Minecraft Wiki

除另有声明,转载时均必须注明出处若簡繁轉換出錯,請以遊戲內為準请勇于扩充与修正内容有兴趣逛逛我们的微博沟通交流,欢迎到社区专页需要协助,请在告示板留言

了解更多

Minecraft Wiki
Advertisement
守卫者
Upload 守卫者
生命值

30(♥ × 15)

攻击力

简单: 4(♥♥
普通: 6(♥♥♥
困难: 9(♥♥♥♥♥
被攻击时: 2(♥

命名空间ID

Guardian

在快照14w25a中, 新生物守卫者被加入了, 只生成在同样是最新加入的建筑物海底遗迹里面。 制造一个陷阱来得到它们的掉落物生鱼, 海晶砂粒,和海晶碎片是可能的,其可以被用来合成海晶石的变种和海晶灯

生成

守卫者生成在海洋神殿中生成, 而且它们只生成在深海生物群系中, 伴随着海洋生物群系 (海洋, 深海等) 在里中心半径29格距离内生成。守卫者生成在遗迹任何一个方向的半径9格内。生成范围包括从遗迹顶部(顶部的海晶灯装饰部分), 到底部的海晶石支柱地基的区域。

定位一处海底遗迹

在陷阱可以被建立之前, 一处遗迹需被定位。 然而, 遗迹极为罕见。帮助你找到一处海底遗迹的方法包括:

  • 用船是寻找遗迹的最简单方法
  • 一瓶夜视药水可以帮你看到遗迹,水肺药水也有同样的作用。
  • 如果你有足够多的末影珍珠, 它们可以快速帮助你穿过大片的水域
  • 如果你已经走了很长的路却依旧没找到遗迹,確認這個水生生物群落是一個往各方向皆有29個方塊(60乘60大小)的生物群落.

如果你找到了遗迹, 先确保击败所有的远古守卫者, 因为它们会给予你挖掘疲劳III的效果, 使得破坏方块几乎是不可能的事。水肺药水, 各种可供选择的药水, 以及护甲和武器,都是必不可少的。

Preparing the monument

参见:Tutorials/Defeating an ocean monument

The three Elder Guardians will need to be killed, as the Mining Fatigue III they inflict makes breaking blocks almost impossible. Water breathing pоtions, strong weapons, and either invisibility potions or good armor are essential. Boots with the Depth Strider enchantment are very helpful for quicker movement.

To force guardians to spawn within the farm itself, it may be helpful to remove all other water from the spawning zone. Keep in mind that this is a tedious job and may take many resources and a lot of time to accomplish, as well as guardians being present throughout the process, making this job difficult without invisibility potions or good armor.

  • Inside the monument, Sponges are very useful: most rooms can be cleared by placing sponges spread across the ceiling, and then repeating lower down if necessary. Larger rooms (e.g. the core and the more open wing) may need to be partitioned before draining to prevent flooding.
  • Outside the monument, options include:
    • Build a wall around the monument (around 87 full stacks will be needed; sand or gravel may be preferred as they can be placed from above to fall to the sea floor), and then use sand or gravel to fill in the inside.
    • Build a wall as above, then use sponges to progressively remove the water. Partitioning may be used to allow for manageable areas to be cleared, or pistons may be used to push sponges into the water simultaneously across the width of the monument.
    • Build a ring, flood the inside with lava to turn a layer of water to stone, extend the ring down, mine out the stone, and repeat. This has the advantage of a much lower initial resource cost, although the mining will take a long time and will use a large number of pickaxes to mine all of the stone out.

If the design is to kill guardians with fall damage or is to have the player AFK near the bottom of the farm, all undersea caves (and any nearby islands) within a 128-block radius will need to be lit, slabbed, or flooded to prevent other hostile mobs from filling the mob cap. Alternatively, AFK spot high above the monument (Y=160 to Y=170) may be used so only the monument is within the 128-block-radius sphere.

Farming

A basic guardian farm design usually involves a spawning area, a killing area, a method for transporting the mobs from the spawning area to the killing area, an item collection system, and a place for the player to wait.

Spawning area

As guardians spawn underwater, the spawning area must be flooded. The simplest designs involve simply placing a layer of signs under a pool of water a few blocks deep (either existing ocean or a pool newly constructed) and relying on the Guardians swimming or sinking too low and falling out of the water.

As guardians can spawn in flowing water, more active designs have downward-flowing water to push the Guardians more quickly out of the spawning area. As downward-flowing water requires an adjacent wall to exert force on mobs, these designs will typically have either a series of 2-block-wide pools or blocks placed within the spawning area.

Transport and killing

The simplest design is to leave a large room below the spawning pool. Guardians can also be easily transported by flowing water, so the usual canal or flowing-pool designs can be used to collect them into a central area for more concentrated killing.

While manual kill designs are possible, keep in mind that the Guardians' natural thorns damage will damage players using swords rather than arrows or damaging potions, that guardians can fit through 1-block holes (thus attacking from above or around a slab or other small gap is needed to prevent escapees), and that Guardians don't have any unique rare drops or drops that are usefully affected by Looting. A manual-kill Guardian farm should thus provide for healing, either a beacon providing regeneration or potions. Having a health of 30(♥ × 15), Guardians will require a 34-block drop to kill. Lava over a 12-block drop is sufficient to kill with a combination of fall, lava, and fire damage.

Iron golem kill designs do work, but are limited in usefulness as the guardians' thorns effect will eventually kill the golems, requiring regular replacements. This makes such a method very difficult to maintain without an iron farm.

Suffocation traps are possible, however guardians may phase out through corners. To prevent this, add extra blocks to the corner.

Item collection and waiting

Guardian farms present few unique issues with respect to item collection and player waiting areas: hoppers or hopper minecart systems work well for collection, and except for manual-kill concerns mentioned above nothing special is required for a player waiting area.

Designs

Manual farms

Guardian Chamber

This design transports guardians to a collection pit, where they are then damaged with splash poison and instant damage potions. You can then collect the drops, either by hand, or hopper.

Automatic farms

Iron Golems

One of them is the Iron Golem method, where Guardians spawn and are funnelled using water currents to a trench filled with Iron Golems. As the Iron Golems attack the Guardians, the drops are collected using hoppers and deposited in chests. This method is fairly iron-heavy, due to all of the Iron Golems, which will need to be periodically replaced due to the Guardian's spike damage, and the large amount of hoppers used.

Super-efficient farm

Another farm is the 'OP', or super-efficient farm. This farm is very expensive to build in Survival mode, due to the amount of materials used, but produces over 100,000 items per hour.

Minecarts

Similar to the iron golem-based farm, except there is a drop down to bedrock instead of hoppers, some lava near the bottom to ensure no guardians are still alive, and a hopper minecart to collect the drops. An estimated raw resource count is:

  • 200+ solid blocks
  • 6.5 stacks of wood logs
  • 80 iron ingots
  • 6+ gold ingots
  • 55 redstone
  • 12 diamonds (for pickaxes)
  • 1+ sand (for glass)
  • 1. Build an iron golem-based farm without hoppers or golems (see above).
  • 2. Dig the central canal down to bedrock.
  • 3. Place down rails covering the canal, with powered rails every 20 blocks (recommended, although you could have up to 50 blocks spacing).
  • 4. Place redstone blocks under every powered rail except one (near a wall), then carve out a small room near the rail without power.
  • 5. Place a lever next to the unpowered rail, and a hopper underneath. Place 2 chests next to the hopper, make sure they are connected to the hopper. The lever should connect to the rail.
  • 6. Place some glass overlooking the rails, place down the hopper minecart, and you are done. For more storage, place down more hoppers and chests.
Advertisement