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Zombie Villager
Plains Zombie Villager Base.pngDesert Zombie Villager Base.pngJungle Zombie Villager Base.pngSavanna Zombie Villager Base.pngSnowy Zombie Villager Base.pngSwamp Zombie Villager Base.pngTaiga Zombie Villager Base.png
Plains Baby Zombie Villager.pngDesert Baby Zombie Villager.pngJungle Baby Zombie Villager.pngSavanna Baby Zombie Villager.pngSnowy Baby Zombie Villager.pngSwamp Baby Zombie Villager.pngTaiga Baby Zombie Villager.png
Health points

20♥ × 10

Armor points

2 (🛡)

Behavior

Hostile

Classification

Undead

Attack
strength

Easy: 2.5♥ × 1.25
Normal: 3♥♥
Hard: 4.5♥ × 2.25

Hitbox size

In Java Edition:
Adult:
Height: 1.95 Blocks
Width: 0.6 Blocks
Baby:
Height: 0.975 Blocks
Width: 0.3 Blocks
In Bedrock Edition:
Adult:
Height: 1.9 Blocks
Width: 0.6 Blocks
Baby:
Height: 0.95 Blocks
Width: 0.3 Blocks

Spawn

See § Spawning

Natural
equipment
Usable items

A zombie villager is a variant of the zombie that can be cured into a normal villager using a golden apple while it is under the effect of Weakness.

Spawning[]

A plains zombie villager with an enchanted iron sword.

When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers‌[Bedrock Edition only], or a single zombie villager.‌[Java Edition only]

If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager.

Difficulty Chance
Easy 0%
Normal 50%
Hard 100%

In Java Edition a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. In Bedrock Edition all zombified villagers are persistent.

A cleric zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Bedrock Edition and a cleric zombie villager in Java Edition). One of them transforms into leatherworker, due to the workstation (a cauldron). They also generate as part of abandoned villages. Zombie villagers generated in both of these structures do not despawn naturally.

Variants[]

Baby zombies[]

All mobs that can be ridden by baby zombie villagers in Bedrock Edition.

Baby zombie villagers make up 5% of zombie villager spawns. They have big heads, unlike normal baby villagers. They behave similar to regular zombie villager, with the following oddities:

Baby zombie villagers are spawned when a zombie kills a baby villager, the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.

Armed zombie villagers[]

Along with skeletons and regular zombies, some zombie villagers are capable of picking up dropped items. These zombie villagers automatically pick up and hold any item that they come across (except jack o'lanterns[Java Edition only], mob heads and pumpkins, as these are worn on their heads), and use any armor, weapons, or tools picked up. If they encounter another similar item, they pick it up and drop their previous item:

  • if the new item is armor or a sword and the old item was not (for example, zombie villagers prefer swords to pickaxes and helmets to pumpkins),
  • if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),
  • if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is more damaged than the old item, or
  • if both items are bows and the new item has NBT tags while the old does not.

Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.

Armor worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an anvil or other falling block dropped on its head. Zombie villagers also have a natural armor rating of 2 (🛡), which gives 1.6 - 8% damage reduction from most sources.

Some zombie villagers that are capable of picking up items spawn already in possession of such items, and those items may also be enchanted. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material).

Chances of zombie villagers wearing or picking up armor, per difficulty
Easy Normal Hard
Can Pick Up Loot 0% 0%-55%[note 1] 6.875%-55%[note 1]
Armor 0% 0%-15%[note 1] 1.875%-15%[note 1]
Armor Enchantment[note 2] 0% 0-50%[note 1] 6.25%-50%[note 1]
Weapon[note 3] 1% 1% 5%
Weapon Enchantment[note 2] 0% 0%-25%[note 1] 3.125%-25%[note 1]
  1. a b c d e f g h i Value is based on the regional difficulty.
  2. a b Enchantment is the same as on an enchantment table at level 5–22.[note 1]
  3. 13 chance of an iron sword, 23 chance of an iron shovel

If a zombie does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
Helmet 100% 100%
Helmet & Chestplate 75% 90%
Helmet & Chestplate & Leggings 56.25% 81%
Full set 42.19% 72.9%

The chances of it being of a particular material are:

Chances of different armor types
Armor Type Chance
Leather 37.06%
Gold 48.73%
Chain 12.90%
Iron 1.27%
Diamond 0.04%

Any zombie villager that spawns with equipment (picked-up items don't count) drop 1–3 extra experience per item.

Villager variants[]

In Java Edition, a zombie villager retains its biome and profession after conversion from a villager. They also retain their trades. Below is a table of the variant and what workstation it required before zombification. The zombie villager cannot work at a job site block. In Bedrock Edition, zombie villagers do not display their professions, but they still have the same profession after curing as before zombification. They use the texture of an unemployed villager from their corresponding biome.

Below is a table listing the various professions, along with the specific job site block that each profession requires:


Profession

Job Site Block
Biome
Desert Jungle Plains Savanna Snowy Swamp Taiga
Unemployed[note 1] N/A Desert Zombie Villager Base.png Jungle Zombie Villager Base.png Plains Zombie Villager Base.png Savanna Zombie Villager Base.png Snowy Zombie Villager Base.png Swamp Zombie Villager Base.png Taiga Zombie Villager Base.png
Armorer Blast furnace Desert Zombie Armorer.png Jungle Zombie Armorer.png Plains Zombie Armorer.png Savanna Zombie Armorer.png Snowy Zombie Armorer.png Swamp Zombie Armorer.png Taiga Zombie Armorer.png
Butcher Smoker Desert Zombie Butcher.png Jungle Zombie Butcher.png Plains Zombie Butcher.png Savanna Zombie Butcher.png Snowy Zombie Butcher.png Swamp Zombie Butcher.png Taiga Zombie Butcher.png
Cartographer Cartography table Desert Zombie Cartographer.png Jungle Zombie Cartographer.png Plains Zombie Cartographer.png Savanna Zombie Cartographer.png Snowy Zombie Cartographer.png Swamp Zombie Cartographer.png Taiga Zombie Cartographer.png
Cleric Brewing stand Desert Zombie Cleric.png Jungle Zombie Cleric.png Plains Zombie Cleric.png Savanna Zombie Cleric.png Snowy Zombie Cleric.png Swamp Zombie Cleric.png Taiga Zombie Cleric.png
Farmer Composter Desert Zombie Farmer.png Jungle Zombie Farmer.png Plains Zombie Farmer.png Savanna Zombie Farmer.png Snowy Zombie Farmer.png Swamp Zombie Farmer.png Taiga Zombie Farmer.png
Fisherman Barrel Desert Zombie Fisherman.png Jungle Zombie Fisherman.png Plains Zombie Fisherman.png Savanna Zombie Fisherman.png Snowy Zombie Fisherman.png Swamp Zombie Fisherman.png Taiga Zombie Fisherman.png
Fletcher Fletching table Desert Zombie Fletcher.png Jungle Zombie Fletcher.png Plains Zombie Fletcher.png Savanna Zombie Fletcher.png Snowy Zombie Fletcher.png Swamp Zombie Fletcher.png Taiga Zombie Fletcher.png
Leatherworker Cauldron Desert Zombie Leatherworker.png Jungle Zombie Leatherworker.png Plains Zombie Leatherworker.png Savanna Zombie Leatherworker.png Snowy Zombie Leatherworker.png Swamp Zombie Leatherworker.png Taiga Zombie Leatherworker.png
Librarian Lectern Desert Zombie Librarian.png Jungle Zombie Librarian.png Plains Zombie Librarian.png Savanna Zombie Librarian.png Snowy Zombie Librarian.png Swamp Zombie Librarian.png Taiga Zombie Librarian.png
Mason Stonecutter Desert Zombie Mason.png Jungle Zombie Mason.png Plains Zombie Mason.png Savanna Zombie Mason.png Snowy Zombie Mason.png Swamp Zombie Mason.png Taiga Zombie Mason.png
Nitwit N/A Desert Zombie Nitwit.png Jungle Zombie Nitwit.png Plains Zombie Nitwit.png Savanna Zombie Nitwit.png Snowy Zombie Nitwit.png Swamp Zombie Nitwit.png Taiga Zombie Nitwit.png
Shepherd Loom Desert Zombie Shepherd.png Jungle Zombie Shepherd.png Plains Zombie Shepherd.png Savanna Zombie Shepherd.png Snowy Zombie Shepherd.png Swamp Zombie Shepherd.png Taiga Zombie Shepherd.png
Toolsmith Smithing table Desert Zombie Toolsmith.png Jungle Zombie Toolsmith.png Plains Zombie Toolsmith.png Savanna Zombie Toolsmith.png Snowy Zombie Toolsmith.png Swamp Zombie Toolsmith.png Taiga Zombie Toolsmith.png
Weaponsmith Grindstone Desert Zombie Weaponsmith.png Jungle Zombie Weaponsmith.png Plains Zombie Weaponsmith.png Savanna Zombie Weaponsmith.png Snowy Zombie Weaponsmith.png Swamp Zombie Weaponsmith.png Taiga Zombie Weaponsmith.png
  1. In Bedrock Edition, all naturally spawned zombie villagers use the unemployed textures.


Drops[]

When they die, zombie villagers drop 0–2 Rotten Flesh. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:

  • 1120 (about 0.83%)
  • 7600 (about 1.17%) with Looting I
  • 9600 (1.50%) with Looting II
  • 11600 (about 1.83%) with Looting III

Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.

Naturally-spawned equipment[]

  1. a b Zombie villagers spawn with pumpkins and jack o'lanterns[Java Edition only] only during Halloween.

Experience[]

Adult zombie villagers drop 5 and an additional 1–3 per naturally-spawned equipment. Baby zombie villagers drop 12 experience.

Halloween[]

If a zombie villager wearing a carved pumpkin or jack o'lantern[Java Edition only] is killed using a weapon that is enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.

Behavior[]

Main article: Zombie § Behavior

Zombie villagers behave as ordinary zombies, except that they do not convert to drowned when submerged.

In Java Edition, zombie villagers that were converted from villagers retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is not retained upon being cured; instead, they become unemployed and may gain a new profession if a job site block is nearby. Zombie villagers can also spawn with the unemployed or Nitwit outfits. Zombified nitwits remain nitwits after being cured.

In Bedrock Edition, all zombie villagers have the same appearance, which looks like an unemployed zombie villager. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is retained upon being cured. However, the profession is not locked and the cured villager may gain a new profession if in a village with an available job site block. Zombie villagers can be unemployed, but they cannot be nitwits (zombified nitwit villagers become unemployed zombie villagers). Baby zombie villagers are always unemployed.

Curing[]

Zombie villagers can be cured (converted to normal villagers) by first giving them the Weakness effect, which can be applied by:

The weakened zombie villager must then be healed by using a (non-enchanted) golden apple on them. A sizzling sound is heard, the zombie villager begins to shudder, and its eyes turn red to signal that curing is in progress. An internal countdown timer is then started, counting down the total time to cure.

Time to cure is initially 2000 ticks (nominally, 100 seconds or 1m 40s) in Bedrock Edition or a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3—5 minutes) in Java Edition. On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either an iron bar or a bed (either half: they're detected separately). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.[1][verify]

During the curing process the zombie villager behaves like a normal zombie except that it gains Strength (with a potency that doesn't depend on the difficulty level). Thus, a zombie villager is more dangerous during curing than at other times.

At the end of the curing process, the zombie villager transforms into a villager. If it was holding any item it picked up, that item is dropped. If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at least once, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession.

A newly-cured villager, if it had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, the discounts get deeper until the price reaches the minimum of one emerald. Villagers near the cured villager are also affected but offer fewer, smaller discounts.

Zombie villagers that are in the process of converting do not despawn if the player moves far away from them, but like all monsters, they despawn if the difficulty is changed to Peaceful.

Specific to Java Edition[]

  • If a zombie villager was a nitwit before it was transformed into a zombie villager, it remains a nitwit.
  • Curing a villager spreads minor_positive gossip through the villager gossip system. Randomly generated zombie villagers have a chance to also become nitwits when cured,[verify] meaning that they cannot offer discounted trades.

Specific to Bedrock Edition[]

  • A former nitwit zombie villager becomes an unemployed villager and can learn a profession after the cure.
  • Villagers who were unemployed before transforming into a zombie villager might immediately claim a workstation to gain a profession.
  • Villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a small discount proportional to the number of cured villagers (up to 10).
  • Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked. This does not happen if the player moves out of range, then returns: In that case, the countdown timer pauses until the player returns.

Sounds[]

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Zombie Villager groans??entity.zombie_villager.ambientsubtitles.entity.zombie_villager.ambient??16
Zombie Villager vociferates??entity.zombie_villager.convertedsubtitles.entity.zombie_villager.converted??16
Zombie villager snuffles??entity.zombie_villager.curesubtitles.entity.zombie_villager.cure??16
Zombie villager dies??entity.zombie_villager.deathsubtitles.entity.zombie_villager.death??16
Zombie villager hurts??entity.zombie_villager.hurtsubtitles.entity.zombie_villager.hurt??16
Footsteps??entity.zombie_villager.stepsubtitles.entity.zombie_villager.step??16

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Zombie Villagerzombie_villagerentity.minecraft.zombie_villager

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Zombie Villager (old)zombie_villager44entity.zombie_villager.name
Zombie Villager (new)zombie_villager_v2116entity.zombie_villager_v2.name

Entity data[]

Zombie villagers have entity data associated with them that contains various properties.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all villagers
    • Tags common to all zombies
    •  ConversionTime: -1 when not being converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration effect parallels this.
    •  ConversionPlayer: The UUID of the player who started curing the zombie, stored as four ints.

Zombie villager type

Main article: Zombie Villager/DV
[edit]

Zombie villager profession

Main article: Zombie Villager/DV2
[edit]

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Monster HunterAttack and kill a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-oval-raw.pngZombie Doctor
Weaken and then cure a Zombie Villager We Need to Go DeeperThrow a splash potion of Weakness at a zombie villager, feed it a golden apple, and wait for it to be cured.
Note: In multiplayer, only the player that feeds the golden apple gets the advancement.
story/cure_zombie_villager
Advancement-plain-raw.pngAdventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_a_mob
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

Video[]

Note: Zombie villagers have new textures and sounds as of Village and Pillage.

History[]

Java Edition
1.4.212w32aZombie Villager.png Added zombie villagers.
Baby Zombie Villager.png Added baby zombie villagers.
5% of zombies spawned are zombie villagers, and villagers now become infected when killed by a zombie. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age.
Zombie villagers under the effects of a potion of weakness can be cured by using a golden apple on them.
12w34aZombie villagers now have two new rare dropscarrots and potatoes.
12w34bZombie villagers can now pick up and equip dropped items.[2][3]
If killed, zombie villagers now drop the item they are holding.
Zombie villagers can now survive in sunlight, if they are wearing a helmet or a pumpkin.[4]
12w37aZombie Villager with Carved Pumpkin Revision 1.pngZombie Villager with Jack o'Lantern Revision 1.pngBaby Zombie Villager with Carved Pumpkin Revision 1.pngBaby Zombie Villager with Jack o'Lantern Revision 1.png On Halloween, zombie villagers can now spawn wearing pumpkins or jack o'lanterns.
1.513w03aZombie villagers are now able to set the player on fire, if they are on fire and they attack the player.
Zombie villagers can now call other zombies from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach shortly after damaging the zombie villager.
Zombie villagers now cause more damage when their health is lower.
1.6.113w17aWhen damaged, zombie villagers now have a low chance to spawn more zombies.
13w21aZombie villager damage increasing with decreasing health has been removed.
13w23bZombie villager AI and mechanics have been changed – this has now made them much more horde-like.
Zombie villagers are now able to detect the player up to 40 blocks.
1.6.2preBaby zombie villagers now spawn among regular ones.
Baby zombie villagers now have the same percentage of spawning as zombie villagers.
1.7.213w36aBaby zombie villagers now drop loot and experience.
1.7.413w49aAdded zombie villager chicken jockeys – a rare version of the baby zombie villager.
1.814w11aZombie villagers now run away from creepers that are about to explode.
14w30aZombie villagers now drop a zombie head when killed by a charged creeper.
1.8.1pre1Zombie villagers no longer run away from creepers that are about to explode.
1.915w32aThe detection range of zombie villagers is now halved when the player is wearing a zombie mob head.
15w33cThe zombie villager's detection range for players wearing the zombie head has been adjusted, now 37.5% of the normal range.
15w34aZombie villagers now have an attack animation similar to the one they had in Survival Test, even without weapons.
15w35aZombie Farmer.png Zombie Librarian.png Zombie Priest.png Zombie Blacksmith.png Zombie Butcher.png Zombie Nitwit.png Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body and Steve.
Baby Zombie Farmer.png Baby Zombie Librarian.png Baby Zombie Priest.png Baby Zombie Blacksmith.png Baby Zombie Butcher.png Baby Zombie Nitwit.png Baby zombie villagers now retain their professions and clothes, which have a tattered appearance.
A new VillagerProfession tag that determines what profession the zombie villager is, as well its profession when cured, has been added.
15w36aThe zombie villager's detection range for players wearing the zombie head is now again 50% of the normal range.
15w43aA zombie villager priest can now be found caged in an igloo basement.
1.1016w20a"Generic" green-robed zombie villager has been removed, due to the new ZombieType tag not allowing invalid villager professions.
Zombie villagers now spawn in abandoned villages.
pre1The chance of a zombie villager setting the target on fire when burning, and the duration of the effect, now depends on raw regional difficulty.
Zombie villagers that spawn as part of abandoned villages no longer despawn.
1.1116w32aAdded a zombie villager spawn egg.
The entity ID Zombie has been changed to zombie, zombie_villager and husk for those respective mobs.
The ZombieType, IsVillager tag has been removed and the Profession tag to the zombie_villager has been added, and the ConversionTime has been made to apply to zombie_villager only.
Setting the Profession tag to 5 now makes green-robed villagers.
The zombie villager's in-game name has been changed to "Zombie Villager" instead of "Zombie".
Zombie villagers no longer drop zombie heads when killed by a charged creeper.
Zombie villagers no longer spawn from zombie spawners.[5]
16w32bZombie Nitwit.png Baby Zombie Nitwit.png Generic zombie villagers have been re-added, along with their normal villager counterpart.
16w39aZombie villagers now have their own sounds.
1.1217w14aAdded ConversionPlayerLeast and ConversionPlayerMost tags to the zombie villager, for the purpose of the minecraft:cured_zombie_villager trigger for advancements.
1.1318w07aZombie villagers now intentionally stomp on turtle eggs and attack turtles.
18w10dBaby zombie villagers now burn in the sun.
1.1418w50aZombie villagers now have new skins, corresponding to biome and profession.


Desert Zombie Villager Base.png Desert Zombie Armorer JE1 BE1.png Desert Zombie Butcher.png Desert Zombie Cartographer.png Desert Zombie Cleric.png Desert Zombie Farmer.png Desert Zombie Fisherman.png Desert Zombie Fletcher.png Desert Zombie Leatherworker.png Desert Zombie Librarian JE1 BE1.png Desert Zombie Mason.png Desert Zombie Nitwit.png Desert Zombie Shepherd.png Desert Zombie Toolsmith.png Desert Zombie Weaponsmith JE1 BE1.png Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in badlands biomes.
Jungle Zombie Villager Base.png Jungle Zombie Armorer JE1 BE1.png Jungle Zombie Butcher.png Jungle Zombie Cartographer.png Jungle Zombie Cleric.png Jungle Zombie Farmer.png Jungle Zombie Fisherman.png Jungle Zombie Fletcher.png Jungle Zombie Leatherworker.png Jungle Zombie Librarian JE1 BE1.png Jungle Zombie Mason.png Jungle Zombie Nitwit.png Jungle Zombie Shepherd.png Jungle Zombie Toolsmith.png Jungle Zombie Weaponsmith JE1 BE1.png Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
Plains Zombie Villager Base.png Plains Zombie Armorer JE1 BE1.png Plains Zombie Butcher.png Plains Zombie Cartographer.png Plains Zombie Cleric.png Plains Zombie Farmer.png Plains Zombie Fisherman.png Plains Zombie Fletcher.png Plains Zombie Leatherworker.png Plains Zombie Librarian JE1 BE1.png Plains Zombie Mason.png Plains Zombie Nitwit.png Plains Zombie Shepherd.png Plains Zombie Toolsmith.png Plains Zombie Weaponsmith JE1 BE1.png Added plains zombie villagers, which all have unique textures for that biome.
Savanna Zombie Villager Base.png Savanna Zombie Armorer JE1 BE1.png Savanna Zombie Butcher.png Savanna Zombie Cartographer.png Savanna Zombie Cleric.png Savanna Zombie Farmer.png Savanna Zombie Fisherman.png Savanna Zombie Fletcher.png Savanna Zombie Leatherworker.png Savanna Zombie Librarian JE1 BE1.png Savanna Zombie Mason.png Savanna Zombie Nitwit.png Savanna Zombie Shepherd.png Savanna Zombie Toolsmith.png Savanna Zombie Weaponsmith JE1 BE1.png Added savanna zombie villagers, which all have unique textures for that biome.
Snowy Zombie Villager Base.png Snowy Zombie Armorer JE1 BE1.png Snowy Zombie Butcher.png Snowy Zombie Cartographer.png Snowy Zombie Cleric.png Snowy Zombie Farmer.png Snowy Zombie Fisherman.png Snowy Zombie Fletcher.png Snowy Zombie Leatherworker.png Snowy Zombie Librarian JE1 BE1.png Snowy Zombie Mason.png Snowy Zombie Nitwit.png Snowy Zombie Shepherd.png Snowy Zombie Toolsmith.png Snowy Zombie Weaponsmith JE1 BE1.png Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Swamp Zombie Villager Base.png Swamp Zombie Armorer JE1 BE1.png Swamp Zombie Butcher.png Swamp Zombie Cartographer.png Swamp Zombie Cleric.png Swamp Zombie Farmer.png Swamp Zombie Fisherman.png Swamp Zombie Fletcher.png Swamp Zombie Leatherworker.png Swamp Zombie Librarian JE1 BE1.png Swamp Zombie Mason.png Swamp Zombie Nitwit.png Swamp Zombie Shepherd.png Swamp Zombie Toolsmith.png Swamp Zombie Weaponsmith JE1 BE1.png Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
Taiga Zombie Villager Base.png Taiga Zombie Armorer JE1 BE1.png Taiga Zombie Butcher.png Taiga Zombie Cartographer.png Taiga Zombie Cleric.png Taiga Zombie Farmer.png Taiga Zombie Fisherman.png Taiga Zombie Fletcher.png Taiga Zombie Leatherworker.png Taiga Zombie Librarian JE1 BE1.png Taiga Zombie Mason.png Taiga Zombie Nitwit.png Taiga Zombie Shepherd.png Taiga Zombie Toolsmith.png Taiga Zombie Weaponsmith JE1 BE1.png Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
Desert Baby Zombie Villager.pngJungle Baby Zombie Villager.pngPlains Baby Zombie Villager.pngSavanna Baby Zombie Villager.pngSnowy Baby Zombie Villager.pngSwamp Baby Zombie Villager.pngTaiga Baby Zombie Villager.png Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

Cured zombie villagers now retain their trades.
1.1519w41aZombie villagers that were converted from villagers are supposed to no longer despawn. However, they still do.[6]
1.1620w06aZombie villagers that were converted from villagers no longer despawn.[6]
1.1721w11aZombie Villager Librarian change 21w11a.gif The overlay texture of the zombie librarian now have been changed.
Desert Zombie Librarian.png Jungle Zombie Librarian.png Plains Zombie Librarian.png Savanna Zombie Librarian.png Snowy Zombie Librarian.png Swamp Zombie Librarian.png Taiga Zombie Librarian.png
21w13aLegacy zombie villager texture[7] have been removed.
Zombie villagers drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source.
1.17.1Pre-release 1Zombie villagers no longer pick up glow ink sacs.
1.1821w41aThe profession textures of Zombie Armorer and Zombie Weaponsmith have been changed.
Desert Zombie Armorer.png Jungle Zombie Armorer.png Plains Zombie Armorer.png Savanna Zombie Armorer.png Snowy Zombie Armorer.png Swamp Zombie Armorer.png Taiga Zombie Armorer.png
Desert Zombie Weaponsmith.png Jungle Zombie Weaponsmith.png Plains Zombie Weaponsmith.png Savanna Zombie Weaponsmith.png Snowy Zombie Weaponsmith.png Swamp Zombie Weaponsmith.png Taiga Zombie Weaponsmith.png
Upcoming Java Edition
1.1922w17aChanged model and textures.[more information needed]
Pocket Edition Alpha
v0.12.1build 1Zombie Farmer.png Zombie Librarian.png Zombie Priest.png Zombie Blacksmith.png Zombie Butcher.png Zombie Nitwit.png Added zombie villagers.
Baby Zombie Farmer.png Baby Zombie Librarian.png Baby Zombie Priest.png Baby Zombie Blacksmith.png Baby Zombie Butcher.png Baby Zombie Nitwit.png Added baby zombie villagers.
Zombie villagers retain their professions and clothes, which have a tattered appearance.
v0.14.0build 1Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, pigs, sheep, cave spiders, or spiders.
v0.15.0build 1Baby zombie villagers can now mount adult husks and horse variants.
Pocket Edition
1.1.0alpha 1.1.0.9Zombie villagers now have their own sounds.
Bedrock Edition
?Baby zombie villagers can no longer mount adult zombie pigmen.
1.4.0beta 1.2.20.1Baby zombie villagers now burn in daylight.
1.5.0beta 1.5.0.0Zombie villagers now sink underwater.
beta 1.5.0.4Zombie villagers now attack baby turtles and stomp on turtle eggs.
1.8.0beta 1.8.0.8Baby zombie villagers can now mount pandas and stray cats.
1.10.0beta 1.10.0.3Zombie villagers are now split into 2 different mobs, new zombie villagers now have new skins, coresponding to biome and profession.


Desert Zombie Villager Base.png Desert Zombie Armorer JE1 BE1.png Desert Zombie Butcher.png Desert Zombie Cartographer.png Desert Zombie Cleric.png Desert Zombie Farmer.png Desert Zombie Fisherman.png Desert Zombie Fletcher.png Desert Zombie Leatherworker.png Desert Zombie Librarian JE1 BE1.png Desert Zombie Mason.png Desert Zombie Nitwit.png Desert Zombie Shepherd.png Desert Zombie Toolsmith.png Desert Zombie Weaponsmith JE1 BE1.png Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn badlands biomes.
Jungle Zombie Villager Base.png Jungle Zombie Armorer JE1 BE1.png Jungle Zombie Butcher.png Jungle Zombie Cartographer.png Jungle Zombie Cleric.png Jungle Zombie Farmer.png Jungle Zombie Fisherman.png Jungle Zombie Fletcher.png Jungle Zombie Leatherworker.png Jungle Zombie Librarian JE1 BE1.png Jungle Zombie Mason.png Jungle Zombie Nitwit.png Jungle Zombie Shepherd.png Jungle Zombie Toolsmith.png Jungle Zombie Weaponsmith JE1 BE1.png Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has created a jungle village.
Plains Zombie Villager Base.png Plains Zombie Armorer JE1 BE1.png Plains Zombie Butcher.png Plains Zombie Cartographer.png Plains Zombie Cleric.png Plains Zombie Farmer.png Plains Zombie Fisherman.png Plains Zombie Fletcher.png Plains Zombie Leatherworker.png Plains Zombie Librarian JE1 BE1.png Plains Zombie Mason.png Plains Zombie Nitwit.png Plains Zombie Shepherd.png Plains Zombie Toolsmith.png Plains Zombie Weaponsmith JE1 BE1.png Added plains zombie villagers, which all have unique textures for that biome.
Savanna Zombie Villager Base.png Savanna Zombie Armorer JE1 BE1.png Savanna Zombie Butcher.png Savanna Zombie Cartographer.png Savanna Zombie Cleric.png Savanna Zombie Farmer.png Savanna Zombie Fisherman.png Savanna Zombie Fletcher.png Savanna Zombie Leatherworker.png Savanna Zombie Librarian JE1 BE1.png Savanna Zombie Mason.png Savanna Zombie Nitwit.png Savanna Zombie Shepherd.png Savanna Zombie Toolsmith.png Savanna Zombie Weaponsmith JE1 BE1.png Added savanna zombie villagers, which all have unique textures for that biome.
Snowy Zombie Villager Base.png Snowy Zombie Armorer JE1 BE1.png Snowy Zombie Butcher.png Snowy Zombie Cartographer.png Snowy Zombie Cleric.png Snowy Zombie Farmer.png Snowy Zombie Fisherman.png Snowy Zombie Fletcher.png Snowy Zombie Leatherworker.png Snowy Zombie Librarian JE1 BE1.png Snowy Zombie Mason.png Snowy Zombie Nitwit.png Snowy Zombie Shepherd.png Snowy Zombie Toolsmith.png Snowy Zombie Weaponsmith JE1 BE1.png Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Swamp Zombie Villager Base.png Swamp Zombie Armorer JE1 BE1.png Swamp Zombie Butcher.png Swamp Zombie Cartographer.png Swamp Zombie Cleric.png Swamp Zombie Farmer.png Swamp Zombie Fisherman.png Swamp Zombie Fletcher.png Swamp Zombie Leatherworker.png Swamp Zombie Librarian JE1 BE1.png Swamp Zombie Mason.png Swamp Zombie Nitwit.png Swamp Zombie Shepherd.png Swamp Zombie Toolsmith.png Swamp Zombie Weaponsmith JE1 BE1.png Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
Taiga Zombie Villager Base.png Taiga Zombie Armorer JE1 BE1.png Taiga Zombie Butcher.png Taiga Zombie Cartographer.png Taiga Zombie Cleric.png Taiga Zombie Farmer.png Taiga Zombie Fisherman.png Taiga Zombie Fletcher.png Taiga Zombie Leatherworker.png Taiga Zombie Librarian JE1 BE1.png Taiga Zombie Mason.png Taiga Zombie Nitwit.png Taiga Zombie Shepherd.png Taiga Zombie Toolsmith.png Taiga Zombie Weaponsmith JE1 BE1.png Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.
Desert Baby Zombie Villager.pngJungle Baby Zombie Villager.pngPlains Baby Zombie Villager.pngSavanna Baby Zombie Villager.pngSnowy Baby Zombie Villager.pngSwamp Baby Zombie Villager.pngTaiga Baby Zombie Villager.png Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

Added nitwit, mason, and unemployed zombie villager professions.
Zombie villagers now attack wandering traders.
Cured zombie villagers can now retain their trades.
1.12.0beta 1.12.0.2The new zombie villagers now have sounds.
1.13.0beta 1.13.0.1The old zombie villagers no longer spawn naturally. However, they still exist.
1.16.0beta 1.16.0.51Zombie villagers now have ability to pick up items.
1.17.30beta 1.17.30.20Zombie villagers no longer pick up glow ink sacs.
Legacy Console Edition
TU14CU1 1.04 Patch 11.0.1Zombie Villager.png Added zombie villagers.
Baby Zombie Villager.png Added baby zombie villagers.
Baby zombie villagers can be obtained only by having a zombie kill a baby villager, as a zombie spawn egg does not spawn them, due to baby zombies not being in game.
TU15 1.05 The rare loot of zombie villagers' drops have been changed to be carrots, potatoes or iron ingots.
TU19CU7 1.12 Zombie villagers can now pick up items and occasionally spawn with armor and/or weapons.
Baby zombie villagers can now be spawned with a zombie spawn egg.
TU31CU19 1.22 Patch 3Baby zombie villagers now drop experience.
Zombie villagers now drop a zombie head when killed by a charged creeper.
TU43CU33 1.36 Patch 13Zombie Farmer.png Zombie Librarian.png Zombie Priest.png Zombie Blacksmith.png Zombie Butcher.png Zombie Nitwit.png Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body.
TU54CU45 1.56 Patch 241.0.4Zombie Villagers no longer spawn from zombie spawn eggs or spawners, since they now have their own spawn egg.
TU60CU51 1.64 Patch 301.0.11Baby zombie villagers now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
TU69 1.76 Patch 38Zombie villagers now have their own sounds.
1.91 Zombie villagers now have new skins, corresponding to biome and profession.


Desert Zombie Villager Base.png Desert Zombie Armorer JE1 BE1.png Desert Zombie Butcher.png Desert Zombie Cartographer.png Desert Zombie Cleric.png Desert Zombie Farmer.png Desert Zombie Fisherman.png Desert Zombie Fletcher.png Desert Zombie Leatherworker.png Desert Zombie Librarian JE1 BE1.png Desert Zombie Mason.png Desert Zombie Nitwit.png Desert Zombie Shepherd.png Desert Zombie Toolsmith.png Desert Zombie Weaponsmith JE1 BE1.png Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn badlands biomes.
Jungle Zombie Villager Base.png Jungle Zombie Armorer JE1 BE1.png Jungle Zombie Butcher.png Jungle Zombie Cartographer.png Jungle Zombie Cleric.png Jungle Zombie Farmer.png Jungle Zombie Fisherman.png Jungle Zombie Fletcher.png Jungle Zombie Leatherworker.png Jungle Zombie Librarian JE1 BE1.png Jungle Zombie Mason.png Jungle Zombie Nitwit.png Jungle Zombie Shepherd.png Jungle Zombie Toolsmith.png Jungle Zombie Weaponsmith JE1 BE1.png Added jungle zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the player has a jungle village.
Plains Zombie Villager Base.png Plains Zombie Armorer JE1 BE1.png Plains Zombie Butcher.png Plains Zombie Cartographer.png Plains Zombie Cleric.png Plains Zombie Farmer.png Plains Zombie Fisherman.png Plains Zombie Fletcher.png Plains Zombie Leatherworker.png Plains Zombie Librarian JE1 BE1.png Plains Zombie Mason.png Plains Zombie Nitwit.png Plains Zombie Shepherd.png Plains Zombie Toolsmith.png Plains Zombie Weaponsmith JE1 BE1.png Added plains zombie villagers, which all have unique textures for that biome.
Savanna Zombie Villager Base.png Savanna Zombie Armorer JE1 BE1.png Savanna Zombie Butcher.png Savanna Zombie Cartographer.png Savanna Zombie Cleric.png Savanna Zombie Farmer.png Savanna Zombie Fisherman.png Savanna Zombie Fletcher.png Savanna Zombie Leatherworker.png Savanna Zombie Librarian JE1 BE1.png Savanna Zombie Mason.png Savanna Zombie Nitwit.png Savanna Zombie Shepherd.png Savanna Zombie Toolsmith.png Savanna Zombie Weaponsmith JE1 BE1.png Added savanna zombie villagers, which all have unique textures for that biome.
Snowy Zombie Villager Base.png Snowy Zombie Armorer JE1 BE1.png Snowy Zombie Butcher.png Snowy Zombie Cartographer.png Snowy Zombie Cleric.png Snowy Zombie Farmer.png Snowy Zombie Fisherman.png Snowy Zombie Fletcher.png Snowy Zombie Leatherworker.png Snowy Zombie Librarian JE1 BE1.png Snowy Zombie Mason.png Snowy Zombie Nitwit.png Snowy Zombie Shepherd.png Snowy Zombie Toolsmith.png Snowy Zombie Weaponsmith JE1 BE1.png Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Swamp Zombie Villager Base.png Swamp Zombie Armorer JE1 BE1.png Swamp Zombie Butcher.png Swamp Zombie Cartographer.png Swamp Zombie Cleric.png Swamp Zombie Farmer.png Swamp Zombie Fisherman.png Swamp Zombie Fletcher.png Swamp Zombie Leatherworker.png Swamp Zombie Librarian JE1 BE1.png Swamp Zombie Mason.png Swamp Zombie Nitwit.png Swamp Zombie Shepherd.png Swamp Zombie Toolsmith.png Swamp Zombie Weaponsmith JE1 BE1.png Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in swamp.
Taiga Zombie Villager Base.png Taiga Zombie Armorer JE1 BE1.png Taiga Zombie Butcher.png Taiga Zombie Cartographer.png Taiga Zombie Cleric.png Taiga Zombie Farmer.png Taiga Zombie Fisherman.png Taiga Zombie Fletcher.png Taiga Zombie Leatherworker.png Taiga Zombie Librarian JE1 BE1.png Taiga Zombie Mason.png Taiga Zombie Nitwit.png Taiga Zombie Shepherd.png Taiga Zombie Toolsmith.png Taiga Zombie Weaponsmith JE1 BE1.png Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.


Desert Baby Zombie Villager.pngJungle Baby Zombie Villager.pngPlains Baby Zombie Villager.pngSavanna Baby Zombie Villager.pngSnowy Baby Zombie Villager.pngSwamp Baby Zombie Villager.pngTaiga Baby Zombie Villager.png Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.
New Nintendo 3DS Edition
0.1.0Zombie Farmer.png Zombie Librarian.png Zombie Priest.png Zombie Blacksmith.png Zombie Butcher.png Zombie Nitwit.png Added zombie villagers.
Baby Zombie Farmer.png Baby Zombie Librarian.png Baby Zombie Priest.png Baby Zombie Blacksmith.png Baby Zombie Butcher.png Baby Zombie Nitwit.png Added baby zombie villagers.

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