你可以帮助我们来翻译此条目,但请勿使用机器翻译。
怪物磨床(Mob Grinder)是刷怪塔的最后一部分,用于自动杀死大量目标生物并将掉落物移动至方便收集的位置。怪物磨床是一种机械装置,也可以是一种特殊的陷阱。
怪物磨床通常针对目标生物的大小而设计。目标生物一般是较高的怪物,譬如骷髅、僵尸和爬行者,但也可以指牛、羊或者僵尸猪人。较矮的生物指只有1格高或以下的生物,如蜘蛛、猪、狼、鸡和豹猫。
鱿鱼和恶魂的生活习性、生成条件和体型与其他生物有很大不同,因此很难被自动化杀死。因此,它们通常不作为目标生物。
怪物磨床不能生产出音乐唱片和罕见掉落物,因为怪物磨床不能满足这些物品掉落的条件。
普通结构
以下是怪物磨床的普通结构。这些结构都很高效,占地也相对小。
岩浆陷阱
一个岩浆陷阱(正视图)。
岩浆可以烧毁掉落物,但只要在岩浆系统末尾用梯子或告示牌支持且保证目标生物的死亡点岩浆系统末尾,岩浆就不会烧毁掉落物。梯子和告示牌对生物和玩家来说可以随意通过,但对流体而言则是一种不可穿过的固体。你也可以考虑使用水淹死生物保证掉落物的安全。你也可以在刷怪箱周围8×8的区域建立一个水流引导系统,将刷怪箱生成的生物都引领到指定的位置。
刷怪塔的水流引导系统将生物引至右侧的最终水道。生物会被强迫进入胸膛高的“岩浆剑”而受伤致死。推动生物的水流也会将掉落物冲至指定的掉落物收集处。在掉落物收集处可以制作进一步的物品运输收集系统,或使用木质压力板做出掉落物存在指示灯。在 Beta 1.9 Pre-release 2 后,末影人不会拿起石头和圆石,所以你不必担心末影人拆掉你的装置。
活塞粉碎陷阱
活塞粉碎陷阱的基本原理是通过活塞控制一个非透明方块压在目标生物的头部,使其窒息而死。这种陷阱不需要危险的岩浆,且由于使用了红石电路,此法具有很大的扩展性。但缺点是杀怪较慢,陷阱输出伤害为大约2(
)每秒,每一只生物都需要10秒左右的时间才会死亡(可以通过同时放置多个活塞窒息多个生物来解决),且无法对付蜘蛛。
通用版
通用版活塞粉碎陷阱的实例。
这种陷阱含有一个普通活塞将目标生物推到粘性活塞底下。而粘性活塞则带动一个非透明方块推到目标生物的头部使其窒息。这种陷阱与红石脉冲相接,以便后续生物的进入。底下的水流则将掉落物集中在一个物品收集点上。这种陷阱设计只限于高的生物,但这种原理也可以用于较矮的生物。
在这种陷阱中,合理设置的红石脉冲周期是高效率的前提:
- 对于单生物陷阱,至少需要30个延迟设定为最高的红石中继器,即一个周期12秒。周期的设定至少应该略大于10秒(保证生物死亡)并应存在2秒左右的加载时间让后续生物进入。
- 对于一排8个粘性活塞的陷阱,加载时间则是约6秒,这意味着红石脉冲需要至少40个红石中继器,一个周期16秒。
- 对于8×2粘性活塞阵列,加载时间则是8秒。这就需要至少48个红石中继器。
简易版
简易版活塞粉碎陷阱的实例。
这种陷阱使用水流将目标生物推到粘性活塞之前,然后由石质压力板(不能使用木质压力板,因为掉落物也可触发)激活活塞窒息生物致死。生物死亡后,掉落物会集中在石质压力板上。
对比通用版本,这种版本成本较低,且因为没有用到红石脉冲,可以在禁用红石脉冲的服务器中使用;但由于无法对掉落物进行进一步的收集,玩家必须靠近装置收集掉落物,这样会带来潜在的风险。
注意:若粘性活塞设计在生物侧面,则为了防止生物在窒息时跳动,生物头顶必须要有方块顶住。
视频教程:http://tieba.baidu.com/p/1562567067
溺水陷阱
溺水陷阱的工作原理是将怪物导引到没有气穴的一个小型密闭空间。掉落物会沉积在水下并可方便地收集。此视频教程会指导你建造从溺水陷阱到垂直生物电梯的制作。
这种陷阱的优势是掉落物不会丢失且可与其它结构兼容。
掉落陷阱
通过掉落伤害来杀死目标生物和收集掉落物也是一个有效的方法。
建设方法:
- 挖出一个1×1×20的深洞。
- 做出安全通向深洞底部的通道(用于往后收集掉落物)。
- 在深洞洞口使用非门和粘性活塞做出一个下陷地板,并将其开关放在操作室。参见教程/利用活塞。
- 将深洞周围围起来,并与刷怪塔相连。
操作方法:
- 等待目标生物站在下陷地板上。
- 打开开关,目标生物将会掉下去。
- 关闭开关,通过安全通道下到洞底收集物品。
注意:
特殊结构
以下的怪物磨床在特定情况下有效,但由于其面积过大、不够简便或其它原因,这些结构并不通用。
仙人掌关卡
仙人掌关卡。
这种磨床是专门对付蜘蛛的,可以清除掉拥有蜘蛛体型/跳跃/爬墙能力的生物。这是一种简单的设计,依赖普通蜘蛛2×2的体型和其跳跃的能力。这种磨床可以将所有蜘蛛卡在“瓶颈”处。放上一个仙人掌,就可以杀死卡着的蜘蛛(确保仙人掌在水流之上,以免仙人掌破坏掉落物)。
仙人掌关卡变形
仙人掌关卡变形。
与上面的仙人掌关卡相似,但效率更高,掉落物也不会卡在沙子方块之后。在水流末尾底部有一条小沟,小沟后有一个仙人掌,这样蜘蛛就可以不必爬上仙人掌就能受到伤害。将仙人掌换成其它方块,就可以做出将蜘蛛与其它生物分开的装置。
掉落伤害磨床
Space permitting, fall damage can be used to dispatch mobs. This style of mob grinders doesn't work for chickens since they glide rather than fall. Spiders should be sorted out before they are dropped as they can climb the inside of the drop-tube and potentially clog it. Mobs must drop from at least 23 blocks to receive fatal damage. Use a water column full of source blocks to float mobs up at least 28 blocks. At the top of this column of water, have another stream push the mobs into an empty tube (the drop-tube). This tube helps prevent skeletons from firing arrows at you while they fall. If desired, a control lever can be built that will collect mobs at the top. This can either toggle a door or piston, both designed to artificially clog the machine until released.
Here is a how-to on a simple but effective Fall Damage Mob Trap/Grinder.
1. Construct a 20x20 platform of any solid block 28 blocks high above the ground.
2. Make walls surrounding platform six blocks high.
3. Inside the walls, make four water channels coming from the middle of each four walls to the center. This should create a 2x2 square of dry block in the middle. Cut out that square, that will be the hole the mobs fall through.
4. Make the channels 2 blocks high so mobs can't jump out of them.
5. Make four platforms between the four corners that the water channels create that are flush with the top of the water channels. (this will be the area that the mobs spawn on)
6. Make a roof over the whole thing. You should be able to walk around inside your spawner with a space 3 blocks high. A second layer of ceiling blocks can be added to prevent Endermen from spawning.
7. Remove any torches to make it dark inside.
Fall Damage Experience Grinder
如果一个骷髅,僵尸或者爬行者(他们拥有10个心的生命值)掉落22格会使它们剩下一和半个心的生命值。末影人拥有20个心,所以掉落42格会使他们剩下半个心的生命值,和蜘蛛拥有8个心,所以他们需要掉落18格。A canal can then carry them to a hole in the wall, where the player can reach in and punch them to gain both experience and the drops. This works best when you make this in a dungeon.Firstly, make water flow to a 1x2 hole in the dungeon. Then,have water source blocks alternate with signs to the desired drop height. At this point have water flow to its end (it has a low viscosity so this may go on a while) and then mine down to the place where the mobs hit. It is best to leave them with half a heart, because mobs do not disappear over time, but pickups do. Then mine a pathway to your house. Then go back to the fall point and place a block so that only the mobs' legs are showing so that they cannot hurt you. Then you have a working mob trap.
曝曬死刑間
殭屍和骷髏在日光下會灼燒,這是個有效造成傷害並和區隔爬行者的方法。 曝曬死刑間只是個單純由玻璃屋頂構成的房間,這是個簡單易造的怪物磨床,但有幾個缺點:
- 僅日間有效。只有太陽能灼燒這些怪物,使得夜晚或多雲時就沒效了。
- 不可加蓋。陷阱上頭無法直接放置方塊(除非採用玻璃)。
- 必須乾燥。水會滅火,因此怪物灼燒時,房內不可出現水。用個閥門在白天時能關閉就可解決這問題。
- 怪物的選擇性有限。這方式僅對骷髏和殭屍有效。(因1.0後已對末影人已無效)
Mob arena
Strictly speaking, this is not a mob grinder but does have a similar outcome and is a way of using the mobs spawned from a mob farm. The mobs are collected in chambers and slowly released into the arena to fight against players.
The concept is simple, 2 tall buildings, with about 15 rooms inside, that have holes at all corners, and water around the sides to push anything that goes to the side into the hole at the corner. Then once the mobs fall down, they are trapped in a simple holding area until a lever is pulled to let pistons open so that the mobs can fall out.
Video explanation and showing the concept at work: Youtube
Egg Spawner Grinder or "Mob Vending Machine"
With the addition of the mob spawner eggs in Minecraft 1.1, it is possible to create an egg spawner based grinder. Very useful for getting mob based items such as bone and rotten meat for SMP without a small amount of danger.
You put an egg over a block which have a sign or a ladder blocking the water in the upper layer to flood down and at the same time pushing mobs up, then they go through a corridor and falls in a 1x3x5 corridor covered in the upper block with air, midblocks with cobweb (or air) and in the down block with water and with a dispenser that shoots fire arrows with a clock mechanism. It is possible to shoot the eggs with a dispenser creating a "mob item vending machine".
You only need to be careful with one thing: NEVER put creepers with other mobs in the machine because if they start to fight inside the water canal the creeper could blow up and destroy part of the machine causing lava to flow outside of the machine in 90% of the cases killing you. It is secure to put creepers alone in the machine even if you put 64 or more creepers in so they don't blow up. and the overhang in the egg placing area prevent creepers and other mobs to attack you one time that the water push the mobs up in the moment that they spawn.
To automate the entire mechanism, place a dispenser in the egg placing area, stock it with eggs, and connect it with redstone to a button. Connect a lever to a clock mechanism to shoot the arrows. From here, it's just a matter of pressing a button to spawn a mob, and then using the lever to launch arrows at it.