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  •  Anger: Ticks until the Zombie Pigman becomes neutral. -32,768 to 0 for neutral Zombie Pigmen; 1 to 32,767 for angry Zombie Pigmen. Value depletes by one every tick if value is greater than 0. When the value turns from 1 to 0, the Zombie Pigman does not stop tracking the player until the player has exited the Zombie Pigman's detection radius (due to an AI update in 1.8). When hit by a player or when another Zombie Pigman within 32 blocks is hit by a player, the value is set to a random number between 400 and 800.
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