此页面有关已经加入基岩版的内容,但没有实际采用或只是为新特性留下空间。
Note that this page only documents unused features that are currently in the game. See Bedrock Edition removed features for features previously in the game that are no longer available.
Mechanics
Enchantments
This is a list of unused features related to enchantments.
Curse Enchantments
Curse of Vanishing and Curse of Binding enchantments were added and obtainable via trading with librarian villagers in 1.2.0, however as of an unknown update, librarians no longer sell enchanted books with curse enchantments.
However, only obtaining ways removed as Curse of Vanishing and Curse of Binding still in the game, but require a NBT editor to obtaining it.
Enchant anything
In Bedrock Edition, players cannot enchant any block or item, only tools, weapons, and armor can be enchanted, even if the player is in creative gamemode.
However, it is possible to apply enchantments to non-enchantable items or blocks using the NBT editor.
By using the NBT editor, it is possible to apply enchantments which cannot be applied in game normally, such as Fire Aspect on a flint and steel.
It is also possible to add multiple enchantments that are not compatible with each other such as Smite and Bane of Arthropods to a sword.
Although the /enchant command in Bedrock Edition cannot enchant pass the maximum level limit, it is possible to enchant items with a higher level than the max limit via the NBT editor.
Behavior
Looking in game file at behavior pack, there is AI for agent, model, and texture also exist but the agent mob itself didn't exist in bedrock edition.
Its unknown why agent AI exist in the game along with its model and texture since the mob itself isn't in the game.
方块与物品
Old Stonecutter
Bedrock Edition 1.10 introduced the stonecutter with the model and texture similar to the Java Edition stonecutter, however, the new stonecutter does not replace the old stonecutter, as the old stonecutter was only removed from the creative inventory and command. It is still available if the player already had it in a world prior to 1.10 or uses inventory editing.
Lava in Cauldron
Cauldron can be used to store lava, but always filled by 3⁄3 level. However, using /setblock or /fill command with different data value can obtain Cauldron with 1⁄3 and 2⁄3 level filled by lava, which normally can't.
发光的黑曜石
发光的黑曜石(Glowing Obsidian)是现已弃用的下界反应堆的一部分。它会放出柔和的红色12等级亮光,用钻石镐破坏后掉落一块普通黑曜石。它只能通过物品栏编辑或精准采集来获取。自0.12.1起,此方块不再生成。在此更新之前,使用物品栏编辑器或通过之前保存的世界仍能获得此方块。
reserved6
Template:Technical Block reserved6(保留6)是携带版中的未使用方块,由于在Alpha 0.3.3至0.6.1中火的散播机制出错导致火在任何方块上都传播,此方块作为火的替代。游戏中此方块曾经叫做“.name”。在Alpha 0.7.0中,火重新加入游戏并正常工作,此方块被火替代。并且数据值改变为ID 255。目前只能通过编辑物品栏获得。在Alpha 0.15.0中,此方块被完全移除,其材质显示为数据更新方块的材质。
下界反应核
下界反应核(Nether Reactor Core)的功能已经在携带版0.12.1移除。但是方块还在游戏中存在,可以通过命令或者在更新前的世界中获得。现在则掉落合成配方中的的物品(除非使用精准采集),使玩家得到补偿。
画
有四幅 2*2 方块大小的画没有明确的目的或用途。 使用IDA和Android libminecraftpe.so文件,已发现的绘画是从游戏代码引用,特别是在“动机:getallmotivesaslist(void)”的方法(把所有的画),但“画:setrandommotive(int)”的方法,排除了他们对于一个随机绘画的可能性。这些绘画的艺术家和目的都是未知的.
| 画 | 大小 | 名称 | 描述 |
|---|---|---|---|
|
2×2 方块大小 32×32 像素 |
土 | 棕色背景上的浅棕色的正方形 |
|
2×2 方块大小 32×32 像素 |
水 | 用锯齿状的线条分割成两半,下半部是浅蓝色,上半部分是蓝色的 |
|
2×2 方块大小 32×32 像素 |
火 | 三个橙黄色背景上的等腰三角形. |
|
2×2 方块大小 32×32 像素 |
气 | 白色背景中有一个米色的圆圈 |
数据更新方块
Template:Technical Block
数据更新方块(info update block)是基岩版中两个相似的占位方块,会在游戏检测到无效的方块ID时被放置(替代了Java版中的丢失材质方块)。它们使用泥土方块的外观,上面有"update!"和"ate!upd"的字样,当紧邻着放置时会形成可读的文字。它们首次出现于Alpha 0.1.3版本。
石质木头台阶
在对应不同种类的木头的木台阶被添加之前,橡木台阶和其他石质台阶是一样。它需要镐才能被破坏,比普通木板有更高的爆炸抗性,而且会发出石头的声音。它们仍能从拥有它们的旧世界中获得。它们的显示名为木台阶,反应了当时橡木是仅有的木板种类。在携带版Alpha 0.11.0之前,它们的显示名为伪木台阶,并会在破坏时掉落普通的木台阶。此台阶仍能通过命令获得,它的方块种类为wood_old,损害值为2。在物品栏中它的材质是缺失的。
一个“石质”木头台阶做成的房子与一个地狱岩壁炉。
- FakeSlabs.jpeg
基岩版里的伪木台阶。
状态效果
一些携带版的状态效果是无法得到的,并且只能通过物品栏编辑得到。
历史
| 携带版Alpha | |||||
|---|---|---|---|---|---|
| 0.1.3 | 添加数据更新方块。 | ||||
| 0.3.3 | 移除火以解决火扩散的漏洞。火皆被reserved6替代。 | ||||
| 0.7.0 | reserved6皆被已经完善的火替代。数据值被更换为ID 255。 | ||||
| 0.11.0 | 添加恶魂。不能在游戏中正常生成,需要刷入游戏才能生成。 | ||||
| 添加岩浆怪。由于无下界所以不能自然生成,但可以在创造模式中用刷怪蛋生成。 | |||||
| 0.12.1 | 下界反应核默认不再在物品栏中可用。 | ||||
| 恶魂与岩浆怪现在在下界正常生成。 | |||||
| 0.13.0 | 切石机彻底从生存模式中移除,现在仅在创造模式中作为装饰性方块。 | ||||
| 0.14.0 | 添加ID为439的相机,但不能正常获得。末影珍珠没有ID。 | ||||
| 0.15.0 | 相机的ID更改为498,但仍不能正常获得,且无法生成相机实体。 | ||||
| 0.16.0 | build 1 | reserved6、数据更新方块和发光的黑曜石现在可以使用/setblock命令放置。 | |||
相机现在在物品栏中有了方块形式,但是在放置时会生成实体。这个方块可以使用/setblock ~ ~ ~ camera命令或编辑器放置。 | |||||
| build 2 | 移除了相机,它现在仅存在于教育版中,但其对应的行为文件仍然被保留。 | ||||
| 基岩版 | |||||
| 1.8 | beta 1.8.0.8 | 重新加入了相机,但仅能在开启教育版内容下通过编辑NBT获得。 | |||
| Java版 |
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| 基岩版 |
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| 教育版 |
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| 原主机版 | |||
| New Nintendo 3DS版 | |||




