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唱片能打破世界的寂静, 不过想要获得它们, 你必须非常幸运,或是很有经验。 唱片要在爬行者被骷髅用箭射杀后的掉落物中才能找到。
爬行者和骷髅很少在一起, 而且骷髅很少去用箭射爬行者。不过这些还不是最糟的。在被击中后,爬行者会用它唯一的方式来反击——爆炸,让你失去得到唱片的机会。
所以,基本在以下情况我们才能获得唱片:
- 爬行者和骷髅处于一个可控的环境。
- 骷髅能去攻击爬行者,而不是去攻击你。
- 骷髅不处于爬行者的爆炸半径内(大约3-4米)。
于是, 获取唱片最好的方法就是去造“工厂”—— 一个能简单快捷地生产唱片的建筑。
简易农场
这是目前最简单、最基本的农场设计,而且仅需要极少的一些材料和养护。 建造两个建筑物,这两个建筑需要使用活塞来困住生物,然后减低爬行者的血量(一般使用两支箭),然后让骷髅杀死爬行者。
陷阱农场
利用陷阱农场来收集音乐唱片的方式会比较花费时间,但是比起其他的方式来得更容易建造。它不需要任何的红石就可以被建出来。
首先,在地面上挖出10x1x2大小的洞口,然后把栅栏放置在最底部:
OXOOOXOXXO
X=栅栏, O=空位
从右边算起第一个空位,你必须把一只骷髅推进去(它将被困着)。从右边算起的第二个空位,你则需要把一只爬行者困在其中(为了避免其爆炸你可以选择用雪球的击退能力把它推入)。完成这两个步骤以后你必须站在最后的空位里等待骷髅作出攻击,此时它所射出的箭将击中爬行者,从而把它杀死。爬行者死后就会掉落音乐唱片。
创建一个工厂
控制农场
一个简洁(但不太简单) 来得到唱片的方法是弄一个怪物系统在骷髅刷怪箱旁边。确保那个怪物系统是刚刚好22格深。这么深足于杀死蜘蛛,太阳则会把“不死”的怪物给烧掉。 剩下的就是爬行者。接下来就弄一个骷髅升降机让它们把爬行者杀掉。记得用栅栏分隔他们,然后把栅栏刷怪箱盖好。
基本设定
最简单的困住敌人的方式就是把他们困在1*1*4的空间,4个方块高的目的就是不让他们跳出(或者用活塞阻挡),4个方块的高度也可以让骷髅射击。推荐使用玻璃,因为你可以观察怪物的行动。把装置造在地下,这样你只要把怪物引到地上的引导洞里,然后用心管理下面
- 注意: 怪物会避开高的距离而避免坠落。
You'll want to have them in separate chambers, but there has to be a path between them that allows the arrows to reach the Creeper's chamber... without letting the two mobs get too close to each other. Making a small tunnel is effective, but also limits the Skeleton's aiming window. For the best results, you should use Fences - the Creeper can't jump over them, and it leaves more space above for the Skeleton's arrow to shoot through.
- Note: Before 1.0.0, fences occupied an entire block, but with 1.0.0, they've started taking less space, allowing the Skeleton and Creeper to come closer to each other. 3 fences were enough to keep them apart before 1.0.0, but now, you have to use 4 fences, unless you want the Creeper to blow up.
After you've created chambers for both of them, with fences in-between, it's time to make a small hole on the Creeper's side, so the Skeleton can see you, and try to fire. Of course, you also have to take into account that the Creeper will attempt to blow you up as well, so make sure the hole is 3 blocks away from its room.
回收唱片
Now there's only one thing left. After spawning, the discs will remain in the Creeper's hole. Unless you want to get into the hole every time to retrieve it, you must make a small tunnel, adjacent to the "Skeleton → Creeper" line, that passes through the bottom of the Creeper's chamber, and make a water stream pass by or place Hopper. That way, any dropped discs will go through the water stream and come out of the structure. You can even make them travel to the place where you must stand to wait for the Skeleton shots.
...There is one small problem, though. Due to the fences' smaller hitboxes (read above), there is a chance the discs will drop on the fence's block, and not be taken by the water stream. One way to retrieve these is to dig under the floor and get them. Alternately, you could remove the block under the fence closest to the Creeper, and the disc will fall below, where you can guide it with water streams or do something else with it.
捕获怪物
工厂已经准备好了。现在,你需要一个好的方法来引导怪物掉进洞里。 Assuming you did the factory underground, you can just grab the attention of a nearby Skeleton/Creeper and make them fall on the corresponding hole. There are 2 things you can do to make this process a lot easier.
陷阱门
To make sure you don't accidentally send the wrong mob to the wrong hole (very dangerous if you send a Creeper to a hole with a Skeleton already inside), you should use trapdoors, and only open the respective door when you're luring an enemy, closing it when it gets in.
NOTE: Trapdoors won't work as of 1.2.3, The only known way to get the monsters into the desired hole are using Pistons.
玻璃平台 做一个大玻璃平台地面几个街区,所以你可以更有效地指导敌人从上面。 添加一些梯子,所以他们不能爬上后。 吸引后,迅速跑到入口,打开/关闭右边trapdoors(看上图),和爬上梯子。 然后,站在正确的洞,看着他们在下降,在必要时调整自己。 记得这个平台上创建小墙,或者你可能当你不脱落。
完成
After all that's done, you just need a way to get underground. Make a path where you can travel up and down by ladders, preferably next to the waiting spot. The waiting spot is next to the small window on the Creeper's side, so the Skeleton can see you, shoot, and hit the Creeper. The Creeper is too far away to retaliate, so it can only stand there and take the shots. Around half of the Skeleton's arrows will hit the walls instead of the Creeper, due to the shots' random nature, but it'll still kill the Creeper in no time. You can also help and land some attacks yourself, just make sure the Skeleton gets the finishing blow.
You can also cram a lot of Creepers in the same hole; they'll all be killed eventually. You can then do something else while you let the Skeleton do all the work, seeing as you don't need to move from your spot. If you channel the water stream right, you can get the discs to travel all the way to the place where you need to stand, removing the need to go grab the discs manually every once in a while.
Just make sure you pay attention to the sound. After all Creepers are dead, you will stop hearing splashes, and, if you're not fast enough, you will take damage from the Skeleton.
额外细节
这些东西不是必要的,但或许可以使工厂更有效地工作。
避免骷髅照到太阳
假如你在夜晚聚集了很多爬行者,并决定开始攻击。 You get into position, only to notice the Skeleton is burning up due to the sunlight. 一个简单的解决方式就是放一个方块在骷髅洞上,例如放一块玻璃,使用熔岩或许更好。 此外,你可以放置灵魂沙,如果僵尸和骷髅站在上面,他们不会在白天燃烧。
替入口上色
用绿色和浅灰色羊毛装饰每个洞的入口。 这样,当你吸引一群怪物时,你可以很快的知道,要带它去哪。
Window to punch the Skeleton
On one of the sides of the factory, make a small hole on the Skeleton's wall so you can punch it. This is useful if the Skeleton somehow got its sights locked onto something else. In this case, you can just hit the Skeleton to get its attention back. To do this you can create a window by its feet and hit it without fear of being hit back.
Lowering your waiting spot
似乎没有太大的区别,但是如果你想要,你可以在你想要站的地方放置一块地板,如此骷髅将瞄准得更低。 If you feel this is giving better results, keep the slab, otherwise flatten the floor again.
图
以下是一个有效的音乐唱片工厂的方案。
侧视图
侧视图看不到水流到玩家的位置。
头颅分别代表骷髅、爬行者(水在它的脚部)与玩家的位置。
俯视图
只有在地下部分的设计可以看出,水流到了玩家的位置。
头颅分别代表骷髅、爬行者(水在它的脚部)与玩家的位置。
视频教程
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