你可以幫助我們來翻譯此條目,但請勿使用機器翻譯。
所謂:「世界界限」(也就是我們説的 "邊境之地") 是Minecraft地圖可用區域的邊界, 存在於 X/Z 29,999,999附近。 在1.7.9(正式版)之前,靠近該地區會發生一些奇怪的事情(例如嚴重扭曲的地形,不正常的卡頓)
History
1.8 (Upcoming)
在1.8及以後的版本,分佈在X/Z 29,999,999以外的假區塊將不被繪製,就像在萬聖節更新之前的版本中 X/Z 31,999,999 以外的區塊不會被繪製。同樣的,用於防止玩家進入更遠的地方的隱形牆也會被移動並改為新的 世界邊界,允許玩家利用"/worldborder center"命令進入X/Z 30,000,000 以外的區域並移動邊界。 然而,如果玩家試圖越過這道界限,無論是單人遊戲還是多人遊戲,玩家都會「掉線」,並發送資訊顯示玩家進入了「非法區域」,當玩家重新進入遊戲是,他們會出現在他們越過世界界限之前的位置。值得注意的是,如果玩家利用傳送的方式越過邊界,那麼他會永遠的停留在「非法區域」並再也不能玩那個存檔。 使用地圖編輯器或者「NBT editor」修改玩家所處位置可以彌補這個錯誤。
1.7
- 一道隱形的牆將會出現在X/Z ±30,000,000處並且向上延伸至Y = 2,147,483,647。
圖為在Y =30,000,000處積雪的樣子。
圖為插在隱形牆邊上的螢石上方的火炬,可以發現,這些火炬的粒子效果是錯誤的。
在1.7版本中,隱形牆會出現在距離原始重生點30000000米處,注意圖中的植被,它們很明顯的被隱形牆切割了。
圖為在1.7版本中,掛在隱形牆上嘅紅石火炬。
圖為在1.7版本中,史萊姆嘗試前往Z=30000000處。
- 如果你在隱形牆上放置螢石,你就可以在螢石上方插火炬。
- 在X/Z 29,999,999處建造地獄傳送門將會把你帶到3,700,000處。
- In 13w36b, Minecraft crashes after X/Z ±29,999,840 on Default, Large Biomes, and AMPLIFIED worlds.
- In 13w37a, there is an invisible wall at X/Z ±30,000,000 that goes up to Y 2,147,483,647. Walking on this wall far enough will cause the game to crash.
- Sand, gravel, red sand, anvils, or anything else that can fall, will only fall when placed on certain blocks, will stay in the air on most others, and will immediately drop as an item on other sides. there is no particular pattern, though.
- Fall particles do not appear under the users feet when they land.
- It is possible to teleport into the invisible wall by utilizing the command /tp <username> ±29999999.9 100 0 and it will be as if the player is trapped in a block on all sides, except the side that is facing away from the invisible wall. However, if the player is teleported to a corner where two invisible walls meet, they will be unable to escape while standing. Any items dropped while facing the wall will glitchily fly about as if trapped in blocks, sometimes flying further into the farlands and sometimes being propelled with great force back. The items will be saved and reappear in the invisible wall when the world is saved and reloaded, however, they will be propelled back when flying close enough to where the invisible wall meets the normal world.
- At 12,550,821 and past all falling sand entities drop as dropped items when landing rather than becoming placed blocks no matter what they land on. Just before that point all falling sand entities refuse to fall at all when blocks below them are removed.
- The Far Lands also take effect on the Y-Axis. At about 200,000, snow appears distorted. At About Y 2,000,000, the snow appears stretched at the Y-Axis, At about Y 30,000,000, the snow appears to be stretched a very lot at the Y axis.
1.5
- Spawn eggs fail to spawn monsters.
- Sometimes, it is impossible to attack monsters.
- Unloaded chunks/chunk errors will appear.
- Vehicles are placed incorrectly.
- After X/Z ±29,999,999, fake clientside mobs will render and they cannot move and cannot be killed or despawned. However, they still have the small movement.
- After X/Z ±20,000,650, the item frame looks extremely distorted. It will be very close to you and it moves every time you move. It also disappears when you are near a wall.
1.3.1
- Prior to 1.3:
- Torch flames stop centering on torches after block X/Z of ± 8,388,607.
- In the ± X Directions, it will render on the center of the X edge.
- On the -X side for odd blocks.
- On the +X side for even blocks.
- In the ± Z Directions, it will render on the center of the Z edge.
- On the -Z side for odd blocks.
- On the +Z side for even blocks.
- In the corner past X/Z of ± 8,388,607 it will render in the corner of the block.
- On the +X/Z corner for odd X/Z blocks.
- On the -X +Z corner for even X odd Z blocks.
- On the -X -Z corner for even X even Z blocks.
- On the +X -Z corner for odd X even Z blocks.
- In the ± X Directions, it will render on the center of the X edge.
- Piston Shafts Stop Rendering correctly after X/Z of ± 2,097,151.
- They render 2 dimensionally in non-corners between X/Z of ± 2,097,151 and X/Z of ± 8,388,607.
- They do not render at all in corners between X/Z of ± 2,097,151 and X/Z of ± 8,388,607.
- They render as 3 dimensional rectangles in non-corners after X/Z of ± 8,388,607.
- When facing up or down, they render as 3 dimensional squares (full block size) in corners after X/Z of ± 8,388,607.
- Redstone stops rendering and connecting correctly after block X/Z of ± 4,194,303.
- After X/Z of ± 1,048,576, redstone starts to stretch and distort. After X/Z of ± 4,194,303 it gets as big as one block, and at X/Z of ± 8,388,607 it stretches even more until you get to X/Z of ± 16,777,216, where the redstone stretches outside the block boundary, could only render in certain places, and when placed, is sometimes offset with the block. The hitbox is still the same.
- Rain stops falling in random patterns after X/Z of ± 8,388,607.
- In non-corners it falls in rows on the side of the blocks.
- In corners it falls on just the corner of every block.
- End Portal Blocks don't render correctly.
- Torch flames stop centering on torches after block X/Z of ± 8,388,607.
- As of 12w18a, the phantom chunks will start generating chunks as of the regular world and you could go over the 32 block limit.
- As of 12w25a, the game lets you travel past 30,000,032 meters until it says "Illegal Position" at 32,000,000 meters.
1.0.0
- In some cases, a player will not be able to place or destroy any blocks and most of the generation becomes clear. if this is the case the giant wall will seem to despawn. In these cases there are usually also a corresponding effect of there being a lot more caves generated.
- The fire of 火炬 will appear in/on a block next to the torch, instead of on the torch itself.
- At and past X/Z of ± 8,388,607 lit TNT will Jump to the corner of the cell it was lit in. This means Cannons are impossible.
- Piston heads will disappear when the block is activated, and will have the same effect as sand does when falling (then disappears).
- Paintings can be placed over other paintings near the far lands.
- The floating book in the enchantment table seems to behave abnormally when a player is moving near it.
- Redstone occasionally appears extremely distorted, with stretched graphics. It can also appear misplaced, or completely invisible, but the highlight box still appears indicating where redstone is placed.
- Flower pots, cauldrons and hoppers, when looked from the inside, one of the sides is translucent, and the graphics for that side appear one block away on the opposite side of where the texture is missing from.
- Highlight box for cake fails to appear correctly.
- Lily pads fail to appear.
- Flames from a monster spawner only appear on one side of the block.
- Many lighting glitches and strange air pockets form on multiplayer, although untested in singleplayer.
- The graphic for end portal block fails to appear correctly, and redstone ore particles are only in the corners.
Beta 1.8 to Release 1.6.4
In Beta 1.8, instead of the Far Lands starting to generate at 12,550,820 meters from the center of the map, the playable area abruptly ends at 30,000,000 meters, or 1,875,000 chunks in a single direction, and fake chunks start generating. From here on, lighting does not work.
As of Beta 1.8, some of the strange terrain may be gone, but some of the effects aren't.
- After X/Z ±30,000,000, the world will start generating fake chunks, where lighting doesn't work and blocks stop clipping. Fake chunks are composed of grass, dirt, mycelium, bedrock, stone, (ice on rare occasions, but only spawning 1 block at a time) (or Netherrack if you're in the Nether far lands), water, and lava only. No foliage such as trees or grass will generate, nor will mobs. If trees happen to generate next to the edge between the normal overworld and the far lands, then the trees will appear to "cut off" on the far lands side. There is a dark line of dirt separating the 2 types of chunks. It is possible to walk on them if on the edge.
- Fake chunks are non-solid; entering them will cause you to fall into the 虛空.
- Flying about 32 blocks past the edge of a fake chunk will trap you in the air, immobilizing you. This happens with all entities. This seems no longer be the case as of 1.3.1 and further versions.
- Also, the clouds will act strangely, moving at abnormally high speeds. Reloading the save should fix the clouds, but the position glitch will still be present; it will be impossible to escape.
- If you use the /kill command to escape, then you will escape, but after 2 minutes, Minecraft crashes with a black screen, then you cannot play Minecraft anymore.
- Also, the clouds will act strangely, moving at abnormally high speeds. Reloading the save should fix the clouds, but the position glitch will still be present; it will be impossible to escape.
A view under the fake chunks (1.6.2)
- Chunks stop rendering after X/Z of about ± 30,000,064
- This seems to no longer be the case as of 12w27a.
- Water and lava's visual overlays do not render at all considering the nature of blocks in the far lands.
- At excessive X/Z positions, particles (rain, water, snow, etc.) fail to appear staggered, instead forming rows of flat "panes".
- The Far Lands do not lag in Beta 1.8.
- After a player goes past the 20,000 mark on any coordinate the insides of water change into void particles.
- Past the point of 12,550,868 X/Z, Villager NPC arms will fail to render. However the rest of the body loads perfectly.
- 梯 do not have hitboxes.
- Naturally generated structures like caves and ravines form as they would in real chunks, but they are devoid of all ores, and are in fact not solid. The top "solid" layer is dirt, with the "ocean" above it, and "lava" below it.
- Lighting does not function in fake chunks, appearing at level 15, during the day, and 4 during the night and most block types don't generate, only basic blocks.
- Blocks will not function as they should; gravel will not fall, torches will produce strange torch flames in random places
- Structures will not generate, and structure parts that generate at X/Z= >30,000,000 will get blocked off.
Infdev to Beta 1.7.3
From Infdev to Beta 1.7.3, a giant distortion wall (gibberish swiss cheese terrain that reached the build limit) was generated starting from 12,550,821 onwards. This was known as the "邊境之地". This phenomena was fixed in Beta 1.8, as the result of an unintended side effect of the large changes in terrain generation changes. This resulted in the disappearance of the distortion wall.
Classic
在Classic版本中,地圖被一片大海包圍,不過無法進入這些大海,這些大海的水也無法流動。大海的底部是一層厚厚的基岩,這層基岩一直延伸到底部虛空基岩層。
Pre-classic
在Pre-classic版本中,世界的邊界什麼都沒有,全部都是虛空,但是跳下去不會受到傷害,只會無休止的往下掉。此外,Pre-classic中的虛空是不管從上面看還是從下面看都是淺藍色的,而不是黑色的,也沒有虛空顆粒。
Trivia
- In 1.7.2-1.7.3/4, the invisible wall at X/Z = 30,000,000 acts like the 障幕 block that was added in the recent snapshots.
20 blocks short of the 30 million mark. Not only are the torches and their flames not lined up, but the flames each picked a different direction to bend.
What the Fake Chunks are like (Left) compared to real chunks (Right) in an ocean biome.
The weird swamp biome around x: 30,000,000. There is only dirt on the seafloor. It also does not generate trees and tall grass.
Gallery
- 2012-06-23 13.33.03.png
Void particles in the Far Lands appear in very specific patterns.
