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在恶地生物群系生成的边境之地。
一张边境之地的远景图。
基岩版中的边境之地。
边境之地是一个非常危险的区域,不仅仅是对玩家危险(有无尽的黑暗、敌对生物以及必须小心摔落),也对运行着Minecraft的设备可能有危险。如果你真的想要去那里,这个页面可以教你你如何去并且如何减少卡顿。
如何到达边境之地
在电脑上的Java版中,边境之地只能在2010年03月27日开始的Infdev阶段到Beta 1.7中被找到。它们在地图X和Z轴上的±12,550,821坐标附近开始生成。假如说一个方块的边长为一米,那么从世界中心到边境之地的距离大约为12,551公里。它不能通过创造模式或命令快速到达,因为在这些旧版本中不存在这些模式和功能。不过,进行下面的操作可以快速到达。1.12有个小Bug,如果你使用这个指令/ tp<玩家>12550700 90 0 到达原先边境之地存在的坐标,待加载出地面之前退出,然后用beta 1.7.3加载这个地图,然后你将被生成在离边境之地只有127格方块的地。, 如果你没有使用单人游戏命令mod,这就是最简单的途径到达边境之地的办法。不过这个方法无法使用在携带版。
直接在主世界行走
在 主世界 的任意方向直走(X或Z轴)是最耗时的方式; 从世界原点到达边境之地将花费超过一个月的游戏时间。但是,它比在下界中行走更安全,并且不需要难以获得的物品。开始长途旅行之前建议先制作床;在夜晚开始之前睡在床上能完全避免敌人的怪物在生成在路上阻挡前进。 制作一些船有助于穿过一大片的水域(海洋或湖)。注意你所处的高度并避免从它们上面坠落。 由于在Beta 1.8之前饥饿值没有出现,你不需要准备太多的食物,只有在你因摔倒或被击中而失去生命值时才需要用到它。
通过下界
在下界走一格等于主世界的8格。所以如果在下界一直走,玩家可以在一周多的时间内到达主世界的边境之地。然而,下界行走这么长的距离十分危险;同时,在下界建造下界传送门需要不少材料,所以玩家需要花费琐碎的时间来获取建造传送门的材料。
当你终于到达下界时,做好要行走几百万米才能到达的准备。尽管距离没有像主世界的一样长,但是这将会还是一段很长的行程。在行走之前,请务必准备好足够的黑曜石和一个打火石来建造回到主世界的下界传送门。
下界是一个非常危险的维度,所以你要"非常注意"熔岩、火焰、攻击性生物和摔落。注意带充足的食物来恢复生命。当走完足够的距离后,建造一个下界传送门来传送到主世界的边境之地附近。
下界传送门必须放置在±4,000,000的X/Z坐标上,因为过了这个点之后,传送门会尝试传送玩家至±32,000,000(坐标极限)。同样的,在±32,000,000的传送门会传送玩家到下界±4,000,000的地方,与下界边境之地相距甚远。所以玩家不能通过传送门的方式来传送到下界边境之地。下界±1,568,852坐标会让玩家到达边境之地的内边。如果你在下界到达±12,550,820坐标,"下界边境之地"就会生成。有关下界边境之地的更多信息,请参阅这里。
如果你尝试在下界边境之地造一个传送门,你会在主世界达到±100,406,560的不可能坐标,因为超过了32,000,000大小的主世界世界限制。“假区块”会生成。由于你在超过界限的地方与方块交互,所以下界传送门不会在此生成。
使用命令
在"边境之地"被移除之前,"Minecraft"单人游戏模式中没有命令,但是如果安装了mod(不管是安装命令mod还是其他的),或者有此问题的携带版(只要它低于版本1.1.4.51),就可以使用/tp或类似的命令将玩家传送到边境之地。
- 使用
/tp <目标> 0 130 12550800或/tp <目标> 12550800 130 0来传送至边境之地附近。确认你游戏中的飞行已打开或玩家伤害已关闭,因为它超出了世界生成高度限制。 0可以是在-12,550,820和12,550,820之间的任意值。 - 使用
/tp <目标> 12550800 130 12550800来传送至边境之地的一角。当然也请做好措施来防止你摔死。
这两种方法的 12550800 可以取负值。
在下界中,这些命令会把你传送到顶端的基岩,所以建议你将传送高度降低一点并打开"穿墙",尽可能使用旁观者模式或与其他方法组合使用。
如果不想受到突然卡顿带来的影响,最好远离边境之地几百米传送。如果使用mod,如Optifine或Fastcraft,可以打开延迟降低模式来缓解。
(注意:在相对较新版本的携带版中,虽然可以传送到上述坐标,但地形会正常生成且玩家无法自由移动)
External programs
External editors such as an NBT editor or MCEdit can be used to edit the coordinates of the player.
MCEdit
Alternately you can use MCEdit to get to the far lands, however, you may die a few times before getting it right. Start the Minecraft Launcher and create a new profile in Beta 1.7.3 (check the box that says "Allow use of old Beta versions"). Create a new map, walk around for a few seconds, then save and quit. Open the map in MCEdit and move the player's position to a few hundred meters from the Far Lands (so as to not get hit by the full force of the lag all at once). When doing this, it is a good idea to set the player's spawn point here, so if you die, you will be able to respawn near the Far Lands and not have to go through the whole process again (a similar method can be used in the possible situation where you spawn above or below ground.) The Far Lands' land distortion starts at 12,550,821 (x or z, although if you go for a corner where they meet expect double the lag, due to the mobs) so it is better to go to the X/Z 12,550,400-12,550,600 range. Save and quit, load up the world (in Beta 1.7.3), and as it is a new area it will be empty for a while as it loads up. Once there, it is a good idea to turn your render distance down if you have not done so already, as this will help with the lag. Once there hit F3 and check to see which direction increases the number (which will display something around 1.2550E7 because 12,550,000 is considered too long by the game to display.) You should notice strange physics immediately, however, the wall of distorted terrain is still a 200-400 meter walk away (if you used the provided number range.) Once the edge of your view range hits the start of the distorted terrain you will start to get a large amount of lag. Now, you need to explore the Far Lands as much as you can before the lag makes the game too slow to play because once you convert your map into Beta 1.8 or higher, the only Far Lands terrain you will have to explore is the terrain you generated in 1.7.3. Load your map in a newer version, and now you have the Far Lands terrain to do things to. Just remember that any terrain that you did not explore in Beta 1.7.3 will generate as normal terrain. If you want a lot of the beta 1.7.3 land to generate then once things get too laggy you can keep using MCEdit to teleport yourself 100 blocks further. After changing location with MCEdit and closing the map (Vital! You can corrupt the map having it open in 2 programs at once!) start Minecraft up, load the level, pause while looking at the sky (this lessens the CPU load) and give it a short time to process the changes (waiting until there are no chunk updates left may take too long). View distance doesn't seem to affect newly generated terrain distance (notice the explored area circle around you when using a map doesn't change when view distances change) so keep it turned down even though that seems counter-intuitive. Then save and quit and use MCEdit to move yourself another 100 blocks. Keeping either X or Z at 12,550,820 and lowering the other one by 100 each time will let you tour the edge of the wall. Increasing past 12,550,820 will let you explore the interior of the Far Lands, however, the chance of appearing embedded in solid blocks is higher. You might want to consider visiting all 4 corners and mapping 1 square km around them. One last warning: do not ever change the worldspawn (the default spawn location where you appear at the start and reappear at if you die and your bed is obstructed) to a Far Lands area, either with a map editor or on later versions, cheats. The area in a 10 chunk radius around the worldspawn is always loaded, and so any lag in that area is also always loaded.
自定义世界和模组
使用自定义世界(Java版1.13之前)来调试边境之地的坐标,使边境之墙生成在距离主世界出生点不远的地方。边境之地可以使用模组生成;这种方法生成出来的边境之地比传统方法的更加流畅,因为沙砾掉落的漏洞是过多效果同时而造成的,而不是地图本身。
在不需要模组的情况下,调试高度到特定坐标(比如134,000,000)会生成天空边境之地。
从现有版本调成经典版本
你可以在Java版上把现有版本改成经典版本,并输入/tp @p 12550810 128 12550810,使游戏变成Beta 1.7.3及更老的版本。如果这样做不行的话,可以再次尝试。如果你到达了正确的Y坐标,你应该可以看见边境之地。
在边境之地应该做什么
这部分指引你在边境之地应该做什么正确的事情。
避免卡顿
边境之地,因为过高的坐标和过多的实体,是一个非常卡顿的地方;然而,卡顿可以通过一些方法被有效减少。
在导入的地图中(见下文),如果玩家到达了边境之地并且允许命令中的/kill @e[type=!player,r=300],玩家可移除有效区域中的实体(这么做会让游戏三倍流畅;尽管会杀死除了玩家以外的所有包括矿车、画、有用的生物之类的所有实体)。玩家可以用/gamerule doEntityDrops false命令来禁止沙砾和物品掉落(但是同时也会禁止生物掉落物)(掉落的沙子和沙砾会相对减少)。如果地图不是导入的,可以使用模组或者多人模式来得到相应的命令。另外,如果地图是导入的,玩家可以使用命令方块和红石钟。再者,如果你在1.9或者更高版本的游戏,你可以使用重复命令方块,并设置其为“始终活动”。
还有,把渲染距离调短一些来加载少一些区块,以缓解卡顿。看着天空有助于不加载引起卡顿的实体,使游戏更加流畅。
However if you want to play on beta and you cannot install Single player commands, you can remove the lagging entities from an area via some precise saving and re-logging. you would to this by first NBT editing yourself to 500 blocks away from the Far lands and start walking to them. Keeping f3 open, when you see the Far Lands and the entity count starts rapidly stuttering, you save and quit then reopen the world, when you join back you have to press escape and open the menu as fast as possible, then you relog back and walk around long enough to check whether the entity count is stuttering rapidly. If it is not stuttering, then you have cleared that portion of land from lag. if it is still stuttering then you need to keep relogging and checking the count till it calms down. This whole process is kind of just luck since the entity counter seems to calm down at random points, if you can clear out a lot of terrain in one go, that's better but if you can't do it in time and the entity counter calms down at 2000-3000, then you are going to be left with residue lag and have to manually destroy the gravel entities on the ground. Alternately you can get the entity counter to stop going up steadily but it will still be dilating up and down a bit, this is a semi stable state and is the most common state for the Entity relog, while it is easiest to get it to this, its not the best because you can easily make it unstable again, although doing this is a bit more uncommon. To get a fully stable piece of land is the best but it is tedious, annoying and the chance of doing this while still beating the entity counter is stupidly unlikely, to get this you just keep relogging until the entity counter doesn't dilate rapidly at all. Unfortunately, sometimes hitting a semi stable state is not possible when you are deep in the farlands, or in the corner farlands, in this case you have to hit a fully stable state, which involves saving on the same frame that all the randomly falling gravel in the area has finished falling or gets destroyed but has not reloaded yet.
导入地图
一个引进地图的例子
玩家可以导入pre-Beta 1.8的地图进入现在版本的游戏。在加载好pre-Beta 1.8的地图,到达边境之地后,如上消除卡顿。在加载好足够的区块后,此地图回和现有版本兼容,然后你就可以在现有版本玩边境之地了。
建造边境之地
建造边境之地可能需要几个月的时间,建完之后会到虚空。玩家需要19个月来建完一个有1336格宽的边境之墙。然而,如果你需要以下材料来建造:
...总共需要很多个月才能建完!
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