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1.10.0.3
版本

基岩版

版本码

Android
871100003(armeabi-v7a,26)
872100003(x86,26)

类型

测试版

发布日期

Xbox One, Windows 10, Android: 北京时间2019年1月31日

测试版归属

1.10

协议版本

340

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Beta 1.10.0.3 is the first beta for 1.10.[1]

Additions

Mobs

Wandering Trader Villager
  • A type of villager that will appear at a village's gathering site periodically and stays for a period of 2–3 game days. This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
  • Accompanied by a custom llama.
  • Available through Experimental Gameplay.
Illager Beast
  • Available through Experimental Gameplay.
Cat skins
  • Added Jellie, the community cat contest winner.

Blocks

Composter
  • Available through Experimental Gameplay.
New Stonecutter
  • Available through Experimental Gameplay.
Campfire
  • Available through Experimental Gameplay.
Sweet Berries and Sweet Berry Bushes
  • Can be found in Taiga biomes.
  • Available through Experimental Gameplay.
Lectern
  • Placing a book and quill or written book on the lectern allows multiple players to read it together.
  • A book and quill can be read, but not edited when placed on a lectern.
Loom
  • Added new sounds
Wood and Stripped Wood
  • An all-bark varient of regular logs.
  • Existing wood blocks have been renamed to logs and stripped logs

World generation

Pillager outposts
  • Generate in the same biomes as villages, and pillagers will respawn around the tower.
  • Available through Experimental Gameplay.
Villages
  • Have a new look.
  • Added village job sites.
  • Available through Experimental Gameplay.

Items

Shields
  • Sneaking activates the shield when equipped in either hand.

Gameplay

  • Added crafting recipes for the following blocks:
    • Grindstone
    • Smoker
    • Blast Furnace
    • Cartography table
    • Smithing Table
    • Fletching Table
    • Lantern
    • Barrel
    • Composter

Changes

Blocks

Wet sponge
  • Now dried out immediately when placed in the Nether.
Leaves
  • Now have a chance to drop sticks when decaying.
Chorus fruit
  • Will now break when shot with an arrow.
Rabbit Stew and Beetroot Soup
  • Now have shapeless crafting recipes.

Items

Banner patterns
  • Banner patterns can now be crafted using the loom.
Crossbows
  • Are no longer available through only Experimental Gameplay.

Mobs

Villagers
  • New Villager behavior:
  • Implemented some of the new Villager schedule behaviors
  • Implemented new Villager sleep behaviors
  • Villagers may wander to the village outskirts
  • Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night
  • Updated and improved Villager pathfinding
  • Villagers now have a visual based trading system, and will hold up an item they wish to trade
  • Villagers have new clothing to indicate their level, profession, and biome
  • Villagers will now mingle together around job sites in the Village
  • Librarians will inspect bookshelves
  • Added Mason and Green robed villagers
Creepers
  • Now have a chance to drop a music disc when killed by a stray or skeleton.

General

Help
  • Pressing help button links to the relevant how to play section
Scripting system
  • Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled
  • Updating a player's position with scripting now correctly syncs with the player
  • Creating actors via script now avoids the spawning logic. This prevents hard coded logic like ocelots spawning along with baby ocelots
  • Improved the message wording for players who get disconnected due to unsupported scripts
  • Allow events to fire without a defined event data object.
  • Renaming Views to Actor/Entity Queries
  • Added sound events to the scripting API
  • Add Event Data to load_ui
  • Custom UIs can now be made like regular in game UI screens

Added 'Global Objects' to the scripting API

  • Refactored JavaScript object registration
  • Added ability to enable and disable scripting error and warning logging
Data-driven animation
  • Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'
  • Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions
  • Converted sheep and pigs to the new animation system
  • Move locators to bones
  • Blend state transitions
  • Removed cod lead locator
  • Renamed ActorAnimation to ActorSkeletalAnimation
  • Initial poly mesh support
  • Added TextureMesh geometry
  • Flipping data driven entities test to enable new entities to use 'bind_pose_rotation'
  • Events now have defined data objects containing all event data
  • Added new villager animations

Uncategorized

  • Dispensers with shears can now shear sheep
  • Undyed glass panes white carpet can now be dyed directly in the crafting table
  • Zombie Villagers now have biome-specific and profession skin layers
  • Mob events and behavior can be scheduled using JSON
  • Improvements to the Op status and permission settings, with the added option to enable cheats or not
  • Particles can now be edited using standard JSON formatting

Improved and added Bell placement features

  • Resource packs are now separate from world templates and can be updated independently in existing worlds
  • Data driven model changes - Added default parenting to the Evoker nose, in line with over villager-derived mobs
  • Add entity scripting function is no longer behind experimental features
  • Pillager is no longer under the experimental features toggle
  • Updated the 'How to Play' section
  • Added new Pillager sounds (MCPE-39111)
  • Lanterns can now be attached to the bottom of slabs
  • The new vanilla textures are now set as the default pack

修复

修复了116个漏洞

References

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