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僵尸(Zombie)是一种有敌意的生物,经常以如下两种形态出现:最常见的一种形态与玩家形态类似,而在快照12w32中出现了类一种与村民相似的特殊形态——僵尸村民。在所有生成的僵尸中,有10%的僵尸为僵尸村民。如果僵尸攻击村民并成功将其杀死,将有一定几率(困难模式为100%,普通模式为50%)将该村民感染并转变为僵尸村民。这些情况经常发生在攻城和日夜交替之时。
僵尸常生成于阴暗以及光照不足的地方,会向玩家蹒跚前进并试图接触以进行攻击。与骷髅类似,僵尸在阳光下会着火。
外观
僵尸有以下2中不同形态:
- 僵尸最为常见也是原版的形态为绿色皮肤,空洞的眼窝以及与人类和玩家相似的衣着。僵尸高2方块,宽1方块,厚度为0.25方块。
- 僵尸村民的身体与普通僵尸类似,但是其头部采用的是村民头部的再染色版本。
用途
在杀死僵尸时会掉落0-2片的腐肉。腐肉可以食用但同时也有80%几率造成玩家食物中毒。腐肉也可以被用来治疗驯服的狼,而狼并不会中毒。[1]
僵尸有极低的概率会掉落铁头盔、铁锹、铁剑和铁锭,在快照12w34a中还会掉落胡萝卜和马铃薯。这些物品只有当僵尸被玩家杀死时才有可能掉落。在快照12w32a中,僵尸也有可能生成时穿着盔甲,在杀死时掉落相应的盔甲。
行为
Zombies can deal damage through closed doors.
A Zombie trying to break the door down instead of taking an alternative path.
一只僵尸出现在昏暗的洞穴中。
僵尸漫无目的地漫游时会发出哀鸣,而攻击或受到伤害时会咆哮或发出咯咯的声音。僵尸会以2~6只为一组的形式出现并追赶视野中的玩家,僵尸会尝试躲避障碍物(包括悬崖与岩浆等)并会尝试寻找追到玩家的最短路线。与骷髅不同的是,受到玩家反击的僵尸不会进行躲避,而会继续追赶。僵尸有时会透过关闭着的门造成伤害,如右图所示。这是由于其占据了门所在的空间,游戏因此判定该攻击可以传递至于门相邻的方块。僵尸的种种行为如视频中所示。video.
在拂晓时(太阳高度角大于等于15度),暴露在日光下的僵尸会自燃。然而,僵尸会尝试寻找阴暗处或进入水体以自保。在水中,它们将不会燃烧。不过一旦它们离开水的话,还是会重新自燃。僵尸站在树下可以防止其自燃,雨也能够阻止僵尸自燃。
僵尸会尝试通过不断撞击木门的方式摧毁木门。只有在困难和极限模式中僵尸才可以摧毁木门,而在其他模式中,木门会出现裂纹但不会被摧毁。僵尸无法攻击和摧毁铁门。如果僵尸与村民的距离小于16方格,僵尸会无视阳光直射的威胁攻击村民。村民会在僵尸的追赶下四散而逃,而当僵尸盯上某一个村民后会无视玩家和其他村民,直至该村民被杀死或者僵尸受到玩家攻击。
与绝大部分生物类似,僵尸会永远浮在水面上,即使其目标在水下亦是如此。
战斗
僵尸是一种容易处理并且不会造成太大威胁的敌人。除非是在狭窄的地方遇到它,或者是遇到一大群。玩家能在站在足够高的地方在它接近时反复攻击它。如果玩家已经被数只僵尸追上,可以轮流对每一只试图接近的僵尸进行攻击,能避免被僵尸接触。如果玩家在狭小空间内遭遇僵尸并无路可逃,建议您使用格挡然后猛砍的策略,这样会在降低受到伤害的同时逐渐杀死僵尸。在快照12w32中,与僵尸猪人和骷髅类似,僵尸会有一定几率穿着盔甲、进行附魔、手持铁剑或铁铲。僵尸与僵尸猪人、骷髅类似,可以通过喷溅药水的方式造成伤害。
防范措施
僵尸在身处于日光下,接触岩浆或火等情况下都会燃烧,而且接触仙人掌也会被伤害。地表的僵尸群只要玩家定时在天变黑,僵尸出现前睡到床上,就能有效控制住(僵尸需要低亮度下生成)。
如果玩家在黄昏时分被困于野外,可以就地挖掘一个3方格深的坑,跳入坑中并用一个方块将自己封闭起来,并等待野外的僵尸全部自然而死后脱逃。但是这种方法会使玩家极易受到爬行者的攻击,因为爬行者免疫阳光直射。
玩家可以使用弓箭在不受到任何伤害的同时远距离射杀僵尸。
如果玩家旋转90度安放门(此时“关闭”看起来像“开启”(反之亦然)),此时试图通过的僵尸将仅仅站在门前而并不试图破坏门。
在困难模式中保护您的住宅免遭僵尸攻击的最常见的办法是设置栅栏门并在门前设置木质压力板,这种方法既可以节省铁锭的使用,亦可以使僵尸无法进入或摧毁门,更可以躲进您的住宅中免遭骷髅弓箭手和其他生物的攻击。
历史
| Survival Test | |||||
|---|---|---|---|---|---|
| 0.24 (August 14, 2009) | 僵尸是继人类之后第二个被添加进Minecraft的生物。在蜘蛛在版本0.26和0.27添加之前,僵尸一直是游戏中跑得最快的生物,可以跑得和玩家一样快。僵尸偶尔会身着盔甲,但是不能对其提供保护。当杀死僵尸时,可以为玩家提供80点经验值,但是却不掉落任何盔甲。僵尸在攻击时也会有挥臂动作。[2] | ||||
| Java版Indev | |||||
| Indev | 僵尸身上的盔甲与挥臂动作被去除。 | ||||
| February 19, 2010 | 在鸡出现之前,僵尸在死亡后会掉落0-2根羽毛。Notch承认[3]僵尸会掉落羽毛其实是由于他不知道应该掉落什么物品。 | ||||
| Java版Beta | |||||
| 1.8 | 僵尸在死后不再掉落羽毛而改为腐肉。 | ||||
| 1.9pre4 | 僵尸可以被喷溅的治疗药水伤害,也会被喷溅的伤害药水治愈。同时僵尸对中毒免疫,喷溅恢复药水对僵尸无效果。 | ||||
| r | |||||
| 12w03a | 改进了僵尸的AI,使其在追逐玩家时的方向感更加明确,同时它们可以绕过障碍物,甚至小型迷宫。僵尸同时获得从窗户向内“看”的能力,这是第一种具有此能力的生物,当然蜘蛛不能计算在内,因为蜘蛛可以透过方块看到玩家。 | ||||
| 12w04a | 再次改进僵尸的AI,针对僵尸在因阳光直射而自燃时的应对行为。如果僵尸发生自燃或着火,它会自动寻找附近的水源试图熄灭火焰。骷髅与僵尸类似,其AI也得到了加强,会在阳光直射时寻找阴凉处。 | ||||
| 12w06a | 僵尸会追逐并攻击村民,攻击门(在困难和极限模式中可以摧毁木门)。僵尸在被杀死时会以极低概率掉落铁锭、头盔、铁铲和铁剑。有些时候相比于攻击玩家而言,僵尸更喜欢攻击村民,并会选择与目标之间的最短路径移动,无视路线上的门等障碍物。 | ||||
| 12w07a | 稀有掉落物的掉率再次下降。 | ||||
| u | |||||
| 12w32a | 僵尸身上的护甲将再次在游戏中出现,僵尸可能穿着任意一种护甲。僵尸也能手持铁剑或铁铲。僵尸在被杀死是有一定概率掉落其穿着的装备。铁头盔、铁剑和铁铲将从稀有掉落物中被移除。
当僵尸在持有武器时,其造成的伤害值等于玩家所持改武器造成的伤害值(铁铲为3( 僵尸所穿护甲与玩家的护甲效果相同,每件护甲将给予其一定量的防御值:每1( | ||||
In the Pocket Edition Alpha 0.2.0, Sheep and Zombies were added, making them the first mobs in PE.
漏洞
- Zombies will stand still in daylight if it is raining. This bug makes them appear 'scared' to move as if they feared catching on fire, even though the rain would douse the flames. (may not be a bug, they could be 'scared' just in the case that the rain stops when they go outside).
- In Pocket Edition Alpha 0.2.0, some Zombies will not catch fire in the sunlight.
- In Pocket Edition, Zombies can attack the player through doors if the player is standing directly in front of it and cannot move any further. This also means the player can attack the Zombie the same way.
- Zombies won't run away from sunlight.
- Zombies sometimes start spinning around in circles randomly.
- If a zombie is trying to break down a door to kill NPC villagers or players, if you walk in front of the zombie which is trying to break down a door, they inflict damage on you and the zombie still isn't hostile to you if pursuing NPC villagers or other players.
- A zombie can be harmed if in a building packed with NPC villagers and there's no room for a zombie to move around in a building.
- In a room with slabs on both the floor and ceiling where there is still a space of 2 blocks a zombie will stand still and will make no attempt to harm the player, this maybe useful for a mob trap where they are pushed in to a room by water and it would be safe to stand and kill them cause they won't move.
- In 1.3.1 doors cannot be broken due to a breaking bug. The door will stay broken if the zombie leaves or is killed. Breaking the broken door will create a new crack in the door and if removed, will create broken air.
你知道吗
A Zombie horde that spawned outside a NPC village.
- 因为僵尸外观和玩家相似,僵尸和玩家的皮肤可以通用。
- 巨人是不再被使用的一种变种僵尸,现在只能通过第三方程序(third party programs)出现。它们的行为习惯与僵尸相似,但它们有100颗心的生命值,每次攻击能造成8.5颗心的伤害,而且当你在它们正下方时,它们不能对你造成伤害。
- A Splash Potion of Fire Resistance can be used to prevent Zombies from burning in direct sunlight.
- A Zombie hit by a Splash Potion of Harming will gain health, and when it is hit by a Splash Potion of Healing it will lose health. Zombies are unaffected by Splash Potions of Regeneration and Poison.
- Zombie armor has no durability score, which means it can never 'wear out' the way player armor does. Two points (
) of armor gives 8% damage reduction from most sources. This means the player would need to deal 22(
× 11) physical damage to kill a Zombie. When dropped from a height of 23 blocks, a Zombie would have its health dropped to half a heart but still takes two unarmed hits to kill. As unarmed hits deal half a heart each hit, the first hit would be reduced by the armor and send the zombie's health down below half a heart, thus a second hit is required. There is no one-hit (unarmed) method to kill Zombies in a falling trap. - In the Snapshot 12w04a, when spawning a Zombie in daylight with an egg on Soul Sand, it will not catch fire.
- When killed in the day while raining, a Zombie might make a "hiss" sound, due to the fact that it will catch on fire and immediately be burned out.
- Even if attacked by an arrow from a Skeleton, the Zombie will still be focused on attacking the player.
- Zombies can climb ladders, but will only do so if their pathfinding runs them into one.
- At 12w32a, there is a 0.5% chance that, when allowed, can spawn all 4 zombie clads with armor and weapons, Or zombie villagers with full armor and an enchanted sword
- In snapshot 12w32a zombies NBT tags can be edited to make them use any item in the game with any enchantment as a weapon and wear any armor with any enchantment.
- In snapshot 12w32a, Zombies use their attack animation like they did in Classic 0.24. This only shows when a zombie is holding a weapon.
- Villager zombies have brown eyes, but normal villagers have green eyes.
画廊
- ZOMBIE PNG.png
How a zombie's texture is used in a texture pack.
- 2012-01-21 20.50.36.png
A Zombie emerging from a dark cave.
- Gold armor zombie.png
A zombie clad in gold armor wielding an iron shovel.
- Leather Armored Zombie.png
A zombie wearing a leather chestplate and helmet.
另见
- Zombie Pigman
- Giant
- Rotten Flesh
- Armor
- Tools
- Villager




