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此教學旨在指導你,玩家,如何製作一個有趣有創意的過山車。這僅僅是一個新手教學,或者一個工具集,幫助你建造你心目中的瘋狂的過山車。
組成
軌道類型
一般來說,過山車的所有直行部分應由動力鐵軌鋪設。這裏有幾個充能的辦法:在器旁邊放置紅石火把或控制桿,如果你想隱藏它們可以將它們放在動力鐵軌所放置的方塊正下方以使軌道看起來更清爽;擴充空間以便鋪設更大型的軌道或加入其他元素。你也可以使用感測鐵軌,這樣玩家在乘坐過山車的時候就可以為前方1至3個鐵軌充能,但是感測鐵軌有個額外的功能就是它們自身以及其所放置的方塊可以向周圍提供紅石訊號。這給玩家提供了一個啟動其他紅石裝置的機會,尤其是高級使用者偏愛的指令方塊。啟動的觸發鐵軌可以在礦車經過其上時卸下玩家。然而只有普通的鐵軌可以保證成功轉向。
逼真的軌道
絕大多數現實中的過山車,並不是到處都由動力鐵軌組成,相反,它們利用供能的鐵軌使礦車爬上第一座「山丘」,並利用下坡時轉化的重力勢能能來移動礦車,以便在剩下的軌道上行駛。你可以依照現實在Minecraft中如此設計。在第一座「山丘」放置動力鐵軌並在旁邊(或者鐵軌所放置的方塊下方)放置紅石火把,然後把其餘的鐵軌都做成普通鐵軌。只要山丘的高度依次降低,礦車就應該能繞著整個軌道行駛。
車站
過山車軌道盡頭的礦車。當按下右邊的按鈕時,礦車將進入車站。
一般來說,過山車總是從車站開始。一個車站需要一種方法來啟動和停止一個礦車。最簡單的方法是放置一個方塊,在其上放置一個鐵軌,然後在該方塊旁邊,普通鐵軌的下方放置一個動力鐵軌(暫時不充能)。然後,在你剛剛放置的動力鐵軌旁邊放置一個普通鐵軌。結構如下:
然後,在你放置動力鐵軌的方塊旁邊建一個2方塊高的柱子。將按鈕放在頂端,面向動力鐵軌。當你右擊按鈕時,動力鐵軌會被啟動,礦車將向前移動。
車站可能要複雜得多。很多時候,會有一個轉轍機,使礦車在不同的鐵路上進入一個與過山車分離的車站。
軌道
製作過山車軌道的最常見方法是在您希望鋪設軌道的任何地方放置方塊,並將鐵軌和動力鐵軌放置在方塊頂部。您需要紅石火把或控制桿來啟動動力鐵軌,您可以將其放在鐵軌旁邊或下面。雖然這在Minecraft中是不必要的,但是如果你把支撐梁和紅石訊號源放在軌道下面,你的過山車看起來會更逼真。
過山車可以由任何方塊組成,但受重力影響的方塊除外,例如沙、混凝土粉末和礫石。在生存模式下,建議使用常見的或可再生的材料。
隧道
隧道是一種讓乘客透過障礙物的方法。這可以放置在自然地形上,例如山,水下,熔岩下,地獄中,或障礙物阻礙軌道或威脅乘客安全的任何地方。在地獄,保護乘客的隧道應是必要的;處於生存模式的乘客基本上不想在乘坐過山車時被一個地獄幽靈攻擊。如果玩家正在穿越終末之界維度,不幸的是,沒有辦法保護玩家不受龍的傷害,除非在它靠近玩家時殺死它或將其傳送出去(這需要複雜的指令)。
另一種情況下,熔岩下的隧道是必要的。這種液體會破壞過山車鐵軌,威脅乘客安全。一種解決方案是建造一個隧道,在那裏裏面沒有熔岩,流體在隧道外面。如果隧道用於這些目的,最好用透明方塊(如玻璃或屏障)建造。
交叉路口
交叉路口通常與巧妙地放置的鐵軌和紅石相結合。交叉路口以普通鐵軌為基礎。如果一條普通鐵軌位於三條鐵軌之間的T形交叉點,則它將預設轉向其中一條彎道。然而,為那條鐵路提供紅石訊號,將轉向另一條彎道。
墜落
如果玩家想要實現此效果,他或她必須確定乘客將要面臨的結果。如果乘客處於創造性模式,那麼就沒有問題。但是,如果乘客處於生存或冒險模式,玩家必須確保乘客的安全。在墜落的情況下,為了確保乘客的安全,乘客必須降落在鐵軌上或能抵消摔落傷害的方塊上。或者,乘客也可以乘船,因為不管他們在哪裏著陸,船都會抵消掉摔落傷害。具體怎樣,取決於你,建造者。
跳躍
這是有趣且令人興奮跨越溝壑或提升海拔的方法。兩者通常都使用跳躍,即使用感測鐵軌觸發與活塞相連的特定定時的粘液塊。根據定時的不同,玩家可以被粘液塊「扔」到任何地方。
Vertical Loops
An expansion on that idea involves making the jump up circular and bringing the player down to the starting point. This is the closest that the player can get to a vertical loop, since minecarts cannot go upside-down.
These loops can reach a maximum height of 255 blocks in diameter, which is what Javamonk built.
Corkscrews
An expansion on the vertical loop idea turns it into a corkscrew. These are even more complicated to build as there is forward motion brought into the equation.
The only known corkscrews that currently work were built by The Duke MC.
However, Javamonk expanded the idea to the height limits of the world.
Portals
Minecarts and other transport vehicles in portals will not react to the portal blocks. The only way to make use of the portals is to force the player to dismount the vehicle. This can be done very easily with a powered activator rail, or a command block set to kill minecart entities upon activation.
Water Skiing
"Water Skiing" is a part of the roller coaster which uses uplift bubble columns (by putting soul sand at the seabed) to cause the minecart to quickly traverse a body of water like a boat (but bouncier!). There should be a sloped waterlogged powered rail to prevent the minecart from hitting the side of the landing block. (Build a small platform below if you have to.) There should also be a "landway" of nine rails with above blocks cleared to a great height to prevent the minecart from inadvertently landing on a trackless block.
Water Flows
Water flows can be used as a much slower alternative to rails. The water should not flow backwards. To make a flow faster, add soul sand below (see Water Skiing, above).
Teleportation
Use a Command Block to target the minecart and teleport it to the destination with /tp @e[c=1,type=minecart] DESTINATION 在基岩版中,, or /tp @e[limit=1,sort=nearest,type=minecart] DESTINATION 在Java版中,.
Rider Protection
It is critical that your rider doesn't die during the journey! Use these additions to make the rider safer.
Partial Protection
Fences
Flank the rails with fences and remove blocks right next to or above the fences.
Pros: Easy to build; looks nice; easy to integrate with other protection methods
Cons: Does not protect the player against evokers (and their vexes), skeletons, phantoms, spiders, and boss mobs
Glass
Surround the rails with glass.
Pros: Easy to integrate with other protection methods; provides total protection against non-boss mobs unless broken
Cons: Obstructs the player's vision; fragile against explosions; a single gap can let a baby zombie in
Armor
Equip enchanted diamond armor to the rider.
Pros: Good protection
Cons: Strong attacks can still kill the player; the armor will eventually break; the Curse of Binding will be needed; the player's armor does not look nice
Beacons and Conduits
Set up fully powered beacons and conduits along the track. The beacons should provide Resistance, Regeneration, and Strength (the latter may be omitted in some instances). The conduits will let the player breathe underwater.
Pros: Long range, just one is needed for a short coaster
Cons: Regeneration may not be fast enough in some instances; you will need to build multiple for longer coasters
Resistance 5
Resistance 5 makes the player completely immune to all damage. It is available through an upgraded Potion of the Turtle Master or commands.
Pros: Player cannot take any damage; easily accessible with commands
Cons: Minecart can still be destroyed; resistance 5 may only be applied with the potion in non-Java/Bedrock editions, leading to additional cons below
Potion Cons: Must be reapplied frequently; drastically decreases FOV
Kill, teleport, or freeze nearby entities
Set a Repeating Command Block to automatically kill, teleport, or immobilize entities that get too close with one of the below commands:
- Kill:
/execute @e[type=player] ~ ~ ~ /kill @e[TARGETOR] - Teleport:
/execute @e[type=player] ~ ~ ~ /tp @e[TARGETOR] DESTINATION - Freeze:
/execute @e[type=player] ~ ~ ~ /execute @e[TARGETOR] ~ ~ ~ /tp @s @s
The targetor will depend on the edition of Minecraft you play on.
- Java版:
[IGNORELIST,distance=...DESIREDDISTANCE] - 基岩版:
[IGNORELIST,x=~-X1,y=~-Y1,z=~-Z1,dx=X2,dy=Y2,dz=Z2]- This equation should be used for the dn values: 2N1+1=N2 (for example, an X of 2 would become 5 from the equation)
The ignore list is also dependent and is what entities you want to spare.
[type=!player,type=!minecart]is the bare minimum you need.
[type=!player,type=!minecart,type=!painting,type=!item_frame,type=!fireworks_rocket,type=!leash_knot,type=!armor_stand,type=!falling_block]is a good kit that covers a wide variety of mobs that you likely want to spare or pose no threat[type=!player,type=!minecart,name=!SPARENAME]will ignore the minimum needed entities as well as entities with the name SPARENAME.- You can expand targetors to other entities with
,type=!ENTITY
Example: To freeze entities that get within 5 blocks of players, with the exception of mobs named Jeff: /execute @e[type=player] ~ ~ ~ /execute @e[type=!player,type=!minecart,name=!Jeff] ~ ~ ~ /tp @s @s
Pros: Works every tick; variable range; deflects boss mobs
Cons: commandBockOutput is true; does not protect rider against non-entity hazards (lava, fire, cacti...); the simple mistake of forgetting the ! in type=!player will make worlds unplayable and uneditable
Complete Protection with Barriers
Arguably the best method of shielding the rider, barriers are indestructible and transparent. Surround the track with barriers.
Pros: A bulletproof method of keeping mobs away; barriers are invisible, players will not know they are being protected until something hits the barriers
Cons:
Sample
Here is an example of what a modern Minecraft coaster may look like. The creator decided to add thematic elements to the ride, such as an immersive queue, custom music, and command block elements (particle effects, sounds, etc.). The massive size of the coaster, as well as the theming, compensates for the lack of traditional roller coaster elements such as inversions and hills.
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