这些特性已经在开发版本中出现,但包含这些特性的正式更新尚未发布。
| 稀有度 | |
|---|---|
| 创造标签页(JE) |
红石方块,自然方块 |
| 创造分类(BE) |
自然 |
| 合适挖掘工具 | |
| 硬度 | |
| 爆炸抗性 | |
| 引燃几率 | |
| 烧毁几率 | |
| 熔岩可燃性 | |
| 窒息生物 | |
| 红石导体 | |
| 最大堆叠 | |
| 亮度 |
激活时:1 |
| 光照透明 |
是 |
| 可再生 |
否 |
| 命名空间ID |
sculk_sensor |
Sculk Sensor是一个可以检测振动并发出红石信号的方块。
获取
Sculk Sensor目前只能从创造模式物品栏中获得。
破坏
Sculk Sensor可以使用任何工具挖掘,但用锄是最快的。 Template:Breaking row
用途
振动检测
振动只会由物理行为产生,但有一些振动在潜行时不会被检测,如行走、摔落或扔出/发射弹射物。Sculk Sensor也不会检测其他Sculk Sensor发出的振动。
当检测到振动时,一个信号会以1方块每游戏刻的速度从源位置向Sculk Sensor传播。每个Sculk Sensor不能同时检测多个振动。当信号到达时,Sculk Sensor会激活40游戏刻(2秒)。在激活时,Sculk Sensor不能检测其他振动。
Sculk Sensor可以检测其周围半径8个方块范围内的振动。
Sculk Sensor在放置或转为未激活状态后有1游戏刻的冷却时间,在此期间其不会检测任何振动。这是为了防止其激活自身。
红石信号输出
Sculk Sensor会在激活时发出红石信号,其强度受振动的距离影响,振动的位置越近,输出的红石信号越强。红石信号的强度与振动发生的距离成负相关,当距离为0时(位于其上方),Sculk Sensor会输出最大的红石信号强度15。
Vibration Frequencies
Sculk sensors have a unique interaction with comparators. Each vibration in the game falls under a certain frequency value, and this value can be measured with a comparator. With the right contraption, this allows the player to detect when a certain action has occurred nearby.
| Frequency | Vibration Type | Game Event | Description |
|---|---|---|---|
| 1 | Step | minecraft:step | Ignored when sneaking! An entity walks |
| 2 | Flap | minecraft:flap | A flying entity (e.g. a bat) flaps its wings |
| 3 | Swim | minecraft:swim | Entity swimming |
| 4 | Elytra Free Fall | minecraft:elytra_free_fall | Dives down with an elytra |
| 5 | Hit Ground | minecraft:hit_ground | Ignored when sneaking! An entity falls from a higher place |
| 6 | Splash | minecraft:splash | An entity floats up |
| Wolf Shaking | minecraft:wolf_shaking | A wolf shakes off water after getting wet | |
| 7 | Projectile Shoot | minecraft:projectile_shoot | Ignored when sneaking! A projectile is fired |
| Start Eating | minecraft:eating_start | Player starts eating | |
| 8 | Projectile Land | minecraft:projectile_land | A projectile hits something |
| Finish Eating | minecraft:eating_finish | Player finishes eating | |
| 9 | Hit Entity | minecraft:entity_hit | An entity is damaged by another entity |
| Add Item To Armor Stand | minecraft:armor_stand_add_item | A piece of equipment is added to an armor stand | |
| 10 | Close Block | minecraft:block_close | A door, trapdoor, or fence gate closes |
| Unswitch Block | minecraft:block_unswitch | A lever is turned off | |
| Unpress Block | minecraft:block_unpress | A button reverts back to its unpressed state | |
| Detach Block | minecraft:block_detach | A tripwire is defused | |
| Close Container | minecraft:container_close | A container closes | |
| Dispense Failed | minecraft:dispense_fail | A dispenser fails to dispense an item | |
| 11 | Open Block | minecraft:block_open | A door, trapdoor, or fence gate opens |
| Switch Block | minecraft:block_switch | A lever is turned on | |
| Press Block | minecraft:block_press | A button is pressed | |
| Attach Block | minecraft:block_attach | A tripwire is set | |
| Open Container | minecraft:container_open | A container (e.g. a chest) opens | |
| 12 | Use Flint And Steel | minecraft:flint_and_steel_use | Flint and steel is used |
| Place Block | minecraft:block_place | A block is placed | |
| Place Fluid | minecraft:fluid_place | A fluid is dumped out of a bucket | |
| 13 | Destroy Block | minecraft:block_destroy | A block is destroyed |
| Pickup Fluid | minecraft:fluid_pickup | A fluid is scooped up in a bucket | |
| 14 | Cast Fishing Rod | minecraft:fishing_rod_cast | A player casts a fishing rod |
| Contract Piston | minecraft:piston_contract | A piston contracts | |
| 15 | Reel-In Fishing Rod | minecraft:fishing_rod_reel_in | A player reels in a fishing rod |
| Extend Piston | minecraft:piston_extend | A piston extends | |
| Explosion | minecraft:explode | Something explodes | |
| Lightning Strike | minecraft:lightning_strike | Lightning strikes |
Wool Occlusion
Wool has a special interaction with sculk sensors. If a wool block is in the way of a vibration source, the sensor will not be able to detect it.
Data values
Block states
| 名称 | 默认值 | 接受值 | 描述 |
|---|---|---|---|
| power | 0 | 0—15 | 幽匿感测体的红石信号等级 |
| sculk_sensor_phase | inactive | active inactive cooldown | 幽匿感测体的工作状态 |
| waterlogged | false | falsetrue | 幽匿感测体是否含水 |
基岩版:
| 名称 | 对应的附加值位 | 默认值 | 接受值 | 附加值位的值 | 描述 |
|---|---|---|---|---|---|
| powered_bit | 不支持 | false | falsetrue | 不支持 | 幽匿感测体是否正在发出红石信号。 |
History
| October 3, 2020 | File:Sculk Sensor Dev1.gifThe sculk sensor is shown off at Minecraft Live 2020. | ||||
|---|---|---|---|---|---|
| November 13, 2020 | File:Sculk Sensor Dev2.gif The sculk sensor has a new texture in a tweet from Brandon Pearce. | ||||
| November 23, 2020 | File:Sculk Sensor Dev3.gif The sculk sensor has a new texture in a tweet from Brandon Pearce. | ||||
| Java版(即将到来) | |||||
| 1.17 | 20w49a | ||||
Issues
Template:Issue list
Gallery
- Particle of the Vibration.gif
Sculk Sensor Vibration Particle
