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CobblestoneMine

Cobblestone farming uses a Cobblestone generator to produce cobblestone without damaging the terrain. Cobblestone generators work on the principle that when a lava stream comes into contact with water, the lava is turned into cobblestone. This fresh cobblestone then prevents the two streams from touching. When this fresh cobblestone is removed, the two fluids will produce another piece of cobblestone.

Many generator designs exist, but the most basic is a 10-block long trench with a water source block at one end, and a lava source block at the other. This will create cobblestone next to the lava source block.

One must be careful not to accidently create obsidian, which happens when water comes into contact with a lava source block (See Tutorials/Obsidian Farming). A basic understanding of fluids is helpful to prevent this.

標準圓石生?器

标准生成器这种东西,很早就有了。但是流行程度一直不高,因为圆石这种东西实在是唾手可得。标准圆石生成器需要玩家把生成的圆石刨下来然后收集起来。这种生成器最大的问题就是刨下的物品很容易掉进岩浆里被烧掉——就算圆石是可再生资源,可这么开采效率未免太低了点吧。

设计实例:

建议采用黑曜石堵住岩浆的背面,这样可以防止你不小心挖穿背面露出岩浆陷入危险。

这种设计可以降低物品掉进岩浆被烧掉的几率,但是这套装置体积就庞大多了。

Piston Cobblestone Generator

Pistons can be used to automate the cobblestone generator. Piston cobblestone generators work on the same principle as standard generators, but, rather than mining, a piston is what clears the fresh cobblestone or stone allowing the streams to touch once again. Piston cobblestone generators can be used in two ways, to create a large supply of cobblestone that the player can mine later, or to keep the cobblestone as blocks, which can be used for self-repairing structures.

As of 1.9, lava flowing into water from above creates smooth stone. Stone can be mined slightly faster than cobblestone, it can also be obtained as stone if using a pickaxe with the Silk Touch enchantment and gives self-repairing structures a different, more natural look.

组成

要制作活塞式圆石生产器,可以考虑采用以下3个组成部分:

  • 核心:水和岩浆,它们能产生新的圆石。
  • 时钟信号发生器(和活塞):时钟信号发生器发出脉冲信号,使活塞将新产生的圆石推开。
  • 可选部分,二级活塞:将生成的圆石推得更远一些,以便生产更多圆石。

核心

File:2012-01-07 12.38.17.png

Stone-generating core surrounded by glass.

File:2012-01-07 12.45.18.png

Cobblestone-generating core surrounded by glass.

推石头/圆石用的活塞可不要用粘性的哦!

这部分与标准圆石生成器类似:让岩浆和水在活塞前相遇。要确保能让红石触及活塞。在水流末端留一个洞,以便把水以竖直形状吸收掉。当把活塞连接到红石时钟信号上之后,这套系统就可以自动产生一排13块的圆石(因为活塞一次推动方块的数量上限为12)。

很少有石头生成器不用活塞的,因为要制造石头岩浆必须要生成石头的位置的正上方,岩浆向下流至活塞前的水流上。它和圆石生成器一样,一批可以产生一排13块石头。

Redstone Clock Generator

File:Simple clock stone factory.png

Simple redstone pulse-generating clock. Repeater delays are 3-3-3.

A basic understanding of redstone is helpful but not necessarily required.

The ideal clock will send a pulse shortly after the stone/cobblestone has been created, making way for a new piece of stone/cobblestone. The generator can be toggled by placing a lever on the side of the block with the redstone torch.

This simple clock is created by placing a redstone torch onto the side of a block, with a piece of redstone dust on the direct opposite of this block. Note that the redstone torch must be attached to the side of the same block that will have the diode on it. The diode should have a maximum delay for a cobblestone generator. The connection to the pistons can branch off the redstone torch or dust.

Sample side view of the clock required for a generator:

        l
x - d - x
r - x - y  
x - x - x (Ground)

x: a covering block such as dirt or stone d: a diode/repeater r: redstone torch y: redstone dust l: lever

note: the dashes do not represent spacings

Secondary Pistons

Since pistons can only push a maximum of 12 blocks, the core will only produce a limit of 13 cobblestone blocks. This can be greatly increased with secondary pistons that guide the row of cobblestone in other directions. In a way, it is a similar idea as the core piston in that it removes the fresh cobblestone in order for more to be created. Self repairing structures tend to use several secondary pistons and one or two cores.

Triggering a secondary piston can be done a few ways. The secondary pistons can be connected to the same redstone clock as the core, which periodically extend the piston. This can be annoying if you are working in the area as pistons make considerable noise. Alternatively, a Redstone Repeater can send a signal through the block which detects when a piece of cobblestone is present. This can then send a signal to a line of secondary pistons which trigger simultaneously.

Video Tutorials/Examples

This design offers a completely covered and compact version of a cobblestone farm. This design's size should minimize possible lag and includes a switch, to control production.

This design is a very efficient cobble generator, doesn't lag your game, is very small, and fairly easy to build. Unlike others, this version has a built-in failsafe, so it never breaks.

This uses a four sided repeater clock, but with uneven delay. The piston is retracted 5/6th of the cycle.

This compact design triggers when cobblestone is generated rather than using an external clock which means it provides the player fresh cobblestone much faster.

This shows how secondary pistons move the row of cobblestone from the core. They trigger at every clock cycle.

This shows how signals can go through solid blocks using repeaters. This will trigger independently of a central clock and is a viable way of setting up secondary pistons to minimize noise.

This generator uses no redstone and is quite efficient. It works using the 'tight' spacing block on the fence to let the cobblestone fall, while keeping you up.

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