1.5.0
| 版本 | |
|---|---|
| 正式名称 |
水域更新(第二阶段) |
| 版本码 |
Android: |
| 发布日期 | |
| 测试版本 | |
| 协议版本 |
274 |
| 其他版本的1.5 | |
1.5,即水域更新的第二阶段,是一个于2018年7月10日发布的基岩版重大更新。它加入了水域更新第一阶段(1.4)后的其他特性,如海龟和潮涌核心。[3]
新内容
游戏内容
方块
物品
生物
更改
常规
- 为水域更新准备了全新的主界面背景
- 默认视野从70减少到60,可以在设置-视频中进行调整。
- 将主界面的设置按钮和商店按钮移动到彼此下方。
- 新的弹出窗口来询问你是否喜欢Minecraft。
- 库存按钮已移至商店页面的顶部。
游戏内容
方块
物品
世界生成
生物
- 所有亡灵生物
- 现在会潜入水中并在底部走动
- 尸壳
- 沉入水中的尸壳将变成僵尸,然后变成溺尸
- 僵尸
- 沉入水中会变成溺尸
- 骷髅马
- 可以在水下骑乘
- 骷髅和流浪者
- 在水下时会切换成近战攻击,离开水时会切换回远程攻击
- 海豚
- 被给予生鳕鱼或生鲑鱼后会游到最近的水下遗迹或沉船
- 溺尸
- 现在有几率携带一个鹦鹉螺壳生成
修复
修复了120个漏洞
- Fixed several of the top crashes that occurred during gameplay
- Fixed a crash that occurred when playing Truffletop Town and dying while using Elytra and Fireworks
- Pick Block now works in Survival mode
- Players can once again resurface after tapping "fly down" arrow while swimming with touch controls
- Breaking coral with a Pickaxe will now drop dead coral and will drop living coral when using Silk Touch
- Fixed Dolphins getting stuck in their idle animation
- Firework Rockets now appear in the Recipe Book when being searched for in Survival
- Fixed fish not rendering when moving out of render distance and back
/clearwill now clear items properly- The first mouse click after re-mapping an action to a key is now recognized
- Improved messaging when there are no Old Worlds to sync
- Leads and Balloons can no longer be attached to Horses being ridden by players
- Enchantment names can now be seen on the Enchantment Table screen with Pocket UI when using keyboard and mouse
- Fixed helmets being visible after being destroyed by taking damage from a mob
- Resource and Behavior Packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds
- Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world
- Fixed some visual issues with Kelp
- Ladders no longer appear as invisible blocks with collision when placed using '
/setblock' - The surface of water can now be seen when viewing from behind glass underwater
- Sneaking and jumping into water no longer prevents jumping or swimming upwards
- Double doors once again display correctly
- Fixed the texture of Dark Prismarine Stairs
- Banners are no longer consumed from the inventory when placed in Creative mode
- Pick Block will now pick the proper variant of Buttons and Pressure Plates
- Glass once again renders properly at further distances and certain angles
- Zombie Villagers created during world generation are no longer super fast
- It's once again possible to eat Raw Fish
- It is no longer possible to refill breath by swimming against ice
- Fixed a redundant gray line at the top of the Drowned's legs
- The Trident will now be thrown the direction the cursor is pointing when playing in VR
- Pressing the 'Default Settings' button will now only affect the control scheme that is selected
- Personal Game Mode is now fully applied in Game Settings when switched from Survival to Creative
- The Ender Dragon will no longer get stuck if the player moves too far away.
- Bone Meal is now depleted when used on Kelp from a Dispenser
- Dropped items can once again pass under top slabs
- Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen
- The book on the Enchantment Table screen no longer overlaps the suggested enchantment's name
- Tall birch trees will once again generate in Mutated Birch Forests
- Mobs will no longer rotate their heads 360 degrees while in Boats
- Fixed water not rendering when viewed at certain angles near the surface
- Splash Water Bottles will now keep Dolphins hydrated on land
- A controller tooltip will now appear when it is possible to place blocks underwater
- All overhangs and floating islands will once again generate with grass or snow under them
- Bryce Mesa biomes will now generate correctly
- Fixed entering a Minecart from another Minecart
- Players will no longer spawn on land in the swimming animation after swimming near land and exiting a world
- Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode
- Riptide can no longer be used while riding a mount
- Ice bergs, Sea Grass, and Kelp can no longer replace blocks of an Ocean Monument when generated
- Fixed the glint on enchanted Tridents in first person
- Fixed the rotation of Tridents while charging in first person
- Fixed several crashes that occurred during gameplay
- Bone Meal can no longer be used too quickly
- Blocks can no longer be placed underwater without highlighting another block while sprint-swimming in Creative mode
- Players can no longer breathe underwater by swimming into ice blocks
- The breath meter will no longer decrease when the player is visually above water
- The breath meter is no longer refilled after quitting and loading back into a world
- Dolphins can no longer be fed fish immediately after they have already been fed
- Fences can once again be placed on leaves and certain other blocks
- Fixed water not rendering when swimming against the bottom of a block
- Seagrass obtained by commands is now functional and stackable
- Changes to a world's name when it is initially created from a template will now update properly after saving and quitting
- All Buttons will now display properly in the hotbar and when placed in an Item Frame
- The Lead attach point no longer appears in front of the player when swimming
- Items will no longer get stuck in flowing water source blocks
- Zombies that have transformed from Husks no longer have super speed on land
- Movement speed will stay constant after turning while sprint-flying in Creative mode
- Flying speed now stays constant while descending
- Mobs once again no longer spawn on carpet
- Baby animals will no longer take damage in boats
- Fixed the Marker on Treasure Maps disappearing when another player quits and rejoins a world
- Tridents can no longer be destroyed by explosions
- Tridents thrown into Soul Sand now land properly and no longer prevent Loyalty from working
- Tridents thrown underwater will no longer produce infinite bubbles
- The 'Sign In' button will now disappear from the main menu after signing in
- Using the
/spreadplayerscommand will no longer set entities or players at y=255 - Fixed several of that top crashes that occurred during gameplay
- Fixed a crash that occurred when a Piston pushed a block
- Fixed a crash that occurred when too many Sea Pickles filled an area
- Increased performance when viewing particles from the Ender Dragon's attack and lingering potions
- Guardians and Elder Guardians are no longer stuck as benthic creatures
- Fixed Conduit Power not affecting players that were swimming through a 1x1 space and in range of a Conduit
- Cached Data once again appears on the Storage screen
- Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a Resource Pack removed
- Tropical Fish textures now appear properly on Android devices
- The coordinates of Buried Treasure are now accurate when using the '
/locate' command - Pressing down on the controller no longer loses focus on the chat field
- Fixed water flow being inconsistent and suspended around caves and ravines
- Beacons and Conduits now have sound effects
- Command Blocks can now be modified when set to 'Repeat' and 'Always Active'
- Lava falling onto a water block with Seagrass or Kelp from will now become Stone
- Redstone, Torches, and Redstone Torches can no longer be placed on Seagrass underwater
- Fixed Tridents damaging multiple mobs in a single throw
- Passengers in boats will now take damage when falling from a high place
- It is now easier to attack mobs while swimming
- Fixed the cracking animation not appearing when mining blocks through the water surface
- Leather Horse Armor no longer loses its dyed color after world conversion
- Mutated Savanna Plateau and Mutated Mesa Plateau biomes now convert properly from old worlds
- Fixed water coloring in mutated biomes
- Fixed the controller not being detected when resuming the game from suspended state after changing the profile
- Map items now have the proper name displayed in chat for players when using commands
- Fixed some chunk rendering that caused players to see through the ground at certain angles
- Minimized animation delays with large stacks of falling blocks
- Fixed experience orbs not always being picked up by players
- Fixed Drowned spinning in place
- Zombies that transform into Drowned will now drop items when they die
- Dolphins and Cod no longer get the jitters when swimming in groups
- Silverfish can once again enter Stone blocks
- Arrows fired by Skeletons and Strays can now damage the Wither
- The paper doll no longer sticks out of the frame on the inventory screen while swimming
- Tridents fired from a Dispenser no longer have the exact same trajectory and will now lose durability
- Fixed textures on low-end devices when the Education toggle was enabled
- Fixed issues with Zombie pathfinding and not attacking players
- Pistons once again have the proper texture underneath them when placed horizontally
- TNT can no long deal damage or destroy blocks underwater when placed on non-full blocks
- Fixed the hitbox of Coral Fans
- The "Manage who can send you invites" button in Profile settings now points to the proper location
- Fixed two Elder Guardians sometimes spawning in each chamber of an Ocean Monument
- Fixed spelling errors for Anemone and Red Lipped Blenny tropical fish
- The 'Controls' section of How to Play now updates after remapping the Sneak button
参考
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| 开发周期 | |
| 资源更新 |
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