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建造地獄傳送門可以有多種用途。本頁面列舉了部分建造地獄傳送門的意義。
主世界的傳送門可以用來長距離行走。
地獄傳送門相對來説距離更短:因為地獄1格=主世界8格
首個傳送門是有風險的
傳送門會試圖避免在熔岩上、半空中或在岩石裡生成,但他們可以在附近生成。因此,主世界裏的一個新傳送門有臨近深淵、熔岩湖或地獄岩牆的風險。也不會有熔岩(與環境一起生成)是否會澆在傳送門上的檢測。而且,傳送門可能生成在一格厚壁架、平台或靈魂砂堆上。
傳送門會積累在主世界中的怪物
主世界的傳送門應該在避免遊蕩的生物的情況下建造。這些生物會當玩家在附近做其他長時間的事情時持續積累。進入傳送門後發現一些爬行者在另一邊的傳送門附近是災難性的,因為地獄岩抗爆性並不好,所以爬行者的一場爆炸能夠開出通向熔岩海的巨大坑洞。
刷黑曜石
傳送門能建成一個網路
地獄中相距小於64個方塊(主世界中256個方塊)的傳送門讓人聯想到星門套件。你應該在相距64個地獄方塊的情況下(這是最大理想距離,它們也可以在主世界中相距16方塊的情況下建造,如果座標精確)不管你是不是經常使用這些傳送門。因此這是當你用地獄門做長距離旅行時,傳送門難以到達目標的原因(可能由於大量坍塌的砂礫、熔岩、水或自動返回門,你會被送回傳送門網路)
可能兩個主世界傳送門連結至同一個傳送門
主世界傳送門X軸和Z軸同時距離1024以內的話,幾乎在初步建設中會一直連結到同一個境界的傳送門,因為主世界1024格等於地獄128格,且遊戲會檢查目的地128格內是否已經有傳送門(範圍257x257x128)。
配對的傳送門
適當地設定配對的傳送門來可靠地在兩個傳送門中旅行。最好是手動建造。在希望的位置建造,然後傳送到地獄。然後挖開一條通向你傳送門的XYZ值的X/8,Y,Z/8的位置,在那裏建一個傳送門。
一種不大準確的辦法是暫時停用地獄128格內的所有傳送門。透過死亡或在另外一個玩家的幫助下,進入主世界中的新的傳送門。在主世界進入一個新的傳送門將會強制在地獄生成一個與此傳送門相對應的傳送門。這並不被推薦因為它會限制放置在主世界的傳送門的數量,並且在目標傳送門會被引導至一個非預期的地方。
包括在內的空間
The Nether portal spawning algorithm can only spawn portals that are within a 33×33 block column centered on the destination. This will often cause it to spawn a portal at a location significantly different than the corresponding location in the other world. The larger the distance between two linked portals, the larger the zone of exclusion. This zone is the area in each world where you cannot build another portal without breaking the link between the first two portals. One way to think of this zone is as spheres around each portal, each of a true radius equal to its distance to the other. For example, if the Normal world portal was at (0,50,0) and the Nether portal at (0,100,0), then each portal is 50 meters away from the other. In this (simple) case, if a Nether portal was built closer than 50 meters to (0,50,0), then the Normal World portal will now link to it.
If you wish to ensure that two portals link together, manually build portals as close as possible in all 3 coordinate axes. It doesn't have to be exact, or even all that close, if the player ensures that no other portals will be constructed in the exclusion zone created by the difference.
單向長距離傳送
The portal choosing algorithm can be used for long distance travel by manual construction at carefully selected coordinates. If the player has a Portal in Normal world at (0,64,0) but makes a Nether Portal at (127,64,127) with its perfect Normal World pair at (1016, 64, 1016), then the portal at (0,64,0) will go to the Nether Portal correctly (1-way trip) because it is the only portal available within the 128 search distance along X and Z horizontal axes of the expected Nether portal position of (0,64,0). In about 15 seconds, the player can then travel 1436 meters in the Normal World. This specific form of fast travel by Portal is one-way, since the Nether portal will not find this Normal World portal. Given that a railway in the nether would need to span only 180 meters to go this distance, it is usually not worth making such portal links. However, it is theoretically possible to make a one-way ring of portals, with each Normal World to Nether jump going a long distance, but such a ring would easily be disrupted due to the huge exclusion zones created.[1]
不可利用的水梯放置
Note that if you want to travel a vertical distance of h from a point (X, Y, Z) in the Overworld to (8*X, Y+h, 8*Z) in the Nether, there must be no other Overworld portal within a distance of 8*h from (X, Y, Z) (i.e. (X/8)² + (Y/1)² + (Z/8)² = h², note that Y is not divided by 8). That is, if you want to travel large vertical distances, there must be no horizontally close portal. (This holds for a portal from the Overworld to the Nether. The reverse direction (Nether to Overworld) was not discussed here.)
地獄傳送門雙向放置水梯或傳統的梯也是完全可行的。請注意如果[2]
二合一傳送門
It is possible to end up in a situation where a Nether Portal "randomly" places the player in 1 of 2 possible Normal World destination portals. This is simply because the Nether Portal has two effective coordinates as it is 2 blocks wide, say (X, Y, Z) on the left, and (X+1, Y, Z) on the right. If the player entered on the left side, (X, Y, Z) translates to (X*8, Y, Z*8) in the overworld and the game picks the portal closest to that. If the player entered on the right side, (X+1, Y, Z) translates to (X*8+8, Y, Z*8) and the game picks a portal closest to that point instead. This situation occurs when the Nether Portal's location is roughly equidistant between the 2 Normal World portals (within 8 blocks overworld distance difference). However, building 2 Nether Portals side by side is probably better for destination clarity than building a 2-in-1 portal. It is possible to span distances with pairs of portals in this way, though normally faster to simply walk through the Nether.[3]
在空中生成一個傳送門
生成一個浮在空中的目標傳送門(不論是在地獄或是在主世界)是可能的。
如果你的傳送門生成在空中,將會在傳送門前後生成一個1*2*1的黑曜石平台。
這只能發生在當在33x33x1x28的地區內都沒有一個可匹配的空間來放置新鮮出爐的傳送門時,並且還要在128格半徑內沒有存在的傳送門。
結構查找器
憑運氣在地下開一個傳送門,進去後在附近再造一個傳送門,傳送門可能生成在要塞裡、礦洞裏,甚至是廢棄礦道這些可能包含一些稀有礦物(甚至是鑽石,但是要如此傳送門則要生成在16層以下。)
引用
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