1.10.0.3
| 版本 | |
|---|---|
| 版本码 |
Android: |
| 类型 |
测试版 |
| 发布日期 |
Xbox One, Windows 10, Android: 北京时间2019年1月31日 |
| 测试版归属 | |
| 协议版本 |
340 |
Beta 1.10.0.3 is the first beta for 1.10.[1]
Additions
Mobs
- Wandering Trader Villager
- A type of villager that will appear at a village's gathering site periodically and stays for a period of 2–3 game days. This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
- Accompanied by a custom llama.
- Available through Experimental Gameplay.
- Illager Beast
- Available through Experimental Gameplay.
- Cat skins
- Added Jellie, the community cat contest winner.
Blocks
- Composter
- Available through Experimental Gameplay.
- New Stonecutter
- Available through Experimental Gameplay.
- Campfire
- Available through Experimental Gameplay.
- Sweet Berries and Sweet Berry Bushes
- Can be found in Taiga biomes.
- Available through Experimental Gameplay.
- Lectern
- Placing a book and quill or written book on the lectern allows multiple players to read it together.
- A book and quill can be read, but not edited when placed on a lectern.
- Loom
- Added new sounds
- Wood and Stripped Wood
- An all-bark varient of regular logs.
- Existing wood blocks have been renamed to logs and stripped logs
World generation
- Pillager outposts
- Generate in the same biomes as villages, and pillagers will respawn around the tower.
- Available through Experimental Gameplay.
- Villages
- Have a new look.
- Added village job sites.
- Available through Experimental Gameplay.
Items
- Shields
- Sneaking activates the shield when equipped in either hand.
Gameplay
- Added crafting recipes for the following blocks:
- Grindstone
- Smoker
- Blast Furnace
- Cartography table
- Smithing Table
- Fletching Table
- Lantern
- Barrel
- Composter
Changes
Blocks
- Wet sponge
- Now dried out immediately when placed in the Nether.
- Leaves
- Now have a chance to drop sticks when decaying.
- Chorus fruit
- Will now break when shot with an arrow.
- Rabbit Stew and Beetroot Soup
- Now have shapeless crafting recipes.
Items
- Banner patterns
- Banner patterns can now be crafted using the loom.
- Crossbows
- Are no longer available through only Experimental Gameplay.
Mobs
- Villagers
- New Villager behavior:
- Implemented some of the new Villager schedule behaviors
- Implemented new Villager sleep behaviors
- Villagers may wander to the village outskirts
- Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night
- Updated and improved Villager pathfinding
- Villagers now have a visual based trading system, and will hold up an item they wish to trade
- Villagers have new clothing to indicate their level, profession, and biome
- Villagers will now mingle together around job sites in the Village
- Librarians will inspect bookshelves
- Added Mason and Green robed villagers
- Creepers
- Now have a chance to drop a music disc when killed by a stray or skeleton.
General
- Help
- Pressing help button links to the relevant how to play section
- Scripting system
- Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled
- Updating a player's position with scripting now correctly syncs with the player
- Creating actors via script now avoids the spawning logic. This prevents hard coded logic like ocelots spawning along with baby ocelots
- Improved the message wording for players who get disconnected due to unsupported scripts
- Allow events to fire without a defined event data object.
- Renaming Views to Actor/Entity Queries
- Added sound events to the scripting API
- Add Event Data to load_ui
- Custom UIs can now be made like regular in game UI screens
Added 'Global Objects' to the scripting API
- Refactored JavaScript object registration
- Added ability to enable and disable scripting error and warning logging
- Data-driven animation
- Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'
- Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions
- Converted sheep and pigs to the new animation system
- Move locators to bones
- Blend state transitions
- Removed cod lead locator
- Renamed ActorAnimation to ActorSkeletalAnimation
- Initial poly mesh support
- Added TextureMesh geometry
- Flipping data driven entities test to enable new entities to use 'bind_pose_rotation'
- Events now have defined data objects containing all event data
- Added new villager animations
Uncategorized
- Dispensers with shears can now shear sheep
- Undyed glass panes white carpet can now be dyed directly in the crafting table
- Zombie Villagers now have biome-specific and profession skin layers
- Mob events and behavior can be scheduled using JSON
- Improvements to the Op status and permission settings, with the added option to enable cheats or not
- Particles can now be edited using standard JSON formatting
Improved and added Bell placement features
- Resource packs are now separate from world templates and can be updated independently in existing worlds
- Data driven model changes - Added default parenting to the Evoker nose, in line with over villager-derived mobs
- Add entity scripting function is no longer behind experimental features
- Pillager is no longer under the experimental features toggle
- Updated the 'How to Play' section
- Added new Pillager sounds (MCPE-39111)
- Lanterns can now be attached to the bottom of slabs
- The new vanilla textures are now set as the default pack
修复
修复了116个漏洞
References
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