Zombie sieges are in-game events where many zombies spawn in and attack a village.
Mechanics[]
At midnight each night (tick 18000 in Minecraft time), there is a 10% chance for the game to attempt a zombie siege that night. If a siege is to occur, attempts are made each tick to start the siege until either a siege is successfully started or the sun rises. Specifically, the siege attempt is abandoned when the sky light level reaches 12. However, inclement weather can allow siege start attempts to continue well past dawn since it reduces the sky light level.
Siege start checks[]
A player is a candidate for a siege if they are in a village[note 1] and that player is not in spectator mode or in a biome with the without_zombie_sieges
tag.
Ten attempts are made to choose a random siege starting point: first, a point 32 blocks away from the player in a random horizontal direction is chosen, and then a location is chosen (as described below) as if to spawn one zombie. If that succeeds in finding a valid zombie spawning point, the siege is started at the chosen starting point. If all ten attempts fail, the entire siege attempt fails, but another siege may be attempted on the next game tick.
Players are always checked in order, so as long as one player remains a valid candidate later players will not be checked.
Zombie spawning[]
During a siege, 20 attempts are made to spawn a zombie over the course of 3 seconds. For each zombie, 10 attempts are made to randomly choose a valid spawning point on the surface (i.e. highest non-air block at given horizontal coordinates) within a 16×16 horizontal distance around the chosen point. If a valid spawn point is found, a zombie is spawned.
Zombies spawned within a siege ignore player proximity and the presence of other mobs. Only the minimal spawning conditions are checked:
- Light level must be appropriate for hostile mob spawning.
- The surface block must not prevent spawning.
- The block must be within a village.[note 1]
Zombie villagers, husks and drowned are never spawned as part of a siege, but all other variations (e.g. baby, jockey, and equipment) are determined as for normal random spawns.
The zombies that spawn as part of a siege behave in the same manner as normally-spawned zombies; they attack all villagers within sight, and villagers and iron golems react accordingly. The zombies despawn as usual if the player is far enough away.
Defense tactics[]
Recovery[]
If at least two villagers survive the siege, the villagers can breed and repopulate the village. Without player intervention, however, it is likely for villages to be wiped out by sieges and randomly-spawned zombies, and all the villagers would be either dead or zombified.
Even if no villagers survive, a village may be repopulated by curing zombie villagers, or by luring in villagers from another village.
Video[]
History[]
Java Edition Classic | |||||
---|---|---|---|---|---|
June 10, 2009 | Notch promised to have an expansion pack adding zombie sieges, but never made it. | ||||
Java Edition | |||||
1.2.1 | 12w07a | Zombie sieges added by Jon Kågström. | |||
Villagers repopulate villages based on how many houses are available. | |||||
12w08a | Added iron golems, which protect villagers against attacks such as zombie sieges. | ||||
1.4.7 | Zombie sieges no longer occur due to a bug.[1] | ||||
1.8 | 14w25a | Zombie sieges may again occur. | |||
The start positioning of zombie sieges has been fixed: sieges now start near the village perimeter rather than anywhere within the village. | |||||
1.14 | ? | Siege mechanics significantly changed due to changes in village determination: sieges can now start anywhere in a village, the starting point is always 32 blocks from the triggering player, minimum village population limit removed, zombies now always spawn on the surface, and spawns consider light levels.[verify] | |||
1.14.3 | Pre-Release 3 | The bug that caused zombie sieges to never occur has been fixed.[2] | |||
1.19 | 22w11a | without_zombie_sieges tag created to replace the hard-coded check for mushroom fields biome. | |||
Pocket Edition Alpha | |||||
v0.9.0 | Added zombie sieges. | ||||
Bedrock Edition | |||||
1.11.0 | Zombie sieges have been removed, due to a bug.[verify] | ||||
Legacy Console Edition | |||||
TU12 | CU1 | 1.00 | Added zombie sieges. |
Issues[]
Issues relating to "Siege" are maintained on the bug tracker. Report issues there.
Trivia[]
- Sieges can occur on mushroom fields if the triggering player is in an adjacent biome.[3]
Gallery[]
3 villagers taking cover in a large house during a zombie siege.