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此教學旨在指導你,玩家,如何製作一個有趣有創意的過山車。這僅僅是一個新手教學,或者一個工具集,幫助你建造你心目中的瘋狂的過山車。
組成
軌道類型
一般來說,過山車的所有直行部分應由動力鐵軌鋪設。這裡有幾個充能的辦法:在器旁邊放置紅石火把或控制桿,如果你想隱藏它們可以將它們放在動力鐵軌所放置的方塊正下方以使軌道看起來更清爽;擴充空間以便鋪設更大型的軌道或加入其他元素。你也可以使用感測鐵軌,這樣玩家在乘坐過山車的時候就可以為前方1至3個鐵軌充能,但是感測鐵軌有個額外的功能就是它們自身以及其所放置的方塊可以向周圍提供紅石訊號。這給玩家提供了一個啟動其他紅石裝置的機會,尤其是高級使用者偏愛的指令方塊。啟動的觸發鐵軌可以在礦車經過其上時卸下玩家。然而只有普通的鐵軌可以保證成功轉向。
逼真的軌道
絕大多數現實中的過山車,並不是到處都由動力鐵軌組成,相反,它們利用供能的鐵軌使礦車爬上第一座「山丘」,並利用下坡時轉化的重力勢能能來移動礦車,以便在剩下的軌道上行駛。你可以依照現實在Minecraft中如此設計。在第一座「山丘」放置動力鐵軌並在旁邊(或者鐵軌所放置的方塊下方)放置紅石火把,然後把其餘的鐵軌都做成普通鐵軌。只要山丘的高度依次降低,礦車就應該能繞著整個軌道行駛。
車站
過山車軌道盡頭的礦車。當按下右邊的按鈕時,礦車將進入車站。
一般來說,過山車總是從車站開始。一個車站需要一種方法來啟動和停止一個礦車。最簡單的方法是放置一個方塊,在其上放置一個鐵軌,然後在該方塊旁邊,普通鐵軌的下方放置一個動力鐵軌(暫時不充能)。然後,在你剛剛放置的動力鐵軌旁邊放置一個普通鐵軌。結構如下:
然後,在你放置動力鐵軌的方塊旁邊建一個2方塊高的柱子。將按鈕放在頂端,面向動力鐵軌。當你右擊按鈕時,動力鐵軌會被充能,礦車將向前移動。
車站可能要複雜得多。很多時候,會有一個轉轍機,使礦車在不同的鐵路上進入一個與過山車分離的車站。
Track
The most common way to make a track for a roller coaster is to place blocks wherever you want the track to go, and place the rails and powered rails on top of the blocks. You will need redstone torches or levers to power the powered rails, which you can either put next to the track or below the track. Although this is not necessary in Minecraft, your roller coaster will look much more realistic if you put support beams and your redstone power source under the track.
Roller coasters can be made of any block except ones that follow the laws of gravity, such as sand, concrete powder and gravel. In survival mode, it is recommended to use common or renewable materials.
Tunnels
Tunnels are a way to move the rider through an obstacle. This can be placed through natural terrain, such as a mountain, underwater, under lava, through the Nether, or anywhere in which an obstacle stands in the way of the rail line or threatens the safety of the rider. Tunnels that protect the rider may be necessary in the case of the Nether; a rider in Survival Mode would probably not want to be attacked by a ghast while they are riding a rollercoaster. If the player is traveling through the End dimension, there is, unfortunately, no way to protect the player from the dragon without killing it or teleporting it away if it draws near (which requires complex commands).
Another circumstance where tunnels are necessary and under lava. This fluid will destroy the rails in a rollercoaster and threaten the rider's safety. One solution is to construct a tunnel, where the inside is clear of the lava, and the fluid is outside the tunnel. If a tunnel is used for these purposes, it is preferred to build them out of a transparent block such as glass or barriers.
Intersections
Intersections usually combine clever placing of rails with redstone. Intersections are based on the normal rail. If a normal rail is placed at a t-intersection between three rails, it will default to one particular side. Powering that rail, however, will switch to curve the other way.
Drops
If the player wishes to implement one of these, he or she must determine the audience of the rider. If the rider is in creative mode, then there is no problem. If, however, the rider is in survival or adventure mode, the player must ensure the rider's safety. In the case of drops, the rider must land on rails or a fall-damage-negating block in order to ensure the safety of the rider. Alternatively, the rider can be driven in a boat, since boats negate fall damage no matter where they land. At that point, it is up to you, the builder.
Jumps
These are fun and exciting ways to bridge gaps or increase in elevation. Both generally use jumps, which use detector rails connected to specifically-timed slime blocks attached to pistons. Depending on the timing, the player can be "thrown" anywhere with slime blocks.
Vertical Loops
An expansion on that idea involves making the jump up circular and bringing the player down to the starting point. This is the closest that the player can get to a vertical loop, since minecarts cannot go upside-down.
These loops can reach a maximum height of 255 blocks in diameter, which is what Javamonk built.
Corkscrews
An expansion on the vertical loop idea turns it into a corkscrew. These are even more complicated to build as there is forward motion brought into the equation.
The only known corkscrews that currently work were built by The Duke MC.
However, Javamonk expanded the idea to the height limits of the world.
Portals
Minecarts and other transport vehicles in portals will not react to the portal blocks. The only way to make use of the portals is to force the player to dismount the vehicle. This can be done very easily with a powered activator rail, or a command block set to kill minecart entities upon activation.
Water Skiing
"Water Skiing" is a part of the roller coaster which uses uplift bubble columns (by putting soul sand at the seabed) to cause the minecart to quickly traverse a body of water like a boat (but bouncier!). There should be a sloped waterlogged powered rail to prevent the minecart from hitting the side of the landing block. (Build a small platform below if you have to.) There should also be a "landway" of nine rails with above blocks cleared to a great height to prevent the minecart from inadvertently landing on a trackless block.
Water Flows
Water flows can be used as a much slower alternative to rails. The water should not flow backwards. To make a flow faster, add soul sand below (see Water Skiing, above).
Teleportation
Use a Command Block to target the minecart and teleport it to the destination with /tp @e[c=1,type=minecart] DESTINATION 在基岩版中,, or /tp @e[limit=1,sort=nearest,type=minecart] DESTINATION 在Java版中,.
Rider Protection
It is critical that your rider doesn't die during the journey! Use these additions to make the rider safer.
Partial Protection
Fences
Flank the rails with fences and remove blocks right next to or above the fences.
Pros: Easy to build; looks nice; easy to integrate with other protection methods
Cons: Does not protect the player against evokers (and their vexes), skeletons, phantoms, spiders, and boss mobs
Glass
Surround the rails with glass.
Pros: Easy to integrate with other protection methods; provides total protection against non-boss mobs unless broken
Cons: Obstructs the player's vision; fragile against explosions; a single gap can let a baby zombie in
Armor
Equip enchanted diamond armor to the rider.
Pros: Good protection
Cons: Strong attacks can still kill the player; the armor will eventually break; the Curse of Binding will be needed; the player's armor does not look nice
Beacons and Conduits
Set up fully powered beacons and conduits along the track. The beacons should provide Resistance, Regeneration, and Strength (the latter may be omitted in some instances). The conduits will let the player breathe underwater.
Pros: Long range, just one is needed for a short coaster
Cons: Regeneration may not be fast enough in some instances; you will need to build multiple for longer coasters
Resistance 5
Resistance 5 makes the player completely immune to all damage. It is available through an upgraded Potion of the Turtle Master or commands.
Pros: Player cannot take any damage; easily accessible with commands
Cons: Minecart can still be destroyed; resistance 5 may only be applied with the potion in non-Java/Bedrock editions, leading to additional cons below
Potion Cons: Must be reapplied frequently; drastically decreases FOV
Kill, teleport, or freeze nearby entities
Set a Repeating Command Block to automatically kill, teleport, or immobilize entities that get too close with one of the below commands:
- Kill:
/execute @e[type=player] ~ ~ ~ /kill @e[TARGETOR] - Teleport:
/execute @e[type=player] ~ ~ ~ /tp @e[TARGETOR] DESTINATION - Freeze:
/execute @e[type=player] ~ ~ ~ /execute @e[TARGETOR] ~ ~ ~ /tp @s @s
The targetor will depend on the edition of Minecraft you play on.
- Java:
[IGNORELIST,distance=...DESIREDDISTANCE] - Bedrock:
[IGNORELIST,x=~-X1,y=~-Y1,z=~-Z1,dx=X2,dy=Y2,dz=Z2]- This equation should be used for the dn values: 2N1+1=N2 (for example, an X of 2 would become 5 from the equation)
The ignore list is also dependent and is what entities you want to spare.
[type=!player,type=!minecart]is the bare minimum you need.
[type=!player,type=!minecart,type=!painting,type=!item_frame,type=!fireworks_rocket,type=!leash_knot,type=!armor_stand,type=!falling_block]is a good kit that covers a wide variety of mobs that you likely want to spare or pose no threat[type=!player,type=!minecart,name=!SPARENAME]will ignore the minimum needed entities as well as entities with the name SPARENAME.- You can expand targetors to other entities with
,type=!ENTITY
Example: To freeze entities that get within 5 blocks of players, with the exception of mobs named Jeff: /execute @e[type=player] ~ ~ ~ /execute @e[type=!player,type=!minecart,name=!Jeff] ~ ~ ~ /tp @s @s
Pros: Works every tick; variable range; deflects boss mobs
Cons: commandBockOutput is true; does not protect rider against non-entity hazards (lava, fire, cacti...); the simple mistake of forgetting the ! in type=!player will make worlds unplayable and uneditable
Complete Protection with Barriers
Arguably the best method of shielding the rider, barriers are indestructible and transparent. Surround the track with barriers.
Pros: A bulletproof method of keeping mobs away; barriers are invisible, players will not know they are being protected until something hits the barriers
Cons:
Sample
Here is an example of what a modern Minecraft coaster may look like. The creator decided to add thematic elements to the ride, such as an immersive queue, custom music, and command block elements (particle effects, sounds, etc.). The massive size of the coaster, as well as the theming, compensates for the lack of traditional roller coaster elements such as inversions and hills.
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