Zombie pigman or zombified piglins[upcoming: JE 1.16 & BE 1.16.0] are undead neutral mobs that mainly inhabit the Nether. (Request to add article for the Old Zombie Pigman, for Legacy console editions)
Spawning
Zombie pigmen can spawn in the Nether, from nether portals, or from pigs struck by lightning. They have a 5% chance of spawning as baby zombie pigmen.
A baby zombie pigman has a 5% chance of spawning as a chicken jockey.[JE only]
All zombie pigmen spawn with a golden sword, which has a small chance of being enchanted in Normal or Hard modes: from 0 to 25%. This chance varies depending on the regional difficulty as the sword's enchantment is from 5 to 23 levels.
On Halloween (October 31), zombie pigmen have a 22.5% chance of spawning with a pumpkin or a 2.5% chance of spawning with a jack o'lantern equipped as headgear.[JE only]
Nether
Zombie pigmen spawn in groups of 4 in the Nether at light level 11 or lower.[1]
They spawn commonly in nether wastes, uncommonly in crimson forests and one sometimes is found riding a strider in lava oceans. [upcoming: JE 1.16 & BE 1.16.0]
Nether portals
When a nether portal block in the Overworld receives a block tick, there is a chance of 1⁄2000 (0.05%) on Easy, 2⁄2000 (0.1%) on Normal and 3⁄2000 (0.15%) on Hard for it to spawn a mob.
In Java Edition, they appear inside one of the portal blocks on the bottom.
In Bedrock Edition, they spawn one block to the east or south of the portal (depending on which direction the portal is facing) and neither slabs nor lighting prevents this.
If a zombie pigman spawned in this way does not leave the portal it spawns on, there is a possibility of teleporting to the Nether.
Pigs
A zombie pigman spawns when lightning strikes within 4 blocks of a pig. If the player is riding the pig when lightning hits it, a zombie pigman appears on top of the player.
Even if the pig is a baby, the zombie pigman still spawns as an adult.[JE only][until JE 1.16]
Piglins
A piglin that enters the Overworld or end transforms into a zombified piglin after 15 seconds.
It also has a 5% chance of becoming a chicken jockey.[JE only]
Drops
- 0–1 rotten flesh. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
- 0–1 gold nuggets. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
- There is a 2.5% chance to drop a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III.
- There is an 8.5% chance to drop their golden sword if killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, for a maximum of 11.5% with Looting III.
- All items zombie pigmen have picked up after spawning are dropped upon death.
- 5 for adults or 12 for babies if killed by a player or tamed wolf.
The golden swords that are dropped have one to full durability.
If a zombie pigman wearing a carved pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance at Looting III.
Behavior
Zombie pigmen move at 2.2843m/s and are immune to fire and lava. When provoked, their speed increases to 3.3845m/s or faster for babies.
Like zombies, zombie pigmen bang on wooden doors and on Hard may break them.[2]
In Normal and Hard difficulties, up to 55% of zombie pigmen pick up any armor pieces and swords better than their golden one, which they drop with the same chance as if killed with Looting I, 9.5%.
Zombie pigmen try to destroy any turtle eggs they see within 23 blocks away horizontally and 3 blocks away vertically, not counting the block they are standing in. When a zombie pigman is first spawned, it always detects nearby turtle eggs after exactly 2 seconds. However, if the turtle egg is placed after the zombie pigman spawned, it will take a amount of time before noticing the turtle egg and trying to break it.
Even though zombie pigmen are immune to magma blocks, they avoid walking over them. However, if they are spawned or pushed on to magma blocks, they would then path find normally on them.
Mob type
Undead, they are:
- Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- Unaffected by the status effects Regeneration and Poison.
- Ignored by the wither and affected by Smite.
Hostility
Zombie pigmen are not initially hostile, but all zombie pigmen within a 67×21×67 to 111×21×111 area centered on the attacked zombie pigman become aggressive and converge on the attacker (another mob or player) if any individual is attacked, unless the zombie pigman attacked is killed in one hit.[JE only] In addition, some zombie pigmen have the ability to spawn reinforcements when attacked (similar to zombies and which can rarely include actual zombies). This applies to any hit registered as coming from the player or other mobs, including deflected ghast fireballs, from sweep attacks, snowball and eggs, or a skeleton arrow. This does not include fireworks shot from crossbows, or dispenser-shot arrows.
Zombie pigmen remain hostile from 20 seconds to 27 minutes[3] (limited by the Anger NBT tag type). Approaching within the player follow range (35 blocks +/- 5%) of an already hostile zombie pigman causes it to alarm and anger all zombie pigmen in a 40-block radius. Having constant line of sight with a hostile zombie pigman will cause it to alarm neutral zombie pigmen (within a 40-block radius) every 100 game ticks, or 5 seconds ONLY IF it is outside of its player follow range. A zombie pigman will remain hostile indefinitely if it is within entity processing areas and has direct line of sight with the player. Breaking direct line of sight will cause a hostile zombie pigmen to return neutral if their forgiveness timer (of 20 seconds to 27 minutes) is over. The forgiveness timer does not advance for zombie pigmen in unloaded chunks. Therefore, if the player enters a Nether portal and returns, any provoked zombie pigmen in the area remain aggressive unless another player was nearby to keep the chunks loaded. Dying does not cause zombie pigmen to become neutral toward the player.[not in future version] They pursue players even if they have the Invisibility effect.
Neutral zombie pigmen do not prevent a player from sleeping.[JE only]
Hostile zombie pigman have slightly different path finding than when they are neutral. For example, they would fall off edges that would cause them fall damage in attempt to reach the attacker where most other mobs would otherwise not do.
Sounds
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Zombified Piglin grunts | ? | ? | entity | subtitles | ? | ? | 16 | |
| Zombified Piglin angers | ? | ? | entity | subtitles | ? | ? | 16 | |
| Zombified Piglin dies | ? | ? | entity | subtitles | ? | ? | 16 | |
| Zombified Piglin hurts | ? | ? | entity | subtitles | ? | ? | 16 |
Data values
Zombified piglins have entity data associated with them that contain various properties of the mob.
- Entity data
- Additional fields for mobs that can become angry
- Tags common to all entities
- Tags common to all mobs
- Tags common to all zombies
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | — | Kill any entity, or be killed by any entity. | adventure/root
|
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
|
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs
|
Video
History
| alpha | |||||
|---|---|---|---|---|---|
| v1.2.0 | October 25, 2010 | Notch tweets that he is working on a second mob for the Nether, stating that they are less dangerous than ghasts and are "kind of pointless." | |||
| preview | File:Zombie Pigman Revision 1.png Zombie pigmen have been presented as unarmed neutral creatures in a preview before the Halloween Update. | ||||
| release | File:Zombie Pigman Revision 2.png Added zombie pigmen. | ||||
| The green liquid in the zombie pigman skin was originally blood red,[4] but this was changed because Notch considered it too gory, stating that "it's more fun to be scary without blood."[5] | |||||
| Zombie pigmen remain hostile for eternity if the player hits one. | |||||
| The drops of zombie pigmen are 0–2 cooked porkchops. | |||||
| Zombie pigmen are referred to as a "Pig Zombie" in the language file. | |||||
| beta | |||||
| 1.5 | Pigs struck by lightning in the Overworld now change into zombie pigmen.[6] | ||||
| 1.8 | Pre-release | Zombie pigmen no longer drop cooked porkchops and now drop 0-2 rotten flesh instead. | |||
| Java Edition | |||||
| 1.0.0 | Beta 1.9 Prerelease | Zombie pigmen now drop 0-1 gold nuggets and 0-1 rotten flesh. | |||
| File:Zombie Pigman Revision 3.png All humanoid mobs have the bottom texture of the face flipped, resulting in a change in the model. | |||||
| Beta 1.9 Prerelease 2 | Zombie pigmen now naturally have 2 armor points, as zombies. The armor points prevent 8% of damage taken. | ||||
| Beta 1.9 Prerelease 5 | Zombie pigmen, along with other undead mobs, can now be damaged by splash potions of healing, and can be healed by splash potions of harming. | ||||
| A sword enchanted with Smite now does extra damage to zombie pigmen. | |||||
| 1.2.1 | 12w06a | Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which may be dropped with an enchantment. The sword is enchanted with the equivalent of roughly a level 5 enchantment. | |||
| ? | Zombie pigmen are now referred to as their real name, "Zombie Pigman," in the language file, rather than "Pig Zombie". | ||||
| 1.3.1 | 12w22a | Zombie pigmen can now spawn in the Overworld from nether portals. | |||
| 1.4.2 | 12w32a | Zombie pigmen may spawn with enchanted swords and have the capacity to wear any type of armor. | |||
| The sword that a zombie pigmen is carrying now increases the damage it deals. | |||||
| Zombie pigmen may pick up dropped items. | |||||
| 12w34b | Zombie pigmen now try to get back into the Nether portal they came from when in the Overworld. | ||||
| 12w36a | The zombie and zombie pigman models and textures now have an additional 32 pixels of empty space below the texture. | ||||
| ? | File:Zombie Pigman with Carved Pumpkin Revision 1.png On Halloween, zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern on its head. | ||||
| 1.6.2 | release | Baby zombie pigmen now spawn naturally. | |||
| 1.7.2 | 13w36a | When struck by lightning, zombie pigmen now spawn with golden swords. | |||
| 1.7.4 | 13w49a | Added chicken jockeys. Since zombie pigmen share some of the zombie .class files, there are also now zombie pigman jockeys - a rare version of the baby zombie pigman. | |||
| ? | File:Baby Zombie Pigman Revision 2.png Baby zombie pigmen with the "villager" tag now have skulls. Prior to this update, they looked like this: | ||||
| 1.8 | 14w03a | The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether it's through combat, potions, or player-activated mechanisms such as manually lit TNT. | |||
| If killed without player intervention, zombie pigmen now drop only rotten flesh, rendering fully-automatic gold farms impossible. | |||||
| 14w04a | The above change has been partially reverted; zombie pigmen now drop gold nuggets no matter how they are killed. | ||||
| 14w06a | Zombie pigmen now use a different AI. | ||||
| An aggravated zombie pigman now become passive after 20 to 39.95 seconds, although they continue to attack until the player gets outside their aggressive distance. | |||||
| Zombie Pigmans now use their attack animation like they did in Survival Test. This shows only when a zombie pigmen is holding a weapon. When a zombie pigman holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal damage of the zombie pigmen. | |||||
| 14w07a | Baby zombie pigmen are now always hostile to players who have ever attacked them. | ||||
| 14w11a | Zombie pigmen now run away from creepers that are about to explode. | ||||
| 14w30a | File:Zombie Pigman Revision 4.png File:Baby Zombie Pigman Revision 3.png The weapon holding position of zombie pigmen has been changed. | ||||
| pre1 | Baby zombie pigmen, like adults, now become passive after 20 to 39.95 seconds. | ||||
| 1.8.1 | pre1 | Zombie pigmen no longer run away from creepers that are about to explode. | |||
| 1.9 | 15w34a | Zombie pigmen now have an attack animation without weapons. | |||
| 1.11 | 16w32a | The entity ID has been changed changed from PigZombie to zombie_pigman.
| |||
The zombie pigmen's in-game name is now "Zombie Pigman" instead of "Zombie" in their name tag when they have CustomNameVisible enabled. | |||||
| 1.12 | 17w06a | Non-hostile zombie pigmen no longer prevent a player from sleeping in a bed. | |||
| 1.13 | 18w07a | Zombie pigmen now seek out turtle eggs and intentionally trample them. | |||
| 18w19a | Zombie pigmen now sink in water. | ||||
| Zombie pigmen no longer drown in water. | |||||
| 1.14 | 18w43a | ||||
| Upcoming Java Edition | |||||
| September 28, 2019 | At MINECON Live 2019, it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, piglins, were announced as a new mob to be added in the Nether Update. | ||||
| February 9, 2020 | |||||
| 1.16 | 20w07a | An unused zombie_piglin.png texture file has been added to the client.jar.
| |||
| Added piglins, which can be converted into zombie pigmen in the Overworld. | |||||
| 20w09a | "Zombie Pigman" has been renamed to "Zombified Piglin". | ||||
The ID of zombified piglins has been changed from zombie_pigman to zombified_piglin. | |||||
The texture of zombified piglins has been renamed from zombie_piglin.png to zombified_piglin.png. | |||||
| 20w13a | |||||
| 20w14a | |||||
| 20w19a | Piglins now become zombified piglins when in the End. | ||||
| 20w22a | |||||
| Pocket Edition Alpha | |||||
| 0.5.0 | File:Zombie pigman Faceless.png Added zombie pigmen. | ||||
| Zombie pigmen spawn only in nether reactors. | |||||
| Zombie pigmen are hostile to all players, but have a shorter sight range. | |||||
| Zombie pigmen are missing their head layer. | |||||
| Zombie pigmen's drops are different than in Java: 0-1 feathers and/or a gold ingot. | |||||
| 0.7.2 | Added new sounds for the zombie pigmen. | ||||
| 0.8.1 | Zombie pigmen no longer take damage when they are burning in the daylight. | ||||
| 0.9.0 | ? | Zombie pigmen can now be spawned using a spawn egg. | |||
| 0.9.2 | Zombie pigmen now rarely drop carrots and potatoes. | ||||
| Zombie pigmen now have an attacking animation. | |||||
| 0.9.4 | Zombie pigmen now have 2 ( | ||||
| 0.11.0 | build 1 | Zombie pigmen can now spawn with three at once instead of one in nether reactors. | |||
| File:Zombie Pigman Revision 3.png Zombie pigmen now have a head layer. | |||||
| Zombie pigmen now have their arms out like regular zombies. | |||||
| Zombie pigmen no longer burn in sunlight. | |||||
| Zombie pigmen now drop rotten flesh, which was previously a feather and also now drop rarely a gold ingot, instead of a carrot or potato. | |||||
| build 2 | File:Baby Zombie Pigman Revision 2.png Zombie pigmen can now spawn as babies. | ||||
| Added chicken jockeys | |||||
| 0.12.1 | build 1 | Zombie pigmen now spawn in the Nether. | |||
| Zombie pigmen now use the new mob AI. | |||||
| Zombie pigmen are now neutral. | |||||
| Zombie pigmen can now wear armor. | |||||
| Pigs struck by lightning now turn into zombie pigmen. | |||||
| Zombie pigmen can now drop gold nuggets. | |||||
| Zombie pigmen can now spawn from Nether portals in the Overworld. | |||||
| build 11 | Zombie pigmen now have a chance of spawning with enchanted swords. | ||||
| ? | Zombie pigman have a chance to spawn armored and with enchanted armor. | ||||
| build 12 | Zombie pigmen now attack iron golems. | ||||
| 0.14.0 | build 1 | Replaced chicken jockeys: baby zombie pigmen now have 15% chance of becoming a jockey when angered. | |||
| Adult zombie pigmen can now be ridden by baby zombie variants. | |||||
| 0.15.0 | build 1 | Zombie pigmen are now faster when angered. | |||
| 0.16.0 | ? | Baby zombie pigmen no longer can mount mobs. | |||
| Pocket Edition | |||||
| ? | Zombie pigmen no longer may spawn armored. | ||||
| 1.1.0 | alpha 1.1.1.0 | The entity ID has been changed from pig_zombie to zombie_pigman. | |||
| Bedrock Edition | |||||
| ? | Adult zombie pigmen are no longer rideable by their baby variants. | ||||
| 1.5.0 | beta 1.5.0.0 | Zombie pigmen now sink underwater. | |||
| Zombie pigmen no longer drown in water. | |||||
| beta 1.5.0.4 | Zombie pigmen now seek out turtle eggs and intentionally trample them. | ||||
| 1.10.0 | beta 1.10.0.3 | File:Zombie Pigman BE.png File:Baby Zombie Pigman BE.png The textures of zombie pigmen and baby zombie pigmen have been changed. | |||
| 1.13.0 | beta 1.13.0.9 | Adult zombie pigmen can now be ridden again by baby zombie, baby zombie villager and baby husk variants. | |||
| Upcoming Bedrock Edition | |||||
| 1.16.0 | beta 1.16.0.51 | Added piglins, which can be converted into zombie pigmen in the Overworld or the End. | |||
| "Zombie Pigman" has been renamed to "Zombified Piglin". | |||||
| Zombified piglins now sometimes pick up dropped armor pieces and swords. | |||||
| Zombified piglins now burn in sunlight again.[7] | |||||
| Zombified piglins now take damage from lava and fire. | |||||
| beta 1.16.0.57 | Zombified piglins once again no longer burn on sunlight. | ||||
| beta 1.16.0.59 | Zombified piglins are now immune to fire damage again. | ||||
| beta 1.16.0.63 | |||||
| Legacy Console Edition | |||||
| TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | File:Zombie Pigman Revision 3.png Added zombie pigmen. |
| TU12 | Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which can be enchanted with a random level 5 enchantment. | ||||
| TU14 | 1.04 | Zombie pigmen can now spawn in the Overworld from Nether portals. | |||
| TU19 | CU7 | 1.12 | File:Baby Zombie Pigman Revision 1 LCE.png Added baby zombie pigmen. | ||
| Zombie pigmen can now wear armor or weapons. | |||||
| TU31 | CU19 | 1.22 | Patch 3 | Zombie pigmen now become neutral again toward the player in 20 to 39.95 seconds after provocation, although they continue to attack until the player gets outside their aggressive distance. | |
| 1.90 | |||||
| New Nintendo 3DS Edition | |||||
| 0.1.0 | File:Zombie Pigman Revision 3.png File:Baby Zombie Pigman Revision 2.png Added zombie pigmen and baby zombie pigmen. | ||||
Issues
Issues relating to "Zombified Piglin" are maintained on the bug tracker. Report issues there.
Trivia
- The pre-Texture Update zombie pigman skin file has "THX XAPHOBIA" written on the unused section as a credit by Notch to the skin's original creator.
- Deaths of hostile zombie pigmen always register as kills by the player they are targeting, regardless of whether that player ever touched that pigman.[8][JE only]
- The zombie pigman is the only mob to have a "baby" variant that is texture is significantly different than its adult counterpart, with baby zombie pigmen missing the outer layer of their head and showing their skull. It instead appears inside of its head, which is a bug.[9]
- This is actually the same case with baby zombies and their variants, which is visible only via Texture Packs.
- The zombie pigman's angry sound is played twice the speed of the original sound file in the game.[JE only]
Gallery
A baby zombie pigman riding a chicken.
A zombie pigman in the Overworld during a thunderstorm that spawned it while near a pig.
A zombie pigman in lava.
A zombie pigman riding a minecart.
Two zombie pigmen wearing wither skeleton skulls.
Like regular zombies, zombie pigmen have an attack animation.
- Pigzombie.png
The former zombie pigman skin with the text "THX XAPHOBIA".
- Ingame pig zombie pe.jpeg
A zombie pigman seen in-game from Pocket Edition (before 0.11.0).
- Zombie pig by portal.jpg
A zombie pigman that recently spawned around a portal in the Overworld.
- Zombie pigman Faceless.png
A zombie pigman from Pocket Edition before 0.11.0.
- Zpig-orginal.gif
The original Zombie Pigman skin, Published on DeviantART on October 23, 2010.
In other media
An official render of the zombie pigman by Mojang.
See also
References
- ↑ MC-156004
- ↑ 62048 marked 'Works As Intended'
- ↑ Demonstration: https://www.youtube.com/watch?v=jpBZs_4Lt6M
- ↑ http://pokeaddicted.deviantart.com/gallery/?offset=48#/d31dd7q
- ↑ https://notch.tumblr.com/post/1427565678
- ↑ https://twitter.com/notch/status/57426954093211648
- ↑ MCPE-65381
- ↑ 56653
- ↑ MC-33420















