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守卫者陷阱是一种从守卫者身上大量获得海晶碎片、海晶砂粒和生鱼的有效方式。
生成
守卫者仅生成在深海生物群系的海底遗迹中。它们的生成范围为体积为 58×58×23的水方块,这个体积的水平距离为遗迹的长和宽,垂直距离为遗迹底部地板(一般是坐标Y=39左右)到遗迹顶部装饰结构(一般是坐标Y=61左右)的高度。
定位一处海底遗迹
在建造陷阱之前, 显然需要定位一处遗迹。 然而, 海底遗迹是极为罕见的。帮助你找到一处海底遗迹的方法包括:
- 驾船。这是你找海底遗迹最简单的方法。
- 一瓶夜视或水肺药水可以帮你看到遗迹。
- 如果你有足够多的末影珍珠, 它们可以快速帮助你穿过大片的水域。
- 使用在线工具。比如说这个。 这个工具可以帮你利用世界生成种子来定位遗迹。
- 你也可以使用具有透明的水方块材质的资源包来辅助你。
准备攻略
由于远古守卫者给予给玩家的挖掘疲劳III效果让破坏方块变得十分困难,先把三只远古守卫者杀掉方为上策。水肺药水、 强有力的武器、隐身药水和精良的护甲统统是必要的。另外,附魔有深海探索者的靴子可以帮你在海底快速移动。
为了迫使守卫者自己生成在陷阱里, 排干生成区内所有的水是个好主意。注意,这将会是一项繁杂、耗资巨大且耗时长久的工程,守卫者也始终会贯穿在整个工程内,给玩家添麻烦。若没有隐身药水和精良的护甲来保护你,这项工程将变得异常艰难。
- 在遗迹内,海绵是非常管用的: 绝大多数房间都可以通过在天花板放置海绵来吸水。如果没吸干净,必要时可以把海绵向下移几格再吸一遍。较大的房间(比如中央房间和两翼)可能需要先划分为数个单间再去排水。
- 在遗迹外, 你有这样几个选项:
If the design is to kill guardians with fall damage or is to have the player AFK near the bottom of the farm, all undersea caves (and any nearby islands) within a 128-block radius will need to be lit, slabbed, or flooded to prevent other hostile mobs from filling the mob cap. Alternatively, AFK spot high above the monument (Y=160 to Y=170) may be used so only the monument is within the 128-block-radius sphere.
Farming
A basic guardian farm design usually involves a spawning area, a killing area, a method for transporting the mobs from the spawning area to the killing area, an item collection system, and a place for the player to wait.
Spawning area
As guardians spawn underwater, the spawning area must be flooded. The simplest designs involve simply placing a layer of signs under a pool of water a few blocks deep (either existing ocean or a pool newly constructed) and relying on the Guardians swimming or sinking too low and falling out of the water.
As guardians can spawn in flowing water, more active designs have downward-flowing water to push the Guardians more quickly out of the spawning area. As downward-flowing water requires an adjacent wall to exert force on mobs, these designs will typically have either a series of 2-block-wide pools or blocks placed within the spawning area.
Transport and killing
The simplest design is to leave a large room below the spawning pool. Guardians can also be easily transported by flowing water, so the usual canal or flowing-pool designs can be used to collect them into a central area for more concentrated killing.
While manual kill designs are possible, keep in mind that the Guardians' natural thorns damage will damage players using swords rather than arrows or damaging potions, that guardians can fit through 1-block holes (thus attacking from above or around a slab or other small gap is needed to prevent escapees), and that Guardians don't have any unique rare drops or drops that are usefully affected by Looting. A manual-kill Guardian farm should thus provide for healing, either a beacon providing regeneration or potions. Having a health of 30(
× 15), Guardians will require a 34-block drop to kill. Lava over a 12-block drop is sufficient to kill with a combination of fall, lava, and fire damage.
Iron golem kill designs do work, but are limited in usefulness as the guardians' thorns effect will eventually kill the golems, requiring regular replacements. This makes such a method very difficult to maintain without an iron farm.
Suffocation traps are possible, however guardians may phase out through corners. To prevent this, add extra blocks to the corner.
Item collection and waiting
Guardian farms present few unique issues with respect to item collection and player waiting areas: hoppers or hopper minecart systems work well for collection, and except for manual-kill concerns mentioned above nothing special is required for a player waiting area.
Designs
Manual farms
Guardian Chamber
This design transports guardians to a collection pit, where they are then damaged with splash poison and instant damage potions. You can then collect the drops, either by hand, or hopper.
Automatic farms
Iron Golems
One of them is the Iron Golem method, where Guardians spawn and are funnelled using water currents to a trench filled with Iron Golems. As the Iron Golems attack the Guardians, the drops are collected using hoppers and deposited in chests. This method is fairly iron-heavy, due to all of the Iron Golems, which will need to be periodically replaced due to the Guardian's spike damage, and the large amount of hoppers used.
Super-efficient farm
Another farm is the 'OP', or super-efficient farm. This farm is very expensive to build in Survival mode, due to the amount of materials used, but produces over 100,000 items per hour.
Minecarts
Similar to the iron golem-based farm, except there is a drop down to bedrock instead of hoppers, some lava near the bottom to ensure no guardians are still alive, and a hopper minecart to collect the drops. An estimated raw resource count is:
- 200+ solid blocks
- 6.5 stacks of wood logs
- 80 iron ingots
- 6+ gold ingots
- 55 redstone
- 12 diamonds (for pickaxes)
- 1+ sand (for glass)
- 1. Build an iron golem-based farm without hoppers or golems (see above).
- 2. Dig the central canal down to bedrock.
- 3. Place down rails covering the canal, with powered rails every 20 blocks (recommended, although you could have up to 50 blocks spacing).
- 4. Place redstone blocks under every powered rail except one (near a wall), then carve out a small room near the rail without power.
- 5. Place a lever next to the unpowered rail, and a hopper underneath. Place 2 chests next to the hopper, make sure they are connected to the hopper. The lever should connect to the rail.
- 6. Place some glass overlooking the rails, place down the hopper minecart, and you are done. For more storage, place down more hoppers and chests.
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