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1.4.0
版本

基岩版

正式名称

水域更新(第一阶段)

版本码

Android
841040005(armeabi-v7a,22)
842040005(x86,22)
871040005(armeabi-v7a,24)
872040005(x86,24)

发布日期

Android、iOS、FireOS、Windows 10、Windows 10 Mobile、Gear VR、Fire TV、Xbox One – 2018年5月16日[1]

测试版本
协议版本

261

其他版本的1.4

1.4,即水域更新第一阶段,是基岩版于2018年5月16日发布的一次重大更新。[1] 本次更新加入了诸多水域更新的新特性,例如海豚水下遗迹三叉戟埋藏宝藏溺尸,以及其他一些更改和修复。[2][3]其中的一些特性是通过1.2.x的实验性开发版本加入测试的。

该版本最初版本号定为1.3,但后来由于不同平台内部版本号的标签问题,版本号被更改。此外,由于基岩版的水域更新包含大量的内容,后来决定将该更新分为两部分,分批次更新;例如,海龟潮涌核心气泡柱等内容推迟到了水域更新第二阶段(1.5)。来自Java版本的水域更新的非水生特性(如幻翼缓降状态效果)也将推迟到未来更新,即1.6

新内容

常规

  • 在世界设置选项中加入教育版开关。
    • 在现有世界中启用时,会复制一份世界并标注“[EDU]”来和原世界区分开,类似于实验性游戏内容。
    • 一旦世界创建完毕,便无法关闭。

方块

物品

生物

  • 实验性溺尸
    • 版本独有:如果目标距离它们3格或更近,装备了三叉戟的溺尸会改为近战攻击。
  • 海豚

世界生成

游戏内容

  • 附魔
    • 引雷
      • 只有1级
      • 能在雷暴天气下使用三叉戟生成闪电来攻击怪物。
        • 需要生物位正于在下雨的生物群系的户外
    • 穿刺
      • 最高有5级
      • 用于三叉戟对海洋生物造成更多伤害
    • 忠诚
      • 最高有3级
      • 使三叉戟在扔出后返回
    • 激流
      • 最高有3级
      • 不与忠诚引雷兼容
      • 用于三叉戟在雨中或在水里被扔出时发射玩家,三叉戟不会被扔出,但会使你向前发射
      • 如果玩家不在雨中或水里,他们不能扔出带激流附魔的三叉戟,但仍能造成近战伤害
      • 玩家在发射中会显示一个旋转动画
  • 其他
    • 新的游泳动画

更改

常规

  • 大多特性不再属于实验性游戏内容了

方块

  • 铁轨
    • 现在可以放置在水下

物品

    • 更改了使用键盘和鼠标操作船转向时的控制,现在是按W向前移动,按S向后翻转

生物

  • 僵尸
    • 现在会在阳光下自燃。

世界结构

非生物实体

  • 物品现在漂浮在水上
  • 玩家现在可以在1x1的空间中游泳

修复

修复了44个漏洞

  • MCPE-11140 - Water flows down beside glass
  • MCPE-11141 - Transparent blocks underwater, when viewed underwater, have flowing texture
  • MCPE-29995 - Placing snow against the edge of a block places it two blocks away
  • Fixed several of the top crashes that occurred during gameplay
  • Fixed a crash that occurred when playing Truffletop Town and dying while using Elytra and Fireworks
  • Pick Block will now work in Survival mode
  • Players can once again resurface after tapping "fly down" arrow while swimming with touch control
  • Firework Rockets now appear in the Recipe Book when being searched for in Survival
  • /clear will now clear items properly
  • The first mouse click after re-mapping an action to a key is now recognized
  • Improved messaging when there are no Old Worlds to sync
  • Leads can no longer be attached to Horses being ridden by players
  • Enchantment names can now be seen on the Enchantment Table screen with Pocket UI when using keyboard and mouse
  • Fixed helmets being visible after being destroyed by taking damage from a mob
  • Resource and Behavior Packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds
  • Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world
  • Ladders no longer appear as invisible blocks with collision when placed using '/setblock'
  • The surface of water can now be seen when viewing from behind glass underwater
  • Sneaking and jumping into water no longer prevents jumping or swimming upwards
  • Double doors once again display correctly
  • Fixed the texture of Dark Prismarine Stairs
  • Banners are no longer consumed from the inventory when placed in Creative mode
  • Pick Block will now pick the proper variant of Buttons and Pressure Plates
  • Glass once again renders properly at further distances and certain angles
  • Zombie Villagers created during world generation are no longer super fast
  • It's once again possible to eat Raw Fish
  • It is no longer possible to refill breath by swimming against ice
  • Fixed a redundant gray line at the top of the Drowned's legs
  • The Trident will now be thrown the direction the cursor is pointing when playing in VR
  • Pressing the 'Default Settings' button will now only affect the control scheme that is selected
  • Personal Game Mode is now fully applied in Game Settings when switched from Survival to Creative
  • The Ender Dragon will no longer get stuck if the player moves too far away. Silly dragon!
  • Dropped items can once again pass under top slabs
  • Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen
  • The book on the Enchantment Table screen no longer overlaps the suggested enchantment's name
  • Tall birch trees will once again generate in Mutated Birch Forests
  • Mobs will no longer rotate their heads 360 degrees while in Boats
  • Fixed water not rendering when viewed at certain angles near the surface
  • A controller tooltip will now appear when it is possible to place blocks underwater
  • All overhangs and floating islands will once again generate with grass or snow under them
  • Bryce Mesa biomes will now generate correctly
  • Fixed entering a Minecart from another Minecart
  • Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode

参考

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