Minecraft Wiki

除另有声明,转载时均必须注明出处若簡繁轉換出錯,請以遊戲內為準请勇于扩充与修正内容有兴趣逛逛我们的微博沟通交流,欢迎到社区专页需要协助,请在告示板留言

了解更多

Minecraft Wiki
Advertisement

唱片 能打破世界的寂静, 不过想要获得它们, 你必须非常幸运,或是很有经验。 唱片要在爬行者骷髅用箭射杀后的掉落物中才能找到。

爬行者和骷髅很少在一起, 而且骷髅很少去用箭射爬行者。不过这些还不是最糟的。在被击中后,爬行者会用它唯一的方式来反击——爆炸,让你失去得到唱片的机会。

所以,基本在以下情况我们才能获得唱片:

  1. 爬行者和骷髅处于一个可控的环境。
  2. 骷髅能去攻击爬行者,而不是去攻击你。
  3. 骷髅不处于爬行者的爆炸半径内(大约3-4米)。

于是, 获取唱片最好的方法就是去造“工厂”—— 一个能简单快捷地生产唱片的建筑。

Trap Farm

利用陷阱牧场来收集音乐唱片的方式会比较花费时间,但是比起其他的方式来得更容易建造。它不需要任何的红石就可以被建出来。

首先,在地面上挖出10x1x2大小的洞口,然后把栅栏放置在最底部:

OXOOOXOXXO

X=栅栏, O=空位

从右边算起第一个空位,你必须把一只骷髅推进去(它将被困着)。从右边算起的第二个空位,你则需要把一只爬行者困在其中(为了避免其爆炸你可以选择用雪球的击退能力把它推入)。完成这两个步骤以后你必须站在最后的空位里等待骷髅作出攻击,此时它所射出的将击中爬行者,从而把它杀死。爬行者死后就会掉落音乐唱片。

Creating a factory

Controlled farm

A simple (but not easy) way to obtain discs without too much trouble is to build a mob system next to a skeleton spawner. Make the system end in a fall exactly 22 blocks above the ground and exposed to the sun. The fall will kill spiders and the sun will finish off the undead, leaving only the creepers. Then build a mob elevator for the skeletons to travel up and shoot the creepers. Remember to separate them with fences, and cover the skeleton spawner area.

General setup

An easy way to get both enemies stuck in place is to trap them in a 1x1x4 environment. 4 blocks of height are recommended to make sure the mobs can't jump out (or you can block mobs using extended pistons), and that the Skeleton has enough space to shoot through. In order for you to see the mobs in action, it's recommended that you build the structure out of Glass blocks. Build the whole thing underground, so you can just guide the mobs to their respective hole while on the ground, and take care of business underground.

Note: As of 1.2.3, mobs will detect tall drops and will avoid them.

You'll want to have them in separate chambers, but there has to be a path between them that allows the arrows to reach the Creeper's chamber... without letting the two mobs get too close to each other. Making a small tunnel is effective, but also limits the Skeleton's aiming window. For the best results, you should use Fences - the Creeper can't jump over them, and it leaves more space above for the Skeleton's arrow to shoot through.

Note: Before 1.0.0, fences occupied an entire block, but with 1.0.0, they've started taking less space, allowing the Skeleton and Creeper to come closer to each other. 3 fences were enough to keep them apart before 1.0.0, but now, you have to use 4 fences, unless you want the Creeper to blow up.

After you've created chambers for both of them, with fences in-between, it's time to make a small hole on the Creeper's side, so the Skeleton can see you, and try to fire. Of course, you also have to take into account that the Creeper will attempt to blow you up as well, so make sure the hole is 3 blocks away from its room.

Retrieving the discs

Now there's only one thing left. After spawning, the discs will remain in the Creeper's hole. Unless you want to get into the hole every time to retrieve it, you must make a small tunnel, adjacent to the "Skeleton → Creeper" line, that passes through the bottom of the Creeper's chamber, and make a water stream pass by or place Hopper. That way, any dropped discs will go through the water stream and come out of the structure. You can even make them travel to the place where you must stand to wait for the Skeleton shots.

...There is one small problem, though. Due to the fences' smaller hitboxes (read above), there is a chance the discs will drop on the fence's block, and not be taken by the water stream. One way to retrieve these is to dig under the floor and get them. Alternately, you could remove the block under the fence closest to the Creeper, and the disc will fall below, where you can guide it with water streams or do something else with it.

Trapping the mobs

The factory is ready. Now, you need a good way to guide the mobs to their holes. Assuming you did the factory underground, you can just grab the attention of a nearby Skeleton/Creeper and make them fall on the corresponding hole. There are 2 things you can do to make this process a lot easier.

Trapdoors

To make sure you don't accidentally send the wrong mob to the wrong hole (very dangerous if you send a Creeper to a hole with a Skeleton already inside), you should use trapdoors, and only open the respective door when you're luring an enemy, closing it when it gets in.

NOTE: Trapdoors won't work as of 1.2.3, The only known way to get the monsters into the desired hole are using Pistons.

玻璃平台 做一个大玻璃平台地面几个街区,所以你可以更有效地指导敌人从上面。 添加一些梯子,所以他们不能爬上后。 吸引后,迅速跑到入口,打开/关闭右边trapdoors(看上图),和爬上梯子。 然后,站在正确的洞,看着他们在下降,在必要时调整自己。 记得这个平台上创建小墙,或者你可能当你不脱落。

Finishing up

After all that's done, you just need a way to get underground. Make a path where you can travel up and down by ladders, preferably next to the waiting spot. The waiting spot is next to the small window on the Creeper's side, so the Skeleton can see you, shoot, and hit the Creeper. The Creeper is too far away to retaliate, so it can only stand there and take the shots. Around half of the Skeleton's arrows will hit the walls instead of the Creeper, due to the shots' random nature, but it'll still kill the Creeper in no time. You can also help and land some attacks yourself, just make sure the Skeleton gets the finishing blow.

You can also cram a lot of Creepers in the same hole; they'll all be killed eventually. You can then do something else while you let the Skeleton do all the work, seeing as you don't need to move from your spot. If you channel the water stream right, you can get the discs to travel all the way to the place where you need to stand, removing the need to go grab the discs manually every once in a while.

Just make sure you pay attention to the sound. After all Creepers are dead, you will stop hearing splashes, and, if you're not fast enough, you will take damage from the Skeleton.

Extra details

These things aren't necessary, but might make the factory work more efficiently.

Protecting the Skeleton from the sun

Suppose you gather up a lot of Creepers during the night, and decided to start the onslaught. You get into position, only to notice the Skeleton is burning up due to the sunlight. A simple solution is to place a solid block above the Skeleton's hole, like on the glass platform, or better yet, use lava. Also you can use Soul Sand as Zombies and Skeletons won't burn in daylight if they're standing on Soul Sand.

Coloring the entrances

Decorate the entrances to each hole with Green and Light Gray wool. That way, when you lure a mob, you'll be able to quickly tell where to take it to.

Window to punch the Skeleton

On one of the sides of the factory, make a small hole on the Skeleton's wall so you can punch it. This is useful if the Skeleton somehow got its sights locked onto something else. In this case, you can just hit the Skeleton to get its attention back. To do this you can create a window by its feet and hit it without fear of being hit back.

Lowering your waiting spot

There doesn't seem to be much of a difference, but if you want, you can place a slab on the ground in the place where you're meant to stand, so the Skeleton will aim lower. If you feel this is giving better results, keep the slab, otherwise flatten the floor again.

Scheme

Here's a scheme for an effective music disc factory.

Side view

Side view where the water doesn't lead to the player's spot.

Question marks indicate the positions of the Skeleton, Creeper (with water on its feet), and player, respectively.

Top view

Underground scheme only, with the water leading to the player's spot.


Question marks indicate the positions of the Skeleton, Creeper (with water on its feet), and player, respectively.

Video Tutorials

Advertisement