在2013/11/22开始,[1] Mojang开始公开为安卓用户提供测试版本,主要用途是获得反馈,特别是BUG汇报。这项措施让正式版的携带版更加稳定了。
为了下载预览版本,你必须申请加入Google+中的Minecraft携带版测试小组。携带版的开发者之一会允许你使用这些版本。预览版本在Play商店中以正常版本出现。由于多人生存模式只能在同版本的设备之间进行,所以用预览版本意味着你只能进入有相同预览版本的服务器。如果你想退出测试组,你能在Google Play退出页面上退出,并且你也能重新安装正式版的携带版。
0.8.0
| 版本
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发布日期
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更新内容
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| 0.8.0 alpha build 8
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2013-12-6
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更改
- 提升在多人游戏中牌子与箱子的延迟的同步
- 沙子与沙砾掉在火把之类的东西上就会变成可收集的掉落物
修复5个漏洞
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| 0.8.0 alpha build 7
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2013-12-5
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更改
- 将灰羊毛移动到正确的分类
- 冰在工具栏中不再透明了
- 现在木工具能作为燃料了
- 在驾驶矿车的时候添加了用户界面消息
- 在矿车中移除了没用的按钮
- 充能铁轨在手上与物品栏上显示为充能状态
- AI表现提升
修复了10个漏洞
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| 0.8.0 alpha build 6
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2013-12-2
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无官方版本记录
更改
修复了1个漏洞
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| 0.8.0 alpha build 5
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November 29, 2013
|
更改
- Grass tiles now spawns tallgrass when used with bonemeal
- Pumpkin and melon stems only grow by one when fertilized
- Flowers now spawn other flowers when Bone Meal is used
- Flower position is now randomized
- Bone Meal now grows sugar canes to max height
- Minecart now ride smoother
修复了27个漏洞
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| 0.8.0 alpha build 4
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November 27, 2013
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更改
- Lava and fire now trigger TNT much more aggressively
- Added a version watermark to help us tell the build from screenshots
- Faster switching from background on Android
- Potatoes and carrots aren't dropped anymore by tilling grass
- In Creative, players stop being on fire as soon as they exit fire/lava
- Added red carpets to Survival crafting menu
修复了20个漏洞
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| 0.8.0 alpha build 3
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November 26, 2013
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更改
- Added Shears to creative
- Added Dyes to creative
- Added Bedrock to creative
- Spiders are way slower
- Potatoes, beet seeds and carrots now pop from grass with a 1/15 chance each
- Remade Painting rendering which was completely forgotten
- Thrown eggs now spawn small chicken
- Rails are now dropped when the tile they rest on is destroyed
- Changed the flow of Inventory -> Armor / Crafting screens so that back goes back to Inventory
修复了29个漏洞
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| 0.8.0 alpha build 2
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2013-11-22
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- 由于表现/性能的原因,远近区块现在在两个线程处理
- 雾只在远处的区块
- 只有近处完全透明
- Alpha-test-only层在远处的区块隐藏
- 将火把变成了不透明方块
- Mipmaps (仅限iOS)
- 3D的云拥有了新的算法
- 新的材质atlas以及材质生成脚本
- Refactored OpenGL usage to avoid costly state leaks (e.g. animals aren’t alpha tested anymore)
- Far rendering distance
- New defaults and changed options
- Added far (256) and farthest (400) rendering distances
- Removed smooth lighting (now always on)
- Fancy is now default on
- Default rendering distance is now far
- Refactored most of the rendering to use indexed VBOs
- 重置了箭的模型
- 物品栏现在使用了缓存过的VBO
- 新的天空渲染,使用了triangle fan
- 新的颜色与材质
- 材质与PC版同步(比如沙砾)
- 更新草的颜色
- 更新天空的颜色
- 一定距离内水颜色的改变
- Water fades to non-transparent in the distance (iOS)
- 新方块
- 新物品
- 分类的创造模式物品栏
- 模仿了PC版的实体动态光照
- Ambient light tinting
- Light direction depends on sunlight direction
- New rendering for items in hand
- Transparent hotbar
- When selecting an item in the inventory it replaces the one in the selected slot
- Showing craftable recipes first in the crafting screen
- 重置文本模式(比如在聊天栏)
- Stencil shadows
- 骨粉无法一次性催熟农作物
- New fire effect
- New bow rendering & animated items
- 新的AI
- 繁殖
- Tempt animals by holding wheat (potato, carrot or beet root for pigs)
- Added inertia to item in hand and “breathing” idle animation
- Rotating tiles to hide repeating tile patterns
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引用