20 × 10
In Java Edition:
Zombified piglins can spawn in nether wastes, crimson forests, nether portals, and from pigs struck by lightning or from piglins or piglin brutes in the Overworld or in the End. They have a 5% chance of spawning as baby zombified piglins. Zombified piglins do not spawn on top of nether wart blocks. Like other naturally fireproof mobs, they can spawn on magma blocks.
All zombified piglins spawn with a golden sword, which has up to 25% chance of being enchanted in Normal or Hard modes. This chance varies depending on the regional difficulty. The sword's enchantment is from 5 to 23 levels.
In Java Edition zombified piglins spawn in groups of 4 in the Nether at light level 11 and below on most blocks other than nether wart block; In Bedrock Edition they spawn in groups of 2-4 at all light levels. They spawn most commonly in nether wastes, frequently in nether fortresses, uncommonly in crimson forests and are sometimes found riding striders in lava oceans.
In Java Edition, they appear inside one of the portal blocks on the bottom.
In Bedrock Edition, they spawn one block to the east or south of the portal (depending on which direction the portal is facing). Neither slabs nor lighting prevents this. "Portal ticking" can be used to increase the rate of zombified piglin spawning by repeatedly lighting and breaking a nether portal.
Zombified piglin spawning via this process is completely independent of the mob cap, similar to the spawning of phantoms in Java Edition, which means they can still spawn if there are a sufficient number of hostile mobs in the world.
A piglin or piglin brute that enters the Overworld or The End transforms into a zombified piglin after 15 seconds. When baby piglins transform into zombies, they do not have weapons, unlike baby zombified piglins that naturally spawn, and when piglin brutes transform into zombies, they keep their axes.
The newly zombified piglin gets the nausea effect.
A zombified piglin keeps any armor or weapons collected before being zombified[JE only].
Baby zombified piglins also have a 5% chance of becoming a chicken jockey[Java Edition only].
If a piglin is in the middle of bartering and gets zombified while inspecting a gold ingot, it drops the ingot when it turns into a zombified piglin.
- 0–1 rotten flesh. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
- 0–1 gold nuggets. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
- 1 gold ingot (2.5% chance) if killed by a player or tamed wolf, or upon death when angry at a player. The chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III.
- There is an 8.5%[JE only] or 25%[BE only] chance to drop their original weapon if killed by a player or tamed wolf, or upon death when angry. The chance is increased by 1%[JE only] or 5%[BE only] per level of Looting, for a maximum of 11.5%[JE only] or 40%[BE only] with Looting III. The death animation does not include the weapon if it was dropped.
- 1 warped fungus on a stick (8.5% chance) if spawned on a strider and killed by a player, killed while angered by a player, or killed by a tamed wolf. This chance is increased by 1% per level of Looting, for a maximum of 11.5% with Looting III.
- After a piglin transforms into a zombified piglin, it drops any acquired armor and held weapons upon death.
- 5 for adults or 12 for babies if killed by a player, killed while angered, or killed by a tamed wolf.
If a zombified piglin wearing a carved pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of 3% at Looting III.
In Normal and Hard difficulties, up to 55%[JE only] or 25%[BE only] of zombified piglins pick up any armor pieces and swords better than their golden one, which they always drop when killed. This also prevents them from despawning.
Zombified piglins try to destroy any turtle eggs they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically on Bedrock Edition), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it.
Zombified piglins avoid walking near magma blocks and cannot jump over magma blocks one block high. If a zombified piglin is surrounded by magma block wall one block height or higher, it gets near those surrounding magma blocks surrounding them. If a zombified piglin spawns on or is pushed onto magma blocks, it pathfinds normally on the magma.
Zombified piglins do not retreat from zoglins, soul torches/lanterns, soul fire or soul campfires.
Zombified piglins are not distracted by gold, and cannot barter, unlike piglins. They also do not follow players that are holding a gold ingot or another gold item.
Iron golems attack zombified piglins, which causes other zombified piglins to attack the iron golem. A zombified piglins is neutral to every mob that can attack, as it attacks only the mob that attacks it, while calling other zombified piglins to attack that mob.
Undead, they are:
- Damaged by the status effect Instant Health and healed by the status effect Instant Damage. Throwing a instant damage splash potion does not anger them, since it heals them.
- Unaffected by the status effects Regeneration and Poison.
- Ignored by the wither and affected by Smite.
Zombified piglins are not initially hostile, but all zombified piglins within a 67×22×67 to 111×22×111 area[JE only] or a 20-block radius[BE only] centered on the attacked zombified piglin become aggressive and converge on the attacker (another mob or player, except goats) if any individual is attacked, unless the zombified piglin attacked is killed in one hit.[JE only] In addition, some zombified piglins have the ability to spawn reinforcements when attacked (similar to zombies and which can rarely include actual zombies).[JE only] This applies to any hit registered as coming from the player or other mobs, whether its accidentally or purposefully, which includes deflected ghast fireballs, sweep attacks, snowballs and eggs, TNT, or a skeleton arrow. This does not include fireworks shot from crossbows, or dispenser-shot arrows.
Duration: A zombified piglin can remain hostile indefinitely if it is both within the follow range of the zombified piglin (33 to 55 blocks), and has a direct line of sight with the player. However, breaking one of those conditions causes a hostile zombified piglin to return neutral after a "forgiveness timer" expires. On Java Edition, this timer ranges from 20 seconds to 55 seconds[JE only], on Bedrock Edition it is always 25 seconds[BE only]. The forgiveness timer does not advance for zombified piglins in unloaded chunks. Therefore, if the player enters a Nether portal and returns, any provoked zombified piglins in the area remain aggressive (unless another player was nearby to keep the chunks loaded). A player's death causes zombified piglins to become neutral toward the player if the gamerule
forgiveDeadPlayers is true.[JE only]
A hostile zombified piglin can also "sound an alarm", spreading the aggro to all zombified piglins within a 67×22×67 to 111×22×111 area [JE only] or 20-block[BE only] radius. A hostile zombified piglin does this whenever the targeted player is within their follow range (33 to 55 blocks) and has a constant line-of-sight with its target, then it does the same every 4-6 seconds (80-120 game ticks), recruiting any formerly-neutral peers. They pursue players even if they have the Invisibility effect.
In Bedrock Edition, a nearby neutral zombified piglin prevents a player from sleeping, as if it were a hostile mob.
Hostile zombified piglins have slightly different path finding than when they are neutral. For example, they would fall off edges that would cause them fall damage in attempt to reach the attacker where most other mobs would otherwise not do.
When a zombified piglin is angered, the normal piglins do not get aggressive, and vice versa.
Unlike other zombie variants, zombified piglins do not attack villagers and wandering traders.
Zombified piglins can also spawn if a piglin or a piglin brute enters the overworld or the end. The piglin or piglin brute turns into a zombified piglin after fifteen seconds after the piglin or piglin brute enters and gets the nausea effect. Piglins or piglin brutes that are zombified has the same amount of damage output as a normal zombified piglin. They also get the same health as a normal zombified piglin. Piglins or piglin brutes that are zombified cannot turn back to a piglin or piglin brute, meaning once a piglin or a piglin brute is zombified, it stays zombified until killed or despawned.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|Zombified piglin grunts||Hostile Creatures||Zombified piglin grunts randomly.||?||?||16|
|Zombified piglin grunts angrily||Hostile Creatures||Zombified Piglin grunts angrily when one of them is provoked.||?||?||16|
|Block broken||?||Zombified piglin hits a wooden door with their sword, axe, or crossbow.||?||?||16|
|Block broken||?||Zombified piglin breaks down a wooden door with their sword, axe, or crossbow.||?||?||16|
|Block broken||?||Zombified piglin hits an iron door with their sword, axe, or crossbow to no avail.||?||?||16|
|Zombified piglin hurts||Hostile Creatures||Zombified piglin is attacked by the player.||?||?||16|
|Zombified piglin dies||Hostile Creatures||Zombified piglin is killed by the player.||?||?||16|
|Name||Identifier||Numeric ID||Translation key|
Zombified piglins have entity data associated with them that contains various properties.
- Entity data
- Additional fields for mobs that can become angry
- Tags common to all entities
- Tags common to all mobs
- Tags common to all zombies
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS4)|
|Monster Hunter||Attack and kill a monster.||Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.||15G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Resource location|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 34 mobs:
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 34 mobs:
|October 25, 2010||Notch tweets that he is working on a second mob for the Nether, stating that they are less dangerous than ghasts and are "kind of pointless."|
|Java Edition Alpha|
|v1.2.0||preview||Zombie pigmen have been presented as unarmed neutral creatures in a preview before the Halloween Update.|
|release||Added zombie pigmen.|
|The green liquid in the zombie pigman skin was originally blood red, but this was changed because Notch considered it too gory, stating that "it's more fun to be scary without blood."|
|Zombie pigmen remain hostile for eternity if the player hits one.|
|The drops of zombie pigmen are 0–2 cooked porkchops.|
|Zombie pigmen are referred to as a "Pig Zombie" in the language file.|
|Java Edition Beta|
|1.5||Pigs struck by lightning in the Overworld now change into zombie pigmen.|
|1.0.0||Beta 1.9 Prerelease||Zombie pigmen now drop 0-1 gold nuggets and 0-1 rotten flesh.|
|All humanoid mobs have the bottom texture of the face flipped, resulting in a change in the model of zombie pigmen.|
|Beta 1.9 Prerelease 2||Zombie pigmen now naturally have 2 armor points, as zombies. The armor points prevent 8% of damage taken.|
|Beta 1.9 Prerelease 5||Zombie pigmen, along with other undead mobs, can now be damaged by splash potions of healing, and can be healed by splash potions of harming.|
|A sword enchanted with Smite now does extra damage to zombie pigmen.|
|1.2.1||12w06a||Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which may be enchanted. The sword is enchanted with the equivalent of roughly a level 5 enchantment.|
|1.2||Zombie pigmen are now referred to by their real name, "Zombie Pigman", in the language file, rather than "Pig Zombie".|
|1.3.1||12w22a||Zombie pigmen can now spawn in the Overworld from nether portals.|
|1.4.2||12w32a||Zombie pigmen may spawn with enchanted swords and have the capacity to wear any type of armor.|
|The sword that a zombie pigmen is carrying now increases the damage it deals.|
|Zombie pigmen may pick up dropped items.|
|12w34b||Zombie pigmen now try to get back into the Nether portal they came from when in the Overworld.|
|12w36a||The zombie and zombie pigman models and textures now have an additional 32 pixels of empty space below the texture.|
|12w37a||On Halloween, zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern on its head.|
|1.6.2||release||Baby zombie pigmen now spawn naturally.|
|1.7.2||13w36a||When struck by lightning, zombie pigmen now spawn with golden swords.|
|1.7.4||13w49a||Added chicken jockeys. Since zombie pigmen share some of the zombie .class files, there are also now zombie pigman jockeys - a rare version of the baby zombie pigman.|
|?||Baby zombie pigmen with the "villager" tag now have skulls. Prior to this update, they looked like this: .|
|1.8||14w03a||The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether through combat, potions, or player-activated mechanisms such as manually lit TNT.|
|If killed without player intervention, zombie pigmen now drop only rotten flesh, rendering fully-automatic gold farms impossible.|
|14w04a||The above change has been partially reverted; zombie pigmen now drop gold nuggets no matter how they are killed.|
|14w06a||Zombie pigmen now use a different AI.|
|An aggravated zombie pigman now become passive after 20 to 39.95 seconds, although they continue to attack until the player gets outside their aggressive distance.|
|Zombie pigmen now have an attack animation. This shows only when a zombie pigmen is holding a weapon. When a zombie pigman holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal damage of the zombie pigmen.|
|14w07a||Baby zombie pigmen are now always hostile to players who have ever attacked them.|
|14w11a||Zombie pigmen now run away from creepers that are about to explode.|
|14w30a||The weapon holding position of zombie pigmen has been changed.|
|pre1||Baby zombie pigmen, like adults, now become passive after 20 to 39.95 seconds.|
|1.8.1||pre1||Zombie pigmen no longer run away from creepers that are about to explode.|
|1.9||15w34a||Zombie pigmen now have an attack animation without weapons.|
|1.11||16w32a||The entity ID has been changed changed from |
|The zombie pigmen's in-game name is now "Zombie Pigman" instead of "Zombie" in their name tag when they have |
|1.12||17w06a||Non-hostile zombie pigmen no longer prevent a player from sleeping in a bed.|
|1.13||18w07a||Zombie pigmen now seek out turtle eggs and intentionally trample them.|
|18w19a||Zombie pigmen now sink in water.|
|Zombie pigmen no longer drown in water.|
|1.14||18w43a||The textures of zombie pigmen and baby zombie pigmen have been changed.|
|September 28, 2019||At MINECON Live 2019, it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, piglins, were announced as a new mob to be added in the Nether Update.|
|February 9, 2020||A new design for zombie pigmen is revealed.|
|1.16||20w07a|| An unused |
|Added piglins, which can be converted into zombie pigmen in the Overworld.|
|20w09a||"Zombie Pigman" has been renamed to "Zombified Piglin".|
|The textures and models of zombified piglins and baby zombified piglins have been changed. Currently, however, the texture of their loincloths is not displayed correctly.|
|The ID of zombified piglins has been changed from |
|The texture of zombified piglins has been renamed from |
|20w13a||The textures of zombified piglins and baby zombified piglins have been changed.|
|20w14a||The textures and models of zombified piglins and baby zombified piglins have been changed. The overlay textures on their loincloths now displayed correctly. Also, baby zombified piglins are no longer armed. The texture size has been changed from 128x64 to 64x64, and the layout of the parts of the ears has been changed.|
|20w18a||Zombified piglins that spawn riding striders no longer despawn.|
|20w19a||Piglins now become zombified piglins when in the End.|
|20w22a||The textures and models of zombified piglins and baby zombified piglins have been changed. They have now both arms raised, and baby zombified piglins are armed again.|
|pre1||Zombified piglins no longer attack innocent bystanders unless |
|Zombified piglins now stop being angry if the targeted player dies nearby unless |
|Zombified piglins no longer drop experience orbs and rare drops when killed by something other than a player while in an angered state.|
|pre3||Zombified piglins again drop experience orbs and rare drops when killed by something other than a player while in an angered state.|
|pre6||The subtitle for zombified piglins' angry grunts has been changed from "Zombified Piglin angers" to "Zombified Piglin grunts angrily".|
|1.16.2||20w27a||Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End.|
|Zombified piglins that are converted from piglin brutes wield golden axes.|
|Pre-release 1||The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey.|
|Pocket Edition Alpha|
|v0.5.0||Added zombie pigmen.|
|Zombie pigmen spawn only in nether reactors.|
|Zombie pigmen are hostile to all players, but have a shorter sight range.|
|Zombie pigmen are missing their head layer.|
|Zombie pigmen's drops are different than in Java: 0-1 feathers and/or a gold ingot.|
|v0.7.2||Added new sounds for the zombie pigmen.|
|v0.8.1||Zombie pigmen no longer take damage when they are burning in the daylight.|
|v0.9.0||build 1||Zombie pigmen can now be spawned using a spawn egg.|
|v0.9.2||Zombie pigmen now rarely drop carrots and potatoes.|
|Zombie pigmen now have an attacking animation.|
|v0.9.4||Zombie pigmen now have 2 () armor points, which reduces 8% of damage.|
|v0.11.0||build 1||Zombie pigmen can now spawn with three at once instead of one in nether reactors.|
|Zombie pigmen now have a head layer.|
|Zombie pigmen now have their arms out like regular zombies.|
|Zombie pigmen no longer burn in sunlight.|
|Zombie pigmen now drop rotten flesh, which was previously a feather and also now drop rarely a gold ingot, instead of a carrot or potato.|
|build 2||Zombie pigmen can now spawn as babies.|
|Added chicken jockeys|
|v0.12.1||build 1||Zombie pigmen now spawn in the Nether.|
|Zombie pigmen now use the new mob AI.|
|Zombie pigmen are now neutral.|
|Zombie pigmen can now wear armor.|
|Pigs struck by lightning now turn into zombie pigmen.|
|Zombie pigmen can now drop gold nuggets.|
|Zombie pigmen can now spawn from Nether portals in the Overworld.|
|build 11||Zombie pigmen now have a chance of spawning with enchanted swords.|
|?||Zombie pigman have a chance to spawn armored and with enchanted armor.|
|build 12||Zombie pigmen now attack iron golems.|
|v0.14.0||build 1||Replaced chicken jockeys: baby zombie pigmen now have 15% chance of becoming a jockey when angered.|
|Adult zombie pigmen can now be ridden by baby zombie variants.|
|v0.15.0||build 1||Zombie pigmen are now faster when angered.|
|v0.16.0||?||Baby zombie pigmen no longer can mount mobs.|
|?||Zombie pigmen no longer may spawn armored.|
|1.1.0||alpha 188.8.131.52||The entity ID has been changed from |
|?||Adult zombie pigmen are no longer rideable by their baby variants.|
|1.5.0||beta 184.108.40.206||Zombie pigmen now sink underwater.|
|Zombie pigmen no longer drown in water.|
|beta 220.127.116.11||Zombie pigmen now seek out turtle eggs and intentionally trample them.|
|1.10.0||beta 18.104.22.168||The textures of zombie pigmen and baby zombie pigmen have been changed.|
|1.13.0||beta 22.214.171.124||Adult zombie pigmen can now be ridden again by baby zombie, baby zombie villager and baby husk variants.|
|1.16.0||beta 126.96.36.199||Added piglins, which can be converted into zombie pigmen in the Overworld or the End.|
|The textures and models of zombie pigman have been changed.|
|"Zombie Pigman" has been renamed to "Zombified Piglin".|
|Zombified piglins now sometimes pick up dropped armor pieces and swords.|
|Zombified piglins now burn in sunlight again.|
|Zombified piglins now take damage from lava and fire.|
|Zombified piglins now can pick up illager banner as pillagers.|
|beta 188.8.131.52||Zombified piglins once again no longer burn on sunlight.|
|beta 184.108.40.206||Zombified piglins are now immune to fire damage again.|
|beta 220.127.116.11||The models of zombified piglins and baby zombified piglins have been changed. The head scale is now slightly smaller. The textures of zombified piglins have been changed to match Java Edition 20w13a's.|
|1.16.20||beta 18.104.22.168||The models of zombified piglins and baby zombified piglins have been changed. Overlay models are now slightly smaller.|
|The texture file of zombified piglins have been reorganized to more closely match Java Edition 20w14a's.|
|Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End.|
|1.16.100||beta 22.214.171.124||Now the piglins with crossbows when zombified, continue to keep their crossbow|
|Zombified piglins that are converted from piglin brutes now keep their golden axes.|
|beta 126.96.36.199||The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1||Added zombie pigmen.|
|TU12||Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which can be enchanted with a random level 5 enchantment.|
|TU14||1.04||Zombie pigmen can now spawn in the Overworld from Nether portals.|
|TU19||CU7||1.12||Added baby zombie pigmen.|
|Zombie pigmen can now wear armor or weapons.|
|TU31||CU19||1.22||Patch 3||Zombie pigmen now become neutral again toward the player in 20 to 39.95 seconds after provocation, although they continue to attack until the player gets outside their aggressive distance.|
|New Nintendo 3DS Edition|
|0.1.0||Added zombie pigmen and baby zombie pigmen.|
- The pre-Texture Update zombie pigman texture file has "THX XAPHOBIA" written on the unused section as a credit by Notch to the skin's original creator.
- Deaths of hostile zombified piglins always register as kills by the player they are targeting, regardless of whether that player ever touched that zombified piglin.[Java Edition only]
- The zombified piglin's angry sound is played twice the speed of the original sound file in the game.[JE only]
- Applying the Classic Texture Pack changes the zombified piglin's model and texture back to a zombie pigman.[Bedrock Edition only]
- There is a glitch where the zombified piglin texture appears as the zombie pigman even without the Classic Texture Pack.[Bedrock Edition only]
A piglin zombifying animation.
A piglin brute zombifying animation.
A zombified piglin with a pumpkin.
A zombified piglin with Jack o'lantern.
A baby zombified piglin with a pumpkin.
A zombified piglin with full Netherite armor.
A zombified piglin wearing a creeper head.
A zombified piglin in the overworld, next to a normal pig.
In other media
A zombified piglin in promotional artwork for the Nether Update.
An official render of the zombie pigman by Mojang.
Zombie pigman micromob from Lego Minecraft.
Renders (before Nether Update)
A baby zombie pigman chicken jockey.
Images (before Nether Update)
The original zombie pigman skin, published on DeviantArt by Xaphobia on October 23, 2010.
Two zombie pigmen wearing wither skeleton skulls.
A Zombie Pigman that spawned from a nether portal.
- marked 'Works As Intended'
- – resolved as "Works As Intended"
- – resolved as "Fixed"
- Zombie Pigmen by PokeAddicted on DeviantArt