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所谓:“世界界限”(也就是我们说的 "边境之地") 是Minecraft地图可用区域的边界, 存在于 X/Z 29,999,999附近。 在1.7.9(正式版)之前,靠近该地区会发生一些奇怪的事情(例如严重扭曲的地形,不正常的卡顿)
History
1.8 (Upcoming)
在1.8及以后的版本,分布在X/Z 29,999,999以外的假区块将不被渲染,就像在万圣节更新之前的版本中 X/Z 31,999,999 以外的区块不会被渲染。同样的,用于防止玩家进入更远的地方的隐形墙也会被移动并改为新的 世界边界,允许玩家利用"/worldborder center"命令进入X/Z 30,000,000 以外的区域并移动边界。 然而,如果玩家试图越过这道界限,无论是单人游戏还是多人游戏,玩家都会“掉线”,并发送信息显示玩家进入了“非法区域”,当玩家重新进入游戏是,他们会出现在他们越过世界界限之前的位置。值得注意的是,如果玩家利用传送的方式越过边界,那么他会永远的停留在“非法区域”并再也不能玩那个存档。 使用地图编辑器或者“NBT editor”修改玩家所处位置可以弥补这个错误。
1.7
- 一道隐形的墙将会出现在X/Z ±30,000,000处并且向上延伸至Y = 2,147,483,647。
图为在Y =30,000,000处雪的样子。
图为插在隐形墙边上的萤石上方的火把,可以发现,这些火把的粒子效果是错误的。
在1.7版本中,隐形墙会出现在距离原始出生点30000000米处,注意图中的植被,它们很明显的被隐形墙切割了。
图为在1.7版本中,挂在隐形墙上的红石火把。
图为在1.7版本中,史莱姆尝试前往Z=30000000处。
- 如果你在隐形墙上放置萤石,你就可以在萤石上方插火把。
- 在X/Z 29,999,999处建造下界传送门将会把你带到3,700,000处。
- In 13w36b, Minecraft crashes after X/Z ±29,999,840 on Default, Large Biomes, and AMPLIFIED worlds.
- In 13w37a, there is an invisible wall at X/Z ±30,000,000 that goes up to Y 2,147,483,647. Walking on this wall far enough will cause the game to crash.
- Sand, gravel, red sand, anvils, or anything else that can fall, will only fall when placed on certain blocks, will stay in the air on most others, and will immediately drop as an item on other sides. there is no particular pattern, though.
- Fall particles do not appear under the users feet when they land.
- It is possible to teleport into the invisible wall by utilizing the command /tp <username> ±29999999.9 100 0 and it will be as if the player is trapped in a block on all sides, except the side that is facing away from the invisible wall. However, if the player is teleported to a corner where two invisible walls meet, they will be unable to escape while standing. Any items dropped while facing the wall will glitchily fly about as if trapped in blocks, sometimes flying further into the farlands and sometimes being propelled with great force back. The items will be saved and reappear in the invisible wall when the world is saved and reloaded, however, they will be propelled back when flying close enough to where the invisible wall meets the normal world.
- At 12,550,821 and past all falling sand entities drop as dropped items when landing rather than becoming placed blocks no matter what they land on. Just before that point all falling sand entities refuse to fall at all when blocks below them are removed.
- The Far Lands also take effect on the Y-Axis. At about 200,000, snow appears distorted. At About Y 2,000,000, the snow appears stretched at the Y-Axis, At about Y 30,000,000, the snow appears to be stretched a very lot at the Y axis.
1.5
- Spawn eggs fail to spawn monsters.
- Sometimes, it is impossible to attack monsters.
- Unloaded chunks/chunk errors will appear.
- Vehicles are placed incorrectly.
- After X/Z ±29,999,999, fake clientside mobs will render and they cannot move and cannot be killed or despawned. However, they still have the small movement.
- After X/Z ±20,000,650, the item frame looks extremely distorted. It will be very close to you and it moves every time you move. It also disappears when you are near a wall.
1.3.1
- Prior to 1.3:
- Torch flames stop centering on torches after block X/Z of ± 8,388,607.
- In the ± X Directions, it will render on the center of the X edge.
- On the -X side for odd blocks.
- On the +X side for even blocks.
- In the ± Z Directions, it will render on the center of the Z edge.
- On the -Z side for odd blocks.
- On the +Z side for even blocks.
- In the corner past X/Z of ± 8,388,607 it will render in the corner of the block.
- On the +X/Z corner for odd X/Z blocks.
- On the -X +Z corner for even X odd Z blocks.
- On the -X -Z corner for even X even Z blocks.
- On the +X -Z corner for odd X even Z blocks.
- In the ± X Directions, it will render on the center of the X edge.
- Piston Shafts Stop Rendering correctly after X/Z of ± 2,097,151.
- They render 2 dimensionally in non-corners between X/Z of ± 2,097,151 and X/Z of ± 8,388,607.
- They do not render at all in corners between X/Z of ± 2,097,151 and X/Z of ± 8,388,607.
- They render as 3 dimensional rectangles in non-corners after X/Z of ± 8,388,607.
- When facing up or down, they render as 3 dimensional squares (full block size) in corners after X/Z of ± 8,388,607.
- Redstone stops rendering and connecting correctly after block X/Z of ± 4,194,303.
- After X/Z of ± 1,048,576, redstone starts to stretch and distort. After X/Z of ± 4,194,303 it gets as big as one block, and at X/Z of ± 8,388,607 it stretches even more until you get to X/Z of ± 16,777,216, where the redstone stretches outside the block boundary, could only render in certain places, and when placed, is sometimes offset with the block. The hitbox is still the same.
- Rain stops falling in random patterns after X/Z of ± 8,388,607.
- In non-corners it falls in rows on the side of the blocks.
- In corners it falls on just the corner of every block.
- End Portal Blocks don't render correctly.
- Torch flames stop centering on torches after block X/Z of ± 8,388,607.
- As of 12w18a, the phantom chunks will start generating chunks as of the regular world and you could go over the 32 block limit.
- As of 12w25a, the game lets you travel past 30,000,032 meters until it says "Illegal Position" at 32,000,000 meters.
1.0.0
- In some cases, a player will not be able to place or destroy any blocks and most of the generation becomes clear. if this is the case the giant wall will seem to despawn. In these cases there are usually also a corresponding effect of there being a lot more caves generated.
- The fire of 火把 will appear in/on a block next to the torch, instead of on the torch itself.
- At and past X/Z of ± 8,388,607 lit TNT will Jump to the corner of the cell it was lit in. This means Cannons are impossible.
- Piston heads will disappear when the block is activated, and will have the same effect as sand does when falling (then disappears).
- Paintings can be placed over other paintings near the far lands.
- The floating book in the enchantment table seems to behave abnormally when a player is moving near it.
- Redstone occasionally appears extremely distorted, with stretched graphics. It can also appear misplaced, or completely invisible, but the highlight box still appears indicating where redstone is placed.
- Flower pots, cauldrons and hoppers, when looked from the inside, one of the sides is translucent, and the graphics for that side appear one block away on the opposite side of where the texture is missing from.
- Highlight box for cake fails to appear correctly.
- Lily pads fail to appear.
- Flames from a monster spawner only appear on one side of the block.
- Many lighting glitches and strange air pockets form on multiplayer, although untested in singleplayer.
- The graphic for end portal block fails to appear correctly, and redstone ore particles are only in the corners.
Beta 1.8 to Release 1.6.4
In Beta 1.8, instead of the Far Lands starting to generate at 12,550,820 meters from the center of the map, the playable area abruptly ends at 30,000,000 meters, or 1,875,000 chunks in a single direction, and fake chunks start generating. From here on, lighting does not work.
As of Beta 1.8, some of the strange terrain may be gone, but some of the effects aren't.
- After X/Z ±30,000,000, the world will start generating fake chunks, where lighting doesn't work and blocks stop clipping. Fake chunks are composed of grass, dirt, mycelium, bedrock, stone, (ice on rare occasions, but only spawning 1 block at a time) (or Netherrack if you're in the Nether far lands), water, and lava only. No foliage such as trees or grass will generate, nor will mobs. If trees happen to generate next to the edge between the normal overworld and the far lands, then the trees will appear to "cut off" on the far lands side. There is a dark line of dirt separating the 2 types of chunks. It is possible to walk on them if on the edge.
- Fake chunks are non-solid; entering them will cause you to fall into the 虚空.
- Flying about 32 blocks past the edge of a fake chunk will trap you in the air, immobilizing you. This happens with all entities. This seems no longer be the case as of 1.3.1 and further versions.
- Also, the clouds will act strangely, moving at abnormally high speeds. Reloading the save should fix the clouds, but the position glitch will still be present; it will be impossible to escape.
- If you use the /kill command to escape, then you will escape, but after 2 minutes, Minecraft crashes with a black screen, then you cannot play Minecraft anymore.
- Also, the clouds will act strangely, moving at abnormally high speeds. Reloading the save should fix the clouds, but the position glitch will still be present; it will be impossible to escape.
A view under the fake chunks (1.6.2)
- Chunks stop rendering after X/Z of about ± 30,000,064
- This seems to no longer be the case as of 12w27a.
- Water and lava's visual overlays do not render at all considering the nature of blocks in the far lands.
- At excessive X/Z positions, particles (rain, water, snow, etc.) fail to appear staggered, instead forming rows of flat "panes".
- The Far Lands do not lag in Beta 1.8.
- After a player goes past the 20,000 mark on any coordinate the insides of water change into void particles.
- Past the point of 12,550,868 X/Z, Villager NPC arms will fail to render. However the rest of the body loads perfectly.
- 梯子 do not have hitboxes.
- Naturally generated structures like caves and ravines form as they would in real chunks, but they are devoid of all ores, and are in fact not solid. The top "solid" layer is dirt, with the "ocean" above it, and "lava" below it.
- Lighting does not function in fake chunks, appearing at level 15, during the day, and 4 during the night and most block types don't generate, only basic blocks.
- Blocks will not function as they should; gravel will not fall, torches will produce strange torch flames in random places
- Structures will not generate, and structure parts that generate at X/Z= >30,000,000 will get blocked off.
Infdev to Beta 1.7.3
From Infdev to Beta 1.7.3, a giant distortion wall (gibberish swiss cheese terrain that reached the build limit) was generated starting from 12,550,821 onwards. This was known as the "边境之地". This phenomena was fixed in Beta 1.8, as the result of an unintended side effect of the large changes in terrain generation changes. This resulted in the disappearance of the distortion wall.
Classic
在Classic版本中,地图被一片大海包围,不过无法进入这些大海,这些大海的水也无法流动。大海的底部是一层厚厚的基岩,这层基岩一直延伸到底部虚空基岩层。
Pre-classic
在Pre-classic版本中,世界的边界什么都没有,全部都是虚空,但是跳下去不会受到伤害,只会无休止的往下掉。此外,Pre-classic中的虚空是不管从上面看还是从下面看都是淡蓝色的,而不是黑色的,也没有虚空颗粒。
Trivia
- In 1.7.2-1.7.3/4, the invisible wall at X/Z = 30,000,000 acts like the 屏障 block that was added in the recent snapshots.
20 blocks short of the 30 million mark. Not only are the torches and their flames not lined up, but the flames each picked a different direction to bend.
What the Fake Chunks are like (Left) compared to real chunks (Right) in an ocean biome.
The weird swamp biome around x: 30,000,000. There is only dirt on the seafloor. It also does not generate trees and tall grass.
Gallery
- 2012-06-23 13.33.03.png
Void particles in the Far Lands appear in very specific patterns.
