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全自动仙人掌种植 是一个有条理的种植以及收获 仙人掌的系统. 仙人掌种植是收获绿色染料最有效的途径, 只需烧炼仙人掌方块即可. 有意思的是, 有效的、大型的全自动种植及收获仙人掌的系统构造可以通过水流及沙子来完成. 仙人掌的生长要求是在沙子方块上以及植物周围没有相邻的方块.
设计
分层仙人掌行
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如果有可用空间1或2块以上高的仙人掌,但是有一块新的仙人掌块位置的旁边,然后仙人掌会立即中断,仙人掌资源在其基地。水流可以用来将水滴从许多仙人掌种植一个收集点。诀窍是把“断路器”块相同的行仙人掌,以便它迫使了仙人掌块入水中。可以生成高效的仙人掌农场
- Cactusfarm1.jpg
使7块长排砂,交替的海沟同样长。
- Cactusfarm2.jpg
行,每秒平方的沙滩上添加一个砂块和两个no块圆石砂块的顶端.
- Cactusfarm3.jpg
删除的砂块支持两个non-falling块。植物仙人掌在沙滩上相邻的列块。第三列的仙人掌生长时,将提前,反弹的块,和
- Fall into the trench, 你可以装满水。
- Cactusfarm4.jpg
Done!
你也可以把一个火炬,以防止冻结在雪或freeze-prone生物群系。记住,一些仙人掌滴可以毁灭的仙人掌。
| Simple automated cactus farm视频(在 YouTube 上观看) |
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仙人掌农业
使用这种仙人掌种植的方法,您可以通过使用一个平台收获仙人掌而不会受到伤害并建立起仙人掌的水运河. 首先,找一个12 x12广场并放置一行7个的砂块[1]之后,建立一个用鹅卵石或其他任何你喜欢的方块放于沙子周围。[2] 用鹅卵石建立第三层,这样你就能拥有只有两层的仙人掌,并可以很容易破坏他们[3]最后,把一桶水倒在的中间。[4] 等待仙人掌成长并突破上面的方块而站在基座上.使用这种方法的种植可以获得约85%的仙人掌。.
- 2011-10-23 20.51.22.png
仙人掌的种植游戏
活塞推动设计
活塞可以设置在一个地方,当他们激活,将推开与他相邻的仙人掌,导致它和上面的的仙人掌脱落。
| 基于活塞的仙人掌农场视频(在 YouTube 上观看) |
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活塞的推动
这是一个非常简单的设计,活塞推动沙砾。当仙人掌已经成年,激活活塞将推动沙砾,将打破所有相邻的仙人掌。这时非常好的优点是仙人掌收益率为100%,没有丢失,尽管它需要你重新栽种。这种设计也非常容易扩展。 当你完成收割时, 活塞收缩将可让沙砾向下落.所以这个设计不需要任何的粘性活塞
- Gravelcactifarm.png
基本设计
- Gravelcactifarm2.png
使用结果:活塞下面的沙砾
Piston pushing middle block
Another method is to setup pistons to push the middle cactus block, breaking the top two blocks. This allows the third, bottom block to remain that replanting is not neccessary. Note that cacti will not render as many blocks and is potentially less efficient due to losing blocks in the process, similar to stepping on tilled dirt with seeds growing and losing the seedlings.
- Simplecactifarm.jpg
A semi automatic cactus farm
- Simplecactifarm2.jpg
The semi automatic cactus farm activated
Automatic Harvesting
Example of the automatic cactus farm
The concept behind this is done with the setup outlined above, except when constructing your building you need to place blocks two spaces above the sand, adjacent to (but not touching the sand) so that they float in the air. The reason behind this is that when cactus comes in contact with an adjacent block it will auto-shed the segment of cactus touching it. This way, when the cactus grows to its 3rd segment high, your floating block will be adjacent to the cactus, so the top piece will break and fall into the water.
Some notes about this though:
- When a collectable block touches a cactus it will be destroyed. So sometimes when it auto-sheds itself the collectable cactus block will fall onto living cactus and destroy itself.
- It may be more beneficial to place the block high enough so that when the 2nd segment attempts to grow it harvests itself. This reduces the waiting period of growth in the initial planting.
- It is also possible to make a transport system for the cactus if you place a single water source in the corner of the 'box' you constructed for the farm. When placing the water block, you need to place it on the 2nd block above the ground to create a 'down fall' of water which then produces the required force to allow the water to reach the farthest corner away from the source block. With this setup it is possible to have the newly harvested cactus blocks float to a single collection point.
- Try to experiment with wooden pressure plates at the collection point. Set up a redstone torch which stops burning when the pressure plate is pressed down by a cactus block.
- The block adjacent to the top cactus can be a sign rather than a solid block.
| Automatic cactus farm视频(在 YouTube 上观看) |
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Multilevel Farming
Automatic farms can be stacked on top of each other to increase yield.
- MultifarmWater.png
4-level automatic cactus farm with water transport. This one yields only slightly more than the above at the collection point, because not all cactus blocks hit water.
Using a design like this, you can create insanely large and space efficient cactus farms.
| Perhaps the largest cactus farm视频(在 YouTube 上观看) |
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