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EggFarm1

传统的刷蛋农场

刷蛋 是指从那里得到大量的鸡蛋的过程。

抓住并且孵化一只鸡

通常,你需要建造一个鸡舍来养鸡。一层木栅栏(或者挖个地穴)就可以达到这一目的,但是如果建个门的话就更好了:这样你就有了一个能自由(当然是你而不是你的鸡或者怪物)进出的鸡舍。有了这样的鸡舍以后就在也不用担心辛辛苦苦养的鸡全都跑了。你甚至可以做一个水下的出入口,如果你确保好用的话- -。

的方法就是用手里的小麦种子去勾引它们。一旦鸡注意到你了(其实是手里的种子)它们就会跟着你,然后你就可以轻易的把他们引入你修建好的鸡舍里。还有另外一种方法来填充你的鸡舍,就是把收集来的鸡蛋都狠狠地砸碎在你的鸡舍里,你有八分之一的机会能从扔碎的单里得到一只小鸡。鉴于这种方法实在很难有效率的填充你的鸡舍因此并不推荐,当然你人品足够好可以任性一把。小鸡需要一定的时间来长大,但是一旦它成熟了就可以下蛋了(MC里的动物都是雌雄同体的任性生物)。当你有了两只成年的鸡以后就可以用小麦种子喂养它们来使其下崽儿。

建立农场

你可以用最原始的方法来收集鸡蛋,就是到处跑寻找鸡的踪迹,在那附近通常有野生的鸡蛋。

或者遵循下面的说明来建造一个自动化的大型养鸡场,来获得大量的鸡蛋,还有羽毛、鸡肉甚至经验点。

11×11×6 自动农场

漏斗刷蛋农场是一个简单的装置,鸡站在漏斗上面,它生下来的蛋将会掉落到漏斗中而传送到箱子。

该农场将会被11×11的栅栏或(更好的)墙壁(在一侧最中间的地方放置门)环绕。在中间有一个柱子和部分的屋顶,在下面还有3方块深的“鸡蛋储存室”。(鸡蛋储存室和它的柱子可以用于其他农场布局)你也可以建设一条通往储存室的隧道,留下放置箱子和其他装置的空间(你最少需要保留获得肉和羽毛的空间),并添加一个控制开关。水里面都有鸡,因此农场当前要解决的问题是如何防止鸡穿过墙或栅栏。下面是结构示意图;大多数结构都很复杂,但是“帮助”链接有提示。最简单的复杂结构就是金块和石砖方块代表“任何完整的方块”,但是方块必须是不透明的,石砖方块可以是透明方块,或者是空气。

11×11 自动刷蛋农场示意图

[红石图例帮助]

材料

基本结构包含3个漏斗、1个发射器、3个漏斗、1个箱子和一对开关。红石方面包括2个红石中继器、2个红石火把和6个红石粉。从头开始工作,将会花费最少量的6个的磨制石头、15个铁、29个圆石、10个原木(会用剩一些)、18个红石粉、3条线和1个台阶。同时也需要7个固体透明方块,还有一些是非透明方块。你可能想在储存室为了拥有更多储量而放更多的额箱子。

每个房间的楼层都是9×9尺寸的,并且将会需要78个附加的方块或台阶(加上你放的墙)。柱子和屋顶将会需要至少2个方块(1个可以是南瓜灯),以及11个或更多的方块或台阶。可选的额外设施:在养鸡层和储存室之间设置一个活板门。(水不能流过活板门,但是会防止鸡掉下去。

一个栅栏将会花费另外的15个木头或者其他,但是鸡可以从水中跑出来,(一些会)在旁边坐下,并被困在边缘位置。玻璃板拥有相同的效果,因此“更新”版是2方块高的墙,这将会花费多数80个石头和玻璃方块(或20个原木木板)。对于爬行者,至少建造一层楼,在底部有一行的抵抗爆炸的墙壁:任何石头(沙石应该被转换为双台阶)、任何砖块或硬化粘土、甚至是黑曜石。这将会爆炸造成的影响最小化,并很容易修复它。在最顶一行要放上玻璃,方便你看到农场内外的情况,也可以帮助在第一时间避开爬行者的爆炸。你也可以环绕农场建造其他保护措施,例如一条护城河(防止爬行者的爆炸摧毁方块)。

最少需要一层楼,并且需要建造地上部分,你可以放置4个源方块。

Building it

Once the walls are set up, it is easiest to build the egg room from above. Make sure to offset the room so the input hopper is in the center of the floor, and light the egg room properly! When orienting the room, think about where you want the access tunnel to go. As shown, an access corridor leading to the lower left of the diagram allows getting at all the containers and both switches.

For first time builders, the hatcher proper consists of two droppers facing up, with a dispenser facing up on top of them. These are fed by the hoppers, with the chest providing extra storage, and driven by a 3-clock. The clock is on the right edge of the diagram, from the block with the lever southwards and downwards. That lever lets you disable the hatcher completely—place it and turn it on as soon as the clock is built, so you can build the rest without annoying clicking.

The despawn timer (upper edge of diagram) is a dropper facing down over pressure plate. It works by dropping an item onto the pressure plate, which will turn off the torch and enable the clock until the item despawns. The block in front of the pressure plate helps avoid accidentally picking up the item as you pass near, but if you go close enough you can still pick it up and cut off the timer.Once you've built and connected the despawn timer, you can turn the lever back off, as the inactive timer will keep the clock disabled. The despawn timer's dropper can be loaded with any disposable item, such as surplus seeds or eggs. The block in front of the pressure plate is just to make it a little harder to accidentally pick up the item—glass will let you see if the item is on target, or has fallen off the pressure plate.

Once the egg room is built and closed over, continue with the central pillar: Above the hopper, place a top slab (you'll need a temporary block to one side), then two blocks above that. (You can make the lower one a jack-o-lantern, for simple lighting.) From the top block of the pillar, extend a roof out over the dispenser and at least one square around it in every direction. Put a torch on the roof to avoid unfortunate monster spawns. Note that if you use slabs, you may get chicks on top of the roof. If you just have the minimum roof, they'll just fall into the water, but if you want to extend the roof to the edges, use non-transparent blocks to avoid escapees.

Note that the dispenser is purposely separated from the collection hopper/central pillar, to allow for the dispenser's variable aim. The slab (or other transparent block) between them is only needed if you add the optional chest, but if you do, an opaque block there will prevent the chest from being opened, which also prevents the hoppers from adding or removing eggs from it.

Last of all, place buckets of water in each corner; they will flow to the central pillar. Load up your chest with eggs and set it running (or lead in some chickens). Then let the eggs accumulate until you have enough for a full run (a dozen stacks in the chest). For a longer run (say, if you want to multiply from a few chickens), you may wish to disable the despawn timer (you can add a lever to the block for its output torch), but see the warnings below.

Running the farm

The clock is normally disabled by either the inactive timer, or by the lever. With the clock disabled, incoming eggs etc. will fill first the bottom dropper, then the bottom hoppers, then the chest, and finally the intake hopper. This gives a total of 52 stacks storage, or 79 with the optional second (large) chest.

Now, 79 stacks of eggs will produce an average of 163 chickens, which may be enough to seriously lag the game when you are nearby. Worse, they will take over 15 minutes to feed through (because the hoppers are slower than the clock). And if you leave the hatcher running much longer than that, the first chickens will grow up and start laying eggs. At that point, you'll be facing exponential growth, limited only by the speed of the hoppers. If the hatcher is left running after the first generation grows up, the system will be producing "only" 2.6 chickens a minute at first, but if the game doesn't crash, it will eventually peak at 18 per minute, 363 per game day. In such numbers, the chickens will overflow any enclosure, and huge numbers will cause the game to lag badly. However, if you don't mind risking "Chickmageddon", you can skip the despawn timer forming the top two rows of the egg room.

This despawn timer and inverter will enable the clock for 5 minutes only, letting you hatch 500 eggs at a time (about 31 stacks, producing an average of 64 chickens). There is a bit of a trick here: Since the clock has a period of .6 seconds, 300 seconds gets you 500 cycles. But the clock and dispenser are faster than the hoppers feeding the dispenser: The hoppers alone could supply less than 375 eggs to the dispenser, but the eggs in the bottom dropper give just enough of a head start to cover a batch of 500.


Trench Farm

Note: As of 1.5.1, this design will cause the majority of chickens in the pit to clip into the wall and die. It's retained because once certain bugs in the game are fixed, the design may work again.

The 14 Second Compact Egg Farm is a farm designed by Minecraftmaximizer for the Minecraft 1.5 release which takes only 14 seconds to build. It costs 8 logs of wood, 10 ingots of iron, two arbitrary blocks, and an optional ladder.

This farm is begun by digging a hole 3 deep, by 4 long, by one wide hole. The chests and hoppers are placed on the bottom (a double chest on one side, two hoppers feeding into it on the other.) The ladder can go over the chests. Two blocks then go over the hopper next to the chest, to keep the chickens in place. Then you can hatch chickens over the exposed hopper, and eventually collect eggs from the chest.

Because it has a volume of only twelve blocks, this farm is one of the most compact farms possible, especially with the inclusion of hoppers. A video demonstrating it and a schematic:

漏斗深坑密集型刷蛋农场

Water Egg farms

Most current egg farms have the chickens supported by water, with their eggs falling through the water into a collection area below. The water can be supported by signs or ladders, which will keep it from flowing into the collection area.

For a fairly space efficient design: Build walls around a 2x2x2 column. The bottom two spaces are the collection area (make sure to leave a door), and the upper of those has 4 signs to support the water. The next two layers are a water pool with no flow, especially not downwards. It's probably best to make the whole pool of source blocks. The chickens will go in and above the water—there should be a 1 or 2 tall gap above the water for the chickens to breathe in. The walls around and above the water should be glass blocks, to keep the chickens from suffocating each other against the walls.

After this is constructed, eggs can be thrown directly up from the collection area. The chickens will float on the water and their eggs will drop to the floor for easy collection, where they can be thrown back to hatch more chickens. When meat or feathers are needed, a sword can be used to pick off chickens from below. A water flow can be placed in the collection area to bring the eggs to one block, but this makes throwing eggs and collecting meat or feathers more difficult.

Note: Currently, this design is afflicted by game bugs: there will be escapees, and some chicks will manage to fall through the water into the collection area.

Automatic Egg Farm

Automatic Egg Farm

The static water of the design above lets some eggs get stuck on signs. Expanding the pool area (the "Flowing Egg Farm") allows a water current to gather eggs to the center, and the inward flowing current helps prevent chickens from "phasing" through the walls, allowing far more chickens to be kept. Variations: This design can be "squared off", flowing to a central 2x2 hole, or it can simply be extended horizontally, perhaps with another water current carrying eggs down the "collection corridor". It need not be the full 18 blocks wide, either, as long as the collection area is under where the currents meet.

普通水上刷蛋农场画廊

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