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| 稀有度 | |
|---|---|
| 创造标签页(JE) | |
| 创造分类(BE) | |
| 合适挖掘工具 | |
| 硬度 | |
| 爆炸抗性 | |
| 引燃几率 | |
| 烧毁几率 | |
| 熔岩可燃性 | |
| 窒息生物 | |
| 红石导体 | |
| 最大堆叠 | |
| 亮度 |
无 |
| 可再生 |
是 |
| 命名空间ID |
huge_mushroom |
巨型蘑菇(Huge Mushroom)是游戏的一种天然生成的结构,它在Beta 1.8版本中加入。
巨型蘑菇由几个方块组成:蘑菇茎和红色或者是棕色的菌盖方块。这些方块为攻击性怪物提供了确切的生成区域,并可以用空手毁坏并产生0-2个普通蘑菇。构成蘑菇盖的方块的材质由它们在上面所处的位置所决定;比如说,棕色蘑菇角落上的方块有三面是棕色的材质,三面是气孔的材质,而蘑菇盖中央的一个方块只有上方的那一面有棕色的材质而其他的都是气孔的。
在Minecraft 1.0之后,巨型蘑菇会在蘑菇生物群系中天然地生成。
生长
巨大蘑菇可以用骨粉催熟,一个红色或褐色蘑菇可以种植在任何尺寸的泥土、草或是菌丝体上。(注意:即小个的蘑菇原方需要泥土/草/菌丝)斧头是最好破坏蘑菇的工具,破坏的时候。大型蘑菇的盖子和梗会有几率掉与成体同种的小蘑菇。 每个巨大蘑菇可以掉2-25个小蘑菇,这是一个可行的蘑菇来源。
棕色和红色的巨大蘑菇可能会长到 5,6,7,方块高;无论高或矮,根据自己的身高生成出高度,他们都需要 7×7×6 到 7×7×8 没有被火把或楼梯等物品占用的空间(来成长),蘑菇的最底层只需要刚好和蘑菇大小一样的方块就够了,不包括对角线的方块。 每当骨粉用于蘑菇,随机选择一个地方来成长. 最大高度小于垂直行上面的蘑菇数量的话就一定会生效。因此,在7米以上的蘑菇 在7X7行的任何地方 只能长到5个方块高度,如果在游戏中选择6到7米高使用骨粉就会失效。
类似树苗,这会使玩家种的巨大的棕色蘑菇始终是5块高 但可能会消耗更多的骨粉,因为有时会失败。
巨大的蘑菇不会增长到更高的高度,没有MOD时高度限制在天空下。巨型蘑菇可以破坏,可以回收(但是只能用特殊的附魔工具)。
Gallery
- GiantMushroomHouse.png
Several huge mushrooms that were modified to create a house.
- 2011-09-16 17.29.43.png
A Huge Mushroom House incorporating both red and brown Huge Mushroom.
Trivia
The pores that are on the top and bottom of stalk blocks, and under cap blocks, also appear on any of the other sides of cap blocks not facing the air when they spawn.
- Huge mushroom blocks can be acquired in Survival Mode if they are mined with the Silk Touch enchantment. Blocks mined in this way can be used in a furnace, burning as long as wooden planks. The spore texture (right) appears on all sides of their blocks, as this is the default data value for the block, similar to how white wool works. There currently is no way to legitimately obtain mushroom cap blocks with the other specific data values.
- In SMP, by contrast, blocks acquired in this manner have the texture of the block that was harvested. However, such a block will have spore texture on some of the faces that were concealed by other large mushroom blocks.
- Mushroom caps and stalks cannot be spawned from the inventory in Creative Mode, nor can they be harvested through Enchanting due to the way blocks are destroyed in Creative.
- However, through third-party editing, it is possible to harvest the stalks/caps in Survival Mode, switch to Creative, and spawn an unlimited amount of either block as normal.
- If farming giant mushrooms indoors, use a 9x9x8 space, since torches on walls block mushrooms and the extra space is needed.
- If one tries to pick a huge mushroom block in their inventory using Creative, they get the mushroom of red or brown, depending on the mushroom type..
History
In a tweet, Notch showed a picture of a 1.7 change-list (back then 1.8 was planned to be 1.7). Although it was completely blurred out and was at first thought of as a joke, Notch later stated that one of the pictures with the new lighting system and the change list had a secret in them.[1] People all around the web started speculating.
One place where people discussed it was on the Minecraft Forums, where it was discovered that the tabs at the top of the change list, which were partly covered, could be decoded based on the one pixel tall pattern available in the image.[2]
The decoded change-list
After a user named "tmcaffine" successfully decoded the image, the tabs read: ExperienceOrb.java, changelist.txt, Level.java, Tile.java, HugeMushroomTile.jav(a?), HugeMushroomFeature.(java?), RandomLevelSource(cut). This led people to believe that huge mushrooms would be added, and indeed, later on Notch revealed a screen shot on Google+ in which two huge mushrooms could be seen as well as an NPC Village.
In the 1.8 pre-release, huge mushrooms did not generate naturally, but could be planted by the player by using Bone Meal on a red or brown Mushroom planted on dirt. In the pre-release version 1 of 1.8's Creative Mode, the blocks composing a huge mushroom and bonemeal were not included in the item selection menu. The only way to create huge mushrooms in this version of Minecraft is to give yourself regular Mushrooms and a bone, craft the bone into Bonemeal, then plant the mushroom and finally use the bonemeal to grow a Giant Mushroom.
Up to release 1.2.3, different mushroom cap types could be created in survival by using the block damage changer exploit with any huge mushroom block as the default block. This was patched in version 1.2.4.



