Minecraft Wiki

除另有声明,转载时均必须注明出处若簡繁轉換出錯,請以遊戲內為準请勇于扩充与修正内容有兴趣逛逛我们的微博沟通交流,欢迎到社区专页需要协助,请在告示板留言

了解更多

Minecraft Wiki
Advertisement

Template:Mob Ghasts are very large jellyfish-like mobs that float through the air and shoot fireballs from their mouths. Their bodies are 4 by 4 by 4 block cubes with 9 tentacle-like limbs hanging from the bottom. They first appeared in the Halloween Update. Ghasts are able to spawn anywhere in the Nether, as long as there is sufficient space (5*5*5 space is required to spawn) and the game is not in Peaceful mode.

行为

ghasts通常四处漂浮,用自己的眼睛和嘴封闭,并定期作出高亢,孩子般的声音。进攻时,他们打开他们的眼睛和嘴巴。拍摄时大叫,在受到伤害时,他们提出了一个啁啾般的噪音。的声音,Ghasts有一个最低的强度,无论它们之间的距离,所以他们往往听起来更接近时,它们实际上是远。 1.8.1的Beta,Ghast将让出后,被杀害的死亡拨浪鼓 - 类似死亡哭[僵尸]]和[蜘蛛]的使用,当杀害。

不像其他大多数积极的小怪,Ghast不有一种追求模式 - 它不试图向球员靠拢时,在远距离(同样不是特别容易漂走)。相比其他小怪,Ghast有一个很长的搜索范围,并可以针对球员多达100块。引用错误:没有找到与</ref>对应的<ref>标签

  • Until Beta 1.7?(needs confirmation), Ghasts aimed at the camera, not the player, so by pressing F5, one could easily dodge their fireballs.
  • Ghasts used to not be affected by light, and appeared with the same brightness anywhere, but this was changed in Beta 1.9 Pre-release.
  • Since the Beta 1.8, Ghasts are more easily killed than in previous versions, due to the reworking of bow mechanics that came with the update.
  • Since 1.9, Ghasts are one of the few mobs that will not turn aggresive in creative mode, even when you hit it

Trivia

File:2011-05-19 19.54.01.png

A Ghast opens its red eyes when it spits out fireballs.

  • Contrary to popular belief, ghasts were not given the ability to spawn near portals in the Overworld. It was suggested that Ghasts had a small chance of occurring near a Nether Portal[1], but this was not officially implemented as a feature.[2]
  • Despite being fireproof, Ghasts and Zombie Pigmen are capable of drowning if under water or lava for too long. This means they, like the player and other mobs, require air to live.
  • Ghasts can cause other mobs to attack it, but the Ghast will never target other mobs; it will only target the Player.
  • It is possible to kill Zombie Pigmen by deflecting Ghasts' fireballs at them. It is also possible to deal a Critical hit on a fireball, since it is an entity.
  • Prior to the full release of Minecraft, when a Ghast shot a fireball, it looked like a flaming snowball; it has since been updated with a new magma stone texture.
  • Ghasts are the largest mob by volume - they are eight times as big as the largest variation of slime, but Enderdragons are longer.
  • It is impossible to 'ride' a Ghast as the player will fall right through it.
  • If a Ghast is trapped in a cube, it will shoot fireballs through the cube. This is because like all other things that shoot, it spawns the projectile one block in front of it.
  • Due to the explosive property of Ghast fireballs, they can be used to mine blocks in the Nether.
  • Ghasts (like all other flying mobs, including the Player in creative mode) can actually fly much higher than y-coordinate 128.
  • Using a tool to spawn a mob riding a ghast will cause the mob to be inside the ghast, unless it's a giant.
  • Ghasts take damage from touching cacti.
  • Similarly, for Ghasts on fire, the flame texture will enlarge on the Ghast.
  • Some rooms in Nether Ruins are big enough for a Ghast to spawn in. However, this Ghast will likely be trapped, as there may not be an exit large enough for it to fit through.
  • A Ghast's eyes apperar to be full of tears, it is unknown why they are contstantly crying/sobbing.
  • Ghasts, even though they can fly, will not spawn above water if it is hacked into the Nether.

Bugs

  • Sometimes, if there is a 1-4 space between a platform, they will be trapped, but will still be able to fire at you.
  • Their hitbox data seems out of place. Objects will pass through the top of a Ghast, however, hitting its tentacles will hurt it.
  • Arrows will sometimes pass through the Ghast during server lag in SMP.
  • In SMP, their fireballs often move back and forth, similar to arrows. This is due to lag.
  • If spawned in the Overworld (by using hacks) in a glass cage, they will float and stare at the player, but Ghasts will sometimes unexpectedly shoot a fireball in the direction of the player even though there is a glass barrier between them and a player. This bug appears to be absent in the Nether.
  • A fireball will not disappear if in flight when switching to peaceful.
  • Ghasts' explosions are less "connected" to them in SMP than in SSP. For this reason in SMP mobs damaged by a Ghast's fireballs will not attempt to attack the Ghast and Ghasts that are either spawned or follow a player into the surface world (see below) can become divorced from their explosions and become an essentially peaceful mob. Similarly, Ghast explosions can sometimes follow a player into the real world, without any nearby ghasts, but these normally only appear in the form of apparently random explosion noises not connected to actual damage causing explosions.
  • When a player in an SMP server dies near Ghasts or is teleported out of the Nether to the surface world (not via a portal) there is a chance the Ghasts will follow them to their new location in the surface world. These Ghasts may act like normal Ghasts but could also behave radically differently than normal. Changes in teleported Ghasts include the Ghast-less explosions and Ghasts without explosions mentioned above. The teleported Ghast may also freeze in one location or "stalk" a certain player (moving closer to a player until they touch like a normal hostile mob) but both of these are extremely rare.
  • Arrows look bigger when they are stuck on Ghasts.
  • Similarly, when a Ghast is on fire, the flame texture will be enlarged.
  • It is possible to deflect a ghasts fireball with a fishing hook, which will cause your line to move with the deflected fireball.
  • Sometimes, when the ghast is hit by an arrow (at full power/draw) at long range or while not in combat it will not die, though the arrow will still appear to become stuck in the ghast.

Gallery

References

Advertisement