这些特性已经在开发版本中出现,但包含这些特性的正式更新尚未发布。
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唤魔者(Evoker) 是一种攻击型生物。它是两种刌民之一,另一种是卫道士。
生成
自然生成
唤魔者零散地自然生成于林地府邸,但他们旁边有另一种攻击型生物卫道士。
掉落
唤魔者总是掉落1个不死图腾。当它们被玩家杀死时,它们也会掉落0–1个绿宝石。抢夺附魔会每等級增加1最多掉落数量。
行为
当不在攻击状态时,唤魔者会尝试避开玩家,直到再一次开始攻击。
当唤魔者未参与战斗或mobGriefing允许,它会将16个方块内的所有蓝色毛的羊变成红色毛并发出"wololo"的声音[1].
唤魔者有两种攻击方式:尖牙攻击和召唤幽魂。攻击时,唤魔者更倾向于用尖牙攻击,并且可能紧接着召唤幽魂。
尖牙攻击
在发动尖牙攻击前,唤魔者会冒出淡紫色的烟雾,并发出喇叭一样的声音作为警告。一些尖牙从地上冒出,然后突然合上并消失。不是刌民的生物会受到6(![]()
![]()
)伤害,无视盔甲或附魔。其他唤魔者和卫道士不会受到伤害。
尖牙会生成在不低于攻击者的脚,不高于攻击者的脚上方一个方块的位置。尖牙会尝试在这两者之间的不透明方块上生成,但当这个方块被固体方块挡住时会生成失败。实际上,这意味着它无法生成在深坑里或高墙顶。但是,当唤魔者在底下而目标在上面时,它会走上楼梯,反之亦然。此外,这也意味着尖牙不会生成在透明的固体方块(例如玻璃)上。
这种攻击有两种形式:进攻式和防御式。唤魔者会在目标在3个方块之外时使用进攻式,而当目标十分靠近时会使用防御式。
- 进攻方式
- The evoker summons 16 fangs in a horizontal line toward the target, spaced a block apart. The fangs are all summoned at once, but with individual delays so that they appear and snap shut in a wave away from the evoker.
- Defensive Bite
- The evoker summons a total of 13 fangs in two circles centered on the evoker. The outer circle is made up of 8 fangs and has a radius of three blocks, while the inner circle is made up of 5 fangs and has a radius of two blocks. The inner circle bites slightly before the outer circle.
Vex summoning
The evoker signals this attack by producing off-white smoke and a higher-pitched horn-like sound. Between 2 and 4 vexes appear nearby. The evoker will summon vexes even if there are some still left alive from the last summoning.
数据值
Evokers have entity data associated with them that contain various properties of the mob. Their entity ID is evocation_illager.
- 实体数据值
- 实体共通标签
- 活体共通标签
- 生物共通标签
- 生成于袭击中的生物的共通标签
- SpellTicks:下一个法术可以释放的倒计时。当法术释放时设为某个正值,每刻减少1直到0。
- 实体数据值
- 实体共通标签
- Owner:召唤该尖牙的实体的UUID,用4个32位整数表示。尖牙不对具有此UUID的生物造成伤害。可能不存在。
- Warmup:尖牙出现前的剩余刻数。尖牙在该值小于等于0时出现并开始闭合,负值会导致其没有延迟立刻闭合。当此值为-8时尖牙会对周围实体进行伤害。
基岩版:
Evocation fangs
The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, and shrink out of sight again, dealing 6(![]()
![]()
) magic damage to all creatures standing on the spot. Naturally spawned fangs do not harm Illagers, but player-spawned ones do. Whatever toggle controls this does not (yet) have a data value, and is not saved.
Evocation fangs不会被和平模式所影响。
数据值
Evocation fangs are also entities which have associated entity data. Their entity ID is evocation_fangs.
唤魔者/ED1
历史
| Upcoming | |||||
|---|---|---|---|---|---|
| 1.11 | 16w39a | 加入唤魔者。 | |||
参考
- ↑ This is a reference to the sound made by priests when converting enemy units in Age of Empires.
