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CobblestoneMine

圆石生产器又名刷石机,它能于不破坏地形的情况下生产圆石。 当流动岩浆接触时会形成圆石,圆石生产器的运作原理就是基于这个现象。当圆石形成后,这块新形成的圆石会隔开岩浆和水。而当新形成的圆石被移走后,岩浆和水便会再接触,从而再形成另一块圆石。

圆石生产器有不同的设计,当中最简单的是建造一个十格长的沟,于两端分别放置一个水方格和一个岩浆方格,圆石会在岩浆方格旁边形成。

建造时必须避免意外地制造出黑曜石,因为当水接触到静态岩浆时便会形成黑曜石 (详见 教程/黑曜石生产器)。对不同液体有所了解能避免建造时遇到这个错误。

标准圆石生产器

标准生成器很早就有了。但是流行程度一直不高,因为圆石这种东西实在是唾手可得。然而在空岛世界里十分有用。

标准圆石生成器需要玩家把生成的圆石刨下来然后收集起来。


设计实例:

建议采用黑曜石堵住岩浆的背面,这样可以防止你不小心挖穿背面露出岩浆陷入危险。

这种设计可以降低物品掉进岩浆被烧掉的几率,但是这套装置体积就庞大多了。

活塞式圆石生产器

活塞能用于使圆石生产器自动化。活塞式圆石生产器和标准圆石生产器的工作原理相同,但会使用一个活塞来推开新生成的圆石或石头,这样就能接着生成新的圆石。活塞式圆石生产器有两种用途:一种是给玩家生成一个很大的圆石矿,另一种是用来建设能自我维修的建筑。 在1.9版中,岩浆从上方落入水中会生成光滑的石头。石头比圆石更容易被挖掘,也可以通过带有精准采集效果的镐来直接获得石头。以这种方式制作的自我维修建筑会得到一个不同的、更自然的外观。

组成

要制作活塞式圆石生产器,可以考虑采用以下3个组成部分:

  • 核心:水和岩浆,它们能产生新的圆石。
  • 时钟信号发生器(和活塞):时钟信号发生器发出脉冲信号,使活塞将新产生的圆石推开。
  • 可选部分,二级活塞:将生成的圆石推得更远一些,以便生产更多圆石。

核心

File:2012-01-07 12.38.17.png

Stone-generating core surrounded by glass.

File:2012-01-07 12.45.18.png

Cobblestone-generating core surrounded by glass.

石头/圆石用的活塞可不要用粘性的哦!

这部分与标准圆石生成器类似:让岩浆和水在活塞前相遇。要确保能让红石触及活塞。在水流末端留一个洞,以便把水以竖直形状吸收掉。当把活塞连接到红石时钟信号上之后,这套系统就可以自动产生一排13块的圆石(因为活塞一次推动方块的数量上限为12)。

很少有石头生成器不用活塞的,因为要制造石头岩浆必须要生成石头的位置的正上方,岩浆向下流至活塞前的水流上。它和圆石生成器一样,一批可以产生一排13块石头。

时钟发生器

File:Simple clock stone factory.png

Simple redstone pulse-generating clock. Repeater delays are 3-3-3.

A basic understanding of redstone is helpful but not necessarily required.

The ideal clock will send a pulse shortly after the stone/cobblestone has been created, making way for a new piece of stone/cobblestone. The generator can be toggled by placing a lever on the side of the block with the redstone torch.

这个简单的时钟是由放置在一块红石火把边创造,在这一块直接对面一块红石灰尘。请注意,红石火把必须连接到同一块有二极管侧面。二极管应该有一个圆石的发电机最大延迟。对活塞的连接分支从红石火把或灰尘。

所需的时钟(侧视图):




(地面)

Secondary Pistons

Since pistons can only push a maximum of 12 blocks, the core will only produce a limit of 13 cobblestone blocks. This can be greatly increased with secondary pistons that guide the row of cobblestone in other directions. In a way, it is a similar idea as the core piston in that it removes the fresh cobblestone in order for more to be created. Self repairing structures tend to use several secondary pistons and one or two cores.

Triggering a secondary piston can be done a few ways. The secondary pistons can be connected to the same redstone clock as the core, which periodically extend the piston. This can be annoying if you are working in the area as pistons make considerable noise. Alternatively, a Redstone Repeater can send a signal through the block which detects when a piece of cobblestone is present. This can then send a signal to a line of secondary pistons which trigger simultaneously.

Video Tutorials/Examples

This design offers a completely covered and compact version of a cobblestone farm. This design's size should minimize possible lag and includes a switch, to control production.

This design is a very efficient cobble generator, doesn't lag your game, is very small, and fairly easy to build. Unlike others, this version has a built-in failsafe, so it never breaks.

This uses a four sided repeater clock, but with uneven delay. The piston is retracted 5/6th of the cycle.

This compact design triggers when cobblestone is generated rather than using an external clock which means it provides the player fresh cobblestone much faster.

This shows how secondary pistons move the row of cobblestone from the core. They trigger at every clock cycle.

This shows how signals can go through solid blocks using repeaters. This will trigger independently of a central clock and is a viable way of setting up secondary pistons to minimize noise.

This generator uses no redstone and is quite efficient. It works using the 'tight' spacing block on the fence to let the cobblestone fall, while keeping you up.

Piston cobblestone generators

Pistons can be used to automate the cobblestone generator and reduce the amount of cobblestone lost. Piston cobblestone generators work on the same principle as standard generators, but, rather than mining, a piston pushes the fresh cobblestone or stone out of the way, allowing the streams to touch once again. Piston cobblestone generators can be used both to create a large supply of cobblestone that the player can mine later, or to supply a self-repairing structure with blocks. The piston can be driven by a clock, or by a circuit to detect when a cobblestone block has appeared. The cobblestone will extend in a long line or pillar; if you don't want it to extend out to the full 13 blocks, you can "cap" it with any unpushable block. Furnaces will do fine, and you have plenty of cobblestone handy to make them.

Components of a piston generator

There are three basic components to consider in a piston cobblestone generator:

  • The core. This part includes the water and lava that creates the fresh cobblestone in front of the piston. It's generally based on a basic generator plan, with modifications for the piston and redstone.
  • A clock circuit or block detector, driving a piston. This part generates a signal to drive the piston that pushes fresh cobblestone out. The clock period can be chosen to minimize excessive piston movement.
    • A block detector is simply a circuit from a power source to the piston, passing through redstone repeaters before and after the spot where the cobblestone will appear. When the block does appear, the repeaters can push current through it to trigger the piston.
    • A clock generates its signal repeatedly at fixed intervals. Any of the basic repeater clocks will do perfectly well, but you want a total period of at least 7 or 8 (that is, a 4-clock or longer).
    • The core piston itself is usually non-sticky, but some block-detector CSG designs have a sticky piston with a transparent (non-conducting) block.
  • Optional secondary pistons. Since pistons can only push a maximum of 12 blocks, the core will only produce at most 13 cobblestone blocks at a time. This can be greatly increased with secondary pistons that guide the row of cobblestone in other directions. Like the core piston, the idea is to get the fresh cobblestone out of the way so that more can be created. A line of secondary pistons may also be used to move the blocks directly into self-repairing structures. Secondary pistons can be triggered by the same clock or detection circuit as the core piston, but this can be noisy if there are many of them. Alternatively, they can get their own clock or detection circuit.


Examples of piston cobblestone generators

The first design uses a redstone clock drives a piston which pushes out the generated cobblestone from a basic core. The second uses a block-detection circuit, and pushes the cobblestone upwards.

Basic Piston Generator Schematics

主条目:Tutorials/Cobblestone farming/Basic Piston CSG
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Quad-piston CSGs

These advanced generator designs consistently produce four cobblestone blocks on every fourth piston cycle. The blocks are pushed upwards, negating any chance of the cobblestone burning from touching lava. Cobblestone Quad-piston "Factory":

Factory Piston Generator (Version 3) Schematics

主条目:Tutorials/Cobblestone farming/Factory V3 Piston CSG
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Examples of Secondary Piston Usage:

  • An example of secondary pistons used to rebuild a damaged wall.
  • An example of secondary pistons used to rebuild a damaged floor.
  • This one produces streams of cobblestone in two directions for more rapid output.

Smooth stone generator

Lava flowing into water from above creates smooth stone. Stone can be mined slightly faster than cobblestone, and it can also be collected as stone using a pickaxe with the Silk Touch enchantment. Using smooth stone also gives self-repairing structures a different, more natural look.

Smooth stone generators are rarely designed without pistons, as lava needs to be directly above the stone generated. Lava must flow down into flowing water in front of the piston. As with cobblestone generators, a single-piston design can only make a row of stone up to 13 blocks long.

Examples of a Smooth Stone Generator:

  • As it is faster to mine, it can be more time efficient to use a smooth stone generator over a cobblestone one.

Basic Smooth Stone Generator Schematics

主条目:Tutorials/Cobblestone farming/Basic SSG
[编辑]
  • Simple smooth stone generator with comparator-based redstone clock as well as smooth stone self-repairing wall and floor
  • A basic smooth stone generator that can be expanded to have multiple outlets, for multiplayer use.
  • A design that prevents the water source block from turning into cobblestone, a common issue with smooth stone generators.
  • A small and reliable smooth stone generator that can be turned on and off by switch.
  • A fast, small and compact that using 4×4 blocks only.

Fastest Largest Continuous Mining Stone Generator


Semi-Automatic stone farm

This will create 24 blocks of stone at the press of a button. And because it runs by lava flowing over water, (not the other way around) you do not need to worry about the lava source block becoming obsidian.

Start by creating the structure where the stone will form.

  1. Find a place to build your farm. It should have a part that is exactly 4 blocks high and has at least 4 blocks of space in either direction.
  2. In your chosen 4-block area, place a dispenser facing down on the ceiling.
  3. On the floor below the dispenser, place two blocks on top of each other. The block to use depends on the type of pickaxe you plan to use.
    • If you plan to use an iron or diamond pickaxe, the blocks should be obsidian. Otherwise, you can also use an ore besides coal or nether quartz, or you can use a mineral block besides coal, quartz, or redstone. Iron ore and gold ore can be obtained without the silk touch enchantment.
    • If you plan to use a stone pickaxe, exclude iron ore, lapis lazuli ore, block of iron, or Lapis lazuli blocks.
  4. Place fence or nether brick fence 4 blocks away from your 2-block tower. These will be the corners.
  5. Connect the corners by placing fence or nether brick fence in a diagonal line towards adjacent fence posts.
  6. Place water source blocks on the floor (not the two-block tower)
  7. Finally, put a lava bucket in the dispenser.

You also need a redstone circuit to make the dispenser place the lava and then retrieve it. To create it, you will need to be above the future stone farm. The following steps explain how make a repeat circuit.

  1. Place a sticky piston facing up.
  2. Place an opaque block (The page "opacity" has a list of transparent blocks, which are the blocks you should not use.) on top of the sticky piston (the sticky piston should move the block. See the page "piston" for blocks where the sticky piston will do something else if you're not sure).
  3. Place some redstone dust. The redstone wire should connect to the dispenser. Connect this wire to a block with a button attached (Make sure this block is not directly above your future stone farm. This way, you can easily press the button outside the stone farm when you want to make stone.)
  4. For the block on the sticky piston to transmit the redstone signal, there needs to be a repeater next to the block facing away.
  5. Place redstone dust in front of the repeater and set the repeater to a 4 tick delay.
  6. Place a repeater facing awyay from the redstone dust. This repeater should face a different direction than the previously placed repeater.
  7. Repeat steps 5 and 6 until you have 4 repeaters. Make sure that none of the repeaters are facing the same direction. If done correctly, you will not be able to place redstone in front of the last repeater. It should still be a 4-tick delay, however.
  8. Connect the redstone between the last 2 repeaters to another circuit, which will lead to the sticky piston. Include 5 repeaters and set 4 of them to a 4-tick delay. Make sure it is disconnected from any other redstone.

Now your stone farm is complete. To make stone, simply press the button.

Compact Cobblestone Generator

Here's how to build a compact cobblestone generator:

1. Dig a trench four blocks long.

2. Dig down one in one of the middle blocks of the trench.

3. Put water in the smallest side.

4. Put lava in the other side.

5. Mine cobblestone!

More video tutorials/examples

  • AFK design which allows you to put something heavy on your mouse and go away from your keyboard. After your pickaxe breaks, a new one will be dispensed.
  • This design is a very efficient cobble generator, doesn't lag your game, is very small, and fairly easy to build. Unlike others, this version has a built-in failsafe, so it never breaks.
  • This uses a four sided repeater clock, but with uneven delay. The piston is retracted 5/6th of the cycle.
  • This compact design triggers when cobblestone is generated rather than using an external clock which means it provides the player fresh cobblestone much faster.
  • This design produces less lag and noise that a regular piston cobblestone generator while still providing cobblestone at a fast rate.
  • This Generator is the version for smooth stone without clock for enhanced speed and reduced lag. (Smooth Stone can be mined faster, too)
  • This shows how secondary pistons move the row of cobblestone from the core. They trigger at every clock cycle.
  • This shows how signals can go through solid blocks using repeaters. This will trigger independently of a central clock and is a viable way of setting up secondary pistons to minimize noise.
  • This generator uses no redstone and is quite efficient. It works using the 'tight' spacing block on the fence to let the cobblestone fall, while keeping you up.
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