Template:Mob Ghasts are very large jellyfish-like mobs that float through the air and shoot fireballs from their mouths. Their bodies are 4 by 4 by 4 block cubes with 9 tentacle-like limbs hanging from the bottom. They first appeared in the Halloween Update. Ghasts are able to spawn anywhere in the Nether, as long as there is sufficient space (5*5*5 space is required to spawn) and the game is not in Peaceful mode.
行为
ghasts通常四处漂浮,用自己的眼睛和嘴封闭,并定期作出高亢,孩子般的声音。进攻时,他们打开他们的眼睛和嘴巴。拍摄时大叫,在受到伤害时,他们提出了一个啁啾般的噪音。的声音,Ghasts有一个最低的强度,无论它们之间的距离,所以他们往往听起来更接近时,它们实际上是远。 1.8.1的Beta,Ghast将让出后,被杀害的死亡拨浪鼓 - 类似死亡哭[僵尸]]和[蜘蛛]的使用,当杀害。
不像其他大多数积极的小怪,Ghast不有一种追求模式 - 它不试图向球员靠拢时,在远距离(同样不是特别容易漂走)。相比其他小怪,Ghast有一个很长的搜索范围,并可以针对球员多达100块。引用错误:没有找到与</ref>对应的<ref>标签 requiring re-ignition. If the player manages to get a Ghast to fire at the portal while it is closed, it can be reignited using the fireball. Blocks originally ignited once struck, adding an extra hazard to fighting Ghasts; however, the fire is extinguished immediately afterwards because of a bug (fixed as of 1.9 pre 4.)
The minimum block resistance required to absorb all blast force of the Ghast's fireballs is 20.17, meaning that fences and other blocks with low blast resistance will be destroyed in a fireball explosion.
Fighting Ghasts
Ghasts are often considered the most difficult mob to kill in the nether owing to their extreme attack range, explosive attack power, mobility and flight. They are also quite common; players in any exposed area will have to deal with them sooner or later and possibly from the moment they step out of a portal. Ghast fireballs have a profound effect on Nether architecture, making a compelling case to use only materials resistant to their explosions for outer walls and exterior fittings in places where their fire may be drawn. As a result of their large size and the extreme unpleasantness of an indoor Ghast spawn, the primary defense mechanism for buildings in the Nether becomes enclosure rather than lighting. A Ghast's firepower is highly inaccurate at most ranges if one is moving. Players are most vulnerable when they are building in the Nether, when they may well not be moving and possibly standing above a long fall. Ghasts can also break blocks from under the player, often dropping them into lava or causing death through falling damage.
The player can reflect fireballs by hitting them with anything before they impact, even bare hands. Because of their low speed, spamming mouseclicks is often enough to deflect any given attack. It is possible to kill Ghasts by reflecting their attacks back at them, but it can be difficult since ghasts are agile and their hitbox is restricted to their tentacles. You can make a fireball easily reflect in the direction you want by shooting an arrow, fishing rod, or snowball at the fireball. The fishing rod, when released, slightly affects the fireball's trajectory. This relationship goes both ways and a Ghast's constant stream of fireballs may well interfere with the firing arc of your bow.
Most Ghast kills are made with a bow and arrows for obvious reasons but a Ghast can be killed with melee weapons if the player can get close enough before it draws away. Ghasts are highly vulnerable when caught on the ground since their attacks can be deflected and their health is quite low - 2 blows from a diamond sword will destroy one. It is possible to use a fishing rod to draw Ghasts near enough to hit them with a sword. A close Ghast is also much easier to hit with a bow, though reaction time against its fireballs is likewise lessened. When aiming your bow, be sure to lead your shots as Ghasts can quickly change trajectory and move quite quickly. Depending on the Ghast's range and relative altitude, it is usually necessary to also aim at a high trajectory to gain extra range. Where possible, having the advantage in altitude (such as shooting from the topmost layer of the Nether) is of enormous help. If ammunition is not a concern, it is advisable to shoot many arrows at differing trajectories in order to find the range to the Ghast. The Ghast's hitbox is mainly its tentacles, and aiming too high may cause a shot to go through the Ghast's body, dealing no damage. However, it is perfectly practical to shoot the hitbox through the ephemeral body from above using plunging fire.
Much like using neutral or enemy mobs as shields against arrows fired by skeletons in the regular world, it is feasible to use zombie pigmen as shields against Ghasts in the Nether. It is possible to injure or kill zombie pigmen in this fashion without ever making them hostile to the player.
An effective method of fighting Ghasts in the nether is to make a shelter, preferably out of brick, cobblestone, obsidian, or other explosion-resistant materials. Make a 1x1 hole in the roof and add ladders leading up to it, in such a way that you can poke the upper half of your body through the roof. When a Ghast is near, climb the ladder, shoot an arrow at the Ghast and quickly descend again into your explosion-proof shelter. This should mean that you can kill Ghasts easily with minimal health loss. To improve this even further, add a small 3x3 roof 1 block above the hole in the main roof. Most of the Ghasts' fireballs will now hit this roof rather than you, meaning that you should be safe against most Ghast attacks.
Since the Beta 1.9 Pre-release 3, Ghasts do full 10 hearts damage when a direct hit from a Fireball is taken. Inversely, this means that deflecting a Ghast's fireball against itself will kill it instantly.
Resistance to Fire
Ghasts may also be set on fire, but fire and lava don't actually damage them. A similar effect is seen with zombie pigmen. When a Ghast is caught in lava, its movement is impeded, and can then be easily targeted with arrows. At around 23:09 in this video, a Ghast impeded by a lavafall can be seen, and again, but closer and for a longer period of time, at 23:59.
A ghast set on fire by lava (not the fall shown on the picture, but lava below, which was cropped out).
It is disputed that Ghasts can be killed by lava or fire if continually re-exposed. This is achieved by a Ghast floating in and out of lava. There have been reports of zombie pigmen dying while in lava, due to the fact they "bob" in and out of lava, which raises doubt that Ghasts and zombie pigmen are completely lava/fireproof.
History
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- Ghasts used to be vulnerable to fire and lava, but since the Alpha 1.2.2 update, this bug has been fixed and they no longer get hurt when they come in contact with lava or fire.[1]
- Until Beta 1.7?(needs confirmation), Ghasts aimed at the camera, not the player, so by pressing F5, one could easily dodge their fireballs.
- Ghasts used to not be affected by light, and appeared with the same brightness anywhere, but this was changed in Beta 1.9 Pre-release.
- Since the Beta 1.8, Ghasts are more easily killed than in previous versions, due to the reworking of bow mechanics that came with the update.
- Since 1.9, Ghasts are one of the few mobs that will not turn aggresive in creative mode, even when you hit it
Trivia
A Ghast opens its red eyes when it spits out fireballs.
- Contrary to popular belief, ghasts were not given the ability to spawn near portals in the Overworld. It was suggested that Ghasts had a small chance of occurring near a Nether Portal[2], but this was not officially implemented as a feature.[3]
- Despite being fireproof, Ghasts and Zombie Pigmen are capable of drowning if under water or lava for too long. This means they, like the player and other mobs, require air to live.
- Ghasts can cause other mobs to attack it, but the Ghast will never target other mobs; it will only target the Player.
- It is possible to kill Zombie Pigmen by deflecting Ghasts' fireballs at them. It is also possible to deal a Critical hit on a fireball, since it is an entity.
- Prior to the full release of Minecraft, when a Ghast shot a fireball, it looked like a flaming snowball; it has since been updated with a new magma stone texture.
- Ghasts are the largest mob by volume - they are eight times as big as the largest variation of slime, but Enderdragons are longer.
- It is impossible to 'ride' a Ghast as the player will fall right through it.
- If a Ghast is trapped in a cube, it will shoot fireballs through the cube. This is because like all other things that shoot, it spawns the projectile one block in front of it.
- Due to the explosive property of Ghast fireballs, they can be used to mine blocks in the Nether.
- Ghasts (like all other flying mobs, including the Player in creative mode) can actually fly much higher than y-coordinate 128.
- Using a tool to spawn a mob riding a ghast will cause the mob to be inside the ghast, unless it's a giant.
- Ghasts take damage from touching cacti.
- Similarly, for Ghasts on fire, the flame texture will enlarge on the Ghast.
- Some rooms in Nether Ruins are big enough for a Ghast to spawn in. However, this Ghast will likely be trapped, as there may not be an exit large enough for it to fit through.
- A Ghast's eyes apperar to be full of tears, it is unknown why they are contstantly crying/sobbing.
- Ghasts, even though they can fly, will not spawn above water if it is hacked into the Nether.
Bugs
- Sometimes, if there is a 1-4 space between a platform, they will be trapped, but will still be able to fire at you.
- Their hitbox data seems out of place. Objects will pass through the top of a Ghast, however, hitting its tentacles will hurt it.
- Arrows will sometimes pass through the Ghast during server lag in SMP.
- In SMP, their fireballs often move back and forth, similar to arrows. This is due to lag.
- If spawned in the Overworld (by using hacks) in a glass cage, they will float and stare at the player, but Ghasts will sometimes unexpectedly shoot a fireball in the direction of the player even though there is a glass barrier between them and a player. This bug appears to be absent in the Nether.
- A fireball will not disappear if in flight when switching to peaceful.
- Ghasts' explosions are less "connected" to them in SMP than in SSP. For this reason in SMP mobs damaged by a Ghast's fireballs will not attempt to attack the Ghast and Ghasts that are either spawned or follow a player into the surface world (see below) can become divorced from their explosions and become an essentially peaceful mob. Similarly, Ghast explosions can sometimes follow a player into the real world, without any nearby ghasts, but these normally only appear in the form of apparently random explosion noises not connected to actual damage causing explosions.
- When a player in an SMP server dies near Ghasts or is teleported out of the Nether to the surface world (not via a portal) there is a chance the Ghasts will follow them to their new location in the surface world. These Ghasts may act like normal Ghasts but could also behave radically differently than normal. Changes in teleported Ghasts include the Ghast-less explosions and Ghasts without explosions mentioned above. The teleported Ghast may also freeze in one location or "stalk" a certain player (moving closer to a player until they touch like a normal hostile mob) but both of these are extremely rare.
- Arrows look bigger when they are stuck on Ghasts.
- Similarly, when a Ghast is on fire, the flame texture will be enlarged.
- It is possible to deflect a ghasts fireball with a fishing hook, which will cause your line to move with the deflected fireball.
- Sometimes, when the ghast is hit by an arrow (at full power/draw) at long range or while not in combat it will not die, though the arrow will still appear to become stuck in the ghast.
Gallery
- Ghast1.png
A Ghast preparing to shoot a fireball.
- 2011-09-24 15.37.07.png
A Ghast up close, shooting a fireball at the player.