attack is an explosion, which Blast protection is effective against. It is also efficient for a non-combat related topic-TNT mining.
- Feather falling is good if you are in a high place, which feather falling protects against. It can successfully protect against the form of combat known as Knockback striking if the only environmental damage is fall damage.
- Respiration is not very combat related, as you will rarely be fighting underwater. However, should someone drop sand above you then it can increase your survivability of the attack.
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