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Zombie Villager
Plains Zombie Villager Base.pngDesert Zombie Villager Base.pngJungle Zombie Villager Base.pngSavanna Zombie Villager Base.pngSnowy Zombie Villager Base.pngSwamp Zombie Villager Base.pngTaiga Zombie Villager Base.png
Plains Baby Zombie Villager.pngDesert Baby Zombie Villager.pngJungle Baby Zombie Villager.pngSavanna Baby Zombie Villager.pngSnowy Baby Zombie Villager.pngSwamp Baby Zombie Villager.pngTaiga Baby Zombie Villager.png
Health points

20♥ × 10

Armor points

2 (🛡)

Behavior

Hostile

Attack strength

Easy: 2.5♥ × 1.25
Normal: 3♥♥
Hard: 4.5♥ × 2.25

Hitbox size

In Java Edition:
Adult:
Height: 1.95 Blocks
Width: 0.6 Blocks
Baby:
Height: 0.975 Blocks
Width: 0.3 Blocks
In Bedrock Edition:
Adult:
Height: 1.9 Blocks
Width: 0.6 Blocks
Baby:
Height: 0.95 Blocks
Width: 0.3 Blocks

Spawn

See § Spawning

Natural equipment
Items usable on

Zombie villagers are variants of zombies that can be cured into normal villagers using golden apples while they are under the effect of Weakness.

Contents

SpawningEdit

 
A plains zombie villager with an enchanted iron sword.

When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers‌[Bedrock Edition only], or a single zombie villager.‌[Java Edition only]

If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager. If the villager has previously been traded with, this zombie villager does not despawn when the player moves far away from it.

Chance for villagers killed by zombies to turn into zombie villagers
Difficulty Chance
Easy 0%
Normal 50%
Hard 100%

A cleric zombie villager appears alongside a cleric villager in every igloo basement. One of them transforms into leatherworker, due to the workstation. They also generate as part of abandoned villages. Zombie villagers generated in both of these structures do not despawn naturally.

Zombie villagers have their own spawn egg, which can be found inside the creative inventory. This spawn egg spawns a zombie villager when used.

VariantsEdit

Baby ZombiesEdit

 
All mobs that can be ridden by baby zombie villagers in Bedrock Edition.

Baby zombie villagers make up 5% of zombie villager spawns. They behave similar to regular zombie villager, with the following oddities:

  • They are 30% faster than the normal zombies, yet they have the same health as normal zombies. This makes the baby zombie villagers more dangerous than their bigger counterparts.
  • The noises they make are higher-pitched than adult zombie villager sound effects.
  • They can sometimes ride chickens. They can also ride‌[Bedrock Edition only]:
  • Baby zombie villagers turn into baby villagers, if cured.
  • Worn armor shrinks to fit their body size.
  • They are able to fit through 1×1 block gaps.
  • They drop 12 experience when killed by the player instead of 5.
  • Unlike most other baby mobs in the game, they stay as babies indefinitely and never grow into "adult" zombie villagers.
  • They have a decreased hitbox size.

Baby zombie villagers are spawned when a zombie kills a baby villager, the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.

Armed zombie villagersEdit

Along with skeletons and regular zombies, some zombie villagers are capable of picking up dropped items. These zombie villagers automatically pick up and hold any item that they come across (except jack o'lanterns[Java Edition only], mob heads and pumpkins, as these are worn on their heads), and use any armor, weapons, or tools picked up. If they encounter another similar item, they pick it up and drop their previous item:

  • if the new item is armor or a sword and the old item was not (for example, zombie villagers prefer swords to pickaxes and helmets to pumpkins),
  • if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),
  • if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is more damaged than the old item, or
  • if both items are bows and the new item has NBT tags while the old does not.

Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.

Armor worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an anvil or other falling block dropped on its head. Zombie villagers also have a natural armor rating of 2 ( ), which gives 1.6 - 8% damage reduction from most sources.

Some zombie villagers that are capable of picking up items spawn already in possession of such items, and those items may also be enchanted. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material).

Chances of zombie villagers wearing or picking up armor, per difficulty
Easy Normal Hard
Can Pick Up Loot 0% 0%-55%[note 1] 6.875%-55%[note 1]
Armor 0% 0%-15%[note 1] 1.875%-15%[note 1]
Armor Enchantment[note 2] 0% 0-50%[note 1] 6.25%-50%[note 1]
Weapon[note 3] 1% 1% 5%
Weapon Enchantment[note 2] 0% 0%-25%[note 1] 3.125%-25%[note 1]
  1. a b c d e f g h i Value is based on the regional difficulty.
  2. a b Enchantment is the same as on an enchantment table at level 5–22.[note 1]
  3. 13 chance of an iron sword, 23 chance of an iron shovel

If a zombie does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
Helmet 100% 100%
Helmet & Chestplate 75% 90%
Helmet & Chestplate & Leggings 56.25% 81%
Full set 42.19% 72.9%

The chances of it being of a particular material are:

Chances of different armor types
Armor Type Chance
Leather 37.06%
Gold 48.73%
Chain 12.90%
Iron 1.27%
Diamond 0.04%

Any zombie villager that spawns with equipment (picked-up items don't count) drop 1–3 extra experience per item.

Villager variantsEdit

A zombie villager retains its biome and profession after conversion from a villager. They also retain their trades. Below is a table of the variant and what workstation it required before zombification. In Bedrock Edition, zombie villagers do not display their professions, but they still have the same profession after curing as before zombification. They use the texture of an unemployed villager from their corresponding biome.

Below is a table listing the various professions, along with the specific job site block that each profession requires:


Profession

Job Site Block
Biome
Desert Jungle Plains Savanna Snowy Swamp Taiga
Unemployed[note 1] N/A              
Armorer Blast furnace              
Butcher Smoker              
Cartographer Cartography table              
Cleric Brewing stand              
Farmer Composter              
Fisherman Barrel              
Fletcher Fletching table              
Leatherworker Cauldron              
Librarian Lectern              
Mason Stonecutter              
Nitwit N/A              
Shepherd Loom              
Toolsmith Smithing table              
Weaponsmith Grindstone              
  1. In Bedrock Edition, all naturally spawned zombie villagers use the unemployed textures.


DropsEdit

When they die, zombie villagers drop 0–2 Rotten Flesh. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:

  • 1120 (about 0.83%)
  • 7600 (about 1.17%) with Looting I
  • 9600 (1.50%) with Looting II
  • 11600 (about 1.83%) with Looting III

Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.

Naturally-spawned equipmentEdit

  1. a b Zombie villagers spawn with pumpkins and jack o'lanterns[Java Edition only] only during Halloween.

ExperienceEdit

Adult zombie villagers drop 5 and an additional 1–3 per naturally-spawned equipment. Baby zombie villagers drop 12 experience.

HalloweenEdit

If a zombie villager wearing a carved pumpkin or jack o'lantern[Java Edition only] is killed using a weapon that is enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.

BehaviorEdit

Main article: Zombie § Behavior

Zombie villagers behave as ordinary zombies, except that they do not convert to drowned when submerged.

Zombie villagers that were converted from villagers retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is not retained upon being cured; instead, they become unemployed and may gain a new profession if a job site block is nearby. Zombie villagers can also spawn with the unemployed or Nitwit outfits. Baby zombie villagers are always unemployed.

CuringEdit

Zombie villagers can be cured by using a golden apple (regular) on them while they are under the effects of Weakness, which can be applied by:

If successful, a loud sizzling sound is heard and the zombie villager begins to shudder. The curing process takes 3–5 minutes, during which time the zombie villager behaves like a normal zombie. The zombie villager gains Strength I in Easy difficulty, II in Normal, or III in Hard while converting.

Conversion time is initially determined by picking a random integer between 3600 and 6000, representing the number of ticks. On every tick, the conversion time decreases by 1, and there is a 1% chance for the game to look for up to 14 iron bars and beds within a 9×9×9 cube centered on the villager; each one found has a 30% chance to decrease the conversion time by 1 more for that tick. The top and bottom halves of a bed are counted separately. Therefore, having at least 14 half-beds and/or iron bars within range of a zombie villager speeds up conversion by an average of 4.2%.[1]

When the conversion time reaches 0, the zombie villager transforms into a villager. In Java Edition, if the villager is not locked to a profession (i.e by trading with it once), the villager is unemployed unless it was a nitwit, in which case it remains a nitwit; if it was locked to a profession, it keeps both that profession and trades. However, in Bedrock Edition, the villager keeps whatever profession it had while it was a zombie but its profession can be changed after curing if it wasn't locked.

If the zombie villager is wearing any armor or wielding tools or weapons, those items disappear when the villager is cured and are not dropped on the ground. However, any items they picked up are dropped.

The newly-cured villager offers a large discount on their trades to the player who cured them. However, this effect only happens if the villager had a profession when becoming a zombie. Unemployed zombie villagers (or nitwits) offer no discount when taking up a trade after being cured. The discounts from curing a zombie villager persist permanently. If a villager is cured more than once, its discounts will be larger until it reaches the lowest price possible, 1 emerald. Villagers around the cured villager are also affected. In Bedrock Edition, villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a discount but it's much lower than the discounts offered by the cured one. The more villagers that are cured, the larger the discount offered by nearby villagers is. However, the villagers will not decrease their prices after 10 of them have been cured. In Java Edition, curing a villager spreads major_positive gossip part of the villager gossip system through the village. It is also possible for cured villagers to become nitwits, meaning that they cannot offer discounted trades.

Zombie villagers that are in the process of converting do not despawn if the player moves far away from them.

A zombie villager cannot be cured by switching from Easy, Normal or Hard difficulty to Peaceful; they simply despawn like all other monsters.

SoundsEdit

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Zombie Villager groans??entity.zombie_villager.ambientsubtitles.entity.zombie_villager.ambient??16
Zombie Villager vociferates??entity.zombie_villager.convertedsubtitles.entity.zombie_villager.converted??16
Zombie Villager snuffles??entity.zombie_villager.curesubtitles.entity.zombie_villager.cure??16
Zombie Villager dies??entity.zombie_villager.deathsubtitles.entity.zombie_villager.death??16
Zombie Villager hurts??entity.zombie_villager.hurtsubtitles.entity.zombie_villager.hurt??16
Footsteps??entity.zombie_villager.stepsubtitles.entity.zombie_villager.step??16

Data valuesEdit

IDEdit

Java Edition:

NameNamespaced IDTranslation key
Zombie Villagerzombie_villagerentity.minecraft.zombie_villager

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Zombie Villager (old)zombie_villager44entity.zombie_villager.name
Zombie Villager (new)zombie_villager_v2116entity.zombie_villager_v2.name

Entity dataEdit

See also: Chunk format

Zombie villagers have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all villagers
    • Tags common to all zombies
    •  ConversionTime: -1 when not being converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration effect parallels this.
    •  ConversionPlayer: The UUID of the player who started curing the zombie, stored as four ints.

Zombie villager type

Main article: Zombie Villager/DV
[edit]

Zombie villager profession

Main article: Zombie Villager/DV2
[edit]

AchievementsEdit

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
 Monster HunterAttack and kill a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a zombified piglin, a spider, or a cave spider.15GBronze
 Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold

AdvancementsEdit

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
 Zombie Doctor
Weaken and then cure a Zombie Villager We Need to Go DeeperThrow a splash potion of Weakness at a zombie villager, feed it a golden apple, and wait for it to be cured.story/cure_zombie_villager
 Adventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
 Monster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob
 Monsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

VideoEdit

Note: Zombie villagers have new textures and sounds as of Village and Pillage.

HistoryEdit

Java Edition
1.4.212w32a  Added zombie villagers.
  Added baby zombie villagers.
5% of zombies spawned are zombie villagers, and villagers now become infected when killed by a zombie. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age.
Zombie villagers under the effects of a potion of weakness can be cured by using a golden apple on them.
12w34aZombie villagers now have two new rare dropscarrots and potatoes.
12w34bZombie villagers can now pick up and equip dropped items.[2][3]
If killed, zombie villagers now drop the item they are holding.
Zombie villagers can now survive in sunlight, if they are wearing a helmet or a pumpkin.[4]
12w37a     On Halloween, zombie villagers can now spawn wearing pumpkins or jack o'lanterns.
1.513w03aZombie villagers are now able to set the player on fire, if they are on fire and they attack the player.
Zombie villagers can now call other zombies from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach shortly after damaging the zombie villager.
Zombie villagers now cause more damage when their health is lower.
1.6.113w17aWhen damaged, zombie villagers now have a low chance to spawn more zombies.
13w21aZombie villager damage increasing with decreasing health has been removed.
13w23bZombie villager AI and mechanics have been changed – this has now made them much more horde-like.
Zombie villagers are now able to detect the player up to 40 blocks.
1.6.2preBaby zombie villagers now spawn among regular ones.
Baby zombie villagers now have the same percentage of spawning as zombie villagers.
1.7.213w36aBaby zombie villagers now drop loot and experience.
1.7.413w49aAdded zombie villager chicken jockeys – a rare version of the baby zombie villager.
1.814w11aZombie villagers now run away from creepers that are about to explode.
14w30aZombie villagers now drop a zombie head when killed by a charged creeper.
1.8.1pre1Zombie villagers no longer run away from creepers that are about to explode.
1.915w32aThe detection range of zombie villagers is now halved when the player is wearing a zombie mob head.
15w33cThe zombie villager's detection range for players wearing the zombie head has been adjusted, now 37.5% of the normal range.
15w34aZombie villagers now have an attack animation similar to the one they had in Survival Test, even without weapons.
15w35a            Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body.
            Baby zombie villagers now retain their professions and clothes, which have a tattered appearance.
A new VillagerProfession tag that determines what profession the zombie villager is, as well its profession when cured, has been added.
15w36aThe zombie villager's detection range for players wearing the zombie head is now again 50% of the normal range.
15w43aA zombie villager priest can now be found caged in an igloo basement.
1.1016w20a"Generic" green-robed zombie villager has been removed, due to the new ZombieType tag not allowing invalid villager professions.
pre1The chance of a zombie villager setting the target on fire when burning, and the duration of the effect, now depends on raw regional difficulty.
1.1116w32aAdded a zombie villager spawn egg.
The entity ID Zombie has been changed to zombie, zombie_villager and husk for those respective mobs.
The ZombieType, IsVillager tag has been removed and the Profession tag to the zombie_villager has been added, and the ConversionTime has been made to apply to zombie_villager only.
Setting the Profession tag to 5 now makes green-robed villagers.
The zombie villager's in-game name has been changed to "Zombie Villager" instead of "Zombie".
Zombie villagers no longer drop zombie heads when killed by a charged creeper.
Zombie villagers no longer spawn from zombie spawners.
16w32b    Generic zombie villagers have been re-added, along with their normal villager counterpart.
16w39aZombie villagers now have their own sounds.
1.1217w14aAdded ConversionPlayerLeast and ConversionPlayerMost tags to the zombie villager, for the purpose of the minecraft:cured_zombie_villager trigger for advancements.
1.1318w07aZombie villagers now intentionally stomp on turtle eggs and attack turtles.
18w10dBaby zombie villagers now burn in the sun.
1.1418w50aZombie villagers now have new skins, corresponding to biome and profession.


                              Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in badlands biomes.
                              Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
                              Added plains zombie villagers, which all have unique textures for that biome.
                              Added savanna zombie villagers, which all have unique textures for that biome.
                              Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
                              Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
                              Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
        Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

Cured zombie villagers now retain their trades.
1.1519w41aZombie villagers that were converted from villagers are supposed to no longer despawn. However, they still do.[5]
1.1620w06aZombie villagers that were converted from villagers no longer despawn.[5]
Upcoming Java Edition
1.1721w11a  The overlay texture of the zombie librarian now have been changed.
21w13aLegacy zombie villager texture[6] have been removed.
Now drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source.
Pocket Edition Alpha
v0.12.1build 1            Added zombie villagers.
            Added baby zombie villagers.
Zombie villagers retain their professions and clothes, which have a tattered appearance.
v0.14.0build 1Baby zombie villagers now have a 15% chance of becoming be a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, pigs, sheep, cave spiders or spiders.
v0.15.0build 1Baby zombie villagers can now mount adult husks and horse variants.
Pocket Edition
1.1.0alpha 1.1.0.9Zombie villagers now have their own sounds.
Bedrock Edition
?Baby zombie villagers can no longer mount adult zombie pigmen.
1.4.0beta 1.2.20.1Baby zombie villagers now burn in daylight.
1.5.0beta 1.5.0.0Zombie villagers now sink underwater.
beta 1.5.0.4Zombie villagers now attack baby turtles and stomp on turtle eggs.
1.8.0beta 1.8.0.8Baby zombie villagers can now mount pandas and stray cats.
1.10.0beta 1.10.0.3Zombie villagers are now split into 2 different mobs, new zombie villagers now have new skins, coresponding to biome and profession.


                              Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn badlands biomes.
                              Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has created a jungle village.
                              Added plains zombie villagers, which all have unique textures for that biome.
                              Added savanna zombie villagers, which all have unique textures for that biome.
                              Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
                              Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
                              Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
        Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

Added nitwit, mason, and unemployed zombie villager professions.
Zombie villagers now attack wandering traders.
Cured zombie villagers can now retain their trades.
1.12.0beta 1.12.0.2The new zombie villagers now have sounds.
1.13.0beta 1.13.0.1The old zombie villagers no longer spawn naturally. However, they still exist.
1.16.0beta 1.16.0.51Zombie villagers now have ability to pick up items.
Legacy Console Edition
TU14CU1 1.04 Patch 11.0.1  Added zombie villagers.
  Added baby zombie villagers.
Baby zombie villagers can be obtained only by having a zombie kill a baby villager, as a zombie spawn egg does not spawn them, due to baby zombies not being in game.
TU15 1.05 The rare loot of zombie villagers' drops have been changed to be carrots, potatoes or iron ingots.
TU19CU7 1.12 Zombie villagers can now pick up items and occasionally spawn with armor and/or weapons.
Baby zombie villagers can now be spawned with a zombie spawn egg.
TU31CU19 1.22 Patch 3Baby zombie villagers now drop experience.
Zombie villagers now drop a zombie head when killed by a charged creeper.
TU43CU33 1.36 Patch 13            Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body.
TU54CU45 1.56 Patch 241.0.4Zombie Villagers no longer spawn from zombie spawn eggs or spawners, since they now have their own spawn egg.
TU60CU51 1.64 Patch 301.0.11Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
TU69 1.76 Patch 38Zombie villagers now have their own sounds.
1.91 Zombie villagers now have new skins, corresponding to biome and profession.


                              Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn badlands biomes.
                              Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
                              Added plains zombie villagers, which all have unique textures for that biome.
                              Added savanna zombie villagers, which all have unique textures for that biome.
                              Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
                              Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
                              Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.


        Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.
New Nintendo 3DS Edition
0.1.0            Added zombie villagers.
            Added baby zombie villagers.

IssuesEdit

Issues relating to "Zombie Villager" are maintained on the bug tracker. Report issues there.


GalleryEdit

ScreenshotsEdit

HalloweenEdit

In Other MediaEdit

TriviaEdit

  • Zombie villagers never spawn with equipment in Bedrock Edition due to having rendering issues with armor on them.
  • Zombie villagers have a glitched design when using the programmer art Resource Pack[Java Edition only][7]
  • In Bedrock Edition, when a zombie villager holds a trident, then the hand that holds the trident lowers.
  • Zombie villagers from killed villagers can spawn with equipment.
  • The achievement[Bedrock Edition only] Zombie Doctor uses the old zombie villager texture.

ReferencesEdit