此页面有关已经加入基岩版的内容,但没有实际采用或只是为新特性留下空间。
Note that this page only documents unused features that are currently in the game. See Bedrock Edition removed features for features previously in the game that are no longer available.
Mechanics
Enchantments
This is a list of unused features related to enchantments.
Curse Enchantments
Curse of Vanishing and Curse of Binding enchantments were added and obtainable via trading with librarian villagers in 1.2.0, however as of an unknown update, librarians no longer sell enchanted books with curse enchantments.
However, only obtaining ways removed as Curse of Vanishing and Curse of Binding still in the game, but require a NBT editor to obtaining it.
Enchant anything
In Bedrock Edition, players cannot enchant any block or item, only tools, weapons, and armor can be enchanted, even if the player is in creative gamemode.
However, it is possible to apply enchantments to non-enchantable items or blocks using the NBT editor.
By using the NBT editor, it is possible to apply enchantments which cannot be applied in game normally, such as Fire Aspect on a flint and steel.
It is also possible to add multiple enchantments that are not compatible with each other such as Smite and Bane of Arthropods to a sword.
Although the /enchant command in Bedrock Edition cannot enchant pass the maximum level limit, it is possible to enchant items with a higher level than the max limit via the NBT editor.
Behavior
Looking in game file at behavior pack, there is AI for agent, model, and texture also exist but the agent mob itself didn't exist in bedrock edition.
Its unknown why agent AI exist in the game along with its model and texture since the mob itself isn't in the game.
方块与物品
Old Stonecutter
Bedrock Edition 1.10 introduced the stonecutter with the model and texture similar to the Java Edition stonecutter, however, the new stonecutter does not replace the old stonecutter, as the old stonecutter was only removed from the creative inventory and command. It is still available if the player already had it in a world prior to 1.10 or uses inventory editing.
Lava in Cauldron
Cauldron can be used to store lava, but always filled by 3⁄3 level. However, using /setblock or /fill command with different data value can obtain Cauldron with 1⁄3 and 2⁄3 level filled by lava, which normally can't.
发光的黑曜石
发光的黑曜石(Glowing Obsidian)是现已弃用的下界反应堆的一部分。它会放出柔和的红色12等级亮光,用钻石镐破坏后掉落一块普通黑曜石。它只能通过物品栏编辑或精准采集来获取。自0.12.1起,此方块不再生成。在此更新之前,使用物品栏编辑器或通过之前保存的世界仍能获得此方块。
reserved6
Template:Technical Block reserved6(保留6)是携带版中的未使用方块,由于在Alpha 0.3.3至0.6.1中火的散播机制出错导致火在任何方块上都传播,此方块作为火的替代。游戏中此方块曾经叫做“.name”。在Alpha 0.7.0中,火重新加入游戏并正常工作,此方块被火替代。并且数据值改变为ID 255。目前只能通过编辑物品栏获得。在Alpha 0.15.0中,此方块被完全移除,其材质显示为数据更新方块的材质。
下界反应核
下界反应核(Nether Reactor Core)的功能已经在携带版0.12.1移除。但是方块还在游戏中存在,可以通过命令或者在更新前的世界中获得。现在则掉落合成配方中的的物品(除非使用精准采集),使玩家得到补偿。
画
有四幅 2*2 方块大小的画没有明确的目的或用途。 使用IDA和Android libminecraftpe.so文件,已发现的绘画是从游戏代码引用,特别是在“动机:getallmotivesaslist(void)”的方法(把所有的画),但“画:setrandommotive(int)”的方法,排除了他们对于一个随机绘画的可能性。这些绘画的艺术家和目的都是未知的.
| 画 | 大小 | 名称 | 描述 |
|---|---|---|---|
|
2×2 方块大小 32×32 像素 |
土 | 棕色背景上的浅棕色的正方形 |
|
2×2 方块大小 32×32 像素 |
水 | 用锯齿状的线条分割成两半,下半部是浅蓝色,上半部分是蓝色的 |
|
2×2 方块大小 32×32 像素 |
火 | 三个橙黄色背景上的等腰三角形. |
|
2×2 方块大小 32×32 像素 |
气 | 白色背景中有一个米色的圆圈 |
数据更新方块
Template:Technical Block
数据更新方块(info update block)是基岩版中两个相似的占位方块,会在游戏检测到无效的方块ID时被放置(替代了Java版中的丢失材质方块)。它们使用泥土方块的外观,上面有"update!"和"ate!upd"的字样,当紧邻着放置时会形成可读的文字。它们首次出现于Alpha 0.1.3版本。
石质木头台阶
在对应不同种类的木头的木台阶被添加之前,橡木台阶和其他石质台阶是一样。它需要镐才能被破坏,比普通木板有更高的爆炸抗性,而且会发出石头的声音。它们仍能从拥有它们的旧世界中获得。它们的显示名为木台阶,反应了当时橡木是仅有的木板种类。在携带版Alpha 0.11.0之前,它们的显示名为伪木台阶,并会在破坏时掉落普通的木台阶。此台阶仍能通过命令获得,它的方块种类为wood_old,损害值为2。在物品栏中它的材质是缺失的。
一个“石质”木头台阶做成的房子与一个地狱岩壁炉。
- FakeSlabs.jpeg
基岩版里的伪木台阶。
状态效果
一些携带版的状态效果是无法得到的,并且只能通过物品栏编辑得到。
Texture
There are no items, or any placeable blocks or summonable mobs for these, as they only appear as textures, meaning they are currently without use in game. Note that some of these are from the Education Edition of Minecraft, which their textures still exist in Bedrock Edition.
Block
Barrel
There are 2 unused texture of barrel, one is fish barrel while another is empty top barrel.
Border
Border was a red block in cobblestone wall shape, however its texture is shown as full red block.
Allow and Deny
Allow and Deny Blocks' textures still remain, despite them no longer existing as blocks.
Chalkboard
Chalkboard comes in 3 variants: Slate, poster, and board.
Camera
Camera's texture still remains, despite it no longer existing as blocks.
Item
Item form for Education Edition
Items that were added during Alpha 0.16.0 development versions:
- All Chalkboards
- Slate
- Poster
- Board
- Camera
- Camera Front
- Camera Back
- Camera Side
- Camera Top
- Border Block
- Build Allow block
- Build Deny Block
Items
Portfolio
Portfolio is an item that can save photos that were taken with the camera.
Chalkboard
Comes in all 3 variants: Slate, poster, and board.
Border Block
Allow and Deny Block
Camera
Spawn NPC
Spawn Agent
Spawn Mask
Currently, only the mask spawn egg is available while the mob, itself, doesn't exist.
Minecart with Furnace
The Minecart with Furnace exists on Java and Legacy Console Editions.
Quiver [即将失效]
Will be removed in 1.10.0.
Ruby
Entities and Mobs
NPC
Appear on all 10 textures.
Agent
When it was added to the Bedrock Edition, this texture was named learntocodemascot.
Camera
Only unused texture with 3 types of textures, being: block, item, and entity.
Gray Tabby Cat
In the default resource pack, a texture file for a gray tabby exists. However, it is completely unused and cannot be spawned in-game.
Other
Old Pocket Edition Panorama
As of update Bedrock Edition 1.2, Bedrock edition use new panorama background, but old panorama before 1.2 still not removed.
As of Bedrock Edition 1.5 panorama changed again to aquatic. Background panorama from 1.2 - 1.4 got removed, while this old pe panorama texture still exist.
Even, when in Bedrock Edition 1.8 when background panorama changes again to panda and cats in jungle, old pe panorama texture still remain in the game, altough unobtainable.
Dimension
Nether in Old World Type
Nether Portals cannot be activated in the Old world type unless converted to infinite world type.
As of Alpha 0.16.0 build 5, commands can be used by players to access the Nether in the Old world type without converting it to Infinite by using commands /setblock or /fill with the Nether Portal.
The Nether in the Old world type looks like the normal Nether with the exception that is it is limited in size. It is the same size as the Overworld, which is 256×256 with 128 block height. However, the Nether and the Overworld may have the same size, but traveling 1 block in the nether will still be equal to traveling 8 blocks in the Overworld. This is a problem that can make the game freeze or crash, which is the reason why the nether can't be accessed in the old world type. When the player goes to the nether, a new Nether portal will generate naturally in the Overworld, because a portal placed with command isn’t counted. However, the player cannot make a nether portal normally.
End in Old World Type
The End Dimension was added, and alongside the End in old world type. The End cannot be accessed because strongholds never generates in the Old world type and building an end portal also won't work and the only way to access it is via block-placement commands such as /setblock and /fill.
Unlike the Nether in old worlds, which can generate all structures, The End in the Old only generates the main island and doesn't generate the outer islands, due to the size limit of 256×256.
However, sometimes the End in the Old world type doesn't generate properly, resulting in the central island not generating due to the border.
If this happens, the ender dragon may get stuck in mid air at the border and the exit portal only generates cut in half or even not generating at all, and the End gateway portal won't work, due to the size limit. This problem is the reason why the End dimension can't be accessed normally, as the only way to go back to the Overworld is via cheats or dying.
Other
Chiseled Purpur
The file en_us.lang contained translation strings for a block, which never existed in game.
tile.purpur_block.chiseled.name=Chiseled Purpur
It is unknown if this block was a dropped feature or not.
Entities
Old Nitwit Villager and Old Nitwit Zombie Villager
Nitwit villagers have existed in Bedrock Edition from earlier versions alongside its zombie villager version, but remain unused. His texture exists still in the game's files. They cannot be summoned using the /summon command, but still can be spawned using outside programs.
Nitwit villager and zombie villager added in 1.10 but they are new villager with different id and texture, which mean those old nitwit villager texture always to be unused.
Armed Zombie Villager
The zombie villager was added, but cannot spawn with armor equipped. However, armed zombie villagers are still spawnable via mob editing. If zombie villager wearing armor, helmet will struck through head, chestplate and leggings can only be seen through holes in their clothes, while boots look normal.
Wither Skeleton Archer
If a wither skeleton is equipped with a bow, it will use it as a ranged weapon, and arrows shot will always be set on fire regardless of what enchantment it has, or if it has an enchantment. However, wither skeleton archers cannot spawn naturally.
Wither Jockey
Spiders spawned in the Nether have a 1% chance of spawning while being ridden by a skeleton, which have an 80% of being a wither skeleton and a 20% of a normal skeleton. However, since spiders cannot naturally spawn in the Nether, this mob is unused. Wither jockeys also have cave spider variant.
Zombie Horse
Zombie horse can only be spawned using its spawn egg or /summon, as it cannot spawn naturally.
Zombie Horse Jockey (and Variants)
These jockeys (see below) are unused because zombie horses cannot spawn naturally.
- Zombie horse jockey
- Baby zombie riding zombie horse
- Husk zombie horse jockey
- Baby husk riding zombie horse
- Zombie villager zombie horse jockey
- Baby zombie villager riding zombie horse
NPC
The NPC was removed in Alpha 0.16.0 build 2, but it was re-added again in Beta 1.8.0.8.
- Unlike in 0.16.0, the current NPC can only by summoned using commands, doesn't have a yellow "NPC" above its head and it's missing a talk button.
- Whatever in beta 1.10.0.3, the player are not able to summon them using commands but they can do it with NBT editors and they have the dialog screen for members and editing screen for player with Operator permision or player with world builder permission.
Camera
Camera was re-added in Beta 1.8.0.8, but it requires mob editing to summon it or using an NBT editor to get its spawn egg.
- Unlike in 0.16.0, the current camera doesn't have a "Take Picture" button and sometimes appears with a completely white texture.
历史
| 携带版Alpha | |||||
|---|---|---|---|---|---|
| 0.1.3 | 添加数据更新方块。 | ||||
| 0.3.3 | 移除火以解决火扩散的漏洞。火皆被reserved6替代。 | ||||
| 0.7.0 | reserved6皆被已经完善的火替代。数据值被更换为ID 255。 | ||||
| 0.11.0 | 添加恶魂。不能在游戏中正常生成,需要刷入游戏才能生成。 | ||||
| 添加岩浆怪。由于无下界所以不能自然生成,但可以在创造模式中用刷怪蛋生成。 | |||||
| 0.12.1 | 下界反应核默认不再在物品栏中可用。 | ||||
| 恶魂与岩浆怪现在在下界正常生成。 | |||||
| 0.13.0 | 切石机彻底从生存模式中移除,现在仅在创造模式中作为装饰性方块。 | ||||
| 0.14.0 | 添加ID为439的相机,但不能正常获得。末影珍珠没有ID。 | ||||
| 0.15.0 | 相机的ID更改为498,但仍不能正常获得,且无法生成相机实体。 | ||||
| 0.16.0 | build 1 | reserved6、数据更新方块和发光的黑曜石现在可以使用/setblock命令放置。 | |||
相机现在在物品栏中有了方块形式,但是在放置时会生成实体。这个方块可以使用/setblock ~ ~ ~ camera命令或编辑器放置。 | |||||
| build 2 | 移除了相机,它现在仅存在于教育版中,但其对应的行为文件仍然被保留。 | ||||
| 基岩版 | |||||
| 1.4.0 | beta 1.2.13.8 | Added Stripped Bark Log. | |||
| beta 1.2.14.2 | Added unused Shipwreck Explorer Map. | ||||
| beta 1.2.20.1 | Added unused ruins Explorer Map. | ||||
| 1.8 | beta 1.8.0.8 | 重新加入了相机,但仅能在开启教育版内容下通过编辑NBT获得。 | |||
| 1.9.0 | beta 1.9.0.0 | Seamless slab now obtainable, making them no longer unused. | |||
| beta 1.9.0.2 | Added barrel, which has unused top and fish barrel texture. | ||||
| Added bell which has unused variant that can only obtained via command. | |||||
| 基岩版(即将到来) | |||||
| 1.10.0 | beta 1.10.0.3 | Old stonecutter is now unused. | |||
| Added texture for jigsaw block. | |||||
| Added nitwit villager and zombie villager with new texture, but old texture still remain. | |||||
| Bell with granite, polished granite, and diorite can generate in new villages, making them no longer unused. | |||||
| Added Pillager Outpost and New Village Explorer Map. | |||||
| Java版 |
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|---|---|---|---|
| 基岩版 |
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| 教育版 |
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| 原主机版 | |||
| New Nintendo 3DS版 | |||




