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生物(Mobs)特指在游戏中任何属于攻击型、被动型、可驯服或中立型的生物。他们有着不同的形状和尺寸,并且都有不同的生命值、攻击力、优势和劣势。对每一个生物,我们都需要不同的策略以击败它。
攻击型生物和Boss
在快照12w38a中,游戏中共有14种攻击型生物和2种Boss(末影龙和凋灵)。这个列表是按照与每种生物相遇的机会排列的。
在没有武器的情况下被困到了危险的地方时,如果在室外,玩家可以试着逃走;而在隧道或洞穴中时,可以向下走并在与怪物相遇前等待它被刷新。一个万全的方法是把难度调至和平,这会删除所有的攻击型生物。
僵尸
僵尸(Zombie)常被认为是最易击杀的生物,因为它们只有很弱的近身攻击,并且会在阳光下自燃(除非它们的头上有头盔或南瓜,或是在水中)。不过它们有着更长的攻击距离和一小部分的天然防护(8%的伤害无效),在与它们的近身战中很可能攻击到却没有造成伤害。而且,僵尸往往是成群生成的,它们很容易击败你。僵尸的速度并不是那么快,只是有点令人讨厌,尤其是在地下采矿时。当被一群怪物围起来时,先把僵尸干掉来逃脱。玩家可以用弓箭来射击僵尸,但像之前说的,它们成群生成,所以把它们全部杀死会比较困难。如果可能,将它们吸引到阳光下使它们自燃。它们会掉落腐肉,这只在你(或是狼)缺少食物或离稳定食物资源较远时才有用。值得注意的是在快照12w06a中,僵尸可以在困难难度和极限模式中破坏木门,所以在布置防御时你应注意这一点。如果你在困难难度或极限模式中,用铁门来保护你的房子。它们也会攻击村民并试图打开门。它们在生成时可以穿着盔甲,在头上戴着南瓜,或在手中拿着剑和锹之类的铁质工具(武器)。僵尸在被困住时会非常无力。引诱它们的一个办法是使用村民陷阱。僵尸在正式版1.6.1及之后版本中会在被你攻击后生成更多的僵尸。
骷髅
骷髅(Skeleton)在近身战中可能很难被杀死,除非你有正确的战略。因为它们会在你接近时射箭,尽管你在足够近时才有可能伤到它们,你仍然要用方块阻挡它的箭并重复,直到杀死它们。或者,你可以在接近它时转圈,然后攻击它,继续环绕并击打它直到它被杀死。它们会像僵尸一样在阳光下自燃,除非它们身上有任何的盔甲或戴着南瓜。在近身战中攻击它们时,接近时连续攻击,并在它们周围绕圈。不要疾跑攻击骷髅,除非它们已经濒死,因为击退它们会让它们在你接近前再轻松射你一箭。骷髅可以隐藏在角落或山洞中伏击你,所以在你进行更远的地下探索前,确保已经完全照亮洞穴。玩家可以在骷髅的搜索范围外射击它而很快击败它。和骷髅在同一水平面上时,在躲避了骷髅的箭后再快速对弓蓄力,以避免由于蓄力时的减速效果而被击中。如果你的生命值或防御值较低,等到阳光使它们自燃。然而,如果在洞穴中,在生命完全恢复后再尝试。在下界要塞中,有20%的情况生成骷髅而不是凋零骷髅。它们可以像僵尸一样穿着盔甲或戴着南瓜,但不能拾起物品或方块。在和骷髅战斗时,你可以跑到墙后,不要试着冲出去攻击它们(除非你不在意受到一些伤害)。你要做的事是在墙角拿着剑等待,当骷髅射击你时,在它再次攻击你之前回击。骷髅的射击非常精准,冲出去往往会导致被箭击中。所以一定要试着在墙角等待并攻击骷髅身体的边缘。用剑防御可以减小受到的伤害。不要试着在近身战中杀死一个在水中的骷髅(只使用边缘攻击),它们可以向你射箭以阻止你进入水面并有可能杀死你。如果你决定用其它的战略攻击水中的骷髅,潜到它的下面或从高处跳入水中。在沼泽生物群系中一个不错的方案是试着让骷髅溺死在睡莲下。
爬行者
爬行者(Creeper)不仅是游戏中最臭名昭著的生物之一,同样是最致命的。
爆炸机制
当你和爬行者的距离小于等于1个方块并且它发现了你的存在时,它会开始1.5秒的倒数计时然后爆炸。攻击它并后退,或是疾跑攻击使它弹开足够远都可以使它停止倒数,然后开始冷却。冷却的时间和之前倒数的时间相同。所以如果在离开范围前它倒数了0.75秒,那么冷却时间也将是0.75秒。如果你和爬行者有2个方块的距离,你就是安全的,除非它已经开始了倒数。爬行者也会在离猫或豹猫较近时逃跑,而不会爆炸。
以下是一幅显示爬行者爆炸可能性的图片。中央有着“X”的白色区域是爬行者的位置。这个网格以方块代表距离,并表示出了身处每一格的危险性。请注意,你可能认为自己离它有2个方块,但实际上会更近。这与你的显卡或视角(比如仰视和平视)有关。
一个显示爬行者爆炸可能性的网格。
| 颜色 | 爆炸几率 | 预计伤害 |
|---|---|---|
| 红色 | 一定 | 极高 |
| 黄色 | 高 | 中等 |
| 绿色 | 低/无 | 无 |
| 蓝色 | 无 | 无 |
战斗策略
击杀爬行者最安全的方法是在较远的距离上用弓向它射出3支蓄满力的箭,这样它就不会在玩家附近爆炸。玩家也可以在射出1或2支箭后用剑杀死爬行者,这样可以节省箭。(除非你的弓有“无限”附魔)
游泳的爬行者可以轻松的被在水下的玩家用近身攻击解决。玩家也可以利用爬行者的倒数系统,先攻击它,再向后退几个方块。不断重复这个过程直到它被杀死。或者,玩家可以找到一个足够高的地方用近身武器从上方攻击爬行者,而这不会激活它的引爆流程。然而,玩家应该熟记爬行者在追击时向前方和右侧(你的左侧)移动。
爬行者可以被疾跑攻击(或有“击退”附魔的剑)击退至范围外。这让玩家可以逐渐减少爬行者的生命值且保持在爆炸半径外。在疾跑时跳起并在下落时攻击爬行者会很快地杀死它并使它总是在范围外。
如果爬行者在玩家下方,玩家可以在爬行者上方放置一块沙子或沙砾使它(或很多其他生物)窒息。只要把方块放置在墙上或玩家面前的一个方块旁并且在目标生物的正上方即可。通常需要1到2块来覆盖住爬行者,一旦它被埋住,它就会一直窒息,直到死亡。这是一个比较慢的方法,但他会使玩家远离伤害并留住武器的耐久。
用火杀死爬行者是可能的。你可以用打火石在地面上点火然后吸引爬行者走过。这会使它着火并受到伤害。你也可以吸引它走过流动的岩浆,这也有同样的效果。要避开深的岩浆,因为这样它的掉落物火药就会被摧毁。“火焰附加”附魔同样可以使爬行者着火。注意火和岩浆并不算为“玩家的攻击”,这意味着生物如果由于火而死亡,将不会掉落经验球,除非你在最初的3秒内直接攻击(用剑、工具或弓)过它。
另一个击杀爬行者的方法是利用支柱。这个方法并不是最有效的,但爆炸的可能性会很低。利用支柱跳搭出一个3-4个方块高的泥土或沙子支柱,接着等待爬行者来到柱子边,你就可以攻击它而不用担心爆炸。
还有一个杀死爬行者的方法(尤其是在有多个爬行者的情况下),是在它们和你之间隔着打开的门进行战斗。在你攻击后,爬行者会立刻开始倒数。然后马上关上门,这样可以阻挡它们的视线,使它们中断倒数。再次打开门并攻击,然后再关上门。爬行者并没有那么快去走过门,门将会使你不在它们的视野中。这个方法唯一的不足是,如果你反应得太慢,它们可能会引爆,并且如果僵尸看到了你也有可能破坏门。它非常的有效,特别是在你的资源和时间不足的情况下。这个方法也可以被用来阻挡骷髅可能射出的箭。
它们可能会在雷暴时被闪电击中而成为高压爬行者。这种爬行者是游戏中最危险的生物之一,因为它的爆炸威力强于TNT。然而,闪电也会对爬行者造成伤害,使它可以更快的被杀死。你应该了解的是,高压爬行者会笔直的接近你,而不是走向右侧(你的左侧)。
但要记住,在和攻击型生物战斗时,一定要保持距离,尤其是爬行者。
(提示:用有着“火焰附加”(不是“火矢”)附魔的剑攻击爬行者会导致爬行者在死亡时爆炸,所以这不总是个好的方案。)
蜘蛛
蜘蛛(Spider)可能在没有正确应对时让玩家很麻烦。它们是3种1格高的怪物之一,因此如果你的房子上有一个对它们来说足够大的洞,它们将有可能潜入其中。不过,蜘蛛是2格宽的,所以一个1x1的洞并不能使它们通过。蜘蛛可以攀爬方块,所以当你听到蜘蛛的声音却没有看到它时,它们通常是在你的屋顶上。在白天时,蜘蛛会变得中立——它们只会在你攻击它们时才攻击你。(但别认为它们在晚上追击你时会放弃!)不过,它们可以在白天埋伏你,当你走出家门而蜘蛛就在屋顶上时,它就会在你离开时攻击你的后面。蜘蛛有着跳跃式的攻击,因此最好后退并不断挥剑以避免受伤。在白天,它们可以被岩浆或打火石杀死而不会对你表现出攻击性。在生存模式中,当你周围的光线水平在12-14时,蜘蛛会变为中立。也可以利用支柱跳来杀死蜘蛛,制造一个四周有边缘的支柱,向蜘蛛扔出雪球,然后只需看着它们攀爬而又掉落。(参见蜘蛛粉碎器)蜘蛛会掉落0-2根线,并且自Beta 1.9pre2开始有可能掉落蜘蛛眼。线是很有用的物品,并在游戏初期很珍贵,因为它是制作弓、钓鱼竿和拴绳所必需的。它也可以被用来合成羊毛(12根线可以合成床所需的),并且可以被直接置于环境中成为绊线。
蜘蛛骑士
蜘蛛骑士(Spider Jockey)很稀有,它们有1%的几率代替蜘蛛生成,或是以同样的几率在创造模式中的蜘蛛刷怪蛋中产生。直接面对它也是极其致命的,因为不仅蜘蛛会攻击你,骷髅也会向你射箭。在困难难度下,一个蜘蛛骑士会在正面(蜘蛛骑士也可以爬墙)攻击你时共造成5.5颗心的伤害。如果蜘蛛爬到了只有1格高的地方,骷髅会窒息。
如果蜘蛛被杀死,它上方的骷髅将变为一般的骷髅继续攻击,反之亦然。
用狼与之战斗会有一些棘手,因为狼会攻击最后攻击它的生物,所以它可能会把攻击目标不断在蜘蛛和骷髅间切换。
玩家可以用弓在蜘蛛骑士的搜索范围外攻击它。但要确保你在杀死骷髅前不要伤到蜘蛛。
洞穴蜘蛛
洞穴蜘蛛(Cave Spider)仅出现在地下的废弃矿井中,但很难对付。它们不仅比一般的蜘蛛更小,意味着它们可以穿过1x1的洞,而且它们的攻击会使你中毒(简单与和平难度下除外)。中毒效果会持续6秒,除非你喝下牛奶。洞穴蜘蛛刷怪箱很难被破坏,因为它被蜘蛛网环绕着。如果你想跑过刷怪箱,确认你有剪刀或剑用来快速清除蜘蛛网。(这样剑会很快损坏。)另一个选择是一桶水。你同样可以挖掘到刷怪箱下方,再向上打破它。这两种蜘蛛均不会受到蜘蛛网的减速影响,所以注意它们不会像其它生物和实体一样在其中卡住。
末影龙
末影龙(Ender Dragon)是在正式发行版中加入游戏的第一个正式Boss生物。在每个世界中,它们只有1只,并且有着极高的生命值(100颗心)。正常途径下只能在末路之地找到它们。一定要合成好盔甲并带一把铁制或更好的剑。带着南瓜而不是头盔,因为那里会有很多的末影人,戴上南瓜会让你在看它们时不会激怒它们。与之战斗的一种方法是储备一些梯子,因为那里有很多顶端有着末影水晶的黑曜石柱。然而,末影水晶在被破坏时会爆炸,并且爆炸范围大于柱的高度,所以你会掉落。更好的话,挖掘很多的黑曜石或末地石,以使你可以自己搭一些柱子并从一定距离外射击末影水晶。这样的话,你就不会因掉落而死亡了。在没有做好准备时来到这里极有可能导致你死亡(如果你死于末路之地,你会像平常一样重生在你的出生点)。当末影龙被杀死时,游戏会播放一个独特的动画并产生一个传送门。跳进去后,你就已经“完成”了这个游戏。传送门的顶端还有一个龙蛋。它没什么实际用途,不过你可以用活塞来收集。在一侧放上活塞并在另一侧放上任何一个方块做阻挡,然后启动活塞,龙蛋就会掉落。它可以被用来向你的朋友们证明,你击杀了末影龙。穿过了传送门后,制作人员列表会出现,之后你就会被传送至主世界并获得成就“结束了。”
凋灵
凋灵(Wither)是一种由玩家制造的Boss生物,可以通过将灵魂沙摆成“T”字型并将3个凋灵头颅放置在其上而生成。它们有着150颗心的生命值(比末影龙多50颗),会发射带有凋灵效果并与恶魂火球威力相当的黑色凋灵之首,和可以摧毁除基岩和末地传送门框架之外所有方块的蓝色凋灵之首。所以在生成凋灵时,确保你在一个封闭的小空间内(在生存模式中使用黑曜石),并且使用了很多有效的药水以便更快地杀死凋灵。一旦它生成了,喝下一瓶力量药水、一瓶再生药水和一瓶迅捷药水,也可以吃下1-2个附魔金苹果。凋灵会在几秒中内达到最大HP,并在过程中获得生命值且造成巨大的爆炸。一个好方法是用弓箭射击它直到生命值下降到75颗心,然后用剑快速杀死它并结束战斗。凋灵会掉落1颗用于制作信标的下界之星。
史莱姆
史莱姆(Slime)只能在特定区块中海拔高度小于40的区域和夜间的沼泽生物群系中找到,但它们总是成群出现。它们是得到用于制作粘性活塞的粘液球的唯一途径,杀死它们也会掉落大量经验,但在矿井中,它们常常是主要的怪物。为了防止它们出现,你可以只开掘一格宽的矿道,使其仅允许没有攻击力的微小史莱姆进入。但在天然洞穴或是大矿井中,由于史莱姆可以任何亮度等级下生成,它们会对采矿者造成不小的影响。因为大一些的史莱姆要比1格宽一点,所以你可以把它们困在墙后并轻易解决。在高处击杀它们同样很简单。当一只史莱姆被杀死时,它会分裂为1-4个更小的史莱姆,一个大型史莱姆最多可以产生16个微小的史莱姆。微小史莱姆会在玩家身边大量聚集,不过它们只是有点令人不悦而已。在它们上方攻击或是后退都可以防止被很多史莱姆同时攻击。水可以有效地使它们减速,在地面上这很常见,而岩浆可以大面积地杀死它们,所以这不失为一个最终手段。记住,微小史莱姆可以用空手一下击杀(节省剑的耐久)。
在Beta 1.9预览版本前,大的史莱姆只有在受到累计不超过生命值的伤害时才会分裂为更小的史莱姆。因此,如果你想使粘液球的产出效率最高,最好的方法是空手攻击它们的下部。自Beta 1.9预览版本开始,大的史莱姆在收到多余伤害时同样会分裂。
女巫
女巫(Witch)是一种与村民外貌相近的攻击性生物,生成在沼泽小屋中。它们会向你扔出具有负面效果的喷溅药水,并可以喝下水肺药水、抗火药水或治疗药水来保护自己;所以不要尝试溺死它们,或是用岩浆或者火杀死它们。它们有着13颗心的生命值。如果你遇到了它,用弓箭射击,或是用剑像攻击骷髅那样地攻击它。如果你持有一把铁剑或更好的剑,也可以试着向它冲刺,在女巫喝下治疗药水前攻击3-4次。不过,不要对它们使用喷溅药水,因为它们对此几乎完全免疫。同样,火焰的攻击也对它们无效。在正式版1.7之前,女巫只能在沼泽生物群系中属于生成建筑的木质小屋中生成。然而,在正式版1.7及以后的版本中,它们会生成在任何足够黑暗的地方,除了下界和末路之地。女巫在死亡时可能掉落蜘蛛眼、糖、萤石粉、红石粉、木棍或是空玻璃瓶,这使它们极适合于刷怪。
下界生物
在正式版1.4.2中,除骷髅外,只有5种生物会在下界中自然生成。这个列表是按照与每种生物相遇的机会排列的。
目前,所有的下界生物都是攻击型的,但中立的僵尸猪人是个例外。如果没有合适的武器,与它们对抗可能非常危险,不过你可以用疾跑来轻松地超越它们。除了岩浆怪之外的生物都会在和平模式下消失。
僵尸猪人
僵尸猪人(Zombie Pigman)是一种中立型生物。这意味着它们在自然状态下不具有侵略性,但会在受到攻击时像狼一样回击。这种生物会成群地进行攻击,没有准备好的玩家一定要注意它们的数量优势。
对于未准备充分的和粗心的玩家来说,一群冲过来的僵尸猪人会很快地带来死亡;但当你了解了它们的习性和攻击方式后,战斗会变得更简单。僵尸猪人的攻击方式有点像暴徒。如果你攻击它们中的一个,其它的也会加入并开始攻击你。当一个僵尸猪人被攻击时,在32格半径内的所有僵尸猪人都会显示出攻击性,并会在玩家处于其视野范围内(16格以内)时冲向玩家。僵尸猪人会注意到来自墙后及不同高度下的攻击。常见的误解是它们仅在最后一次受到玩家的攻击后的20-40秒内具有攻击性,所以躲避与等待是无用的,但你仍然可以试着走进更小的空间(例如狭窄的山洞或瓶颈处)而安全地杀死它们。使其显示攻击性的半径范围以受攻击的僵尸猪人为中心,而不是玩家。这意味着你可以用弓射击远处的僵尸猪人而不会使身边的僵尸猪人显现攻击性(尽管这不被推荐)。同时注意,在17-32格范围内的所有僵尸猪人仍然会像往常一样地游荡,除非你与它们的距离在16格以内(或者反之亦然);而这时,它们会冲向你(假设它们还没有平息下来)。而当你防卫自己时,所有在新的32格半径范围内的僵尸猪人都会被激怒。
它们手持金剑,因此它们造成的伤害比僵尸多一些。在困难模式中它们会造成13点(6.5颗心)的伤害。与僵尸的6点(3颗心)伤害相比,差别还是很明显的。它们与僵尸有着同样的天然防护(8%的伤害无效)。僵尸猪人总是携带金剑生成。有时,它们也会穿着盔甲生成,手中的剑也可能被附魔。如果有物品掉落在它们身边,它们会拾起。其中的盔甲和剑会被自动地装备上。
注意,被激怒的僵尸猪人不会试着寻路。这意味着它们会毫不犹豫地冲下悬崖,掉入陷阱,或者卡在墙后。如果你缺少装备,这或许是与一只或一群僵尸猪人战斗的一种选择。
恶魂
恶魂(Ghast)常被认为是下界中最难击杀的生物。这是因为它们有着极远的攻击范围、爆炸式的火球、极佳的移动能力以及飞行的能力。它们同样很常见;只要是在开阔地带,玩家早晚都要对付它们,甚至是在走出传送门的那一刻。恶魂的火球对下界建筑有着很大的影响,所以玩家必须在建造外墙和外部配件时,在可能着火的位置使用抗爆炸材料。由于它们巨大的身体和极其麻烦的室内生成,下界建筑最基本的防御措施应该是封闭而非光照。恶魂在移动时射出的火球并不是很准。玩家在进行下界建设时是很脆弱的,因为他们不经常移动,并且有可能是站在高墙上的。恶魂也可以打破玩家下面的方块,而这经常使玩家掉入岩浆或坠落死亡。
玩家可以手持任何物品,在火球撞来之前击打而反弹它们,甚至是直接用空手。因为它们的速度很慢,连续地点击鼠标就可以弹开所有的攻击。你可以把它们自己的火球反射给它们,以此来击杀恶魂;但这可能有点困难,因为它们很灵活,并且只有触手是要害。你可以向火球射出箭、钓鱼竿或是雪球来轻松地控制它们反射的方向。发射后的钓鱼竿会略微影响火球的弹道。这种影响是相互的,恶魂的火球流也可能干扰你的弓箭飞行曲线。
出于很明显的原因,大多数的恶魂都是被弓箭击杀的;但玩家也可以在恶魂飞走前足够地接近它而用近身武器杀死它。恶魂在被困在地面上时非常脆弱,因为它们的攻击有可能偏转,生命值也很低——用钻石剑两下就可以杀死一只。可以用钓鱼竿把恶魂拉得足够近来用剑攻击它们。更近的恶魂更容易用弓击杀,尽管对火球的反应时间也会随之减少。用弓瞄准时一定要跟上恶魂,因为它们可以很快地改变弹道,同时移动也很快。根据恶魂的活动范围和相对高度,通常有必要用高弹道瞄准它们来获得更远的射程。可能时,利用高度优势(比如说从下界的顶层射击)是有很大帮助的。同时,恶魂在被困在岩浆瀑布或岩浆湖中时移动得更慢,所以等待这个时机可以让箭射得更准。如果你不担心弹药消耗,可以试着以不同的弹道射出很多箭来找到能击中恶魂的弹道范围。恶魂的要害主要是触手,瞄准过高可能使箭穿过恶魂的身体而不造成伤害。然而,非常实用的方法是从上方俯射来穿过它们的身体而直击要害。
就像在主世界中用中立或敌对的生物做骷髅的挡箭牌一样,在下界中用僵尸猪人做防御恶魂的盾牌也是可行的。这个方法可以对僵尸猪人造成伤害而永远不会使它们对玩家有攻击性。如果恶魂打中了一个僵尸猪人,其它的僵尸猪人会试着杀死它,并在恶魂接近地面时真的杀死它。
一个对抗恶魂很有效的方法是建造一个庇护所,最好是用砖、圆石、黑曜石或其它的抗爆炸材料。在屋顶留一个1x1大小的洞,修好到这个洞的梯子,这样你就可以把上半身探出屋顶了。当恶魂靠近时,爬上梯子,向它射一箭,再很快地下到你安全的庇护所里。这意味着你可以用最少的生命损失轻松地杀死恶魂。若要再提升这个办法,可以在主屋顶的洞1格以上再加一个小的3x3屋顶。这样大多数恶魂的火球都会打到屋顶上而不是你身上;因此,你对于它的大部分攻击都是安全的。
自Beta 1.9pre3开始,恶魂的火球会在正面击打时造成满满的10颗心的伤害。相反,这也意味着向恶魂反弹回它的火球会立刻杀死它,然而游戏代码表明了直接与火球接触会有1,000点伤害(500颗心)。
岩浆怪
岩浆怪(Magma Cube)会掉落岩浆膏,它们在下界中并不少见并可以给玩家大量经验。因此能够与之战斗对每个经常探索下界的玩家来说都是必须的,它们同样是经验和有用药水材料的很好来源。较小的两种即使很多也可以被石剑或是更好的剑轻松杀死,因为它们的生命值较低并且攻击较慢,但大的岩浆怪可能是致命的。由于它们的跳跃攻击,玩家很难击中或躲避它们,当它们有着比玩家少的8颗心生命值时,它们会有使48%的伤害无效的天然防护,从而令它们的实际生命值比玩家的高很多。Preferably trap them on a ledge above you and use a hit and run tactic, but if you must fight them in the open, hit them immediately after their jump so you have time to escape the next one. However, you will likely take damage due to their glitched hitbox. Once the big cube is defeated, fighting its smaller counterparts should be much easier. It should be noted that a large Magma Cube is almost impossible to hit with a sword, as its hitbox is glitched in both SMP and in SSP.In this case, one should instead use a bow to fight large Magma Cubes until they are reduced down to a smaller size. However, the glitched hitbox has one known weak spot where you can hit them without them hitting you: the belly, which makes trapping them above you very effective. When fighting one in a flat area, a trapdoor-like technique is often a safe way to kill them while avoiding taking damage. Stand just out of reach of the Magma Cube, and start walking toward them just before they jump. As they jump over you, look up and hit them, but keep on moving. If done properly, the Magma Cube should be knocked over you and you should be safe. If they are knocked sideways or backwards when you hit them, move to avoid them respectively. A sword enchanted with Knockback will also help. Sprint-hitting a cube also gives increased knockback; however it is much more difficult to hit them when moving faster. This technique requires practice, but may be the most reliable way to kill them without a bow.
烈焰人
Blazes are rare and spawn from spawners in Nether Fortress. They are essential to get Blaze Rods, which have many uses, such as in making brewing stands. They can occasionally spawn elsewhere in a Nether Fortress, so it is best be prepared, even if you do not plan to go near a spawner. Blazes are one of the most difficult mobs to fight, due to their ranged, unblockable attacks and rapid rate of fire. Their ability to fly usually leaves the player's sword useless, while a player's bow's charging time and move speed leaves the player highly vulnerable to attack. On the other hand, Blazes have a much shorter attack range, which makes it more feasible to snipe them from afar. Blazes can only spawn in light level 11 or lower (at the lower half of their body). Much like Ghasts, the Blaze's ability to fly can make it difficult to recover their loot after killing them. However, a viable tactic of combat is to fight them at close range by reeling them in with a fishing rod first. The use of a potion of fire resistance is extremely helpful when fighting Blazes.
Blaze spawners occur in Nether Fortresses, and will start spawning Blazes once the player gets within 16 blocks. The spawners have a chance of spawning 1-4 Blazes at once. 'Camping' at a Blaze spawner is an effective way to gather Blaze Rods, as they will always appear close enough to attack with a sword, and there is a delay in their attack after they spawn because they have to charge first. This is best done in combination with the fire resistance potion in effect, which makes the player immune to the Blaze's attacks and can be brewed by adding Magma Cream to awkward potions. You can also build a doorway, 2 blocks tall and 1 block wide, where you can camp and kill the blazes as they come down. This strategy is extremely effective if you cover up the roof of the spawner room and camp in the doorway with a diamond sword. But be careful, as the blaze also has a melee attack that damages the player if gotten to close.
A Blaze suffers damage from snowballs, and would be damaged by water if there was any in the Nether. Alas, Snow Golems do not survive in the Nether unless immediately provided with a potion of fire resistance or possibly a regeneration potion.
凋灵骷髅
Wither Skeletons are the Nether equivalent of skeletons. They use stone swords and will give you the Wither effect if you are damaged by one. They spawn in Nether Fortresses. If you see one, shoot it with a bow or trap it in a 2 block high space. Wither skeletons are 2 and a half blocks high, but their hitbox is only 2 blocks high; however they will be unable to move. If you are too close and can't place a block in front of it fast enough, use an attack strategy similar to Zombie Pigmen. They will rarely drop Wither Skeleton Skulls used to make the Wither. They can spawn with armor and pumpkins, and can pick up armor and weapons, but they cannot pick up blocks or items.
中立型生物
铁傀儡
Iron Golems spawn in NPC villages containing 15 or more villagers. They do massive damage and have high health (100(
× 50) hitpoints), so it is advised to use a diamond sword to engage it. You can also use cactus to kill it, if you can get the Iron Golem to walk into the cactus either by provoking it or placing the cactus in its path. If you can figure out which area of the village spawns Iron Golems, an iron/poppy farm can be created.
末影人
Although they are technically neutral, you are sure to end up fighting an Enderman sooner or later, either by unintentionally looking at one or trying to get Ender Pearls.
Despite their somewhat unsettling appearance, Endermen are damaged by fire, lava, water, rain and attacks. An Enderman cannot see you when you have a pumpkin on your head (place in the spot where you would put a helmet). Alternatively, if you see it before it sees you, you can build a 2-block high ceiling, at least 3 by 3. Then look at it to anger it, and quickly retreat under your shelter as it (hopefully) teleports to you. Since endermen are three blocks tall, you can then attack it without fear of reprisal.
Emptying a bucket of water on the ground will damage the Enderman without it becoming hostile to you, though it will teleport away. All types of swords are effective against one, though wood, stone, and gold swords may not deal enough damage to kill the Enderman before it kills you. Cacti will also damage Endermen, so a wall of cacti also serves as a passive defense against Endermen.
As of the Beta 1.9 pre-release 4, if you use water to kill an Enderman in The End, it will simply just disappear. It is unconfirmed if this is a bug or intentional.
Hostile Endermen will teleport away when the player closes in on them to strike. When this happens in a small underground space, the Enderman may teleport into inaccessible caves or to the surface. They will not teleport back to the player unless he/she moves to an area that has enough space for the Enderman to teleport back. On the surface, an Enderman's tendency to teleport away when the player is close enough to attack can be used to keep an attacking Enderman at bay. The player can also change to 3rd person view by pressing F5 and Fn (Mac) to make sure he or she can't be attacked from behind because of the Enderman tendency of teleporting behind them.
When killed, regardless of the method of death, any blocks held by the Enderman disappear. They do not drop or get placed.
Endermen teleport to avoid being hit by arrows and splash potions and teleport to a new location when hit with one. They are no longer damaged by sunlight in this version, and when they touch water they immediately teleport away.
A less exciting but effective way of killing an Enderman is by staring below their torso, preferably attacking the 'feet' of its legs constantly with a sword or an axe. However, due to their tendency to teleport when the player closes in on them, you should either stand still while attacking their legs or move backwards keeping your distance (should multiple Endermen be in pursuit of you). This can also be done by simply punching them (providing this strategy is done correctly) without taking a single point of damage, but could be considered tedious to some.
You can wear a pumpkin as the head armor piece in order to stop Endermen from turning hostile when you look at them. If you hit an Enderman with any kind of sword while doing this, the Enderman will not teleport away from you, allowing you to kill it safely.
Pre Beta 1.9 pre-release Endermen were very easily killed with the use of a bow; however, from beta 1.9 pre-release 2 onwards, when an arrow or splash potion is shot/thrown at them they will instantly teleport away without taking any damage.
However, interestingly, if shot with a bow with a Flame enchantment the Enderman will immediately teleport as per usual but will get set on fire, receiving damage. This can be an effective way of hunting them. But this was fixed at later versions.
The enderman is based on the Slenderman creepypasta.
可驯服生物
狼
Wolves are neutral mobs that will become hostile should you attack them directly. If you accidentally hit a wolf, they and any other wolves nearby will become hostile. They will remain hostile until you die. Try and escape them by tunneling away from them, sealing the entrance (and bring torches so you will be able to see) or combat them with a stone sword or higher while sprinting backwards.
Wolves can be tamed using bones. Once tamed, they will follow you around and attack mobs that you attack via melee or that hit you, except for Creepers. They can be commanded to "stay" or "follow". A wolf can regain health by being fed any meat including raw meat/fish or rotten flesh.
Wolves can also be bred by feeding them meat.
豹猫
Ocelots are a type of tamable passive mob that spawns in jungle biomes. It is the only mob thus far that can sprint, making it one of the fastest mobs in the game, second only to the Wither. To tame one, hold raw fish and stand still or move slowly until it orients on you. Then slowly move the cursor to its head and right-click the ocelot until it changes color, becoming a cat. The main benefit cats offer is their ability to scare away Creepers. To simply fight an ocelot, be stealthy about your approach and simply attack. Like the wolf, it drops nothing as a reward, not even experience, so killing them is a waste of energy and sword or bow durability.
Ocelots can either be left near your house to keep Creepers away, or bring them with you to keep you safe. They are particularly useful when you lack a bow and arrows, or you are relying on wolves and golems, neither of which attack Creepers. As Creepers are very damaging on Hard mode, ocelots are very useful.
效用型生物
雪傀儡
Despite dealing no damage, the Snow Golem's use in combat is not to be underestimated. Defensively, they can either knock enemies away from your base, or lure them into a trap. They are very cheap to make, and offensively, they can distract mobs, making them much easier for you to kill, as after being hit by a snowball, they will ignore the player to attack the Golem. This allows you to make easy kills on most mobs. They also alert you if a mob approaches from behind, as well as slowing it. If you need to retreat, place a Snow Golem or two to occupy incoming mobs, buying you plenty of time to escape or let your health regenerate. Unfortunately, they no longer attack Creepers, so you may want to take a cat with you if possible.
铁傀儡
After Boss Mobs, the Iron Golem is the most powerful mob in the game (he has 100(
× 50) hitpoints), and can kill most mobs in one or two hits. However, it is also extremely expensive to build, requiring 36 iron ingots, and apart from creating it, the player has no control over it. It also takes longer to build than a Snow Golem, making it less useful as a last resort. In general, it's a better idea to use wolves instead, as they are much easier to acquire. However, an Iron Golem has the advantage that it can attack where you are far away or inattentive, making them useful in mob traps and base defending. It may also be useful when you are in the Nether and fighting a Blaze and Wither Skeleton.
被动型生物
Most passive mobs are easy to kill, as they do not fight back. However, as they will run when they take damage from any source, this can often be a nuisance. Flint and steel or fire-enchanted weapons can also be used to make the animal drop the cooked version of its meat (although it will run away, it will probably die from the burning). The classic "farm animals" can be drawn toward you by holding wheat, seeds, or carrots for their respective mobs.
Avoid attacking a passive mob without a tool or weapon. This will not only lead to frustration, but also wastes daylight due to the time taken, although it could save the amount of uses on your tool. Two successive strikes from a diamond, stone or iron sword will finish them off easily. For a one hit kill, critical hit them with a stone sword or better so they won't run away. Note that baby animals generally don't drop anything, including experience.
鸡
Chickens can be quite difficult to hit because of their small hitbox, but they have the least health (4(![]()
) HP). A single strike from any sword or from most non-wood tools will finish them off. They drop 1 raw chicken and 0-2 feathers.
牛
Cows drop 1-3 raw beef and 0-2 leather, and have 10(![]()
![]()
![]()
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) HP. Mooshrooms drop the same as cows, with the exception of when it is being sheared, it drops at most 5 red mushrooms. Either can also be milked. If you have a bowl, "milk" the mooshrooms to get some mushroom soup. Cows can be milked with a bucket to get a bucket of milk.
猪
Pigs only drop raw porkchops. They have 10(![]()
![]()
![]()
![]()
) HP. As of version 1.3, they will drop 1-3 pieces of meat, where before they dropped 0-2.
You can also ride pigs by right-clicking a saddle on them, which are found in dungeon chests. After the saddle is put on the pig it can be right-clicked to ride. Before the 1.4 update, saddled pigs could not be controlled, so they would go in any direction they wanted to. This could only be useful in multiplayer by having one person ride the pig and the other holding wheat (now carrots) but even this is not practical unless the rider is AFK. Now, you can use the Carrot on a Stick to move the pig wherever you want it to go by holding it while riding and boost it by right-clicking it, providing effective mounts.
羊
Sheep have 8(![]()
![]()
![]()
) HP (until 1.9 pre-release 3, they had 10 HP like cows and pigs). They drop one block of wool, but no meat (except in the snapshot 14w27b), when killed (you can get much more wool by shearing them and the wool will regenerate as of version 1.1.).
In the snapshot 14w27b the sheeps will drop raw mutton.
村民
Villagers are NPC mobs that spawn in villages. They have 20(
× 10) HP and are easy to kill, although they drop nothing when killed. Villagers will not run away when attacked, but Iron Golems will turn hostile to the player, and this will also mean that you won't have any villagers to trade with, so don't kill villagers. If you accidentally hit one, use a splash potion of healing/regeneration to heal him.
蝙蝠
Bats are passive mobs that spawn in any 1x1x1 space with a light level of 10 or less. They have 6(![]()
![]()
) HP of health and drop nothing when killed. Bats have the second smallest hitbox (the first being baby chickens), so it is difficult for an un-skilled player to defeat them. As of 1.4.2 they will spawn anywhere in superflat.
其他玩家
All other players have 20(
× 10) HP. If you are engaged in a duel, be sure to be prepared with armor and weapons as your opponent will make quick work of you if you are unprepared. It will be great if you could get some help. Engaging other players may possibly be the most challenging fights in Minecraft, depending on you and the other's skill. Observe battle tactics and use them to your advantage. Use splash potions and flint-and-steel if allowed. When the opponent attempts to spam you with sword hits, block at first, then backpedal and fire several arrows. Then sprint/critical hit them to finish them off. A failsafe is to drop an anvil on them from 24 blocks high, which will kill them.
装备
蜘蛛网
Cobwebs can be used to greatly impair enemy movement and makes the helpless target a very easy one. You can acquire cobwebs from abandoned mineshafts. If you are running away or an enemy is approaching you place cobwebs in his/her path. Even if they don't run into it they will still have to waste precious time going around.
剑
- Style: Offensive, direct
- Range: Melee
- Damage: Varies with material
The primary weapon which is the most versatile, effective and cheapest to use. A sword's damage varies on material and a rule of thumb is the rarer the material, the stronger the sword (with the exception of gold). A sword deals far more damage than by hand, and will greatly increase a player's chance of survival upon being faced with hostile mobs. Even the wooden sword, the lowest tier of sword, deals four times as much damage as the fist (and each further increase in material increases the damage of the sword by half a heart). The sword is the only tool that has the ability to block, which reduces melee and ranged damage dealt by mobs by half. A sword, like many of the weapons mentioned here, has a limited amount of uses, and disappears when its uses reach zero. Again, the higher tier the sword is, the more uses it has, and each tier approximately doubles the uses that a sword possesses, apart from the diamond, which has more than 5 times the number of uses as iron. Enchanting your sword can also greatly increase its power.
工具
- Style: Offensive, direct
- Range: Melee
- Damage: Varies with type and material
When a player is out performing tasks in the world, they may forget to bring a sword or set a sword onto the hotbar. Tools that have a shaft (more specifically, the Shovel, Pickaxe and Axe) can be used to deal mediocre damage when a sword cannot be drawn. The same rules apply to a tool that apply to the sword, except the tool cannot be used to block. Players should note that the wooden and golden shovels deal no more damage than the fist, and therefore the player should avoid using these in combat to prevent consuming their uses. The Axe deals half a heart more than a Pickaxe of the same material, and the Pickaxe deals half a heart more than the Shovel by the same criteria. Again, each tier of tool deals half a heart more than the previous tier (for example, a Diamond Axe deals the same damage as an Iron Sword, and a Diamond Pickaxe deals the same damage as a Stone Sword). When used as a weapon, tools will also incur double durability damage. As a result of this, it would behoove the player to only use tools as a last resort, i.e., if their sword breaks mid-battle.
弓
Style: Offensive, direct
Range: Ranged
Damage: no charge: .5, med. charge: 3, high charge: 4.5 - 5
The bow is the longest, easiest to use, and most widely employed ranged weapon in the game. However, it requires arrows as ammunition. As of 1.1, Bows can also be enchanted, which greatly enhances their usefulness. Enchantments include making all arrows fired from the bow be lit and cause fire damage on impact, similar to the sword's Fire Aspect enchant, and Infinite Arrows, for those who have trouble making enough ammunition, or have bad aim. There is also a Power enchantment that increases the damage done by your arrows,along with Punch,which behaves just like the Sword's knockback enchantment.
桶
Style: Varies with contents
Range: Varies with contents
Damage: Varies with contents
The bucket can be filled with either Water,Lava,or Milk to become arguably one of the most powerful weapons in the game. It also does not have a use limit, and therefore can be used infinite times. A bucket is primarily used as a defensive weapon against approaching mobs, as the player must place the contents of it between the mob and themselves for it to be effective. A bucket can also be filled with milk which removes all potion effects.
水桶
Style: Defensive, hindering
Range: 7 from source
Damage: None (Except for Endermen and Blaze)
A water bucket can be used to reduce approaching mob speed, leaving them highly vulnerable to arrow fire and sword damage. Combining this with height, a player can hold off hordes of mobs with little effort. A water bucket provides advantages over the lava bucket in the fact that it is safe to use, is easily removable, and also doubles as a fire extinguisher should the player be set alight. However, it cannot be used in the nether. Also, by using traps it is possible to drown an opponent. For drowning players it is best to encase the trap in obsidian. It also helps that blocks are harder to break underwater.
A water bucket also has the added benefit of being a guaranteed protection from Endermen, provided the player is standing in the water.
岩浆桶
Style: Contact, flame, lasting
Range: 3 from source
Damage: Contact (Except for all Nether mobs)
A lava bucket can be used to cause immense amounts of damage to multiple mobs. It will provide light and will greatly slow mob movement, even more so than water. A player can dump it on the ground for quick use, however this will prove difficult for cleanup and the player may end up burning themselves or trapping their escape. A strategic player can quickly dig a 7x1 trench and fill the middle block with lava to hinder mob advances, inflicting enough damage on them to allow for an easy kill. However, this method is ineffective against spiders unless the trench was 7x2. However due to current Mob AI updates, the aforementioned method is no longer applicable as most enemy mobs will navigate around the trench. It is suggested swords and bows are used in accordance to knock the hostile Mobs into the trenches. Lava buckets are almost completely ineffective against all Nether mobs — their only use is to slow down land based mobs such as the Zombie Pigman or the Magma Cube in the same way that a Water Bucket is used. Also, the player should note that lava destroys any drops that the mobs would otherwise give, so lava should only be used for an outright kill.
Furthermore, with the bow enchantment update which gives flaming arrows the ability to do burn damage, the lava bucket can be used to place a block of lava and fire arrows through it. The best method is to create a two block high stack of cheap blocks (wool or wood is recommended), which you place the block of lava upon at the top, thereafter you remove the two blocks under the lava source block creating a lava wall/pile of sorts. You can now shoot arrows through the wall against enemies which will set them alight. This method is slow, and suited for long range combat, but is useful for players who do not have access to an enchantment table. This method is also able to ignite enemy TNT at a distance in the upcoming version 1.4 when not equipped with a flame bow.
优点
- Infinite uses, no durability.
- Large area of effect, depending on terrain.
- Slows down the mobs.
- Also acts as lighting.
- Can be used as a trap.
- Fast, almost certain kill.
- Can help players keep a distance from hostile mobs.
- It won't make Endermen hostile (unless you look directly at them).
- Use in accordance with a bow or power bow for devastating long range attack.
缺点
- Just as dangerous to the player, usually deadly if water is not near. To avoid this downside drink a potion of fire resistance.
- Takes long time to flow.
- Usually destroys the loot.
- Can take a long time to disappear, potentially blocking your escape route.
- Does not yield Experience.
- Since Nether Mobs are fire-resistant, lava will not harm them.
TNT
| Style | Offensive, Explosive |
| Range | ~10 blocks in diameter |
| Damage | Up to 15 hearts to all enemies in range |
As an explosive, TNT is an incredibly powerful weapon, doing damage to many enemies at once and making the area difficult to navigate for future mobs. Because TNT can be activated with Redstone, either directly or through a Dispensed Fire Charge, it is most effective as a trap, allowing you to dispatch an enemy indirectly. But because TNT does just as much damage to you, it is ineffective as a weapon in direct combat unless you can get away from the primed TNT faster than your foes can. In addition, TNT is expensive to make and nonrenewable, so using an alternative explosive method in this situation, such as a primed or lit Creeper or a Bed while in The Nether, is preferred.
打火石(火焰弹)
Style: Contact, Lasting
Range: Damage on contact
Damage: ½ heart per second, while lit
Flint and steel is a unique weapon, as you can set a block of fire, and while it burns, any contact with it sets a mob on fire, doing damage over time. This can be very useful when being chased by multiple mobs, as it will weaken all or most of them down to the point where a sword hit or two will be enough to kill them. However, there are several downsides to this method. First of all, mobs may elude the fire by pure luck, requiring another light. Second of all, if you are in a confined space, circling to avoid mobs, you could light yourself on fire accidentally. Lastly, it can take a long time for the mob to die, enough time for more mobs to join the party! A fast player could make a short 1-block netherrack wall and light the top. Mobs would have to jump and they would take damage instantly/over time. Particularly effective with a sword with the knockback enchantment.
沙子或沙砾
Style: Ambush, Lasting
Range: Unlimited
Damage: From suffocating
Sand or Gravel aren't weapons in true sense, but they can be used to kill mobs. Best use is in caves — when you're on a high place and you have a mob directly below, you can place that block on a wall near where you're standing; the block will fall, and with right aim, it will fall on the mob, and thus suffocate it. However, killing with this weapon doesn't yield any experience, but that block will make the mob stuck, and you can finish him with the sword.
仙人掌
Style: Offensive, Trap
Range: 1 block
Damage: Contact (0.5 heart)
Cacti can be used to make effective trap against mobs. When in contact with the block, any mob (including the player) will lose mid heart (0,5) life. Those are effective against Creeper, however due to the new 1.2 update they might avoid it. But if you want make a trap, you can place three cacti plants, two blocks high, in a V format. You might want to lure them nearby (around 10 blocks far from the trap) and hide in the opposite side, where they will try pursue you but will not be able to reach.
雪球
Style: Assistive, Hindering
Range: Ranged, up to approx. 50 blocks depending on aim.
Damage: 0 (Except for blazes and the enderdragon)
Snowballs may seem a useless weapon at first, as they deal no damage against mobs other than the blaze and the enderdragon. They have their use however because of their two important traits. Firstly, they push a mob backwards just as any hit does even despite the lack of damage. Secondly, unlike arrows snowballs can be fired as quickly as the player can right-click. This allows them to be used to keep even large amounts of approaching mobs at bay with relative ease, or to quickly interrupt a mob's attack when necessary. This speed combined with the fact that snow is abundant in certain biomes, renewable and easily gathered make it a cheaply obtained and useful long or short-range option, even after a bow has been located. Armor also takes damage from Snowballs, making it much easier to disarm a Juggernaut.
发射器
Style: Offensive/Defensive/Trap
Range: 10 - 30 blocks
Damage: Varied
They fire automatically when triggered by redstone. You need to put in what you want them to shoot, such as arrows, Snowball and eggs or splash potions.
Arrows: You can use those to damage mobs or use them as trap. Simply right-click the dispenser, and deposit your arrows inside the nine grid squares. The quantity of arrows inside is the number of times it'll shoot them. You can put up to nine stacks of arrows, making a powerful dispenser. Arrow dispensers will damage the target with arrow damage.
Snowballs/Eggs: Can be used to knockback mobs, for defense or offense (where the mobs will be knocked towards is a hole). Snowballs will do nothing but throw them back (but will damage Blazes), but Eggs may spawn Chicks. If you're in a tundra biome, those surely will be the easier to make, as you can take snowballs.
Fire charge: The Fire charge is a dangerous weapon that can light mobs from a distance. Try to use the Fire charge in deserts more often than forests, taigas, and jungles, unless it is raining. Usage in forests, taigas and jungles can create forest fires, which can kill large amounts of mobs but can short out your wood supply.
Splash Potion: (If you want know the different types of potions, look at Potions) You can damage, heal, poison your target. Those can be effective when using instant damage, where can deal a good amount of damage, however due to difficulty to make potions it's likely this will not be worth (if you can use the Arrow Dispenser). Make sure you know your potions! Using a potion of instant damage or poison on Undead (Zombie, Skeleton, Zombie pigman) will heal them, so use splash potions of instant healing or regeneration on them.
Dispense Water: Dispensing water on your target or near your target is not very efficient: it is much simpler to get close and place the water yourself. Dispense water only when your target is far away from where you are standing, yet you want to slow them down.
Dispense Lava: Dispensing lava to attack your foes is slightly more efficient than placing it. Thinking strategically, you can dispense the lava whilst far away from it, meaning that you are much safer from the threat it possesses. The Dispenser can also vacuum up the lava, meaning that you do not need to take the Lava by hand, and in the process, making Lava Dispensers much safer than placing lava by hand.
喷溅药水
Style: Offensive, Hindering, Lasting(Varies)
Range: Varied
Damage: Varied
Splash potions can be a lot of help to hinder your foe or dealing damage, but use them sparingly! Remember that there is a big difference between throwing a splash potion of damage at one mob than at a group of mobs. Another good strategy is to know your potions. Splash potions of Healing or Regeneration can let you get closer to Zombies or Zombie Pigmen and receive the Healing/Regeneration boost while damaging your target. Splash potions that have increased time make for hit and run tactics, a good strategy if you are low on health. If you are being chased by a group of hostile mobs and you have a splash potion of Instant damage, remember that you still take damage from splash potions. Use the knockback from the potion to take shortcuts or get over walls two blocks high.
钓鱼竿
Style: Assistive
Damage: none
Fishing rods are not a weapon, but useful nonetheless. Their ability to grab and draw in mobs is useful to keep passive mobs from running away when hit, or to draw hostile mobs into traps or hazards. To maximize effectiveness for combat, keep a sword in the item slot next to the fishing rod, so that drawing in an enemy, then striking them with a sword becomes faster.
铁砧
Anvils deal as much damage when falling on an entity as that entity would take with no armor or potion effects falling from the same height. This means to kill a player, Zombie, Spider, Skeleton, Creeper, Zombie Pigman, or Horses with 20 health, it has to fall 24 blocks. This will damage the anvil.
战斗方式
近身战
Requirements: diamond sword with sharpness enchantment, armor (preferably diamond) with protection enchantment, a few splash potions of regeneration/instant health II, cooked steak or porkchops
Pre-combat:
Be sure not to consume any of the following items before battle.
-melons
-rotten flesh
-any uncooked foods
-cookies
-apples
-carrots
These items have a very low effective quality and will make your hunger go down very quickly, especially while in combat. In combat, you will be sprinting, jumping, attacking, and taking damage. These all effect your hunger saturation, or the amount of time each hunger point will last, so you are going to want as much saturation as possible. The following foods are the best choice for pre-combat preparation and are recommended to have while in combat.
-golden apple
-cooked steak
-cooked porkchops
-golden carrots
-cake (unless you can't place blocks due to plugins)
All of these foods, except for cake, have an effective quality score above 20. Cake, with a score of 14.4, is useful because you can place and eat it without being forced into the speed of crouching. If you are on a server with plugins that keep you from placing blocks in certain areas, then cake might not be the best choice. Always be sure to keep your sword as set as your most easily accessible item in your hot bar, depending on how your controls are set up. If you are using the default controls, it is recommended that you set your sword as the leftmost item on your hot bar. Also, be sure to keep other important items such as food or potions to the left of your hot bar.
Engaging in combat:
When engaging your opponent, sprint jump towards them with your sword equipped and start your swing as you approach your opponent. Try to be in mid air when you attack to get a critical hit, which will increase the amount of damage you deal. If successful, it will leave a star-like particle effect. If you make contact, your opponent will be knocked back.
If you are the one that gets hit, and the damage is too much for you to re-engage combat, the best option is to use a splash potion. Don't immediately use the potion, because you might also heal your opponent. Instead, run out of your opponents range, and, while running, look down briefly and throw the potion. If it is an instant health potion, turn around and surprise your opponent with a quick attack. If it is a regeneration potion, wait for your health to regenerate to full and turn around and lay as many hits on them as you can, blocking between hits. The regeneration effect will be a huge advantage, allowing you to attack without fear of losing health too quickly.
If you are at a distance from your opponent and your opponent attacks with a bow, start to move towards them, sprint jumping and moving from side to side. If possible, block with your sword to protect against incoming arrows. Blocking with your sword will make you only take half the damage you would have taken.
Tips:
-When attacking with multiple hits at once, only attack when your opponent is not under the "red" damage effect. Your sword will take damage, but your opponent will not. Instead, block with your sword to protect against attacks until your opponent can be damaged again.
-Eating food, besides cake, can be tricky because of being forced into crouching speed. When being attacked with arrows, watch your opponent to see when they fire an arrow. As soon as the arrow is in the air, move some distance away from your current location, eat, and move out of the way quickly.
-Know when you are beaten. If you're in protection I iron armor with a sharpness III diamond sword, and your opponent is in protection IV diamond armor with a sharpness V diamond sword, then you are highly unlikely to win the fight.
无形之火
Required Items:
- Invisibility Potion
- Ender Pearls
- Knockback Sword (II is recommended)
- Lava Bucket
Steps:
- Step 1. Go Invisible.
- Step 2. Place the lava down in front of the enemy, but keep it around 5-15 blocks away depending on your knockback.
- Step 3. Throw an Ender Pearl behind the enemy.
- Step 4. Smack them from behind, pushing them into the lava.
Pros: Quick, and very effective on zombies.
Cons: Expensive requirements, won't work on endermen, you take damage from the ender pearl, unworthy use for invisibility, you might land in the lava.
Finn Fu战术
Required: sword, bow(or other convenient ranged weapon), TNT, and a flint & steel.
- Step 1: From a range of 50-25 blocks open up with your bow
- Step 2: At 25 blocks use the F&S to make a "firewall"
- Step 3: Set down the TNT, light it and kite your foe into the blast radius(being careful not to blow yourself up!)
- Step 4:By now they should be dead!
Pros: Effective use of all weapons Cons: Expensive, not very useful if you want to kill creepers to get TNT, high risk of death, possibility to blow up drops (assuming you kill the mob prior to the explosion) (Feel free to add any cons you can find!)
Sato技术
- Place wooden planks all around an area, then mine two blocks down and place 1 TNT, place back the wood and place a wooden pressure plate above it.
- Shoot them once with a bow in the open to get their attention
- Then run forward and hit them with a sword 2-3 times.
- Then run back and lure them to the trap you have set.
- If they don't die finish it with your bow
Pros: Inflicts high damage, surprising. Cons: Doesn't work on endermen or flying mobs.
弓箭战
- The player uses a Bow often, sometimes even in close combat, since a fully charged arrow is stronger than an unenchanted diamond sword. Note that a sword can hit much faster, however, and deals more damage per second.
- It is good to bring a sword anyway, especially if the foe is carrying an iron sword or better, as they deal significantly more damage over time.
- Punch and Knockback enchantments are especially useful, as the Knockback from such weapons increases the players chances of escape. This can backfire in PvP, allowing the player being knocked back to escape after being hit only once.
饥饿冲刺
- You will need a lot of food for this technique. You will want to eat before attacking each enemy.
- Try to get as close to the enemy as you can without them noticing you, then once close enough, sprint toward them, but slightly to one side.
- If they flee, sprint-jump (sprinting while holding down the space bar) to stay as close to them as you can continuously hitting them. If they pull ahead of you enough to be out of reach of your sword, continue on. Remember, you just ate, so your hunger will last longer than theirs.
- If they stay and fight, circle around them, hitting them continuously. Once they have lost 1.5 hunger points, they will no longer be able to regenerate health, and you will most likely win.
狙击
- Hides in a high or concealed spot and strikes foes with a bow from considerable distances.
- Not as effective in Multiplayer as it is in Singleplayer - critical arrows leave behind a trail, and make the sniper easier to track, while shots that are uncharged cannot deal as much damage and will not hit far targets.
- Works wonders against Creepers, Zombies, Silverfish, or any mob that can only deal damage at close range.
- Recommended for experts with the bow, and if the battlefield has good hiding spots or high up places.
- Very vulnerable to surprise attacks — the sniper is often focusing more on far targets rather than close ones. To mitigate this, make sure your sniper's nest is secure from all sides, including below.
- It can be easy to counter-snipe you. Use multiple sniping windows and crouch while not aiming.
盘旋扫射
- Circle strafe around your target to avoid damage.
- Can only be done if you are using a Bow - Using a sword means you will be within attacking range of the foes blade, and making this technique less useful.
- Because the only handheld ranged weapons are bows, circle strafing lets you dodge the arrows if the target is aiming directly at you when firing.
击退
- Put Knockback enchantments on all your weapons.(unless you have a weaker enemy that could use the knockback enchantment to their advantage and get away with the extra distance)
- If your foe does not have any ability to strike you at range (Foes that can strike you at range are Skeletons, Ghasts, Blazes, and other players with the bow) then knocking them back a considerable distance should greatly reduce damage taken by that foe.
- It is advisable to sprint while hitting a mob as this will knock it back even more.
末影珍珠
- Take a bow and at least a stack of enderpearls (it's also a good idea to have feather falling boots, as you will be using a lot of enderpearls).
- Hit an enemy to gain their attention.
- As they charge at you, use an enderpearl to teleport away from them (preferably to a high place where they can't reach you).
- From there you can simply shoot them with your bow until they give up and run away or try to get to you. If they run away you can use your enderpearls to teleport to them and harass them until they die, or if they try to get you, you can just teleport away and keep shooting them.
- If your opponent gets to you and is about to kill you, simply teleport away and run, he/she most likely won't be able to catch up to you.
狂暴攻击
Be prepared with:
- A Diamond Sword with a sharpness level better than two
- Any tier of armor (even gold should do)
- Potions of Strength or Speed (Optional)
What to do:
- Run up to your target, while jumping.
- Keep smashing it with your sword, strafing or amplifying your attacks.
It is quite simple!
Philosophy and Notes: This comes from the saying "The best defense is a good offense." Basically, you are supposed to deal a lot of damage to your target, The more damage you do to the target, the faster you can kill it. The faster you can kill it, the less time it has to deal damage to you, making armor unnecessary. Also, if fighting a horde of hostile mobs, try not to advance toward the horde, as you can get surrounded by them and thus dooming you. This can kill an experienced player with full diamond armor.
Pros:
- Not too costly, as armor is more expensive to craft than a sword.
- Can be modified with potions or better armor.
- Good for mob hunting.
Cons:
- Not too good for player hunting.
- You need an enchantment table and experience levels. The former is somewhat expensive.
大清扫
- This fighting technique is efficient with Six or more people.
- You need the following-a full set of Diamond Armor with Protection enchanted on all the pieces, multiple bows and an Enchanted Bow (Preferably with Punch or Power), an Enchanted Sword (preferably with Knockback and Sharpness), Splash potions of Fire resistance Extended, Strength II, Regeneration II and lots of Splash potions of Harming II and Weakness II.
- First, Team one ambushes the large group of enemies, using the Splash Potions of Harming to clear a path, and the Splash potions of Weakness II to reduce damage taken. Next, Team two charges into the path made by Team one, One player with the Diamond armor, Enchanted Sword and Bow, While another throwing Potions of Fire resistance Extended, Strength II, and Regeneration II at the player with the Diamond armor. Meanwhile, Team three fires arrows and Splash potions into the fray, weakening the already weak group of enemies even further.
- This technique is relatively costly, but can cut through large groups of enemies considerably.LambChops
“火焰”之剑
- Bring a Flint and Steel and a sword (preferably iron or diamond) and a full set of armor.
- Approach the mob and set fire to the area around it, causing him to burn. To speed up the process, attack with your sword. If melee is not your style, then use a bow (advantage being that not as many arrows are needed). This is very effective while being attacked by large groups.
- If the mob is near the fire, then while it is burning, put the fire out, therefore not burning the loot.
隐身人
- Required to use: potions of invisibility, no armor,Sharpness 3 diamond sword or better, bow(optional).
This method is rather self-explanatory. You use potion to go invisible, and slaughter any nearby mobs while your stealth lasts. Only draw the weapon immediately before attacking then put it away at once so that your stealth isn't compromised. When the invisibility runs out drink another potion and run in circles to make the enemy lost your trail.
- Pros: you probably won't take a single hit if you do it right, easy get away.
- Cons: expensive, no armor, when potion effects wear off you are left entirely visible and vulnerable.
利用村民
Use villagers to kill zombies! Isn't that fun? You still get experience and tons of items from villagers. All you need to do is lure a zombie villager to a place, cure him (use a splash potion of weakness, feed him a golden apple, then wait), and then trap him in a glass dome. (Make sure the roof has a trapdoor so you can trade with him.) Surround the area with lava. The zombies will try to turn the villager into a zombie villager, but they won't be able to.
To collect the loot, make the top some block and make lava flowing down. Keep an open trapdoor there so that the zombie's head is stuck inside. When the zombie runs to the villager, he will die, giving you his loot. Punch the zombie at least 5 times to get experience (sometimes this does not work).
Another way to get experience and loot is to make several villager cages, and build dispensers firing arrows activated pressure plates. Once the zombie gets shot by 10 arrows, use a fishing rod to raise it up to your floating platform (a house is OK, too but a floating platform is best), and finish it off with your fist or a sword.
Don't let a horde get too big though. You will be swarmed and killed.
阴影中的袭击
- You will need a good sword for this, no enchantments are needed ( sharpness and fire aspect are most helpful for this method). You might want some armor but it's not required ( feather falling boots are good). A regeneration potion is also helpful but not needed.*
First, find a good hiding spot; not on the ground and away from sight. Drink a regeneration potion if you want. When your target comes, jump down to them and start swinging your sword. You will take some fall damage but you should finish the quickly enough to not take a lot of damage. It they aren't down by 3 hits, circle around them. Then, you can jump in and out, dodging and hitting. Now, you took down your target.
巨人
Required: Troll skin, enchanted golden apples, invisibility potions, splash potions of harming/poison, sword, armor
Say insults to a person in chat (Or /msg them). They will challenge you to a PVP fight or just attack you. Use your OP stuff to troll your enemy until you kill them.
寒冷雪人
Required: Snowballs, armor, and a knockback sword
- You should be near either a 24+ block drop or lava for this.
Use snowballs and your sword to knock your enemy off a cliff, into a ravine, or into lava. If you want, you can do this in the nether except instead anger nearby Zombie Pigmen with your snowballs.
“万能方法”Finn
Required: Bow, Snowballs, Sword.
Clear out a 3x3 area. Place two dirt block in the middle on top of each other. Build up 3, and mine the 2 second to top and the third to top blocks, so that there are 3 blocks, two floating, and one on the ground. Stand underneath the floating one(on top of the other one) and build a plus sign around eye level, which uses four blocks. You are now stationary. Wait till night,and mobs will crowd around you. They will not be able to hit you, and you can wreak havoc on them without being knocked off.
- Note: This does not prevent attacks from Enderman. To do that, build one additional block to stand on.
鬼屋
You will need: Sneaking skills, Invisibility (Extended) and Speed potions, Ender Pearls, a decent Sword, (Iron or Diamond should do, strong swords recommended.) and a target with a house.
Steps:
- Find a target (any target without Juggernaut equipment will do) from a tall place.
- Drink your Invisibility potion.
- Use your Ender Pearls to teleport down to him.
- Stalk them back to their house while sneaking. If you are running low on invisibility, use Ender Pearls to teleport away, drink your Invisibility potion, teleport back to him, and resume chase.
- Once he gets to his house, find the bedroom and break their bed. Make sure to break it with your fists, and make sure not to have the bed in your hand when you pick it up if you decide to.
- Once your target is vulnerable, pull out your sword and murder them.
- Find their Storage Hold and get all their loots.
- Break a window.
- Use the Ender Pearls to teleport out of their house.
- You are safe. Get the heck out of there and run to avoid getting caught.
- You are Finished!
- Pros: Good chest loot, your target would be pretty freaked out, your target has no idea who did it.
- Cons: Expensive, somewhat time-consuming, not 100% guaranteed to work as the bubbly effect may give you away.
蜘蛛粉碎器
Make a tall pillar, tall enough to kill a mob with fall damage. Make a ledge around the pillar. While standing on top of said pillar, throw snowballs at spiders to make them climb up the pillar to try and kill you. Any spiders will fall off and die, and provide you with free drops. Pros: Hilarious, somewhat safe Cons: fall damage when dismounting to pillars, cannot be done until the player has found snow, some drops might despawn before day.
忍术
Required: Good sword, invisibility potion, fire charges
Cheaper Method: Sword, black-dyed leather armor, flint and steel
Optional: Ninja-themed, all black skin, feather falling black-dyed leather boots, bow, flaming sword
To use the Ninjitsu technique, equip your sword, put fire charges next to it, and drink an invisibility potion. When an unsuspecting mob/player passes by, ring them with fire charges and chop them apart. Do not hold ANYTHING until a target shows, and put it away immediately after they are terminated. Once the invisibility runs out, get your butt home ASAP and make more invisibility potions.
To use the cheaper Ninjitsu method, equip your black leather armor. Hide in the shadows, in a ditch, or in/on a tree. When your opponent passes by, if it's a mob then just hit them. The cheap method works better with players. If it's a player, light fire in their path and chop them up. Make sure it's night! Try hooking up an ambush station by going up in a tree, putting a trapdoor under you, and using fancy graphics to see the enemy (Note that if your enemy has fancy graphics as well, you have a chance of being spotted(although not much people check trees)so hiding in a tree is not 100% reliable). Open the trapdoor while standing on it to fall out of the tree and bash your foes. Make sure you sneak while in the tree.
To make use of the optional stuff, then use the ninja skin to hide if your potion runs out. The bow can be used to take out people without getting up close and personal. The feather falling boots can be used to jump off cliffs to ambush people.
The Ninjitsu method is based upon the arts of the ninja. It makes use of suddenly freaking the opponent out and possibly burning them, and during the confusion, annihilate them before they can figure out what's going on.
主场优势
Requirements:Previously set up traps;Bait;Good Boots(optional)
As the name suggests you use the terrain to your advantage. It is highly recommended that traps are set specifically for the purpose.
Execution: The player is lured to lower grounds when chasing a player with the "bait" afterwards falls in the trap: mines, holes, anvils, etc.
水陷阱
Note: This technique is useless against Endermen and Witches and not recommended to kill mobs larger than 1 block wide or long, such as Spiders or animals other than Chickens.
Materials: a hole, a Water Bucket, and two blocks that aren't sand or gravel
Setup: Dig a pit deep enough to house the mob you want to kill PLUS ONE BLOCK, as insurance. The hole actually can be as deep as you want, but don't dig it too deep, as you will have to enter it yourself later. Then place one of the two blocks next to the hole.
Wait for the mob you want to kill to spawn. Then herd it into the pit by your preferred method. If the mob doesn't have pathfinding, it's all the easier for you. Pour your Water Bucket into your hole. Then, BEFORE the mob can float to the surface, place your other block on top of the hole, but not into it, i.e. adjacent to the block next the hole that you placed earlier. This prevents the mob's head from breaking the water's surface, while not getting rid of the water source. If you mess up, the mob's still trapped anyway.
Wait for the mob to drown. Then just open up the hole, dive in to collect the drops, then remove the water with your now empty bucket to reset the trap.
Variation on the Water Pitfall: Simple Water Pitfall
Did you just start playing the game? Survived your first night? Don't have a bucket? Then just build the simple version!
Supplies: A natural water source (like a lake), a hole, and two blocks that aren't Sand or Gravel
Setup: Dig a pit as instructed previously, located next to a water source, with one block separating the pit and the water. Then place one of your two blocks as instructed, but DO NOT put it between the pit and water!
Wait for whatever mob you want to kill to show up, and herd it into the pit by however you like. Then, break the block between the pit and water, which will allow the water to flow over the mob. Then put the block over the pit without cutting off the water. Don't worry about the one block space unless you're trying to drown a Chicken, which makes no sense since Chickens are incredibly easy to kill.
Pros: Easy to set up, and works wonders on Creepers! Just don't get too close to the trap.
Cons: No experience or rare drops, useless in the Nether, and impractical for killing more than one mob at a time. Plus you have to find a water source, which is not easy if you spawn in, say, a desert.
See any benefits or flaws that I missed? Add them yourself!
爬行者炸弹
Note: This is a dangerous technique and may not work on skeletons if mob-to-mob interactions are on since skeletons attack creepers. Flying mobs or high health mobs may need multiple uses of this. Ocelots cannot be around. Don't do this if you're fighting in your house.
Requirements: You'll need armor on to resist damage. You'll need to know the landscape. You'll need to move fast. You need an area that doesn't experience thunderstorms. You need to be able to find creepers. Finally, you'll need a lot of guts. If you have a sword, guarding helps a lot.
Setup: No setup needed!
Find a couple of creepers and lead them to the mob you're trying to fight. Then let them explode on the mobs!
Pros: Widespread damage to take out a group of mobs, and deals with the creepers by itself! Also doesn't need any weapons. Can be extremely handy if ambushed by large groups of mobs early game/when you forgot your combat gear. The creeper-crater somewhat helps stop more mobs/mobs that survived
Cons: No drops from the creepers or XP. You'll take damage and might die in Hardcore. Time-consuming. Also, the creepers might not explode when they reach the mobs, or explode before they reach them.
爬行者粉碎器
Turn a dangerous foe into a deadly weapon!
Equipment: Flint and Steel, Sword with Knockback (preferably Knockback II) side by side in the hotbar.
Ideally practiced on level surfaces, away from valuable architecture, lure a creeper near a cluster of mobs. Position the creeper between yourself and your targets and use the Flint and Steel on it to induce it into an unstoppable detonation. As fast as you can, switch to your Knockback sword and slug the creeper for all your worth into the mobs. Don't try to sprint/jump for extra knockback there is generally not enough time before the creeper explodes. Once the creeper has done its damage clean up any stragglers with your preferred combat method.
Note: You may want to practice this technique few times on easy or creative mode to get the timing down. Also armor enchanted with Blast Resistance will help soften damage from misfires or premature detonations.
防御措施
Turtling战术
- This technique is a defensive measure loosely based off the fighting game strategy of the same name.
- Carry a stack of Dirt or other common block with you and equip it to a slot next to your main weapon.
- If you are stuck out in the open with low health you can look straight down and hold space and right click to "turtle", that is, to create a tower on which you can temporarily stand while there are mobs around.
- This will work on all mobs which cannot climb/fly, and with Spiders provided they haven't seen you. If a spider has seen you, place eight blocks around the topmost block and stand on top, and if they climb up they cannot get to you and they will fall off and die.
躲避
- Holding the right mouse button while holding a sword will allow you block with it and reduce the damage a mob does to you by 50%, but causes you to move more slowly.
金苹果
- A Golden Apple no longer restores full health, but heals two hunger units and grants quick health regeneration for four seconds, regardless of hunger level. The new Enchanted Golden Apple last much longer, and grants more potion effects such as resistance I, fire resistance I, absorption I, and regeneration V, but its much harder or more expensive to obtain.
- This is particularly useful when you have to deal with many Skeletons or Zombie Pigmen and the Enchanted Golden Apple is useful for fighting Blazes.
减益魔法
- If one has Sugar, Gunpowder, Spider Eye, Brown Mushrooms, and some Redstone Dust that they don't need, they can create an efficient battle strategy.
- Make a Splash Potion of Slowness (Awkward potion + Sugar, + Fermented Spider Eye, + Gunpowder), and a Splash Potion of Weakness (Mundane potion + Fermented Spider Eye, + Gunpowder).
- First, come up close with your foe. When right outside the Splash Potion radius, throw both potions at him/her.
- The slowness affecting your foe makes escape near impossible, while the Weakness makes it near impossible to win in a Sword duel, unless enchantments are used.
附魔
剑的附魔
- Knockback is effective when near Damaging terrain like large holes or Cacti. However, as much as possible, avoid using it on foes that have ranged attacks, like Blazes or Skeletons.
- Fire Aspect is one of the most valuable enchantments in game, as considered by most players. However, if you spend a lot of time in the Nether then this enchantment is virtually useless, since most Nether mobs are Fire-Resistant.
- Bane of Arthropods is very resourceful for exploring Abandoned Mineshafts. The sword itself can cut through Cobwebs like a hot knife through butter, while the enchantment itself (Bane of Arthropods V) can Instantly kill Cave spiders and spiders if the sword is Diamond.
- Sharpness is the most Versatile enchantment for the sword-it does not have any disadvantages against certain mobs, but does not have good advantages against certain mobs.
- Smite is a good enchantment for surviving the night without a shelter-Skeletons and Zombies spawn in hordes.
弓的附魔
- Punch is more effective for Battle archers than for Snipers-The increased Knockback on mobs lets the user use Fully Charged shots more before retaliating with Sword strikes.
- Power is more effective for Snipers than for Battle archers, as the enchantment is used less in direct combat.
- Flame, like its Sword counterpart Fire Aspect, is very ineffective against Nether mobs. It is also better for Snipers, as they can focus on more than one target at once, while a Battle Archer rarely has time to think in Close Combat.
- Infinity is very good for Snipers and Battle Archers alike - A Sniper will usually be in an isolated spot, where he will likely run out of arrows in one point. The slightest bit of movement may alert the enemies, and not having to return to base to pick up more arrows can help. Battle Archers will need to worry about attacking and their own health, so they can be as trigger happy as they want.
盔甲的附魔
- Fire Protection is very effective in the Nether, since you have many fire-related things to worry about; Blaze Fireballs, Ghast explosions, fire everywhere, and lava pouring from the ceiling. It can also be considered as an Anti-Fire Aspect(Flame) Enchantment, since if the foe relies on fire to deal damage, Fire protection can give you a great advantage.
- Protection in its raw form gives you protection from may kinds of damage. It is recommended to use this enchantment with Diamond armor, since Diamond armor combined with a high Protection level can make you an unstoppable Juggernaut, plus damage taken from Protection-Enchanted armor instantly goes to your armor durability. Diamond armor has relatively high durability, making it the best choice for a Protection enchantment.
- Projectile protection is recommended if your bow is low on durability. This means that you will need to go into close combat to strike, and foes will often take advantage of this by striking you from afar.
- Blast protection is very good against Creepers and Ghasts, as their only form of attack is an explosion, which Blast protection is effective against. It is also efficient for a non-combat related topic-TNT mining.
- Feather falling is good if you are in a high place, which feather falling protects against. It can successfully protect against the form of combat known as Knockback striking if the only environmental damage is fall damage.
- Respiration is not very combat related, as you will rarely be fighting underwater. However, should someone drop sand above you then it can increase your survivability of the attack.
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