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史莱姆
生命值

大:16(♥ × 8)
小:4(♥♥
微小:1(♥

攻击力

大:4(♥♥
小:2(♥
微小:0(♥(仅能推动)

生成

40层以下的特定区块中,任何光照强度

史莱姆(Slime,字面意义为“粘液”)是一种活泼的、跳跃的、相对稀有的绿色凝胶状生物,外形呈正方体,具有不同的尺寸。他们会跟随并攻击附近的玩家。他们的视野不会受任何固体方块的阻挡。当被杀时,大型与小型的史莱姆会分裂为小一号的一群个体(微小尺寸的会掉落粘液球)。史莱姆只会在主世界中40层以下的特定区块中生成。在超级平原模式中由于地面的高度只比基岩层高3层,故史莱姆就非常常见了。

用途

粘液球粘性活塞[1]的重要材料。粘液球也可以与烈焰粉合成为酿造材料岩浆膏

尺寸

所有史莱姆都有相同的重生概率。

行为

Slimes-in-cave

洞里的史莱姆

史莱姆通过跳跃来移动。无论玩家是否在它们的视线之内,它们将总是跳向在方圆16格之内的离它们最近的玩家。如果该范围内没有任何玩家存在,它们将仅仅会朝着它们面向的方向沿直线跳去。当它们第一次生成时,它们的朝向将由程序随机选定。

微小的史莱姆不会对玩家或其他实体造成直接伤害,他们仅仅有推动作用,有可能把你推进岩浆或其他的危险区域。大一些的史莱姆的攻击力与其尺寸成正比。

不同尺寸的史莱姆事实上是不同的生物。史莱姆的尺寸能够为从1到256里的任意整数——但只有尺寸1、2与4的能够天然生成。他们的攻击力与生命值是这样计算的:攻击力=尺寸(除了尺寸1);生命值=尺寸的二次方。史莱姆被杀时会分裂为2-4只原尺寸一半大小的史莱姆,但微小的史莱姆不会分裂,仅仅掉落0-2个粘液球

史莱姆会从一切通常的伤害来源处受到伤害:燃烧,跌落,溺水,窒息,受到攻击,掉入虚空等等。史莱姆会践踏耕地

在浅中,只要上方没有方块阻挡,史莱姆就能够以足够快的跳跃速度抵抗水流。但深水区他们会沉底并最终溺水死亡。他们也能够攀爬梯子或被推上台阶楼梯

大型与小型的史莱姆会发出“潮湿地拍打”声;当玩家走到微小史莱姆将要跳到的方块上时也能听到此声音。大一些的史莱姆攻击玩家时还会发出溅泼的声音。随时间流逝,史莱姆不会变大或缩小。

关于史莱姆的一个奇特现象是如果主世界中产生至少五只,他们会向相同的方向跳动而不是方向各自随机。同样的现象也会发生在岩浆怪上。

生成原理

史莱姆只会在主世界中40层以下的特定区块中生成。这些区块由世界的种子为输入的伪随机算法决定。基于下面的公式(Java语言),大约10%的区块能够生成史莱姆:

Random rnd = new Random((long) seed
                        + xChunk * xChunk * 0x4c1906L
                        + xChunk * 0x5ac0dbL
                        + zChunk * zChunk * 0x4307a7L
                        + zChunk * 0x5f24fL
                        ^ 0x3ad8025fL);
return rnd.nextInt(10) == 0;

上面公式的大意为,Java的随机数生成器首先需要这个值作为输入变量:(长整数型) seed + xChunk * xChunk * 0x4c1906L + xChunk * 0x5ac0dbL + zChunk * zChunk * 0x4307a7L + zChunk * 0x5f24fL ^ 0x3ad8025fL,然后随机数生成器生成一个0到9之间的整数,如果该整数为0,那么“区块坐标”为(xChunk, zChunk)的区块能够生成史莱姆。将通常使用的“世界坐标”除以16并向下取整就能得到“区块坐标”。

有一些工具能够辨认史莱姆区块,请见#搜索史莱姆的工具

像其它生物一样,史莱姆需要至少两个竖直堆叠的透明方块(如空气,告示牌,火把等)的空间来生成,同时下方必须是非透明方块。他们生成的地方也必须不能有固体方块阻挡与液体覆盖。大型史莱姆需要至少3x3x3空间生成,小型的需要3x3x2,微小的需要1x1x2。[2]只要空间够大,生成史莱姆的尺寸是随机的。大多数情况下史莱姆生成在3格高的空间内。和平模式下史莱姆不会生成。

史莱姆的生成率只有其它生物的十分之一,所以它们较为稀有。光照不会影响史莱姆的生成——然而由于光照降低了其他生物的生成概率,从而间接提高了史莱姆的生成概率。

与其它攻击性生物一样,史莱姆不会在任何玩家24米范围内生成,而且如果距离玩家远于32米一段时间后有可能消失,距离最近的玩家远于128米则会立即消失。

这个网页中爱好者们详细讨论了史莱姆的生成算法,但请注意算法已经更改多次,所以老的算法不一定准确。

刷怪

File:Slime ball grinder.png

Here is an example made in creative mode. Notice the majority of the slimeballs aren't burning

一旦确认史莱姆生成区块的位置,那么加速其生成进度就很容易了。玩家可以建造通常为3x3x3或更大的地下空间,然后照亮以避免其他攻击性生物生成,然后在一定距离外等待史莱姆生成。请参阅官方论坛上的史莱姆生成条件讨论主题以获得更多加快生成速率的方法。

如果您想光明正大地不使用任何外部工具或MOD,也有一个简单的方法。下到40层以下,然后挖掘洞穴。大约10%的区块会生成史莱姆,所以洞穴要很大才能提高生成几率。根据概率论相关知识,一个跨越了7个区块的洞穴有50%几率包括史莱姆区块;跨越了22个区块的洞穴有90%几率包括史莱姆区块。当然不建议“光明正大”地寻找,尽管这种方法也不是没有效果。

一旦发现史莱姆,有很多现成的方法猎杀它们。较小尺寸可以直接用剑,较大尺寸的建议直接用打火石在你和它们之间点火,这样它们朝你跳过来时会被点燃而受到伤害。

由于用点火法猎杀史莱姆时粘液球被烧毁的几率很低,所以这种方法很流行。配合地狱岩在你的史莱姆农场的话就更为容易了。

教程页面提供了一些例如超平坦下对付史莱姆的方法。史莱姆在超平坦地图下会大量生成,所以没必要为刷怪而担忧,但你需要用一些方法控制他们。

搜索史莱姆的工具

File:Slimechunktool.jpg

用于搜索史莱姆生成区块的工具。

以下工具可以用来搜寻符合史莱姆生成条件的区块:

http://mcslimes.appspot.com/ (Java applet)

http://extension.ws/minecraft/slimes.html (HTML/JavaScript)

http://www.minecraftforum.net/topic/472121-173-slime-chunk-finder-10/ (in-game mod)

Rei's Minimap is also able to show this kind of chunks by highlighting them.

What's My Light Level can also aid players in finding Slimes.

Minecraft X-Ray, since version 3.4.0 (external map-viewer, not a mod)

AMIDST Finds Slime chunks as well as Strongholds, Villages, and Biomes. (external program)

History

File:2011-12-11 17.54.18.png

Big slimes can completely cover minecarts.

Slimes were the fifth hostile mob added to the game on July 23, 2010 (Seecret Friday 6! Alpha 1.0.11). Notch limited slime spawning shortly afterwards because they would appear in abundance. A miscalculation in the new limit caused slimes to only spawn in strange locations, so Notch then disabled natural slime spawning.

Small slimes started to drop 0 - 2 slimeballs in Beta. Notch confirmed in Coestar's livestream that slimes had been reskinned and returned in Beta 1.2_01 but were still very rare.[3]

Slimes became more common in Beta 1.3 A bug remedied in Beta 1.5 caused slimes to spawn in Peaceful mode[4] and attack without any provocation. An SMP bug fixed in Beta 1.4 caused slimes that split to be visible only to the player that caused them to split and would not take any damage.[5] Because these slimes were client-side, the player could only remove them by exiting and logging back into the server.

Since 1.9 prerelease, slimes always split upon death even if they take overkill damage. Before Beta 1.9 Pre-release 5, Slimes only appeared in the bottom 16 layers of the map regardless of light levels or time of day, often in large caverns or open mines.

漏洞

  • 多人世界中,史莱姆因在分裂的时候经常会拖垮服务器而臭名昭著。
  • 史莱姆的体型在多人游戏生存模式中有时会出现错误。因此有时候你会被看上去无害的“小型史莱姆”伤害到。
  • 史莱姆会在多人游戏生存模式中经常发生材质错误,它们会上下地抖动。虽然这不总是如此,但在某些服务器里它们会完全消失(有时仍然可以被攻击和攻击)。
  • 史莱姆能穿透玻璃。
  • 如果在史莱姆被杀后将要消失时玩家退出游戏,再登录后它会变红并侧向一边,看上去像其将要消失,但仍然向玩家跳来。
  • 当史莱姆因为分裂或载入区块而重生时,它掉落的经验是随机的。

画廊

你知道吗

Size10Slime

A size 10 slime edited in via editing an MCEdit schematic with NBTEdit. Splits into size 2 slimes upon death.

  • Third party software can be used to create arbitrarily large slimes.
  • Slimes may have been inspired by a number of classic gaming monsters. Their shape and size resemble that of Gelatinous Cubes from Dungeons & Dragons (though admittedly that probably comes more from Minecraft's cubic art design than as a direct homage), and their splitting behavior resembles that of Zols from The Legend of Zelda, Puddings from Nethack and Ameboids from Ratchet and Clank. The name and the large, cartoonish face may be a homage to Yuji Horii's iconic Slimes from the Dragon Quest series.
  • Slimes will only attack the player, even if a skeleton accidentally shoots it.
  • There's a line in the code that's meant to allow tiny slimes to spawn on Peaceful, but the natural spawning algorithm skips hostile spawning entirely on Peaceful. As a result, this line won't even be reached. However, there are illegitimate ways to spawn tiny slimes on Peaceful, e.g. with a Slime Monster Spawner.
  • Magma Cubes, added in Beta 1.9, could be seen as the Nether equivalent of Slimes.
  • Slimes hop faster when pursuing a player.
  • Despite Slimes being hostile mobs, many players have tiny Slimes as pets since they follow and can't directly damage players.
  • Before Beta 1.7, when peaceful was turned on, slimes would not despawn.
  • In Minecraft 1.1 and later, when you create a world with the world type as "Super Flat", an excessive amount of Slimes will spawn. Because there are no caves, all spawnable area is lit during the day and slimes are the only hostile mob that can spawn in the light.
  • Jeb said Slimes would spawn on the surface in jungles in 1.2, but this was never implemented.[来源请求]
  • Small Slimes do not inflict any damage upon the player, but they will still push and follow them. Thus you can keep them as pets in enclosed areas or getting them to follow you.

另见

岩浆怪

参考

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