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A zombie villager is a variant of the zombie that can be cured into a normal villager using a golden apple while it is under the effect of Weakness.

Spawning[]

Zombie Villager with Enchanted Wep

A plains zombie villager with an enchanted iron sword.

When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers‌[Bedrock Edition only], or a single zombie villager.‌[Java Edition only]

If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager.

Difficulty Chance
Easy 0%
Normal 50%
Hard 100%

In Java Edition a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. In Bedrock Edition all zombified villagers are persistent.

A zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Bedrock Edition[until BE 1.20.30] and a cleric zombie villager in Java Edition[upcoming: BE 1.20.30]). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also generate as part of abandoned villages. Zombie villagers generated in both of these structures do not despawn naturally.

Variants[]

Baby zombies[]

Baby Zombie Villager Jockeys

All mobs that can be ridden by baby zombie villagers in Bedrock Edition.

Baby zombie villagers make up 5% of zombie villager spawns. They have big heads, unlike normal baby villagers. They behave similarly to regular zombie villagers, with the following differences:

  • They are 30% faster than normal zombies, yet they have the same health as normal zombies. This makes baby zombie villagers more dangerous than their bigger counterparts.
  • The noises they make are higher-pitched than adult zombie villager sound effects.
  • In Java Edition, baby zombie villagers have a chance to spawn as a chicken jockey.
  • In Bedrock Edition, 10% of naturally spawned baby zombie villagers can start riding a mob and become a jockey when it tries attacking a villager, player, or golem. They can ride:
  • Baby zombie villagers turn into baby villagers, if cured. In Java Edition, their heads turn back to small baby villager heads.
  • Worn armor shrinks to fit their body size.
  • They are able to fit through 1×1 block gaps.
  • They drop 12 experience when killed by the player instead of 5.
  • Unlike most other baby mobs in the game, they stay as babies indefinitely and never grow into "adult" zombie villagers.
  • They have a decreased hitbox size.
  • Baby zombie villagers are spawned when a zombie kills a baby villager, the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.

    Armed zombie villagers[]

    Along with skeletons and regular zombies, some zombie villagers are capable of picking up dropped items. These zombie villagers automatically pick up and hold any item that they come across (except jack o'lanterns[Java Edition only], mob heads and pumpkins, as these are worn on their heads), and use any armor, weapons, or tools picked up. If they encounter another similar item, they pick it up and drop their previous item:

    • if the new item is armor or a sword and the old item was not (for example, zombie villagers prefer swords to pickaxes and helmets to pumpkins),
    • if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),
    • if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is more damaged than the old item, or
    • if both items are bows and the new item has NBT tags while the old does not.

    Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.

    Armor worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an anvil or other falling block dropped on its head. Zombie villagers also have a natural armor rating of 2 (🛡), which gives 1.6 - 8% damage reduction from most sources.

    Some zombie villagers that are capable of picking up items spawn already in possession of such items, and those items may also be enchanted. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material).

    Chances of zombie villagers wearing or picking up armor, per difficulty
    Easy Normal Hard
    Can Pick Up Loot 0% 0%-55%[note 1] 6.875%-55%[note 1]
    Armor 0% 0%-15%[note 1] 1.875%-15%[note 1]
    Armor Enchantment[note 2] 0% 0-50%[note 1] 6.25%-50%[note 1]
    Weapon[note 3] 1% 1% 5%
    Weapon Enchantment[note 2] 0% 0%-25%[note 1] 3.125%-25%[note 1]
    1. a b c d e f g h i Value is based on the regional difficulty.
    2. a b Enchantment is the same as on an enchantment table at level 5–22.[note 1]
    3. 13 chance of an iron sword, 23 chance of an iron shovel

    If a zombie does spawn with armor, the chances of specific armor are as follows:

    Chances of different armor pieces, per difficulty
    Armor Easy & Normal Hard
    Helmet 100% 100%
    Helmet & Chestplate 75% 90%
    Helmet & Chestplate & Leggings 56.25% 81%
    Full set 42.19% 72.9%

    The chances of it being of a particular material are:

    Chances of different armor types
    Armor Type Chance
    Leather 37.06%
    Gold 48.73%
    Chain 12.90%
    Iron 1.27%
    Diamond 0.04%

    Any zombie villager that spawns with equipment (picked-up items don't count) drop 1–3 extra experience per item.

    Villager variants[]

    In Java Edition[upcoming: BE 1.20.30], a zombie villager retains its biome and profession after conversion from a villager. They also retain their trades. Below is a table of the variant and what workstation it required before zombification. The zombie villager cannot work at a job site block. In Bedrock Edition, zombie villagers do not display their professions, but they still have the same profession after curing as before zombification. They use the texture of an unemployed villager from their corresponding biome.

    Below is a table listing the various professions, along with the specific job site block that each profession requires:


    Profession

    Job Site Block
    Biome
    Desert Jungle Plains Savanna Snowy Swamp Taiga
    Unemployed[note 1] N/A Desert Zombie Villager Base Jungle Zombie Villager Base Plains Zombie Villager Base Savanna Zombie Villager Base Snowy Zombie Villager Base Swamp Zombie Villager Base Taiga Zombie Villager Base
    Armorer Blast furnace Desert Zombie Armorer Jungle Zombie Armorer Plains Zombie Armorer Savanna Zombie Armorer Snowy Zombie Armorer Swamp Zombie Armorer Taiga Zombie Armorer
    Butcher Smoker Desert Zombie Butcher Jungle Zombie Butcher Plains Zombie Butcher Savanna Zombie Butcher Snowy Zombie Butcher Swamp Zombie Butcher Taiga Zombie Butcher
    Cartographer Cartography table Desert Zombie Cartographer Jungle Zombie Cartographer Plains Zombie Cartographer Savanna Zombie Cartographer Snowy Zombie Cartographer Swamp Zombie Cartographer Taiga Zombie Cartographer
    Cleric Brewing stand Desert Zombie Cleric Jungle Zombie Cleric Plains Zombie Cleric Savanna Zombie Cleric Snowy Zombie Cleric Swamp Zombie Cleric Taiga Zombie Cleric
    Farmer Composter Desert Zombie Farmer Jungle Zombie Farmer Plains Zombie Farmer Savanna Zombie Farmer Snowy Zombie Farmer Swamp Zombie Farmer Taiga Zombie Farmer
    Fisherman Barrel Desert Zombie Fisherman Jungle Zombie Fisherman Plains Zombie Fisherman Savanna Zombie Fisherman Snowy Zombie Fisherman Swamp Zombie Fisherman Taiga Zombie Fisherman
    Fletcher Fletching table Desert Zombie Fletcher Jungle Zombie Fletcher Plains Zombie Fletcher Savanna Zombie Fletcher Snowy Zombie Fletcher Swamp Zombie Fletcher Taiga Zombie Fletcher
    Leatherworker Cauldron Desert Zombie Leatherworker Jungle Zombie Leatherworker Plains Zombie Leatherworker Savanna Zombie Leatherworker Snowy Zombie Leatherworker Swamp Zombie Leatherworker Taiga Zombie Leatherworker
    Librarian Lectern Desert Zombie Librarian Jungle Zombie Librarian Plains Zombie Librarian Savanna Zombie Librarian Snowy Zombie Librarian Swamp Zombie Librarian Taiga Zombie Librarian
    Mason Stonecutter Desert Zombie Mason Jungle Zombie Mason Plains Zombie Mason Savanna Zombie Mason Snowy Zombie Mason Swamp Zombie Mason Taiga Zombie Mason
    Nitwit N/A Desert Zombie Nitwit Jungle Zombie Nitwit Plains Zombie Nitwit Savanna Zombie Nitwit Snowy Zombie Nitwit Swamp Zombie Nitwit Taiga Zombie Nitwit
    Shepherd Loom Desert Zombie Shepherd Jungle Zombie Shepherd Plains Zombie Shepherd Savanna Zombie Shepherd Snowy Zombie Shepherd Swamp Zombie Shepherd Taiga Zombie Shepherd
    Toolsmith Smithing table Desert Zombie Toolsmith Jungle Zombie Toolsmith Plains Zombie Toolsmith Savanna Zombie Toolsmith Snowy Zombie Toolsmith Swamp Zombie Toolsmith Taiga Zombie Toolsmith
    Weaponsmith Grindstone Desert Zombie Weaponsmith Jungle Zombie Weaponsmith Plains Zombie Weaponsmith Savanna Zombie Weaponsmith Snowy Zombie Weaponsmith Swamp Zombie Weaponsmith Taiga Zombie Weaponsmith
    1. In Bedrock Edition[until BE 1.20.30], all naturally spawned zombie villagers use the unemployed textures.


    Drops[]

    When they die, zombie villagers drop 0–2 rotten flesh. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

    They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:

    • 1120 (about 0.83%)
    • 7600 (about 1.17%) with Looting I
    • 9600 (1.50%) with Looting II
    • 11600 (about 1.83%) with Looting III

    Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.

    Naturally-spawned equipment[]

    1. a b Zombie villagers spawn with pumpkins and jack o'lanterns[Java Edition only] only during Halloween.

    Experience[]

    Adult zombie villagers drop 5 and an additional 1–3 per naturally-spawned equipment. Baby zombie villagers drop 12 experience.

    Behavior[]

    Main article: Zombie § Behavior

    Zombie villagers behave as ordinary zombies, except that they do not convert to drowned when submerged.

    In Java Edition, zombie villagers that were converted from villagers retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is not retained upon being cured; instead, they become unemployed and may gain a new profession if a job site block is nearby. Zombie villagers can also spawn with the unemployed or Nitwit outfits. Zombified nitwits remain nitwits after being cured.

    In Bedrock Edition, all zombie villagers have the same appearance, which looks like an unemployed zombie villager. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is retained upon being cured. However, the profession is not locked and the cured villager may gain a new profession if in a village with an available job site block. Zombie villagers can be unemployed, but they cannot be nitwits (zombified nitwit villagers become unemployed zombie villagers). Baby zombie villagers are always unemployed.

    Curing[]

    Zombie villagers can be cured (converted to normal villagers) by first giving them the Weakness effect, which can be applied by:

    The weakened zombie villager must then be healed by using a (non-enchanted) golden apple on them. The zombie villager begins to shudder to signal that curing is in progress. Also, the Weakness effect is removed, replaced by Strength for the duration of the curing process. An internal countdown timer is then started, counting down the total time to cure.

    Time to cure is initially 2000 ticks (nominally, 100 seconds or 1m 40s) in Bedrock Edition or a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3—5 minutes) in Java Edition. On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either an iron bar or a bed (either half: they're detected separately). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.[1]

    During the curing process the zombie villager behaves like a normal zombie except that it gains Strength (with a potency that doesn't depend on the difficulty level). Thus, a zombie villager is more dangerous during curing than at other times.

    At the end of the curing process, the zombie villager transforms into a villager and gains the Nausea effect for 10 seconds (which has no effect on the villager's behavior). If it was holding any item it picked up, that item is dropped (unless it was enchanted with Curse of Binding, in which case it remains in the villager's inventory but is not worn and will not be dropped if the villager is killed). If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at least once, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession.

    A newly-cured villager, if it had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, the discounts get deeper until the price reaches the minimum of one emerald. Villagers near the cured villager are also affected but offer fewer, smaller discounts.

    Zombie villagers that are in the process of converting do not despawn if the player moves far away from them, but like all monsters, they despawn if the difficulty is changed to Peaceful.

    Specific to Java Edition[]

    • If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured.
    • Curing a villager spreads minor_positive gossip through the villager gossip system.

    Specific to Bedrock Edition[]

    • A former nitwit zombie villager becomes an unemployed villager and can learn a profession after the cure.
    • Villagers who were unemployed before transforming into a zombie villager might immediately claim a workstation to gain a profession.
    • Villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a small discount proportional to the number of cured villagers (up to 10).
    • Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked. This does not happen if the player moves out of range, then returns: In that case, the countdown timer pauses until the player returns.

    Sounds[]

    Java Edition:
    Zombie villagers use the Hostile Creatures sound category for entity-dependent sound events.

    SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
    distance
    Zombie Villager groansHostile CreaturesRandomlyentity.zombie_villager.ambientsubtitles.entity.zombie_villager.ambient1.00.8-1.2
    (Baby: 1.8-2.2)
    16
    Door shakesHostile CreaturesWhile a zombie villager is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door2.00.8-1.216
    Block broken [sound 1]NoneUnused sound event[sound 2]entity.zombie.attack_iron_doorsubtitles.block.generic.break[sound 1]NoneNoneNone
    Door breaksHostile CreaturesWhen a zombie villager breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door2.00.8-1.216
    Zombie villager snufflesHostile CreaturesWhen a zombie villager begins curingentity.zombie_villager.curesubtitles.entity.zombie_villager.cure1.0-2.00.3-1.016
    Zombie Villager vociferatesHostile CreaturesWhen a zombie villager finishes curingentity.zombie_villager.convertedsubtitles.entity.zombie_villager.converted2.00.8-1.216
    Zombie villager diesHostile CreaturesWhen a zombie villager diesentity.zombie_villager.deathsubtitles.entity.zombie_villager.death1.00.8-1.2
    (Baby: 1.8-2.2)
    16
    Zombie villager hurtsHostile CreaturesWhen a zombie villager is damagedentity.zombie_villager.hurtsubtitles.entity.zombie_villager.hurt1.00.8-1.2
    (Baby: 1.8-2.2)
    16
    Turtle Egg stompedHostile CreaturesWhen a zombie villager is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_egg0.50.9-1.116
    FootstepsHostile CreaturesWhile a zombie villager is walkingentity.zombie_villager.stepsubtitles.entity.zombie_villager.step0.151.016

    Bedrock Edition:

    SoundSourceDescriptionResource locationVolumePitch
    Hostile CreaturesRandomlymob.zombie_villager.say1.00.8-1.2 (Baby: 1.3-1.7)
    Hostile CreaturesWhile a zombie villager is breaking a wooden doormob.zombie.wood1.01.0
    Hostile CreaturesWhen a zombie villager breaks a wooden doormob.zombie.woodbreak1.01.0
    Hostile CreaturesWhen a zombie villager begins curingmob.zombie.remedy1.0-2.00.3-1.0
    Hostile CreaturesWhen a zombie villager finishes curingmob.zombie.unfect1.0-2.00.3-1.0
    Hostile CreaturesWhen a zombie villager diesmob.zombie_villager.death1.00.8-1.2 (Baby: 1.3-1.7)
    Hostile CreaturesWhen a zombie villager is damagedmob.zombie_villager.hurt1.00.8-1.2 (Baby: 1.3-1.7)
    Hostile CreaturesWhile a zombie villager is walkingmob.zombie.step0.451.0 (Baby: 1.5)

    Data values[]

    ID[]

    Java Edition:

    NameIdentifierTranslation key
    Zombie Villagerzombie_villagerentity.minecraft.zombie_villager

    Bedrock Edition:

    NameIdentifierNumeric ID Translation key
    Zombie Villager (old)zombie_villager44entity.zombie_villager.name
    Zombie Villager (new)zombie_villager_v2116entity.zombie_villager_v2.name

    Entity data[]

    Zombie villagers have entity data associated with them that contains various properties.

    Bedrock Edition:

    See Bedrock Edition level format/Entity format.

    Java Edition:

    Main article: Entity format
    • Entity data
      • Tags common to all entities
      • Tags common to all mobs
      • Tags common to all villagers
      • Tags common to all zombies
      •  ConversionTime: -1 when not being converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration effect parallels this.
      •  ConversionPlayer: The UUID of the player who started curing the zombie, stored as four ints.

    Zombie villager type

    Main article: Zombie Villager/DV
    [edit]

    Zombie villager profession

    Main article: Zombie Villager/DV2
    [edit]

    Achievements[]

    Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
    PS4 Other
    Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
    Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold

    Advancements[]

    Icon Advancement In-game description Parent Actual requirements (if different) Resource location
    Advancement-oval-rawZombie Doctor
    Weaken and then cure a Zombie Villager We Need to Go DeeperUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
    In multiplayer, only the player that feeds the golden apple gets the advancement.
    story/cure_zombie_villager
    Advancement-plain-rawAdventure
    Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
    Advancement-plain-rawMonster Hunter
    Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
    Advancement-fancy-rawIt Spreads
    Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
    Advancement-fancy-rawMonsters Hunted
    Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

    Video[]

    Note: Zombie villagers have new textures and sounds as of Village and Pillage.

    History[]

    Java Edition
    1.4.2
    {{Extension DPL}}<ul><li>[[Black Dye|Black Dye]]<br/>{{Item
    | image = Black Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]].
    
    == Obtaining ==
    
    === Trading ===
    [[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}}
    
    === Crafting ===
    {{Crafting
      |head=1
      |showname=0
      |Ink Sac
      |Output=Black Dye
      |type=Material
    }}
    {{Crafting
      |Wither Rose
      |Output=Black Dye
      |type=Material
      |foot=1
    }}
    
    == Usage  ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Black Dye}}
    
    === Trading ===
    
    Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Black Dye
    |spritetype=item
    |nameid=black_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Black Dye
    |spritetype=item
    |nameid=black_dye
    |aliasid=dye / 16
    |id=395
    |form=item
    |translationkey=item.dye.black_new.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
    {{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}}
    {{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}}
    {{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}}
    {{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}}
    {{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}}
    
    {{History|ps4}}
    {{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[de:Schwarzer Farbstoff]]
    [[es:Tinte negro]]
    [[fr:Teinture noire]]
    [[ja:黒色の染料]]
    [[ko:검은색 염료]]
    [[pl:Czarny barwnik]]
    [[pt:Corante preto]]
    [[th:สีย้อมสีดำ]]
    [[zh:黑色染料]]</li><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item
    | title = Amethyst Shard
    | image = Amethyst Shard.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    An '''amethyst shard''' is a crystal obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].
    
    == Obtaining ==
    
    === Mining ===
    An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.
    
    If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.
    
    === Chest loot ===
    {{LootChestItem|amethyst-shard}} 
    
    == Usage ==
    === Crafting ingredient ===
    {{Crafting usage}}
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Amethyst Shard
    |Amethyst Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|amethyst shard}}
    
    === Allay duplication ===
    If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.
    
    
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Amethyst shimmer.ogg
    |subtitle=Amethyst chimes
    |source=neutral
    |description=When an amethyst shard duplicates an allay
    |id=block.amethyst_block.chime
    |translationkey=subtitles.block.amethyst_block.chime
    |volume=0.4
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Amethyst shimmer.ogg
    |source=block
    |description=When an amethyst shard duplicates an allay
    |id=chime.amethyst_block
    |volume=1.0
    |pitch=0.5-1.7
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Amethyst Shard
    |spritetype=item
    |nameid=amethyst_shard
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Amethyst Shard
    |spritetype=item
    |nameid=amethyst_shard
    |form=item
    |id=625
    |foot=1}}
    
    ==History==
    {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}
    {{History|java}}
    {{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}
    {{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}
    {{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
    {{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}
    {{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}
    
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}
    {{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}
    {{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
    {{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}
    {{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    * Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Amethystscherbe]]
    [[es:Fragmento de amatista]]
    [[fr:Éclat d'améthyste]]
    [[it:Scheggia di ametista]]
    [[ja:アメジストの欠片]]
    [[lzh:紫水玉片]]
    [[pl:Odłamek ametystu]]
    [[pt:Fragmento de ametista]]
    [[ru:Осколок аметиста]]
    [[uk:Уламок аметисту]]
    [[zh:紫水晶碎片]]</li></ul>
    12w32aZombie Villager Added zombie villagers.
    Baby Zombie Villager Added baby zombie villagers.
    5% of zombies spawned are zombie villagers, and villagers now become infected when killed by a zombie. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age.
    Zombie villagers under the effects of a potion of weakness can be cured by using a golden apple on them.
    12w34aZombie villagers now have two new rare dropscarrots and potatoes.
    12w34bZombie villagers can now pick up and equip dropped items.[2][3]
    If killed, zombie villagers now drop the item they are holding.
    Zombie villagers can now survive in sunlight, if they are wearing a helmet or a pumpkin.[4]
    12w37aZombie Villager with Carved Pumpkin Revision 1 Zombie Villager with Jack o'Lantern Revision 1 Baby Zombie Villager with Carved Pumpkin Revision 1 Baby Zombie Villager with Jack o'Lantern Revision 1 On Halloween, zombie villagers can now spawn wearing pumpkins or jack o'lanterns.
    1.5
    {{Extension DPL}}<ul><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}}
    {{exclusive|edu}} 
    {{unobtainable|edition=be}}
    {{ItemEntity
    |imagesize=80px
    |renewable=No
    |stackable=Yes (64)
    |health={{hp|4}}
    |image=Camera.png}}
    {{Block
    | title = Camera Block
    | image = Camera (block).png
    | invimage = none
    | transparent = No
    | light = 0
    | tool = any
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    | renewable = No
    }}
    
    The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>
    
    == Obtaining ==
    The camera can be obtained in the [[Creative inventory]] in ''Minecraft Education''. It can be obtained either by NBT editors, inventory editors, or glitches in Bedrock Edition.
    
    To get the block form of the camera in Bedrock Edition using an NBT editor, you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable "[[spawn egg]]" form of the camera, you only need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>; you do not need to add the block compound for this form of the camera. 
    
    == Usage ==
    Using a camera from the [[inventory]] captures a first-person screenshot. It can also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken using the camera appear in the [[portfolio]].
    
    Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking.
    
    Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Normal/BE}}
    === Unique ===
    {{Sound table
    |sound=Camera1.ogg
    |sound2=Camera2.ogg
    |sound3=Camera3.ogg
    |type=bedrock
    |description=When a picture is taken with a camera
    |source=Players
    |id=camera.take_picture
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |firstcolumnname=Camera
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=camera
    |spritetype=block
    |nameid=camera
    |id=242
    |form=block
    |itemform=item.camera}}
    {{ID table
    |displayname=Item
    |spritename=camera
    |spritetype=item
    |translationtype=item
    |nameid=camera
    |id=593
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Camera
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Entity
    |spritename=camera
    |spritetype=entity
    |nameid=tripod_camera
    |id=62
    |foot=1}}
    
    === Entity data ===
    
    See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    {{yt|1XLRGFibFNQ}}
    
    == History ==
    {{History|pocket alpha}}
    {{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}}
    {{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras
    |Changed item and tripod textures.
    |To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward.
    |Cameras have infinite uses.
    |Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}}
    {{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}}
    {{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}}
    {{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}}
    {{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}}
    {{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors.
    |In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}}
    {{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62.
    |According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}}
    {{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture".
    |The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}.
    |The camera no longer summons [[lightning]].}}
    {{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing.
    |"Take picture" button on the camera works now, but no image files are created.
    |The oldest ID for camera (456) now refers to [[portfolio]].}}
    {{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers.
    |[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}}
    {{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}}
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented.
    |The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}}
    {{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}}
    {{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command.
    |Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder.
    |Cameras are now a part of the {{el|ee}} toggle as a hidden feature.
    |Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}}
    {{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}}
    {{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}}
    {{History|education}}
    {{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}}
    {{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}}
    {{History|foot}}
    
    === Future ===
    At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref>
    It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book.
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books.
    * The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph.
    * This feature is hidden from the Creative inventory and from the /give command item menu.
    
    == Gallery ==
    <gallery>
    PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]].
    PEcameraphoto.jpg|Example image taken by the camera [[entity]].
    CameraUse-1.png|The first method of using cameras.
    CameraUse-2.png|The second method of using cameras.
    Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta.
    Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities.
    Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features.
    Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]].
    File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken.
    </gallery>
    
    == See also ==
    * [[Portfolio]]
    * [[Screenshot]]
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{Entities}}
    {{Education Edition}}
    
    [[Category:Education Edition entities]]
    [[Category:Education Edition items]]
    [[Category:Tools]]
    
    [[cs:Kamera]]
    [[de:Kamera]]
    [[el:Camera]]
    [[es:Cámara]]
    [[fr:Appareil photo]]
    [[hu:Kamera]]
    [[ja:カメラ]]
    [[ko:카메라]]
    [[nl:Camera]]
    [[pl:Kamera]]
    [[pt:Câmera]]
    [[ru:Камера]]
    [[uk:Камера]]
    [[zh:相机]]</li><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li></ul>
    13w03aZombie villagers are now able to set the player on fire, if they are on fire and they attack the player.
    Zombie villagers can now call other zombies from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach shortly after damaging the zombie villager.
    Zombie villagers now cause more damage when their health is lower.
    1.6.1
    {{Extension DPL}}<ul><li>[[Compass|Compass]]<br/>{{About|the item used to point to the world spawn or to a lodestone|the item used to point to the location of the player's last death|Recovery Compass}}
    {{Item
    | image = Compass.gif
    | image2 = Lodestone Compass.gif
    | renewable = Yes
    | stackable = '''Compass:''' Yes (64)<br>'''Lodestone Compass:''' No
    }}
    A '''compass''' is an item used to point to the world spawn or to a [[lodestone]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
                    |B1= Iron Ingot
    |A2= Iron Ingot |B2= Redstone Dust   |C2= Iron Ingot
                    |B3= Iron Ingot
    |Output= Compass
    |type= Tool
    }}
    
    === Chest loot ===
    
    {{LootChestItem|compass}}
    
    === Trading ===
    
    {{IN|java}}, expert-level librarian [[villager]]s have a 50% chance to sell a single compass for 4 [[emerald]]s.
    
    {{IN|bedrock}}, expert-level librarian villagers have a {{frac|1|3}} chance to sell a single compass for 4 emeralds.
    
    == Usage ==
    
    Normally, the compass' needle points toward the world [[Spawn#World spawn|spawn point]]. The compass points to spawn when viewed in any way, including as a dropped [[Item (entity)|item]], in a player's hand, in an inventory or the crafting table, or in an [[item frame]]. The direction the needle points to is relative to the player who is viewing it. When a compass in an item frame is rotated, the needle turns accordingly.
    
    In [[the Nether]] or [[the End]], the compass' needle spins and points in random directions.
    
    The compass can be used on a [[lodestone]], after which it is named lodestone compass by default and points to that lodestone as long as the compass is in the same dimension as the lodestone, but if the compass is taken to a different dimension, it spins randomly, as a normal compass would in the Nether or the End. If the lodestone is destroyed, it also spins randomly, even if the lodestone is replaced afterward.  However, if a lodestone compass is placed in storage, the lodestone can be broken and replaced without the compass losing the attunement, as long as the compass remains in storage while the lodestone is missing.
    
    A lodestone compass appears [[enchanting|enchanted]], similar to the [[Enchanted Golden Apple|enchanted golden apple]].
    
    Using {{cmd|setworldspawn}} to change the world spawn also changes where the compass points.
    
    === Crafting ingredient ===
    
    {{crafting usage|Compass, Compass.gif}}
    
    === Anvil usage ===
    
    {{:Map/BE|position}}
    
    === Trading ===
    
    A single compass can be sold to a journeyman-level cartographer villager for 1 [[emerald]].{{only|java}}
    
    A single compass can be sold to an expert-level cartographer villager for 1 emerald as their sixth trade.{{only|bedrock}}
     
    A compass is also part of the cost of [[explorer map]]s:
    
    * An ocean explorer map and{{only|java|short=1}}/or{{only|bedrock|short=1}} a woodland explorer map can be bought from a journeyman-level cartographer for 12 emeralds and one compass, as part of their fifth trade.{{only|bedrock}}
    
    * {{IN|java}}, apprentice-level cartographer villagers offer to sell an ocean explorer map for 13 emeralds and a compass, and journeyman-level cartographer villagers offer to sell a woodland explorer map for 14 emeralds and one compass.
    
    === Enchantments ===
    
    A compass can receive the following [[enchantment]]s:
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Lodestone lock1.ogg
    |sound2=Lodestone lock2.ogg
    |source=player
    |subtitle=Lodestone Compass locks onto Lodestone
    |description=When a compass is used on a lodestone
    |id=item.lodestone_compass.lock
    |translationkey=subtitles.item.lodestone_compass.lock
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Can be 0.85 or 0.95 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Lodestone lock1.ogg
    |sound2=Lodestone lock2.ogg
    |source=block
    |description=When a compass is used on a lodestone
    |id=lodestone_compass.link_compass_to_lodestone
    |volume=1.0
    |pitch=0.85-0.95
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Compass
    |spritetype=item
    |nameid=compass
    |form=item
    |translationkey=item.minecraft.compass,item.minecraft.lodestone_compass
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Compass
    |spritetype=item
    |nameid=compass
    |id=391
    |form=item}}
    {{ID table
    |displayname=Lodestone Compass
    |spritename=lodestone-compass-be
    |spritetype=item
    |nameid=lodestone_compass
    |aliasid=lodestonecompass
    |id=602
    |form=item
    |translationkey=item.lodestonecompass.name
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Compasses}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Advancements ==
    {{load advancements|Country Lode}}
    
    == History ==
    {{History|java alpha}}
    {{History||v1.1.0|[[File:Compass JE1.gif|32px]] Added compasses.
    |They have 102 visually distinct frames due to how the texture is generated - see the section below.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Compasses can now be found in library [[chest]]s in the new [[strongholds]].}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–11 [[emerald]]s, making them [[renewable]].}}
    {{History||1.4.2|snap=12w34a|Since the mapping system has been changed, a compass can now be used to [[crafting|craft]] an empty [[map]].}}
    {{History||1.5|snap=13w02a|[[File:Compass JE2 BE2.gif|32px]] Compasses now, instead of splitting two textures, use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 29 visually distinct frames. }}
    {{History||1.8|snap=14w02a|Librarian villagers now sell 1 compass for 10–12 emeralds.}}
    {{History||1.9|snap=15w31a|Compasses are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
    {{History|||snap=15w43a|The average yield of compasses in [[stronghold]] library [[chest]]s has been increased.}}
    {{History||1.11|snap=16w39a|Cartographer [[villager]]s have been added, who [[trading|buy]] compasses as their tier 2 trade.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 345.}}
    {{History|||snap=18w11a|Compasses can now generate in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w48a|Compasses can now generate in chests in [[village]] cartographer houses.}}
    {{History||1.16|snap=20w13a|[[File:Lodestone Compass JE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
    |Compasses now point to the center of the spawn point block, instead of its north-west corner.}}
    {{History|||snap=20w14a|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
    |Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
    {{History|||snap=20w19a|Compasses no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
    {{History|||snap=20w22a|Compasses no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
    {{History||1.17|snap=20w48a|[[File:Compass JE3.gif|32px]] [[File:Lodestone Compass JE2.gif|32px]] The textures of compass and lodestone compass have been changed.}}
    {{History||1.19|snap=22w13a|Compasses may now be found in [[ancient city]] [[chest]]s.}}
    {{History|||snap=22w14a|Compasses can now used to craft [[recovery compass]]es.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Compass BE1.png|32px]] Added compasses.
    |Compasses currently have no function or legitimate method of obtaining them.}}
    {{History||v0.8.0|snap=build 1|[[File:Compass JE2 BE2.gif|32px]] Added animated texture to compasses.
    |Compasses are now functional and [[crafting|craftable]]. They have been added into the Creative Inventory.}}
    {{History||v0.14.0|snap=build 1|Compasses must now be added to a [[map]] using an [[anvil]] to add the location marker.}}
    {{History|pocket}}
    {{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to apply position markers, with compasses just as [[Pocket Edition]] can in general.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–12 [[emerald]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.3|Cartographer villagers have been added, who [[trading|buy]] compasses as part of their tier 2 trade.
    |Compasses used with emeralds can be used to buy explorer maps as part of cartographer villagers' fourth tiers trade.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Compasses can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Compasses can now be found in [[village]] cartographer house chests.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, cartographer [[villager]]s now [[trading|buy]] compassess as part of their fourth tier trades.
    |Compasses used with [[emerald]]s can now be used to buy explorer maps as part of cartographer and fletcher villagers' third tier trades.
    |Librarian villagers now have a {{frac|1|3}} chance to [[trading|sell]] compasses for 4 emeralds as part of their fourth tier trades.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Lodestone Compass BE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
    |Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
    |Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
    {{History||1.16.100|snap=beta 1.16.100.56|Changed the ID {{code|lodestonecompass}} to {{code|lodestone_compass}}.}}
    {{History||1.17.0|snap=beta 1.17.0.54|[[File:Compass JE3.gif|32px]] The texture of compass has been changed.}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Lodestone Compass JE2.gif|32px]] The texture of lodestone compass has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}
    {{History|foot}}
    	
    === Texture generation prior to Java Edition 13w02a ===
    {{:Procedural animated texture generation/Compasses}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    12w21a CompassPurchase.png|Purchasing a compass from a librarian [[villager]].
    </gallery>
    
    == See also ==
    *[[Clock]]
    *[[Tutorials/Navigation|Navigation]]
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--compass Taking Inventory: Compass] – Minecraft.net on August 15, 2019
    
    {{Items}}
    
    [[Category:Tools]]
    [[Category:Renewable resources]]
    
    [[cs:Kompas]]
    [[de:Kompass]]
    [[es:Brújula]]
    [[fr:Boussole]]
    [[hu:Iránytű]]
    [[it:Bussola]]
    [[ja:コンパス]]
    [[ko:나침반]]
    [[nl:Kompas]]
    [[pl:Kompas]]
    [[pt:Bússola]]
    [[ru:Компас]]
    [[uk:Компас]]
    [[zh:指南针]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}}
    {{Item
    | image = Wheat.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals.
    
    == Obtaining ==
    
    === Natural generation ===
    
    {{LootChestItem|wheat}}
    
    === Farming ===
    
    {{main|Tutorials/Crop farming}}
    
    When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.
    
    === Crafting ===
    
    {{Crafting
    |Hay Bale
    |Output= Wheat,9
    |type= Material
    }}
    
    === Drops ===
    A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat.
    
    == Usage ==
    
    === Food ===
    
    [[File:New Cattle.png|thumb|Using wheat to lead a cow.]]
    When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.
    
    Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode."
    
    Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.
    
    Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]].
    
    === Composting ===
    Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]].
    
    == Achievements ==
    {{load achievements|Bake Bread;The Lie;Repopulation}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wheat
    |spritetype=item
    |nameid=wheat
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wheat
    |spritetype=item
    |nameid=wheat
    |id=334
    |form=item
    |foot=1}}
    
    == Video ==
    
    {{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}}
    
    <div style="text-align:center">{{yt|JbAURiYQZlA}}</div>
    
    == History ==
    
    {{History|java indev}}
    {{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added.
    |Wheat can be used to craft [[bread]].}}
    {{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}
    {{History|java infdev}}
    {{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}}
    {{History|java beta}}
    {{History||1.2|Wheat can now be used to craft [[cake]].}}
    {{History||1.4|Wheat can now be used to craft [[cookie]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}}
    {{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}}
    {{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat.
    |Foals can now have their growth increased by being fed wheat.}}
    {{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}}
    {{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}}
    {{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
    {{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basement chests.}}
    {{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}}
    {{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}}
    {{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}}
    {{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}}
    {{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
    {{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}}
    {{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}}
    {{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}}
    {{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}}
    {{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}}
    {{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}}
    {{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
    {{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}}
    {{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}}
    {{History||v0.7.0|Wheat can now be used to craft [[cake]].}}
    {{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]].
    |Wheat can now be used to craft [[hay bale]]s.}}
    {{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s.
    |Wheat can now be used to craft [[cookie]]s.}}
    {{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}}
    {{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basement chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}}
    {{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests.
    |[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests.
    |Wheat can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]].
    File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref>
    </gallery>
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    
    [[cs:Pšenice]]
    [[de:Weizen]]
    [[es:Trigo]]
    [[fr:Blé]]
    [[hu:Búza]]
    [[it:Grano]]
    [[ja:小麦]]
    [[ko:밀]]
    [[nl:Tarwe]]
    [[pl:Pszenica]]
    [[pt:Trigo]]
    [[ru:Пшеница]]
    [[th:ข้าวสาลี]]
    [[uk:Пшениця]]
    [[zh:小麦]]
    [[Category:Renewable resources]]</li></ul>
    13w17aWhen damaged, zombie villagers now have a low chance to spawn more zombies.
    13w21aZombie villager damage increasing with decreasing health has been removed.
    13w23bZombie villager AI and mechanics have been changed – this has now made them much more horde-like.
    Zombie villagers are now able to detect the player up to 40 blocks.
    1.6.2
    {{Extension DPL}}<ul><li>[[Nether Quartz|Nether Quartz]]<br/>{{About|the item|the ore|Nether Quartz Ore|the mineral block|Block of Quartz|other uses|Quartz}}
    {{Item
    | image = Nether Quartz.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Nether quartz''' is a white mineral found in [[the Nether]].
    
    == Obtaining ==
    {{see also|Nether Quartz Ore#Natural generation}}
    
    === Mining ===
    
    [[Nether quartz ore]] mined using a [[pickaxe]] drops one unit of Nether quartz. If the pickaxe is enchanted with [[Fortune]], it may drop an extra unit per level of Fortune, up to a maximum of four with Fortune III. If the pickaxe is enchanted with [[Silk Touch]], the ore drops itself.
    
    === Chest loot ===
    {{LootChestItem|nether-quartz}}
    
    === Smelting ===
    {{Smelting
    |Nether Quartz Ore
    |Nether Quartz
    |0,2
    }}
    
    === Bartering ===
    
    [[Piglin]]s may [[barter]] 5–12 nether quartz when given a [[gold ingot]].
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Trading ===
    
    Expert-level stone mason [[villagers]] have a {{frac|1|33}} chance to trade one [[emerald]] for 12 Nether quartz {{in|java}}. This trade is always offered {{in|bedrock}}.
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Nether Quartz
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Nether Quartz
    |Quartz Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|nether quartz}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Quartz
    |spritetype=item
    |nameid=quartz
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Nether Quartz
    |spritetype=item
    |nameid=quartz
    |id=524
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w01a|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz. 
    |Nether quartz is used to craft [[daylight sensor]]s and [[redstone comparator]]s.}}
    {{History|||snap=January 4, 2013|slink=http://twitter.com/jeb_/status/287481098760499201|[[Jeb]] tweeted that Nether quartz would be used for more decorative uses as well.}}
    {{History|||snap=January 7, 2013|slink=http://twitter.com/jeb_/status/288311932304371712|Jeb tweeted a picture of some [[block of quartz]] tests potentially being replacements for the lack of limestone/marble in the game.}}
    {{History|||snap=13w02a|Added [[block of quartz]], which is [[crafting|crafted]] with Nether quartz.}}
    {{History||1.8|snap=14w02a|Nether quartz can now be used to craft [[granite]] and [[diorite]].}}
    {{History||1.11|snap=16w39a|Nether quartz is now used to craft [[observer]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeric ID was 406.}}
    {{History||1.14|snap=18w43a|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
    {{History|||snap=19w11a|Nether quartz is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
    {{History||1.16|snap=20w07a|Nether quartz now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–4, making it [[renewable resource|renewable]].}}
    {{History|||snap=20w09a|Nether quartz now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w10a|Nether quartz now has a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 8-16.}}
    {{History|||snap=20w11a|Nether quartz now has a {{frac|20|417}} (~4.80%) chance of being offered by piglins when bartering.}}
    {{History|||snap=20w13a|Nether quartz now has a {{frac|20|424}} (~4.72%) chance of being offered by piglins when bartering.}}
    {{History|||snap=20w16a|Nether quartz can now be found in [[bastion remnant]] chests.}}
    {{History|||snap=20w20a|Nether quartz now has a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering.}}
    {{History||1.16.2|snap=20w28a|Nether quartz now has a {{frac|20|459}} (~4.36%) chance of being offered by piglins when bartering, in a stack size of 5-12.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Nether quartz can now be used as an armor trim material.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
    {{History||v0.12.1|snap=build 1|Nether quartz is no longer available from the [[Nether reactor]] and is now available from [[the Nether]].}}
    {{History||v0.13.0|snap=build 1|Nether quartz is now used to craft [[daylight sensor]]s.}}
    {{History||v0.14.0|snap=build 1|Nether quartz can now be used to craft [[redstone comparator]]s.}}
    {{History||v0.15.0|snap=build 1|Nether quartz is now used to craft [[observer]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.
    |Between 20 and 26 nether quartz can now be [[trading|sold]] to stone mason [[villager]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, 12 Nether quartz can now be sold to stone mason villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Nether Quartz can now be obtained from bartering with piglin.}}
    {{History||1.19.80|snap=beta 1.19.80.21|Nether quartz can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * All of the sensor related items that are craftable (comparator, daylight sensor, observer) are crafted with some Nether quartz involved.
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Netheritový křemen]]
    [[de:Netherquarz]]
    [[es:Cuarzo del Nether]]
    [[fr:Quartz du Nether]]
    [[hu:Alvilági kvarc]]
    [[ja:ネザークォーツ]]
    [[ko:네더 석영]]
    [[nl:Netherkwarts]]
    [[pl:Kwarc]]
    [[pt:Quartzo do Nether]]
    [[ru:Кварц Нижнего мира]]
    [[uk:Пекельний кварц]]
    [[zh:下界石英]]</li><li>[[Raw Copper|Raw Copper]]<br/>{{Item
    | image = Raw Copper.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw copper''' is a raw metal resource obtained from mining [[copper ore]].
    
    == Obtaining ==
    
    === Mining ===
    Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Copper
    |Output=Raw Copper,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s.
    
    === Crafting ===
    {{crafting usage}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Copper
    |Copper Ingot
    |0.7
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Copper
    |spritetype=item
    |nameid=raw_copper
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Copper
    |spritetype=item
    |nameid=raw_copper
    |form=item
    |id=507
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}}
    {{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed.
    |Raw copper can now be used to craft [[block of raw copper]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}}
    {{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
    {{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}}
    {{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}}
    
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}}
    {{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Rohkupfer]]
    [[es:Cobre en bruto]]
    [[fr:Cuivre brut]]
    [[it:Rame grezzo]]
    [[ja:銅の原石]]
    [[pl:Surowa miedź]]
    [[pt:Cobre bruto]]
    [[ru:Необработанная медь]]
    [[tr:Ham Bakır]]
    [[uk:Необроблена мідь]]
    [[zh:粗铜]]</li></ul>
    preBaby zombie villagers now spawn among regular ones.
    Baby zombie villagers now have the same percentage of spawning as zombie villagers.
    1.7.2
    {{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}
    {{Item
    | title = Beetroot
    | image = Beetroot.png
    | heals = {{hunger|1}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''beetroot''' is a food and [[dye]] ingredient.
    
    == Obtaining ==
    
    === Farming ===
    Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.
    
    These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->
    
    == Usage ==
    
    === Food ===
    A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Breeding ===
    Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.
    
    [[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.
    
    === Composting ===
    Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.
    
    === Trading ===
    
    Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.
    
    == Sounds ==
    
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |id=285
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}
    {{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}
    {{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}
    
    {{History|pocket alpha}}
    {{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}
    {{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}
    {{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}
    {{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}
    {{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].
    |Beetroot can now generate in [[village]]s as [[crop]]s.}}
    {{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}
    {{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}
    {{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    == Gallery ==
    
    <gallery>
    File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].
    File:Pigs following beetroot holder.png|Pigs following the [[player]].
    File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
    File:Beetroot farm.png|A beetroot garden.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Červená řepa]]
    [[de:Rote Bete]]
    [[es:Remolacha]]
    [[fr:Betterave]]
    [[hu:Cékla]]
    [[it:Barbabietola]]
    [[ja:ビートルート]]
    [[ko:비트]]
    [[nl:Biet]]
    [[pl:Burak]]
    [[pt:Beterraba]]
    [[ru:Свёкла]]
    [[th:บีทรูท]]
    [[uk:Буряк]]
    [[zh:甜菜根]]</li><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item
    | title = Rabbit Stew
    | heals = {{hunger|10}}
    | renewable = Yes
    | stackable = No
    }}
    
    '''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |shapeless=true
      |B1=Cooked Rabbit
      |A2=Carrot
      |B2=Baked Potato
      |C2=Any Mushroom
      |B3=Bowl
      |Output=Rabbit Stew
      |type=Foodstuff
    }}
    
    === Trading ===
    {{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade.
    
    {{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald.
    
    == Usage ==
    
    === Food ===
    To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]].
    
    Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]].
    
    === Wolves ===
    {{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health.
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Stew
    |spritetype=item
    |nameid=rabbit_stew
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Stew
    |spritetype=item
    |nameid=rabbit_stew
    |id=290
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|GwCqwtydRBc}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}}
    {{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}}
    {{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed.
    |The rabbit stew's [[recipe]] is now shapeless.}}
    {{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}}
    {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History|bedrock}} 
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
    |The recipe for rabbit stew is now shapeless.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
    |The recipe for rabbit stew is now shapeless.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately.
    * Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation).  This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory.
    
    ==Gallery==
    <gallery>
    Rabbit Stew Crafting.jpg|Crafting rabbit stew.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{items}}
    
    [[de:Kaninchenragout]]
    [[es:Estofado de conejo]]
    [[it:Stufato di coniglio]]
    [[fr:Ragoût de lapin]]
    [[ja:ウサギシチュー]]
    [[ko:토끼 스튜]]
    [[nl:Konijnenstoofpot]]
    [[pl:Gulasz z królika]]
    [[pt:Ensopado de coelho]]
    [[ru:Тушёный кролик]]
    [[uk:Тушкований кролик]]
    [[zh:兔肉煲]]
    
    [[Category:Food]]
    [[Category:Renewable resources]]</li></ul>
    13w36aBaby zombie villagers now drop loot and experience.
    1.7.4
    {{Extension DPL}}<ul><li>[[Lapis Lazuli|Lapis Lazuli]]<br/>{{Item
    | image = Lapis Lazuli.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    {{About|the item|the ore|Lapis Lazuli Ore|the mineral block|Lapis Lazuli Block}}
    
    '''Lapis lazuli''' is a mineral required to [[Enchanting|enchant]] items in an [[Enchanting Table|enchanting table]].
    
    == Obtaining ==
    
    === Mining ===
    
    When mined with a stone [[pickaxe]] or better, [[lapis lazuli ore]] drops 4–9 lapis lazuli. With the [[Fortune]] III enchantment, a single block has a chance of dropping up to 36 items.
    
    === Crafting ===
    
    {{Crafting
      |Block of Lapis Lazuli
      |Output=Lapis Lazuli,9
      |type=Material
    }}
    
    === Smelting ===
    {{Smelting
      |showname=1
      |Lapis Lazuli Ore; Deepslate Lapis Lazuli Ore
      |Lapis Lazuli
      |0.2
    }}
    
    === Villager gifts ===
    
    {{IN|java}}, cleric [[villager]]s give [[player]]s lapis lazuli if they have the [[Hero of the Village]] effect.
    
    === Trading ===
    
    Apprentice-level cleric villagers sell one lapis lazuli for an [[emerald]] as part of their trades.
    
    {{IN|bedrock}}, [[wandering trader]]s may sell 3 lapis lazuli for an emerald.
    
    === Chest loot ===
    {{see also|Lapis Lazuli Ore#Natural generation}}
    {{LootChestItem|lapis-lazuli}}
    
    == Usage ==
    
    === Enchanting ===
    
    1–3 pieces of lapis lazuli are required to use an [[Enchanting Table|enchanting table]] to enchant an [[items|item]]. More specifically, the enchanting table UI shows 3 options (see [[Enchanting mechanics]] for details): the first, second, and third options cost 1, 2, and 3 lapis lazuli, respectively.
    
    === Crafting ingredient ===
    
    Lapis lazuli can be used to make [[blocks of lapis lazuli]] and [[blue dye]]. {{IN|bedrock}}, it can also be used directly as a substitute for blue dye.
    {{crafting usage}}
    
    {{IN|bedrock}}, lapis lazuli can be also used in banner patterns:
    {{banner crafting usage}}
    
    === Loom ingredient === 
    {{Banner loom usage|Lapis Lazuli}}
    
    === Dye ===
    {{Dye usage}}
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Lapis Lazuli
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Lapis Lazuli
    |Lapis Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|lapis lazuli}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Lapis Lazuli
    |spritetype=item
    |nameid=lapis_lazuli
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Lapis Lazuli
    |spritetype=item
    |nameid=lapis_lazuli
    |aliasid=dye / 4
    |id=414
    |form=item
    |translationkey=item.dye.blue.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Enchanter}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||1.2_02|[[Lapis lazuli ore]] can now be found at [[bedrock]] level and now drops 4–8 lapis lazuli per block mined (increased from 1) on [[singleplayer]] only. However, servers have not been affected yet.}}
    {{History||1.8|snap=Pre-release|Lapis lazuli can now be found in [[mineshaft]] [[chest]]s.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Lapis lazuli can now be used to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Lapis lazuli can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|Lapis lazuli can now be used to craft blue [[stained clay]].}}
    {{History||1.7.2|snap=13w41a|Lapis lazuli can now be used to craft blue [[stained glass]].}}
    {{History||1.8|snap=14w02a|[[Enchanting]] now requires lapis lazuli. Different enchantments require different amounts of levels and different amounts of levels now require different amounts of lapis lazuli (between 1-3).
    |Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]], making it a [[renewable resource]].}}
    {{History|||snap=14w30a|Lapis lazuli can now be used to dye [[banner]]s.}}
    {{History||1.9|snap=15w44a|The average yield of lapis lazuli in [[mineshaft]] [[chest]]s has been decreased.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Can now be used to craft blue [[concrete powder]].}}
    {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History|||snap=18w11a|Lapis lazuli now generates in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|Lapis lazuli can now be used to craft [[blue dye]].
    |Lapis lazuli can no longer be used as a [[dye]].
    |All of the dye-related functions and crafting recipes of lapis lazuli (except lapis lazuli blocks) have been transferred to blue dye.
    |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History|||snap=18w50a|Lapis lazuli can now be found in chests in [[village]] temples.}}
    {{History|||snap=19w13a|Cleric villagers now give lapis lazuli to players under the [[Hero of the Village]] effect.}}
    {{History||1.17|snap=21w08a|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Lapis lazuli can now be used as an armor trim material.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||v0.3.2|Lapis lazuli can now be crafted into lapis lazuli blocks, and vice versa.}}
    {{History||v0.12.1|snap=build 1|Lapis lazuli is now required for [[enchanting]].}}
    {{History||v0.14.0|snap=build 1|Lapis lazuli can now be found inside [[minecart with chest]]s in [[mineshaft]]s.
    |Lapis lazuli can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]].
    |Lapis lazuli can now be used to [[dyeing|dye]] [[shulker shell]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Lapis lazuli can now be used to dye [[shulker box]]es and [[bed]]s.
    |Lapis lazuli can now be used to [[crafting|craft]] blue [[concrete powder]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Lapis lazuli can now be used to dye [[banner]]s, [[firework star]]s and [[glass]].}}
    {{History||1.4.0|snap=beta 1.2.14.2|Lapis lazuli can now be found in [[shipwreck]] treasure chests.}}
    {{History|||snap=beta 1.2.20.1|Lapis lazuli can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Lapis lazuli can now be used to craft [[blue dye]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Lapis lazuli are now [[trading|sold]] by [[wandering trader]]s.
    |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Lapis lazuli can now be found in [[desert]] [[village]] temple [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] one lapis lazuli for one [[emerald]].}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of lapis lazuli has been changed from <code>dye/4</code> to <code>lapis_lazuli</code>.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Lapis lazuli can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Lapis lazuli can now be used in [[enchanting]].}}
    {{History|Ps4}}
    {{History||1.90|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * In real life, lapis lazuli is a blue gem that can be ground and processed into ultramarine pigment. Lapis lazuli pigment has been famously used in the production of illuminated manuscripts, stained glass, and cave paintings. [[Wikipedia:Lapis lazuli|See the Wikipedia article for more information]].
    * Lapis lazuli is the only [[ore]] that can be used as a [[dye]]{{only|BE|short=1}} or making a dye.
    * It is the only item that can be put in the second slot of an [[enchantment table]].
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    
    [[cs:Lazurit]]
    [[de:Lapislazuli]]
    [[es:Lapislázuli]]
    [[fr:Lapis-lazuli]]
    [[hu:Lazurit]]
    [[ja:ラピスラズリ]]
    [[ko:청금석]]
    [[nl:Lapis lazuli]]
    [[pl:Lazuryt]]
    [[pt:Lápis-lazúli]]
    [[ru:Лазурит]]
    [[th:แร่แลพิสแลซูลี]]
    [[uk:Лазурит]]
    [[zh:青金石]]
    [[Category:Renewable resources]]</li><li>[[Diamond|Diamond]]<br/>{{For}}
    {{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}}
    {{Item
    | image = Diamond.png
    | renewable = No
    | stackable = Yes (64)
    | rarity = Common}}
    A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s.
    
    == Obtaining ==
    {{see also|Tutorials/Diamonds}}
    === Mining ===
    {{see also|Diamond Ore#Natural generation}}
    [[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60.
    
    === Chest loot ===
    {{LootChestItem|diamond}}
    
    === Suspicious sand ===
    
    When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond.
    
    === Crafting ===
    {{Crafting
    |Block of Diamond
    |Output= Diamond,9
    |type= Material
    }}
    
    === Smelting ===
    {{Smelting
    |showname=1
    |Diamond Ore; Deepslate Diamond Ore
    |Diamond
    |1
    }}
    
    == Usage ==
    
    Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. 
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    {{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades.
    
    {{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.
    
    === Repairing ===
    
    Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]:
    * {{ItemLink|Diamond Helmet}}
    * {{ItemLink|Diamond Chestplate}}
    * {{ItemLink|Diamond Leggings}}
    * {{ItemLink|Diamond Boots}}
    * {{ItemLink|Diamond Sword}}
    * {{ItemLink|Diamond Pickaxe}}
    * {{ItemLink|Diamond Axe}}
    * {{ItemLink|Diamond Shovel}}
    * {{ItemLink|Diamond Hoe}}
    
    === Beacons ===
    
    Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. 
    
    A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Diamond
    |Diamond Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palettes are shown on the designs on trimmed armor:
    *{{TrimPalette|diamond}}
    *{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond).
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Diamond
    |spritetype=item
    |nameid=diamond
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Diamond
    |spritetype=item
    |nameid=diamond
    |id=304
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}}
    
    == Advancements ==
    
    {{load advancements|Diamonds!}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds".
    |A stack of 100 diamonds can be found inside the  [[Indev house]] [[chest]]s.}}
    {{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.
    |Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests.
    |Diamond can be obtained by smelting diamond blocks.}}
    {{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game.
    |[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
    {{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}}
    {{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
    {{History|java alpha}}
    {{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s.
    |Diamonds are now found in [[stronghold]] altar [[chest]]s.}}
    {{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
    {{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
    |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}}
    {{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}}
    {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}}
    {{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
    {{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}}
    {{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}}
    {{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}}
    {{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
    {{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}}
    {{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}}
    {{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}}
    {{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}}
    {{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
    {{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}}
    {{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}}
    {{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}}
    {{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s.
    |Diamonds can now be used as an armor trim material.}}
    {{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
    {{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}}
    {{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}}
    {{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}}
    {{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}}
    {{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
    {{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s.
    |Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it.
    |Diamonds now generate in [[nether fortress]] [[chest]]s.}}
    {{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}}
    {{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}}
    {{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}}
    {{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. 
    |Diamonds can now be used to craft [[jukebox]]es.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests.
    |[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}}
    {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s.
    |Diamonds can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}}
    {{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}}
    {{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}}
    {{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
    {{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
    |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}}
    {{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding.
    *Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable.
    *In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke.
    *The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape.
    
    ==Gallery==
    <gallery>
    File:DiamondOre.png|Naturally occurring diamonds.
    File:MultipleOreBlobs.png|Multiple ore blobs.
    File:Lava Diamond.png|Diamond ore near Lava.
    File:Diamond ore blob.png|Another Diamond ore blob near Lava.
    File:10 ore diamond blob.png|10 ore diamond blob.
    File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond.
    File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX].
    File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX
    File:4 ways of viewing 12 diamonds in stone form.png|4 ways of viewing 12 diamonds in stone form
    </gallery>
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019
    
    {{items}}
    
    [[cs:Diamant]]
    [[de:Diamant]]
    [[el:Διαμάντι]]
    [[es:Diamante]]
    [[fr:Diamant]]
    [[hu:Gyémánt]]
    [[it:Diamante]]
    [[ja:ダイヤモンド]]
    [[ko:다이아몬드]]
    [[nl:Diamant]]
    [[pl:Diament]]
    [[pt:Diamante]]
    [[ru:Алмаз]]
    [[th:เพชร]]
    [[tr:Elmas]]
    [[uk:Діамант]]
    [[zh:钻石]]
    [[Category:Non-renewable resources]]</li></ul>
    13w49aAdded zombie villager chicken jockeys – a rare version of the baby zombie villager.
    1.8
    {{Extension DPL}}<ul><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}
    {{Item
    | image = Recovery Compass.gif
    | renewable = No
    | stackable = Yes (64)
    }}
    
    A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |A1= Echo Shard |B1= Echo Shard   |C1= Echo Shard
    |A2= Echo Shard |B2= Compass      |C2= Echo Shard
    |A3= Echo Shard |B3= Echo Shard   |C3= Echo Shard
    |Output= Recovery Compass
    |type= Tool
    }}
    
    == Usage ==
    When held by a player, the recovery compass will point towards the spot where they previously died.
    
    The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.
    
    Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.
    
    This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.
    
    === Enchantments ===
    
    A recovery compass can receive the following [[enchantment]]s:
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Curse of Vanishing]]{{only|bedrock|short=1}}
    |I
    |{{Inventory slot|Anvil}}
    |-
    |}
    
    == Data values ==
    {{Missing information|section|data values for Bedrock Edition|type=data}}
    
    === ID ===
    [[Java Edition|''Java Edition'']]:
    {{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}
    
    ==History==
    {{History|java}}
    {{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
    {{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}
    {{History|bedrock}}
    {{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref>
    </gallery>
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023
    
    {{Items}}
    
    [[Category:Tools]]
    [[Category:Non-renewable resources]]
    
    [[de:Bergungskompass]]
    [[es:Brújula de recuperación]]
    [[fr:Boussole de récupération]]
    [[ja:リカバリーコンパス]]
    [[pl:Kompas powrotny]]
    [[pt:Bússola de retomada]]
    [[ru:Компас восстановления]]
    [[th:เข็มทิศกู้คืน]]
    [[uk:Компас відновлення]]
    [[zh:追溯指针]]</li><li>[[Shovel|Shovel]]<br/>{{Item
    | image = <gallery>
    Wooden Shovel.png | Wooden
    Stone Shovel.png | Stone
    Iron Shovel.png | Iron
    Golden Shovel.png | Golden
    Diamond Shovel.png | Diamond
    Netherite Shovel.png | Netherite
    </gallery>
    | rarity = Common
    | renewable = '''Netherite''': No<br>'''All others''': Yes
    | durability = 
    * Wood: 59
    * Stone: 131
    * Iron: 250
    * Golden: 32
    * Diamond: 1561
    * Netherite: 2031
    | stackable = No
    }}
    
    '''Shovels''' are [[tool]]s used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[Dirt Path|dirt paths]].
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=[[Shovel]]s
      |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B2= Stick
      |B3= Stick
    |Output= Wooden Shovel; Iron Shovel; Golden Shovel; Diamond Shovel
    |type= Tool
    }}
    {{Crafting
      |name=[[Stone Shovel]]
      |B1=Any stone-tier block
      |B2=Stick
      |B3=Stick
      |Output=Stone Shovel
      |description=Can use any variant of cobblestone
      |type=Tool
    }}
    {{Crafting
      |foot=1
      |ignoreusage=1
      |name=[[Shovel]]
      |ingredients=Damaged Matching [[Shovel]]
      |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
      |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
      |Output=Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
      |description= The durability of the two shovels is added together, plus an extra 5% durability.
      |type= Tool
    }}
    
    === Upgrading ===
    Like other diamond tools, a diamond shovel can be upgraded to a netherite shovel, although increased durability and resistance to fire/lava in item form are the only benefits. The shovel's performance as a digging tool or a weapon is unchanged by the upgrade.
    
    {{Smithing
    |Netherite Upgrade
    |Diamond Shovel
    |Netherite Ingot
    |Netherite Shovel
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Wooden Shovel]] or<br>2x Damaged [[Stone Shovel]] or<br>2x Damaged [[Iron Shovel]] or<br>2x Damaged [[Golden Shovel]] or<br>2x Damaged [[Diamond Shovel]] or<br>2x Damaged [[Netherite Shovel]]
    |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
    |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
    |Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
    |description=The durability of the two shovels is added together, plus an extra 5% durability.
    }}
    
    ==== [[Anvil mechanics#Unit repair|Unit repair]] ====
    {{/Repairing with Anvils}} 
    A shovel can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the shovel's maximum durability, rounded down. It also keeps the shovel's [[Enchanting|enchantments]].
    
    === Chest loot ===
    On <code>ancient_city/city_center/city_center_2</code>, they generate a furnace with a wooden shovel inside of it.
    {{LootChestItem|iron-shovel,level-enchanted-iron-shovel,random-enchanted-golden-shovel,diamond-shovel,level-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel-2}}
    
    === Mob loot ===
    
    ==== Equipment ====
    {{Main|Drops#Equipped items}}
    
    [[Zombie]]s and [[husk]]s have a 0.67% (3.33% in Hard [[difficulty]]) chance of spawning with an iron shovel. They have an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The dropped shovel is usually badly damaged, and may be enchanted: 0%–25% on Normal difficulty and 3.125%–25% on Hard difficulty, varying with [[regional difficulty]], and enchanted as if on an enchanting table at level 5–22.
    
    ==== Raids ====
    
    Vindicators and pillagers that spawn from raids have a 4.1% chance(5.12% on hard) to drop a badly-damaged iron shovel that is sometimes enchanted with a random enchantment.{{only|bedrock}}
    
    === Trading ===
    
    Novice-level toolsmith villagers have a 25% chance to sell stone shovels for one emerald, journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron shovels for 2 emeralds, and expert-level toolsmith villagers have a 50% chance to sell enchanted diamond shovels for 5 emeralds as part of their trades.{{only|bedrock}}
    
    Novice-level toolsmith villagers have a 40% chance to sell stone shovels for one emerald, journeyman-level tool smiths have a 40% chance to sell an enchanted iron shovel for 7-22 emeralds, and expert-level tool smiths have a {{frac|2|3}} chance to sell an enchanted diamond shovel for 11-27 emeralds.{{only|java}}
    
    The enchantments are the same as the ones obtained from an [[enchanting table]] at levels 5–19.
    
    === Villager gifts ===
    
    {{in|java}}, toolsmith [[villager]]s occasionally throw stone shovels at players with the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Digging ===
    
    A shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability.
    
    ==== Durability ====
    
    Each different tier of shovel has a different durability:
    
    {| class="wikitable sortable"
    ! Material
    ! [[Durability]]
    |-
    | {{itemLink|Wooden Shovel|Wood|link=Shovel}}
    | 59
    |-
    | {{itemLink|Stone Shovel|Stone|link=Shovel}}
    | 131
    |-
    | {{itemLink|Iron Shovel|Iron|link=Shovel}}
    | 250
    |-
    | {{itemLink|Diamond Shovel|Diamond|link=Shovel}}
    | 1561
    |-
    | {{itemLink|Golden Shovel|Golden|link=Shovel}}
    | 32
    |-
    | {{itemLink|Netherite Shovel|Netherite|link=Shovel}}
    | 2031
    |}
    
    ==== Speed ====
    
    The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource is dropped when the block is destroyed without a shovel. 
    {{breaking row|Clay|simple=1}}
    {{breaking row|Coarse Dirt}}
    {{Breaking row|Concrete Powder}}
    {{breaking row|Dirt}}
    {{breaking row|Dirt Path}}
    {{breaking row|Farmland}}
    {{breaking row|Grass Block}}
    {{breaking row|Gravel}}
    {{breaking row|Mud}}
    {{breaking row|Muddy Mangrove Roots}}
    {{breaking row|Mycelium}}
    {{breaking row|Podzol}}
    {{breaking row|Red Sand}}
    {{breaking row|Rooted Dirt}}
    {{breaking row|Sand}}
    {{breaking row|Snow|Wooden}}
    {{breaking row|Snow Block|Wooden}}
    {{breaking row|Soul Sand}}
    {{breaking row|Soul Soil}}
    {{breaking row|Suspicious Gravel}}
    {{breaking row|Suspicious Sand|foot=1}}
    
    === Dirt paths ===
    
    A shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the shovel on any one of the following blocks, losing one durability point:
    * {{BlockLink|Grass Block}}
    * {{BlockLink|Dirt}}
    * {{BlockLink|Coarse Dirt}}
    * {{BlockLink|Rooted Dirt}}
    * {{BlockLink|Podzol}}
    * {{BlockLink|Mycelium}}
    
    === Campfire ===
    
    A shovel can be used to extinguish a [[campfire]].
    
    ===Weapon===
    
    Hitting a mob while holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon.
    
    ====Java Edition====
    
    [[Category:Java Edition specific information]]
    Shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type:
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    !Shovel type
    ! Attack damage
    ! Attack speed
    !Damage per<br>second (DPS)
    |-
    |{{ItemLink|Wooden Shovel}}<br>{{ItemLink|Golden Shovel}}||{{hp|2.5}}|| rowspan="5" |1||2.5
    |-
    |{{ItemLink|Stone Shovel}}||{{hp|3.5}}||3.5
    |-
    |{{ItemLink|Iron Shovel}}||{{hp|4.5}}||4.5
    |-
    |{{ItemLink|Diamond Shovel}}||{{hp|5.5}}||5.5
    |-
    |{{ItemLink|Netherite Shovel}}||{{hp|6.5}}||6.5
    |}
    
    ====Bedrock Edition====
    
    {{IN|bedrock}}, shovels always attack instantly and do the following damage:
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    ! colspan="5" |Attack damage
    |-
    |{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}}
    |{{ItemSprite|Stone Shovel}} {{hp|3}}
    |{{ItemSprite|Iron Shovel}} {{hp|4}}
    |{{ItemSprite|Diamond Shovel}} {{hp|5}}
    |{{ItemSprite|Netherite Shovel}} {{hp|6}}
    |}
    
    ===Enchantments===
    
    A shovel can receive, or be found in an [[End City]] with the following [[enchantment]]s:
    
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]<ref group="note" name="exc" />
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{notelist}}
    
    === Fuel===
    
    Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel.
    
    ===Smelting ingredient===
    
    {{Smelting|showname=1|Iron Shovel;Golden Shovel|Iron Nugget;Gold Nugget|0,1}}
    ===Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to golden shovels and run toward any golden shovels on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Shovel flatten1.ogg
    |sound2=Shovel flatten2.ogg
    |sound3=Shovel flatten3.ogg
    |sound4=Shovel flatten4.ogg
    |subtitle=Shovel flattens
    |source=block
    |description=When a shovel creates a [[dirt path]]
    |id=item.shovel.flatten
    |translationkey=subtitles.item.shovel.flatten
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a shovel's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Grass hit1.ogg
    |sound2=Grass hit2.ogg
    |sound3=Grass hit3.ogg
    |sound4=Grass hit4.ogg
    |sound5=Grass hit5.ogg
    |sound6=Grass hit6.ogg
    |source=block
    |description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref>
    |id=use.grass
    |volume=1.0
    |pitch=0.8}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a shovel's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Shovel
    |spritetype=item
    |nameid=wooden_shovel
    |form=item}}
    {{ID table
    |displayname=Stone Shovel
    |spritetype=item
    |nameid=stone_shovel
    |form=item}}
    {{ID table
    |displayname=Iron Shovel
    |spritetype=item
    |nameid=iron_shovel
    |form=item}}
    {{ID table
    |displayname=Diamond Shovel
    |spritetype=item
    |nameid=diamond_shovel
    |form=item}}
    {{ID table
    |displayname=Golden Shovel
    |spritetype=item
    |nameid=golden_shovel
    |form=item}}
    {{ID table
    |displayname=Netherite Shovel
    |spritetype=item
    |nameid=netherite_shovel
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Shovel
    |spritetype=item
    |nameid=wooden_shovel
    |id=309
    |form=item}}
    {{ID table
    |displayname=Stone Shovel
    |spritetype=item
    |nameid=stone_shovel
    |id=313
    |form=item}}
    {{ID table
    |displayname=Iron Shovel
    |spritetype=item
    |nameid=iron_shovel
    |id=296
    |form=item}}
    {{ID table
    |displayname=Diamond Shovel
    |spritetype=item
    |nameid=diamond_shovel
    |id=317
    |form=item}}
    {{ID table
    |displayname=Golden Shovel
    |spritetype=item
    |nameid=golden_shovel
    |id=323
    |form=item}}
    {{ID table
    |displayname=Netherite Shovel
    |spritetype=item
    |nameid=netherite_shovel
    |id=605
    |form=item
    |foot=1}}
    
    ==Achievements==
    
    {{load achievements|MOAR Tools ;Oooh, shiny!}}
    
    ==Advancements==
    {{load advancements|Oh Shiny}}
    
    == Video==
    
    <div style="text-align:center">{{yt|U4X-4S4neYM}}</div>
    
    ==History==
    {{Missing information|there are so many missing blocks that need shovel to break}}
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Iron Shovel JE1.png|32px]] Added iron shovels which are located in the player's [[inventory]].
    |Shovels cannot be crafted yet and are not functional in this version.}}
    {{History|||snap=20100110|Shovels are now functional and can now be used to gather [[material]]s like [[dirt]], [[sand]] and [[gravel]] 400% faster than by hand.}}
    {{History|||snap=20100124|A complete [[tool]] set is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
    {{History|||snap=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] [[Tools]] now have tiers. Shovels made from wood, stone, and diamond have been added.
    |[[File:Iron Shovel JE2 BE1.png|32px]] The texture of iron shovels has been changed.
    |A shovel held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
    {{History|||snap=20100129|Wood, stone, iron, and diamond shovels can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Shovel JE1.png|32px]] Shovels can now be made out of gold.}}
    {{History|||snap=20100201-1|[[Tools]], including shovels, now take [[damage]] when being used.
    |Better tools, including shovels, now last longer.}}
    {{History||20100206|[[File:Golden Shovel JE2 BE1.png|32px]] The texture of golden shovels has been changed.}}
    {{History|java alpha}}
    {{History||1.0.5_01|Shovels are now used to get snowballs out of snow layers.}}
    {{History|java beta}}
    {{History||April 9, 2011|link=https://www.youtube.com/watch?v=qy882ILYJMM&t=154s|[[File:Iron Shovel (pre-release).png|32px]] Alternate iron shovel texture was shown in [[Mojang]] test video.}}
    {{History|java}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}}
    {{History||1.3.1|snap=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond shovels for 7 [[emerald]]s, and iron shovels for 4–5 emeralds.}}
    {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), shovels now add their damage onto the barehanded damage, which results in all shovels doing {{hp|1}} more damage than before.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}}
    {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] enchanted iron shovels for 5–7 emeralds. The previous trades are now unavailable, making diamond shovels [[non-renewable resource|non-renewable]].}}
    {{History||1.9|snap=15w31a|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.
    |[[Enchanting|Enchanted]] iron or diamond shovels can now be found in [[end city]] chests.}}
    {{History|||snap=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}}
    {{History|||snap=15w34c|Shovels now do more [[damage]] and take longer to recover.}}
    {{History|||snap=15w35a|The damage of shovels has been reduced.}}
    {{History|||snap=15w41a|Wooden shovels are now used to craft [[boat]]s.}}
    {{History|||snap=15w50a|The [[sound]] <code>item.shovel.flatten</code> has been added to shovels.}}
    {{History|||snap=16w04a|Wooden shovels are no longer used to [[crafting|craft]] boats.}}
    {{History||1.11.1|snap=16w50a|Golden and iron shovels now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 269, 273, 256, 277 and 284.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    {{History|||snap=18w50a|Iron shovels can now be found in chests in [[village]] toolsmith houses.}}
    {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone shovels and enchanted diamond shovels, making diamond shovels [[renewable resource|renewable]] again.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone shovels to players under the [[Hero of the Village]] effect.}}
    {{History||1.15|snap=19w37a|Shovels can now be used to extinguish [[campfire]]s.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Shovel JE1.png|32px]] Added netherite shovels.
    |Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}}
    {{History|||snap=20w09a|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.
    |Shovels can now break soul soil quickly.}}
    {{History|||snap=20w10a|[[File:Netherite Shovel JE2 BE1.png|32px]] The texture of netherite shovels has been changed.
    |Netherite shovels can no longer be crafted.
    |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.}}
    {{History|||snap=20w15a|Stone shovels can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
    {{History||1.16.2|snap=20w30a|Increases the chance of finding randomly enchanted diamond shovels in bastion remnant chests.
    |Unenchanted, undamaged diamond shovels can also be found in bastion remnant chests.}}
    {{History||1.17|snap=21w08a|Stone shovels can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}}
    {{History|||snap=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond shovels to netherite shovels now requires the netherite upgrade [[smithing template]].}}
    {{History||1.20|snap=23w14a|Shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}}
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for all shovels has been decreased by {{hp|1}}.}}
    
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Shovel JE1 BE1.png|32px]] Added stone shovels.}}
    {{History||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.
    |Survival players no longer start out with an infinite durability stone shovel in the inventory.}}
    {{History||v0.3.2|[[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added iron, gold, and diamond shovels.}}
    {{History||v0.4.0|Removed stone shovels from the creative inventory.}}
    {{History||v0.11.0|snap=build 1|Wooden shovels are now used to craft [[boat]]s.
    |Iron shovels are now available in the [[creative]] [[inventory]].
    |A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}}
    {{History|||snap=build 11|Wooden, stone, golden, and diamond shovels are now available in the [[creative]] inventory.}}
    {{History|||snap=build 12|All shovels have been removed from creative.}}
    {{History|||snap=build 13|Shovel have been re-added to creative mode.}}
    {{History||v0.12.1|snap=build 1|Shovels can now be [[enchanting|enchanted]].
    |[[Zombie]]s now have a small chance to spawn holding an iron shovel.}}
    {{History||v0.15.0|snap=build 1|Added [[husk]]s, which have a small chance to spawn holding an iron shovel.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron and diamond shovels can now be found inside [[end city]] chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted iron shovels are now [[trading|sold]] by toolsmith [[villager]]s for 4-5 [[emerald]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden shovels are now [[smelting|smeltable]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron shovels can now be found in [[village]] toolsmith houses.}}
    {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now drop iron shovels upon [[death]].
    |[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] enchanted iron shovels for 2 [[emerald]]s as part of their third tier trades.
    |Stone shovels and [[enchanting|enchanted]] diamond shovels can now be [[trading|bought]] from toolsmith villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Shovel JE2 BE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
    |[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.}}
    {{History|||snap=beta 1.16.0.57|Netherite shovels can no longer be crafted.
    |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.
    |Stone shovels can now be crafted using [[blackstone]].
    |Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=beta 1.16.0.63|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
    {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}
    {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden shovels are now [[smelting|smeltable]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    Shovel JINX.jpg|Official shovel T-shirt made by JINX.
    Stone Shovel SDGP.png|Stone shovel in the [[Super Duper Graphics Pack]].
    Adventure Shovel.png|An "adventure shovel" that can break blocks in [[adventure mode]].
    </gallery>
    
    ===Enchanted shovels===
    <gallery>
    Enchanted_Wooden_Shovel.gif
    Enchanted_Stone_Shovel.gif
    Enchanted_Iron_Shovel.gif
    Enchanted_Golden_Shovel.gif
    Enchanted_Diamond_Shovel.gif
    Enchanted_Netherite_Shovel.gif
    </gallery>
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-shovel Taking Inventory: Shovel] – Minecraft.net on November 16, 2018
    
    {{items}}
    
    [[Category:Combat]]
    
    [[cs:Lopata]]
    [[de:Schaufel]]
    [[es:Pala]]
    [[fr:Pelle]]
    [[hu:Ásó]]
    [[ja:シャベル]]
    [[ko:삽]]
    [[nl:Schep]]
    [[pl:Łopata]]
    [[pt:Pá]]
    [[ru:Лопата]]
    [[uk:Лопата]]
    [[zh:锹]]</li></ul>
    14w11aZombie villagers now run away from creepers that are about to explode.
    14w30aZombie villagers now drop a zombie head when killed by a charged creeper.
    1.8.1
    {{Extension DPL}}<ul><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item
    | title = Raw Chicken
    | image = Raw Chicken.png
    | heals = {{hunger|2}}
    | effects = {{EffectLink|Hunger}} (0:30) (30% chance)
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]].
    
    ==Obtaining==
    
    ===Mob loot ===
    
    Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead.
    
    ===Cat gifts===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken.
    
    ==Usage==
    
    === Food===
    
    To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds).
    
    <nowiki>*This has a similar effect as [[Rotten Flesh]].
    
    ===Smelting ingredient===
    
    {{Smelting
    |showname=1
    |Raw Chicken
    |Cooked Chicken
    |0.35
    }}
    
    ===Wolves===
    
    Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    Wolves are at no risk of food poisoning.
    
    ===Trading===
    Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}}
    
    Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    ==Data values==
    
    ===ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Chicken
    |spritetype=item
    |nameid=chicken
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Chicken
    |spritetype=item
    |nameid=chicken
    |id=275
    |form=item
    |foot=1}}
    
    ==Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    ==Video==
    <div style="text-align:center">{{yt|ux362Ae8Llc}}</div>
    
    ==History==
    
    {{History|java beta}}
    {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}}
    {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
    {{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken. 
    |Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}}
    {{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]].
    |Farmer villagers no longer [[trading|trade]] raw chicken.}}
    {{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}}
    {{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
    {{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
    {{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
    {{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}}
    {{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}}
    {{History|bedrock}}
    {{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} 
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
    {{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
    {{History|PS4}}
    {{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}}
    {{History|foot}}
    
    ==Issues==
    
    {{issue list}}
    
    ==Gallery ==
    <gallery>
    Beta 1.8 Dev Chicken 2.png|First image of raw chicken.
    </gallery>
    
    ==References==
    {{reflist}}
    
    {{Items}}
    
    [[de:Rohes Hühnchen]]
    [[es:Pollo crudo]]
    [[fr:Poulet cru]]
    [[hu:Nyers csirkehús]]
    [[ja:生の鶏肉]]
    [[ko:익히지 않은 닭고기]]
    [[nl:Rauwe kip]]
    [[pl:Surowy kurczak]]
    [[pt:Frango cru]]
    [[ru:Сырая курятина]]
    [[th:ไก่ดิบ]]
    [[zh:生鸡肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Gold Ingot|Gold Ingot]]<br/>{{About|the item|the ore|Gold Ore|the mineral block|Block of Gold|the nugget|Gold Nugget}}
    {{Item
    | image = Gold Ingot.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''gold ingot''' is a [[metal]] ingot used to craft various [[item]]s, and also used as currency for [[bartering]] with [[piglin]]s.
    
    == Obtaining ==
    Gold ingots are mainly obtained by smelting [[raw gold]], [[gold ore]] and [[nether gold ore]], or just mining nether gold ore, dropping gold nuggets. Gold generates more frequently in [[badlands]] biomes.
    
    === Crafting ===
    {{Crafting
    |head=1
    |showname=0
    |Block of Gold
    |Output=Gold Ingot,9
    |type=Material
    }}
    
    {{Crafting
    |A1= Gold Nugget
    |B1= Gold Nugget
    |C1= Gold Nugget 
    |A2= Gold Nugget
    |B2= Gold Nugget
    |C2= Gold Nugget 
    |A3= Gold Nugget
    |B3= Gold Nugget
    |C3= Gold Nugget 
    |Output= Gold Ingot
    |type= Material
    |foot=1
    }}
    
    === Smelting ===
    {{see also|Gold Ore#Natural generation}}
    
    {{Smelting
    |head=1
    |Gold Ore;Nether Gold Ore;Deepslate Gold Ore
    |Gold Ingot
    |1
    }}
    
    {{Smelting
    |foot=1
    |Raw Gold
    |Gold Ingot
    |1
    }}
    
    === Mob loot ===
    
    [[Zombified piglin]]s have a 2.5% ({{frac|1|40}}) chance of dropping a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III.
    
    === Chest loot ===
    {{LootChestItem|gold-ingot}}
    
    == Usage ==
    
    === Crafting ingredient===
    
    As a material for weapons, tools, and armor, gold is not a straight upgrade from iron (except in the case of [[Horse Armor|horse armor]]). Gold has a higher mining speed and enchantability than any other material, but attack power and durability is less.
    
    {{crafting usage}}
    
    === Trading ===
    
    Apprentice-level cleric [[Villager|villagers]] buy 3 gold ingots for an [[emerald]] as part of their trade.
    
    === Repairing ===
    
    Golden [[helmet]]s, [[chestplate]]s, [[leggings]], [[boots]], [[sword]]s, [[pickaxe]]s, [[axe]]s, [[hoe]]s and [[shovel]]s can be [[item repair|repaired]] with gold ingots in an [[anvil]].
    
    === Bartering ===
    {{main|Bartering}}
    [[Piglin]]s throw the player [[Bartering#Mechanics|item(s)]] if the player throws or {{ctrl|uses}} a gold ingot on them.
    
    === Beacons ===
    
    Gold ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an ingot in the item slot. 
    
    A gold ingot can be substituted for an [[iron ingot]] or [[netherite ingot]], an [[emerald]], or a [[diamond]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Gold Ingot
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Gold Ingot
    |Gold Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palettes are shown on the designs on trimmed armor:
    *{{TrimPalette|gold ingot}}
    *{{TrimPalette|gold ingot|darker=1}} (a darker color palette is used when a golden armor piece is trimmed using a gold ingot).
    
    == Achievements ==
    {{load achievements|Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Gold Ingot
    |spritetype=item
    |nameid=gold_ingot
    |itemtags=beacon_payment_items, piglin_loved
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Gold Ingot
    |spritetype=item
    |nameid=gold_ingot
    |id=306
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100128|[[File:Gold Ingot JE1.png|32px]] Added gold ingots.}}
    {{History|||snap=20100129|[[File:Gold Ingot JE2 BE1.png|32px]] The texture of gold ingots has been changed.
    |Gold ingots can be [[smelting|smelted]] from [[gold ore]] with [[flint and steel]] and [[drops|drop]] 3-5 gold ingots.
    |Gold ingots can be used to craft [[gold block]]s.
    |[[Gold block]]s now require 9 gold ingots (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
    {{History|||snap=20100130|Gold ingots can now be used to craft gold [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
    {{History||20100206|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
    {{History||?|Smelting gold ore now drops 1 gold ingot (down from 3-5).}}
    {{History||20100218|Gold ingots are now used to craft gold [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
    {{history|java alpha}}
    {{History||v1.2.0|snap=?|slink=:Category:Information needed requiring unarchived version|Gold ingots are now used to craft [[clock]]s.}}
    {{History|java beta}}
    {{History||1.5|Gold ingots are now used to craft [[powered rail]]s.}}
    {{History||1.8|snap=Pre-release|Gold ingots can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Gold ingots can be crafted from [[gold nuggets]], which are dropped by [[Zombified Piglin|zombie pigmen]], making gold a [[renewable resource]].}}
    {{History|||snap=Beta 1.9 Prerelease 3|Gold ingots can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Gold ingots are now used to craft [[gold nugget]]s.}}
    {{History||1.1|snap=12w01a|Gold ingots can now be found in [[village]] blacksmith chests.}}
    {{History||1.2.1|snap=12w06a|Zombie pigmen now rarely drop gold ingots.}}
    {{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing gold ingots.
    |All types of [[villager]]s now [[trading|buy]] 8–9 gold ingots for 1 [[emerald]], as a fallback trade in case no trades were generated for that villager.}}
    {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot chests with gold ingots.}}
    {{History||1.5|snap=13w01a|Gold ingots are now used to craft light [[weighted pressure plate]]s.}}
    {{History||1.6.1|snap=13w16a|Gold ingot is now used to craft golden [[horse armor]].}}
    {{History|||snap=13w18a|Gold ingot is no longer used to craft golden [[horse armor]].|Gold ingots are now found in [[nether fortress]] [[chest]]s.}}
    {{History|||snap=13w23a|Gold ingots are now used to craft normal [[golden apple]]s.}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: only cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]], as a legitimate trade.}}
    {{History||1.9|snap=15w31a|Gold ingots can now be found in [[end city]] [[chest]]s.}}
    {{History|||snap=15w43a|The average yield of gold ingots in [[nether fortress]] chest has been decreased.}}
    {{History|||snap=15w44a|The average yield of gold ingots in [[mineshaft]] and [[desert temple]] chests has been decreased.
    |Gold ingots have been added to [[dungeon]] [[chest]]s.}}
    {{History||1.11|snap=16w39a|Gold ingots are now found in the new [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 266.}}
    {{History|||snap=18w10a|Gold ingots now generate in [[buried treasure]] chests.}}
    {{History|||snap=18w11a|Gold ingots can now be obtained as a [[drops|drop]] from [[drowned]].
    |Gold ingots now generate in [[shipwreck]] chests.}}
    {{History||1.14|snap=18w43a|[[File:Gold Ingot JE3.png|32px]] The texture of gold ingots has been changed.}}
    {{History|||snap=18w44a|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed, once again.}}
    {{History|||snap=18w50a|Gold ingots now generate in chests in [[village]] toolsmith houses and temples.}}
    {{History||1.16|snap=20w06a|Gold ingots are now used to craft [[netherite ingot]]s.}}
    {{History|||snap=20w07a|Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
    {{History|||snap=20w11a|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].}}
    {{History|||snap=20w16a|Gold ingots now generate in [[bastion remnants]] and [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|The average yield of gold ingots from bastion remnant chests has been slightly increased.}}
    {{History||1.17|snap=21w05a|Drowneds no longer drop gold ingots, and instead drop [[copper ingot]]s.}}
    {{History|||snap=21w08a|Gold ingots can now be smelted from [[deepslate gold ore]].}}
    {{History|||snap=21w14a|Gold ingots can now be smelted from [[raw gold]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Gold ingots can now be used as an armor trim material.}}
    {{History|||snap=23w05a|Gold ingots can now be trimmed with gold [[armor]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.2|Gold ingots are now obtainable by [[smelting]] gold ore in a [[furnace]].
    |Gold ingots can be used to craft [[blocks of gold]], gold [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
    {{History||v0.4.0|Gold ingots are now used to [[crafting|craft]] gold [[hoe]]s.}}
    {{History||v0.6.0|Gold ingots are now used to craft gold [[armor]].}}
    {{History||v0.8.0|snap=build 1|Gold ingots are now used to craft [[clock]]s.}}
    {{History|||snap=build 2|Gold ingots are now used to craft [[powered rail]]s.}}
    {{History||v0.9.0|snap=build 1|Gold ingots can now be found in blacksmith [[chest]]s in [[village]]s, [[stronghold]] altar chests and [[dungeon]] chests.}}
    {{History||v0.12.1|snap=build 1|Gold ingots are now used to craft [[gold nugget]]s and [[golden apple]]s.
    |Gold ingots are now found in [[nether fortress]] chests.}}
    {{History||v0.13.0|snap=build 1|Gold ingots are now used to [[crafting|craft]] light [[weighted pressure plate]]s.
    |Gold ingots now generate inside of hidden chest rooms in [[desert temple]]s.}}
    {{History||v0.14.0|snap=build 1|Gold ingots are now found in [[minecart with chest]]s that generate in [[mineshaft]]s.}}
    {{History||v0.15.0|snap=build 1|Gold ingots can now be found in [[jungle temple]] [[chest]]s.}}
    {{History||v0.16.0|snap=build 4|Gold ingots can now be used to power [[beacon]]s.}}
    {{History|pocket edition}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Gold ingots can now be found in [[end city]] ship chests and [[stronghold]] storerooms.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]], cleric [[villager]]s now [[trading|buy]] 8–10 gold ingots for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Gold ingots are now found in [[woodland mansion]] [[chest]]s.}}
    {{history|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which rarely [[drops|drop]] gold ingots.}}
    {{History|||snap=beta 1.2.14.2|Gold ingots can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Gold ingots can now be found in [[plains]] [[village]] weaponsmith chests.
    |[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Gold ingots can now be found in [[desert]] village temple [[chest]]s and village toolsmith chests.
    |Gold ingots can now be found in [[savanna]], [[taiga]], [[snowy taiga]], [[snowy tundra]] and desert village weaponsmith chests.}}
    {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|buy]] 3 gold ingots for one [[emerald]].}}
    {{History||1.16.0|snap=beta 1.16.0.51|Gold ingots are now used to craft [[netherite ingot]]s.
    |Gold ingots can now be used to [[bartering|barter]] with [[piglin]]s.}}
    {{History|||snap=beta 1.16.0.57|Gold ingots can now be [[smelting|smelted]] from [[nether gold ore]].
    |Gold ingots now be found in [[ruined portal]] and [[bastion remnants]] chests.}}
    {{History||1.16.210|snap=beta 1.16.210.57|Gold ingots can no longer be obtained as a [[drops|drop]] from [[drowned]].}}
    {{History||1.17.0|snap=beta 1.16.230.52|Gold ingots can now be smelted from [[deepslate gold ore]].}}
    {{History|||snap=beta 1.17.0.50|Gold ingots can now be smelted from [[raw gold]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Gold ingots can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Ingot JE4 BE2.png|32px]] The texture of gold ingots has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Gold Ingot JE2 BE1.png|32px]] Added gold ingots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    *Gold ingots are the only ingots in the game used alongside another [[item]] to [[crafting|craft]] another type of ingot; in this case, it is used with [[netherite scrap]] to craft a [[netherite ingot]].
    
    == See also ==
    
    *{{BlockLink|Block of Gold}}
    *{{ItemSprite|Golden Chestplate}} [[Golden Armor]]
    *{{ItemLink|Gold Nugget}}
    *{{BlockLink|Gold Ore}}
    *[[Ore]]s
    
    {{Items}}
    
    [[cs:Zlatý ingot]]
    [[de:Goldbarren]]
    [[es:Lingote de oro]]
    [[fr:Lingot d'or]]
    [[hu:Aranyrúd]]
    [[ja:金インゴット]]
    [[ko:금괴]]
    [[nl:Goudstaaf]]
    [[pl:Sztabka złota]]
    [[pt:Barra de ouro]]
    [[ru:Золотой слиток]]
    [[uk:Золотий зливок]]
    [[zh:金锭]]
    [[Category:Renewable resources]]</li></ul></nowiki>
    pre1Zombie villagers no longer run away from creepers that are about to explode.
    1.9
    {{Extension DPL}}<ul><li>[[Raw Mutton|Raw Mutton]]<br/>{{Distinguish|Cooked Mutton}}
    {{Item
    | title = Raw Mutton
    | image = Raw Mutton.png
    | heals = {{hunger|2}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Raw mutton''' is a [[food]] item dropped by [[sheep]] when killed.
    
    == Obtaining ==
    
    === Mob loot ===
    
    An adult [[sheep]] drops 1–2 raw mutton when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–5 with Looting III. If killed while on fire, a sheep drops [[cooked mutton]] instead.
    
    === Chest loot ===
    
    {{LootChestItem|raw-mutton}}
    
    == Usage ==
    
    === Food ===
    
    To eat raw mutton, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|2}} [[hunger]] and 1.2 [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
      |showname=1
      |Raw Mutton
      |Cooked Mutton
    |0.35
    }}
    
    === Wolves ===
    
    Raw mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    === Trading ===
    
    Journeyman-level butcher [[villager]]s have a 50% chance to buy 7 raw mutton for an [[emerald]] as part of their trades.{{only|bedrock}}
    
    Journeyman-level butcher villagers always offer to buy 7 raw mutton for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Mutton
    |spritetype=item
    |nameid=mutton
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Mutton
    |spritetype=item
    |nameid=mutton
    |aliasid=muttonraw
    |id=550
    |form=item
    |translationkey=item.muttonRaw.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|PXlW-sZygTs}}</div>
    
    == History ==
    
    {{History||September 23, 2011|link={{tweet|jeb|117313469900009472}}|Mutton is mentioned by [[Jeb]].}}
    {{History||September 11, 2012|link={{tweet|jeb|245503714167750656}}|Jeb again mentions the possibility of mutton as well as calamari being added into the game.}}
    {{History|java}}
    {{History||June 30, 2014|link=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweets images of raw mutton and some other new items.}}
    {{History||1.8|snap=14w27a|[[File:Raw Mutton JE1.png|32px]] Added raw mutton.}}
    {{History||1.8|snap=14w33b|[[File:Raw Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 423.}}
    {{History||1.14|snap=18w43a|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
    {{History|||snap=18w49a|Raw mutton can now be found in [[chest]]s in [[village]] butcher shops.}}
    {{History|||snap=19w11a|Butcher villagers now [[trading|buy]] raw mutton.}}
    
    {{History|pocket alpha}}
    {{History||v0.15.0|snap=build 1|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Raw mutton can now be found in [[village]] butcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Raw mutton can now be [[trading|sold]] to butcher [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed; journeyman butcher villagers now buy 7 raw mutton for an emerald instead of 8.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of raw mutton has been changed from <code>muttonraw</code> to <code>mutton</code>.}}
    {{History||1.16.210|snap=beta 1.16.210.51|Raw mutton is [[drops|dropped]] by [[goats]].}}
    {{History||1.17.0|snap=beta 1.17.0.52|Goats no longer drop raw mutton.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
    {{History|PS4}}
    {{History||1.90|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    Pocket Edition Mutton.jpg|First image of the item in ''Bedrock Edition'' by [[Jason Major]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{items}}
    
    [[de:Rohes Hammelfleisch]]
    [[es:Cordero crudo]]
    [[fr:Mouton cru]]
    [[ja:生の羊肉]]
    [[ko:익히지 않은 양고기]]
    [[nl:Rauw schapenvlees]]
    [[pl:Surowa baranina]]
    [[pt:Carneiro cru]]
    [[ru:Сырая баранина]]
    [[zh:生羊肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}
    {{Item
    | image = Recovery Compass.gif
    | renewable = No
    | stackable = Yes (64)
    }}
    
    A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |A1= Echo Shard |B1= Echo Shard   |C1= Echo Shard
    |A2= Echo Shard |B2= Compass      |C2= Echo Shard
    |A3= Echo Shard |B3= Echo Shard   |C3= Echo Shard
    |Output= Recovery Compass
    |type= Tool
    }}
    
    == Usage ==
    When held by a player, the recovery compass will point towards the spot where they previously died.
    
    The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.
    
    Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.
    
    This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.
    
    === Enchantments ===
    
    A recovery compass can receive the following [[enchantment]]s:
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Curse of Vanishing]]{{only|bedrock|short=1}}
    |I
    |{{Inventory slot|Anvil}}
    |-
    |}
    
    == Data values ==
    {{Missing information|section|data values for Bedrock Edition|type=data}}
    
    === ID ===
    [[Java Edition|''Java Edition'']]:
    {{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}
    
    ==History==
    {{History|java}}
    {{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
    {{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}
    {{History|bedrock}}
    {{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref>
    </gallery>
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023
    
    {{Items}}
    
    [[Category:Tools]]
    [[Category:Non-renewable resources]]
    
    [[de:Bergungskompass]]
    [[es:Brújula de recuperación]]
    [[fr:Boussole de récupération]]
    [[ja:リカバリーコンパス]]
    [[pl:Kompas powrotny]]
    [[pt:Bússola de retomada]]
    [[ru:Компас восстановления]]
    [[th:เข็มทิศกู้คืน]]
    [[uk:Компас відновлення]]
    [[zh:追溯指针]]</li></ul>
    15w32aThe detection range of zombie villagers is now halved when the player is wearing a zombie mob head.
    15w33cThe zombie villager's detection range for players wearing the zombie head has been adjusted, now 37.5% of the normal range.
    15w34aZombie villagers now have an attack animation similar to the one they had in Survival Test, even without weapons.
    15w35aZombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body and Steve.
    Baby Zombie Farmer Baby Zombie Librarian Baby Zombie Priest Baby Zombie Blacksmith Baby Zombie Butcher Baby Zombie Nitwit Baby zombie villagers now retain their professions and clothes, which have a tattered appearance.
    A new VillagerProfession tag that determines what profession the zombie villager is, as well its profession when cured, has been added.
    15w36aThe zombie villager's detection range for players wearing the zombie head is now again 50% of the normal range.
    15w43aA zombie villager priest can now be found caged in an igloo basement.
    1.10
    {{Extension DPL}}<ul><li>[[Steak|Steak]]<br/>{{Item
    | title = Steak
    | image = Steak.png
    | renewable = Yes
    | heals = {{hunger|8}}
    | stackable = Yes (64)
    }}
    
    '''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Cows ====
    
    When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level.
    
    === Cooking ===
    
    Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
    {{Smelting
    |Raw Beef
    |Steak
    |0,35
    }}
    
    === Villager gifts ===
    {{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect.
    
    == Usage ==
    
    === Food ===
    
    To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger 
    [[saturation]]. 
    
    === Wolves ===
    
    Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Steak
    |spritetype=item
    |nameid=cooked_beef
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Beef
    |spritetype=item
    |nameid=cooked_beef
    |id=274
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak.
    |Steak has been introduced as the cooked result of [[raw beef]].
    |Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. 
    |The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}}
    {{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}}
    {{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}}
    {{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}}
    {{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}
    {{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}}
    {{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}
    {{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}}
    {{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}}
    {{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot.
    Eating Steak.png|A still frame of the player eating a steak.
    Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]].
    </gallery>
    
    == Notes ==
    {{fnlist}}
    
    {{Items}}
    
    [[cs:Propečený steak]]
    [[de:Steak]]
    [[es:Filete asado]]
    [[fr:Steak]]
    [[hu:Steak]]
    [[it:Bistecca]]
    [[ja:ステーキ]]
    [[ko:스테이크]]
    [[nl:Biefstuk]]
    [[pl:Befsztyk]]
    [[pt:Filé]]
    [[ru:Жареная говядина]]
    [[tr:Biftek]]
    [[uk:Стейк]]
    [[zh:牛排]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item
    | image = Glistering Melon Slice.png‎
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|glistering-melon-slice}}
    
    === Crafting ===
    
    {{Crafting
    |A1= Gold Nugget
    |B1= Gold Nugget
    |C1= Gold Nugget
    |A2= Gold Nugget
    |B2= Melon Slice 
    |C2= Gold Nugget
    |A3= Gold Nugget
    |B3= Gold Nugget
    |C3= Gold Nugget
    |Output= Glistering Melon Slice
    |type= Brewing
    }}
    
    === Trading ===
    
    Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.
    
    == Usage ==
    Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].
    
    === Brewing ingredient ===
    {{Brewing
    |head=1
    |Glistering Melon Slice
    |Mundane Potion
    |base=Water Bottle
    }}
    {{Brewing
    |Glistering Melon Slice
    |Potion of Healing
    |foot=1}}
    
    ===Piglins===
    [[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Achievements ==
    {{load achievements|Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon Slice
    |spritetype=item
    |nameid=glistering_melon_slice
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon
    |spritetype=item
    |nameid=glistering_melon_slice
    |aliasid=speckled_melon
    |id=434
    |form=item
    |translationkey=item.speckled_melon.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.
    |The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].
    |Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref>  They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}
    {{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}
    {{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}
    {{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}
    {{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".
    |The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    {{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}
    {{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
    {{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.
    |Glistering melons now generate in [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}
    {{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    * [[Melon Slice]]
    * [[Melon]]
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Zlatavý kousek melounu]]
    [[de:Glitzernde Melonenscheibe]]
    [[es:Rodaja de sandía reluciente]]
    [[fr:Tranche de pastèque scintillante]]
    [[hu:Ragyogó dinnye]]
    [[ja:きらめくスイカの薄切り]]
    [[ko:반짝이는 수박 조각]]
    [[nl:Glinsterende meloenschijf]]
    [[pl:Błyszczący arbuz]]
    [[pt:Fatia de melancia reluzente]]
    [[ru:Сверкающий ломтик арбуза]]
    [[uk:Блискуча скибка кавуна]]
    [[zh:闪烁的西瓜片]]</li></ul>
    16w20a"Generic" green-robed zombie villager has been removed, due to the new ZombieType tag not allowing invalid villager professions.
    Zombie villagers now spawn in abandoned villages.
    pre1The chance of a zombie villager setting the target on fire when burning, and the duration of the effect, now depends on raw regional difficulty.
    Zombie villagers that spawn as part of abandoned villages no longer despawn.
    1.11
    {{Extension DPL}}<ul><li>[[Tag (item)|Tag (item)]]<br/>{{About|the April Fools item|the standard item used to rename mobs|Name Tag}}
    {{wip}}
    {{joke feature}}
    {{exclusive|java}}
    {{Item
    | title = Tag
    | image = Tag.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    Tags and Bits are items exclusive to the [[Java Edition 23w13a or b|23w13a_or_b]] [[Easter eggs#April Fools|April Fools' joke]] snapshot from 2023. They are used to craft in-game representations of [[NBT format|NBT tags]].
    
    ==Obtaining==
    A [[stonecutter]] can be used to cut a [[Name Tag|name tag]] into either 16 "Name" or 16 "Tag" items. These can be cut into 16 Bit items each.
    
    {{Stonecutting
    |head=1
    |showdescription=1
    |Name Tag
    |Name, 16; Tag, 16
    |description=The resulting "Name" items must be named in an [[anvil]].
    }}
    {{Stonecutting
    |showdescription=
    |Name; Tag
    |Bit, 16
    |foot=1
    }}
    
    To be able to proceed from here the <code>nbt_crafting</code> vote must be approved. Bits can be used in a crafting table to craft Left Curly, Right Curly, Left Square, and Right Square. In appears like these are the only tag items that can be crafted from Bits.
    
    A [[Crafting Table|crafting table]] can be used to convert a "Tag" item into a "Byte Tag." The amount of [[stick]]s added to the crafting recipe specifies the value of the Byte, as a [[wikipedia:Signed number representations#Two's complement|signed 8-bit value]]. For example, a "Tag" and a full stack of sticks make a Byte with the value <code>64b</code>, while 255 sticks result in <code>-1b</code>. Only one of the sticks is consumed. Two Bytes can be crafted into a "Short Tag" (equivalent to 16 bit), two Shorts into an "Int Tag" (equivalent to 32 bit), and two Ints into a "Long Tag" (equivalent to 64 bit). Many other combinations that form either 16, 32, or 64 bit are possible. For example, two Shorts and an Int make a Long. When combining values, their digits are stuck together in the given order, e.g. <code>1b</code> and <code>0b</code> make <code>256s</code> (equivalent to 0100<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). Undoing any of these crafting actions in e.g. a stonecutter is not possible.
    
    "Float" and "Double Tags" can be crafted by adding one or two [[boat]]s to any numeric tag. A "String Tag" is crafted with a "Tag" and a piece of [[string]].
    
    {{Crafting
    |head=1
    |showdescription=1
    |A1= Bit;    ; Bit; Bit |B1=    ; Bit; Bit; Bit
    |A2=    ; Bit; Bit;     |B2= Bit;    ;    ; Bit
    |A3= Bit;    ; Bit; Bit |B3=    ; Bit; Bit; Bit
    |Output= Right Curly; Left Curly; Left Square; Right Square
    |ignoreusage=1
    }}
    {{Crafting
    |Tag
    |String
    |Output= String Tag
    |description=String tags must be named in an [[anvil]] to set their value.
    |ignoreusage=1
    }}
    {{Crafting
    |Tag; Tag;   Tag
    |;    Stick; Stick, 64
    |;    ;      Stick, 63
    |Output= Byte Tag; Byte Tag; Byte Tag
    |description=Only 1 stick is consumed. 128 and more sticks make [[wikipedia:Signed number representations#Two's complement|two's complements]]:
    128 sticks = <code>-128b</code><br>
    129 sticks = <code>-127b</code><br>
    ⋮<br>
    254 sticks = <code>-2b</code><br>
    255 sticks = <code>-1b</code>
    |ignoreusage=1
    }}
    {{Crafting
    |Byte Tag; Byte Tag; Byte Tag
    |Byte Tag; Byte Tag; Byte Tag
    |        ; Byte Tag; Byte Tag
    |        ; Byte Tag; Byte Tag
    |        ;         ; Byte Tag
    |        ;         ; Byte Tag
    |        ;         ; Byte Tag
    |        ;         ; Byte Tag
    |Output= Short Tag; Int Tag; Long Tag
    |description=Shorts and Ints can be combined the same way, even mixed.
    
    Digits are appended, e.g. two <code>1b</code> tags make <code>257b</code> (0101<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]).
    |ignoreusage=1
    }}
    {{Crafting
    |Byte Tag; Short Tag; Int Tag; Long Tag
    |Any Boat; Any Boat; Any Boat; Any Boat
    |Output= Float Tag; Float Tag; Float Tag; Float Tag
    |ignoreusage=1
    }}
    {{Crafting
    |Byte Tag; Short Tag; Int Tag; Long Tag
    |Any Boat; Any Boat; Any Boat; Any Boat
    |Any Boat; Any Boat; Any Boat; Any Boat
    |Output= Double Tag; Double Tag; Double Tag; Double Tag
    |ignoreusage=1
    }}
    {{Crafting
    |Left Curly;  Left Curly
    |Name;        Name
    |Byte Tag;    Byte Tag
    |Right Curly; Name |; Byte Tag | |; Name |; Byte Tag |; Right Curly
    |Output= Compound Tag; Compound Tag
    |description=Instead of Bytes any other tag can be used, including other compound tags.
    |ignoreusage=1
    }}
    {{Crafting
    |Left Square;  Left Square
    |Byte Tag;     Byte Tag
    |Right Square; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Right Square
    |Output= List Tag; List Tag
    |description=Instead of Bytes any other tag can be used, including other list tags.
    |ignoreusage=1
    }}
    {{Crafting
    |Compound Tag; List Tag
    |Compound Tag; List Tag
    |Output= Compound Tag; List Tag
    |description=Up to 9 can be combined.
    
    When compound tags contain identical names, only the latest of the corresponding values is used.
    |ignoreusage=1
    |foot=1
    }}
    
    "Name" and "String Tags" must be named in an [[anvil]] before they can be used. Unnamed Names and Strings always produce a "Sssyntax Error". None of the other tag items can be named.
    
    All these items can be combined in a crafting table to form a short sequence of JSON code, as long as the resulting syntax is valid. For example: 
    *A pair of Curlies that enclose a named "Name" item and some value, e.g. a Byte, create a "Compound Tag" with the content <code>{Example:0b}</code>.
    **Because of the limited size of the crafting table only 3 name-value pairs can be put between Curlies at a time. Compound Tags of any length can be created by concatenating two or more Compound Tags.
    **An empty pair of Curlies produces an empty Compound Tag with the content <code>{}</code>.
    *A pair of Square brackets that enclose any number of values, e.g. 7 Bytes, create a "List Tag" with the content <code>[0b,0b,0b,0b,0b,0b,0b]</code>.
    **Because of the limited size of the crafting table only 7 values can be put between Square brackets at a time. List Tags of any length can be created by concatenating two or more List Tags.
    **An empty pair of Square brackets produces an empty List with the content <code>[]</code>.
    **"Name" items cannot be used in a List.
    
    The resulting Compound and List Tags can be used as values in other Compound and List Tags, as deeply nested as you want.
    
    ==Usage==
    Tags appear to have no further functionality. They cannot be eaten or placed in the world, except in an item frame, as each other item can. However, Compound Tags with values like <code>{Enchantments:[{id:"minecraft:sharpness",lvl:127b}]}</code> will show the [[Enchanting|enchantment]] glint and actually act accordingly when used.<ref>https://www.reddit.com/r/Minecraft/comments/129xdyl/i_figure_out_how_the_nbtcrafting_in_the_vote/</ref> This appears to work with many weapon and tool [[Enchanting#Summary of enchantments by item|enchantments]].
    
    In theory, an extremely lucky <code>replace_recipe_output</code> vote can change the crafting recipe for compound tags to output something else. When cheats are enabled you can test this with a command like <code>/vote rule minecraft:replace_recipe_output approve {key:"minecraft:compound_tag",value:"minecraft:netherite_sword"}</code>. However, as long as this vote is approved no other compound tag can be crafted. Use <code>/vote rule minecraft:replace_recipe_output repeal *</code> to undo all recipe replacements.
    
    In combination with the <code>midas_touch</code> vote tag items can be converted into [[Gold Ingot|gold ingots]]. These retain their NBT data. When the world is loaded in another version of the game tag items disappear, but gold ingots persist.
    
    ==Trivia==
    *This implies that a [[Name Tag|name tag]] is 128 bit.
    *Compound and list tags are special in so far that the value they show in their [[tooltip]] is not merely a property of the item, but their ''actual'' [[NBT format|NBT data]]. This is also the reason why naming them is disabled as that would mess up the NBT data.
    *The snapshot also contains an [[History of textures/Unused textures|unused texture]] for an {{ItemLink|End Tag}}.
    
    ==History==
    {{History|java}}
    {{History||23w13a_or_b|[[File:Tag.png|32px]] Added tags.}}
    {{History|foot}}
    
    ==Gallery==
    <gallery>
    Tag.png|Tag
    Bit.png|Bit
    Byte Tag.png|Byte Tag
    Double Tag.png|Double Tag
    End Tag.png|End Tag
    Float Tag.png|Float Tag
    Int Tag.png|Int Tag
    Left Curly.png|Left Curly
    Left Square.png|Left Sqaure
    List Tag.png|List Tag
    Long Tag.png|Long Tag
    Name (23w13a or b).png|Name
    Right Curly.png|Right Curly
    Right Square.png|Right Square
    Short Tag.png|Short Tag
    Sssyntax Error.png|Sssyntax Error
    String Tag.png|String Tag
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{items}}
    {{jokes}}
    
    [[pt:Tag (item)]]
    [[Category:Joke items]]</li><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]]
    [[Category:Items]]</li></ul>
    16w32aAdded a zombie villager spawn egg.
    The entity ID Zombie has been changed to zombie, zombie_villager and husk for those respective mobs.
    The ZombieType, IsVillager tag has been removed and the Profession tag to the zombie_villager has been added, and the ConversionTime has been made to apply to zombie_villager only.
    Setting the Profession tag to 5 now makes green-robed villagers.
    The zombie villager's in-game name has been changed to "Zombie Villager" instead of "Zombie".
    Zombie villagers no longer drop zombie heads when killed by a charged creeper.
    Zombie villagers no longer spawn from zombie spawners.[5]
    16w32bZombie Nitwit Baby Zombie Nitwit Generic zombie villagers have been re-added, along with their normal villager counterpart.
    16w39aZombie villagers now have their own sounds.
    1.12
    {{Extension DPL}}<ul><li>[[Rabbit Hide|Rabbit Hide]]<br/>{{Item
    | title = Rabbit Hide
    | image = Rabbit Hide.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Rabbit hide''' is an [[item]] dropped by [[rabbit]]s.
    
    == Obtaining ==
    
    ===Mob loot===
    [[Rabbit]]s drop 0–1 rabbit hide upon death. The maximum number of drops can be increased by 1 per level of [[Looting]] used, for a maximum of 0–4 rabbit hides with Looting III.
    
    Some [[foxes]] spawn holding rabbit hides, which always drop upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit hide.
    
    === Cat gifts ===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rabbit hide.
    
    == Usage ==
    
    Rabbit hide can be crafted into leather, or into bundles to store stacks of items.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Journeyman-level leatherworker [[villager]]s buy 9 rabbit hide for an [[emerald]] as part of their trades.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Hide
    |spritetype=item
    |nameid=rabbit_hide
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Hide
    |spritetype=item
    |nameid=rabbit_hide
    |id=529
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483636993780232192}}|[[Ryan Holtz]] tweeted images of rabbit hide and some other new [[item]]s.}}
    {{History|||snap=14w27a|[[File:Rabbit Hide JE1.png|32px]]  Added rabbit hide.}}
    {{History|||snap=14w33b|[[File:Rabbit Hide JE2 BE1.png|32px]] The texture of rabbit hide has been changed.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 415.}}
    {{History||1.14|snap=18w43a|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
    {{History|||snap=18w44a|Cats now offer rabbit hides as [[Cat#Gifts|gifts]].}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit hides in their mouths.}}
    {{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|buy]] rabbit hides.}}
    {{History||1.17|snap=20w45a|Rabbit hide can now be used to craft [[bundle]]s.}}
    {{History|||snap=21w18a|Rabbit hide can no longer be used to craft bundles.}}
    {{History||1.18|snap=Experimental Snapshot 1|Rabbit hide can now once again be used to craft bundles.}}
    {{History|||snap=21w37a|Rabbit hide once again can no longer be used to craft bundles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Rabbit hide can now once again be used to craft bundles.}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give [[player]]s rabbit hide as a gift.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Rabbit hide can be [[trading|sold]] to leatherworker [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit hide.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Rabbit Items 1 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    </gallery>
    
    
    
    {{items}}
    
    [[de:Kaninchenfell]]
    [[es:Piel de conejo]]
    [[fr:Peau de lapin]]
    [[hu:Nyúlbőr]]
    [[it:Pelle di coniglio]]
    [[ja:ウサギの皮]]
    [[ko:토끼 가죽]]
    [[nl:Konijnenhuid]]
    [[pl:Królicza skóra]]
    [[pt:Pele de coelho]]
    [[ru:Кроличья шкурка]]
    [[zh:兔子皮]]
    [[Category:Renewable resources]]</li><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}}
    {{planned|BE}}
    {{Item
    | image = Bundle.png
    | image2 = Bundle Filled.png
    | rarity = Common
    | renewable = No
    | stackable = No
    }}
    
    A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
      |showdescription=1
      |A1=String      |B1=Rabbit Hide |C1=String 
      |A2=Rabbit Hide                 |C2=Rabbit Hide
      |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide
      |Output=Bundle
      |type=Tool
      |description={{OnlyExperimental|bundle}}
    }}
    
    == Usage ==
    <!--The tooltip does not reflect the current bundle "tooltip"-->
    {{FakeImage|style=max-width:250px;
    |1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}}
    |2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots.
    }}
    Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.
    
    Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref>  
    
    To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A.  
    
    Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world.
    
    Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>.
    
    [[Shulker box]]es cannot be placed inside of bundles.
    
    [[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]]
    
    == Sounds ==
    {{Sound table
    |sound=Bundle drop contents1.ogg
    |sound2=Bundle drop contents2.ogg
    |sound3=Bundle drop contents3.ogg
    |subtitle=Bundle empties
    |source=player
    |description=When a bundle's items are thrown onto the ground
    |id=item.bundle.drop_contents
    |translationkey=subtitles.item.bundle.drop_contents
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Bundle insert1.ogg
    |sound2=Bundle insert2.ogg
    |sound3=Bundle insert3.ogg
    |subtitle=Item packed
    |source=player
    |description=When items are placed into a bundle
    |id=item.bundle.insert
    |translationkey=subtitles.item.bundle.insert
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Bundle remove one1.ogg
    |sound2=Bundle remove one2.ogg
    |sound3=Bundle remove one3.ogg
    |subtitle=Item unpacked
    |source=player
    |description=When items are removed from a bundle
    |id=item.bundle.remove_one
    |translationkey=subtitles.item.bundle.remove_one
    |volume=0.8
    |pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref>
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{JE}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bundle
    |spritetype=item
    |nameid=bundle
    |form=item
    |foot=1}}
    
    === Item data ===
    
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound|tag}}: The '''tag''' tag.
    {{:Player.dat_format/Bundle}}
    </div>
    == History ==
    {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}}
    {{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}}
    {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}}
    {{History|java}}
    {{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}}
    {{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed.
    |Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}}
    {{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled.
    |{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]].
    |{{ctrl|Using}} a bundle now throws out its entire content into the world.}}
    {{History|||snap=20w49a|Bundle fullness is now always shown.
    |Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}}
    {{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]].
    |Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code>
    |The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.
    |When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}}
    {{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}}
    {{History|||snap=21w19a|Bundles are now accessible only through commands.}}
    {{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}}
    {{History|||snap=21w37a|Bundles are once again accessible only through commands.}}
    {{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}}
    {{h|bedrock}} 
    {{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} 
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Gallery ==
    <gallery>
    JE 1.17 Development Bundle.png|The original bundle UI
    Bundle in Inventory.jpg|A bundle inventory in the inventory
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Storage]]
    [[Category:Tools]]
    [[Category:Renewable resources]]
    
    [[de:Bündel]]
    [[es:Saco]]
    [[fr:Sac]]
    [[ja:バンドル]]
    [[pl:Sakwa]]
    [[pt:Trouxa]]
    [[ru:Мешок]]
    [[zh:收纳袋]]</li></ul>
    17w14aAdded ConversionPlayerLeast and ConversionPlayerMost tags to the zombie villager, for the purpose of the minecraft:cured_zombie_villager trigger for advancements.
    1.13
    {{Extension DPL}}<ul><li>[[Item (entity)|Item (entity)]]<br/>{{Entity
    | title = Item Entity
    | image = Item.gif
    | health = {{hp|5}}<ref>Items cannot be damaged by attacking them.</ref>
    | size = Height: 0.25 Blocks<br>Width: 0.25 Blocks
    }}
    
    '''Items''' are "dropped" [[block]]s or [[item]]s (non-block resources) that appear in the world, rather than being in the [[inventory]] of a [[player]] or [[block entity]]; they are a type of [[entity]].
    
    == Appearance ==
    
    [[File:Item entities.png|150px|thumb|3D dropped items, both blocks and strict items.]]
    
    Items have two possible appearances, generally corresponding to whether the item appears as a 3D or 2D shape in a player's inventory screens. 3D items appear as their 3D shape, miniaturized to about {{frac|1|4}} scale, while 2D items appear as {{frac|1|2}} scale with all the pixels extruded into a cube. Both types slowly rotate and bob up and down; this is merely a visual effect, the item itself does not actually rotate or bob up and down.
    
    Item entities that represent a stack of more than one item appear as several items stuck together. Stacks of 1 appear as one item, 2-16 as two items, 17–32 as three, 33-48 as four, and 49+ as five.
    
    The rotation rate of the item is approximately 2.87675 degrees per tick, or 57.595 degrees per second.
    
    == Behavior ==
    
    Item entities come from many sources. Some common ones are:
    * The death of a [[mob]] or [[player]].
    * A [[block]] that is mined by a player, destroyed by an [[explosion]], or washed away by [[water]].
    * An inventory item tossed by pressing the drop item key (default {{key|Q}} on PC, {{xbtn|dpad-down}} on Xbox, {{nsbtn|down}}/{{nsbtn|dpad-down}} on Nintendo Switch, {{psbtn|dpad-down}} on PlayStation) or dragging a stack outside of an inventory window.
    ** In the mobile versions of {{el|be}}, items in the hotbar can be dropped by pressing on the item's slot. The entire stack is dropped.
    * A container (other than an {{BlockLink|ender chest}} or a {{BlockLink|shulker box}}) that is destroyed while holding items inside.
    
    The player may be thought of as having an "item pickup" box that surrounds their hitbox. This pickup box extends 1 additional block to the horizontal sides, and 0.5 additional blocks up and down. Any item whose hitbox intersects with the pickup box can be picked up. The pickup box is inclusive on the horizontal sides (distance less than or equal to 1 will count), and exclusive on the vertical sides (distance less than 0.5 will count, but not equal). When the player's hitbox size changes, such as when crouching{{only|java}} or sleeping, the pickup box size changes with it.
    
    Once an item entity's hitbox overlaps with the player's pickup box, it can transfer its items. As many items as can fit in the player inventory, excluding the armor slots and the [[dual wield|off-hand slot]], are transferred. If any item is transferred, [[Item (entity)#Sounds|a "plopping" sound]] is played. If all items are transferred, the items appear to move into the center of the player. The item entity never physically moves, however, which means it can appear to go through lava and blocks in its path. This can happen through blocks that are thinner than a full block, but also through the shared edge of two full blocks. Unlike [[experience orb]]s, multiple item entities can be picked up simultaneously. Dropped items have a delay of 10 [[tick]]s (half a second) between appearing and being able to be picked up, or 40 ticks (2 seconds) if thrown by a player, [[dolphin]], or [[fox]].
    
    When two stackable items of the same type come within 3/4 of a block of each other, they merge into a single stack if the resulting stack size does not exceed that item's maximum stack size.
    
    Items do not collide with other entities(except boats) and are only moved or stopped by blocks.
    
    Like other entities, items can be pushed by flowing water and [[bubble column]]s, pushed by a [[piston]], launched by a moving [[slime block]], stuck to a [[honey block]], or caught in a [[cobweb]]. Items move at faster speeds if [[ice]] is placed under the flowing water. When in still water, items float slowly up to the surface.
    
    Items can be reared by [[fishing rod]]s, costing 3 [[durability]].{{only|je}}
    
    If an item is within a [[solid block]], then it flies out one of the unobstructed sides, or out of the top of the block if surrounded by solid blocks on all sides. It does this even if the space below is unoccupied; therefore, it is possible to recover an item dropped by breaking a hole in a floor by quickly placing another block there.
    
    Items visually disappear when the player is about 16 blocks away from them, and reappear when they get closer. This distance can be adjusted by the "Entity Distance" slider in [[Options#Video Settings|video settings]].
    
    Unlike most entities, items cannot be spectated in [[Spectator]] mode without use of the {{cmd|spectate}} command.
    
    === Damage ===
    Items cannot be attacked by players or mobs; attempting to do so simply hits through them. However, they take damage and disappear from environmental or block-based damage such as [[explosion]]s, [[fire]], [[lava]], and contact with [[cactus|cacti]]. Items have essentially no health, so they are destroyed by the slightest damage, though if set on fire they may remain for a few seconds before disappearing. [[Nether star]]s are immune to explosions, and [[netherite]]-based items and tools are immune to fire and float on top of lava. Also, some blocks that normally damage mobs, such as [[magma block]]s, [[campfire]]s, [[Sweet Berries|sweet berry bushes]], [[flower|wither rose]]s and [[powder snow]], do not damage items.
    
    === Despawning ===
    
    Items despawn after 6000 game [[tick]]s (5 minutes) of being in a loaded, entity-ticking [[chunk]]; this is affected by the player's [[simulation distance]]. If two item stacks merge, the timer is set to the item that has more time remaining. The 5-minute timer is paused when the chunk is unloaded or no longer processing entities. Nether stars do not despawn{{only|bedrock}}.
    
    Items that fall into the [[void]] immediately despawn when they fall below Y=-128 in the [[Overworld]], or Y=-64 in [[the Nether]] and [[the End]].
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Item Entities use the Ambient/Environment sound category for entity-dependent sound events.
    {{Sound table
    |nocat=1
    |sound=Pop.ogg
    |subtitle=Item plops
    |source=player<!--Even when not picked up by player-->
    |description=When an item is picked up
    |id=entity.item.pickup
    |translationkey=subtitles.entity.item.pickup
    |volume=0.2
    |pitch=1.6-3.4 <ref group=sound>0.6-3.4 for using {{cmd|give}} and items from advancement rewards</ref>
    |distance=16}}
    {{Sound table
    |sound=fizz.ogg
    |nocat=1
    |subtitle=Burning
    |source=ambient
    |description=When an item is destroyed by [[lava]], but not [[fire]]<ref>{{bug|MC-36538}}</ref>
    |id=entity.generic.burn
    |translationkey=subtitles.entity.generic.burn
    |volume=0.4
    |pitch=2.0-2.4
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Pop.ogg
    |source=player
    |description=When an item is picked up
    |id=random.pop
    |volume=0.25
    |pitch=0.6-2.2}}
    {{Sound table
    |source=player
    |description=When an item is dropped
    |id=random.pop
    |volume=0.3
    |pitch=0.55-0.75}}
    {{Sound table
    |sound=fizz.ogg
    |source=block
    |description=When an item is destroyed by lava, but not fire
    |id=random.fizz
    |volume=0.5
    |pitch=1.8-2.4
    |foot=1}}
    
    == Data values ==
    
    === ID ===
    
    {{editions|java}}:
    {{ID table
    |generatetranslationkeys=java
    |displayname=Item
    |spritename=items
    |spritetype=env
    |translationtype=entity
    |nameid=item
    |foot=1}}
    
    {{editions|bedrock}}:
    {{ID table
    |shownumericids=y
    |generatetranslationkeys=bedrock
    |displayname=Item
    |spritename=items
    |spritetype=env
    |translationtype=entity
    |nameid=item
    |id=64
    |foot=1}}
    
    === Entity data ===
    {{see also|Chunk format}}
    Dropped items have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == History ==
    {{History|java classic}}
    {{History||0.24 Resource Test|In the first public mention of item entities, {{ytl|OP3jzMWJmu8|this early video of Minecraft (Classic 0.24) by Notch}}, they were referred to as "resources".<ref name="resources">{{ytl|YIm_AKUbqh8}} Early video of Minecraft (Classic 0.24) by Notch referring to item entities as "resources"</ref>}}
    {{History||August 4, 2009|link=https://notch.tumblr.com/post/155882307/a-video-showing-what-i-did-today-are-vids-like|Items were showcased by [[Notch]] in a blog post.}}
    {{History||0.24_SURVIVAL_TEST|Added items to the game.
    |Items currently take the form of destroyed [[block]]s.
    |Items currently pulse white (similar to the selection cursor).<ref name="resources"/>
    |Instead of appearing as shrunken down blocks, items use pixels the same size as block pixels.}}
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|Dropped items don't spin and don't glow white anymore.
    |Dropped items now appear as shrunken down blocks.
    |Items no longer prevent the placement of blocks but instead are moved to the nearest chunk. {{info needed}}
    |Non-block items added (as sprites); they now rotate to face the [[player]].}}
    {{History||?|Dropped items now spin again.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Oversized items.png|100px|right]][[File:In awe at the size of these fluids.png|100px|right]] A bug causing many item forms of blocks to be displayed at the {{frac|1|2}} scale rather than {{frac|1|4}} was fixed. The following items were affected by this at least at one point:
    * [[Cactus]]
    * [[Oak Trapdoor]]
    * [[Oak Fence]]
    * [[Oak Pressure Plate]]
    * [[Stone Pressure Plate]]
    * [[Stone Button]]
    * [[Oak Stairs]]
    * [[Cobblestone Stairs]]
    * [[Snow]] (unobtainable at the time)
    * [[Farmland]] (unobtainable)
    * [[Cake]] ([[Technical blocks/Cake|unobtainable version]])
    * [[Nether Portal (block)|Nether Portal]] ([[Technical blocks/Nether Portal|unobtainable]])
    * [[Water]] ([[Technical blocks/Water|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])
    * [[Lava]] ([[Technical blocks/Lava|unobtainable]], before becoming 2D in [[Java Edition Infdev 20100615]])
    }}
    {{History|java}}
    {{History||1.3.1|snap=12w15a|Items that are moved into the same location now combine into stacks instead of remaining independent entities.}}
    {{History||1.4.2|snap=12w34a|Items, like other entities, can now travel through [[portal]]s.}}
    {{History|||snap=12w34b|Some [[zombie]]s, [[skeleton]]s and [[Zombified Piglin|zombie pigmen]] can now pick up items.}}
    {{History||1.4.4|snap=1.4.3|Items are now pushed out of transparent solid blocks as well as opaque ones.<ref>{{bug|MC-15}}</ref> Items can push into solid blocks while trying to escape a solid block instead of stopping (this has been used to create vertical transport of items). New feature: items are pushed out of the inside corner of stair blocks, causing "bouncing" effects.}}
    {{History||December 11, 2012|link=none|[[Dinnerbone]] tweeted a picture of [[diamond]]s being rendered in 3D as dropped items.<ref>{{tweet|dinner|278457679805030401|Diamonds are a miners best friend. It's only fair they get treated to some luxury rendering. http://dinnerbone.com/media/uploads/2012-12/screenshots/Minecraft_2012-12-11_12-13-11.png … #AndMaybeEverythingElseToo|December 11, 2012}}</ref> He also revealed that other items would rendered in this way, but only in [[fancy graphics]].<ref>{{tweet|dinner|278463997982949378|@PaymenowTV It's Fancy Rendering option, but really won't make much of a difference on even a slow pc.|December 11, 2012}}</ref>}}
    {{History||December 12, 2012|link=none|TeamMojang ([[wikipedia:Youtube|YouTube]]) posted a video showing off the new 3D items.<ref>{{ytl|tMOZLAxPWFE}}</ref>}}
    {{History||1.4.6|snap=12w49a|[[Nether star]]s are the first items to not be deleted by [[explosion]]s.}}
    {{History|||snap=12w50a|When dropped, items now render in the [[fancy graphics]] setting as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).
    |Dropped items now merge with nearby items and be stacked.
    |Enchanted items now show the enchanted glow when dropped.}}
    {{History||1.5|snap=13w01a|Added [[hopper]]s, which can collect items.}}
    {{History|||snap=13w03a|Added [[Minecart with Hopper|hopper minecart]]s, which can collect items.}}
    {{History||1.8|snap=14w04a|Dropped items don't spin, and they are visible only from the south on fast graphics.}}
    {{History|||snap=14w04b|Dropped items are now completely invisible on fast graphics.}}
    {{History|||snap=14w05a|Dropped items on fast graphics now face the player on all three axes, and they spin again on fancy graphics.}}
    {{History|||snap=14w25a|Dropped items now render in 3D on fast graphics, instead of just on fancy graphics, likely due to item models being fully implemented and replacing the need for 2D items. However, they do not spin.}}
    {{History||1.8.1|snap=pre4|Dropped items now spin on fast graphics.}}
    {{History||1.10|snap=16w21a|Items can now be reared by [[fishing rod]]s.}}
    {{History||1.11|snap=16w32a|The entity ID of items has been changed from <code>Item</code> to <code>item</code>.}}
    {{History||1.13|snap=18w07a|Items in water now float up.}}
    {{History||1.16|snap=20w06a|Netherite items are the first items to not burn in [[lava]], and float in lava.}}
    {{History||1.20|snap=Pre-release 5|Item are no longer destroyed by falling [[anvil]]s.<ref>{{bug|MC-120158
    ||Anvils and other falling_blocks with HurtEntities set to true kill items and xp orbs|Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|Added items to the game.}}
    {{History||?|Items now have improved graphics.{{more info|clarify}}}}
    {{History|Bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Items in [[water]] now float up.}}
    {{History||1.16.0|snap=beta 1.15.0.51|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}
    {{History|||snap=beta 1.16.0.51|Added [[netherite]] items, which float and do not burn in [[lava]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added items to the game.}}
    {{History||xbox=TU12|When dropped, items now render as 3D spinning animations (non-block items no longer display as [[Wikipedia:Sprite (computer graphics)|sprites]]).}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Items in [[water]] now float up.}}
    {{History|foot}}
    
    == Trivia ==
    * {{bug|MC-4}}, the oldest standing bug in the Minecraft [[bug tracker]], involves item entity positioning being incorrectly handled.
    
    ==Gallery==
    <gallery>
    3D Diamonds.png|First image of 3D dropped items.
    </gallery>
    
    == See also ==
    * [[Drops]] — items dropped by [[mobs]] when killed.
    * [[Chunk format#Items|Chunk format]] for more information about the attributes of items.
    
    == References ==
    
    {{Reflist}}
    
    {{entities}}
    {{items}}
    
    [[Category:Items| ]]
    
    [[de:Drop]]
    [[es:Objeto (entidad)]]
    [[fr:Objet (entité)]]
    [[ja:アイテム (エンティティ)]]
    [[ko:아이템 (개체)]]
    [[nl:Voorwerp (entiteit)]]
    [[pt:Drops]]
    [[ru:Предмет (сущность)]]
    [[zh:物品(实体)]]</li><li>[[Magenta Dye|Magenta Dye]]<br/>{{Item
    | image = Magenta Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Magenta dye''' is a [[Dye#Quasi-Primary|quasi-primary color dye]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showdescription=1
      |showname=0
      |Allium
      |Output=Magenta Dye
      |type=Material
    }}
    {{Crafting
      |Lilac
      |Output=Magenta Dye,2
      |type=Material
    }}
    {{Crafting
      |Purple Dye
      |Pink Dye
      |Output=Magenta Dye,2
      |type=Material
    }}
    {{Crafting
      |Blue Dye
      |Red Dye
      |Pink Dye
      |Output=Magenta Dye,3
      |type=Material
    }}
    {{Crafting
      |Lapis Lazuli
      |Red Dye
      |Pink Dye
      |Output=Magenta Dye,3
      |type=Material
      |description={{only|bedrock|education}}
    }}
    {{Crafting
      |Blue Dye
      |Red Dye
      |Red Dye
      |White Dye
      |Output=Magenta Dye,4
      |type=Material
    }}
    {{Crafting
      |Lapis Lazuli;Lapis Lazuli;Blue Dye
      |Red Dye;Red Dye;Red Dye
      |Red Dye;Red Dye;Red Dye
      |Bone Meal;White Dye;Bone Meal
      |Output=Magenta Dye,4
      |type=Material
      |description={{only|bedrock|education}}
      |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 magenta dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Magenta Dye}}
    
    === Trading ===
    Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 magenta dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Magenta Dye
    |spritetype=item
    |nameid=magenta_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Magenta Dye
    |spritetype=item
    |nameid=magenta_dye
    |aliasid=dye / 13
    |id=408
    |form=item
    |translationkey=item.dye.magenta.name
    |foot=1}}
    
    == Video ==
    {{yt|IkaIFDQJNUU}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Magenta dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added [[shulker box]]es, which can be dyed.}}
    {{History||1.12|snap=17w15a|Added ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Magenta dye is now crafted using [[blue dye]] and [[white dye]], instead of [[lapis lazuli]] and [[bone meal]].
    |[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
    {{History|||snap=18w44a|Magenta dye can now change the text color on [[sign]]s to magenta.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells magenta dye.}}
    {{History|||snap=19w11a|Magenta dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Magenta dye can now be used to craft [[magenta candle]]s.}}
    {{History|||snap=21w19a|Magenta dye can no longer be used to craft magenta candles.}}
    {{History|||snap=Pre-release 1|Magenta dye can now once again be used to craft magenta candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Magenta dye can now change the text color on [[hanging sign]]s to magenta.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.4.0|Magenta dye is now craftable with one [[lapis lazuli]], two [[rose red]]s, and one [[bone meal]].
    |Magenta dye can now be used to craft magenta wool.}}
    {{History||v0.6.0|Magenta dye can now be used to dye [[sheep]].}}
    {{History||v0.8.0|snap=build 1|Magenta dye can now additionally be crafted with one [[purple dye]] and one [[pink dye]], or with one [[lapis lazuli]], one [[rose red]], and one pink dye.}}
    {{History||v0.9.0|snap=build 11|Magenta dye can now be used to craft colored [[terracotta]].}}
    {{History||v0.11.0|snap=build 1|Magenta dye can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Magenta dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Magenta dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Magenta dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Magenta dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Magenta dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Magenta dye can now be used to dye tamed [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Magenta dye is now [[trading|sold]] by [[wandering trader]]s.
    |Magenta dye can now be used to dye white [[carpet]]s and regular [[glass pane]]s.
    |[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Magenta dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of magenta dye has been changed from <code>dye/13</code> to <code>magenta_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    
    [[cs:Purpurové barvivo]]
    [[de:Magenta Farbstoff]]
    [[es:Tinte magenta]]
    [[fr:Teinture magenta]]
    [[hu:Bíborvörös festék]]
    [[ja:赤紫色の染料]]
    [[ko:자홍색 염료]]
    [[nl:Magenta kleurstof]]
    [[pl:Karmazynowy barwnik]]
    [[pt:Corante magenta]]
    [[ru:Сиреневый краситель]]
    [[zh:品红色染料]]
    [[Category:Renewable resources]]</li></ul>
    18w07aZombie villagers now intentionally stomp on turtle eggs and attack turtles.
    18w10dBaby zombie villagers now burn in the sun.
    1.14
    {{Extension DPL}}<ul><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item
    | title = Golden Carrot
    | image = Golden Carrot.png
    | heals = {{hunger|6}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].
    
    ==Obtaining==
    === Chest loot ===
    {{LootChestItem|golden-carrot}}
    
    === Crafting ===
    {{Crafting
    |A1= Gold Nugget
    |B1= Gold Nugget
    |C1= Gold Nugget
    |A2= Gold Nugget
    |B2= Carrot
    |C2= Gold Nugget
    |A3= Gold Nugget
    |B3= Gold Nugget
    |C3= Gold Nugget
    |Output= Golden Carrot
    |type= Foodstuff
    }}
    
    === Trading ===
    Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.
    
    == Usage ==
    === Food ===
    To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]]. 
    
    === Animal food ===
    Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.
    
    === Brewing ingredient ===
    {{Brewing
      |showname=1
      |Golden Carrot
      |Potion of Night Vision
    }}
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Golden Carrot
    |spritetype=item
    |nameid=golden_carrot
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Golden Carrot
    |spritetype=item
    |nameid=golden_carrot
    |id=283
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Artificial Selection;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}
    
    == Video ==
    {{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}
    
    <div style="text-align:center">{{yt|HJUaKroydLQ}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.
    |The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}
    {{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}
    {{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}
    {{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}
    {{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}
    {{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}
    {{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}
    {{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}
    {{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}
    {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}
    {{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.
    |A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}
    {{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}
    
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
    {{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}
    {{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.
    |Golden carrots trade offering chance changed to 50%.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    * [[Carrot]]
    * [[Golden Apple]]
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022
    
    {{items}}
    
    [[cs:Zlatá mrkev]]
    [[de:Goldene Karotte]]
    [[es:Zanahoria dorada]]
    [[fr:Carotte dorée]]
    [[hu:Aranyrépa]]
    [[ja:金のニンジン]]
    [[ko:황금 당근]]
    [[nl:Gouden wortel]]
    [[pl:Złota marchewka]]
    [[pt:Cenoura dourada]]
    [[ru:Золотая морковь]]
    [[uk:Золота морква]]
    [[zh:金胡萝卜]]
    [[Category:Renewable resources]]
    [[Category:Food]]
    [[Category:Brewing recipe]]</li><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}}
    {{Block
    | image = <gallery>
    Torchflower Age 0.png| Age 0
    Torchflower Age 1.png| Age 1
    Torchflower Age 2.png| Age 2
    </gallery>
    | image2 = Torchflower Seeds JE1.png
    | transparent = Yes
    | light = No
    | tool = N/A
    | renewable = Yes
    | stackable = Yes (64)
    | rarity = Common
    |flammable=No
    |lavasusceptible=No
    }}
    
    '''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging.
    
    == Obtaining ==
    [[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item.
    
    Sniffers can only dig for torchflower seeds in the following blocks:
    *{{BlockLink|Dirt}}
    *{{BlockLink|Grass Block}}
    *{{BlockLink|Podzol}}
    *{{BlockLink|Coarse Dirt}}
    *{{BlockLink|Rooted Dirt}}
    *{{BlockLink|Moss Block}}
    *{{BlockLink|Mud}}
    *{{BlockLink|Muddy Mangrove Roots}}
    They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>
    
    == Usage ==
    === Crop ===
    {{main|Tutorials/Crop farming|title1=Crop farming}}
    
    Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed.
    
    Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
    
    Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>
    
    === Feeding ===
    Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points.
    
    === Taming ===
    Torchflower seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Sounds ==
    {{Sound table/Block/Crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Torchflower Crop
    |spritetype=block
    |nameid=torchflower_crop
    |form=block
    |blocktags=bee_growables, crops}}
    {{ID table
    |displayname=Torchflower Seeds
    |spritetype=item
    |nameid=torchflower_seeds
    |form=item
    |itemtags=villager_plantable_seeds
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Torchflower Crop
    |spritetype=block
    |nameid=torchflower_crop
    |id=-567
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Torchflower Seeds
    |spritetype=item
    |nameid=torchflower_seeds
    |id=296
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Achievements ==
    {{Load achievements|Planting The Past}}
    
    == Advancements ==
    {{load advancements|A Seedy Place;Planting The Past;Little Sniffs}}
    
    == History ==
    {{History|java}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
    {{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}}
    {{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}}
    {{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}}
    {{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}}
    
    {{History|bedrock}}
    {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}}
    {{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref>
     
    == Gallery ==
    <gallery>
    Torchflower Seeds stages.png|All the growth stages of torchflower seeds.
    </gallery>
    
    == Notes ==
    {{notelist}}
    
    == References ==
    {{reflist}}
    
    {{Blocks|upcoming}}
    {{Items}}
    [[Category:Plants]]
    [[Category:Non-solid blocks]]
    
    [[de:Fackelliliensamen]]
    [[es:Semillas de plantorcha]]
    [[ja:トーチフラワーの種]]
    [[pt:Sementes de plantocha]]
    [[zh:火把莲种子]]</li></ul>
    18w50aZombie villagers now have new skins, corresponding to biome and profession.


    Desert Zombie Villager Base Desert Zombie Armorer JE1 BE1 Desert Zombie Butcher Desert Zombie Cartographer Desert Zombie Cleric Desert Zombie Farmer Desert Zombie Fisherman Desert Zombie Fletcher Desert Zombie Leatherworker Desert Zombie Librarian JE1 BE1 Desert Zombie Mason Desert Zombie Nitwit Desert Zombie Shepherd Desert Zombie Toolsmith Desert Zombie Weaponsmith JE1 BE1 Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in badlands biomes.
    Jungle Zombie Villager Base Jungle Zombie Armorer JE1 BE1 Jungle Zombie Butcher Jungle Zombie Cartographer Jungle Zombie Cleric Jungle Zombie Farmer Jungle Zombie Fisherman Jungle Zombie Fletcher Jungle Zombie Leatherworker Jungle Zombie Librarian JE1 BE1 Jungle Zombie Mason Jungle Zombie Nitwit Jungle Zombie Shepherd Jungle Zombie Toolsmith Jungle Zombie Weaponsmith JE1 BE1 Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
    Plains Zombie Villager Base Plains Zombie Armorer JE1 BE1 Plains Zombie Butcher Plains Zombie Cartographer Plains Zombie Cleric Plains Zombie Farmer Plains Zombie Fisherman Plains Zombie Fletcher Plains Zombie Leatherworker Plains Zombie Librarian JE1 BE1 Plains Zombie Mason Plains Zombie Nitwit Plains Zombie Shepherd Plains Zombie Toolsmith Plains Zombie Weaponsmith JE1 BE1 Added plains zombie villagers, which all have unique textures for that biome.
    Savanna Zombie Villager Base Savanna Zombie Armorer JE1 BE1 Savanna Zombie Butcher Savanna Zombie Cartographer Savanna Zombie Cleric Savanna Zombie Farmer Savanna Zombie Fisherman Savanna Zombie Fletcher Savanna Zombie Leatherworker Savanna Zombie Librarian JE1 BE1 Savanna Zombie Mason Savanna Zombie Nitwit Savanna Zombie Shepherd Savanna Zombie Toolsmith Savanna Zombie Weaponsmith JE1 BE1 Added savanna zombie villagers, which all have unique textures for that biome.
    Snowy Zombie Villager Base Snowy Zombie Armorer JE1 BE1 Snowy Zombie Butcher Snowy Zombie Cartographer Snowy Zombie Cleric Snowy Zombie Farmer Snowy Zombie Fisherman Snowy Zombie Fletcher Snowy Zombie Leatherworker Snowy Zombie Librarian JE1 BE1 Snowy Zombie Mason Snowy Zombie Nitwit Snowy Zombie Shepherd Snowy Zombie Toolsmith Snowy Zombie Weaponsmith JE1 BE1 Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
    Swamp Zombie Villager Base Swamp Zombie Armorer JE1 BE1 Swamp Zombie Butcher Swamp Zombie Cartographer Swamp Zombie Cleric Swamp Zombie Farmer Swamp Zombie Fisherman Swamp Zombie Fletcher Swamp Zombie Leatherworker Swamp Zombie Librarian JE1 BE1 Swamp Zombie Mason Swamp Zombie Nitwit Swamp Zombie Shepherd Swamp Zombie Toolsmith Swamp Zombie Weaponsmith JE1 BE1 Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
    Taiga Zombie Villager Base Taiga Zombie Armorer JE1 BE1 Taiga Zombie Butcher Taiga Zombie Cartographer Taiga Zombie Cleric Taiga Zombie Farmer Taiga Zombie Fisherman Taiga Zombie Fletcher Taiga Zombie Leatherworker Taiga Zombie Librarian JE1 BE1 Taiga Zombie Mason Taiga Zombie Nitwit Taiga Zombie Shepherd Taiga Zombie Toolsmith Taiga Zombie Weaponsmith JE1 BE1 Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
    Desert Baby Zombie VillagerJungle Baby Zombie VillagerPlains Baby Zombie VillagerSavanna Baby Zombie VillagerSnowy Baby Zombie VillagerSwamp Baby Zombie VillagerTaiga Baby Zombie Villager Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

    Cured zombie villagers now retain their trades.
    1.15
    {{Extension DPL}}<ul><li>[[Raw Iron|Raw Iron]]<br/>{{Item
    | image = Raw Iron.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw iron''' is a raw metal resource obtained from mining [[iron ore]].
    
    == Obtaining ==
    === Mining ===
    [[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Iron
    |Output=Raw Iron,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw iron is smelting it into [[iron ingot]]s.
    
    === Crafting ===
    {{crafting usage}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Iron
    |Iron Ingot
    |0.7
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Iron
    |spritetype=item
    |nameid=raw_iron
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Iron
    |spritetype=item
    |nameid=raw_iron
    |form=item
    |id=505
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}}
    {{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed.
    |Raw iron can now be used to craft [[block of raw iron]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}}
    {{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
    {{History|Bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}}
    {{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Roheisen]]
    [[es:Hierro en bruto]]
    [[fr:Fer brut]]
    [[it:Ferro grezzo]]
    [[ja:鉄の原石]]
    [[lzh:砂鐵]]
    [[pl:Surowe żelazo]]
    [[pt:Ferro bruto]]
    [[ru:Необработанное железо]]
    [[uk:Необроблене залізо]]
    [[zh:粗铁]]</li><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}
    {{Item
    | image = Gold Nugget.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.
    
    == Obtaining ==
    
    === Mob loot ===
    
    [[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.
    
    === Crafting ===
    
    {{Crafting
    |Gold Ingot
    |Output= Gold Nugget, 9
    |type= Material
    }}
    
    === Smelting ===
    
    {{Smelting
    |Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor
    |Gold Nugget
    |0,25
    }}
    
    === Chest loot ===
    
    {{LootChestItem|gold-nugget}}
    
    === Mining ===
    
    [[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. 
    
    [[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.
    
    == Usage ==
    
    Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. 
    
    [[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. 
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Gold Nugget
    |spritetype=item
    |nameid=gold_nugget
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Gold Nugget
    |spritetype=item
    |nameid=gold_nugget
    |id=425
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|Java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.
    |Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].
    |Gold nuggets can be used to craft [[gold ingot]]s.
    |Gold nuggets currently do not have a mouseover name.}}
    {{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.
    |Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}
    {{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}
    {{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}
    {{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}
    {{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}
    {{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}
    {{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}}
    {{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}
    {{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}
    {{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
    {{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}
    {{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}
    {{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}
    {{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}
    {{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}
    {{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}
    {{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}
    {{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
    {{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
    {{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}
    {{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
    {{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}
    
    {{History|Legacy Console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
    
    {{History|3DS}}
    {{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
    {{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * [[Iron Nugget]]
    * [[Gold]]
    
    {{Items}}
    
    [[cs:Zlatý nuget]]
    [[de:Goldklumpen]]
    [[es:Pepita de oro]]
    [[fr:Pépite d'or]]
    [[hu:Aranyrög]]
    [[it:Pepita d'oro]]
    [[ja:金塊]]
    [[ko:황금 조각]]
    [[nl:Goudklompje]]
    [[pl:Bryłka złota]]
    [[pt:Pepita de ouro]]
    [[ru:Кусочек золота]]
    [[uk:Золотий самородок]]
    [[zh:金粒]]
    [[Category:Renewable resources]]</li></ul>
    19w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
    19w41aZombie villagers that were converted from villagers are supposed to no longer despawn. However, they still do.[6]
    1.16
    {{Extension DPL}}<ul><li>[[Dragon's Breath|Dragon's Breath]]<br/>{{Item
    | image = Dragon's Breath.png
    | renewable = Yes
    | stackable = Yes (64)
    | rarity = Uncommon
    }}
    
    The '''dragon's breath''' is a [[brewing]] item that is used solely to make [[lingering potion]]s.
    
    == Obtaining ==
    
    The dragon's breath can be obtained by scooping  up the [[ender dragon]]'s breath attack or the purple [[area effect cloud|effect clouds]] caused by [[dragon fireball]]s in an empty [[glass bottle]].
    
    == Usage ==
    
    === Brewing ingredient ===
    
    Dragon's breath may be added to any splash potion to upgrade it to a lingering potion, which can be used to create a lasting [[Lingering Potion#Area Effect Cloud|area effect cloud]], or to craft [[Arrow#Tipped arrows|tipped arrows]].
    {{brewing
      |name=[[Lingering Potion]]
      |showname=1
      |Dragon's Breath
      |Any Lingering Potion
      |base=Any Splash Potion}}
    
    When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |subtitle=Bottle fills
    |source=neutral
    |description=Filling a glass bottle with dragon's breath
    |id=item.bottle.fill_dragonbreath
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |source=sound
    |description=When a bottle is filled with dragon's breath
    |id=bottle.dragonbreath
    |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0
    |foot=1}}
    
    == Achievements ==
    
    {{Load achievements|You Need a Mint}}
    
    == Advancements ==
    {{load advancements|You Need a Mint}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Dragon's Breath
    |spritetype=item
    |nameid=dragon_breath
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Dragon's Breath
    |spritetype=item
    |nameid=dragon_breath
    |id=560
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 437.}}
    {{History||1.14|snap=18w43a|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}
    
    {{History|3ds}}
    {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * If the dragon's breath is used in a [[crafting]] recipe (using a [[mod]] or a [[data pack]]), it becomes an empty bottle instead of being entirely consumed.
    
    == References ==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/dragon-s-breath Taking Inventory: Dragon's Breath] – Minecraft.net on June 9, 2023
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Drachenatem]]
    [[fr:Souffle de dragon]]
    [[it:Soffio di drago]]
    [[ja:ドラゴンブレス]]
    [[ko:드래곤의 숨결]]
    [[nl:Drakenadem]]
    [[pl:Oddech smoka]]
    [[pt:Bafo do dragão]]
    [[ru:Драконье дыхание]]
    [[zh:龙息]]
    [[Category:Brewing recipe]]</li><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.-->
    {{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block
    | group = Age 0
    | 1-1 = Nether Wart Age 0.png
    | 1-2 = Nether Wart Age 0 BE.png
    | group2 = Age 1-2
    | 2-1 = Nether Wart Age 1-2.png
    | 2-2 = Nether Wart Age 1-2 BE.png
    | group3 = Age 3
    | 3-1 = Nether Wart Age 3.png
    | 3-2 = Nether Wart Age 3 BE.png
    |image= Nether Wart (item).png
    |transparent=Yes
    |light=No
    |tool=any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    
    '''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]].
    
    '''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]].
    
    == Obtaining ==
    === Breaking ===
    Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment.
    
    === Natural generation ===
    Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). 
    {| class="wikitable"
    |+
    !Location
    !Description
    !Image
    |-
    |{{anchor|Nether Fortress}}'''Nether Fortress'''
    |Nether wart can be found growing near stairwells in small soul sand gardens.
    |[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]]
    |-
    |{{anchor|Bastion Remnant}}'''Bastion Remnant'''
    |Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions.
    |[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]]
    |}
    <br>
    
    === Chest loot ===
    {{LootChestItem|nether-wart}}
    
    == Usage == 
    
    === Brewing ingredient ===
    Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness.
    
    {{brewing
      |showname=1
      |Nether Wart
      |Awkward Potion
      |base=Water Bottle
    }}
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades.
    
    === Farming ===
    {{main|Tutorials/Nether Wart farming}}
    When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart.
    
    Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]].
    
    Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]].
    
    === Composting ===
    Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Sounds ==
    {{Sound table/Block/Nether wart}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Wart
    |spritetype=block
    |nameid=nether_wart
    |translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Nether Wart
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=nether-wart
    |spritetype=block
    |nameid=nether_wart
    |id=115
    |form=block
    |itemform=item.nether_wart}}
    {{ID table
    |displayname=Item
    |spritename=nether-wart
    |spritetype=item
    |nameid=nether_wart
    |id=294
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}}
    {{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}}
    {{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}}
    {{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}}
    {{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}}
    {{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}}
    {{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}}
    {{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}}
    {{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}}
    {{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}}
    {{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}}
    {{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}}
    {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}}
    {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart.
    |Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}}
    {{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}}
    {{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}}
    {{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.
    |Nether wart uses a cross model instead of the "hash" shape associated with crops.}}
    {{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}}
    {{History|pocket}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed.
    |Placement and breaking [[sound]]s have now been added to nether wart.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s.
    |The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}.
    |Nether wart can now be [[composter|composted]].}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
    {{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]].
    |[[Nether fortress]]es have now been changed to make nether wart rooms more likely.
    |Nether wart can now grow outside of [[the Nether]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
    {{History|foot}}
    
    === Nether wart "item" ===
    {{:Technical blocks/Nether Wart}}
    
    ==Issues==
    
    {{issue list}}
    
    == Trivia ==
    * Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block.
    * Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent.
    
    == Gallery ==
    <gallery>
    Nether Brick And Wart.png|Nether wart found in a nether fortress.
    Nether Wart Closeup.png| Another example of nether wart found in a nether fortress.
    Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. 
    Nether Fortress Large Stairs Room.png
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Nether blocks]]
    [[Category:Fungi]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[de:Netherwarze]]
    [[es:Verruga del Nether]]
    [[fr:Verrues du Nether]]
    [[hu:Bibircsók]]
    [[it:Verruca del Nether]]
    [[ja:ネザーウォート]]
    [[ko:네더 사마귀]]
    [[nl:Netherkruid]]
    [[pl:Netherowa brodawka]]
    [[pt:Fungo do Nether]]
    [[ru:Адский нарост]]
    [[th:หูดเนเธอร์]]
    [[uk:Пекельний наріст]]
    [[zh:下界疣]]
    [[Category:Brewing recipe]]</li></ul>
    20w06aZombie villagers that were converted from villagers no longer despawn.[6]
    1.17
    {{Extension DPL}}<ul><li>[[Gunpowder|Gunpowder]]<br/>{{Item
    | image = Gunpowder.png
    | stackable = Yes (64)
    | renewable = Yes
    }}
    
    '''Gunpowder''' is an item that is used for [[explosion]]-related recipes, and as an ingredient in potions.
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Creepers ====
    
    [[Creeper]]s can drop 0-2 pieces of gunpowder upon death. [[Looting]] can increase this by one per level, with a maximum of 5 gunpowder.
    
    ==== Ghasts ====
    
    [[Ghast]]s can drop 0-2 pieces of gunpowder upon death. Looting can increase this by one per level, with a maximum of 5 gunpowder.
    
    ==== Witches ====
    
    [[Witch]]es can drop 0-6 pieces of gunpowder upon death. Looting can increase this by three per level, with a maximum of 15 gunpowder.
    <!--
    === Crafting ===
    
    {{Crafting
    |showdescription=1
    |description= {{only|bedrock|education}}
    |Coal; Charcoal
    |Sulfur
    |Bone Meal
    |Output= Gunpowder, 3
    |type= Miscellaneous
    }}
    -->
    === Trading ===
    
    <!--Wandering trader always offer one of the 5 item (one of them is gunpowder)-->
    
    [[Wandering trader]]s have {{frac|1|6}} chance to sell gunpowder for an [[emerald]].
    
    === Chest loot ===
    
    {{LootChestItem|gunpowder}}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Brewing ingredient ===
    {{brewing
      |name=[[Splash Potion]]
      |showname=1
      |Gunpowder
      |Splash Mundane Potion; Splash Potion of Healing; Splash Potion of Fire Resistance; Splash Potion of Harming; Splash Potion of Poison; Splash Potion of Regeneration; Splash Potion of Slowness; Splash Potion of Strength; Splash Potion of Swiftness; Splash Potion of Weakness; Splash Potion of Night Vision; Splash Potion of Invisibility; Splash Potion of Water Breathing; Splash Potion of Leaping
      |base=Any Potion
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Gunpowder
    |spritetype=item
    |nameid=gunpowder
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Gunpowder
    |spritetype=item
    |nameid=gunpowder
    |id=328
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100130|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.
    |Gunpowder is a [[crafting]] ingredient for [[TNT]]. 
    |Gunpowder can be [[drops|dropped]] by any [[mob]].}}
    {{History||20100219|Gunpowder now [[drops]] only from [[creeper]]s.}}
    {{History|java infdev}}
    {{History||20100625-2|Gunpowder can now be found in [[dungeon]] [[chest]]s.}}
    {{History|java alpha}}
    {{History||v1.2.0|snap=preview|Added [[ghast]]s, which [[drops|drop]] gunpowder upon [[death]].{{needs testing|was their gunpowder dropping present in the preview version, or added later on?|type=untestable}}}}
    {{History|java beta}}
    {{History||1.0|The item now has a display name: ''Sulphur''.}}
    {{History||1.3|''Sulphur'' has been renamed to ''Gunpowder''.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}}
    {{History||1.2.1|snap=12w04a|[[Fire charge]]s are now [[crafting|crafted]] with gunpowder.}}
    {{History||1.4.2|snap=12w38b|[[Witch]]es may now [[drops|drop]] gunpowder.}}
    {{History||1.4.6|snap=12w49a|Gunpowder can now be used to craft a [[firework star]] and a [[firework rocket]].}}
    {{History||1.9|snap=15w44a|Gunpowder now generates in [[desert temple]] [[chest]]s.
    |The average yield of gunpowder in [[dungeon]] chests has now doubled.}}
    {{History||1.11|snap=16w39a|Gunpowder can now be found in [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 289.}}
    {{History|||snap=18w11a|Gunpowder can now generate in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}
    {{History|||snap=19w05a|Added [[wandering trader]]s, which sell gunpowder.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
    {{History||1.20|snap=23w12a|The probability for the gunpowder to generate in [[suspicious sand]] in [[desert temple]]s has been changed from 1/7 to 1/8.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.3|Gunpowder now drops from [[creeper]]s. It is still unobtainable due to creepers not yet spawning naturally.}}
    {{History||v0.4.0|Creepers now spawn naturally, making gunpowder obtainable in Survival mode.
    |Gunpowder can now be used to craft [[TNT]].}}
    {{History||v0.12.1|snap=build 1|Added gunpowder to the [[creative]] [[inventory]].
    |Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}}
    {{History||v0.13.0|snap=build 1|Gunpowder can now be found inside [[desert temple]] [[chest]]s.}}
    {{History||v0.14.0|snap=build 1|Gunpowder can now be dropped by [[witch]]es.}}
    {{History||v0.15.0|snap=build 1|Gunpowder can now be used to craft [[fire charge]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Gunpowder now generates inside [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Gunpowder can now be used to craft [[firework rocket]]s and [[firework star]]s.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Gunpowder now generates inside [[shipwreck]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--gunpowder Taking Inventory: Gunpowder] – Minecraft.net on June 21, 2019
    
    {{Items}}
    
    [[Category:Recipe using Charcoal]]
    
    [[cs:Střelný prach]]
    [[de:Schwarzpulver]]
    [[es:Pólvora]]
    [[fr:Poudre à canon]]
    [[hu:Puskapor]]
    [[it:Polvere da sparo]]
    [[ja:火薬]]
    [[ko:화약]]
    [[nl:Buskruit]]
    [[pl:Proch]]
    [[pt:Pólvora]]
    [[ru:Порох]]
    [[th:ดินปืน]]
    [[tr:Barut]]
    [[uk:Порох]]
    [[zh:火药]]
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]</li><li>[[White Dye|White Dye]]<br/>{{Item
    | image = White Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''White dye''' is a [[Dye#Primary|primary color dye]] similar to [[bone meal]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
     |showname=0
     |Bone Meal
     |Output=White Dye
     |type=Material
     |head=1
    }}
    {{Crafting
     |Lily of the Valley
     |Output=White Dye
     |type=Material
     |foot=1
    }}
    
    === Loot chest ===
    {{#invoke:LootChest|base3|white-dye}}
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|White Dye}}
    
    === Trading ===
    
    Apprentice-level shepherd villagers have a 20% chance to buy 12 white dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=White Dye
    |spritetype=item
    |nameid=white_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=White Dye
    |spritetype=item
    |nameid=white_dye
    |aliasid=dye / 19
    |id=410
    |form=item
    |translationkey=item.dye.white_new.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
    {{History|||snap=18w44a|White dye can now change the text color on [[sign]]s to white.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells white dye.}}
    {{History|||snap=19w11a|White dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|White dye can now be used to craft [[white candle]]s.}}
    {{History|||snap=21w19a|White dyes can no longer be used to craft white candles.}}
    {{History|||snap=Pre-release 1|White dye can once again be used to craft white candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|White dye can now change the text color on [[hanging sign]]s to white.}}
    {{History||1.20|snap=23w12a|White dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|White dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within the [[trail ruins]]; white dye is now common loot.}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|lilies of the valley]], which can be used to [[crafting|craft]] white dye.}}
    {{History||1.11.0|snap=beta 1.11.0.4|White dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of white dye has been changed from <code>dye/19</code> to <code>white_dye</code>.}}
    
    {{History|ps4}}
    {{History||1.83|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    
    {{Items}}
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[de:Weißer Farbstoff]]
    [[es:Tinte blanco]]
    [[fr:Teinture blanche]]
    [[ja:白色の染料]]
    [[ko:하얀색 염료]]
    [[pl:Biały barwnik]]
    [[pt:Corante branco]]
    [[zh:白色染料]]</li></ul>
    21w11aZombie Villager Librarian change 21w11a The overlay texture of the zombie librarian now have been changed.
    Desert Zombie Librarian Jungle Zombie Librarian Plains Zombie Librarian Savanna Zombie Librarian Snowy Zombie Librarian Swamp Zombie Librarian Taiga Zombie Librarian
    21w13aLegacy zombie villager texture[7] have been removed.
    Zombie villagers drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source.
    1.17.1
    {{Extension DPL}}<ul><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}}
    {{Item
    | image = Ink Sac.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Squid ====
    {{see also|Tutorials/Squid farming|title1=Squid farming}}
    
    A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III.
    
    === Fishing ===
    Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance.
    
    === Trading ===
    [[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]].
    
    === Natural generation ===
    
    {{LootChestItem|ink-sac}}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    {{IN|bedrock}}, ink sacs can be also used in banner patterns:
    {{banner crafting usage}}
    
    === Loom ingredient === 
    {{Banner loom usage|Ink Sac}}
    
    === Dye ===
    {{Dye usage}}
    * Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]].
    
    === Trading ===
    Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}.
    
    === Signs ===
    Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Ink sac1.ogg
    |sound2=Ink sac2.ogg
    |sound3=Ink sac3.ogg
    |subtitle=Ink Sac splotches
    |source=block
    |description=When an ink sac is used on a sign
    |id=item.ink_sac.use
    |translationkey=subtitles.item.ink_sac.use
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Ink sac1.ogg
    |sound2=Ink sac2.ogg
    |sound3=Ink sac3.ogg
    |source=sound
    |description=When an ink sac is used on a sign
    |id=sign.ink_sac.use
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Ink Sac
    |spritetype=item
    |nameid=ink_sac
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Ink Sac
    |spritetype=item
    |nameid=ink_sac
    |aliasid=dye / 0
    |id=413
    |form=item
    |translationkey=item.dye.black.name
    |foot=1}}
    
    == Video ==
    {{video note|Ink sacs can no longer be used as a dye in Java Edition.}}
    <div style="text-align:center">{{yt|ABYCZfawO60}}</div>
    
    == History ==
    {{History|java beta}}
    {{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}}
    {{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}}
    {{History|java}}
    {{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
    {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}}
    {{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}}
    {{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}}
    {{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]].
    |Ink sacs can no longer be used as a [[dye]].
    |All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye.
    |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
    {{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}}
    {{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}}
    {{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}}
    {{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}}
    {{History|||snap=build 3|Ink sacs are now available in [[creative]].}}
    {{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}}
    {{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]].
    |Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}}
    {{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}}
    {{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]].
    |Ink sacs can now be used to craft [[dark prismarine]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s.
    |Ink sacs can now be used to dye [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s.
    |Added [[banner]]s, which can be [[dye]]d with ink sacs.
    |Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s.
    |Ink sacs can now be used to craft black [[concrete powder]].
    |[[Stained glass]] can now be [[crafting|crafted]].}}
    {{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s.
    |Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s.
    |[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}}
    {{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Bedrock Edition specific information]]
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[cs:Váček inkoustu]]
    [[de:Tintenbeutel]]
    [[es:Saco de tinta]]
    [[fr:Poche d'encre]]
    [[hu:Tintazsák]]
    [[ja:イカスミ]]
    [[ko:먹물 주머니]]
    [[nl:Inktzak]]
    [[pl:Torbiel z atramentem]]
    [[pt:Bolsa de tinta]]
    [[ru:Чернильный мешок]]
    [[uk:Чорнильний мішок]]
    [[zh:墨囊]]</li><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity
    |renewable=No
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |image=Minecart with Command Block.gif
    |image2=Minecart with Command Block BE.gif
    |invimage1=Minecart with Command Block
    |networkid=10
    |drops={{drop|Item|Minecart|1}}
    |health={{hp|6}}
    |rarity=Epic
    }}
    
    A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]].
    
    == Obtaining ==
    
    The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost.
    
    == Usage ==
    {{main|Command Block}}
    The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with command block is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with command block is moving
    |id=minecart.base
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Command Block
    |spritetype=item
    |nameid=command_block_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Command Block
    |spritetype=entity
    |nameid=command_block_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Command Block
    |spritetype=item
    |nameid=command_block_minecart
    |id=563
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with Command Block
    |spritename=minecart-with-repeating-command-block
    |spritetype=entity
    |nameid=command_block_minecart
    |id=100
    |foot=1}}
    
    === Entity data ===
    Minecarts with command blocks have entity data associated with them that contain various properties of the entity. 
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == History ==
    {{History|java}}
    {{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}}
    {{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}}
    {{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}}
    {{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}}
    {{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}}
    {{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}}
    {{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}
    
    {{History|pocket}}
    {{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}}
    {{History|console}}
    {{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]].
    File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]].
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Items}}
    
    {{Entities}}
    
    [[de:Befehlsblocklore]]
    [[fr:Wagonnet à bloc de commande]]
    [[it:Carrello da miniera]]
    [[ja:コマンドブロック付きのトロッコ]]
    [[nl:Mijnkar met opdrachtblok]]
    [[pl:Wagonik z blokiem poleceń]]
    [[pt:Carrinho de mina com bloco de comando]]
    [[ru:Вагонетка с командным блоком]]
    [[uk:Вагонетка з командним блоком]]
    [[zh:命令方块矿车]]</li></ul>
    Pre-release 1Zombie villagers no longer pick up glow ink sacs.
    1.18
    {{Extension DPL}}<ul><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item
    | title = Golden Carrot
    | image = Golden Carrot.png
    | heals = {{hunger|6}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].
    
    ==Obtaining==
    === Chest loot ===
    {{LootChestItem|golden-carrot}}
    
    === Crafting ===
    {{Crafting
    |A1= Gold Nugget
    |B1= Gold Nugget
    |C1= Gold Nugget
    |A2= Gold Nugget
    |B2= Carrot
    |C2= Gold Nugget
    |A3= Gold Nugget
    |B3= Gold Nugget
    |C3= Gold Nugget
    |Output= Golden Carrot
    |type= Foodstuff
    }}
    
    === Trading ===
    Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.
    
    == Usage ==
    === Food ===
    To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]]. 
    
    === Animal food ===
    Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.
    
    === Brewing ingredient ===
    {{Brewing
      |showname=1
      |Golden Carrot
      |Potion of Night Vision
    }}
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Golden Carrot
    |spritetype=item
    |nameid=golden_carrot
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Golden Carrot
    |spritetype=item
    |nameid=golden_carrot
    |id=283
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Artificial Selection;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}
    
    == Video ==
    {{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}
    
    <div style="text-align:center">{{yt|HJUaKroydLQ}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.
    |The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}
    {{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}
    {{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}
    {{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}
    {{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}
    {{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}
    {{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}
    {{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}
    {{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}
    {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}
    {{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.
    |A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}
    {{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}
    
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
    {{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}
    {{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.
    |Golden carrots trade offering chance changed to 50%.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    * [[Carrot]]
    * [[Golden Apple]]
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022
    
    {{items}}
    
    [[cs:Zlatá mrkev]]
    [[de:Goldene Karotte]]
    [[es:Zanahoria dorada]]
    [[fr:Carotte dorée]]
    [[hu:Aranyrépa]]
    [[ja:金のニンジン]]
    [[ko:황금 당근]]
    [[nl:Gouden wortel]]
    [[pl:Złota marchewka]]
    [[pt:Cenoura dourada]]
    [[ru:Золотая морковь]]
    [[uk:Золота морква]]
    [[zh:金胡萝卜]]
    [[Category:Renewable resources]]
    [[Category:Food]]
    [[Category:Brewing recipe]]</li><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item
    | title = Phantom Membrane
    | image = Phantom Membrane.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]].
    
    == Obtaining ==
    
    === Mob loot ===
    [[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.
    
    === Cat gifts ===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane.
    
    == Usage ==
    === Repairing ===
    
    Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]].
    
    {| class="wikitable" data-description="Repairing elytra"
    ! scope="col" style="width:64px;" | Name
    ! Ingredients
    ! [[Anvil]] usage
    |-
    ! scope="row" style="text-align: center;" | '''Elytra'''
    | [[Elytra]] +<br>[[Phantom Membrane]]
    | style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}
    |-
    |}
    
    === Brewing ingredient ===
    
    Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]].
    
    {{Brewing
     |Phantom Membrane
     |Potion of Slow Falling
     |showname=3
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Phantom Membrane
    |spritetype=item
    |nameid=phantom_membrane
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Phantom Membrane
    |spritetype=item
    |nameid=phantom_membrane
    |id=574
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
    {{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}}
    {{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
    
    {{History|bedrock}}
    {{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019
    
    {{items}}
    
    [[de:Phantomhaut]]
    [[fr:Membrane de Phantom]]
    [[ja:ファントムの皮膜]]
    [[ko:팬텀 막]]
    [[pl:Błona fantoma]]
    [[pt:Membrana de phantom]]
    [[ru:Мембрана фантома]]
    [[th:เนื้อเยื่อแฟนท่อม]]
    [[uk:Перетинка фантома]]
    [[zh:幻翼膜]]
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]</li></ul>
    21w41aThe profession textures of Zombie Armorer and Zombie Weaponsmith have been changed.
    Desert Zombie Armorer Jungle Zombie Armorer Plains Zombie Armorer Savanna Zombie Armorer Snowy Zombie Armorer Swamp Zombie Armorer Taiga Zombie Armorer
    Desert Zombie Weaponsmith JE2 Jungle Zombie Weaponsmith JE2 Plains Zombie Weaponsmith JE2 Savanna Zombie Weaponsmith JE2 Snowy Zombie Weaponsmith JE2 Swamp Zombie Weaponsmith JE2 Taiga Zombie Weaponsmith JE2
    1.19
    {{Extension DPL}}<ul><li>[[Magenta Dye|Magenta Dye]]<br/>{{Item
    | image = Magenta Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Magenta dye''' is a [[Dye#Quasi-Primary|quasi-primary color dye]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showdescription=1
      |showname=0
      |Allium
      |Output=Magenta Dye
      |type=Material
    }}
    {{Crafting
      |Lilac
      |Output=Magenta Dye,2
      |type=Material
    }}
    {{Crafting
      |Purple Dye
      |Pink Dye
      |Output=Magenta Dye,2
      |type=Material
    }}
    {{Crafting
      |Blue Dye
      |Red Dye
      |Pink Dye
      |Output=Magenta Dye,3
      |type=Material
    }}
    {{Crafting
      |Lapis Lazuli
      |Red Dye
      |Pink Dye
      |Output=Magenta Dye,3
      |type=Material
      |description={{only|bedrock|education}}
    }}
    {{Crafting
      |Blue Dye
      |Red Dye
      |Red Dye
      |White Dye
      |Output=Magenta Dye,4
      |type=Material
    }}
    {{Crafting
      |Lapis Lazuli;Lapis Lazuli;Blue Dye
      |Red Dye;Red Dye;Red Dye
      |Red Dye;Red Dye;Red Dye
      |Bone Meal;White Dye;Bone Meal
      |Output=Magenta Dye,4
      |type=Material
      |description={{only|bedrock|education}}
      |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 magenta dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Magenta Dye}}
    
    === Trading ===
    Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 magenta dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Magenta Dye
    |spritetype=item
    |nameid=magenta_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Magenta Dye
    |spritetype=item
    |nameid=magenta_dye
    |aliasid=dye / 13
    |id=408
    |form=item
    |translationkey=item.dye.magenta.name
    |foot=1}}
    
    == Video ==
    {{yt|IkaIFDQJNUU}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Magenta dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added [[shulker box]]es, which can be dyed.}}
    {{History||1.12|snap=17w15a|Added ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Magenta dye is now crafted using [[blue dye]] and [[white dye]], instead of [[lapis lazuli]] and [[bone meal]].
    |[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
    {{History|||snap=18w44a|Magenta dye can now change the text color on [[sign]]s to magenta.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells magenta dye.}}
    {{History|||snap=19w11a|Magenta dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Magenta dye can now be used to craft [[magenta candle]]s.}}
    {{History|||snap=21w19a|Magenta dye can no longer be used to craft magenta candles.}}
    {{History|||snap=Pre-release 1|Magenta dye can now once again be used to craft magenta candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Magenta dye can now change the text color on [[hanging sign]]s to magenta.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.4.0|Magenta dye is now craftable with one [[lapis lazuli]], two [[rose red]]s, and one [[bone meal]].
    |Magenta dye can now be used to craft magenta wool.}}
    {{History||v0.6.0|Magenta dye can now be used to dye [[sheep]].}}
    {{History||v0.8.0|snap=build 1|Magenta dye can now additionally be crafted with one [[purple dye]] and one [[pink dye]], or with one [[lapis lazuli]], one [[rose red]], and one pink dye.}}
    {{History||v0.9.0|snap=build 11|Magenta dye can now be used to craft colored [[terracotta]].}}
    {{History||v0.11.0|snap=build 1|Magenta dye can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Magenta dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Magenta dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Magenta dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Magenta dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Magenta dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Magenta dye can now be used to dye tamed [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Magenta dye is now [[trading|sold]] by [[wandering trader]]s.
    |Magenta dye can now be used to dye white [[carpet]]s and regular [[glass pane]]s.
    |[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Magenta dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of magenta dye has been changed from <code>dye/13</code> to <code>magenta_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    
    [[cs:Purpurové barvivo]]
    [[de:Magenta Farbstoff]]
    [[es:Tinte magenta]]
    [[fr:Teinture magenta]]
    [[hu:Bíborvörös festék]]
    [[ja:赤紫色の染料]]
    [[ko:자홍색 염료]]
    [[nl:Magenta kleurstof]]
    [[pl:Karmazynowy barwnik]]
    [[pt:Corante magenta]]
    [[ru:Сиреневый краситель]]
    [[zh:品红色染料]]
    [[Category:Renewable resources]]</li><li>[[Potion|Potion]]<br/>{{about|the drinkable potions|the throwable potions|Splash Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}}
    {{Redirect|Potion of Water Breathing|the potion in Minecraft Dungeons|MCD:Potion of Water Breathing}}{{About|the mechanics of potions|instructions on how to brew potions, and their recipes|Brewing}}{{update|The texture for ''[[Bedrock Edition]]'' is different, please add it.
    
    Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.}}
    {{Item
    | image = Water Bottle.png
    | extratext = View [[#Potions|all potions]]
    | renewable = '''Uncraftable, Luck{{only|je|short=y}}, Decay{{only|be|short=y}}''': No<br>'''All others''': Yes
    | stackable = BE: No<br/>JE: No{{until|Java Combat Tests}}<br>Yes (16){{upcoming|Java Combat Tests}}
    }}'''Potions''' are bottled substances designed to inflict [[effects]]. They are created by [[brewing]] and when drunk give the player an [[effect]] for a limited time. All potions are brewed from a '''water bottle''', which is considered a type of potion but has no effects.
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Witches ====
    
    [[Witch]]es can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion.
    
    ==== Wandering traders ====
    
    [[Wandering trader]]s have a chance to drop a Potion of Invisibility if they die while drinking the potion.
    
    === Fishing ===
    [[Water bottle]]s can be [[fishing|fished]] up as junk items.
    
    === Brewing ===
    {{main|Brewing}}
    
    Almost all potions are obtained by [[brewing]].
    
    The Potion of Luck{{only|java|short=1}} and the Potion of Decay{{only|bedrock|short=1}} cannot be brewed. A command to give a Luck Potion is {{cmd|give @s minecraft:potion{Potion:luck} }}, while a Potion of Decay can be obtained via {{cmd|give @s potion 1 36}}. Both are also available in the [[creative inventory]].
    
    === Chest loot ===
    
    Two Health II potions can be found in the brewing stand on ships in [[end cities]], and one splash potion of Weakness can be found in a brewing stand in [[igloo]] basements.
    
    {{In|Bedrock}}, the cauldron in a [[swamp hut]] contains a random potion.
    {{LootChestItem|potion-of-regeneration,potion-of-water-breathing,potion-of-healing}}
    
    === Bartering ===
    [[Piglin]]s may [[barter]] a potion or a splash potion of Fire Resistance when given a [[gold ingot]].
    
    == Usage ==
    
    Potions are used by pressing and holding {{control|use}} with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding [[status effect]] to the player.
    
    Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a [[player]] has [[Regeneration]] II, drinking a regular potion of Regeneration does not have any effect.
    
    Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.{{only|java|short=1}}
    
    === Modifiers ===
    {{main|Brewing}}
    
    Potions can be modified in five ways. 
    # Brewing [[glowstone dust]] into certain potions will ''enhance'' their level of effect. 
    # Adding [[redstone]] will ''extend'' the duration of the effect.
    # Brewing [[gunpowder]] into a potion makes it into a ''splash'' potion (area effect).
    # Adding [[dragon's breath]] to a splash potion creates a [[lingering potion]] (area effect that lingers on the ground).
    # Brewing a [[fermented spider eye]] into specific potions modifies their effect, usually inverting it, which is referred to as "corruption". 
    
    The modifications of Enhancement and Extension are mutually exclusive. 
    
    Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time. 
    
    Extending a potion generally makes it last {{frac|8|3}} as long as its base potion, so a duration of 3 minutes becomes 8 minutes. 
    ==== Corruption ====
    The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness.
    
    Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. {{IN|bedrock}}, the corruption of Healing II or Poison II potions results in a potion of Harming I.
    
    === Base potions ===
    
    Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions.
    
    {| class="wikitable col-1-center col3-left" data-description="Base potions"
    ! Icon
    ! Name
    ! Use
    |-
    | {{Slot|Water Bottle|link=none}}
    ! Water Bottle
    | the base for the Awkward Potion and Potions of Weakness
    |-
    | rowspan="3"| {{Slot|Water Bottle|link=none}}
    ! Awkward Potion
    | The base for all other effect potions
    |-
    ! Mundane Potion
    | Only usable as an alternative base for  Potion of Weakness{{only|bedrock}}
    |-
    ! Thick Potion
    | No use
    |}
    
    === Effect potions ===
    
    ==== Potions with positive effects ====
    
    {| class="wikitable col-1-center" data-description="Positive potions"
    ! Icon
    ! Name
    ! Duration
    ! Effect
    ! Description
    |-
    | rowspan="3" | {{Slot|Potion of Regeneration|link=none}}
    ! {{text anchor|Potion of Regeneration}}
    | 0:45
    | rowspan="3" | {{EffectLink|Regeneration}}
    | Restores {{hp|18}} health over time, {{hp|1}} every 50 [[tick]]s (2.5 seconds).
    |-
    ! Potion of Regeneration +
    | 1:30{{only|java|short=1}}<br>2:00{{only|bedrock|short=1}}
    | Restores {{hp|36}}{{only|java|short=1}} or {{hp|48}}{{only|bedrock|short=1}} health over time, {{hp|1}} every 50 ticks (2.5 seconds).
    |-
    ! Potion of Regeneration II
    | 0:22.5
    | Restores {{hp|18}} health over time, {{hp|1}} every 25 ticks (1.25 seconds).
    |-
    | rowspan="3" | {{Slot|Potion of Swiftness|link=none}}
    ! {{text anchor|Potion of Swiftness}}
    | 3:00
    | rowspan="3" | {{EffectLink|Speed}}
    | rowspan="2" | Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting).
    |-
    ! Potion of Swiftness +
    | 8:00
    |-
    ! Potion of Swiftness II
    | 1:30
    | Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting).
    |-
    | rowspan="2" | {{Slot|Potion of Fire Resistance|link=none}}
    ! {{text anchor|Potion of Fire Resistance}}
    | 3:00
    | rowspan="2" | {{EffectLink|Fire Resistance}}
    | rowspan="2" | Gives immunity to all heat-related damage.
    |-
    ! Potion of Fire Resistance +
    | 8:00
    |-
    | rowspan="2" | {{Slot|Potion of Healing|link=none}}
    ! {{text anchor|Potion of Healing}}
    | Instant
    | rowspan="2" | {{EffectLink|Instant Health}}
    | Restores {{hp|4}} health.
    |-
    ! Potion of Healing II
    | Instant
    | Restores {{hp|8}} health. (doubles with every additional level)
    |-
    | rowspan="2" | {{Slot|Potion of Night Vision|link=none}}
    ! {{text anchor|Potion of Night Vision}}
    | 3:00
    | rowspan="2" | {{EffectLink|Night Vision}}
    | rowspan="2" | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
    |-
    ! Potion of Night Vision +
    | 8:00
    |-
    | rowspan="3" | {{Slot|Potion of Strength|link=none}}
    ! {{text anchor|Potion of Strength}}
    | 3:00
    | rowspan="3" | {{EffectLink|Strength}}
    | rowspan="2" | Increases melee damage by {{hp|3}}.{{only|java}}<br>Increases melee damage by 30% of the base damage and {{Hp|1}}.{{only|bedrock}}
    |-
    ! Potion of Strength +
    | 8:00
    |-
    ! Potion of Strength II
    | 1:30
    | Increases melee damage by {{hp|6}} (+ {{hp|3}} per tier).{{only|java}}<br>Increases melee damage by 69% of the base damage and {{Hp|1.3}}. 
    For each level: (<math>BaseDamage\times1.3^{level}+{1.3^{level}-1\over0.3}</math>){{only|bedrock}}
    |-
    | rowspan="3" | {{Slot|Potion of Leaping|link=none}}
    ! {{text anchor|Potion of Leaping}}
    | 3:00
    | rowspan="3" | {{EffectLink|Jump Boost}}
    | rowspan="2" | Allows the player to jump {{frac|1|2}} blocks higher and reduces fall damage.
    |-
    !Potion of Leaping +
    | 8:00
    |-
    ! Potion of Leaping II
    | 1:30
    | Further increases jump height to {{frac|2|1|2}} blocks and further reduces fall damage.
    |-
    | rowspan="2" | {{Slot|Potion of Water Breathing|link=none}}
    ! style="white-space:nowrap" | {{text anchor|Potion of Water Breathing}}
    | 3:00
    | rowspan="2" | {{EffectLink|Water Breathing}}
    | rowspan="2" | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater.
    |-
    ! Potion of Water Breathing +
    | 8:00
    |-
    | rowspan="2" | {{Slot|Potion of Invisibility|link=none}}
    ! {{text anchor|Potion of Invisibility}}
    | 3:00
    | rowspan="2" | {{EffectLink|Invisibility}}
    | rowspan="2" |
    Makes player  disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a [[pig]]'s saddle, a [[llama]]'s carpet pattern, a [[shulker]]'s yellow head, and the glowing eyes of [[spider]]s, [[Phantom|phantoms]], and [[enderman|endermen]].
    |-
    ! Potion of Invisibility +
    | 8:00
    |-
    | rowspan="2" | {{Slot|Potion of Slow Falling|link=none}}
    ! {{text anchor|Potion of Slow Falling}}
    | 1:30
    | rowspan="2" | {{EffectLink|Slow Falling}}
    | rowspan="2" | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting  leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it.
    |-
    ! Potion of Slow Falling +
    | 4:00
    |-
    | {{Slot|Potion of Luck|link=none}}
    ! {{text anchor|Potion of Luck}}<br>{{only|java|short=1}}{{only|Console|short=1}}
    | 5:00
    | {{EffectLink|Luck}}
    | Increases the luck [[Attribute#Attributes for players|attribute]] by 1 point.
    |}
    
    ==== Potions with negative effects ====
    
    {| class="wikitable col-1-center" data-description="Negative potions"
    ! Icon
    ! Name
    ! Duration
    ! Effect
    ! Description
    |-
    | rowspan="3" | {{Slot|Potion of Poison|link=none}}
    ! {{text anchor|Potion of Poison}}
    | 0:45
    | rowspan="3" | {{EffectLink|Poison}}
    | Causes up to {{hp|36|poisoned=1}} damage over time at a rate of 1 every 50 ticks, but does not reduce health below {{hp|1}}.
    |-
    ! Potion of Poison +
    | 1:30
    | Causes up to {{hp|72|poisoned=1}}{{only|java|short=1}} or {{hp|96|poisoned=1}}{{only|bedrock|short=1}} damage over time, but does not reduce health below {{hp|1}}.
    |-
    ! Potion of Poison II
    | 0:21.6{{only|java|short=1}}<br>0:22.5{{only|bedrock|short=1}}
    | Causes up to {{hp|38|poisoned=1}} damage over time, but does not reduce health below {{hp|1}}.
    |-
    | rowspan="2" | {{Slot|Potion of Weakness|link=none}}
    ! {{text anchor|Potion of Weakness}}
    | 1:30
    | rowspan="2" | {{EffectLink|Weakness}}
    | rowspan="2" | Reduces melee damage by {{hp|4}}.{{only|java}}<br>Reduces melee damage by 20% of the base damage and {{hp|0.5}}.{{only|bedrock}}
    |-
    ! Potion of Weakness +
    | 4:00
    |-
    | rowspan="3" | {{Slot|Potion of Slowness|link=none}}
    ! {{text anchor|Potion of Slowness}}
    | 1:30
    | rowspan="3" | {{EffectLink|Slowness}}
    | rowspan="2" | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting.
    |-
    ! Potion of Slowness +
    | 4:00
    |-
    ! Potion of Slowness IV<!--The IV is correct, it is not Slowness II-->
    | 0:20
    | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting.
    |-
    | rowspan="2" |{{Slot|Potion of Harming|link=none}}
    ! {{text anchor|Potion of Harming}}
    | Instant
    | rowspan="2" | {{EffectLink|Instant Damage}}
    | Damages {{hp|6}}.
    |-
    ! Potion of Harming II
    | Instant
    | Damages {{hp|12}}. (doubles with every additional level)
    |-
    | {{Slot|Potion of Decay|link=none}}
    ! Potion of Decay<br>{{only|bedrock|short=1}}{{Anchor|Potion of Decay}}
    | 0:40
    | {{EffectLink|Wither|link=Wither (status effect)}}
    | Damages {{hp|1|withered=1}} every second, making a total of {{hp|40|withered=1}} damage 
    |}
    
    ==== Potions with mixed effects ====
    
    {| class="wikitable col-1-center col-2-center" data-description="Base potions"
    ! Icon
    ! Name
    ! Duration
    ! Effect
    ! Description
    |-
    | rowspan="3" | {{Slot|Potion of the Turtle Master|link=none}}
    ! {{text anchor|Potion of the Turtle Master}}
    | style="text-align:center" | 0:20
    | rowspan="3" | {{EffectLink|Slowness}}<br>{{EffectLink|Resistance}}
    | rowspan="2" | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%.
    |-
    ! Potion of the Turtle Master +<br>
    | 0:40
    |-
    ! Potion of the Turtle Master II<br>
    | 0:20
    | Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%.
    |}
    
    === Uncraftable potion ===
    
    {{IN|java}}, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay.
    
    It is also available in splash potion and lingering potion forms, as well as for tipped arrows.
    
    It can be obtained using the following command: {{cmd|give @s minecraft:potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
    
    {| class="wikitable" style="text-align: center;" data-description="Unused potions"
    ! Icon
    ! Name
    ! Effect
    |-
    | {{Slot|Uncraftable Potion|link=none}}
    ! Uncraftable Potion
    | No effect
    |}
    
    === Joke potions===
    
    ====[[Java Edition 15w14a]]====
    
    {| class="wikitable col-1-center col-2-center" data-description="Base potions"
    !Icon
    !Name
    !Duration
    !Effect
    ! Description 
    |-
    |{{Slot|Potion of Slowness Revision 1|link=none}}
    !{{text anchor|Potion of Caring}}
    | style="text-align:center" |Instant
    |{{EffectLink|id=Slowness Revision 1|Caring}}
    | rowspan="3" |Changes the mob AI to move toward the nearest mob as if it were to attack it.
    |-
    | rowspan="2" |{{Slot|Potion of Poison Revision 1|link=none}}
    !{{text anchor|Potion of Caring}}
    | style="text-align:center" |Instant
    | rowspan="2" | {{EffectLink|id=Poison Revision 1|Caring}} 
    |-
    ! {{text anchor|Potion of Caring II}}
    | style="text-align:center" |Instant
    |-
    | rowspan="2" |{{Slot|Potion of Weakness Revision 1|link=none}}
    !{{text anchor|Potion of Sharing}}
    | style="text-align:center" |1:30
    | rowspan="2" |{{EffectLink|id=Weakness Revision 1|Sharing}}
    | rowspan="2" |Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s.
    |-
    !{{text anchor|Potion of Sharing +}}
    | style="text-align:center" |4:00
    |}
    
    ==== [[Java Edition 23w13a_or_b]]====
    
    {{Empty section}}
    
    ===Undead mobs===
    
    The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration. 
    
    {{IN|bedrock}}, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion.
    
    ===Mud conversion===
    
    Using a water bottle, splash water bottle, or lingering water bottle on [[dirt]], [[coarse dirt]], or [[rooted dirt]] will convert it into [[mud]], returning a glass bottle with it. This process can be automated with a [[dispenser]]. 
    
    ===Filling cauldrons with Potions===
    
    {{IN|Bedrock|Legacy Console}} potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32.
    
    ==Custom effects==
    
    {{IN|java}}, potions can also be obtained with any status effect using {{cmd|give}} and the tag <code>custom_potion_effects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.
    
    ==Sounds==
    {{edition|java}}:
    {{Sound table
    |sound=Drink.ogg
    |subtitle=Sipping
    |source=player
    |description=While a player is drinking a potion
    |id=entity.generic.drink
    |translationkey=subtitles.entity.generic.drink
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Witch drink1.ogg
    |sound2=Witch drink2.ogg
    |sound3=Witch drink3.ogg
    |sound4=Witch drink4.ogg
    |subtitle=Witch drinks
    |source=hostile
    |description=When a witch drinks a potion
    |id=entity.witch.drink
    |translationkey=subtitles.entity.witch.drink
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Wandering trader drink potion.ogg
    |sound2=Drink.ogg
    |subtitle=Wandering Trader drinks potion
    |source=neutral
    |description=While a [[wandering trader]] is drinking a potion to become invisible during nighttime
    |id=entity.wandering_trader.drink_potion
    |translationkey=subtitles.entity.wandering_trader.drink_potion
    |volume=''varies'' <ref group=sound>0.35 for the first sound, 0.325 for the second sound</ref>
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Bottle empty1.ogg
    |sound2=Bottle empty2.ogg
    |subtitle=Bottle empties
    |source=block
    |description=When a water bottle is emptied
    |id=item.bottle.empty
    |translationkey=subtitles.item.bottle.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |subtitle=Bottle fills
    |source=block
    |description=When a water bottle is filled
    |id=item.bottle.fill
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Drink.ogg
    |source=player
    |description=When a player drinks a potion
    |id=random.drink
    |volume=0.35
    |pitch=0.9-1.1}}
    {{Sound table
    |sound=Witch drink1.ogg
    |sound2=Witch drink2.ogg
    |sound3=Witch drink3.ogg
    |sound4=Witch drink4.ogg
    |source=hostile
    |description=When a witch drinks a potion
    |id=mob.witch.drink
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Wandering trader drink potion.ogg
    |sound2=Drink.ogg
    |source=neutral
    |description=When a wandering trader drinks a potion to become invisible during nighttime
    |id=mob.wanderingtrader.drink_potion
    |volume=''varies'' <ref group=sound>0.7 for the first sound, 0.65 for the second sound</ref>
    |pitch=0.8-1.2}}
    {{Sound table
    |rowspan=4
    |sound=Water Splash Old.ogg
    |source=block
    |description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
    |id=cauldron.fillpotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.takepotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.fillwater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.takewater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Bottle empty1.ogg
    |sound2=Bottle empty2.ogg
    |source=sound<!--bottle-->
    |description=When a water bottle or potion is emptied<wbr>{{Upcoming|BE 1.20.40}}
    |id=bottle.empty
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |source=sound<!--bottle-->
    |description=When a water bottle or potion is filled<wbr>{{Upcoming|BE 1.20.40}}
    |id=bottle.fill
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Potion
    |spritetype=item
    |nameid=potion
    |form=item
    |translationkey=item.minecraft.potion,item.minecraft.potion.effect.empty,item.minecraft.potion.effect.water,item.minecraft.potion.effect.mundane,item.minecraft.potion.effect.thick,item.minecraft.potion.effect.awkward,item.minecraft.potion.effect.night_vision,item.minecraft.potion.effect.invisibility,item.minecraft.potion.effect.leaping,item.minecraft.potion.effect.fire_resistance,item.minecraft.potion.effect.swiftness,item.minecraft.potion.effect.slowness,item.minecraft.potion.effect.water_breathing,item.minecraft.potion.effect.healing,item.minecraft.potion.effect.harming,item.minecraft.potion.effect.poison,item.minecraft.potion.effect.regeneration,item.minecraft.potion.effect.strength,item.minecraft.potion.effect.weakness,item.minecraft.potion.effect.levitation,item.minecraft.potion.effect.luck,item.minecraft.potion.effect.turtle_master,item.minecraft.potion.effect.slow_falling
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Potion
    |spritetype=item
    |nameid=potion
    |id=426
    |form=item
    |translationkey=potion.emptyPotion.name,potion.mundane.name,potion.mundane.extended.name,potion.thick.name,potion.awkward.name,potion.nightVision.name,potion.invisibility.name,potion.jump.name,potion.fireResistance.name,potion.moveSpeed.name,potion.moveSlowdown.name,potion.heal.name,potion.harm.name,potion.poison.name,potion.regeneration.name,potion.damageBoost.name,potion.weakness.name,potion.wither.name,potion.turtleMaster.name,potion.slowFalling.name
    |foot=1}}
    
    === Metadata===
    {{IN|bedrock}}, potions use the following item data values to indicate the kind of potion:
    {{/DV}}
    
    ===Item data===
    
    ====Java Edition====
    
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Potion}}
    </div>
    Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with <code>minecraft:</code>) are:
    {| class="wikitable sortable" style="text-align: center;" data-description="Potion NBT data"
    !Potion
    ! Regular
    !Level II
    !Extended + 
    |-
    | Uncraftable Potion
    |anything except the below
    |–
    |–
    |-
    |Water Bottle
    |{{code|water}} 
    |–
    |–
    |-
    |Mundane Potion
    |{{code|mundane}}
    |–
    |–
    |-
    | Thick Potion
    |{{code|thick}}
    |–
    |–
    |-
    |Awkward Potion
    |{{code|awkward}}
    |–
    |–
    |-
    | Night Vision
    |{{code|night_vision}}
    |–
    |{{code|long_night_vision}}
    |-
    |Invisibility
    |{{code|invisibility}}
    |–
    |{{code|long_invisibility}}
    |-
    |Leaping
    |{{code|leaping}}
    |{{code|strong_leaping}}
    |{{code|long_leaping}}
    |-
    |Fire Resistance
    |{{code|fire_resistance}}
    |–
    |{{code|long_fire_resistance}}
    |-
    |Swiftness
    |{{code|swiftness}}
    |{{code|strong_swiftness}}
    |{{code|long_swiftness}}
    |-
    |Slowness
    |{{code|slowness}}
    |{{code|strong_slowness}}
    |{{code|long_slowness}}
    |-
    |Water Breathing
    |{{code|water_breathing}}
    |–
    |{{code|long_water_breathing}}
    |-
    | Instant Health
    |{{code|healing}}
    |{{code|strong_healing}}
    |–
    |-
    | Harming
    |{{code|harming}}
    |{{code|strong_harming}}
    |–
    |-
    |Poison
    |{{code|poison}}
    |{{code|strong_poison}}
    |{{code|long_poison}}
    |-
    |Regeneration
    |{{code|regeneration}}
    |{{code|strong_regeneration}}
    | {{code|long_regeneration}}
    |-
    |Strength
    |{{code|strength}} 
    | {{code|strong_strength}}
    |{{code|long_strength}}
    |-
    |Weakness
    |{{code|weakness}}
    |–
    |{{code|long_weakness}}
    |-
    |Luck
    |{{code|luck}}
    |–
    |–
    |-
    |The Turtle Master
    |{{code|turtle_master}}
    |{{code|strong_turtle_master}}
    |{{code|long_turtle_master}}
    |-
    | Slow Falling
    |{{code|slow_falling}}
    |–
    |{{code|long_slow_falling}}
    |}
    
    ====Bedrock Edition====
    
    :See [[Bedrock Edition level format/Item format]].
    
    ==Achievements==
    {{load achievements|Local Brewery|Taste of your own Medicine}}
    
    ==Advancements==
    {{Load advancements|Local Brewery;A Furious Cocktail;How Did We Get Here?;Husbandry}}
    
    ==History==
    {{Info needed section|Potion of Weakness;Uncraftable Potion texture in JE 1.11}}
    {{History|java beta}}
    {{History||July 7, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/779956568/the-rationale-for-redstone|[[Brewing|Alchemy]] was first hinted by [[Notch]] when he explained why [[redstone ore]] disintegrates into "[[redstone|dust]]". He states that dust would be used later in potions.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Jeb]] tweeted a screenshot showing potion durations and [[glass bottle]]s.<ref>{{tweet|jeb|118681103350501376|This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png |September 28, 2011}}</ref>
    |Potions are [[brewing|brewed]] using [[cauldron]]s<ref>{{tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 30, 2011}}</ref> by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update.
    |In total, there are 161 possible potion combinations and 2,653 different types of potions.<ref>{{tweet|jeb|120520408792432641|In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added.|October 3, 2011}}</ref>
    |[[Jeb]] later tweeted that both [[Notch]] and he had come up with a different way to [[brewing|brew]] potions, which was revealed to be [[brewing stand]]s.<ref>{{tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref>}}
    {{History|||snap=Beta 1.9 Prerelease 3|[[Brewing stand]]s have been implemented, which has replaced the (previously unimplemented) [[cauldron]]s' [[brewing]] functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added.}}
    {{History||1.3.1|snap=12w21b|[[File:Water Bottle JE1 BE1.png|32px]] Water bottles have been added to the [[Creative inventory]].}}
    {{History||1.3.1|snap=12w22a|[[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Potions have been added to the [[Creative]] [[inventory]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}}
    {{History||1.4.2|snap=12w32a|[[File:Potion of Night Vision JE1 BE1.png|32px]] Added potion of [[Night Vision]]. However, it is [[brewing|unbrewable]] at the time.}}
    {{History|||snap=12w38a|Added Healing and Harming potions to the Creative inventory.}}
    {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}}
    {{History|||snap=12w34a|[[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Invisibility]].
    |Potions of Night Vision are now [[brewing|brewable]].}}
    {{History|||snap=12w38a|[[Witch]]es now cast potions at [[player]]s and can rarely [[drops|drop]] potions upon [[death]].}}
    {{History|||snap=12w39a|Potions are now customizable using NBT editors or MCEdit.}}
    {{History||1.6.1|snap=?|Potions of [[Weakness]] now reduce [[damage]] by half hearts, instead of 1 heart as it was before.}}
    {{History|||snap=13w23a|Potions of [[Healing]] and [[Regeneration]] have been nerfed (by 33.3% and 50%).}} 
    {{History||1.7.2|snap=13w36a|[[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Water Breathing]].
    |[[Water bottle]]s can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}
    {{History||1.8|snap=14w27a|[[File:Potion of Leaping JE1 BE1.png|32px]] Added potions of [[Leaping]].}}
    {{History||1.8.1|snap=pre1|Potion of Leaping can now be extended.}}
    {{History||1.9|snap=15w31a|Numeric IDs are no longer used for potions. Instead, an NBT "Potion" [[tag]] is used, e.g. {{cmd|give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }}. See [[/Before 1.9|here]] for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory.
    |Splash potions now have a separate data value and ID name.
    |[[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] Added Mundane, Thick and Awkward potions to the [[creative]] [[inventory]].
    |Mixed potions' colors now blend.}}
    {{History|||snap=15w33a|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].
    |The duration of potions of [[Poison]] has been extended, the duration of potions of [[Regeneration]] has been extended, and the duration of potions of [[Poison]] II has been reduced.
    |Potion of [[Strength]] has been changed from 130% increase to 3-point increase.
    |Potion of [[Weakness]] has been changed to 4-point decrease, was 0.5-point decrease.}}
    {{History|||snap=15w44b|[[File:Uncraftable Potion JE1.png|32px]] Added the uncraftable potion.
    |[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].}}
    {{History||1.11|snap=16w33a|A [[water bottle]] is now able to add 1 water level to a [[cauldron]].}}
    {{History|||snap=16w38a|The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect [[tag]]s.
    |Due to the [[water bottle]] without tags being changed to the uncraftable potion, the [[brewing]] icon has also been changed to the uncraftable potion in [[creative]] [[inventory]].
    |The uncraftable potion has been removed from the [[creative]] [[inventory]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 373.}}
    {{History|||snap=18w07a|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute.
    |Extended potions give both effects for 3 minutes.
    |Level 2 potions give level VI of both effects for 1 minute.}}
    {{History|||snap=18w14a|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}
    {{History|||snap=18w16a|Regular and extended potions of the Turtle Master now give only Resistance III.
    |Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.}}
    {{History||1.14|snap=18w43a|[[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Uncraftable Potion JE2.png|32px]]<br>[[File:Potion of Night Vision.gif|32px]] [[File:Potion of Invisibility.gif|32px]] [[File:Potion of Leaping.gif|32px]] [[File:Potion of Fire Resistance.gif|32px]] [[File:Potion of Swiftness.gif|32px]] [[File:Potion of Slowness.gif|32px]] [[File:Potion of the Turtle Master.gif|32px]] [[File:Potion of Water Breathing.gif|32px]] [[File:Potion of Healing.gif|32px]] [[File:Potion of Harming.gif|32px]] [[File:Potion of Poison.gif|32px]] [[File:Potion of Regeneration.gif|32px]] [[File:Potion of Strength.gif|32px]] [[File:Potion of Weakness.gif|32px]] [[File:Potion of Luck.gif|32px]] [[File:Potion of Slow Falling.gif|32px]] The textures of potions have been changed.}}
    {{History|||snap=19w06a|[[Wandering trader]]s now drink [[Invisibility]] potions at [[night]] and [[milk bucket]]s at dawn.}}
    {{History||1.16|snap=20w09a|[[Fire resistance]] potions can now be obtained through [[bartering]].}}
    {{History||1.16.2|snap=20w28a|Water bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}
    {{History||1.18|snap=21w39a|Potions of Water Breathing can now generate in [[buried treasure]] chests.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Potions of Healing now generate in [[ancient city]] chests.}}
    {{History|||snap=22w11a|Water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}
    {{History|||snap=22w13a|Potions of Healing no longer generate in [[ancient city]] [[chest]]s.|Potions of Regeneration may now be found in [[ancient city]] [[chest]]s.}}
    {{History||1.19.4|snap=Pre-release 1|Potions no longer have an enchantment glint.}}
    {{History|||snap=Pre-release 3|[[File:Potion of Night Vision JE3.png|32px]] [[File:Potion of Invisibility JE3.png|32px]] [[File:Potion of Leaping JE3.png|32px]] [[File:Potion of Fire Resistance JE3.png|32px]] [[File:Potion of Swiftness JE3.png|32px]] [[File:Potion of Slowness JE3.png|32px]] [[File:Potion of the Turtle Master JE3.png|32px]] [[File:Potion of Water Breathing JE3.png|32px]] [[File:Potion of Harming JE3.png|32px]] [[File:Potion of Poison JE3.png|32px]] [[File:Potion of Strength JE3.png|32px]] Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
    {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
    |The potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the potion of [[Invisibility]].}}
    {{History||1.20.2|snap=23w32a|Game no longer uses numerical values for potion IDs.|Renamed the following tags:
    * <code>CustomPotionEffects</code> -> <code>custom_potion_effects</code>
    * <code>Id</code> (integer) -> <code>id</code> (string, resource location)
    * <code>Ambient</code> -> <code>ambient</code>
    * <code>Amplifier</code> -> <code>amplifier</code>
    * <code>Duration</code> -> <code>duration</code>
    * <code>ShowParticles</code> -> <code>show_particles</code>
    * <code>ShowIcon</code> -> <code>show_icon</code>}}
    {{History|java upcoming}}
    {{History||Combat Tests|snap=Combat Test 7c|Potions with the same tags can now stack to 16.}}
    {{History|||snap=Combat Test 8b|Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bottle or sell a potion of Invisibility.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.
    |Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.}}
    {{History||v0.13.0|snap=build 1|Potions of [[Leaping]] are now obtainable in [[survival]].}}
    {{History||v0.14.0|snap=build 1|Potions can now be used to fill 1/3 layer of [[cauldron]], filling cauldron with different [[liquids|liquid]] empties the cauldron.
    |Using a [[glass bottle]] to a [[cauldron]] filled by a potion now fills the glass bottle with that potion.
    |[[Swamp hut]]s now generate [[cauldron]]s filled with a random potion, making potions now obtainable in [[survival]] without [[brewing]].
    |Potions of [[Healing]], [[Fire Resistance]], [[Water Breathing]] and [[Swiftness]] can now be obtained by killing [[witch]]es while they're drinking potions.}}
    {{History||v0.16.0|snap=build 4|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Potions of [[Water Breathing]] and potions of [[Regeneration]] can now be found inside [[buried treasure]] chests.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potions of the Turtle Master.}}
    {{History||1.6.0|snap=beta 1.6.0.5|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.3|Potions of [[Invisibility]] can now be obtained by killing [[wandering trader]]s while they're drinking potions.}}
    {{History||1.16.0|snap=beta 1.15.0.51|Added potions of [[Slowness]] IV, which can be brewed from potions of Slowness using glowstone dust.}}
    {{History|||snap=beta 1.16.0.57|[[Fire resistance]] potions can now be obtained through [[bartering]].}}
    {{History||1.16.100|snap=beta 1.16.100.54|Water Bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}
    {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.
    |Removed enchantment glint from splash potions.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.}}
    {{History||xbox=TU8|Added the awkward potion to the [[Creative]] menu.}}
    {{History||xbox=TU14|ps=1.04|[[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Night Vision]] and potions of [[Invisibility]].
    |Awkward potion is no longer obtainable from the [[Creative inventory]].
    |Extended-enhanced potions are now listed individually for four potion effects.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Jump Boost|Leaping]] and potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}}
    {{History||xbox=TU34|xbone=CU22|ps=1.25|wiiu=Patch 4|Removed two of the four types of water breathing potions and splash potions.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].
    |Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].
    |Removed all types of extended-enhanced potions for all five potion effects.
    |Potions effects are now arranged more like ''Java Edition''.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Potion of Decay BE1.png|32px]] [[File:Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
    {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Awkward potion is once again obtainable from the Creative inventory.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.
    |Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.}}
    {{History||1.3.12|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}
    {{History||1.7.10|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].}}
    {{History|foot}}
    
    <gallery>
    Health_Potion.png|Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00).
    Invisible_sheep.png|An invisible sheep. Its wool can still be seen.
    New Potion Colors.png|The new potion colors.
    </gallery>
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *A potion can reach a maximum tier of 127, but using the {{cmd|effect}} [[commands|command]], effect levels can reach 255.
    *When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.{{verify|type=current|Still in recent versions?}} 
    *A potion of [[Poison]] II lasts for 22.5 seconds, but it is displayed as 22 seconds because the [[item]] hover display shows rounded-down integer values.
    *The "Local Brewery" [[advancement]] uses the Uncraftable Potion texture for its icon.
    
    ==Unused potions ==
    ''[[Bedrock Edition]]'' has [[History of textures/Unused textures#Unused potions|unused potion textures]] for several [[effect]]s, along with their [[Splash Potion#Unused splash potions|splash variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.
    <gallery>
    Potion of Absorption BE2.png|Potion of Absorption
    Potion of Blindness BE2.png|Potion of Blindness
    Potion of Haste BE2.png|Potion of Haste
    Potion of Health Boost BE2.png|Potion of Health Boost
    Potion of Hunger BE2.png|Potion of Hunger
    Potion of Mining Fatigue BE2.png|Potion of Mining Fatigue
    Potion of Nausea BE2.png|Potion of Nausea
    Potion of Resistance BE2.png|Potion of Resistance
    Potion of Saturation BE2.png|Potion of Saturation
    Potion of Levitation BE2.png|Potion of Levitation
    </gallery>
    
    ==Gallery==
    ===Potions===
    ;Java Edition
    <gallery>
    Water Bottle.png|Water Bottle
    Potion of Night Vision.png|Potion of Night Vision
    Potion of Invisibility.png|Potion of Invisibility
    Potion of Leaping.png|Potion of Leaping
    Potion of Fire Resistance.png|Potion of Fire Resistance
    Potion of Swiftness.png|Potion of Swiftness
    Potion of Slowness.png|Potion of Slowness
    Potion of the Turtle Master.png|Potion of the Turtle Master
    Potion of Water Breathing.png|Potion of Water Breathing
    Potion of Healing.png|Potion of Healing
    Potion of Harming.png|Potion of Harming
    Potion of Poison.png|Potion of Poison
    Potion of Regeneration.png|Potion of Regeneration
    Potion of Strength.png|Potion of Strength
    Potion of Weakness.png|Potion of Weakness
    Potion of Slow Falling.png|Potion of Slow Falling
    Potion of Luck.png|Potion of Luck
    Potion of Decay.png|Potion of Decay
    Uncraftable Potion.png|Uncraftable Potion
    </gallery>
    
    ===Screenshots===
    <gallery>
    OK2tE.png|Potion effects showing up in [[inventory]].
    PotionBubbles.png|The bubbles emitted when a player drinks a potion.
    Nightvision.png|The effect of night vision (left image is with night vision, right image is without).
    NetherPotionEffect.png|The view when a player uses night vision in the Nether.
    PotionTable.png|A brewing stand with a potion displayed next to it.
    MinecraftPotionsClean.png|A guide to brewing before [[Java Edition 1.6.1|1.6]].
    </gallery>
    
    === In other media===
    <gallery>
    File:Elixir (MCSM).png|The [[Minecraft Story Mode:Elixir|Elixir]], a unique potion featured in [[Minecraft Story Mode]].
    File:Witch Potion (Dungeons).png|A potion thrown by a [[MCD:Witch|witch]], as depicted in [[Minecraft Dungeons]].
    File:Strength Potion.png|A [[MCD:Strength Potion|strength potion]], as it appears in Minecraft Dungeons.
    File:Swiftness Potion.png|A [[MCD:Swiftness Potion|Swiftness Potion]], as depicted in Minecraft Dungeons.
    File:Potion of Water Breathing (MCD).png|A [[MCD:Potion of Water Breathing|Potion of Water Breathing]], as it appears in Minecraft Dungeons.
    File:Bottle Lamp.jpg|An officially licensed bottle LED desk lamp.
    File:Potion Bottle Bottle.jpg|A water bottle depicting many potions.
    </gallery>
    
    ==See also==
    *{{ItemLink|Glass Bottle}}
    *{{ItemLink|Medicine}}
    *{{ItemLink|Splash Potion}}
    *{{ItemLink|Lingering Potion}}
    
    ==Notes==
    <references group="note" />
    
    ==References==
    {{reflist}}
    
    ==External links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--potion Taking Inventory: Potion] – Minecraft.net on May 11, 2022
    *[http://potioncraft.net Minecraft Potions - A Visual Guide] (version 1.9)
    
    {{items}}
    {{effects}}
    
    [[Category:Food]]
    
    [[de:Trank]]
    [[es:Poción]]
    [[fr:Potion]]
    [[hu:Bájital]]
    [[it:Pozione]]
    [[ja:ポーション]]
    [[ko:물약]]
    [[nl:Dranken]]
    [[pl:Mikstury]]
    [[pt:Poção]]
    [[ru:Зелья]]
    [[uk:Зілля]]
    [[zh:药水]]</li></ul>
    22w17aThe sole textures of the Jungle, Plains, Savannna, and Snowy and arms of Weaponsmith have been changed.
    Zombie Villager Comparison 22w17a Zombie Villager Comparison 22w17a 2
    Pocket Edition Alpha
    v0.12.1
    {{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item
    | image = Blaze Rod.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]].
    
    == Obtaining ==
    
    === Mob loot ===
    When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source.
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Fuel ===
    
    When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items).
    
    == Achievements ==
    {{load achievements|Into Fire}}
    
    == Advancements ==
    {{load advancements|Into Fire}}
    
    == Video ==
    {{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}}
    
    <div style="text-align:center">{{yt|_mhRHuRlICY}}</div>
    
    == Data values ==
    === ID ===
    {{el|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Blaze Rod
    |spritetype=item
    |nameid=blaze_rod
    |form=item
    |foot=1}}
    
    {{el|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Blaze Rod
    |spritetype=item
    |nameid=blaze_rod
    |id=423
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}}
    {{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}}
    {{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}}
    {{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}}
    {{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. 
    |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
    |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
    |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion.
    * They are the spinning things surrounding the blaze's head
    
    {{items}}
    
    == References ==
    {{Reflist}}
    
    [[Category:Renewable resources]]
    
    [[cs:Ohnivá hůl]]
    [[de:Lohenrute]]
    [[el:Οι ράβδοι των Blaze]]
    [[es:Vara de blaze]]
    [[fr:Bâton de Blaze]]
    [[hu:Lángrúd]]
    [[it:Verga di blaze]]
    [[ja:ブレイズロッド]]
    [[ko:블레이즈 막대]]
    [[lzh:炎靈桿]]
    [[nl:Blazestaf]]
    [[pl:Płomienna różdżka]]
    [[pt:Vara de blaze]]
    [[ru:Огненный стержень]]
    [[th:แท่งเบลซ]]
    [[tr:Alaz Çubuğu]]
    [[uk:Стрижень Блейза]]
    [[zh:烈焰棒]]</li><li>[[Iron Nugget|Iron Nugget]]<br/>{{About|the nugget|the ore|Iron Ore|the item|Iron Ingot|the mineral block|Block of Iron}}
    {{Item
    | image = Iron Nugget.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Iron nuggets''' are pieces of iron that can be obtained by [[smelting]] iron [[tools]]/[[Sword|weapons]] or iron/chainmail [[armor]]. One iron nugget is worth one-ninth of an [[iron ingot]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Iron Ingot
    |Output= Iron Nugget,9
    |type=Material
    }}
    
    === Smelting ===
    
    {{Smelting
    |Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor
    |Iron Nugget
    |0,1
    }}
    [[Item durability|Durability]] and [[enchantments]] do not affect the ability to smelt iron tools, weapons, or armor into iron nuggets.
    
    === Bartering ===
    [[Piglins]] may [[barter]] 9–36 iron nuggets when given a [[gold ingot]].
    
    === Chest loot ===
    
    {{LootChestItem|iron-nugget}}
    
    == Usage ==
    
    Iron nuggets are used to craft [[iron ingot]]s, [[lantern]]s, [[soul lantern]]s, and [[chain]]s.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Iron Nugget
    |spritetype=item
    |nameid=iron_nugget
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Iron Nugget
    |spritetype=item
    |nameid=iron_nugget
    |id=569
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.11.1|snap=16w50a|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. 
    |Iron nuggets can be used to craft [[iron ingot]]s.
    |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 452.}}
    {{History|||snap=18w11a|Iron nuggets now generate in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w46a|Iron nuggets are now used to craft [[lantern]]s.}}
    {{History|||snap=18w50a|Iron nuggets can now be found in chests in [[taiga]] [[village]] houses.}}
    {{History||1.16|snap=20w06a|Iron nuggets are now used to craft [[soul fire lantern]]s.}}
    {{History|||snap=20w10a|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.}}
    {{History|||snap=20w16a|Iron nuggets are now used to craft [[chain]]s.|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}
    
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.
    |Iron nuggets can be used to craft [[iron ingot]]s.
    |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|Iron nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron nuggets are now used to craft [[lantern]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron nugget can now be found in [[taiga]] [[village]] house chests.}}
    {{History||1.16.0|snap=beta 1.16.0.51|Iron nuggets are now used to craft [[soul fire lantern]]s.}}
    {{History|||snap=beta 1.16.0.57|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.
    |Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}
    {{History|||snap=beta 1.16.0.59|Iron nuggets are now used to craft [[chain]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.50|Iron nuggets can now be used as fuel in a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
    {{History||1.18.30|snap=beta 1.18.30.26|Iron nuggets can no longer be used as fuel in a furnace.}}
    
    {{History|console}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. 
    |Iron nuggets can be used to craft [[iron ingot]]s.
    |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|Iron nuggets are now used to craft [[lantern]]s}}
    
    {{History|new 3ds}}
    {{History||1.9.19|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.
    |Iron nuggets can be used to craft [[iron ingot]]s.
    |Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    Pocket Edition Iron Nugget.jpg|First image of an iron nugget in ''Bedrock Edition''.
    </gallery>
    
    == See also ==
    *[[Gold Nugget]]
    *[[Iron]]
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[de:Eisenklumpen]]
    [[fr:Pépite de fer]]
    [[ja:鉄塊]]
    [[ko:철 조각]]
    [[nl:IJzerklompje]]
    [[pl:Bryłka żelaza]]
    [[pt:Pepita de ferro]]
    [[ru:Кусочек железа]]
    [[uk:Залізний самородок]]
    [[zh:铁粒]]
    [[Category:Renewable resources]]</li></ul>
    build 1Zombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Added zombie villagers.
    Baby Zombie Farmer Baby Zombie Librarian Baby Zombie Priest Baby Zombie Blacksmith Baby Zombie Butcher Baby Zombie Nitwit Added baby zombie villagers.
    Zombie villagers retain their professions and clothes, which have a tattered appearance.
    v0.14.0
    {{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item
    | title = Magma Cream
    | image = Magma Cream.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Magma cubes ====
    
    All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III.
    
    === Crafting ===
    
    {{Crafting
    |Blaze Powder
    |Slimeball
    |Output= Magma Cream
    |type= Brewing
    }}
    
    === Chest Loot ===
    {{LootChestItem|magma-cream}}
    
    == Usage ==
    
    === Brewing ingredient ===
    
    {{brewing
      |showname=1
      |head=1
      |Magma Cream|Mundane Potion|base=Water Bottle
    }}
    {{brewing
      |foot=1
      |Magma Cream
      |Potion of Fire Resistance
    }}
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Magma Cream
    |spritetype=item
    |nameid=magma_cream
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Magma Cream
    |spritetype=item
    |nameid=magma_cream
    |id=430
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}}
    {{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}}
    {{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}}
    {{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}}
    {{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
    {{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}}
    {{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w16a|Magma cream now generates in [[bastion remnant]]s chests.}}
    {{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}}
    {{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}}
    
    {{History|pocket edition alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.
    |Magma cream is currently unobtainable.}}
    {{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}}
    {{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]].
    |Magma cream can now be [[crafting|crafted]].}}
    {{History|pocket}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins.
    |Magma cream can now be found in [[bastion remnants]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}}
    
    {{History|console}} 
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
    {{history|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Lávová pěna]]
    [[de:Magmacreme]]
    [[es:Crema de magma]]
    [[fr:Crème de magma]]
    [[hu:Magmakrém]]
    [[ja:マグマクリーム]]
    [[ko:마그마 크림]]
    [[lzh:火漿膏]]
    [[nl:Magmacrème]]
    [[pl:Magmowy krem]]
    [[pt:Creme de magma]]
    [[ru:Лавовый крем]]
    [[th:ครีมแมกม่า]]
    [[uk:Магмовий крем]]
    [[zh:岩浆膏]]</li><li>[[Shears|Shears]]<br/>{{Item
    | image = Shears.png
    | rarity = Common
    | renewable = Yes
    | durability = 238
    | stackable = No
    }}
    
    '''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.
    
    ==Obtaining==
    
    ===Crafting===
    
    {{Crafting
    |head=1
    |showdescription=1
    |B2= Iron Ingot
    |A3= Iron Ingot
    |Output= Shears
    |type= Tool
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Shears
    |Damaged Shears
    |Output= Shears
    |description= The durability of the two shears is added together, plus an extra 5% durability.
    |type= Tool
    }}
    Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
    
    ===Trading===
    
    Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.
    
    ===Chest loot===
    
    {{LootChestItem|shears}}
    
    ==Usage==
    
    ===Shearing===
    Shears lose 1 [[durability]] when used to shear something.
    
    Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.
    
    Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].
    
    Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.
    
    Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player. 
    
    [[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.
    
    Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]].
    
    {{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.
    
    ===Breaking blocks===
    Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.
    
    Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.
    
    When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.
    
    The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:
    
    *White: The original block.
    *Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).
    *Red: Nothing.
    
    {| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"
    !
    !No shears breaking time
    !Shears breaking time
    |-
    ! style="text-align:left" |{{BlockLink|Cobweb}}
    | {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>
    |0.4 s
    |-
    ! style="text-align:left" |{{BlockLink|Dead Bush}}
    | {{tc|planned|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}
    | {{tc|planned|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|Grass}}
    | {{tc|planned|0 s}}
    | 0 s
    |-
    ! style="text-align:left" |{{BlockLink|Nether Sprouts}}
    | {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>
    |0 s
    |-
    ! style="text-align:left" |{{BlockLink|Leaves}}
    | {{tc|planned|0.35 s}}
    |0.05 s
    |-
    ! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}
    |0 s
    |0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>
    |-
    ! style="text-align:left" |{{BlockLink|Vines}}
    | {{tc|no|0.35 s}}
    |0.35 s
    |-
    ! style="text-align:left" |{{BlockLink|Wool}}
    |1.25 s
    |0.25 s
    |-
    ! style="text-align:left" |{{BlockLink|Seagrass}}
    | {{tc|no|0 s}}
    |0 s
    |-
    ! style="text-align:left" | {{BlockLink|Glow Lichen}}
    | {{tc|no|0.3 s}}
    |0.3 s
    |-
    ! style="text-align:left" |{{BlockLink|Hanging Roots}}
    | {{tc|no|0 s}}
    |0 s
    |-
    ! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}
    |0 s
    |0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>
    |}
    
    {{notelist}}
    
    ===Enchantments===
    
    Shears can receive the following [[Enchanting|enchantments]]:
    
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    ! Max Level
    ![[Enchanting|Method]]
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    | III
    |{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]{{only|be|short=1}}
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{notelist}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=4
    |sound=Shear.ogg
    |subtitle=Shears click
    |source=player
    |description=When a mooshroom is sheared
    |id=entity.mooshroom.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Shears click
    |source=player
    |description=When a sheep is sheared
    |id=entity.sheep.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Shears click
    |source=player
    |description=When a snow golem is sheared
    |id=entity.snow_golem.shear
    |translationkey=subtitles.item.shears.shear
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Plant cropped
    |source=block
    |description=When a growing plant is cropped
    |id=block.growing_plant.crop
    |translationkey=subtitles.block.growing_plant.crop
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Beehive shear.ogg
    |source=block
    |subtitle=Shears scrape
    |description=When honeycombs are harvested from a beehive
    |id=block.beehive.shear
    |translationkey=subtitles.block.beehive.shear
    |volume=0.8
    |pitch=1.0/0.8/0.9
    |distance=16}}
    {{Sound table
    |sound=Pumpkin carve1.ogg
    |sound2=Pumpkin carve2.ogg
    |source=block
    |subtitle=Shears carve
    |description=When a pumpkin is carved
    |id=block.pumpkin.carve
    |translationkey=subtitles.block.pumpkin.carve
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a pair of shears' durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:<br>
    Pumpkins do not have carve sounds.
    {{Sound table
    |type=bedrock
    |sound=Shear.ogg
    |source=player
    |description=When something is sheared
    |id=mob.sheep.shear
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Beehive shear.ogg
    |source=block
    |description=When honeycombs are harvested from a beehive
    |id=block.beehive.shear
    |volume=0.8
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a pair of shears' durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Shears
    |spritetype=item
    |nameid=shears
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Shears
    |spritetype=item
    |nameid=shears
    |id=421
    |form=item
    |foot=1}}
    
    ==Achievements==
    
    {{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>
    
    ==History==
    {{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}
    {{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}
    {{History|java beta}}
    {{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.
    |Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}
    {{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}
    {{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}
    {{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}
    {{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}
    {{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}
    {{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}
    {{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}
    {{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each. 
    |Farmers no longer trade shears.}}
    {{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}
    {{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}
    {{History|||snap=15w45a|Shears no longer zoom in maps.}}
    {{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].
    |Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}
    {{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}
    {{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}
    {{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}
    {{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].
    |[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
    {{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}
    {{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
    {{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}
    {{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}
    {{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}
    {{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}
    {{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}
    {{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}
    {{History||v0.4.0|Removed shears from the creative inventory.}}
    {{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}
    {{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}
    {{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].
    |Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}
    {{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}
    {{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}
    {{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}} 
    {{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].
    |[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}
    {{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
    
    {{History|console}}
    {{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.
    |Shears placed in a [[dispenser]] can now shear [[sheep]].}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    
    <gallery>
    File:Enchanted Shears.gif|An enchanted pair of shears.
    </gallery>
    
    ==References==
    {{reflist}}
    
    ==External links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019
    
    {{Items}}
    
    [[cs:Nůžky]]
    [[de:Schere]]
    [[es:Tijeras]]
    [[fr:Cisailles]]
    [[hu:Metszőolló]]
    [[it:Cesoie]]
    [[ja:ハサミ]]
    [[ko:가위]]
    [[nl:Schaar]]
    [[pl:Nożyce]]
    [[pt:Tesoura]]
    [[ru:Ножницы]]
    [[zh:剪刀]]
    [[Category:Renewable resources]]</li></ul>
    build 1Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, pigs, sheep, cave spiders, or spiders.
    v0.15.0
    {{Extension DPL}}<ul><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item
    | image = Light_Blue_Dye_JE2_BE2.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |showname=0
      |showdescription=1
      |Blue Orchid
      |Output=Light Blue Dye
      |type=Material
      |head=1
    }}
    {{Crafting
      |Blue Dye
      |White Dye
      |Output=Light Blue Dye,2
      |type=Material
    }}
    {{Crafting
      |Lapis Lazuli;Blue Dye;Lapis Lazuli
      |Bone Meal;Bone Meal;White Dye
      |Output=Light Blue Dye,2
      |type=Material
      |description={{only|bedrock|education}}
      |foot=1
    }}
    
    === Loot chest ===
    {{#invoke:LootChest|base3|light-blue-dye}}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 light blue dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Light Blue Dye}}
    
    === Trading ===
    
    Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Light Blue Dye
    |spritetype=item
    |nameid=light_blue_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Light Blue Dye
    |spritetype=item
    |nameid=light_blue_dye
    |aliasid=dye / 12
    |id=407
    |form=item
    |translationkey=item.dye.lightBlue.name
    |foot=1}}
    
    == Video ==
    {{yt|IPQzg-zPJgk}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]].
    |[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
    {{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}}
    {{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}}
    {{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}}
    {{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}}
    {{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]].
    |Light blue dye can now be used to craft light blue wool.}}
    {{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s.
    |Light blue dye can now be used to dye white [[carpet]]s.
    |[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    {{Items}}
    
    [[Category:Dyes]]
    
    [[cs:Světle modré barvivo]]
    [[de:Hellblauer Farbstoff]]
    [[es:Tinte azul claro]]
    [[fr:Teinture bleu clair]]
    [[hu:Világoskék festék]]
    [[ja:空色の染料]]
    [[ko:하늘색 염료]]
    [[nl:Lichtblauwe kleurstof]]
    [[pl:Jasnoniebieski barwnik]]
    [[pt:Corante azul-claro]]
    [[ru:Светло-синий краситель]]
    [[zh:淡蓝色染料]]
    [[Category:Renewable resources]]</li><li>[[Lava|Lava]]<br/>{{About|the fluid|the [[bucket]]|Lava Bucket}}
    {{Fluid
    | image = Lava.gif
    | image2 = Lava BE.gif
    | invimage = Lava Bucket
    | invimage2 = Lava
    | renewable = Yes
    | transparent = Yes
    | light = Yes (15)
    | tool = Bucket
    | infinite = No
    | flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether)
    | flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether)
    }}
    '''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]].
    
    == Obtaining ==
    Lava blocks do not exist as items (at least {{in|java}}), but can be retrieved with a [[Lava Bucket|bucket]]. {{IN|bedrock}}, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing.
    
    Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava.
    
    === Natural generation ===
    During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s.
    
    Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.
    
    Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]].
    
    Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings.
    
    Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame.
    
    Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room".
    
    In [[the Nether]], lava is more common than [[water]] in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.
    
    Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s.
    
    === Post-generation ===
    Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks.
    
    == Usage ==
    === Fuel ===
    When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items).
    
    === Burning ===
    [[File:Inside Lava.png|thumb|What it looks like inside lava.]]
    [[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]]
    
    Most [[entity|entities]] take {{hp|4}} damage every half-second while in contact with lava, and are set on [[fire]]. An entity/player in lava will also have its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decrease to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly.
    
    In addition, a dense [[fog]] effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect.
    
    An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%.
    
    {{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire. 
    
    [[Vex]]es, [[zoglin]]s, Nether [[mob]]s (excluding [[piglin]]s and [[hoglin]]s), [[Wither|withers]], [[Warden|wardens]], and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava. 
    
    The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.
    
    A player in lava lasts a few seconds before dying:
    
    ==== ''Java Edition'' ====
    * 2.5 seconds with no armor
    * 3.5 seconds with full leather armor, no enchantments
    * 4 seconds with full gold armor, no enchantments
    * 4.5 seconds with full chain armor, no enchantments
    * 5.5 seconds with full iron armor, no enchantments
    * 10.5 seconds with full diamond armor, no enchantments
    * 11 seconds with full netherite armor, no enchantments
    
    ==== Bedrock Edition====
    * 2.5 seconds with no armor
    * 3.5 seconds with full leather armor, no enchantments
    * 4.5 seconds with full gold armor, no enchantments
    * 5 seconds with full chain armor, no enchantments
    * 6.5 seconds with full iron armor, no enchantments
    * 12.5 seconds with full diamond armor, no enchantments
    * 12.5 seconds with full netherite armor, no enchantments
    If the player is wearing armor enchanted with [[Fire Protection]], they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it {{only|JE|short=1}}, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with [[Fire Protection|Fire Protection IV]] and 1 with [[Protection|Protection IV]], or 1 piece of armor with [[Fire Protection|Fire Protection IV]] and 3 with [[Protection|Protection IV]].
    
    ==== Fire spread ====
    Lava can cause fires by turning air blocks to fire blocks.
    
    In order for air above lava to turn to fire, a block adjacent to the air has to be [[Fire#Burning blocks|flammable]], or one of the wood-constructed [[Fire#Non-flammable blocks|non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire.  Additionally, not all flammable or wood-constructed blocks can be ignited by lava.
    
    The lava of any depth can start fires this way, whether or not it appears to have a current.
    
    Additional conditions must be met, depending on the edition of Minecraft.
    
    ===== Java Edition =====
    {{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas<br>where air could catch flame if the<br>gray and orange areas contain<br>flammable blocks. The wood<br>is all at a safe distance.
    }}
    
    Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.
    
    Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks.
    
    ===== Bedrock Edition =====
    The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.
    
    === Flow ===
    {{See also|Fluid}}
    
    Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]].
    
    In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)
    
    Flowing lava destroys the following in its path: [[sapling]]s, [[cobweb]], [[tall grass]], [[dead bush]], [[wheat]], [[flower]]s, [[mushroom]]s, [[snow]] on ground (but snow blocks are immune), [[lily pad]]s, [[vines]], [[lever]]s, [[button]]s, all three types of [[torch]]es, [[redstone]], [[redstone repeater|repeaters]], [[end rod]]s, and [[rail]]s. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage.
    
    Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers. 
    
    Flowing lava can push entities.
    
    ==== Flow arrangement tables ====
    
    ===== Overworld and the End =====
    {| class="wikitable"
    |+
    |
    |
    |
    !4
    |
    |
    |
    |-
    |
    |
    !4
    !3
    !4
    |
    |
    |-
    |
    !4
    !3
    !2
    !3
    !4
    |
    |-
    !4
    !3
    !2
    !1
    !2
    !3
    !4
    |-
    |
    !4
    !3
    !2
    !3
    !4
    |
    |-
    |
    |
    !4
    !3
    !4
    |
    |
    |-
    |
    |
    |
    !4
    |
    |
    |
    |}
    {| class="wikitable"
    |+
    ! colspan="2" |Range
    !Height in blocks
    |-
    !1
    |block
    |1
    |-
    !2
    |blocks
    |0.75-1
    |-
    !3
    |blocks
    |0.5-0.75
    |-
    !4
    |blocks
    |0.25-0.5
    |}
    
    ===== The Nether =====
    {| class="wikitable"
    |+
    |
    |
    |
    |
    |
    |
    !7
    |
    |
    |
    |
    |
    |
    |-
    |
    |
    |
    |
    |
    !7
    !6
    !7
    |
    |
    |
    |
    |
    |-
    |
    |
    |
    |
    !7
    !6
    !5
    !6
    !7
    |
    |
    |
    |
    |-
    |
    |
    |
    !7
    !6
    !5
    !4
    !5
    !6
    !7
    |
    |
    |
    |-
    |
    |
    !7
    !6
    !5
    !4
    !3
    !4
    !5
    !6
    !7
    |
    |
    |-
    |
    !7
    !6
    !5
    !4
    !3
    !2
    !3
    !4
    !5
    !6
    !7
    |
    |-
    !7
    !6
    !5
    !4
    !3
    !2
    !1
    !2
    !3
    !4
    !5
    !6
    !7
    |-
    |
    !7
    !6
    !5
    !4
    !3
    !2
    !3
    !4
    !5
    !6
    !7
    |
    |-
    |
    |
    !7
    !6
    !5
    !4
    !3
    !4
    !5
    !6
    !7
    |
    |
    |-
    |
    |
    |
    !7
    !6
    !5
    !4
    !5
    !6
    !7
    |
    |
    |
    |-
    |
    |
    |
    |
    !7
    !6
    !5
    !6
    !7
    |
    |
    |
    |
    |-
    |
    |
    |
    |
    |
    !7
    !6
    !7
    |
    |
    |
    |
    |
    |-
    |
    |
    |
    |
    |
    |
    !7
    |
    |
    |
    |
    |
    |
    |}
    
    {| class="wikitable"
    ! colspan="2" |Range
    !Height in blocks
    |-
    !1
    |block
    |1
    |-
    !2
    |blocks
    |0.75-1
    |-
    !3
    |blocks
    |0.625-0.75
    |-
    !4
    |blocks
    |0.5-0.625
    |-
    !5
    |blocks
    |0.375-0.5
    |-
    !6
    |blocks
    |0.25-0.375
    |-
    !7
    |blocks
    |0.125-0.25
    |}
    
    === Lava and water ===
    {{Main|Fluid#Mixing}}
    
    Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.
    
    === Light source ===
    
    Lava blocks emit a [[light]] level of 15.
    
    === Other ===
    [[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]]
    
    Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.
    
    Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.
    
    Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone|Lodestones]], however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref>
    
    Lava can be placed in an empty [[cauldron]].
    
    If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava.
    
    == Farming ==
    {{main|Tutorials/Lava farming}}
    Lava farms can be created by placing a lava source block on top of a solid block and a [[pointed dripstone]] and a [[cauldron]] underneath.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Lava.ogg
    |subtitle=Lava pops
    |source=block
    |description=Randomly
    |id=block.lava.ambient
    |translationkey=subtitles.block.lava.ambient
    |volume=0.2-0.4
    |pitch=0.9-1.05
    |distance=16}}
    {{Sound table
    |sound=Fizz.ogg
    |subtitle=Lava hisses
    |source=block
    |description=When lava mixes with water, making a block
    |id=block.lava.extinguish
    |translationkey=subtitles.block.lava.extinguish
    |volume=0.5
    |pitch=1.8-3.4
    |distance=16}}
    {{Sound table
    |sound=Lava pop.ogg
    |subtitle=Lava pops
    |source=block
    |description=When a lava bubble particle spawns
    |id=block.lava.pop
    |translationkey=subtitles.block.lava.ambient
    |volume=0.2-0.4
    |pitch=0.9-1.05
    |distance=16}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When lava is placed with a bucket
    |id=item.bucket.empty_lava
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When lava is collected with a bucket
    |id=item.bucket.fill_lava
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Fizz.ogg
    |subtitle=Fire extinguishes
    |description=When something [[freezing]] is dunked into lava
    |source=block
    |id=entity.generic.extinguish_fire
    |translationkey=subtitles.entity.generic.extinguish_fire
    |volume=0.7
    |pitch=1.2-2.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Lava.ogg
    |source=block
    |description=Randomly
    |id=liquid.lava
    |volume=0.4-0.6
    |pitch=0.9-1.05}}
    {{Sound table
    |sound=Fizz.ogg
    |source=block
    |description=When lava mixes with water, making a block
    |id=random.fizz
    |volume=0.5
    |pitch=1.8-2.4}}
    {{Sound table
    |sound=Lava pop.ogg
    |source=block
    |description=When a lava bubble particle spawns
    |id=liquid.lavapop
    |volume=0.4-0.6
    |pitch=0.9-1.05}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |source=block
    |description=When lava is placed with a bucket
    |id=bucket.empty_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |source=block
    |description=When lava is collected with a bucket
    |id=bucket.fill_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fizz.ogg
    |source=block
    |description=When something freezing is dunked into lava
    |id=random.fizz
    |foot=1}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Lava
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=lava
    |spritetype=block
    |nameid=lava
    |blocktags=strider_warm_blocks
    |form=block
    |foot=1}}
    {{ID table
    |firstcolumnname=Lava
    |showfluidtags=y
    |displayname=Fluid
    |spritename=lava
    |spritetype=block
    |nameid=lava
    |fluidtags=lava}}
    {{ID table
    |displayname=Flowing Fluid
    |spritetype=block
    |spritename=lava
    |nameid=flowing_lava
    |fluidtags=lava
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Lava
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Flowing
    |spritename=lava
    |spritetype=block
    |nameid=flowing_lava
    |id=10
    |form=block}}
    {{ID table
    |displayname=Stationary
    |spritename=lava
    |spritetype=block
    |nameid=lava
    |id=11
    |form=block
    |foot=1}}
    
    Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side.  When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary.  Lava springs are generated as flowing, and lava lakes are generated as stationary.
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Fluid states ===
    {{see also|Block states}}
    {{/FS}}
    
    == Achievements ==
    {{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}}
    
    == Advancements ==
    {{Load advancements|Hot Stuff;Feels Like Home}}
    
    == History ==
    {{main|/History}}
    {{History|java classic}}
    {{History||0.0.12a|snap=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}}
    {{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava.
    |The texture is transparent.
    |Lava spreads by duplicating itself to open horizontal and downward squares.
    |Lava is slower than [[water]] and can be easily outrun.
    |Model has z-fighting with blocks below lava.}}
    {{History||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}}
    {{History||0.0.13a_03|Lava lakes no longer generate.}}
    {{History||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}}
    {{History||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}}
    {{History||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}
    {{History||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}}
    {{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}}
    {{History||0.24_SURVIVAL_TEST|Lava now deals damage.}}
    {{History||0.26  SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}}
    {{History||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}}
    {{History|java indev}}
    {{History||0.31|snap=20091223-2|Lava is now luminous.}}
    {{History|||snap=20100110|Lava now sets [[fire]] to flammable materials.}}
    {{History|||snap=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5.
    |Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref>
    |Dropped [[item]]s now burn in lava.
    |Shot [[arrow]]s catch [[fire]] and not burn in lava.}}
    {{History|||snap=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}}
    {{History|||snap=20100125-1|Lava now has [[particles|particle]] effects.}}
    {{History|||snap=20100130|Re-added the infinite lava sea to the bottom of the map.}}
    {{History||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}}
    {{History|java infdev}}
    {{History||20100227-1|Lava no longer flows due to changes in chunk handling for infinite worlds.}}
    {{History||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}
    {{History||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}}
    {{History||20100615|[[File:Lava JE10.png|32px]] The model has been changed.
    |Added flowing lava.
    |Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block.
    |Flowing lava flows in a single line toward the nearest terrain depression within four blocks.}}
    {{History||20100616-1|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset.
    |Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}}
    {{History||20100617-2|[[File:Lava JE12.png|32px]] Removed vertex offset.
    |Lava now flows 3 blocks horizontally instead of 7.
    |Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]].
    |Removed the infinite lava sea at the bottom of the map.}}
    {{History|java alpha}}
    {{History||v1.0.2_02|Flowing of lava has been tweaked.}}
    {{History||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}}
    {{History||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}}
    {{History||v1.2.0|snap=preview|Added [[the Nether]], which contains lava.}}
    {{History||v1.2.2|Lava now flows further in the Nether.}}
    {{History||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]].
    |When lava is touched by [[rain]], it emits smoke [[particles]].
    |Lava now generates in the blacksmiths of the newly added [[village]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Added lava dripping.
    |Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}}
    {{History|||snap=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}
    {{History||1.2.1|snap=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}}
    {{History||1.3.1|snap=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}}
    {{History||1.4.2|snap=12w38a|Flowing lava now has a constant [[sound]].}}
    {{History||1.5|snap=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files.
    |There is now "hidden lava" in [[the Nether]].
    |Lava now flows much more quickly in the Nether.}}
    {{History||1.6.1|snap=13w18a|Lava no longer lingers after the source is removed.}}
    {{History||1.7.2|snap=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}}
    {{History||1.10|snap=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}}
    {{History|||snap=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored.
    |Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}}
    {{History||1.11|snap=16w39a|Lava can now generate in [[woodland mansion]]s.}}
    {{History||1.13|snap=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}
    {{History|||snap=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}}
    {{History||1.16|snap=20w09a|Lava now pushes [[Entity|entities]].}}
    {{History|||snap=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava.
    |When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
    {{History|||snap=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}}
    {{History|||snap=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}}
    {{History||1.17|snap=20w45a|[[Cauldron]]s can now be filled with lava.}}
    {{History|||snap=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}}
    {{History|||snap=21w06a|Lava no longer replaces air below Y{{=}}11.}}
    {{History|||snap=21w08a|Lava now replaces air below Y{{=}}-53.
    |Lava [[spring]]s are able to generate below Y{{=}}0.}}
    {{History|||snap=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}}
    {{History|||snap=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}}
    {{History|||snap=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}}
    {{History||1.18|snap=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced.
    |[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}}
    {{History||1.19.3|snap=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}}
    
    {{History|pocket alpha}}
    {{History||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}}
    {{History||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}}
    {{History||v0.7.0|Lava now lights flammable [[block]]s around it on fire.
    |[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}}
    {{History||v0.8.0|snap=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}}
    {{History||v0.9.0|snap=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain.
    |Lava dripping [[particles]] have been added.
    |Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}}
    {{History||v0.12.1|snap=build 1|[[Player]]s are now able to [[swimming|swim]] in lava.
    |Lava now generates in [[the Nether]].}}
    {{History|||snap=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}}
    {{History|||snap=build 8|Lava now cancels all fall [[damage]].}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.11.0|snap=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}}
    {{History||1.16.0|snap=beta 1.16.0.51|Lava can now push entities.}}
    {{History|||snap=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]].
    |Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.
    |When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
    {{History|||snap=beta 1.16.0.59|Lava can no longer push entities.}}
    {{History||1.17.30|snap=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}}
    {{History||xbox=TU12|[[File:Lava JE15.png|32px]] The texture for lava has been changed.
    |Lava (as well as the embers that pop out of it) now makes [[sound]]s.}}
    {{History||xbox=TU25|xbone=CU14|ps=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}}
    {{History|foot}}
    
    === Data history ===
    {{History|java}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    * A player with [[Fire Resistance]] can swim in lava without taking damage, although the swimming speed does not become faster.
    * A player cannot sprint-swim in lava.
    * An arrow catches fire when shot into flowing lava, but not still lava.
    * [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa.
    * Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref>
    * A player sleeping in a bed cannot be damaged by lava.
    * If the lava is changed to be transparent via a [[resource pack]], it does not become transparent.
    * {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does.
    * Despite flowing identically to water while in [[the Nether]], it was not possible to create an infinite spring of lava before [[Java Edition 1.19.3|1.19.3]].
    ** Before Lava source conversion was implemented, the ''Minecraft: Combat Handbook'' (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by [[Nathan Adams|Dinnerbone]].<ref>[[bugtracker:MC-71088|MC-71088]]</ref>
    * Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
    * When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead.
    ** A splash text now says "Made with 'lave'".
    
    == Gallery ==
    <gallery>
    Lavameltpattern1.png|Lava's melting pattern for snow and ice.
    Water and lava springs.png|A natural lava spring near a waterfall.
    Cave Lava.png|The lava "ocean" layer of [[cave]]s.
    Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore.
    Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point.
    Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain.
    Lava with Night vision potion.png|The inside view of lava with the night vision effect.
    Ladders Blocking Lava.png|Ladders can stop lava from flowing.
    Lava flowing off cliff.png|A lava [[spring]].
    Minecraft Surface LavaFall.png|Lava spreading into dirt.
    Exposed Cavern Lava.png|Lava in a ravine.
    Lava in Ravine.png|Lava found in a snowy [[ravine]].
    BedrockLava.png|Lava generates on bedrock. 
    BedrockPostLavaRemoval.png| Lava being extinguished near bedrock. 
    LavaRiver.png| Lava pool and water pool meeting each other naturally. 
    Lavafall.png| Two lava springs meeting water in a savannah plateau.
    Lava spring.png| Lava spreading in the Overworld. 
    Minecraft lavalake.png| A lava spring spreading into a lava lake. 
    Lava cane.png|Sugar cane growing with lava flowing around it.
    TallLavafall.png|Tall lavafall flowing into ravine.
    RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
    Underground Lava Lake.png|Another example of underground lava lake.
    Lwava.png|Lava pouring from a cliff.
    Extreme Hills Falls.png|Lava and water pouring from a cliff.
    Lavalake.png|Lava and ores in a cave underground.
    Cavern2.png|Lava texture in Classic [[0.0.21a_01]].
    Lavaspring.png|Lava setting fire to [[grass]].
    File:Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava.
    File:Lava Moodlight.jpg|An officially licensed lava block moodlight.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External links ==
    *[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017
    *[[wikipedia:Lava|Real-life lava on Wikipedia]]
    *[[wikipedia:Magma|Real-life magma on Wikipedia]]
    
    {{Blocks|natural}}
    {{Items}}
    
    [[Category:Fluids]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Light sources]]
    
    [[cs:Láva]]
    [[de:Lava]]
    [[es:Lava]]
    [[fr:Lave]]
    [[hu:Láva]]
    [[it:Lava]]
    [[ja:溶岩]]
    [[ko:용암]]
    [[nl:Lava]]
    [[pl:Lawa]]
    [[pt:Lava]]
    [[ru:Лава]]
    [[th:ลาวา]]
    [[tr:Lav]]
    [[uk:Лава]]
    [[zh:熔岩]]</li></ul>
    build 1Baby zombie villagers can now mount adult husks and horse variants.
    Pocket Edition
    1.1.0
    {{Extension DPL}}<ul><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item
    | title = Cooked Rabbit
    | image = Cooked Rabbit.png
    | heals = {{hunger|5}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    {{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.
    
    {{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.
    
    === Cooking ===
    
    Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].
    {{Smelting
      |showname=1
      |Raw Rabbit
      |Cooked Rabbit
      |0,35
    }}
    
    === Villagers ===
    {{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.
    
    {{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.
    
    == Usage ==
    
    === Food ===
    
    To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].
    
    === Crafting ingredient ===
    Cooked rabbit can be used to craft rabbit stew.
    
    {{crafting usage}}
    
    === Wolves ===
    
    Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Rabbit
    |spritetype=item
    |nameid=cooked_rabbit
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Rabbit
    |spritetype=item
    |nameid=cooked_rabbit
    |id=289
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Rabbit Season}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}
    {{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}
    {{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}
    {{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
    {{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}
    {{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}
    {{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
    {{History|PS4}}
    {{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Gebratenes Kaninchen]]
    [[es:Conejo asado]]
    [[it:Coniglio cotto]]
    [[fr:Lapin cuit]]
    [[ja:焼き兎肉]]
    [[ko:익힌 토끼고기]]
    [[nl:Gebraden konijnenvlees]]
    [[pl:Pieczony królik]]
    [[pt:Coelho assado]]
    [[ru:Жареная крольчатина]]
    [[zh:熟兔肉]]</li><li>[[Shovel|Shovel]]<br/>{{Item
    | image = <gallery>
    Wooden Shovel.png | Wooden
    Stone Shovel.png | Stone
    Iron Shovel.png | Iron
    Golden Shovel.png | Golden
    Diamond Shovel.png | Diamond
    Netherite Shovel.png | Netherite
    </gallery>
    | rarity = Common
    | renewable = '''Netherite''': No<br>'''All others''': Yes
    | durability = 
    * Wood: 59
    * Stone: 131
    * Iron: 250
    * Golden: 32
    * Diamond: 1561
    * Netherite: 2031
    | stackable = No
    }}
    
    '''Shovels''' are [[tool]]s used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[Dirt Path|dirt paths]].
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=[[Shovel]]s
      |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
      |B2= Stick
      |B3= Stick
    |Output= Wooden Shovel; Iron Shovel; Golden Shovel; Diamond Shovel
    |type= Tool
    }}
    {{Crafting
      |name=[[Stone Shovel]]
      |B1=Any stone-tier block
      |B2=Stick
      |B3=Stick
      |Output=Stone Shovel
      |description=Can use any variant of cobblestone
      |type=Tool
    }}
    {{Crafting
      |foot=1
      |ignoreusage=1
      |name=[[Shovel]]
      |ingredients=Damaged Matching [[Shovel]]
      |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
      |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
      |Output=Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
      |description= The durability of the two shovels is added together, plus an extra 5% durability.
      |type= Tool
    }}
    
    === Upgrading ===
    Like other diamond tools, a diamond shovel can be upgraded to a netherite shovel, although increased durability and resistance to fire/lava in item form are the only benefits. The shovel's performance as a digging tool or a weapon is unchanged by the upgrade.
    
    {{Smithing
    |Netherite Upgrade
    |Diamond Shovel
    |Netherite Ingot
    |Netherite Shovel
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Wooden Shovel]] or<br>2x Damaged [[Stone Shovel]] or<br>2x Damaged [[Iron Shovel]] or<br>2x Damaged [[Golden Shovel]] or<br>2x Damaged [[Diamond Shovel]] or<br>2x Damaged [[Netherite Shovel]]
    |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
    |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel
    |Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel
    |description=The durability of the two shovels is added together, plus an extra 5% durability.
    }}
    
    ==== [[Anvil mechanics#Unit repair|Unit repair]] ====
    {{/Repairing with Anvils}} 
    A shovel can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the shovel's maximum durability, rounded down. It also keeps the shovel's [[Enchanting|enchantments]].
    
    === Chest loot ===
    On <code>ancient_city/city_center/city_center_2</code>, they generate a furnace with a wooden shovel inside of it.
    {{LootChestItem|iron-shovel,level-enchanted-iron-shovel,random-enchanted-golden-shovel,diamond-shovel,level-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel-2}}
    
    === Mob loot ===
    
    ==== Equipment ====
    {{Main|Drops#Equipped items}}
    
    [[Zombie]]s and [[husk]]s have a 0.67% (3.33% in Hard [[difficulty]]) chance of spawning with an iron shovel. They have an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The dropped shovel is usually badly damaged, and may be enchanted: 0%–25% on Normal difficulty and 3.125%–25% on Hard difficulty, varying with [[regional difficulty]], and enchanted as if on an enchanting table at level 5–22.
    
    ==== Raids ====
    
    Vindicators and pillagers that spawn from raids have a 4.1% chance(5.12% on hard) to drop a badly-damaged iron shovel that is sometimes enchanted with a random enchantment.{{only|bedrock}}
    
    === Trading ===
    
    Novice-level toolsmith villagers have a 25% chance to sell stone shovels for one emerald, journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron shovels for 2 emeralds, and expert-level toolsmith villagers have a 50% chance to sell enchanted diamond shovels for 5 emeralds as part of their trades.{{only|bedrock}}
    
    Novice-level toolsmith villagers have a 40% chance to sell stone shovels for one emerald, journeyman-level tool smiths have a 40% chance to sell an enchanted iron shovel for 7-22 emeralds, and expert-level tool smiths have a {{frac|2|3}} chance to sell an enchanted diamond shovel for 11-27 emeralds.{{only|java}}
    
    The enchantments are the same as the ones obtained from an [[enchanting table]] at levels 5–19.
    
    === Villager gifts ===
    
    {{in|java}}, toolsmith [[villager]]s occasionally throw stone shovels at players with the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Digging ===
    
    A shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability.
    
    ==== Durability ====
    
    Each different tier of shovel has a different durability:
    
    {| class="wikitable sortable"
    ! Material
    ! [[Durability]]
    |-
    | {{itemLink|Wooden Shovel|Wood|link=Shovel}}
    | 59
    |-
    | {{itemLink|Stone Shovel|Stone|link=Shovel}}
    | 131
    |-
    | {{itemLink|Iron Shovel|Iron|link=Shovel}}
    | 250
    |-
    | {{itemLink|Diamond Shovel|Diamond|link=Shovel}}
    | 1561
    |-
    | {{itemLink|Golden Shovel|Golden|link=Shovel}}
    | 32
    |-
    | {{itemLink|Netherite Shovel|Netherite|link=Shovel}}
    | 2031
    |}
    
    ==== Speed ====
    
    The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource is dropped when the block is destroyed without a shovel. 
    {{breaking row|Clay|simple=1}}
    {{breaking row|Coarse Dirt}}
    {{Breaking row|Concrete Powder}}
    {{breaking row|Dirt}}
    {{breaking row|Dirt Path}}
    {{breaking row|Farmland}}
    {{breaking row|Grass Block}}
    {{breaking row|Gravel}}
    {{breaking row|Mud}}
    {{breaking row|Muddy Mangrove Roots}}
    {{breaking row|Mycelium}}
    {{breaking row|Podzol}}
    {{breaking row|Red Sand}}
    {{breaking row|Rooted Dirt}}
    {{breaking row|Sand}}
    {{breaking row|Snow|Wooden}}
    {{breaking row|Snow Block|Wooden}}
    {{breaking row|Soul Sand}}
    {{breaking row|Soul Soil}}
    {{breaking row|Suspicious Gravel}}
    {{breaking row|Suspicious Sand|foot=1}}
    
    === Dirt paths ===
    
    A shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the shovel on any one of the following blocks, losing one durability point:
    * {{BlockLink|Grass Block}}
    * {{BlockLink|Dirt}}
    * {{BlockLink|Coarse Dirt}}
    * {{BlockLink|Rooted Dirt}}
    * {{BlockLink|Podzol}}
    * {{BlockLink|Mycelium}}
    
    === Campfire ===
    
    A shovel can be used to extinguish a [[campfire]].
    
    ===Weapon===
    
    Hitting a mob while holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon.
    
    ====Java Edition====
    
    [[Category:Java Edition specific information]]
    Shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type:
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    !Shovel type
    ! Attack damage
    ! Attack speed
    !Damage per<br>second (DPS)
    |-
    |{{ItemLink|Wooden Shovel}}<br>{{ItemLink|Golden Shovel}}||{{hp|2.5}}|| rowspan="5" |1||2.5
    |-
    |{{ItemLink|Stone Shovel}}||{{hp|3.5}}||3.5
    |-
    |{{ItemLink|Iron Shovel}}||{{hp|4.5}}||4.5
    |-
    |{{ItemLink|Diamond Shovel}}||{{hp|5.5}}||5.5
    |-
    |{{ItemLink|Netherite Shovel}}||{{hp|6.5}}||6.5
    |}
    
    ====Bedrock Edition====
    
    {{IN|bedrock}}, shovels always attack instantly and do the following damage:
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    ! colspan="5" |Attack damage
    |-
    |{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}}
    |{{ItemSprite|Stone Shovel}} {{hp|3}}
    |{{ItemSprite|Iron Shovel}} {{hp|4}}
    |{{ItemSprite|Diamond Shovel}} {{hp|5}}
    |{{ItemSprite|Netherite Shovel}} {{hp|6}}
    |}
    
    ===Enchantments===
    
    A shovel can receive, or be found in an [[End City]] with the following [[enchantment]]s:
    
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]<ref group="note" name="exc" />
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{notelist}}
    
    === Fuel===
    
    Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel.
    
    ===Smelting ingredient===
    
    {{Smelting|showname=1|Iron Shovel;Golden Shovel|Iron Nugget;Gold Nugget|0,1}}
    ===Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to golden shovels and run toward any golden shovels on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Shovel flatten1.ogg
    |sound2=Shovel flatten2.ogg
    |sound3=Shovel flatten3.ogg
    |sound4=Shovel flatten4.ogg
    |subtitle=Shovel flattens
    |source=block
    |description=When a shovel creates a [[dirt path]]
    |id=item.shovel.flatten
    |translationkey=subtitles.item.shovel.flatten
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a shovel's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Grass hit1.ogg
    |sound2=Grass hit2.ogg
    |sound3=Grass hit3.ogg
    |sound4=Grass hit4.ogg
    |sound5=Grass hit5.ogg
    |sound6=Grass hit6.ogg
    |source=block
    |description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref>
    |id=use.grass
    |volume=1.0
    |pitch=0.8}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a shovel's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Shovel
    |spritetype=item
    |nameid=wooden_shovel
    |form=item}}
    {{ID table
    |displayname=Stone Shovel
    |spritetype=item
    |nameid=stone_shovel
    |form=item}}
    {{ID table
    |displayname=Iron Shovel
    |spritetype=item
    |nameid=iron_shovel
    |form=item}}
    {{ID table
    |displayname=Diamond Shovel
    |spritetype=item
    |nameid=diamond_shovel
    |form=item}}
    {{ID table
    |displayname=Golden Shovel
    |spritetype=item
    |nameid=golden_shovel
    |form=item}}
    {{ID table
    |displayname=Netherite Shovel
    |spritetype=item
    |nameid=netherite_shovel
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Shovel
    |spritetype=item
    |nameid=wooden_shovel
    |id=309
    |form=item}}
    {{ID table
    |displayname=Stone Shovel
    |spritetype=item
    |nameid=stone_shovel
    |id=313
    |form=item}}
    {{ID table
    |displayname=Iron Shovel
    |spritetype=item
    |nameid=iron_shovel
    |id=296
    |form=item}}
    {{ID table
    |displayname=Diamond Shovel
    |spritetype=item
    |nameid=diamond_shovel
    |id=317
    |form=item}}
    {{ID table
    |displayname=Golden Shovel
    |spritetype=item
    |nameid=golden_shovel
    |id=323
    |form=item}}
    {{ID table
    |displayname=Netherite Shovel
    |spritetype=item
    |nameid=netherite_shovel
    |id=605
    |form=item
    |foot=1}}
    
    ==Achievements==
    
    {{load achievements|MOAR Tools ;Oooh, shiny!}}
    
    ==Advancements==
    {{load advancements|Oh Shiny}}
    
    == Video==
    
    <div style="text-align:center">{{yt|U4X-4S4neYM}}</div>
    
    ==History==
    {{Missing information|there are so many missing blocks that need shovel to break}}
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Iron Shovel JE1.png|32px]] Added iron shovels which are located in the player's [[inventory]].
    |Shovels cannot be crafted yet and are not functional in this version.}}
    {{History|||snap=20100110|Shovels are now functional and can now be used to gather [[material]]s like [[dirt]], [[sand]] and [[gravel]] 400% faster than by hand.}}
    {{History|||snap=20100124|A complete [[tool]] set is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
    {{History|||snap=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] [[Tools]] now have tiers. Shovels made from wood, stone, and diamond have been added.
    |[[File:Iron Shovel JE2 BE1.png|32px]] The texture of iron shovels has been changed.
    |A shovel held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
    {{History|||snap=20100129|Wood, stone, iron, and diamond shovels can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Shovel JE1.png|32px]] Shovels can now be made out of gold.}}
    {{History|||snap=20100201-1|[[Tools]], including shovels, now take [[damage]] when being used.
    |Better tools, including shovels, now last longer.}}
    {{History||20100206|[[File:Golden Shovel JE2 BE1.png|32px]] The texture of golden shovels has been changed.}}
    {{History|java alpha}}
    {{History||1.0.5_01|Shovels are now used to get snowballs out of snow layers.}}
    {{History|java beta}}
    {{History||April 9, 2011|link=https://www.youtube.com/watch?v=qy882ILYJMM&t=154s|[[File:Iron Shovel (pre-release).png|32px]] Alternate iron shovel texture was shown in [[Mojang]] test video.}}
    {{History|java}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}}
    {{History||1.3.1|snap=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond shovels for 7 [[emerald]]s, and iron shovels for 4–5 emeralds.}}
    {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), shovels now add their damage onto the barehanded damage, which results in all shovels doing {{hp|1}} more damage than before.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}}
    {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] enchanted iron shovels for 5–7 emeralds. The previous trades are now unavailable, making diamond shovels [[non-renewable resource|non-renewable]].}}
    {{History||1.9|snap=15w31a|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.
    |[[Enchanting|Enchanted]] iron or diamond shovels can now be found in [[end city]] chests.}}
    {{History|||snap=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}}
    {{History|||snap=15w34c|Shovels now do more [[damage]] and take longer to recover.}}
    {{History|||snap=15w35a|The damage of shovels has been reduced.}}
    {{History|||snap=15w41a|Wooden shovels are now used to craft [[boat]]s.}}
    {{History|||snap=15w50a|The [[sound]] <code>item.shovel.flatten</code> has been added to shovels.}}
    {{History|||snap=16w04a|Wooden shovels are no longer used to [[crafting|craft]] boats.}}
    {{History||1.11.1|snap=16w50a|Golden and iron shovels now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 269, 273, 256, 277 and 284.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    {{History|||snap=18w50a|Iron shovels can now be found in chests in [[village]] toolsmith houses.}}
    {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone shovels and enchanted diamond shovels, making diamond shovels [[renewable resource|renewable]] again.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone shovels to players under the [[Hero of the Village]] effect.}}
    {{History||1.15|snap=19w37a|Shovels can now be used to extinguish [[campfire]]s.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Shovel JE1.png|32px]] Added netherite shovels.
    |Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}}
    {{History|||snap=20w09a|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.
    |Shovels can now break soul soil quickly.}}
    {{History|||snap=20w10a|[[File:Netherite Shovel JE2 BE1.png|32px]] The texture of netherite shovels has been changed.
    |Netherite shovels can no longer be crafted.
    |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.}}
    {{History|||snap=20w15a|Stone shovels can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
    {{History||1.16.2|snap=20w30a|Increases the chance of finding randomly enchanted diamond shovels in bastion remnant chests.
    |Unenchanted, undamaged diamond shovels can also be found in bastion remnant chests.}}
    {{History||1.17|snap=21w08a|Stone shovels can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}}
    {{History|||snap=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond shovels to netherite shovels now requires the netherite upgrade [[smithing template]].}}
    {{History||1.20|snap=23w14a|Shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}}
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for all shovels has been decreased by {{hp|1}}.}}
    
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Shovel JE1 BE1.png|32px]] Added stone shovels.}}
    {{History||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.
    |Survival players no longer start out with an infinite durability stone shovel in the inventory.}}
    {{History||v0.3.2|[[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added iron, gold, and diamond shovels.}}
    {{History||v0.4.0|Removed stone shovels from the creative inventory.}}
    {{History||v0.11.0|snap=build 1|Wooden shovels are now used to craft [[boat]]s.
    |Iron shovels are now available in the [[creative]] [[inventory]].
    |A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}}
    {{History|||snap=build 11|Wooden, stone, golden, and diamond shovels are now available in the [[creative]] inventory.}}
    {{History|||snap=build 12|All shovels have been removed from creative.}}
    {{History|||snap=build 13|Shovel have been re-added to creative mode.}}
    {{History||v0.12.1|snap=build 1|Shovels can now be [[enchanting|enchanted]].
    |[[Zombie]]s now have a small chance to spawn holding an iron shovel.}}
    {{History||v0.15.0|snap=build 1|Added [[husk]]s, which have a small chance to spawn holding an iron shovel.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron and diamond shovels can now be found inside [[end city]] chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted iron shovels are now [[trading|sold]] by toolsmith [[villager]]s for 4-5 [[emerald]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden shovels are now [[smelting|smeltable]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron shovels can now be found in [[village]] toolsmith houses.}}
    {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now drop iron shovels upon [[death]].
    |[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] enchanted iron shovels for 2 [[emerald]]s as part of their third tier trades.
    |Stone shovels and [[enchanting|enchanted]] diamond shovels can now be [[trading|bought]] from toolsmith villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Shovel JE2 BE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.
    |[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.}}
    {{History|||snap=beta 1.16.0.57|Netherite shovels can no longer be crafted.
    |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.
    |Stone shovels can now be crafted using [[blackstone]].
    |Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=beta 1.16.0.63|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}
    {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}
    {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden shovels are now [[smelting|smeltable]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    Shovel JINX.jpg|Official shovel T-shirt made by JINX.
    Stone Shovel SDGP.png|Stone shovel in the [[Super Duper Graphics Pack]].
    Adventure Shovel.png|An "adventure shovel" that can break blocks in [[adventure mode]].
    </gallery>
    
    ===Enchanted shovels===
    <gallery>
    Enchanted_Wooden_Shovel.gif
    Enchanted_Stone_Shovel.gif
    Enchanted_Iron_Shovel.gif
    Enchanted_Golden_Shovel.gif
    Enchanted_Diamond_Shovel.gif
    Enchanted_Netherite_Shovel.gif
    </gallery>
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-shovel Taking Inventory: Shovel] – Minecraft.net on November 16, 2018
    
    {{items}}
    
    [[Category:Combat]]
    
    [[cs:Lopata]]
    [[de:Schaufel]]
    [[es:Pala]]
    [[fr:Pelle]]
    [[hu:Ásó]]
    [[ja:シャベル]]
    [[ko:삽]]
    [[nl:Schep]]
    [[pl:Łopata]]
    [[pt:Pá]]
    [[ru:Лопата]]
    [[uk:Лопата]]
    [[zh:锹]]</li></ul>
    alpha 1.1.0.9Zombie villagers now have their own sounds.
    Bedrock Edition
    ?Baby zombie villagers can no longer mount adult zombie pigmen.
    1.4.0
    {{Extension DPL}}<ul><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}}
    {{Item
    | title = Netherite Scrap
    | image = Netherite Scrap.png
    | rarity = Common
    | renewable = No
    | stackable = Yes (64)
    }}
    
    '''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable.
    
    == Obtaining ==
    
    === Smelting ===
    {{Smelting
    |Ancient Debris
    |Netherite Scrap
    |2
    }}
    
    === Chest loot ===
    {{LootChestItem|netherite-scrap}}
    
    == Usage ==
    === Crafting ingredient ===
    {{Crafting usage}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Scrap
    |spritetype=item
    |nameid=netherite_scrap
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Scrap
    |spritetype=item
    |nameid=netherite_scrap
    |id=613
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}}
    {{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}}
    {{History|||snap=20w16a|Netherite scraps now generate in [[bastion remnant]] chests.}}
    {{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}}
    {{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Netheritplatten]]
    [[fr:Fragments de Netherite]]
    [[it:Frammento di netherite]]
    [[ja:ネザライトの欠片]]
    [[ko:네더라이트 파편]]
    [[pl:Odłamek netherytu]]
    [[pt:Fragmentos de netherita]]
    [[ru:Незеритовый скрап]]
    [[th:เศษเนเธอไรต์]]
    [[uk:Незеритовий уламок]]
    [[zh:下界合金碎片]]</li><li>[[Reality Vision|Reality Vision]]<br/>{{Joke feature}}
    {{Item
    | title = Reality Vision
    | image = Reality Vision.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    The '''Reality vision''' was a joke [[helmet]].
    
    == Usage ==
    Reality vision was equipped via the [[helmet]] slot. When equipped, it showed a [[wikipedia:Mini-map|minimap]] in the bottom-center of the screen (which moved when the [[player]]'s camera moves). The minimap showed all [[chunk]]s that were currently rendered. The player's location was represented by a green [[beacon]] beam marker on the map.
    
    It displayed a vision overlay (similar to the [[pumpkin]] overlay). The overlay would change to a new overlay if the player went into third person (unlike the pumpkin overlay), which made the screen appear like an old [[wikipedia:Television|television]] screen. The overlay was called <code>cantseeshit<!-- Do not change this; this is that word that is actually used-->captain.png</code> in the assets folder. It activated a [[Shaders|shader]] when equipped (<code>scan_pincushion</code>).
    
    == Sounds ==
    
    {{Sound table
    |sound=Equipvr.ogg
    |subtitle=''None''
    |source=player
    |description=When equipped
    |id=item.reality_vision.use
    |translationkey=''None''
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=java
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Reality Vision
    |spritetype=item
    |nameid=reality_vision
    |id=500
    |form=item
    |translationkey=item.realityVision.name
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.RV-Pre1|[[File:Reality_Vision_(item).png|32px]] [[File:Reality Vision.png|32px]] Added reality vision.}}
    {{History|foot}}
    
    == Issues ==
    Reality Vision is an unsupported item due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.
    
    == Trivia ==
    * [[Sign]]s display the text "OBEY" while equipped, a reference to the movie [[wikipedia:They Live|''They Live'']].
    
    == Gallery ==
    
    <gallery>
    Sign2.png|The [[sign]] texture found in the game files.
    OBEY.png|OBEY seen in a sign.
    OBEY sign in 1.RV-Pre1..png|OBEY seen in a sign, but seen from a better perspective. 
    TechGear.png|A [[player]] wearing reality vision, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
    </gallery>
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Non-renewable resources]]
    [[Category:Joke items]]
    
    [[pt:Visão da realidade]]
    [[es:Reality Vision]]</li></ul>
    beta 1.2.20.1Baby zombie villagers now burn in daylight.
    1.5.0
    {{Extension DPL}}<ul><li>[[Book|Book]]<br/>{{For}}
    {{Item
    | image = Book.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Books''' are items used in [[enchanting]] and [[crafting]].
    
    == Obtaining ==
    
    === Block loot ===
    
    Three books are dropped when a [[bookshelf]] is mined without [[Silk Touch]] or destroyed by an [[explosion]].
    
    === Crafting ===
    {{crafting
    |Paper
    |Paper
    |Paper
    |Leather
    |Output= Book
    |type= Miscellaneous
    }}
    
    === Chest loot ===
    
    {{LootChestItem|book}}
    
    === Grindstones ===
    
    Disenchanting an [[enchanted book]] at a [[grindstone]] yields a normal book and a small amount of experience.
    
    === Villager gifts ===
    
    {{in|java}}, librarian [[villagers]] throw books at players under the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Chiseled bookshelf ===
    {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book in the main hand will put the book inside the chiseled bookshelf.
    
    === Enchanting ===
    Books can be made into [[enchanted book]]s by enchanting them on [[enchanting table]]s.
    
    === Trading ===
    
    Librarian [[villager]]s can buy a single book as part of an [[enchanted book]] trade.
    
    Apprentice-level Librarian villagers have a {{frac|2|3}} chance to buy 4 books for an [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.
    
    == Achievements ==
    {{load achievements|Librarian;Enchanter}}
    
    
    == Advancements ==
    {{load advancements|Enchanter;The Power of Books}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Chiseled bookshelf insert1.ogg
    |sound2=Chiseled bookshelf insert2.ogg
    |sound3=Chiseled bookshelf insert3.ogg
    |sound4=Chiseled bookshelf insert4.ogg
    |subtitle=Book placed
    |source=block
    |description=When a book is placed in a chiseled bookshelf
    |id=block.chiseled_bookshelf.insert
    |translationkey=subtitles.chiseled_bookshelf.insert
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf pickup1.ogg
    |sound2=Chiseled bookshelf pickup2.ogg
    |sound3=Chiseled bookshelf pickup3.ogg
    |subtitle=Book taken
    |source=block
    |description=When a book is removed from a chiseled bookshelf
    |id=block.chiseled_bookshelf.pickup
    |translationkey=subtitles.chiseled_bookshelf.take
    |volume=0.8
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Chiseled bookshelf insert1.ogg
    |sound2=Chiseled bookshelf insert2.ogg
    |sound3=Chiseled bookshelf insert3.ogg
    |sound4=Chiseled bookshelf insert4.ogg
    |source=block
    |description=When a book is placed in a chiseled bookshelf
    |id=insert.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
    {{Sound table
    |sound=Chiseled bookshelf pickup1.ogg
    |sound2=Chiseled bookshelf pickup2.ogg
    |sound3=Chiseled bookshelf pickup3.ogg
    |source=block
    |description=When a book is removed from a chiseled bookshelf
    |id=pickup.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Book
    |spritetype=item
    |nameid=book
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Book
    |spritetype=item
    |nameid=book
    |id=387
    |itemtags=minecraft:bookshelf_books</code>
    |form=item
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|UGJBUhxwKy0}}</div>
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Book JE1 BE1.png|32px]] Added books.
    |The only use of books is crafting [[bookshelves]], which are only used as a purely decorative [[block]] until [[Beta 1.9 Prerelease 3]].}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Books are now found in the new [[stronghold]] library [[chest]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Books are now used to craft [[enchantment table]]s, gaining their first functional usage outside of decoration.}}
    {{History||1.3.1|snap=12w17a|The crafting recipe is now shapeless, so books can now be crafted in the player's 2×2 [[crafting]] area, although the recipe now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.
    |A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}}
    {{History|||snap=12w21a|Librarian [[villager]]s now [[trading|buy]] 11–12 books for 1 [[emerald]].}}
    {{History|||snap=12w22a|Librarian villagers now [[trading|sell]] [[enchanted book]]s for 5–64 emeralds and 1 book.}}
    {{History||1.4.6|snap=12w49a|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.}}
    {{History||1.8|snap=14w02a|Librarian villagers now buy 8–10 books for 1 [[emerald]].}}
    {{History||1.9|snap=15w43a|Average yield of books in [[stronghold]] library chests has been substantially increased.}}
    {{History||1.12|snap=17w13a|Added the [[knowledge book]], a green-colored book that grants the [[player]] a recipe for [[crafting]].
    |The recipe tab on the [[crafting table]] GUI uses a red-colored book.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 340.}}
    {{History|||snap=18w11a|Books now generate in [[shipwreck]] chests.}}
    {{History||1.14|snap=18w43a|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}}
    {{History|||snap=18w48a|Books can now be obtain by disenchanting non-curse [[enchanted book]]s in a grindstone.|Books can now be found in chests in [[plains]] [[village]] houses.}}
    {{History|||snap=18w50a|Books can now be found in chests in [[desert]] village houses.}}
    {{History|||snap=19w13a|Librarian villagers now give books to players under the [[Hero of the Village]] effect.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Books now generate in [[ancient city]] chests.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books can now interact with [[chiseled bookshelves]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Book JE1 BE1.png|32px]] Added books. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.0|Books can be used to craft [[bookshelves]].}}
    {{History||v0.5.0|Books can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.12.1|snap=build 1|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.
    |Books are now used to craft [[enchanting table]]s.
    |Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.
    |Books are no longer available from the [[nether reactor]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian villagers now [[trading|buy]] 8–10 books for 1 [[emerald]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Books can now be found inside of the map room [[chest]] in [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Books can now be found in [[plains]] [[village]] chests.
    |[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Librarian [[villager]]s now [[trading|buy]] 4 books for an [[emerald]].}}
    {{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.18.30|snap=beta 1.18.30.32|Books now generate in [[ancient city]] chests.}}
    {{History||1.20<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Books can now interact with [[chiseled bookshelves]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Book JE1 BE1.png|32px]] Added books.}}
    {{History||xbox=TU14|ps=1.04|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.}}
    {{History|PS4}}
    {{History||1.90|[[File:Book JE2 BE2.png|32px]] The texture of books has now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Book JE1 BE1.png|32px]] Added books.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * [[Enchanted Book]]
    * [[Knowledge Book]]
    
    == How book is renewable ==
    The paper comes from sugar canes, which is renewable because it grows and the leather from killing cows, renewable because cows breed{{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Kniha]]
    [[de:Buch]]
    [[es:Libro]]
    [[fr:Livre]]
    [[hu:Könyv]]
    [[it:Libro]]
    [[ja:本]]
    [[ko:책]]
    [[nl:Boek]]
    [[pl:Książka]]
    [[pt:Livro]]
    [[ru:Книга]]
    [[th:หนังสือ]]
    [[uk:Книга]] 
    [[zh:书]]</li><li>[[Light Gray Dye|Light Gray Dye]]<br/>{{Item
    | image = Light Gray Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Light gray dye'''{{fn|Known as '''Light Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Primary Colors|quasi-primary dye]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |Azure Bluet;Oxeye Daisy;White Tulip
      |Output=Light Gray Dye
      |type=Material
    }}
    {{Crafting
      |Black Dye
      |White Dye
      |White Dye
      |Output=Light Gray Dye,3
      |type=Material
      |description={{IN|bedrock}}, the black and white dye can be replaced with [[ink sac]]s and [[bone meal]], respectively.
    }}
    {{Crafting
      |Gray Dye
      |White Dye
      |Output=Light Gray Dye,2
      |type=Material
      |description={{IN|bedrock}}, the white dye can be replaced with [[bone meal]].
      |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 light gray dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Light Gray Dye}}
    
    === Trading ===
    Expert-level shepherd villagers have {{frac|1|6}} chance to buy 12 light gray dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Light Gray Dye
    |spritetype=item
    |nameid=light_gray_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Light Gray Dye
    |spritetype=item
    |nameid=light_gray_dye
    |aliasid=dye / 7
    |id=402
    |form=item
    |translationkey=item.dye.silver.name
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|1w3j1SKcoww}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Light gray dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Light gray dye is now crafted using [[white dye|white]] and [[black dye]]s, instead of [[bone meal]] and [[ink sac]]s.
    |[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
    {{History|||snap=18w44a|Light gray dye can now change the text color on [[sign]]s to light gray.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells light gray dye.}}
    {{History|||snap=19w11a|Light gray dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Light gray dye can now be used to craft [[light gray candle]]s.}}
    {{History|||snap=21w19a|Light gray dye can no longer be used to craft light gray candles.}}
    {{History|||snap=Pre-release 1|Light gray dye can now once again be used to craft light gray candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light gray dye can now change the text color on [[hanging sign]]s to light gray.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.8.0|snap=build 1|Light gray dye can be [[craft]]ed with [[bone meal]] and [[gray dye]], or with two bone meals and an [[ink sac]], despite there being no way of obtaining gray dye or ink sacs at the time.}}
    {{History||v0.8.0|snap=build 3|Light gray dye is now available in [[creative]] mode.}}
    {{History||v0.9.0|snap=build 3|Light gray dye can now be obtained in [[survival]] mode.}}
    {{History|||snap=build 11|Light gray dye can now be used to craft colored [[terracotta]].}}
    {{History||v0.11.0|snap=build 1|Light gray dye can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Light gray dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Light gray dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Light gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Light gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Light gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Light gray dye can now be used to dye tamed [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Light gray dye is now [[trading|sold]] by [[wandering trader]]s.
    |Light gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
    |[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Light gray dye can be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of light gray dye has been changed from <code>dye/7</code> to <code>light_gray_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * In [[Bedrock Edition]], Some items/blocks' Block states/Item NBT uses '''Silver''' instead of '''Light Gray''' 
    
    == Notes ==
    {{fnlist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    
    [[cs:Světle šedé barvivo]]
    [[de:Hellgrauer Farbstoff]]
    [[es:Tinte gris claro]]
    [[fr:Teinture gris clair]]
    [[hu:Világosszürke festék]]
    [[ja:薄灰色の染料]]
    [[ko:회백색 염료]]
    [[nl:Lichtgrijze kleurstof]]
    [[pl:Jasnoszary barwnik]]
    [[pt:Corante cinza-claro]]
    [[ru:Светло-серый краситель]]
    [[zh:淡灰色染料]]
    [[Category:Renewable resources]]</li></ul>
    beta 1.5.0.0Zombie villagers now sink underwater.
    beta 1.5.0.4Zombie villagers now attack baby turtles and stomp on turtle eggs.
    1.8.0
    {{Extension DPL}}<ul><li>[[Trident|Trident]]<br/>{{For|the Hidden Depths DLC weapon in ''Minecraft Dungeons''|MCD:Trident}} 
    {{ItemEntity
    |durability= 250
    |renewable= Yes
    |stackable= No
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    |title=Trident|image= <gallery>
    Trident (item).png | Item
    Trident.png | Entity
    </gallery>}}
    
    A '''trident''' is a [[weapon]] used in both melee and ranged combat and is a rare drop from [[drowned]].
    
    ==Obtaining==
    Tridents are not craftable. A trident can be obtained only when dropped by a [[drowned]], Converted drowned are never equipped with tridents. 
    
    ===Mob loot===
    
    ==== '''''Java Edition''''' ====
    6.25% (or 1 in 16) of [[Drowned]] in Java Edition spawn with a trident of random durability as their natural weapon. They have an 8.5% chance to drop their trident when killed by a player. The chance is increased by 1% for each level of [[Looting]] up to a max of 11.5% with Looting III. This means the overall chance of obtaining a trident from any given drowned is 0.53125% (about 1 in 188) or 0.71875% with looting III.
    
    {{IN|Java}}, a trident held by a drowned has a chance to be enchanted, but the trident's enchantments have no effects for drowned.<ref>{{bug|MC-127321}}</ref>
    
    ==== '''''Bedrock Edition''''' ====
    Only 15% (or 3 in 20) of [[Drowned]] in Bedrock Edition spawn with tridents. Of these, they have a 25% chance to drop their trident when killed by a player. This chance is increased by 4% for each level of looting up to a max of 37% with looting III. This means the overall chance of obtaining a trident from any given drowned is 3.75% (or 3 in 80) or 5.55% with looting III.
    
    ===Thrown tridents===
    Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by [[drowned]] cannot be picked up, similar to arrows shot by [[skeleton]]s, [[stray]]s, and [[pillager]]s. Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode including its own owner can't pick up the trident thrown in Creative.
    
    ===Trading===
    Drowned who are holding tridents will sometimes drop their trident at full durability if given a nautilus shell when they aren't attacking anything.{{only|BE}}
    
    ==Usage==
    
    ===Drowned===
    {{main|Drowned}}
    15% of drowned {{in|bedrock}}, and 6.25% {{in|java}}, spawn with a trident as its natural weapon. It throws the trident at its opponent every 1.5 seconds, dealing {{hp|9}} [[damage]] in normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the [[player]].
    
    A [[villager]] can be turned into a [[zombie villager]] if it is killed by a trident thrown by a drowned: the chance of conversion is 0% on Easy [[difficulty]], 50% on Normal, and 100% on Hard and [[Hardcore]].
    
    {{IN|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage.
    
    ===Melee attack===
    
    Pressing {{control|attack}} while holding a trident deals damage to both [[mob]]s and players. Tridents deal {{hp|9}} melee damage. A successful hit consumes durability of the trident.
    
    ===Ranged attack===
    [[File:Steve aiming with Trident.png|150px]] [[File:Alex aiming with Trident.png|150px]]
    
    Pressing and holding {{control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any [[entity]] it hits. It flies on a ballistic trajectory similar to that of an [[arrow]], but at 80% strength. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by [[shield]]s and can be retrieved once it lands in the ground. Thrown tridents can trigger wooden [[button]]s, wooden [[pressure plate]]s, and [[target]] blocks. A trident can be thrown at a [[chorus flower]] or [[pointed dripstone]] to break it, which causes the block to be dropped as its respective item.
    
    {{IN|bedrock}} and [[Java Edition Combat Test 4]], tridents can be shot by [[dispenser]]s regardless of enchantment.
    
    Tridents [[Enchanting#Summary_of_enchantments_by_item|enchanted]] with [[Loyalty]] return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726}}</ref> or just a block. A Loyalty-enchanted trident fired from a [[dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{IN|java}}, throwing a trident enchanted with Loyalty into the [[void]] destroys it,<ref>{{bug|MC-125755|||WAI}}</ref> while {{in|bedrock}} it automatically returns to the player. Tridents (if enchanted with Loyalty), can take [[fire]] damage but still return to the player if thrown in [[lava]]. This is especially helpful in [[the Nether]] should the [[player]] be using a trident instead of a [[bow]]. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.
    
    Thrown tridents take 1 durability damage, regardless of whether it hit an entity or not. Tridents with 1 durability remaining cannot be thrown.
    
    Tridents enchanted with [[Riptide]] launch the player a certain distance when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[water]], or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{IN|java}} tridents enchanted with Riptide take one durability damage upon throwing, and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three.
    
    Tridents enchanted with [[Channeling]] summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Lightning Rod|lightning rod]] placed in the rain.
    
    Unlike other projectiles, the trident does not slow down when thrown through water or lava.
    
    {{IN|java}}, the [[Impaling]] enchantment affects ''all water mobs''. {{IN|bedrock}}, it deals extra damage to [[player]]s and mobs in water or rain.
    
    Unlike arrows, thrown tridents do not despawn.{{only|bedrock}} Tridents despawn after 60 seconds if they are not picked up.{{only|java}}<ref>{{bug|MC-125817}}</ref>
    
    ;Magical damage
    Using [[Riptide]], nearby players or mobs are dealt [[Harming|splash damage]] within an 8.25×8.25×4.25 cubical area. It stacks with the [[Impaling]] enchantment and [[Strength]] effect. Critical hits do not increase splash damage, but affect the target. 
    
    {{IN|bedrock}}, thrown tridents can damage the [[ender dragon]] while resting on the bedrock fountain. {{IN|java}}, they act just like arrows — deflected, but burn as if they had [[Flame]].
    
    === Damage===
    Thrown tridents and splashes deal {{hp|8}} damage. The damage remains the same regardless of the trident's speed. It has a faster charging speed than a [[bow]] or [[crossbow]] (barring the [[Quick Charge]] enchantment.)
    
    ====Java Edition====
    
    {{IN|java}}, tridents have an attack speed of 1.1 and take ~0.91 seconds to [[Damage#Attack cooldown|recover]].
    
    {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
    !Attack
    !{{ItemSprite|Trident|text=Melee}}
    !{{ItemSprite|Trident|text=Melee (critical)}}
    !{{ItemSprite|Trident|text=Range}}
    |-
    !Attack damage
    |{{hp|9}}
    |{{hp|13.5}}
    |{{hp|8}}
    |-
    !Damage/Second (DPS)<ref group="note">This does not take travel time into account</ref>
    |9.9
    |14.3
    | ?
    |-
    !Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum'' (e.g., 250 × 9 = 2250). It ignores enchantments and critical hits, and assumes the trident is at maximum charge</ref>
    |{{hp|2250}}
    |{{hp|3375}}
    |{{hp|2000}}
    |-
    !Durability
    | colspan="3" |250
    |}
    {{notelist}}
    
    ====Bedrock Edition====
    
    {{IN|bedrock}}, tridents have no attack cooldown and do the following damage:
    
    {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
    !Attack
    !{{ItemSprite|Trident|text=Melee}}
    !{{ItemSprite|Trident|text=Range}}
    |-
    !Attack damage
    |{{hp|9}}
    |{{hp|8}}
    |-
    ! ''Lifetime damage inflicted''<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits.</ref>
    |{{hp|2259}}
    |{{hp|2008}}
    |-
    !Durability
    | colspan="2" |251
    |}
    {{notelist}}
    
    ===Elytra===
    A trident with the [[Riptide]] enchantment can be used to propel a player with a pair of [[elytra]], but only in [[rain]]y weather, during snowy weather in certain biomes<ref>{{bug|MC-128169}}</ref> or while the [[player]] is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks-per-second speed achievable using [[firework rocket]]s.
    
    ===Impaling damage ===
    
    {{IN|java}}, the [[Impaling]] enchantment deals extra damage to all water mobs. {{IN|bedrock}} and in [[Java Edition Combat Test 3]], it deals extra damage to all players and mobs in water or rain.
    
    {| class="wikitable" style="text-align:center" data-description="Trident Damage by Impaling Level" |
    |+ Trident Damage by Impaling level
    |-
    !Level
    !Increase
    !Melee
    !Ranged
    |-
    |I
    | adds {{hp|2.5}}
    |{{hp|11.5}}
    |{{hp|10.5}}
    |-
    |II
    |adds {{hp|5}}
    |{{hp|14}}
    |{{hp|13}}
    |-
    |III
    | adds {{hp|7.5}}
    |{{hp|16.5}}
    |{{hp|15.5}}
    |-
    |IV
    |adds {{hp|10}}
    |{{hp|19}}
    |{{hp|18}}
    |-
    |V
    |adds {{hp|12.5}}
    |{{hp|21.5}}
    |{{hp|20.5}}
    |}
    
    {{-}}
    
    ===Enchantments===
    
    Tridents have a base enchantability of 1 and can receive the following [[enchantment]]s:
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Loyalty]]<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive from Riptide, but not from each other.</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Channeling]]<ref group="note" name="note1" />
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Riptide]]<ref group="note" name="note1" />
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Impaling]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    ; Notes
    <references group="note" />
    
    ===Repairing ===
    Tridents have the same [[durability]] as an [[sword|iron sword]]. Whenever a trident deals damage, its durability decreases by 1.
    
    Tridents can be repaired by:
    *combining two damaged tridents in a [[grindstone]], or on a [[crafting table]] or the 2×2 inventory grid, which removes any enchantments except for [[Curse of Vanishing]] and [[Curse of Binding]]
    *combining a damaged trident with another trident on an [[anvil]], which preserves enchantments.
    *applying the [[Mending]] enchantment.
    
    ==Sounds==
    {{Edition|Java}}:<br>
    Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Trident pierce1.ogg
    |sound2=Trident pierce2.ogg
    |sound3=Trident pierce3.ogg
    |subtitle=Trident stabs
    |source=neutral
    |description=When a trident hits a mob
    |id=item.trident.hit
    |translationkey=subtitles.item.trident.hit
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Trident ground impact1.ogg
    |sound2=Trident ground impact2.ogg
    |sound3=Trident ground impact3.ogg
    |sound4=Trident ground impact4.ogg
    |subtitle=Trident vibrates
    |source=neutral
    |description=When a trident hits the ground
    |id=item.trident.hit_ground
    |translationkey=subtitles.item.trident.hit_ground
    |volume=0.9
    |pitch={{frac|12|11}}-{{frac|4|3}}
    |distance=16}}
    {{Sound table
    |sound=Trident throw1.ogg
    |sound2=Trident throw2.ogg
    |subtitle=Trident clangs
    |source=player
    |description=When a player throws a trident
    |id=item.trident.throw
    |translationkey=subtitles.item.trident.throw
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Trident thunder1.ogg
    |sound2=Trident thunder2.ogg
    |subtitle=Trident thunder cracks
    |source=neutral
    |description=When a Channeling trident hits a mob
    |id=item.trident.thunder
    |translationkey=subtitles.item.trident.thunder
    |volume=5.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Trident thunder cracks
    |source=weather
    |description=When a trident with Channeling strikes a lightning rod
    |id=item.trident.thunder
    |translationkey=subtitles.item.trident.thunder
    |volume=5.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Riptide I.ogg
    |subtitle=Trident zooms
    |source=player
    |description=When a Riptide I trident is used
    |id=item.trident.riptide_1
    |translationkey=subtitles.item.trident.riptide
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Riptide II.ogg
    |subtitle=Trident zooms
    |source=player
    |description=When a Riptide II trident is used
    |id=item.trident.riptide_2
    |translationkey=subtitles.item.trident.riptide
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Riptide III.ogg
    |subtitle=Trident zooms
    |source=player
    |description=When a Riptide III or higher trident is used
    |id=item.trident.riptide_3
    |translationkey=subtitles.item.trident.riptide
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Trident return1.ogg
    |sound2=Trident return2.ogg
    |sound3=Trident return3.ogg
    |subtitle=Trident returns
    |source=neutral
    |description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref>
    |id=item.trident.return
    |translationkey=subtitles.item.trident.return
    |volume=8.0
    |pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>
    |distance=16}}
    {{Sound table
    |sound=Trident throw1.ogg
    |sound2=Trident throw2.ogg
    |subtitle=Drowned throws Trident
    |source=hostile
    |description=When a drowned shoots a trident
    |id=entity.drowned.shoot
    |translationkey=subtitles.entity.drowned.shoot
    |volume=1.0
    |pitch={{frac|5|6}}-1.25
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a trident's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Trident pierce1.ogg
    |sound2=Trident pierce2.ogg
    |sound3=Trident pierce3.ogg
    |source=player
    |description=When a trident hits a mob
    |id=item.trident.hit
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Trident ground impact1.ogg
    |sound2=Trident ground impact2.ogg
    |sound3=Trident ground impact3.ogg
    |sound4=Trident ground impact4.ogg
    |source=player
    |description=When a trident hits the ground
    |id=item.trident.hit_ground
    |volume=0.9
    |pitch=1.0}}
    {{Sound table
    |sound=Trident throw1.ogg
    |sound2=Trident throw2.ogg
    |source=player
    |description=When a player throws a trident
    |id=item.trident.throw
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Trident thunder1.ogg
    |sound2=Trident thunder2.ogg
    |source=player
    |description=When a trident with Channeling strikes a mob<ref group="sound">{{Bug|MCPE-43402}}</ref><wbr><ref group=sound>{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}}</ref><wbr>{{Upcoming|BE 1.20.30}}
    |id=item.trident.thunder
    |volume=1.0<wbr>{{Until|BE 1.20.30}}<br>1000.0<wbr>{{Upcoming|BE 1.20.30}}
    |pitch=1.0}}
    {{Sound table
    |sound=Riptide I.ogg
    |source=player
    |description=When a Riptide I trident is used
    |id=item.trident.riptide_1
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Riptide II.ogg
    |source=player
    |description=When a Riptide II trident is used
    |id=item.trident.riptide_2
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Riptide III.ogg
    |source=player
    |description=When a Riptide III trident is used
    |id=item.trident.riptide_3
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Trident return1.ogg
    |sound2=Trident return2.ogg
    |sound3=Trident return3.ogg
    |source=player
    |description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref>
    |id=item.trident.return
    |volume=8.0
    |pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>}}
    {{Sound table
    |sound=Trident throw1.ogg
    |sound2=Trident throw2.ogg
    |source=hostile
    |description=When a drowned shoots a trident<ref group="sound">{{Bug|MCPE-53297}}</ref><wbr>{{Upcoming|BE 1.20.30}}
    |id=mob.drowned.shoot
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Trident
    |spritetype=item
    |nameid=trident
    |form=item
    |foot=1}} 
    {{ID table
    |edition=java
    |showentitytags=y
    |generatetranslationkeys=y
    |displayname=Trident
    |spritetype=entity
    |nameid=trident
    |entitytags=impact_projectiles
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Trident
    |spritetype=item
    |nameid=trident
    |id=546
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Trident
    |spritetype=entity
    |nameid=thrown_trident
    |id=73
    |foot=1}}
    
    ===Entity data ===
    Tridents have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    :See [[Bedrock Edition level format/Entity format]].
    
    ==Achievements==
    
    {{load achievements|Do a Barrel Roll!;Bullseye}}
    
    ==Advancements==
    {{load advancements|A Throwaway Joke;Very Very Frightening;Not Today;Sniper Duel;Bullseye}}
    
    ==History==
    {{History|java}}
    {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[zombie]] in a clip presented at [[MineCon Earth]].}}
    {{History||1.13|snap=18w07a|[[File:Trident.png|60px]] {{InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in [[Survival]].}}
    {{History|||snap=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[inventory]].}}
    {{History|||snap=18w11a|Added [[drowned]] mobs, which can spawn with a trident, allowing tridents to now become obtainable in [[Survival]].}}
    {{History|||snap=18w14a|If the [[player]] is not in [[water]] and it is not [[rain]]ing, the player can no longer throw tridents [[enchantment|enchanted]] with [[Riptide]], but they can still deal melee [[damage]].}}
    {{History|||snap=18w20a|Like with swords, tridents no longer can break blocks when held in [[Creative]] mode.<ref>{{bug|MC-126300}}</ref>}}
    {{History||1.14|snap=18w43a|Thrown tridents can now break [[chorus flower]]s.}}
    {{History||1.15|snap=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are [[enchanting|enchanted]] now have a glint.
    |Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time and shields currently).}}
    {{History|||snap=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}}
    {{History||1.17|snap=20w48a|Thrown tridents can now break [[pointed dripstone]].}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Trident-exclusive enchantments are no longer obtainable from villager [[trading]].}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of tridents has been increased to 2.
    |The base [[damage]] of tridents has been decreased from {{hp|9}} to {{hp|7}}.
    |The attack reach of tridents has been increased to 4 [[block]]s.}}
    {{History|||snap=Combat Test 2|The damage of tridents has been increased to {{hp|8}}.}}
    {{History|||snap=Combat Test 4|Tridents can now be shot from [[dispenser]]s.
    |Tridents with [[Loyalty]] that fall into the [[void]] now return to their owner upon breaking in the void.
    |Tridents with [[Impaling]] now deal [[enchanting|enchantment]] damage to all [[mob]]s that are in [[water]] or [[rain]].}}
    {{History|||snap=Combat Test 5|The damage of tridents has been decreased to {{hp|7}} again.}}
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.
    |Tridents are currently a part of [[Experimental Gameplay]].}}
    {{History|||snap=beta 1.2.14.2|Tridents have been fully implemented.}}
    {{History|||snap=beta 1.2.20.1|A new animation has been added for tridents with [[Riptide]] when they are thrown.}}
    {{History||1.5.0|snap=beta 1.5.0.0|Tridents can now be [[enchantment|enchanted]] with [[Mending]] and [[Unbreaking]].}}
    {{History|||snap=beta 1.5.0.7|Tridents no longer break [[block]]s in [[Creative]] mode.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Thrown tridents can now break [[chorus flower]]s.}}
    {{History||1.16.0|snap=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}}
    {{History||1.16.220|snap=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}}
    {{History|||snap=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}
    
    {{History|education}}
    {{History||1.4.0|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}
    {{History|foot}}
    
    ==Issues==
    
    {{issue list}}
    
    ==Trivia==
    * If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
    *{{IN|java}} in Creative mode, sword enchantments can be applied to tridents. This includes Sharpness, Fire Aspect, and Looting. Sharpness, Smite, and Bane of Arthropods increases their damage against their specific mobs, as well.{{more info needed|Does the damage also increase when the trident is thrown?}}
    *Thrown tridents pass through [[Nether Portal (block)|nether portal block]]s without being transported to [[the Nether]] or the [[Overworld]].
    *Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.
    
    ==Gallery==
    <gallery>
    TridentMineconEarth.jpg|Tridents are shown in a clip of Minecon Earth 2017.
    Returning trident.jpg|A trident [[enchantment|enchanted]] with [[Loyalty]] returning to the [[player]].
    Riptide Trident.png|A player "flying" high in the [[air]] after throwing a trident enchanted with [[Riptide]] III vertically upward.
    Trident in ground.png|A trident stuck in [[sand]].
    Two-hand drowned.png|A drowned holding a trident and a [[nautilus shell]].
    Enchanted Trident (item).gif|An enchanted trident.
    Alex with Trident.png|An official T-Shirt design of [[Alex]] with a trident.
    Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a [[drowned]] with a trident.
    ArgoMajor Trident.jpg|First image of a trident in ''Bedrock Edition''.
    </gallery>
    
    ==References==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--trident Taking Inventory: Trident] – Minecraft.net on January 30, 2020
    
    {{Items}}
    {{Entities}}
    
    [[Category:Combat]]
    
    [[de:Dreizack]]
    [[es:Tridente]]
    [[fr:Trident]]
    [[ja:トライデント]]
    [[ko:삼지창]]
    [[pl:Trójząb]]
    [[pt:Tridente]]
    [[ru:Трезубец]]
    [[th:ตรีศูล]]
    [[zh:三叉戟]]</li><li>[[Lapis Lazuli|Lapis Lazuli]]<br/>{{Item
    | image = Lapis Lazuli.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    {{About|the item|the ore|Lapis Lazuli Ore|the mineral block|Lapis Lazuli Block}}
    
    '''Lapis lazuli''' is a mineral required to [[Enchanting|enchant]] items in an [[Enchanting Table|enchanting table]].
    
    == Obtaining ==
    
    === Mining ===
    
    When mined with a stone [[pickaxe]] or better, [[lapis lazuli ore]] drops 4–9 lapis lazuli. With the [[Fortune]] III enchantment, a single block has a chance of dropping up to 36 items.
    
    === Crafting ===
    
    {{Crafting
      |Block of Lapis Lazuli
      |Output=Lapis Lazuli,9
      |type=Material
    }}
    
    === Smelting ===
    {{Smelting
      |showname=1
      |Lapis Lazuli Ore; Deepslate Lapis Lazuli Ore
      |Lapis Lazuli
      |0.2
    }}
    
    === Villager gifts ===
    
    {{IN|java}}, cleric [[villager]]s give [[player]]s lapis lazuli if they have the [[Hero of the Village]] effect.
    
    === Trading ===
    
    Apprentice-level cleric villagers sell one lapis lazuli for an [[emerald]] as part of their trades.
    
    {{IN|bedrock}}, [[wandering trader]]s may sell 3 lapis lazuli for an emerald.
    
    === Chest loot ===
    {{see also|Lapis Lazuli Ore#Natural generation}}
    {{LootChestItem|lapis-lazuli}}
    
    == Usage ==
    
    === Enchanting ===
    
    1–3 pieces of lapis lazuli are required to use an [[Enchanting Table|enchanting table]] to enchant an [[items|item]]. More specifically, the enchanting table UI shows 3 options (see [[Enchanting mechanics]] for details): the first, second, and third options cost 1, 2, and 3 lapis lazuli, respectively.
    
    === Crafting ingredient ===
    
    Lapis lazuli can be used to make [[blocks of lapis lazuli]] and [[blue dye]]. {{IN|bedrock}}, it can also be used directly as a substitute for blue dye.
    {{crafting usage}}
    
    {{IN|bedrock}}, lapis lazuli can be also used in banner patterns:
    {{banner crafting usage}}
    
    === Loom ingredient === 
    {{Banner loom usage|Lapis Lazuli}}
    
    === Dye ===
    {{Dye usage}}
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Lapis Lazuli
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Lapis Lazuli
    |Lapis Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|lapis lazuli}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Lapis Lazuli
    |spritetype=item
    |nameid=lapis_lazuli
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Lapis Lazuli
    |spritetype=item
    |nameid=lapis_lazuli
    |aliasid=dye / 4
    |id=414
    |form=item
    |translationkey=item.dye.blue.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Enchanter}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||1.2_02|[[Lapis lazuli ore]] can now be found at [[bedrock]] level and now drops 4–8 lapis lazuli per block mined (increased from 1) on [[singleplayer]] only. However, servers have not been affected yet.}}
    {{History||1.8|snap=Pre-release|Lapis lazuli can now be found in [[mineshaft]] [[chest]]s.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Lapis lazuli can now be used to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Lapis lazuli can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|Lapis lazuli can now be used to craft blue [[stained clay]].}}
    {{History||1.7.2|snap=13w41a|Lapis lazuli can now be used to craft blue [[stained glass]].}}
    {{History||1.8|snap=14w02a|[[Enchanting]] now requires lapis lazuli. Different enchantments require different amounts of levels and different amounts of levels now require different amounts of lapis lazuli (between 1-3).
    |Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]], making it a [[renewable resource]].}}
    {{History|||snap=14w30a|Lapis lazuli can now be used to dye [[banner]]s.}}
    {{History||1.9|snap=15w44a|The average yield of lapis lazuli in [[mineshaft]] [[chest]]s has been decreased.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Can now be used to craft blue [[concrete powder]].}}
    {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History|||snap=18w11a|Lapis lazuli now generates in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|Lapis lazuli can now be used to craft [[blue dye]].
    |Lapis lazuli can no longer be used as a [[dye]].
    |All of the dye-related functions and crafting recipes of lapis lazuli (except lapis lazuli blocks) have been transferred to blue dye.
    |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History|||snap=18w50a|Lapis lazuli can now be found in chests in [[village]] temples.}}
    {{History|||snap=19w13a|Cleric villagers now give lapis lazuli to players under the [[Hero of the Village]] effect.}}
    {{History||1.17|snap=21w08a|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Lapis lazuli can now be used as an armor trim material.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||v0.3.2|Lapis lazuli can now be crafted into lapis lazuli blocks, and vice versa.}}
    {{History||v0.12.1|snap=build 1|Lapis lazuli is now required for [[enchanting]].}}
    {{History||v0.14.0|snap=build 1|Lapis lazuli can now be found inside [[minecart with chest]]s in [[mineshaft]]s.
    |Lapis lazuli can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–2 lapis lazuli for 1 [[emerald]].
    |Lapis lazuli can now be used to [[dyeing|dye]] [[shulker shell]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Lapis lazuli can now be used to dye [[shulker box]]es and [[bed]]s.
    |Lapis lazuli can now be used to [[crafting|craft]] blue [[concrete powder]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Lapis lazuli can now be used to dye [[banner]]s, [[firework star]]s and [[glass]].}}
    {{History||1.4.0|snap=beta 1.2.14.2|Lapis lazuli can now be found in [[shipwreck]] treasure chests.}}
    {{History|||snap=beta 1.2.20.1|Lapis lazuli can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Lapis lazuli can now be used to craft [[blue dye]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Lapis lazuli are now [[trading|sold]] by [[wandering trader]]s.
    |[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Lapis lazuli can now be found in [[desert]] [[village]] temple [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] one lapis lazuli for one [[emerald]].}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of lapis lazuli has been changed from <code>dye/4</code> to <code>lapis_lazuli</code>.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Lapis lazuli can now drop and be smelted from [[deepslate lapis lazuli ore]].}}
    {{History||1.19.80|snap=beta 1.19.80.21|Lapis lazuli can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lapis Lazuli JE1 BE1.png|32px]] Added lapis lazuli.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Lapis lazuli can now be used in [[enchanting]].}}
    {{History|Ps4}}
    {{History||1.90|[[File:Lapis Lazuli JE2 BE2.png|32px]] The texture of lapis lazuli has been changed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * In real life, lapis lazuli is a blue gem that can be ground and processed into ultramarine pigment. Lapis lazuli pigment has been famously used in the production of illuminated manuscripts, stained glass, and cave paintings. [[Wikipedia:Lapis lazuli|See the Wikipedia article for more information]].
    * Lapis lazuli is the only [[ore]] that can be used as a [[dye]]{{only|BE|short=1}} or making a dye.
    * It is the only item that can be put in the second slot of an [[enchantment table]].
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    
    [[cs:Lazurit]]
    [[de:Lapislazuli]]
    [[es:Lapislázuli]]
    [[fr:Lapis-lazuli]]
    [[hu:Lazurit]]
    [[ja:ラピスラズリ]]
    [[ko:청금석]]
    [[nl:Lapis lazuli]]
    [[pl:Lazuryt]]
    [[pt:Lápis-lazúli]]
    [[ru:Лазурит]]
    [[th:แร่แลพิสแลซูลี]]
    [[uk:Лазурит]]
    [[zh:青金石]]
    [[Category:Renewable resources]]</li></ul>
    beta 1.8.0.8Baby zombie villagers can now mount pandas and stray cats.
    1.10.0
    {{Extension DPL}}<ul><li>[[Crossbow|Crossbow]]<br/>{{For}}
    {{Item
    | title = Crossbow
    | image = <gallery>
    Crossbow.png | Crossbow
    Crossbow Pull 0.png | Pull (state 0)
    Crossbow Pull 1.png | Pull (state 1)
    Crossbow Pull 2.png | Pull (state 2)
    Arrow Loaded Crossbow.png | Arrow loaded
    Firework Loaded Crossbow.png | Firework loaded
    </gallery>
    | rarity = Common
    | renewable = Yes
    | durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}
    | stackable = No
    }}
    
    A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |A1=Stick|B1=Iron Ingot |C1=Stick
    |A2=String|B2= Tripwire Hook|C2=String
    |B3= Stick
    |Output= Crossbow
    |type= Combat
    }}
    
    === Repairing ===
    {{Grinding
    |showdescription=1
    |ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]]
    |Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
    |Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
    |Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow
    |description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.‌
    }}
    
    {{Crafting
    |Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
    |Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
    |Output=Crossbow
    |type=Combat
    |ignoreusage=1
    |showdescription=1
    |description=The durability of the two crossbows is added together, plus an extra 5% durability.‌ Any loaded ammunition is lost.
    }}
    
    === Mob loot ===
    
    ==== Pillagers ====
    
    When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed.
    
    Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.
    
    ==== Piglins ====
    [[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.
    
    === Chest loot ===
    
    {{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}
    
    === Trading ===
    
    Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.
    
    Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}
    
    Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}
    
    == Usage ==
    <gallery>
    Steve aiming with Crossbow.png|
    Alex aiming with Crossbow.png|
    Pillager Aiming with Crossbow BE.png|
    Piglin with Crossbow targeting JE.png|
    </gallery>
    
    Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
    
    === Weapon ===
    [[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]
    Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.
    
    Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}}  or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.
    
    Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].
    
    The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.
    
    In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:
    * [[File:Java Crossbow 1stP Loading.mp4|thumb|177x177px|Java Edition first-person loading animation for crossbows.]]Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. 
    * If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. 
    Crossbows take 1.25 seconds (25 ticks) to load. 
    
    The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).
    [[File:Bedrock Crossbow 1stP Loading.mp4|thumb|177x177px|Bedrock Edition first-person loading animation for crossbows.]]
    [[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.
    
    ;Attack strength
    
    ''Java Edition'':
    
    {| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"
    |-
    ! Damage || Arrow || Max firework
    |-
    | {{ItemSprite|Crossbow|text= '''Minimum'''}}
    | {{hp|7}}
    | {{hp|11}}
    |-
    | {{ItemSprite|Crossbow|text= '''Average'''}}
    | {{hp|9}}
    | {{hp|14.5}}
    |-
    | {{ItemSprite|Crossbow|text= '''Maximum'''}}
    | {{hp|11}}
    | {{hp|18}}
    |}
    
    ''Bedrock Edition''
    * Always {{hp|9}}
    
    === Fireworks ===
    
    [[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.
    {| class="wikitable" style="text-align:center"
    ! colspan="4" |Firework rocket range
    |-
    |Minimum
    |Average
    |Maximum
    |Gunpowder
    |-
    |32m (20 ticks)
    |40.8m (25.5 ticks)
    |49.6m (31 ticks)
    |1 ([[File:Gunpowder JE2 BE2.png|12x12px]])
    |-
    |48m (30 ticks)
    |56.8m (35.5 ticks)
    |65.6m (41 ticks)
    | 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
    |-
    |64m (40 ticks)
    |72.8m (45.5 ticks)
    |81.6m (51 ticks)
    |3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
    |}
    Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.
    
    A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water.
    
    === Repair ===
    
    Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.
    
    ===Enchantments===
    {| class="wikitable"
    |+
    !Name
    !Description
    !Max Level
    |-
    |[[Quick Charge]]
    |Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.
    |III
    |-
    |[[Multishot]]
    | Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.
    |I
    |-
    |[[Piercing]]
    |Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot.
    |IV
    |-
    |[[Unbreaking]]
    |Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow.
    |III
    |-
    |[[Mending]]
    |Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.
    |I
    |-
    |[[Curse of Vanishing]]
    | Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.
    |I
    |}
    
    [[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.
    
    Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.
    
    ===Fuel===
    Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Crossbow loading start.ogg
    |subtitle=Crossbow charges up
    |source=player
    |description=When a crossbow starts to load
    |id=item.crossbow.loading_start
    |translationkey=subtitles.item.crossbow.charge
    |volume=0.15
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Crossbow quick charge one1.ogg
    |sound2=Crossbow quick charge one2.ogg
    |sound3=Crossbow quick charge one3.ogg
    |subtitle=Crossbow charges up
    |source=player
    |description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>
    |id=item.crossbow.quick_charge_1
    |translationkey=subtitles.item.crossbow.charge
    |volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>
    |pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>
    |distance=16}}
    {{Sound table
    |sound=Crossbow quick charge two1.ogg
    |sound2=Crossbow quick charge two2.ogg
    |sound3=Crossbow quick charge two3.ogg
    |subtitle=Crossbow charges up
    |source=player
    |description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>
    |id=item.crossbow.quick_charge_2
    |translationkey=subtitles.item.crossbow.charge
    |pitch=''varies'' <ref group=sound name=quickchargevolume />
    |volume=''varies'' <ref group=sound name=quickchargepitch />
    |distance=16}}
    {{Sound table
    |sound=Crossbow quick charge three1.ogg
    |sound2=Crossbow quick charge three2.ogg
    |sound3=Crossbow quick charge three3.ogg
    |subtitle=Crossbow charges up
    |source=player
    |description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />
    |id=item.crossbow.quick_charge_3
    |translationkey=subtitles.item.crossbow.charge
    |volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>
    |pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>
    |distance=16}}
    {{Sound table
    |sound=Crossbow loading middle1.ogg
    |sound2=Crossbow loading middle2.ogg
    |sound3=Crossbow loading middle3.ogg
    |sound4=Crossbow loading middle4.ogg
    |subtitle=MC-203146
    |source=player
    |description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>
    |id=item.crossbow.loading_middle
    |translationkey=-
    |volume=0.325
    |pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>
    |distance=16}}
    {{Sound table
    |sound=Crossbow loading end.ogg
    |subtitle=Crossbow loads
    |source=dependent
    |description=When a crossbow stops loading
    |id=item.crossbow.loading_end
    |translationkey=subtitles.item.crossbow.load
    |volume=1.0
    |pitch={{frac|13|15}}-1.2
    |distance=16}}
    {{Sound table
    |sound=Crossbow shoot1.ogg
    |sound2=Crossbow shoot2.ogg
    |sound3=Crossbow shoot3.ogg
    |subtitle=Crossbow fires
    |source=dependent
    |description=When a crossbow fires
    |id=item.crossbow.shoot
    |translationkey=subtitles.item.crossbow.shoot
    |volume=0.8/0.9/0.9
    |pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>
    |distance=16}}
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |subtitle=Arrow hits
    |source=neutral
    |description=When an arrow hits a block or entity
    |id=item.crossbow.hit
    |translationkey=subtitles.item.crossbow.hit
    |volume=1.0
    |pitch={{frac|12|11}}-{{frac|4|3}}
    |distance=16}}
    {{Sound table
    |sound=Succesfull Hit.ogg
    |subtitle=Player hit
    |source=player
    |description=When an arrow shot by a player hits another player
    |id=entity.arrow.hit_player
    |translationkey=subtitles.entity.arrow.hit_player
    |volume=0.18
    |pitch=0.45
    |distance=16}}
    {{Sound table
    |sound=Firework launch.ogg
    |subtitle=Firework launches
    |source=ambient
    |description=When a crossbow fires a firework rocket
    |id=entity.firework_rocket.launch
    |translationkey=subtitles.entity.firework_rocket.launch
    |volume=3.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a crossbow's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Crossbow loading start.ogg
    |source=player
    |description=When a crossbow starts to load
    |id=crossbow.loading.start
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow loading middle1.ogg
    |sound2=Crossbow loading middle2.ogg
    |sound3=Crossbow loading middle3.ogg
    |sound4=Crossbow loading middle4.ogg
    |source=player
    |description=While a crossbow is loading and when a crossbow stops loading
    |id=crossbow.loading.middle
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow loading end.ogg
    |source=player
    |description=''Unused sound event''
    |id=crossbow.loading.end
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow quick charge one1.ogg
    |sound2=Crossbow quick charge two1.ogg
    |sound3=Crossbow quick charge three1.ogg
    |source=player
    |description=When a crossbow with Quick Charge starts to load
    |id=crossbow.quick_charge.start
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow quick charge one2.ogg
    |sound2=Crossbow quick charge two2.ogg
    |sound3=Crossbow quick charge three2.ogg
    |source=player
    |description=While a crossbow with Quick Charge is loading
    |id=crossbow.quick_charge.middle
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow quick charge one3.ogg
    |sound2=Crossbow quick charge two3.ogg
    |sound3=Crossbow quick charge three3.ogg
    |source=player
    |description=When a crossbow with Quick Charge stops loading
    |id=crossbow.quick_charge.end
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow shoot1.ogg
    |sound2=Crossbow shoot2.ogg
    |sound3=Crossbow shoot3.ogg
    |source=player
    |description=When a crossbow fires
    |id=crossbow.shoot
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |source=player
    |description=When an arrow hits a block or entity
    |id=random.bowhit
    |volume=1.0
    |pitch=1.09-1.3}}
    {{Sound table
    |sound=Firework launch.ogg
    |source=ambient
    |description=When a crossbow fires a firework rocket
    |id=firework.launch
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a crossbow's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    === ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Crossbow
    |spritetype=item
    |nameid=crossbow
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Crossbow
    |spritetype=item
    |nameid=crossbow
    |id=575
    |form=item
    |foot=1}}
    
    ===Item data===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview" style="margin-top: 0;">
    *{{nbt|compound|tag}}: The '''tag''' tag.
    {{:Player.dat_format/Crossbow}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    ==Achievements==
    {{load achievements|Sniper Duel;Archer;Bullseye}}
    
    ==Advancements==
    {{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}
    
    ==History==
    {{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
    |Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}
    {{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}
    {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}}
    {{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
    {{History|||snap=20w16a|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
    {{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}
    {{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
    |Crossbows are currently apart of [[Experimental Gameplay]].}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}
    {{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].
    |Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}
    {{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
    {{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
    
    {{History|PS4}}
    {{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>
    *Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
    *Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor.
    *The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]].
    *Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref>
    *In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.
    
    ==Gallery==
    <gallery>
    File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].
    File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.
    File:EquippingCrossbow.png|How the crossbow is equipped.
    File:Enchanted_Crossbow.gif|An enchanted crossbow.
    File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}.
    File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}.
    File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.
    File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.
    File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022
    
    {{Items}}
    
    [[Category:Combat]]
    [[Category:Renewable resources]]
    
    [[de:Armbrust]]
    [[es:Ballesta]]
    [[fr:Arbalète]]
    [[it:Balestra]]
    [[ja:クロスボウ]]
    [[ko:쇠뇌]]
    [[pl:Kusza]]
    [[pt:Besta]]
    [[ru:Арбалет]]
    [[th:หน้าไม้]]
    [[zh:弩]]</li><li>[[Magenta Dye|Magenta Dye]]<br/>{{Item
    | image = Magenta Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Magenta dye''' is a [[Dye#Quasi-Primary|quasi-primary color dye]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showdescription=1
      |showname=0
      |Allium
      |Output=Magenta Dye
      |type=Material
    }}
    {{Crafting
      |Lilac
      |Output=Magenta Dye,2
      |type=Material
    }}
    {{Crafting
      |Purple Dye
      |Pink Dye
      |Output=Magenta Dye,2
      |type=Material
    }}
    {{Crafting
      |Blue Dye
      |Red Dye
      |Pink Dye
      |Output=Magenta Dye,3
      |type=Material
    }}
    {{Crafting
      |Lapis Lazuli
      |Red Dye
      |Pink Dye
      |Output=Magenta Dye,3
      |type=Material
      |description={{only|bedrock|education}}
    }}
    {{Crafting
      |Blue Dye
      |Red Dye
      |Red Dye
      |White Dye
      |Output=Magenta Dye,4
      |type=Material
    }}
    {{Crafting
      |Lapis Lazuli;Lapis Lazuli;Blue Dye
      |Red Dye;Red Dye;Red Dye
      |Red Dye;Red Dye;Red Dye
      |Bone Meal;White Dye;Bone Meal
      |Output=Magenta Dye,4
      |type=Material
      |description={{only|bedrock|education}}
      |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 magenta dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Magenta Dye}}
    
    === Trading ===
    Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 magenta dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Magenta Dye
    |spritetype=item
    |nameid=magenta_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Magenta Dye
    |spritetype=item
    |nameid=magenta_dye
    |aliasid=dye / 13
    |id=408
    |form=item
    |translationkey=item.dye.magenta.name
    |foot=1}}
    
    == Video ==
    {{yt|IkaIFDQJNUU}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Magenta dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.11|snap=16w39a|Added [[shulker box]]es, which can be dyed.}}
    {{History||1.12|snap=17w15a|Added ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Magenta dye is now crafted using [[blue dye]] and [[white dye]], instead of [[lapis lazuli]] and [[bone meal]].
    |[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
    {{History|||snap=18w44a|Magenta dye can now change the text color on [[sign]]s to magenta.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells magenta dye.}}
    {{History|||snap=19w11a|Magenta dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Magenta dye can now be used to craft [[magenta candle]]s.}}
    {{History|||snap=21w19a|Magenta dye can no longer be used to craft magenta candles.}}
    {{History|||snap=Pre-release 1|Magenta dye can now once again be used to craft magenta candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Magenta dye can now change the text color on [[hanging sign]]s to magenta.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.4.0|Magenta dye is now craftable with one [[lapis lazuli]], two [[rose red]]s, and one [[bone meal]].
    |Magenta dye can now be used to craft magenta wool.}}
    {{History||v0.6.0|Magenta dye can now be used to dye [[sheep]].}}
    {{History||v0.8.0|snap=build 1|Magenta dye can now additionally be crafted with one [[purple dye]] and one [[pink dye]], or with one [[lapis lazuli]], one [[rose red]], and one pink dye.}}
    {{History||v0.9.0|snap=build 11|Magenta dye can now be used to craft colored [[terracotta]].}}
    {{History||v0.11.0|snap=build 1|Magenta dye can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Magenta dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Magenta dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Magenta dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Magenta dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Magenta dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Magenta dye can now be used to dye tamed [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Magenta dye is now [[trading|sold]] by [[wandering trader]]s.
    |Magenta dye can now be used to dye white [[carpet]]s and regular [[glass pane]]s.
    |[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Magenta dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of magenta dye has been changed from <code>dye/13</code> to <code>magenta_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Dyes]]
    
    [[cs:Purpurové barvivo]]
    [[de:Magenta Farbstoff]]
    [[es:Tinte magenta]]
    [[fr:Teinture magenta]]
    [[hu:Bíborvörös festék]]
    [[ja:赤紫色の染料]]
    [[ko:자홍색 염료]]
    [[nl:Magenta kleurstof]]
    [[pl:Karmazynowy barwnik]]
    [[pt:Corante magenta]]
    [[ru:Сиреневый краситель]]
    [[zh:品红色染料]]
    [[Category:Renewable resources]]</li></ul>
    beta 1.10.0.3Zombie villagers are now split into 2 different mobs, new zombie villagers now have new skins, coresponding to biome and profession.


    Desert Zombie Villager Base Desert Zombie Armorer JE1 BE1 Desert Zombie Butcher Desert Zombie Cartographer Desert Zombie Cleric Desert Zombie Farmer Desert Zombie Fisherman Desert Zombie Fletcher Desert Zombie Leatherworker Desert Zombie Librarian JE1 BE1 Desert Zombie Mason Desert Zombie Nitwit Desert Zombie Shepherd Desert Zombie Toolsmith Desert Zombie Weaponsmith JE1 BE1 Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn badlands biomes.
    Jungle Zombie Villager Base Jungle Zombie Armorer JE1 BE1 Jungle Zombie Butcher Jungle Zombie Cartographer Jungle Zombie Cleric Jungle Zombie Farmer Jungle Zombie Fisherman Jungle Zombie Fletcher Jungle Zombie Leatherworker Jungle Zombie Librarian JE1 BE1 Jungle Zombie Mason Jungle Zombie Nitwit Jungle Zombie Shepherd Jungle Zombie Toolsmith Jungle Zombie Weaponsmith JE1 BE1 Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has created a jungle village.
    Plains Zombie Villager Base Plains Zombie Armorer JE1 BE1 Plains Zombie Butcher Plains Zombie Cartographer Plains Zombie Cleric Plains Zombie Farmer Plains Zombie Fisherman Plains Zombie Fletcher Plains Zombie Leatherworker Plains Zombie Librarian JE1 BE1 Plains Zombie Mason Plains Zombie Nitwit Plains Zombie Shepherd Plains Zombie Toolsmith Plains Zombie Weaponsmith JE1 BE1 Added plains zombie villagers, which all have unique textures for that biome.
    Savanna Zombie Villager Base Savanna Zombie Armorer JE1 BE1 Savanna Zombie Butcher Savanna Zombie Cartographer Savanna Zombie Cleric Savanna Zombie Farmer Savanna Zombie Fisherman Savanna Zombie Fletcher Savanna Zombie Leatherworker Savanna Zombie Librarian JE1 BE1 Savanna Zombie Mason Savanna Zombie Nitwit Savanna Zombie Shepherd Savanna Zombie Toolsmith Savanna Zombie Weaponsmith JE1 BE1 Added savanna zombie villagers, which all have unique textures for that biome.
    Snowy Zombie Villager Base Snowy Zombie Armorer JE1 BE1 Snowy Zombie Butcher Snowy Zombie Cartographer Snowy Zombie Cleric Snowy Zombie Farmer Snowy Zombie Fisherman Snowy Zombie Fletcher Snowy Zombie Leatherworker Snowy Zombie Librarian JE1 BE1 Snowy Zombie Mason Snowy Zombie Nitwit Snowy Zombie Shepherd Snowy Zombie Toolsmith Snowy Zombie Weaponsmith JE1 BE1 Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
    Swamp Zombie Villager Base Swamp Zombie Armorer JE1 BE1 Swamp Zombie Butcher Swamp Zombie Cartographer Swamp Zombie Cleric Swamp Zombie Farmer Swamp Zombie Fisherman Swamp Zombie Fletcher Swamp Zombie Leatherworker Swamp Zombie Librarian JE1 BE1 Swamp Zombie Mason Swamp Zombie Nitwit Swamp Zombie Shepherd Swamp Zombie Toolsmith Swamp Zombie Weaponsmith JE1 BE1 Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
    Taiga Zombie Villager Base Taiga Zombie Armorer JE1 BE1 Taiga Zombie Butcher Taiga Zombie Cartographer Taiga Zombie Cleric Taiga Zombie Farmer Taiga Zombie Fisherman Taiga Zombie Fletcher Taiga Zombie Leatherworker Taiga Zombie Librarian JE1 BE1 Taiga Zombie Mason Taiga Zombie Nitwit Taiga Zombie Shepherd Taiga Zombie Toolsmith Taiga Zombie Weaponsmith JE1 BE1 Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
    Desert Baby Zombie VillagerJungle Baby Zombie VillagerPlains Baby Zombie VillagerSavanna Baby Zombie VillagerSnowy Baby Zombie VillagerSwamp Baby Zombie VillagerTaiga Baby Zombie Villager Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

    Added nitwit, mason, and unemployed zombie villager professions.
    Zombie villagers now attack wandering traders.
    Cured zombie villagers can now retain their trades.
    1.12.0
    {{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item
    |image = Blue_Dye_JE1_BE1.png
    |renewable = Yes
    |stackable = Yes (64)
    }}
    
    '''Blue dye''' is a [[Dye#Primary|primary dye color]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
     |Lapis Lazuli
     |Output=Blue Dye
     |type=Material
     |head=1
    }}
    {{Crafting
     |Cornflower
     |Output=Blue Dye
     |type=Material
     |foot=1
    }}
    === Chest loot ===
    {{#invoke:LootChest|base3|blue-dye}}
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Blue Dye}}
    
    === Trading ===
    Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Blue Dye
    |spritetype=item
    |nameid=blue_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Blue Dye
    |spritetype=item
    |nameid=blue_dye
    |aliasid=dye / 18
    |id=399
    |form=item
    |translationkey=item.dye.blue_new.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
    {{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}}
    {{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}}
    {{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}}
    {{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}}
    {{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}}
    
    {{History|ps4}}
    {{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[de:Blauer Farbstoff]]
    [[es:Tinte azul]]
    [[fr:Teinture bleue]]
    [[ja:青色の染料]]
    [[ko:파란색 염료]]
    [[pl: Niebieski barwnik]]
    [[pt:Corante azul]]
    [[zh:蓝色染料]]</li><li>[[Feather|Feather]]<br/>{{about|a item|a enchantent|Feather Falling}}
    {{Item
    | image = Feather.png
    | stackable = Yes (64)
    | renewable = Yes
    }}
    '''Feathers''' are items dropped by [[chicken]]s and [[parrot]]s, as well as tamed [[cats]] as morning gifts.
    
    == Obtaining ==
    
    === Mob loot ===
    
    Adult [[chicken]]s drop 0–2 feathers upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 with Looting III.
    
    [[Parrot]]s drop 1–2 feathers upon death. The maximum is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III.
    
    A [[fox]] sometimes spawns holding a feather, which always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the feather in favor of the food.
    
    === Natural generation ===
    
    {{LootChestItem|feather}}
    
    === Cat gifts ===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance of giving the [[player]] a "morning gift", and the gift has a 16.13% chance to be a feather.
    
    == Usage ==
    
    === Helmet ===
    <div style='float:right'></div>
    While a feather cannot be equipped in the head slot in [[Survival]] mode, equipping it using commands causes it to appear completely upright unlike other items.
    
    [[File:Steve wearing Feather.png|75px]]
    [[File:Alex wearing Feather.png|75px]]
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Expert-level fletcher [[villager]]s buy 24 feathers for an [[emerald]] as part of their trade.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Feather
    |spritetype=item
    |nameid=feather
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Feather
    |spritetype=item
    |nameid=feather
    |id=327
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100130|[[File:Feather JE1.png|32px]] Added feathers.|Feathers can be used to [[craft]] [[arrow]]s.
    |Feathers are [[drop]]ped by every [[mob]] in quantities of 0 to 2.}}
    {{History||20100206|[[File:Feather JE2 BE1.png|32px]] The feather's texture has been changed; it is now not as straight anymore.}}
    {{History||20100219|[[Zombie]]s are now the only [[mob]] that can drop feathers. This was a placeholder as [[Notch]] has stated he currently doesn't know what else they should drop.<ref>{{tweet|notch|21723172931895296}}</ref>}}
    {{History|java alpha}}
    {{History||v1.0.14|[[Chicken]]s now [[drop]] 0–2 feathers upon death.}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.
    |[[Chicken]]s are now the only source of feathers.}}
    {{History|java}}
    {{History||1.3.1|snap=12w17a|Feathers are now used to craft [[book and quill]]s.}}
    {{History||1.4.6|snap=12w49a|Feathers are now used to craft a [[firework star]] with a burst effect.}}
    {{History||1.12|snap=17w13a|[[Parrot]]s now [[drop]] feathers.}}
    {{History||1.13|snap=17w47a|Prior to ''[[The Flattening]]'', this [[item]]'s numeral ID was 288.}}
    {{History|||snap=18w11a|Feathers now generate in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}
    {{History|||snap=18w44a|[[Cat]]s now offer feathers as [[Cat#Gifts|gift]]s.}}
    {{History|||snap=18w48a|Feathers can now be found in chests in plains [[village]] houses.}}
    {{History|||snap=18w50a|Feathers can now be found in chests in fletcher houses.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with feather in their mouths.}}
    {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] feathers.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4 Pre-release 1|Feathers can now be used to craft [[brush]]es.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Feather JE2 BE1.png|32px]] Added feathers. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.3|Chickens now drop 0–2 feathers upon death.|Feathers can now be used to [[craft]] [[arrow]]s.}}
    {{History||v0.5.0|Feathers can now be obtained after activating the [[nether reactor]].}}
    {{History||v0.11.0|snap=build 1|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.}}
    {{History||v0.12.1|snap=build 1|Feathers are no longer available from the [[nether reactor]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Feathers can now be used to craft [[book and quill]]s.|Added [[parrot]]s, which [[drop]] feathers.|Feathers can now be used as an ingredient to craft a [[firework star]].}}
    {{History||1.4.0|snap=beta 1.2.14.2|Feathers can now be found in [[shipwreck]] [[chest]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Feathers can now be given as a gift to the [[player]] by tamed [[cat]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.|Feathers can now be found in the new [[plains]] [[village]] house.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Feathers can now be found in village fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Feathers can now be [[trading|sold]] to fletcher [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] feathers.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Feathers can now be used to craft [[brush]]es.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--feather Taking Inventory: Feather] – Minecraft.net on March 3, 2019
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Pírko]]
    [[de:Feder]]
    [[es:Pluma]]
    [[fr:Plume]]
    [[hu:Toll]]
    [[it:Piuma]]
    [[ja:羽根]]
    [[ko:깃털]]
    [[nl:Veer]]
    [[pl:Pióro]]
    [[pt:Pena]]
    [[ru:Перо]]
    [[uk:Перо]]
    [[zh:羽毛]]</li></ul>
    beta 1.12.0.2The new zombie villagers now have sounds.
    1.13.0
    {{Extension DPL}}<ul><li>[[Ice Bomb|Ice Bomb]]<br/>{{education feature}}
    {{exclusive|bedrock|education}}
    {{ItemEntity
    |image=Ice Bomb.png
    |renewable=No (unless [[Material Reducer]] is available)<!-- Well, CHO are everywhere in sugar and charcoal, and sodium is in cobblestone... -->
    |stackable=Yes (16)
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    }}
    The '''ice bomb''' is an [[item]] that is used to freeze [[water]] into [[ice]].
    
    == Obtaining ==
    
    === Lab Table ===
    
    {| class="wikitable"
    ! Result
    ! Materials Needed
    |-
    !rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]]
    |{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}
    |-
    |<center>[[Compound#List_of_compounds|Sodium Acetate]] x4</center>
    |}
    
    == Usage ==
    
    Ice bombs can be thrown by {{control|using}} them. They are affected by gravity.
    
    Like with [[ender pearl]]s, there is a short cooldown before the player can throw another ice bomb. The cooldown is shown in the [[hotbar]] by a white overlay that shrinks before the player is able to use it again.
    
    Ice bombs explode upon hitting most [[blocks]], including non-solid blocks, but not [[air]]. They also explode upon hitting other entities, but do not deal [[damage]], and unlike [[egg]]s and [[snowball]]s, their impact is not considered an attack and does no damage or knockback. When exploding, any [[water]] (including flowing water, but not [[waterlogged]] blocks) in a 3×3×3 cube around the ice bomb freezes into [[ice]]. Ice bombs can be used to contain and displace [[mobs]] in ice under water.
    
    While [[endermen]] teleport away from arrows shot at them, they can be hit by ice bombs. 
    
    Throwing an ice bomb while underwater encloses the player in ice.
    
    {| class="wikitable"
    |+Ice bomb arrangement table
    !y\x
    !-2
    !-1
    !0
    !1
    !2
    |-
    !64
    |Air
    |Air
    |Air
    |Air
    |Air
    |-
    !63
    |Air
    |Air
    |Ice bomb
    |Air
    |Air
    |-
    !62
    !Water
    !Ice
    !Ice
    !Ice
    !Water
    |-
    !61
    !Water
    !Ice
    !Ice
    !Ice
    !Water
    |-
    !60
    !Water
    !Water
    !Water
    !Water
    !Water
    |}
    
    == Sounds ==
    {{Sound table
    |type=bedrock
    |sound=Zombie breaks door.ogg
    |source=hostile
    |description=When an ice bomb is created by a [[lab table]]
    |id=mob.wither.break_block
    |volume=0.5
    |pitch=1.1/1.3}}
    {{Sound table
    |sound=Glass dig1.ogg
    |sound2=Glass dig2.ogg
    |sound3=Glass dig3.ogg
    |source=block
    |description=When an ice bomb impacts something
    |id=random.glass
    |volume=1.0
    |pitch=1.4/1.6
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |firstcolumnname=Ice Bomb
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Item
    |spritename=ice-bomb
    |spritetype=item
    |nameid=ice_bomb
    |id=595
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Ice Bomb
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Entity
    |spritename=ice-bomb
    |spritetype=entity
    |nameid=ice_bomb
    |id=106
    |foot=1}}
    
    == History ==
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}
    
    {{History|education}}
    {{History||1.0.27|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}
    {{History|foot}}
    
    == Trivia ==
    
    * In real life, mixing a sufficient amount of sodium acetate in water does solidify it, but creates [[wikipedia:Sodium acetate#Heating pad|hot ice]] (sodium acetate trihydrate) instead of normal ice.
    
    {{items}}
    {{entities}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    [[Category:Education Edition entities]]
    
    [[pl:Lodowa bomba]]
    [[de:Eisbombe]]
    [[ja:氷の爆弾]]
    [[ko:얼음 폭탄]]
    [[lzh:冰丸]]
    [[pt:Bomba de gelo]]
    [[zh:冰弹]]</li><li>[[La Baguette|La Baguette]]<br/>{{Exclusive|Java}}
    {{Joke feature}}
    {{WIP}}
    
    {{Item
    | rarity = Common
    | renewable = Yes
    | durability = 59
    | stackable = No
    }}
    
    '''La Baguette''' is a joke weapon from [[Java Edition 23w13a_or_b]]. Its stats are identical to a wooden [[sword]], though La Baguette cannot be used to fuel furnaces.
    
    == Obtaining ==
    One [[Le Tricolore|tricolore]] and one baguette is given to all players when [[French mode]] gets activated.
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x La Baguette
    |La Baguette
    |La Baguette
    |La Baguette
    |description=The durability of the two baguettes is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
    }}
    
    ====Unit repair====
    Strangely, La Baguette can be repaired using planks rather than bread, just like a wooden sword.
    {{Anvil|Input1=Damaged La Baguette|Input2=Damaged La Baguette; Any Planks|Output=La Baguette}}
    
    ==Usage==
    La Baguette functions identically to a wooden sword.
    
    ===Attacking===
    It can be used to damage mobs for {{hp|4}} health points. La Baguette has an attack speed of 1.6 and takes 0.625 seconds to [[Damage#Attack cooldown|recover]].
    
    === Breaking ===
    La Baguette, just like other swords, can be used to break certain blocks 50% faster. See [[Sword#Sword breaking times]] for more.
    
    === Enchantments ===
    La Baguette, like other swords, can receive the following [[enchantment]]s:
    
    {| class="wikitable sortable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    !Weight
    |-
    |[[Fire Aspect]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Looting]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |10
    |-
    |[[Smite]]<ref group=note name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Bane of Arthropods]]<ref group="note" name=note1/>
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Knockback]]
    |II
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |5
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |2
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |1
    |-
    |[[Sweeping Edge]]{{Only|java|short=1}}
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |2
    |}
    
    {{Notelist}}
    
    ==Trivia==
    This item is simply called "Baguette" in the official French translation, without an article.
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Tools]]
    [[Category:Combat]]
    
    [[ja:La Baguette]]
    [[pt:La Baguette]]
    [[Category:Joke items]]</li></ul>
    beta 1.13.0.1The old zombie villagers no longer spawn naturally. However, they still exist.
    1.16.0
    {{Extension DPL}}<ul><li>[[Cookie|Cookie]]<br/>{{Item
    | title = Cookie
    | image = Cookie.png
    | heals = {{hunger|2}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Cookies''' are [[food]] items that can be obtained in large quantities, but do not restore hunger or saturation significantly.
    
    == Obtaining ==
    === Trading ===
    Journeyman-level farmer [[villager]]s sell 18 cookies for 3 [[emerald]]s as part of their trades.
    
    === Crafting ===
    {{Crafting
    |A2= Wheat
    |B2= Cocoa Beans
    |C2= Wheat
    |Output= Cookie,8
    |type= Foodstuff
    }}
    
    === Villager gifts ===
    {{in|java}}, if the [[player]] has the [[Hero of the Village]] effect, a farmer villager may gift them a cookie.
    
    == Usage ==
    === Food ===
    To eat a cookie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger 
    [[Hunger#Mechanics|saturation]].
    
    === Parrots ===
    Feeding a cookie to a [[parrot]] kills the parrot instantly, and causes it to give off [[Poison]] [[particles]] as it dies due to chocolate being toxic to parrots.
    {{IN|Bedrock}}, feeding a cookie to a parrot inflicts the parrot with [[Fatal Poison]] for 1,000 seconds.
    
    === Composting ===
    Placing a cookie into a [[composter]] has an 85% chance of raising the compost level by 1.
    
    Considering the high yield of cookies (8 cookies from 1 cocoa bean and 2 wheats) and the higher chance to successfully compost a cookie (85%), it is more efficient to craft cookies to compost rather than using separate ingredients. For example, 100 wheats and 50 cocoa beans, which in total could yield only 13.92 bone meal on average, could be crafted into 400 cookies to yield 48.57 bone meal on average.
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cookie
    |spritetype=item
    |nameid=cookie
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cookie
    |spritetype=item
    |nameid=cookie
    |id=271
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.4|[[File:Cookie JE1 BE1.png|32px]] Added cookies. 
    |Cookies restore {{hp|1}} and are currently the only stackable [[food]], up to 8 cookies per stack.}}
    {{History||1.8|snap=Pre-release|Cookies can now be stacked to 64.
    |Cookies now restore {{hunger|1}}.}}
    {{History|java}}
    {{History||1.3.1|snap=12w18a|Cocoa beans have become farmable, making cookies [[renewable resource|renewable]] and ''much'' cheaper.}}
    {{History|||snap=12w19a|Cookies now restore {{hunger|2}} instead of {{hunger|1}}.}}
    {{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 8–10 cookies for 1 [[emerald]].}}
    {{History||1.8|snap=14w02a|Farmer villagers now sell 6 cookies for 1 emerald.}}
    {{History||1.11|snap=16w33a|Farmer villagers now sell 6–10 cookies for 1 emerald.}}
    {{History||1.12|snap=17w13a|Cookies can now be used to tame [[parrot]]s.}}
    {{History|||snap=pre3|Cookies are no longer used to tame [[parrot]]s. Instead, a cookie now instantly kills a parrot.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 357.}}
    {{History||1.14|snap=18w43a|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}
    {{History|||snap=19w03a|Placing a cookie into the new [[composter]] has a 80% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Cookies now have an 85% chance of increasing the compost level in a composter by 1.}}
    {{History|||snap=19w13a|Farmer villagers now give cookies to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.9.0|snap=build 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}
    {{History||v0.12.1|snap=build 1|Cookies now restore [[hunger]] instead of [[health]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|sell]] 6-10 cookies for 1 [[emerald]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Cookies can now be used to inflict a fatal [[Poison]] [[status effect]] to [[parrot]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Cookies can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 18 cookies for 3 [[emerald]]s as part of their third tier [[trading|trades]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    File:12w21a CookiePurchase.png|Cookies being obtained by [[trading]] with a farmer [[villager]].
    File:Eating Steve.png|[[Steve]] eating a cookie.
    File:Eating Alex.png|Alex eating a cookie.
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--cookie Taking Inventory: Cookie] – Minecraft.net on August 22, 2019
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Sušenka]]
    [[de:Keks]]
    [[es:Galleta]]
    [[fr:Cookie]]
    [[hu:Csokis süti]]
    [[ja:クッキー]]
    [[ko:쿠키]]
    [[nl:Koekje]]
    [[pl:Ciastko]]
    [[pt:Biscoito]]
    [[ru:Печенье]]
    [[uk:Печиво]] 
    [[zh:曲奇]]</li><li>[[Le Tricolore|Le Tricolore]]<br/>{{Exclusive|Java}}
    {{Joke feature}}
    {{Item
    | image = 
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Le Tricolore''' (French for ''The Tricolour'') is a joke item from [[Java Edition 23w13a_or_b]].
    
    == Obtaining ==
    One le tricolore and one [[la baguette]] is given to all players when [[French mode]] gets activated. Deactivating the mode will remove le tricolore from the player's inventory (but not la baguette; [[container]]s such as [[chest]]s are not affected).
    
    Le Tricolore is not available in the creative inventory, but can be obtained by using the {{cmd|give}} command.
    
    == Data values ==
    
    === ID ===
    {{ID table
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Le Tricolore
    |spritetype=item
    |nameid=le_tricolore
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||23w13a or b|[[File:Le Tricolore.png|32px]] Added Le Tricolore.}}
    {{History|foot}}
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Joke items]]
    
    [[ja:Le Tricolore]]
    [[pt:Le Tricolore]]</li></ul>
    beta 1.16.0.51Zombie villagers now have ability to pick up items.
    1.17.30
    {{Extension DPL}}<ul><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}}
    
    {{Item
    | image = Glass Bottle.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]].
    
    == Obtaining ==
    
    Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops.
    
    === Crafting ===
    
    {{Crafting
    |A2= Glass
    |C2= Glass
    |B3= Glass
    |Output= Glass Bottle,3
    |type= Brewing
    }}
    
    === Drinking ===
    
    Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle.
    
    === Mob loot ===
    
    [[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles.
    
    === Mud ===
    
    {{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle.
    
    === Cauldrons ===
    
    {{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle.
    
    == Usage ==
    
    Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]].
    
    === Collecting liquids ===
    
    ==== Water ====
    A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref>
    
    Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref>
    
    If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles.
    
    ==== Potion ====
    {{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed.
    
    ==== Honey ====
    If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back.
    
    ==== Dragon's breath ====
    {{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]].
    
    When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>
    
    === Trading ===
    
    Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}}
    
    Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}}
    
    === Crafting ingredients ===
    {{Crafting usage|Glass Bottle}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |subtitle=Bottle fills
    |source=block
    |description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive
    |id=item.bottle.fill
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Bottle fills
    |source=neutral
    |description=When a bottle is filled with water from a water source
    |id=item.bottle.fill
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bottle empty1.ogg
    |sound2=Bottle empty2.ogg
    |subtitle=Bottle empties
    |source=block
    |description=When a water bottle is emptied
    |id=item.bottle.empty
    |translationkey=subtitles.item.bottle.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |subtitle=Bottle fills
    |source=neutral
    |description=When a bottle is filled with dragon's breath
    |id=item.bottle.fill_dragonbreath
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|java}}:
    {{Sound table
    |type=bedrock
    |rowspan=4
    |sound=Water Splash Old.ogg
    |source=block
    |description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
    |id=cauldron.fillwater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.takewater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.fillpotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.takepotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Bottle empty1.ogg
    |sound2=Bottle empty2.ogg
    |source=sound<!--bottle-->
    |description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}}
    |id=bottle.empty
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |source=sound<!--bottle-->
    |description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}}
    |id=bottle.fill
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |source=block
    |description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |source=sound
    |description=When a bottle is filled with dragon's breath
    |id=bottle.dragonbreath
    |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Glass Bottle
    |spritetype=item
    |nameid=glass_bottle
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glass Bottle
    |spritetype=item
    |id=427
    |nameid=glass_bottle
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}}
    
    == Advancements ==
    {{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}}
    
    == History ==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
    {{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}}
    {{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}}
    {{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}
    {{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basement.}}
    {{history|||snap=15w43c|The glass bottle has been removed from igloo basements.}}
    {{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}}
    {{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}}
    {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}}
    {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
    |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
    {{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}}
    {{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
    {{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s.
    |Glass bottles can now be dropped by [[witch]]es.
    |Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].
    |[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
    |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
    {{History|PS4}}
    {{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
    {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]]  Glass bottles can now be used to obtain [[dragon's breath]].}}
    {{history|foot}}
    
    == Issues ==
    {{issue list}}
    
    ==References==
    {{Reflist}}
    
    {{Items}}
    
    [[cs:Lahvička]]
    [[de:Glasflasche]]
    [[es:Frasco de cristal]]
    [[fr:Fiole]]
    [[hu:Üvegpalack]]
    [[it:Ampolla]]
    [[ja:ガラス瓶]]
    [[ko:유리병]]
    [[nl:Glazen fles]]
    [[pl:Szklana butelka]]
    [[pt:Frasco]]
    [[ru:Колба]]
    [[zh:玻璃瓶]]
    [[Category:Renewable resources]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item
    | title = Spyglass
    | image = Spyglass.png
    | durability = 
    | rarity = Common
    | renewable = Yes
    | stackable = No
    }}
     
    A '''spyglass''' is a [[tool]] used to zoom in on distant objects.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
      |B1=Amethyst Shard
      |B2=Copper Ingot
      |B3=Copper Ingot
      |Output=Spyglass
      |type=Tool
    }}
    
    == Usage ==
    [[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]]
    
    To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.
    
    Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can  range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].
    
    A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. 
    
    Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.
    
    The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.
    
    If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.
    
    [[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Spyglass use.ogg
    |subtitle=Spyglass expands
    |source=player
    |description=When a player uses a spyglass
    |id=item.spyglass.use
    |translationkey=subtitles.item.spyglass.use
    |volume=0.5
    |pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref>
    |distance=16}}
    {{Sound table
    |sound=Spyglass stop.ogg
    |subtitle=Spyglass retracts
    |source=player
    |description=When a player stops using a spyglass
    |id=item.spyglass.stop_using
    |translationkey=subtitles.item.spyglass.stop_using
    |volume=0.5
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Spyglass use.ogg
    |source=player
    |description=When a player uses a spyglass
    |id=item.spyglass.use
    |volume=0.5
    |pitch=1.15-1.55}}
    {{Sound table
    |sound=Spyglass stop.ogg
    |source=player
    |description=When a player stops using a spyglass
    |id=item.spyglass.stop_using
    |volume=0.5
    |pitch=0.8-1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Spyglass
    |spritetype=item
    |nameid=spyglass
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Spyglass
    |spritetype=item
    |nameid=spyglass
    |form=item
    |foot=1|id=626}}
    
    == Advancements ==
    {{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}
    
    == History ==
    {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}}
    {{History|java}}
    {{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.
    |[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}
    {{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}}
    {{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
    |[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.
    |A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}}
    {{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}}
    {{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}}
    {{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
    {{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    *If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.
    
    == Gallery ==
    <gallery>
    Villager Spyglass.png|Spying on [[villager]]s through a spyglass.
    After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.
    Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref>
    JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.
    JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.
    File:Ari Spyglass.jpg|How the spyglass looks in the third person.
    Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.
    Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.
    File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Fernrohr]]
    [[es:Catalejo]]
    [[fr:Longue-vue]]
    [[it:Cannocchiale]]
    [[ja:望遠鏡]]
    [[pl:Luneta]]
    [[pt:Luneta]]
    [[ru:Подзорная труба]]
    [[zh:望远镜]]</li></ul>
    beta 1.17.30.20Zombie villagers no longer pick up glow ink sacs.
    Legacy Console Edition
    TU14CU1 1.04 Patch 11.0.1Zombie Villager Added zombie villagers.
    Baby Zombie Villager Added baby zombie villagers.
    Baby zombie villagers can be obtained only by having a zombie kill a baby villager, as a zombie spawn egg does not spawn them, due to baby zombies not being in game.
    TU15 1.05 The rare loot of zombie villagers' drops have been changed to be carrots, potatoes or iron ingots.
    TU19CU7 1.12 Zombie villagers can now pick up items and occasionally spawn with armor and/or weapons.
    Baby zombie villagers can now be spawned with a zombie spawn egg.
    TU31CU19 1.22 Patch 3Baby zombie villagers now drop experience.
    Zombie villagers now drop a zombie head when killed by a charged creeper.
    TU46CU36 1.38 Patch 15Zombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body.
    TU54CU45 1.56 Patch 241.0.4Zombie Villagers no longer spawn from zombie spawn eggs or spawners, since they now have their own spawn egg.
    TU60CU51 1.64 Patch 301.0.11Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
    TU69 1.76 Patch 38Zombie villagers now have their own sounds.
    1.91 Zombie villagers now have new skins, corresponding to biome and profession.


    Desert Zombie Villager Base Desert Zombie Armorer JE1 BE1 Desert Zombie Butcher Desert Zombie Cartographer Desert Zombie Cleric Desert Zombie Farmer Desert Zombie Fisherman Desert Zombie Fletcher Desert Zombie Leatherworker Desert Zombie Librarian JE1 BE1 Desert Zombie Mason Desert Zombie Nitwit Desert Zombie Shepherd Desert Zombie Toolsmith Desert Zombie Weaponsmith JE1 BE1 Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn badlands biomes.
    Jungle Zombie Villager Base Jungle Zombie Armorer JE1 BE1 Jungle Zombie Butcher Jungle Zombie Cartographer Jungle Zombie Cleric Jungle Zombie Farmer Jungle Zombie Fisherman Jungle Zombie Fletcher Jungle Zombie Leatherworker Jungle Zombie Librarian JE1 BE1 Jungle Zombie Mason Jungle Zombie Nitwit Jungle Zombie Shepherd Jungle Zombie Toolsmith Jungle Zombie Weaponsmith JE1 BE1 Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
    Plains Zombie Villager Base Plains Zombie Armorer JE1 BE1 Plains Zombie Butcher Plains Zombie Cartographer Plains Zombie Cleric Plains Zombie Farmer Plains Zombie Fisherman Plains Zombie Fletcher Plains Zombie Leatherworker Plains Zombie Librarian JE1 BE1 Plains Zombie Mason Plains Zombie Nitwit Plains Zombie Shepherd Plains Zombie Toolsmith Plains Zombie Weaponsmith JE1 BE1 Added plains zombie villagers, which all have unique textures for that biome.
    Savanna Zombie Villager Base Savanna Zombie Armorer JE1 BE1 Savanna Zombie Butcher Savanna Zombie Cartographer Savanna Zombie Cleric Savanna Zombie Farmer Savanna Zombie Fisherman Savanna Zombie Fletcher Savanna Zombie Leatherworker Savanna Zombie Librarian JE1 BE1 Savanna Zombie Mason Savanna Zombie Nitwit Savanna Zombie Shepherd Savanna Zombie Toolsmith Savanna Zombie Weaponsmith JE1 BE1 Added savanna zombie villagers, which all have unique textures for that biome.
    Snowy Zombie Villager Base Snowy Zombie Armorer JE1 BE1 Snowy Zombie Butcher Snowy Zombie Cartographer Snowy Zombie Cleric Snowy Zombie Farmer Snowy Zombie Fisherman Snowy Zombie Fletcher Snowy Zombie Leatherworker Snowy Zombie Librarian JE1 BE1 Snowy Zombie Mason Snowy Zombie Nitwit Snowy Zombie Shepherd Snowy Zombie Toolsmith Snowy Zombie Weaponsmith JE1 BE1 Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
    Swamp Zombie Villager Base Swamp Zombie Armorer JE1 BE1 Swamp Zombie Butcher Swamp Zombie Cartographer Swamp Zombie Cleric Swamp Zombie Farmer Swamp Zombie Fisherman Swamp Zombie Fletcher Swamp Zombie Leatherworker Swamp Zombie Librarian JE1 BE1 Swamp Zombie Mason Swamp Zombie Nitwit Swamp Zombie Shepherd Swamp Zombie Toolsmith Swamp Zombie Weaponsmith JE1 BE1 Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
    Taiga Zombie Villager Base Taiga Zombie Armorer JE1 BE1 Taiga Zombie Butcher Taiga Zombie Cartographer Taiga Zombie Cleric Taiga Zombie Farmer Taiga Zombie Fisherman Taiga Zombie Fletcher Taiga Zombie Leatherworker Taiga Zombie Librarian JE1 BE1 Taiga Zombie Mason Taiga Zombie Nitwit Taiga Zombie Shepherd Taiga Zombie Toolsmith Taiga Zombie Weaponsmith JE1 BE1 Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.


    Desert Baby Zombie VillagerJungle Baby Zombie VillagerPlains Baby Zombie VillagerSavanna Baby Zombie VillagerSnowy Baby Zombie VillagerSwamp Baby Zombie VillagerTaiga Baby Zombie Villager Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.
    New Nintendo 3DS Edition
    0.1.0
    {{Extension DPL}}<ul><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li><li>[[Elytra|Elytra]]<br/>{{Item
    | image = Elytra.png
    | rarity = Uncommon
    | renewable = No
    | durability = 432
    | stackable = No
    }}
    '''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode.
    
    == Obtaining ==
    === Natural generation ===
    Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests.
    
    === Repairing ===
    
    Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them.
    
    Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together. 
    
    {{crafting
    |showname=0
    |showdescription=1
    |ignoreusage=1
    |Damaged Elytra
    |Damaged Elytra
    |Output= Elytra
    |description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.
    |type= Transportation
    }}
    
    Similarly, two damaged elytra pairs can be combined on a [[grindstone]].
    
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Elytra]]
    |Damaged Elytra
    |Damaged Elytra
    |Elytra
    |description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.
    }}
    
    Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. 
    
    {| class="wikitable" data-description="Repairing elytra"
    ! scope="col" style="width:64px;" | Name
    ! Ingredients
    ! [[Anvil]] usage
    |-
    ! scope="row" style="text-align: center;" | '''Elytra'''
    | [[Elytra]] +<br>[[Phantom Membrane]]
    | style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}
    |-
    |}
    Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone.
    
    == Usage ==
    [[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]]
    
    Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]].
    
    === Flying ===
    To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction.
    
    Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface. 
    
    A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.
    
    In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely. 
    
    Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}} 
    
    ==== Speed and altitude ====
    Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon.
    
    Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary.
    
    The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°).
    
    To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1.
    
    [[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra.
    
    It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237.
    
    ==== Stalling ====
    Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall.
    
    Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon.
    
    ==== Powered flight ====
    {{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}}
    
    [[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration.
    
    If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars.
    
    It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges.
    
    === Durability and Repair ===
    {{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}}
    
    [[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds.
    
    When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them.
    
    Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone.
    
    === Enchantments ===
    Elytra can receive the following [[enchantments]] by combining in an anvil:
    {| class="wikitable sortable"
    |-
    ! Enchantment 
    ! Max Level
    ![[Enchanting|Method]]
    |-
    | [[Unbreaking]]
    | III
    |{{Inventory slot|Anvil}}
    |-
    | [[Mending]]
    | I
    |{{Inventory slot|Anvil}}
    |-
    | [[Curse of Vanishing]] 
    | I
    |{{Inventory slot|Anvil}}
    |-
    | [[Curse of Binding]] 
    | I
    |{{Inventory slot|Anvil}}
    |}
    {{notelist|columns=1}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |subtitle=Elytra rustles
    |source=player
    |description=When a pair of elytra is equipped
    |id=item.armor.equip_elytra
    |translationkey=subtitles.item.armor.equip_elytra
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Elytra loop.ogg
    |subtitle=MC-177084
    |source=player
    |description=While flying with a pair of elytra
    |id=item.elytra.flying
    |translationkey=-
    |volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref>
    |pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref>
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a pair of elytra's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |source=player
    |description=When a pair of elytra is equipped
    |id=armor.equip_leather
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Elytra loop.ogg
    |source=player
    |description=While flying with a pair of elytra
    |id=elytra.loop
    |volume=''Depends'' {{checkthecode}}
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a pair of elytra's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Elytra
    |spritetype=item
    |nameid=elytra
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Elytra
    |spritetype=item
    |nameid=elytra
    |id=564
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{Load achievements|Super Sonic}}
    
    == Advancements ==
    {{load advancements|Sky's the Limit}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}}
    {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}}
    {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}}
    {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}}
    {{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.
    |Elytra are currently repaired with [[leather]] when using [[anvil]].}}
    {{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches.
    |The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]].
    |When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.
    |The [[player]] can no longer go higher than the starting point of the glide.}}
    {{History|||snap=15w43a|The player's point of view now shifts while gliding.}}
    {{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}}
    {{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.
    |The cape option in the [[options|options menu]] now also disables custom elytra textures.
    |Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}}
    {{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}}
    {{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}}
    {{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}}
    {{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}}
    {{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}}
    {{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}}
    {{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}}
    {{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}}
    {{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother.
    |Elytra can now start to glide immediately after a jump, not only during falls.}}
    {{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used.
    |Speed boosts from firework rockets are slightly weaker.
    |Now break when the item reaches 0 durability.}}
    {{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}}
    {{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}}
    {{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
    {{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}}
    {{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The singular form of elytra is an {{w|elytron}}.
    * In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, in beetles they can be used for gliding.
    * A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.
    * It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent. 
    * {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration.
    * Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/>
    * Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI. 
    ** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.
    **Because [[chicken]]s fall slowly, they can move more distance.
    ** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground.
    ** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground. 
    ** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability.
    * [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref>
    * A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s.
    * On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref>
    * Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref>
    {{cite
    |url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions
    | title = Part of the tradeoff of having an Elytra is it takes up half your armor.
    |website=Minecraft Feedback
    |date=July 12, 2018}}
    </ref>
    
    == Gallery ==
    <gallery>
    ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play.
    FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing.
    Minecon2015Alternative.png|The minecon 2015 cape elytra.
    Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down.
    ElytraEnd.png|Elytra in an [[end ship]].
    PlayerElytraBack.png|A [[player]] wearing elytra.
    PlayerElytraFront.png|A player using elytra.
    Broken Elytra.png|Elytra with only 1 [[item durability|durability]].
    UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}.
    FlyBlock.png|A player gliding while blocking with a [[shield]].
    Suspic10us.jpg|An image of players using elytra.
    Steve Gliding with Elytra.png|Steve gliding with elytra.
    Alex Gliding with Elytra.png|Alex gliding with elytra.
    Enchanted Elytra (item).gif|A pair of  enchanted elytra.
    </gallery>
    
    === Console exclusive ===
    <gallery>
    Glide Score Cavern 2.png|Screenshot of Glide mini-games.
    Glide Time Cavern 2.png|Another screenshot of Glide mini-games.
    GLIDE Official.jpg|''Glide'' launch poster.
    Elytra Tutorial Map.jpg|Official elytra themed tutorial map.
    </gallery>(These maps can be found for a price on the Microsoft Store)
    
    === Designs when wearing capes ===
    <blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery>
    File:Mojang employees Elytra.png|Old [[Mojang]] cape
    File:Mojang employees 2015 Elytra.png|New Mojang cape
    File:Mojang Studios employees 2021 Elytra.png|Mojang Studios cape
    File:Crowdin Translator Elytra.png|[[Crowdin]] Translator cape
    File:DannyBstyle's Elytra.png|dannyBstyle's cape
    File:JulianClark's Elyrtra.png|JulianClark's cape
    File:Millionth Customer Elytra.png|Millionth Customer cape
    File:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees cape
    File:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees cape
    File:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees cape
    File:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees cape
    File:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees cape
    File:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's cape
    File:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator cape
    File:MrMessiah's Elytra.png|MrMessiah's cape
    File:Prismarine Elytra.png|[[Prismarine]] cape
    File:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's cape
    File:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] cape
    File:Scrolls Elytra.png|[[Scrolls]] cape
    File:Turtle Elytra.png|[[Turtle]] cape
    File:PancapeElyR.png|Pancape cape
    File:MSCapeElyR.png|Migrator cape
    File:Gr8 Escape's elytra.png|Gr8_Escape's cape
    File:Valentine Elytra.png|Valentine cape
    File:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}}
    File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}}
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019
    
    {{Items}}
    
    [[de:Elytren]]
    [[es:Élitros]]
    [[fr:Élytres]]
    [[ja:エリトラ]]
    [[ko:겉날개]]
    [[nl:Dekschild]]
    [[pl:Elytry]]
    [[pt:Élitros]]
    [[ru:Элитры]]
    [[tr:Elitra]]
    [[zh:鞘翅]]
    [[Category:Non-renewable resources]]</li></ul>
    Zombie Farmer Zombie Librarian Zombie Priest Zombie Blacksmith Zombie Butcher Zombie Nitwit Added zombie villagers.
    Baby Zombie Farmer Baby Zombie Librarian Baby Zombie Priest Baby Zombie Blacksmith Baby Zombie Butcher Baby Zombie Nitwit Added baby zombie villagers.

    Issues[]

    Issues relating to "Zombie Villager" are maintained on the bug tracker. Report issues there.

    Trivia[]

    Gallery[]

    Renders[]

    Halloween[]

    Screenshots[]

    In other media[]

    References[]

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