你可以帮助我们来翻译此条目,但请勿使用机器翻译。
此教程旨在指导你,玩家,如何制作一个有趣有创意的过山车。这仅仅是一个新手教程,或者一个工具集,帮助你建造你心目中的疯狂的过山车。
组成
轨道类型
一般来说,过山车的所有直行部分应由充能铁轨铺设。这里有几个充能的办法:在器旁边放置红石火把或拉杆,如果你想隐藏它们可以将它们放在充能铁轨所放置的方块正下方以使轨道看起来更清爽;扩充空间以便铺设更大型的轨道或添加其他元素。你也可以使用探测铁轨,这样玩家在乘坐过山车的时候就可以为前方1至3个铁轨充能,但是探测铁轨有个额外的功能就是它们自身以及其所放置的方块可以向周围提供红石信号。这给玩家提供了一个激活其他红石设备的机会,尤其是高级用户偏爱的命令方块。激活的激活铁轨可以在矿车经过其上时卸下玩家。然而只有普通的铁轨可以保证成功转向。
逼真的轨道
绝大多数现实中的过山车,并不是到处都由充能铁轨组成,相反,它们利用供能的铁轨使矿车爬上第一座“山丘”,并利用下坡时转化的重力势能能来移动矿车,以便在剩下的轨道上行驶。你可以依照现实在Minecraft中如此设计。在第一座“山丘”放置充能铁轨并在旁边(或者铁轨所放置的方块下方)放置红石火把,然后把其余的铁轨都做成普通铁轨。只要山丘的高度依次降低,矿车就应该能绕着整个轨道行驶。
车站
过山车轨道尽头的矿车。当按下右边的按钮时,矿车将进入车站。
一般来说,过山车总是从车站开始。一个车站需要一种方法来启动和停止一个矿车。最简单的方法是放置一个方块,在其上放置一个铁轨,然后在该方块旁边,普通铁轨的下方放置一个充能铁轨(暂时不充能)。然后,在你刚刚放置的充能铁轨旁边放置一个普通铁轨。结构如下:
然后,在你放置充能铁轨的方块旁边建一个2方块高的柱子。将按钮放在顶端,面向充能铁轨。当你右击按钮时,充能铁轨会被激活,矿车将向前移动。
车站可能要复杂得多。很多时候,会有一个转辙机,使矿车在不同的铁路上进入一个与过山车分离的车站。
轨道
制作过山车轨道的最常见方法是在您希望铺设轨道的任何地方放置方块,并将铁轨和充能铁轨放置在方块顶部。您需要红石火把或拉杆来激活充能铁轨,您可以将其放在铁轨旁边或下面。虽然这在Minecraft中是不必要的,但是如果你把支撑梁和红石信号源放在轨道下面,你的过山车看起来会更逼真。
过山车可以由任何方块组成,但受重力影响的方块除外,例如沙子、混凝土粉末和沙砾。在生存模式下,建议使用常见的或可再生的材料。
隧道
隧道是一种让乘客通过障碍物的方法。这可以放置在自然地形上,例如山,水下,熔岩下,下界中,或障碍物阻碍轨道或威胁乘客安全的任何地方。在下界,保护乘客的隧道应是必要的;处于生存模式的乘客基本上不想在乘坐过山车时被一个恶魂攻击。如果玩家正在穿越末路之地维度,不幸的是,没有办法保护玩家不受龙的伤害,除非在它靠近玩家时杀死它或将其传送出去(这需要复杂的命令)。
另一种情况下,熔岩下的隧道是必要的。这种液体会破坏过山车铁轨,威胁乘客安全。一种解决方案是建造一个隧道,在那里里面没有熔岩,流体在隧道外面。如果隧道用于这些目的,最好用透明方块(如玻璃或屏障)建造。
交叉路口
交叉路口通常与巧妙地放置的铁轨和红石相结合。交叉路口以普通铁轨为基础。如果一条普通铁轨位于三条铁轨之间的T形交叉点,则它将默认转向其中一条弯道。然而,为那条铁路提供红石信号,将转向另一条弯道。
坠落
如果玩家想要实现此效果,他或她必须确定乘客将要面临的结果。如果乘客处于创造性模式,那么就没有问题。但是,如果乘客处于生存或冒险模式,玩家必须确保乘客的安全。在坠落的情况下,为了确保乘客的安全,乘客必须降落在铁轨上或能抵消摔落伤害的方块上。或者,乘客也可以乘船,因为不管他们在哪里着陆,船都会抵消掉摔落伤害。具体怎样,取决于你,建造者。
跳跃
这是有趣且令人兴奋跨越沟壑或提升海拔的方法。两者通常都使用跳跃,即使用探测铁轨触发与活塞相连的特定定时的粘液块。根据定时的不同,玩家可以被粘液块“扔”到任何地方。
Vertical Loops
An expansion on that idea involves making the jump up circular and bringing the player down to the starting point. This is the closest that the player can get to a vertical loop, since minecarts cannot go upside-down.
These loops can reach a maximum height of 255 blocks in diameter, which is what Javamonk built.
Corkscrews
An expansion on the vertical loop idea turns it into a corkscrew. These are even more complicated to build as there is forward motion brought into the equation.
The only known corkscrews that currently work were built by The Duke MC.
However, Javamonk expanded the idea to the height limits of the world.
Portals
Minecarts and other transport vehicles in portals will not react to the portal blocks. The only way to make use of the portals is to force the player to dismount the vehicle. This can be done very easily with a powered activator rail, or a command block set to kill minecart entities upon activation.
Water Skiing
"Water Skiing" is a part of the roller coaster which uses uplift bubble columns (by putting soul sand at the seabed) to cause the minecart to quickly traverse a body of water like a boat (but bouncier!). There should be a sloped waterlogged powered rail to prevent the minecart from hitting the side of the landing block. (Build a small platform below if you have to.) There should also be a "landway" of nine rails with above blocks cleared to a great height to prevent the minecart from inadvertently landing on a trackless block.
Water Flows
Water flows can be used as a much slower alternative to rails. The water should not flow backwards. To make a flow faster, add soul sand below (see Water Skiing, above).
Teleportation
Use a Command Block to target the minecart and teleport it to the destination with /tp @e[c=1,type=minecart] DESTINATION 在基岩版中,, or /tp @e[limit=1,sort=nearest,type=minecart] DESTINATION 在Java版中,.
Rider Protection
It is critical that your rider doesn't die during the journey! Use these additions to make the rider safer.
Partial Protection
Fences
Flank the rails with fences and remove blocks right next to or above the fences.
Pros: Easy to build; looks nice; easy to integrate with other protection methods
Cons: Does not protect the player against evokers (and their vexes), skeletons, phantoms, spiders, and boss mobs
Glass
Surround the rails with glass.
Pros: Easy to integrate with other protection methods; provides total protection against non-boss mobs unless broken
Cons: Obstructs the player's vision; fragile against explosions; a single gap can let a baby zombie in
Armor
Equip enchanted diamond armor to the rider.
Pros: Good protection
Cons: Strong attacks can still kill the player; the armor will eventually break; the Curse of Binding will be needed; the player's armor does not look nice
Beacons and Conduits
Set up fully powered beacons and conduits along the track. The beacons should provide Resistance, Regeneration, and Strength (the latter may be omitted in some instances). The conduits will let the player breathe underwater.
Pros: Long range, just one is needed for a short coaster
Cons: Regeneration may not be fast enough in some instances; you will need to build multiple for longer coasters
Resistance 5
Resistance 5 makes the player completely immune to all damage. It is available through an upgraded Potion of the Turtle Master or commands.
Pros: Player cannot take any damage; easily accessible with commands
Cons: Minecart can still be destroyed; resistance 5 may only be applied with the potion in non-Java/Bedrock editions, leading to additional cons below
Potion Cons: Must be reapplied frequently; drastically decreases FOV
Kill, teleport, or freeze nearby entities
Set a Repeating Command Block to automatically kill, teleport, or immobilize entities that get too close with one of the below commands:
- Kill:
/execute @e[type=player] ~ ~ ~ /kill @e[TARGETOR] - Teleport:
/execute @e[type=player] ~ ~ ~ /tp @e[TARGETOR] DESTINATION - Freeze:
/execute @e[type=player] ~ ~ ~ /execute @e[TARGETOR] ~ ~ ~ /tp @s @s
The targetor will depend on the edition of Minecraft you play on.
- Java版:
[IGNORELIST,distance=...DESIREDDISTANCE] - 基岩版:
[IGNORELIST,x=~-X1,y=~-Y1,z=~-Z1,dx=X2,dy=Y2,dz=Z2]- This equation should be used for the dn values: 2N1+1=N2 (for example, an X of 2 would become 5 from the equation)
The ignore list is also dependent and is what entities you want to spare.
[type=!player,type=!minecart]is the bare minimum you need.
[type=!player,type=!minecart,type=!painting,type=!item_frame,type=!fireworks_rocket,type=!leash_knot,type=!armor_stand,type=!falling_block]is a good kit that covers a wide variety of mobs that you likely want to spare or pose no threat[type=!player,type=!minecart,name=!SPARENAME]will ignore the minimum needed entities as well as entities with the name SPARENAME.- You can expand targetors to other entities with
,type=!ENTITY
Example: To freeze entities that get within 5 blocks of players, with the exception of mobs named Jeff: /execute @e[type=player] ~ ~ ~ /execute @e[type=!player,type=!minecart,name=!Jeff] ~ ~ ~ /tp @s @s
Pros: Works every tick; variable range; deflects boss mobs
Cons: commandBockOutput is true; does not protect rider against non-entity hazards (lava, fire, cacti...); the simple mistake of forgetting the ! in type=!player will make worlds unplayable and uneditable
Complete Protection with Barriers
Arguably the best method of shielding the rider, barriers are indestructible and transparent. Surround the track with barriers.
Pros: A bulletproof method of keeping mobs away; barriers are invisible, players will not know they are being protected until something hits the barriers
Cons:
Sample
Here is an example of what a modern Minecraft coaster may look like. The creator decided to add thematic elements to the ride, such as an immersive queue, custom music, and command block elements (particle effects, sounds, etc.). The massive size of the coaster, as well as the theming, compensates for the lack of traditional roller coaster elements such as inversions and hills.
< 如果你知道更多过山车教学视频,请在此添加。 >
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||