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僵尸(Zombie)是一种外貌与玩家相似的攻击性生物。会生成在昏暗以及光照不足的地方,或是村民在攻城时被僵尸攻击后。僵尸会向玩家蹒跚前进并试图接触以进行攻击。僵尸跟骷髅相似,在日光下会着火。
Appearance
Zombies have green skin, empty eye sockets, and identical clothing to the player and humans. They are 2 blocks tall, 1 block wide, and 0.25 blocks thick.
用途
僵尸死亡时会掉落0-2片的腐肉,可以食用,同时也有80%几率造成玩家食物中毒。腐肉也可以被用来治疗驯服的狼,而狼并不会中毒。[1]
僵尸有罕见的机率掉落铁头盔、铁锹、铁剑和铁锭。只有玩家杀死的僵尸才有可能掉落。
行为
Zombies can deal damage through closed doors.
A Zombie trying to break the door down instead of taking an alternative path.
一只僵尸出现在昏暗的洞穴中。
僵尸漫无目的地漫游时会发出哀鸣,而攻击或受到伤害时会咆哮或发出咯咯的声音。僵尸会以2~6只为一组的形式出现并追赶视野中的玩家,僵尸会尝试躲避障碍物(包括悬崖与岩浆等)并会尝试寻找追到玩家的最短路线。与骷髅不同的是,受到玩家反击的僵尸不会进行躲避,而会继续追赶。Zombies can sometimes deal damage through a closed door, as shown on the picture to the right. This is because when they occupy the space of the door, the game considers their hits as reaching past the door into an adjacent block. The behavior of the zombies is demonstrated in this video.
在拂晓时(太阳高度角大于等于15度),暴露在日光下的僵尸会自燃。然而,僵尸会尝试寻找阴暗处或进入水体以自保。在水中,它们将不会燃烧。不过一旦它们离开水的话,还是会重新自燃。雨也能够阻止僵尸自燃。
Zombies will attempt to break down wooden doors, continuously banging on them. This is only successful on Hard and Hardcore though; on other difficulties, the door will crack, but not break. Iron Doors are always safe from Zombie attack and destruction. Zombies will attack Villagers within 16 blocks of themselves, ignoring the hazard of direct sunlight. The Villager(s) will attempt to flee from pursuing Zombies. Once a Zombie has focused on an Villager, the Zombie will ignore any other Villagers and the player until its target is killed or when the player attacks it.
Like most mobs, Zombies will always float on water even if their target is below them.
战斗
僵尸是一种容易处理并且不会造成太大威胁的敌人。除非是在狭窄的地方遇到它,或者是遇到一大群。玩家能在站在足够高的地方在它接近时反复攻击它。如果玩家已经被数只僵尸追上,可以轮流对每一只试图接近的僵尸进行攻击,能避免被僵尸接触。If a player is in a small room with several Zombies and no escape route, it is advisable to use a blocking and slashing technique; this slowly kills the Zombies while reducing the damage they inflict.
Zombies, along with Zombie Pigmen and Skeletons, can be damaged by Splash Potions of Healing.
防范措施
僵尸在身处于日光下,接触岩浆或火等情况下都会燃烧,而且接触仙人掌也会被伤害。地表的僵尸群只要玩家定时在天变黑,僵尸出现前睡到床上,就能有效控制住(僵尸需要低亮度下生成)。
Should a player be trapped on the surface outside at dusk, they can dig a single block wide pit 3 blocks deep, seal off the top with a block, and wait for morning light to burn away the undead before climbing out. However, this leaves the player vulnerable to creepers that may have spawned in the area due to their immunity to sunlight.
The Player can also kill Zombie mobs by using a bow from a distance so the player will not be vulnerable to attacks.
If the player places a door rotated so having one "closed" appears "open" and vice versa, Zombies will not attempt to break them, simply standing in front of them if they wish to enter.
A popular method of protecting your shelter from Zombies in Hard mode without wasting iron is to place a fence gate and wooden pressure plate in front of your door. That way, the Zombie cannot get to the door to break it, and you stay protected from the arrows of Skeletons and the detection of other mobs as you would with a door in your shelter.
防护建筑方法
抵挡僵尸是进行建筑时最容易做到的。只需要在房屋内部和周围提供充足的亮光。 栅栏或者大于等于两格高的方块围成的墙壁能有效将僵尸抵御在外。
历史
| Survival Test | |||||
|---|---|---|---|---|---|
| 0.24 (August 14, 2009) | Zombies were the second mob to be added to Minecraft, after humans. They were the fastest mob in the game before Spiders were added in 0.26 and 0.27, and could run as fast as the player. They would occasionally appear wearing armor, but this had no protective effect on their health. When killed, Zombies gave 80 points each to the player, but they did not drop their armor. Zombies also had arm swinging animations when they attacked.[2] | ||||
| Java版Indev | |||||
| Indev | Zombies' armor was removed, as well as their arm swinging attack animations. | ||||
| February 19, 2010 | Zombies dropped 0-2 feathers upon death. Before chickens existed in Minecraft, Notch confessed[3] that he made Zombies drop feathers because he had no idea what they should have dropped when killed. | ||||
| Java版Beta | |||||
| 1.8 | Zombies now dropped Rotten Flesh instead of Feathers. | ||||
| 1.9pre4 | Zombies were harmed by Splash Potions of Healing, and healed by Splash Potions of Harming. They also became immune to poison, although Splash Potions of Regeneration did not affect them. | ||||
| r | |||||
| 12w03a | The Zombies' AI was improved, giving them a much better sense of direction when pursuing the player, allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. They were also given the ability to 'see' through windows, the first mob able to do so intelligently, not counting Spiders, who are able to see through all blocks. | ||||
| 12w04a | The Zombies' AI was improved again to cope with catching fire in sunlight. If a Zombie is exposed to sunlight and bursts into flames, it will search for a body of water to douse the flames. The same goes for skeletons, whose AI has been improved also, so they run for shelter when exposed to sunlight. | ||||
| 12w06a | Zombies chased and attacked Villagers, attacked doors (breaking them on Hard and Hardcore difficulties), and sometimes dropped Iron Ingots, Helmets, Shovels and Swords as a rare drop. Sometimes Zombies attacked villagers in preference to the player, and always chose the shortest way to the target, even if there was a door in the way. | ||||
| 12w07a | The drop rate of rare drops was reduced. | ||||
| u | |||||
| 12w32a | Zombie armor was added back into the game, and they could wear any type of armor. Zombies could now also hold an Iron Sword or Iron Shovel. Zombies had a chance of dropping these items if they had them. Iron Helmets, Swords, and Shovels were removed as rare drops.
When a zombie holds a weapon the damage it does is equal to the damage the player would do with the weapon (3( Armor worn by Zombies works the same as it does for the player, each piece gives a certain amount of armor points, where each 1( | ||||
In the Pocket Edition Alpha 0.2.0, Sheep and Zombies were added, making them the first mobs in PE.
漏洞
- Zombies will stand still in daylight if it is raining. This bug makes them appear 'scared' to move as if they feared catching on fire, even though the rain would douse the flames. (may not be a bug, they could be 'scared' just in the case that the rain stops when they go outside).
- In Pocket Edition Alpha 0.2.0, some Zombies will not catch fire in the sunlight.
- In Pocket Edition, Zombies can attack the player through doors if the player is standing directly in front of it and cannot move any further. This also means the player can attack the Zombie the same way.
- Zombies won't run away from sunlight.
- Zombies sometimes start spinning around in circles randomly.
- If a zombie is trying to break down a door to kill NPC villagers or players, if you walk in front of the zombie which is trying to break down a door, they inflict damage on you and the zombie still isn't hostile to you if pursuing NPC villagers or other players.
- A zombie can be harmed if in a building packed with NPC villagers and there's no room for a zombie to move around in a building.
- In a room with slabs on both the floor and ceiling where there is still a space of 2 blocks a zombie will stand still and will make no attempt to harm the player, this maybe useful for a mob trap where they are pushed in to a room by water and it would be safe to stand and kill them cause they won't move.
- In 1.3.1 doors cannot be broken due to a breaking bug. The door will stay broken if the zombie leaves or is killed. Breaking the broken door will create a new crack in the door and if removed, will create broken air.
你知道吗
A Zombie horde that spawned outside a NPC village.
- 因为僵尸外观和玩家相似,僵尸和玩家的皮肤可以通用。
- 巨人是不再被使用的一种变种僵尸,现在只能通过第三方程序(third party programs)出现。它们的行为习惯与僵尸相似,但它们有100颗心的生命值,每次攻击能造成8.5颗心的伤害,而且当你在它们正下方时,它们不能对你造成伤害。
- A Splash Potion of Fire Resistance can be used to prevent Zombies from burning in direct sunlight.
- A Zombie hit by a Splash Potion of Harming will gain health, and when it is hit by a Splash Potion of Healing it will lose health. Zombies are unaffected by Splash Potions of Regeneration and Poison.
- Zombie armor has no durability score, which means it can never 'wear out' the way player armor does. Two points (
) of armor gives 8% damage reduction from most sources. This means the player would need to deal 22(
× 11) physical damage to kill a Zombie. When dropped from a height of 23 blocks, a Zombie would have its health dropped to half a heart but still takes two unarmed hits to kill. As unarmed hits deal half a heart each hit, the first hit would be reduced by the armor and send the zombie's health down below half a heart, thus a second hit is required. There is no one-hit (unarmed) method to kill Zombies in a falling trap. - In the Snapshot 12w04a, when spawning a Zombie in daylight with an egg on Soul Sand, it will not catch fire.
- When killed in the day while raining, a Zombie might make a "hiss" sound, due to the fact that it will catch on fire and immediately be burned out.
- Even if attacked by an arrow from a Skeleton, the Zombie will still be focused on attacking the player.
- Zombies can climb ladders, but will only do so if their pathfinding runs them into one.
- At 12w32a, there is a 0.5% chance that, when allowed, can spawn all 4 zombie clads with armor and weapons, Or zombie villagers with full armor and an enchanted sword
- In snapshot 12w32a zombies NBT tags can be edited to make them use any item in the game with any enchantment as a weapon and wear any armor with any enchantment.
- In snapshot 12w32a, Zombies use their attack animation like they did in Classic 0.24. This only shows when a zombie is holding a weapon.
- Villager zombies have brown eyes, but normal villagers have green eyes.
画廊
- ZOMBIE PNG.png
How a zombie's texture is used in a texture pack.
- 2012-01-21 20.50.36.png
A Zombie emerging from a dark cave.
- Gold armor zombie.png
A zombie clad in gold armor wielding an iron shovel.
- Leather Armored Zombie.png
A zombie wearing a leather chestplate and helmet.
另见
- Zombie Pigman
- Giant
- Rotten Flesh
- Armor
- Tools
- Villager




